1/* 2 * Copyright © 2014 Broadcom 3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org> 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9 * and/or sell copies of the Software, and to permit persons to whom the 10 * Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice (including the next 13 * paragraph) shall be included in all copies or substantial portions of the 14 * Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 22 * IN THE SOFTWARE. 23 */ 24 25#ifndef VC4_RESOURCE_H 26#define VC4_RESOURCE_H 27 28#include "vc4_screen.h" 29#include "kernel/vc4_packet.h" 30#include "util/u_transfer.h" 31 32struct vc4_transfer { 33 struct pipe_transfer base; 34 void *map; 35}; 36 37struct vc4_resource_slice { 38 uint32_t offset; 39 uint32_t stride; 40 uint32_t size; 41 /** One of VC4_TILING_FORMAT_* */ 42 uint8_t tiling; 43}; 44 45struct vc4_surface { 46 struct pipe_surface base; 47 uint32_t offset; 48 uint8_t tiling; 49}; 50 51struct vc4_resource { 52 struct pipe_resource base; 53 struct vc4_bo *bo; 54 struct renderonly_scanout *scanout; 55 struct vc4_resource_slice slices[VC4_MAX_MIP_LEVELS]; 56 uint32_t cube_map_stride; 57 int cpp; 58 bool tiled; 59 /** One of VC4_TEXTURE_TYPE_* */ 60 enum vc4_texture_data_type vc4_format; 61 62 /** 63 * Number of times the resource has been written to. 64 * 65 * This is used to track when we need to update this shadow resource 66 * from its parent in the case of GL_TEXTURE_BASE_LEVEL (which we 67 * can't support in hardware) or GL_UNSIGNED_INTEGER index buffers. 68 */ 69 uint64_t writes; 70 71 /** 72 * Bitmask of PIPE_CLEAR_COLOR0, PIPE_CLEAR_DEPTH, PIPE_CLEAR_STENCIL 73 * for which parts of the resource are defined. 74 * 75 * Used for avoiding fallback to quad clears for clearing just depth, 76 * when the stencil contents have never been initialized. Note that 77 * we're lazy and fields not present in the buffer (DEPTH in a color 78 * buffer) may get marked. 79 */ 80 uint32_t initialized_buffers; 81}; 82 83static inline struct vc4_resource * 84vc4_resource(struct pipe_resource *prsc) 85{ 86 return (struct vc4_resource *)prsc; 87} 88 89static inline struct vc4_surface * 90vc4_surface(struct pipe_surface *psurf) 91{ 92 return (struct vc4_surface *)psurf; 93} 94 95static inline struct vc4_transfer * 96vc4_transfer(struct pipe_transfer *ptrans) 97{ 98 return (struct vc4_transfer *)ptrans; 99} 100 101void vc4_resource_screen_init(struct pipe_screen *pscreen); 102void vc4_resource_context_init(struct pipe_context *pctx); 103struct pipe_resource *vc4_resource_create(struct pipe_screen *pscreen, 104 const struct pipe_resource *tmpl); 105void vc4_update_shadow_baselevel_texture(struct pipe_context *pctx, 106 struct pipe_sampler_view *view); 107struct pipe_resource *vc4_get_shadow_index_buffer(struct pipe_context *pctx, 108 const struct pipe_draw_info *info, 109 uint32_t offset, 110 uint32_t count, 111 uint32_t *shadow_offset); 112void vc4_dump_surface(struct pipe_surface *psurf); 113 114#endif /* VC4_RESOURCE_H */ 115