1/************************************************************************** 2 * 3 * Copyright 2012-2021 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 17 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, 18 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 19 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 20 * USE OR OTHER DEALINGS IN THE SOFTWARE. 21 * 22 * The above copyright notice and this permission notice (including the 23 * next paragraph) shall be included in all copies or substantial portions 24 * of the Software. 25 * 26 **************************************************************************/ 27 28/* 29 * Shader.h -- 30 * Functions that manipulate shader resources. 31 */ 32 33#ifndef SHADER_H 34#define SHADER_H 35 36#include "DriverIncludes.h" 37 38struct Device; 39struct Shader; 40 41void * 42CreateEmptyShader(Device *pDevice, 43 enum pipe_shader_type processor); 44 45void 46DeleteEmptyShader(Device *pDevice, 47 enum pipe_shader_type processor, void *handle); 48 49unsigned 50ShaderFindOutputMapping(Shader *shader, unsigned registerIndex); 51 52SIZE_T APIENTRY 53CalcPrivateShaderSize(D3D10DDI_HDEVICE hDevice, 54 __in_ecount (pShaderCode[1]) const UINT *pShaderCode, 55 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 56 57void APIENTRY 58DestroyShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 59 60SIZE_T APIENTRY 61CalcPrivateSamplerSize(D3D10DDI_HDEVICE hDevice, 62 __in const D3D10_DDI_SAMPLER_DESC *pSamplerDesc); 63 64void APIENTRY CreateSampler(D3D10DDI_HDEVICE hDevice, 65 __in const D3D10_DDI_SAMPLER_DESC *pSamplerDesc, 66 D3D10DDI_HSAMPLER hSampler, D3D10DDI_HRTSAMPLER hRTSampler); 67 68void APIENTRY DestroySampler(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSAMPLER hSampler); 69 70void APIENTRY CreateVertexShader(D3D10DDI_HDEVICE hDevice, 71 __in_ecount (pShaderCode[1]) const UINT *pCode, 72 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 73 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 74 75void APIENTRY VsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 76 77void APIENTRY VsSetShaderResources( 78 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 79 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews); 80void APIENTRY VsSetConstantBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers, 81 __in_ecount (NumBuffers) const D3D10DDI_HRESOURCE *phBuffers); 82 83void APIENTRY VsSetSamplers(D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumSamplers, 84 __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers); 85 86void APIENTRY CreateGeometryShader(D3D10DDI_HDEVICE hDevice, 87 __in_ecount (pShaderCode[1]) const UINT *pCode, 88 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 89 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 90 91void APIENTRY GsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 92 93void APIENTRY GsSetShaderResources( 94 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 95 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews); 96 97void APIENTRY GsSetConstantBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers, 98 __in_ecount (NumBuffers) const D3D10DDI_HRESOURCE *phBuffers); 99 100void APIENTRY GsSetSamplers(D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumSamplers, 101 __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers); 102 103SIZE_T APIENTRY CalcPrivateGeometryShaderWithStreamOutput( 104 D3D10DDI_HDEVICE hDevice, 105 __in const D3D10DDIARG_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT *pCreateGeometryShaderWithStreamOutput, 106 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 107 108void APIENTRY CreateGeometryShaderWithStreamOutput( 109 D3D10DDI_HDEVICE hDevice, 110 __in const D3D10DDIARG_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT *pCreateGeometryShaderWithStreamOutput, 111 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 112 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 113 114void APIENTRY SoSetTargets(D3D10DDI_HDEVICE hDevice, UINT SOTargets, UINT ClearTargets, 115 __in_ecount (SOTargets) const D3D10DDI_HRESOURCE *phResource, 116 __in_ecount (SOTargets) const UINT *pOffsets); 117 118void APIENTRY CreatePixelShader(D3D10DDI_HDEVICE hDevice, 119 __in_ecount (pShaderCode[1]) const UINT *pCode, 120 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 121 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 122void APIENTRY PsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 123 124void APIENTRY PsSetShaderResources( 125 D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 126 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews); 127 128void APIENTRY PsSetConstantBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers, 129 __in_ecount (NumBuffers) const D3D10DDI_HRESOURCE *phBuffers); 130 131void APIENTRY PsSetSamplers(D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumSamplers, 132 __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers); 133 134void APIENTRY ShaderResourceViewReadAfterWriteHazard( 135 D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView, 136 D3D10DDI_HRESOURCE hResource); 137 138SIZE_T APIENTRY CalcPrivateShaderResourceViewSize( 139 D3D10DDI_HDEVICE hDevice, 140 __in const D3D10DDIARG_CREATESHADERRESOURCEVIEW *pCreateShaderResourceView); 141 142void APIENTRY CreateShaderResourceView( 143 D3D10DDI_HDEVICE hDevice, 144 __in const D3D10DDIARG_CREATESHADERRESOURCEVIEW *pCreateShaderResourceView, 145 D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView, 146 D3D10DDI_HRTSHADERRESOURCEVIEW hRTShaderResourceView); 147 148SIZE_T APIENTRY CalcPrivateShaderResourceViewSize1( 149 D3D10DDI_HDEVICE hDevice, 150 __in const D3D10_1DDIARG_CREATESHADERRESOURCEVIEW *pCreateShaderResourceView); 151 152void APIENTRY CreateShaderResourceView1( 153 D3D10DDI_HDEVICE hDevice, 154 __in const D3D10_1DDIARG_CREATESHADERRESOURCEVIEW *pCreateShaderResourceView, 155 D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView, 156 D3D10DDI_HRTSHADERRESOURCEVIEW hRTShaderResourceView); 157 158void APIENTRY DestroyShaderResourceView(D3D10DDI_HDEVICE hDevice, 159 D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView); 160 161void APIENTRY GenMips(D3D10DDI_HDEVICE hDevice, 162 D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView); 163 164#endif /* SHADER_H */ 165