1/* 2 * Copyright © 2014-2017 Broadcom 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#ifndef V3D_SCREEN_H 25#define V3D_SCREEN_H 26 27#include "pipe/p_screen.h" 28#include "renderonly/renderonly.h" 29#include "os/os_thread.h" 30#include "frontend/drm_driver.h" 31#include "util/disk_cache.h" 32#include "util/list.h" 33#include "util/slab.h" 34#include "broadcom/common/v3d_debug.h" 35#include "broadcom/common/v3d_device_info.h" 36 37struct v3d_bo; 38 39/* These are tunable parameters in the HW design, but all the V3D 40 * implementations agree. 41 */ 42#define V3D_UIFCFG_BANKS 8 43#define V3D_UIFCFG_PAGE_SIZE 4096 44#define V3D_UIFCFG_XOR_VALUE (1 << 4) 45#define V3D_PAGE_CACHE_SIZE (V3D_UIFCFG_PAGE_SIZE * V3D_UIFCFG_BANKS) 46#define V3D_UBLOCK_SIZE 64 47#define V3D_UIFBLOCK_SIZE (4 * V3D_UBLOCK_SIZE) 48#define V3D_UIFBLOCK_ROW_SIZE (4 * V3D_UIFBLOCK_SIZE) 49 50struct v3d_simulator_file; 51 52struct v3d_screen { 53 struct pipe_screen base; 54 struct renderonly *ro; 55 int fd; 56 57 struct v3d_device_info devinfo; 58 59 const char *name; 60 61 struct slab_parent_pool transfer_pool; 62 63 struct v3d_bo_cache { 64 /** List of struct v3d_bo freed, by age. */ 65 struct list_head time_list; 66 /** List of struct v3d_bo freed, per size, by age. */ 67 struct list_head *size_list; 68 uint32_t size_list_size; 69 70 mtx_t lock; 71 } bo_cache; 72 73 const struct v3d_compiler *compiler; 74 75 struct hash_table *bo_handles; 76 mtx_t bo_handles_mutex; 77 78 uint32_t bo_size; 79 uint32_t bo_count; 80 uint32_t prim_types; 81 82 bool has_csd; 83 bool has_cache_flush; 84 bool has_perfmon; 85 bool nonmsaa_texture_size_limit; 86 87 struct v3d_simulator_file *sim_file; 88 89#ifdef ENABLE_SHADER_CACHE 90 struct disk_cache *disk_cache; 91#endif 92}; 93 94static inline struct v3d_screen * 95v3d_screen(struct pipe_screen *screen) 96{ 97 return (struct v3d_screen *)screen; 98} 99 100struct pipe_screen *v3d_screen_create(int fd, 101 const struct pipe_screen_config *config, 102 struct renderonly *ro); 103 104void 105v3d_fence_init(struct v3d_screen *screen); 106 107#ifdef ENABLE_SHADER_CACHE 108void 109v3d_disk_cache_init(struct v3d_screen *screen); 110#endif 111 112#endif /* V3D_SCREEN_H */ 113