1/**************************************************************************
2 *
3 * Copyright 2012-2021 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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19 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
20 * USE OR OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * The above copyright notice and this permission notice (including the
23 * next paragraph) shall be included in all copies or substantial portions
24 * of the Software.
25 *
26 **************************************************************************/
27
28/*
29 * OutputMerger.h --
30 *    Functions that manipulate the output merger state.
31 */
32
33#ifndef OUTPUT_MERGER_H
34#define OUTPUT_MERGER_H
35
36#include "DriverIncludes.h"
37
38SIZE_T APIENTRY CalcPrivateRenderTargetViewSize(
39   D3D10DDI_HDEVICE hDevice,
40   __in const D3D10DDIARG_CREATERENDERTARGETVIEW *pCreateRenderTargetView);
41
42void APIENTRY CreateRenderTargetView(
43   D3D10DDI_HDEVICE hDevice,
44   __in const D3D10DDIARG_CREATERENDERTARGETVIEW *pCreateRenderTargetView,
45   D3D10DDI_HRENDERTARGETVIEW hRenderTargetView,
46   D3D10DDI_HRTRENDERTARGETVIEW hRTRenderTargetView);
47
48void APIENTRY DestroyRenderTargetView(D3D10DDI_HDEVICE hDevice,
49                             D3D10DDI_HRENDERTARGETVIEW hRenderTargetView);
50
51void APIENTRY ClearRenderTargetView(D3D10DDI_HDEVICE hDevice,
52                           D3D10DDI_HRENDERTARGETVIEW hRenderTargetView,
53                           FLOAT pColorRGBA[4]);
54
55SIZE_T APIENTRY CalcPrivateDepthStencilViewSize(
56   D3D10DDI_HDEVICE hDevice,
57   __in const D3D10DDIARG_CREATEDEPTHSTENCILVIEW *pCreateDepthStencilView);
58
59void APIENTRY CreateDepthStencilView(
60   D3D10DDI_HDEVICE hDevice,
61   __in const D3D10DDIARG_CREATEDEPTHSTENCILVIEW *pCreateDepthStencilView,
62   D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView,
63   D3D10DDI_HRTDEPTHSTENCILVIEW hRTDepthStencilView);
64
65void APIENTRY DestroyDepthStencilView(D3D10DDI_HDEVICE hDevice,
66                             D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView);
67
68void APIENTRY ClearDepthStencilView(D3D10DDI_HDEVICE hDevice,
69                           D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView,
70                           UINT Flags, FLOAT Depth, UINT8 Stencil);
71
72SIZE_T APIENTRY CalcPrivateBlendStateSize(D3D10DDI_HDEVICE hDevice,
73                                 __in const D3D10_DDI_BLEND_DESC *pBlendDesc);
74
75SIZE_T APIENTRY CalcPrivateBlendStateSize1(D3D10DDI_HDEVICE hDevice,
76                                 __in const D3D10_1_DDI_BLEND_DESC *pBlendDesc);
77
78void APIENTRY CreateBlendState(D3D10DDI_HDEVICE hDevice,
79                      __in const D3D10_DDI_BLEND_DESC *pBlendDesc,
80                      D3D10DDI_HBLENDSTATE hBlendState,
81                      D3D10DDI_HRTBLENDSTATE hRTBlendState);
82
83void APIENTRY CreateBlendState1(D3D10DDI_HDEVICE hDevice,
84                      __in const D3D10_1_DDI_BLEND_DESC *pBlendDesc,
85                      D3D10DDI_HBLENDSTATE hBlendState,
86                      D3D10DDI_HRTBLENDSTATE hRTBlendState);
87
88void APIENTRY DestroyBlendState(D3D10DDI_HDEVICE hDevice, D3D10DDI_HBLENDSTATE hBlendState);
89
90void APIENTRY SetBlendState(D3D10DDI_HDEVICE hDevice, D3D10DDI_HBLENDSTATE hState,
91                   const FLOAT pBlendFactor[4], UINT SampleMask);
92
93void APIENTRY SetRenderTargets(
94   D3D10DDI_HDEVICE hDevice,
95   __in_ecount (NumViews) const D3D10DDI_HRENDERTARGETVIEW *phRenderTargetView,
96   UINT RTargets, UINT ClearTargets, D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView);
97
98SIZE_T APIENTRY CalcPrivateDepthStencilStateSize(
99   D3D10DDI_HDEVICE hDevice,
100   __in const D3D10_DDI_DEPTH_STENCIL_DESC *pDepthStencilDesc);
101
102void APIENTRY CreateDepthStencilState(
103   D3D10DDI_HDEVICE hDevice,
104   __in const D3D10_DDI_DEPTH_STENCIL_DESC *pDepthStencilDesc,
105   D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState,
106   D3D10DDI_HRTDEPTHSTENCILSTATE hRTDepthStencilState);
107
108void APIENTRY DestroyDepthStencilState(D3D10DDI_HDEVICE hDevice,
109                              D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState);
110
111void APIENTRY SetDepthStencilState(D3D10DDI_HDEVICE hDevice,
112                          D3D10DDI_HDEPTHSTENCILSTATE hState, UINT StencilRef);
113
114#endif   /* OUTPUT_MERGER_H */
115