1/************************************************************************** 2 * 3 * Copyright 2012-2021 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 17 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, 18 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 19 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 20 * USE OR OTHER DEALINGS IN THE SOFTWARE. 21 * 22 * The above copyright notice and this permission notice (including the 23 * next paragraph) shall be included in all copies or substantial portions 24 * of the Software. 25 * 26 **************************************************************************/ 27 28/* 29 * ShaderDump.c -- 30 * Functions for printing out shaders. 31 */ 32 33#include "DriverIncludes.h" 34 35#include "ShaderDump.h" 36#include "util/u_debug.h" 37 38 39static void 40dump_uints(const unsigned *data, 41 unsigned count) 42{ 43 unsigned i; 44 45 for (i = 0; i < count; i++) { 46 if (i % 8 == 7) { 47 debug_printf("0x%08x,\n", data[i]); 48 } else { 49 debug_printf("0x%08x, ", data[i]); 50 } 51 } 52 if (i % 8) { 53 debug_printf("\n"); 54 } 55} 56 57void 58dx10_shader_dump_binary(const unsigned *code) 59{ 60 dump_uints(code, code[1]); 61} 62 63 64void 65dx10_shader_dump_tokens(const unsigned *code) 66{ 67 /* 68 * TODO: Dump SM4/5 disassembly via D3DDisassemble. However this requires 69 * rebuilding DXBC container. 70 */ 71 dx10_shader_dump_binary(code); 72} 73