1/*
2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25#include "pipe/p_state.h"
26#include "util/u_framebuffer.h"
27#include "util/u_inlines.h"
28#include "util/u_math.h"
29#include "util/u_memory.h"
30#include "util/u_helpers.h"
31
32#include "vc4_context.h"
33
34static void *
35vc4_generic_cso_state_create(const void *src, uint32_t size)
36{
37        void *dst = calloc(1, size);
38        if (!dst)
39                return NULL;
40        memcpy(dst, src, size);
41        return dst;
42}
43
44static void
45vc4_generic_cso_state_delete(struct pipe_context *pctx, void *hwcso)
46{
47        free(hwcso);
48}
49
50static void
51vc4_set_blend_color(struct pipe_context *pctx,
52                    const struct pipe_blend_color *blend_color)
53{
54        struct vc4_context *vc4 = vc4_context(pctx);
55        vc4->blend_color.f = *blend_color;
56        for (int i = 0; i < 4; i++)
57                vc4->blend_color.ub[i] = float_to_ubyte(blend_color->color[i]);
58        vc4->dirty |= VC4_DIRTY_BLEND_COLOR;
59}
60
61static void
62vc4_set_stencil_ref(struct pipe_context *pctx,
63                    const struct pipe_stencil_ref stencil_ref)
64{
65        struct vc4_context *vc4 = vc4_context(pctx);
66        vc4->stencil_ref = stencil_ref;
67        vc4->dirty |= VC4_DIRTY_STENCIL_REF;
68}
69
70static void
71vc4_set_clip_state(struct pipe_context *pctx,
72                   const struct pipe_clip_state *clip)
73{
74        struct vc4_context *vc4 = vc4_context(pctx);
75        vc4->clip = *clip;
76        vc4->dirty |= VC4_DIRTY_CLIP;
77}
78
79static void
80vc4_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask)
81{
82        struct vc4_context *vc4 = vc4_context(pctx);
83        vc4->sample_mask = sample_mask & ((1 << VC4_MAX_SAMPLES) - 1);
84        vc4->dirty |= VC4_DIRTY_SAMPLE_MASK;
85}
86
87static uint16_t
88float_to_187_half(float f)
89{
90        return fui(f) >> 16;
91}
92
93static void *
94vc4_create_rasterizer_state(struct pipe_context *pctx,
95                            const struct pipe_rasterizer_state *cso)
96{
97        struct vc4_rasterizer_state *so;
98        struct V3D21_DEPTH_OFFSET depth_offset = { V3D21_DEPTH_OFFSET_header };
99        struct V3D21_POINT_SIZE point_size = { V3D21_POINT_SIZE_header };
100        struct V3D21_LINE_WIDTH line_width = { V3D21_LINE_WIDTH_header };
101
102        so = CALLOC_STRUCT(vc4_rasterizer_state);
103        if (!so)
104                return NULL;
105
106        so->base = *cso;
107
108        if (!(cso->cull_face & PIPE_FACE_FRONT))
109                so->config_bits[0] |= VC4_CONFIG_BITS_ENABLE_PRIM_FRONT;
110        if (!(cso->cull_face & PIPE_FACE_BACK))
111                so->config_bits[0] |= VC4_CONFIG_BITS_ENABLE_PRIM_BACK;
112
113        /* Workaround: HW-2726 PTB does not handle zero-size points (BCM2835,
114         * BCM21553).
115         */
116        point_size.point_size = MAX2(cso->point_size, .125f);
117
118        line_width.line_width = cso->line_width;
119
120        if (cso->front_ccw)
121                so->config_bits[0] |= VC4_CONFIG_BITS_CW_PRIMITIVES;
122
123        if (cso->offset_tri) {
124                so->config_bits[0] |= VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET;
125
126                depth_offset.depth_offset_units =
127                        float_to_187_half(cso->offset_units);
128                depth_offset.depth_offset_factor =
129                        float_to_187_half(cso->offset_scale);
130        }
131
132        if (cso->multisample)
133                so->config_bits[0] |= VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X;
134
135        V3D21_DEPTH_OFFSET_pack(NULL, so->packed.depth_offset, &depth_offset);
136        V3D21_POINT_SIZE_pack(NULL, so->packed.point_size, &point_size);
137        V3D21_LINE_WIDTH_pack(NULL, so->packed.line_width, &line_width);
138
139        if (cso->tile_raster_order_fixed) {
140                so->tile_raster_order_flags |= VC4_SUBMIT_CL_FIXED_RCL_ORDER;
141                if (cso->tile_raster_order_increasing_x) {
142                        so->tile_raster_order_flags |=
143                                VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X;
144                }
145                if (cso->tile_raster_order_increasing_y) {
146                        so->tile_raster_order_flags |=
147                                VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y;
148                }
149        }
150
151        return so;
152}
153
154/* Blend state is baked into shaders. */
155static void *
156vc4_create_blend_state(struct pipe_context *pctx,
157                       const struct pipe_blend_state *cso)
158{
159        return vc4_generic_cso_state_create(cso, sizeof(*cso));
160}
161
162/**
163 * The TLB_STENCIL_SETUP data has a little bitfield for common writemask
164 * values, so you don't have to do a separate writemask setup.
165 */
166static uint8_t
167tlb_stencil_setup_writemask(uint8_t mask)
168{
169        switch (mask) {
170        case 0x1: return 0;
171        case 0x3: return 1;
172        case 0xf: return 2;
173        case 0xff: return 3;
174        default: return 0xff;
175        }
176}
177
178static uint32_t
179tlb_stencil_setup_bits(const struct pipe_stencil_state *state,
180                       uint8_t writemask_bits)
181{
182        static const uint8_t op_map[] = {
183                [PIPE_STENCIL_OP_ZERO] = 0,
184                [PIPE_STENCIL_OP_KEEP] = 1,
185                [PIPE_STENCIL_OP_REPLACE] = 2,
186                [PIPE_STENCIL_OP_INCR] = 3,
187                [PIPE_STENCIL_OP_DECR] = 4,
188                [PIPE_STENCIL_OP_INVERT] = 5,
189                [PIPE_STENCIL_OP_INCR_WRAP] = 6,
190                [PIPE_STENCIL_OP_DECR_WRAP] = 7,
191        };
192        uint32_t bits = 0;
193
194        if (writemask_bits != 0xff)
195                bits |= writemask_bits << 28;
196        bits |= op_map[state->zfail_op] << 25;
197        bits |= op_map[state->zpass_op] << 22;
198        bits |= op_map[state->fail_op] << 19;
199        bits |= state->func << 16;
200        /* Ref is filled in at uniform upload time */
201        bits |= state->valuemask << 0;
202
203        return bits;
204}
205
206static void *
207vc4_create_depth_stencil_alpha_state(struct pipe_context *pctx,
208                                     const struct pipe_depth_stencil_alpha_state *cso)
209{
210        struct vc4_depth_stencil_alpha_state *so;
211
212        so = CALLOC_STRUCT(vc4_depth_stencil_alpha_state);
213        if (!so)
214                return NULL;
215
216        so->base = *cso;
217
218        /* We always keep the early Z state correct, since a later state using
219         * early Z may want it.
220         */
221        so->config_bits[2] |= VC4_CONFIG_BITS_EARLY_Z_UPDATE;
222
223        if (cso->depth_enabled) {
224                if (cso->depth_writemask) {
225                        so->config_bits[1] |= VC4_CONFIG_BITS_Z_UPDATE;
226                }
227                so->config_bits[1] |= (cso->depth_func <<
228                                       VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT);
229
230                /* We only handle early Z in the < direction because otherwise
231                 * we'd have to runtime guess which direction to set in the
232                 * render config.
233                 */
234                if ((cso->depth_func == PIPE_FUNC_LESS ||
235                     cso->depth_func == PIPE_FUNC_LEQUAL) &&
236                    (!cso->stencil[0].enabled ||
237                     (cso->stencil[0].zfail_op == PIPE_STENCIL_OP_KEEP &&
238                      (!cso->stencil[1].enabled ||
239                       cso->stencil[1].zfail_op == PIPE_STENCIL_OP_KEEP)))) {
240                        so->config_bits[2] |= VC4_CONFIG_BITS_EARLY_Z;
241                }
242        } else {
243                so->config_bits[1] |= (PIPE_FUNC_ALWAYS <<
244                                       VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT);
245        }
246
247        if (cso->stencil[0].enabled) {
248                const struct pipe_stencil_state *front = &cso->stencil[0];
249                const struct pipe_stencil_state *back = &cso->stencil[1];
250
251                uint8_t front_writemask_bits =
252                        tlb_stencil_setup_writemask(front->writemask);
253                uint8_t back_writemask = front->writemask;
254                uint8_t back_writemask_bits = front_writemask_bits;
255
256                so->stencil_uniforms[0] =
257                        tlb_stencil_setup_bits(front, front_writemask_bits);
258                if (back->enabled) {
259                        back_writemask = back->writemask;
260                        back_writemask_bits =
261                                tlb_stencil_setup_writemask(back->writemask);
262
263                        so->stencil_uniforms[0] |= (1 << 30);
264                        so->stencil_uniforms[1] =
265                                tlb_stencil_setup_bits(back, back_writemask_bits);
266                        so->stencil_uniforms[1] |= (2 << 30);
267                } else {
268                        so->stencil_uniforms[0] |= (3 << 30);
269                }
270
271                if (front_writemask_bits == 0xff ||
272                    back_writemask_bits == 0xff) {
273                        so->stencil_uniforms[2] = (front->writemask |
274                                                   (back_writemask << 8));
275                }
276        }
277
278        return so;
279}
280
281static void
282vc4_set_polygon_stipple(struct pipe_context *pctx,
283                        const struct pipe_poly_stipple *stipple)
284{
285        struct vc4_context *vc4 = vc4_context(pctx);
286        vc4->stipple = *stipple;
287        vc4->dirty |= VC4_DIRTY_STIPPLE;
288}
289
290static void
291vc4_set_scissor_states(struct pipe_context *pctx,
292                       unsigned start_slot,
293                       unsigned num_scissors,
294                       const struct pipe_scissor_state *scissor)
295{
296        struct vc4_context *vc4 = vc4_context(pctx);
297
298        vc4->scissor = *scissor;
299        vc4->dirty |= VC4_DIRTY_SCISSOR;
300}
301
302static void
303vc4_set_viewport_states(struct pipe_context *pctx,
304                        unsigned start_slot,
305                        unsigned num_viewports,
306                        const struct pipe_viewport_state *viewport)
307{
308        struct vc4_context *vc4 = vc4_context(pctx);
309        vc4->viewport = *viewport;
310        vc4->dirty |= VC4_DIRTY_VIEWPORT;
311}
312
313static void
314vc4_set_vertex_buffers(struct pipe_context *pctx,
315                       unsigned start_slot, unsigned count,
316                       unsigned unbind_num_trailing_slots,
317                       bool take_ownership,
318                       const struct pipe_vertex_buffer *vb)
319{
320        struct vc4_context *vc4 = vc4_context(pctx);
321        struct vc4_vertexbuf_stateobj *so = &vc4->vertexbuf;
322
323        util_set_vertex_buffers_mask(so->vb, &so->enabled_mask, vb,
324                                     start_slot, count,
325                                     unbind_num_trailing_slots,
326                                     take_ownership);
327        so->count = util_last_bit(so->enabled_mask);
328
329        vc4->dirty |= VC4_DIRTY_VTXBUF;
330}
331
332static void
333vc4_blend_state_bind(struct pipe_context *pctx, void *hwcso)
334{
335        struct vc4_context *vc4 = vc4_context(pctx);
336        vc4->blend = hwcso;
337        vc4->dirty |= VC4_DIRTY_BLEND;
338}
339
340static void
341vc4_rasterizer_state_bind(struct pipe_context *pctx, void *hwcso)
342{
343        struct vc4_context *vc4 = vc4_context(pctx);
344        struct vc4_rasterizer_state *rast = hwcso;
345
346        if (vc4->rasterizer && rast &&
347            vc4->rasterizer->base.flatshade != rast->base.flatshade) {
348                vc4->dirty |= VC4_DIRTY_FLAT_SHADE_FLAGS;
349        }
350
351        vc4->rasterizer = hwcso;
352        vc4->dirty |= VC4_DIRTY_RASTERIZER;
353}
354
355static void
356vc4_zsa_state_bind(struct pipe_context *pctx, void *hwcso)
357{
358        struct vc4_context *vc4 = vc4_context(pctx);
359        vc4->zsa = hwcso;
360        vc4->dirty |= VC4_DIRTY_ZSA;
361}
362
363static void *
364vc4_vertex_state_create(struct pipe_context *pctx, unsigned num_elements,
365                        const struct pipe_vertex_element *elements)
366{
367        struct vc4_vertex_stateobj *so = CALLOC_STRUCT(vc4_vertex_stateobj);
368
369        if (!so)
370                return NULL;
371
372        memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
373        so->num_elements = num_elements;
374
375        return so;
376}
377
378static void
379vc4_vertex_state_bind(struct pipe_context *pctx, void *hwcso)
380{
381        struct vc4_context *vc4 = vc4_context(pctx);
382        vc4->vtx = hwcso;
383        vc4->dirty |= VC4_DIRTY_VTXSTATE;
384}
385
386static void
387vc4_set_constant_buffer(struct pipe_context *pctx,
388                        enum pipe_shader_type shader, uint index,
389                        bool take_ownership,
390                        const struct pipe_constant_buffer *cb)
391{
392        struct vc4_context *vc4 = vc4_context(pctx);
393        struct vc4_constbuf_stateobj *so = &vc4->constbuf[shader];
394
395        /* Note that the gallium frontend can unbind constant buffers by
396         * passing NULL here.
397         */
398        if (unlikely(!cb)) {
399                so->enabled_mask &= ~(1 << index);
400                so->dirty_mask &= ~(1 << index);
401                return;
402        }
403
404        if (index == 1 && so->cb[index].buffer_size != cb->buffer_size)
405                vc4->dirty |= VC4_DIRTY_UBO_1_SIZE;
406
407        util_copy_constant_buffer(&so->cb[index], cb, take_ownership);
408
409        so->enabled_mask |= 1 << index;
410        so->dirty_mask |= 1 << index;
411        vc4->dirty |= VC4_DIRTY_CONSTBUF;
412}
413
414static void
415vc4_set_framebuffer_state(struct pipe_context *pctx,
416                          const struct pipe_framebuffer_state *framebuffer)
417{
418        struct vc4_context *vc4 = vc4_context(pctx);
419        struct pipe_framebuffer_state *cso = &vc4->framebuffer;
420
421        vc4->job = NULL;
422
423        util_copy_framebuffer_state(cso, framebuffer);
424
425        /* Nonzero texture mipmap levels are laid out as if they were in
426         * power-of-two-sized spaces.  The renderbuffer config infers its
427         * stride from the width parameter, so we need to configure our
428         * framebuffer.  Note that if the z/color buffers were mismatched
429         * sizes, we wouldn't be able to do this.
430         */
431        if (cso->cbufs[0] && cso->cbufs[0]->u.tex.level) {
432                struct vc4_resource *rsc =
433                        vc4_resource(cso->cbufs[0]->texture);
434                cso->width =
435                        (rsc->slices[cso->cbufs[0]->u.tex.level].stride /
436                         rsc->cpp);
437        } else if (cso->zsbuf && cso->zsbuf->u.tex.level){
438                struct vc4_resource *rsc =
439                        vc4_resource(cso->zsbuf->texture);
440                cso->width =
441                        (rsc->slices[cso->zsbuf->u.tex.level].stride /
442                         rsc->cpp);
443        }
444
445        vc4->dirty |= VC4_DIRTY_FRAMEBUFFER;
446}
447
448static struct vc4_texture_stateobj *
449vc4_get_stage_tex(struct vc4_context *vc4, enum pipe_shader_type shader)
450{
451        switch (shader) {
452        case PIPE_SHADER_FRAGMENT:
453                vc4->dirty |= VC4_DIRTY_FRAGTEX;
454                return &vc4->fragtex;
455                break;
456        case PIPE_SHADER_VERTEX:
457                vc4->dirty |= VC4_DIRTY_VERTTEX;
458                return &vc4->verttex;
459                break;
460        default:
461                fprintf(stderr, "Unknown shader target %d\n", shader);
462                abort();
463        }
464}
465
466static uint32_t translate_wrap(uint32_t p_wrap, bool using_nearest)
467{
468        switch (p_wrap) {
469        case PIPE_TEX_WRAP_REPEAT:
470                return 0;
471        case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
472                return 1;
473        case PIPE_TEX_WRAP_MIRROR_REPEAT:
474                return 2;
475        case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
476                return 3;
477        case PIPE_TEX_WRAP_CLAMP:
478                return (using_nearest ? 1 : 3);
479        default:
480                fprintf(stderr, "Unknown wrap mode %d\n", p_wrap);
481                assert(!"not reached");
482                return 0;
483        }
484}
485
486static void *
487vc4_create_sampler_state(struct pipe_context *pctx,
488                         const struct pipe_sampler_state *cso)
489{
490        static const uint8_t minfilter_map[6] = {
491                VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR,
492                VC4_TEX_P1_MINFILT_LIN_MIP_NEAR,
493                VC4_TEX_P1_MINFILT_NEAR_MIP_LIN,
494                VC4_TEX_P1_MINFILT_LIN_MIP_LIN,
495                VC4_TEX_P1_MINFILT_NEAREST,
496                VC4_TEX_P1_MINFILT_LINEAR,
497        };
498        static const uint32_t magfilter_map[] = {
499                [PIPE_TEX_FILTER_NEAREST] = VC4_TEX_P1_MAGFILT_NEAREST,
500                [PIPE_TEX_FILTER_LINEAR] = VC4_TEX_P1_MAGFILT_LINEAR,
501        };
502        bool either_nearest =
503                (cso->mag_img_filter == PIPE_TEX_MIPFILTER_NEAREST ||
504                 cso->min_img_filter == PIPE_TEX_MIPFILTER_NEAREST);
505        struct vc4_sampler_state *so = CALLOC_STRUCT(vc4_sampler_state);
506
507        if (!so)
508                return NULL;
509
510        memcpy(so, cso, sizeof(*cso));
511
512        so->texture_p1 =
513                (VC4_SET_FIELD(magfilter_map[cso->mag_img_filter],
514                               VC4_TEX_P1_MAGFILT) |
515                 VC4_SET_FIELD(minfilter_map[cso->min_mip_filter * 2 +
516                                             cso->min_img_filter],
517                               VC4_TEX_P1_MINFILT) |
518                 VC4_SET_FIELD(translate_wrap(cso->wrap_s, either_nearest),
519                               VC4_TEX_P1_WRAP_S) |
520                 VC4_SET_FIELD(translate_wrap(cso->wrap_t, either_nearest),
521                               VC4_TEX_P1_WRAP_T));
522
523        return so;
524}
525
526static void
527vc4_sampler_states_bind(struct pipe_context *pctx,
528                        enum pipe_shader_type shader, unsigned start,
529                        unsigned nr, void **hwcso)
530{
531        struct vc4_context *vc4 = vc4_context(pctx);
532        struct vc4_texture_stateobj *stage_tex = vc4_get_stage_tex(vc4, shader);
533
534        assert(start == 0);
535        unsigned i;
536        unsigned new_nr = 0;
537
538        for (i = 0; i < nr; i++) {
539                if (hwcso[i])
540                        new_nr = i + 1;
541                stage_tex->samplers[i] = hwcso[i];
542        }
543
544        for (; i < stage_tex->num_samplers; i++) {
545                stage_tex->samplers[i] = NULL;
546        }
547
548        stage_tex->num_samplers = new_nr;
549}
550
551static struct pipe_sampler_view *
552vc4_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
553                        const struct pipe_sampler_view *cso)
554{
555        struct vc4_sampler_view *so = CALLOC_STRUCT(vc4_sampler_view);
556        struct vc4_resource *rsc = vc4_resource(prsc);
557
558        if (!so)
559                return NULL;
560
561        so->base = *cso;
562
563        so->base.texture = NULL;
564        pipe_resource_reference(&so->base.texture, prsc);
565        so->base.reference.count = 1;
566        so->base.context = pctx;
567
568        /* There is no hardware level clamping, and the start address of a
569         * texture may be misaligned, so in that case we have to copy to a
570         * temporary.
571         *
572         * Also, Raspberry Pi doesn't support sampling from raster textures,
573         * so we also have to copy to a temporary then.
574         */
575        if ((cso->u.tex.first_level &&
576             (cso->u.tex.first_level != cso->u.tex.last_level)) ||
577            rsc->vc4_format == VC4_TEXTURE_TYPE_RGBA32R ||
578            rsc->vc4_format == ~0) {
579                struct vc4_resource *shadow_parent = rsc;
580                struct pipe_resource tmpl = {
581                        .target = prsc->target,
582                        .format = prsc->format,
583                        .width0 = u_minify(prsc->width0,
584                                           cso->u.tex.first_level),
585                        .height0 = u_minify(prsc->height0,
586                                            cso->u.tex.first_level),
587                        .bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET,
588                        .last_level = cso->u.tex.last_level - cso->u.tex.first_level,
589                        .nr_samples = prsc->nr_samples,
590                };
591
592                /* Create the shadow texture.  The rest of the texture
593                 * parameter setup will use the shadow.
594                 */
595                prsc = vc4_resource_create(pctx->screen, &tmpl);
596                if (!prsc) {
597                        free(so);
598                        return NULL;
599                }
600                rsc = vc4_resource(prsc);
601                vc4_bo_label(vc4_screen(pctx->screen), rsc->bo,
602                            "tiling shadow %dx%d",
603                             tmpl.width0, tmpl.height0);
604
605                /* Flag it as needing update of the contents from the parent. */
606                rsc->writes = shadow_parent->writes - 1;
607                assert(rsc->vc4_format != VC4_TEXTURE_TYPE_RGBA32R);
608
609                so->texture = prsc;
610        } else {
611                pipe_resource_reference(&so->texture, prsc);
612
613                if (cso->u.tex.first_level) {
614                        so->force_first_level = true;
615                }
616        }
617
618        so->texture_p0 =
619                (VC4_SET_FIELD((rsc->slices[0].offset +
620                                cso->u.tex.first_layer *
621                                rsc->cube_map_stride) >> 12, VC4_TEX_P0_OFFSET) |
622                 VC4_SET_FIELD(rsc->vc4_format & 15, VC4_TEX_P0_TYPE) |
623                 VC4_SET_FIELD(so->force_first_level ?
624                               cso->u.tex.last_level :
625                               cso->u.tex.last_level -
626                               cso->u.tex.first_level, VC4_TEX_P0_MIPLVLS) |
627                 VC4_SET_FIELD(cso->target == PIPE_TEXTURE_CUBE,
628                               VC4_TEX_P0_CMMODE));
629        so->texture_p1 =
630                (VC4_SET_FIELD(rsc->vc4_format >> 4, VC4_TEX_P1_TYPE4) |
631                 VC4_SET_FIELD(prsc->height0 & 2047, VC4_TEX_P1_HEIGHT) |
632                 VC4_SET_FIELD(prsc->width0 & 2047, VC4_TEX_P1_WIDTH));
633
634        if (prsc->format == PIPE_FORMAT_ETC1_RGB8)
635                so->texture_p1 |= VC4_TEX_P1_ETCFLIP_MASK;
636
637        return &so->base;
638}
639
640static void
641vc4_sampler_view_destroy(struct pipe_context *pctx,
642                         struct pipe_sampler_view *pview)
643{
644        struct vc4_sampler_view *view = vc4_sampler_view(pview);
645        pipe_resource_reference(&pview->texture, NULL);
646        pipe_resource_reference(&view->texture, NULL);
647        free(view);
648}
649
650static void
651vc4_set_sampler_views(struct pipe_context *pctx,
652                      enum pipe_shader_type shader,
653                      unsigned start, unsigned nr,
654                      unsigned unbind_num_trailing_slots,
655                      bool take_ownership,
656                      struct pipe_sampler_view **views)
657{
658        struct vc4_context *vc4 = vc4_context(pctx);
659        struct vc4_texture_stateobj *stage_tex = vc4_get_stage_tex(vc4, shader);
660        unsigned i;
661        unsigned new_nr = 0;
662
663        assert(start == 0);
664
665        for (i = 0; i < nr; i++) {
666                if (views[i])
667                        new_nr = i + 1;
668                if (take_ownership) {
669                        pipe_sampler_view_reference(&stage_tex->textures[i], NULL);
670                        stage_tex->textures[i] = views[i];
671                } else {
672                        pipe_sampler_view_reference(&stage_tex->textures[i], views[i]);
673                }
674        }
675
676        for (; i < stage_tex->num_textures; i++) {
677                pipe_sampler_view_reference(&stage_tex->textures[i], NULL);
678        }
679
680        stage_tex->num_textures = new_nr;
681}
682
683void
684vc4_state_init(struct pipe_context *pctx)
685{
686        pctx->set_blend_color = vc4_set_blend_color;
687        pctx->set_stencil_ref = vc4_set_stencil_ref;
688        pctx->set_clip_state = vc4_set_clip_state;
689        pctx->set_sample_mask = vc4_set_sample_mask;
690        pctx->set_constant_buffer = vc4_set_constant_buffer;
691        pctx->set_framebuffer_state = vc4_set_framebuffer_state;
692        pctx->set_polygon_stipple = vc4_set_polygon_stipple;
693        pctx->set_scissor_states = vc4_set_scissor_states;
694        pctx->set_viewport_states = vc4_set_viewport_states;
695
696        pctx->set_vertex_buffers = vc4_set_vertex_buffers;
697
698        pctx->create_blend_state = vc4_create_blend_state;
699        pctx->bind_blend_state = vc4_blend_state_bind;
700        pctx->delete_blend_state = vc4_generic_cso_state_delete;
701
702        pctx->create_rasterizer_state = vc4_create_rasterizer_state;
703        pctx->bind_rasterizer_state = vc4_rasterizer_state_bind;
704        pctx->delete_rasterizer_state = vc4_generic_cso_state_delete;
705
706        pctx->create_depth_stencil_alpha_state = vc4_create_depth_stencil_alpha_state;
707        pctx->bind_depth_stencil_alpha_state = vc4_zsa_state_bind;
708        pctx->delete_depth_stencil_alpha_state = vc4_generic_cso_state_delete;
709
710        pctx->create_vertex_elements_state = vc4_vertex_state_create;
711        pctx->delete_vertex_elements_state = vc4_generic_cso_state_delete;
712        pctx->bind_vertex_elements_state = vc4_vertex_state_bind;
713
714        pctx->create_sampler_state = vc4_create_sampler_state;
715        pctx->delete_sampler_state = vc4_generic_cso_state_delete;
716        pctx->bind_sampler_states = vc4_sampler_states_bind;
717
718        pctx->create_sampler_view = vc4_create_sampler_view;
719        pctx->sampler_view_destroy = vc4_sampler_view_destroy;
720        pctx->set_sampler_views = vc4_set_sampler_views;
721}
722