1/* 2 * Copyright © 2014 Broadcom 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24/** @file v3d_fence.c 25 * 26 * Seqno-based fence management. 27 * 28 * We have two mechanisms for waiting in our kernel API: You can wait on a BO 29 * to have all rendering to from any process to be completed, or wait on a 30 * seqno for that particular seqno to be passed. The fence API we're 31 * implementing is based on waiting for all rendering in the context to have 32 * completed (with no reference to what other processes might be doing with 33 * the same BOs), so we can just use the seqno of the last rendering we'd 34 * fired off as our fence marker. 35 */ 36 37#include "util/u_inlines.h" 38#include "util/os_time.h" 39 40#include "v3d_context.h" 41#include "v3d_bufmgr.h" 42 43struct v3d_fence { 44 struct pipe_reference reference; 45 int fd; 46}; 47 48static void 49v3d_fence_reference(struct pipe_screen *pscreen, 50 struct pipe_fence_handle **pp, 51 struct pipe_fence_handle *pf) 52{ 53 struct v3d_fence **p = (struct v3d_fence **)pp; 54 struct v3d_fence *f = (struct v3d_fence *)pf; 55 struct v3d_fence *old = *p; 56 57 if (pipe_reference(&(*p)->reference, &f->reference)) { 58 close(old->fd); 59 free(old); 60 } 61 *p = f; 62} 63 64void 65v3d_fence_unreference(struct v3d_fence **fence) 66{ 67 assert(fence); 68 69 if (!*fence) 70 return; 71 72 v3d_fence_reference(NULL, (struct pipe_fence_handle **)fence, NULL); 73} 74 75bool 76v3d_fence_wait(struct v3d_screen *screen, 77 struct v3d_fence *fence, 78 uint64_t timeout_ns) 79{ 80 int ret; 81 unsigned syncobj; 82 83 ret = drmSyncobjCreate(screen->fd, 0, &syncobj); 84 if (ret) { 85 fprintf(stderr, "Failed to create syncobj to wait on: %d\n", 86 ret); 87 return false; 88 } 89 90 ret = drmSyncobjImportSyncFile(screen->fd, syncobj, fence->fd); 91 if (ret) { 92 fprintf(stderr, "Failed to import fence to syncobj: %d\n", ret); 93 return false; 94 } 95 96 uint64_t abs_timeout = os_time_get_absolute_timeout(timeout_ns); 97 if (abs_timeout == OS_TIMEOUT_INFINITE) 98 abs_timeout = INT64_MAX; 99 100 ret = drmSyncobjWait(screen->fd, &syncobj, 1, abs_timeout, 0, NULL); 101 102 drmSyncobjDestroy(screen->fd, syncobj); 103 104 return ret >= 0; 105} 106 107static bool 108v3d_fence_finish(struct pipe_screen *pscreen, 109 struct pipe_context *ctx, 110 struct pipe_fence_handle *pf, 111 uint64_t timeout_ns) 112{ 113 struct v3d_screen *screen = v3d_screen(pscreen); 114 struct v3d_fence *fence = (struct v3d_fence *)pf; 115 116 return v3d_fence_wait(screen, fence, timeout_ns); 117} 118 119struct v3d_fence * 120v3d_fence_create(struct v3d_context *v3d) 121{ 122 struct v3d_fence *f = calloc(1, sizeof(*f)); 123 if (!f) 124 return NULL; 125 126 /* Snapshot the last V3D rendering's out fence. We'd rather have 127 * another syncobj instead of a sync file, but this is all we get. 128 * (HandleToFD/FDToHandle just gives you another syncobj ID for the 129 * same syncobj). 130 */ 131 drmSyncobjExportSyncFile(v3d->fd, v3d->out_sync, &f->fd); 132 if (f->fd == -1) { 133 fprintf(stderr, "export failed\n"); 134 free(f); 135 return NULL; 136 } 137 138 pipe_reference_init(&f->reference, 1); 139 140 return f; 141} 142 143void 144v3d_fence_init(struct v3d_screen *screen) 145{ 146 screen->base.fence_reference = v3d_fence_reference; 147 screen->base.fence_finish = v3d_fence_finish; 148} 149