1/* 2 * Copyright © 2022 Raspberry Pi Ltd 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24/** 25 * V3D on-disk shader cache. 26 */ 27 28#include "v3d_context.h" 29 30#include "compiler/nir/nir_serialize.h" 31#include "util/blob.h" 32#include "util/u_upload_mgr.h" 33 34#ifdef ENABLE_SHADER_CACHE 35 36static uint32_t 37v3d_key_size(gl_shader_stage stage) 38{ 39 static const int key_size[] = { 40 [MESA_SHADER_VERTEX] = sizeof(struct v3d_vs_key), 41 [MESA_SHADER_GEOMETRY] = sizeof(struct v3d_gs_key), 42 [MESA_SHADER_FRAGMENT] = sizeof(struct v3d_fs_key), 43 [MESA_SHADER_COMPUTE] = sizeof(struct v3d_key), 44 }; 45 46 assert(stage >= 0 && 47 stage < ARRAY_SIZE(key_size) && 48 key_size[stage]); 49 50 return key_size[stage]; 51} 52 53void v3d_disk_cache_init(struct v3d_screen *screen) 54{ 55 char *renderer; 56 57 ASSERTED int len = 58 asprintf(&renderer, "V3D %d.%d", 59 screen->devinfo.ver / 10, 60 screen->devinfo.ver % 10); 61 assert(len > 0); 62 63 const struct build_id_note *note = 64 build_id_find_nhdr_for_addr(v3d_disk_cache_init); 65 assert(note && build_id_length(note) == 20); 66 67 const uint8_t *id_sha1 = build_id_data(note); 68 assert(id_sha1); 69 70 char timestamp[41]; 71 _mesa_sha1_format(timestamp, id_sha1); 72 73 screen->disk_cache = disk_cache_create(renderer, timestamp, 0); 74 75 free(renderer); 76} 77 78static void 79v3d_disk_cache_compute_key(struct disk_cache *cache, 80 const struct v3d_key *key, 81 cache_key cache_key) 82{ 83 assert(cache); 84 85 struct v3d_uncompiled_shader *uncompiled = key->shader_state; 86 assert(uncompiled->base.type == PIPE_SHADER_IR_NIR); 87 nir_shader *nir = uncompiled->base.ir.nir; 88 89 struct blob blob; 90 blob_init(&blob); 91 92 uint32_t ckey_size = v3d_key_size(nir->info.stage); 93 struct v3d_key *ckey = malloc(ckey_size); 94 memcpy(ckey, key, ckey_size); 95 ckey->shader_state = NULL; 96 97 blob_write_bytes(&blob, ckey, ckey_size); 98 99 nir_serialize(&blob, nir, true); 100 101 disk_cache_compute_key(cache, blob.data, blob.size, cache_key); 102 103 blob_finish(&blob); 104 free(ckey); 105} 106 107struct v3d_compiled_shader * 108v3d_disk_cache_retrieve(struct v3d_context *v3d, 109 const struct v3d_key *key) 110{ 111 struct v3d_screen *screen = v3d->screen; 112 struct disk_cache *cache = screen->disk_cache; 113 114 if (!cache) 115 return NULL; 116 117 struct v3d_uncompiled_shader *uncompiled = key->shader_state; 118 assert(uncompiled->base.type == PIPE_SHADER_IR_NIR); 119 nir_shader *nir = uncompiled->base.ir.nir; 120 121 cache_key cache_key; 122 v3d_disk_cache_compute_key(cache, key, cache_key); 123 124 size_t buffer_size; 125 void *buffer = disk_cache_get(cache, cache_key, &buffer_size); 126 127 if (unlikely(V3D_DEBUG & V3D_DEBUG_CACHE)) { 128 char sha1[41]; 129 _mesa_sha1_format(sha1, cache_key); 130 fprintf(stderr, "[v3d on-disk cache] %s %s\n", 131 buffer ? "hit" : "miss", 132 sha1); 133 } 134 135 if (!buffer) 136 return NULL; 137 138 /* Load data */ 139 struct blob_reader blob; 140 blob_reader_init(&blob, buffer, buffer_size); 141 142 uint32_t prog_data_size = v3d_prog_data_size(nir->info.stage); 143 const void *prog_data = blob_read_bytes(&blob, prog_data_size); 144 if (blob.overrun) 145 return NULL; 146 147 uint32_t ulist_count = blob_read_uint32(&blob); 148 uint32_t ulist_contents_size = ulist_count * sizeof(enum quniform_contents); 149 const void *ulist_contents = blob_read_bytes(&blob, ulist_contents_size); 150 if (blob.overrun) 151 return NULL; 152 153 uint32_t ulist_data_size = ulist_count * sizeof(uint32_t); 154 const void *ulist_data = blob_read_bytes(&blob, ulist_data_size); 155 if (blob.overrun) 156 return NULL; 157 158 uint32_t qpu_size = blob_read_uint32(&blob); 159 const void *qpu_insts = 160 blob_read_bytes(&blob, qpu_size); 161 if (blob.overrun) 162 return NULL; 163 164 /* Assemble data */ 165 struct v3d_compiled_shader *shader = rzalloc(NULL, struct v3d_compiled_shader); 166 167 shader->prog_data.base = rzalloc_size(shader, prog_data_size); 168 memcpy(shader->prog_data.base, prog_data, prog_data_size); 169 170 shader->prog_data.base->uniforms.count = ulist_count; 171 172 shader->prog_data.base->uniforms.contents = 173 ralloc_array(shader->prog_data.base, enum quniform_contents, ulist_count); 174 memcpy(shader->prog_data.base->uniforms.contents, ulist_contents, ulist_contents_size); 175 176 shader->prog_data.base->uniforms.data = 177 ralloc_array(shader->prog_data.base, uint32_t, ulist_count); 178 memcpy(shader->prog_data.base->uniforms.data, ulist_data, ulist_data_size); 179 180 u_upload_data(v3d->state_uploader, 0, qpu_size, 8, 181 qpu_insts, &shader->offset, &shader->resource); 182 183 free(buffer); 184 185 return shader; 186} 187 188void 189v3d_disk_cache_store(struct v3d_context *v3d, 190 const struct v3d_key *key, 191 const struct v3d_compiled_shader *shader, 192 uint64_t *qpu_insts, 193 uint32_t qpu_size) 194{ 195 struct v3d_screen *screen = v3d->screen; 196 struct disk_cache *cache = screen->disk_cache; 197 198 if (!cache) 199 return; 200 201 struct v3d_uncompiled_shader *uncompiled = key->shader_state; 202 assert(uncompiled->base.type == PIPE_SHADER_IR_NIR); 203 nir_shader *nir = uncompiled->base.ir.nir; 204 205 cache_key cache_key; 206 v3d_disk_cache_compute_key(cache, key, cache_key); 207 208 if (unlikely(V3D_DEBUG & V3D_DEBUG_CACHE)) { 209 char sha1[41]; 210 _mesa_sha1_format(sha1, cache_key); 211 fprintf(stderr, "[v3d on-disk cache] storing %s\n", sha1); 212 } 213 214 struct blob blob; 215 blob_init(&blob); 216 217 blob_write_bytes(&blob, shader->prog_data.base, v3d_prog_data_size(nir->info.stage)); 218 uint32_t ulist_count = shader->prog_data.base->uniforms.count; 219 blob_write_uint32(&blob, ulist_count); 220 blob_write_bytes(&blob, 221 shader->prog_data.base->uniforms.contents, 222 ulist_count * sizeof(enum quniform_contents)); 223 blob_write_bytes(&blob, 224 shader->prog_data.base->uniforms.data, 225 ulist_count * sizeof(uint32_t)); 226 227 blob_write_uint32(&blob, qpu_size); 228 blob_write_bytes(&blob, qpu_insts, qpu_size); 229 230 disk_cache_put(cache, cache_key, blob.data, blob.size, NULL); 231 232 blob_finish(&blob); 233} 234 235#endif /* ENABLE_SHADER_CACHE */ 236 237