1/* 2 * Copyright © 2014-2017 Broadcom 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#ifndef V3D_CL_H 25#define V3D_CL_H 26 27#include <stdint.h> 28 29#include "util/u_math.h" 30#include "util/macros.h" 31#include "broadcom/cle/v3d_packet_helpers.h" 32 33struct v3d_bo; 34struct v3d_job; 35struct v3d_cl; 36 37/** 38 * Undefined structure, used for typechecking that you're passing the pointers 39 * to these functions correctly. 40 */ 41struct v3d_cl_out; 42 43/** A reference to a BO used in the CL packing functions */ 44struct v3d_cl_reloc { 45 struct v3d_bo *bo; 46 uint32_t offset; 47}; 48 49static inline void cl_pack_emit_reloc(struct v3d_cl *cl, const struct v3d_cl_reloc *); 50 51#define __gen_user_data struct v3d_cl 52#define __gen_address_type struct v3d_cl_reloc 53#define __gen_address_offset(reloc) (((reloc)->bo ? (reloc)->bo->offset : 0) + \ 54 (reloc)->offset) 55#define __gen_emit_reloc cl_pack_emit_reloc 56#define __gen_unpack_address(cl, s, e) __unpack_address(cl, s, e) 57 58static inline struct v3d_cl_reloc 59__unpack_address(const uint8_t *cl, uint32_t s, uint32_t e) 60{ 61 struct v3d_cl_reloc reloc = 62 { NULL, __gen_unpack_uint(cl, s, e) << (31 - (e - s)) }; 63 return reloc; 64} 65 66struct v3d_cl { 67 void *base; 68 struct v3d_job *job; 69 struct v3d_cl_out *next; 70 struct v3d_bo *bo; 71 uint32_t size; 72}; 73 74void v3d_init_cl(struct v3d_job *job, struct v3d_cl *cl); 75void v3d_destroy_cl(struct v3d_cl *cl); 76void v3d_dump_cl(void *cl, uint32_t size, bool is_render); 77uint32_t v3d_gem_hindex(struct v3d_job *job, struct v3d_bo *bo); 78 79struct PACKED unaligned_16 { uint16_t x; }; 80struct PACKED unaligned_32 { uint32_t x; }; 81 82static inline uint32_t cl_offset(struct v3d_cl *cl) 83{ 84 return (char *)cl->next - (char *)cl->base; 85} 86 87static inline struct v3d_cl_reloc cl_get_address(struct v3d_cl *cl) 88{ 89 return (struct v3d_cl_reloc){ .bo = cl->bo, .offset = cl_offset(cl) }; 90} 91 92static inline void 93cl_advance(struct v3d_cl_out **cl, uint32_t n) 94{ 95 (*cl) = (struct v3d_cl_out *)((char *)(*cl) + n); 96} 97 98static inline struct v3d_cl_out * 99cl_start(struct v3d_cl *cl) 100{ 101 return cl->next; 102} 103 104static inline void 105cl_end(struct v3d_cl *cl, struct v3d_cl_out *next) 106{ 107 cl->next = next; 108 assert(cl_offset(cl) <= cl->size); 109} 110 111 112static inline void 113put_unaligned_32(struct v3d_cl_out *ptr, uint32_t val) 114{ 115 struct unaligned_32 *p = (void *)ptr; 116 p->x = val; 117} 118 119static inline void 120put_unaligned_16(struct v3d_cl_out *ptr, uint16_t val) 121{ 122 struct unaligned_16 *p = (void *)ptr; 123 p->x = val; 124} 125 126static inline void 127cl_u8(struct v3d_cl_out **cl, uint8_t n) 128{ 129 *(uint8_t *)(*cl) = n; 130 cl_advance(cl, 1); 131} 132 133static inline void 134cl_u16(struct v3d_cl_out **cl, uint16_t n) 135{ 136 put_unaligned_16(*cl, n); 137 cl_advance(cl, 2); 138} 139 140static inline void 141cl_u32(struct v3d_cl_out **cl, uint32_t n) 142{ 143 put_unaligned_32(*cl, n); 144 cl_advance(cl, 4); 145} 146 147static inline void 148cl_aligned_u32(struct v3d_cl_out **cl, uint32_t n) 149{ 150 *(uint32_t *)(*cl) = n; 151 cl_advance(cl, 4); 152} 153 154static inline void 155cl_aligned_reloc(struct v3d_cl *cl, 156 struct v3d_cl_out **cl_out, 157 struct v3d_bo *bo, uint32_t offset) 158{ 159 cl_aligned_u32(cl_out, bo->offset + offset); 160 v3d_job_add_bo(cl->job, bo); 161} 162 163static inline void 164cl_ptr(struct v3d_cl_out **cl, void *ptr) 165{ 166 *(struct v3d_cl_out **)(*cl) = ptr; 167 cl_advance(cl, sizeof(void *)); 168} 169 170static inline void 171cl_f(struct v3d_cl_out **cl, float f) 172{ 173 cl_u32(cl, fui(f)); 174} 175 176static inline void 177cl_aligned_f(struct v3d_cl_out **cl, float f) 178{ 179 cl_aligned_u32(cl, fui(f)); 180} 181 182/** 183 * Reference to a BO with its associated offset, used in the pack process. 184 */ 185static inline struct v3d_cl_reloc 186cl_address(struct v3d_bo *bo, uint32_t offset) 187{ 188 struct v3d_cl_reloc reloc = { 189 .bo = bo, 190 .offset = offset, 191 }; 192 return reloc; 193} 194 195uint32_t v3d_cl_ensure_space(struct v3d_cl *cl, uint32_t size, uint32_t align); 196void v3d_cl_ensure_space_with_branch(struct v3d_cl *cl, uint32_t size); 197 198#define cl_packet_header(packet) V3DX(packet ## _header) 199#define cl_packet_length(packet) V3DX(packet ## _length) 200#define cl_packet_pack(packet) V3DX(packet ## _pack) 201#define cl_packet_struct(packet) V3DX(packet) 202 203static inline void * 204cl_get_emit_space(struct v3d_cl_out **cl, size_t size) 205{ 206 void *addr = *cl; 207 cl_advance(cl, size); 208 return addr; 209} 210 211/* Macro for setting up an emit of a CL struct. A temporary unpacked struct 212 * is created, which you get to set fields in of the form: 213 * 214 * cl_emit(bcl, FLAT_SHADE_FLAGS, flags) { 215 * .flags.flat_shade_flags = 1 << 2, 216 * } 217 * 218 * or default values only can be emitted with just: 219 * 220 * cl_emit(bcl, FLAT_SHADE_FLAGS, flags); 221 * 222 * The trick here is that we make a for loop that will execute the body 223 * (either the block or the ';' after the macro invocation) exactly once. 224 */ 225#define cl_emit(cl, packet, name) \ 226 for (struct cl_packet_struct(packet) name = { \ 227 cl_packet_header(packet) \ 228 }, \ 229 *_loop_terminate = &name; \ 230 __builtin_expect(_loop_terminate != NULL, 1); \ 231 ({ \ 232 struct v3d_cl_out *cl_out = cl_start(cl); \ 233 cl_packet_pack(packet)(cl, (uint8_t *)cl_out, &name); \ 234 cl_advance(&cl_out, cl_packet_length(packet)); \ 235 cl_end(cl, cl_out); \ 236 _loop_terminate = NULL; \ 237 })) \ 238 239#define cl_emit_with_prepacked(cl, packet, prepacked, name) \ 240 for (struct cl_packet_struct(packet) name = { \ 241 cl_packet_header(packet) \ 242 }, \ 243 *_loop_terminate = &name; \ 244 __builtin_expect(_loop_terminate != NULL, 1); \ 245 ({ \ 246 struct v3d_cl_out *cl_out = cl_start(cl); \ 247 uint8_t packed[cl_packet_length(packet)]; \ 248 cl_packet_pack(packet)(cl, packed, &name); \ 249 for (int _i = 0; _i < cl_packet_length(packet); _i++) \ 250 ((uint8_t *)cl_out)[_i] = packed[_i] | (prepacked)[_i]; \ 251 cl_advance(&cl_out, cl_packet_length(packet)); \ 252 cl_end(cl, cl_out); \ 253 _loop_terminate = NULL; \ 254 })) \ 255 256#define cl_emit_prepacked_sized(cl, packet, size) do { \ 257 memcpy((cl)->next, packet, size); \ 258 cl_advance(&(cl)->next, size); \ 259} while (0) 260 261#define cl_emit_prepacked(cl, packet) \ 262 cl_emit_prepacked_sized(cl, packet, sizeof(*(packet))) 263 264#define v3dx_pack(packed, packet, name) \ 265 for (struct cl_packet_struct(packet) name = { \ 266 cl_packet_header(packet) \ 267 }, \ 268 *_loop_terminate = &name; \ 269 __builtin_expect(_loop_terminate != NULL, 1); \ 270 ({ \ 271 cl_packet_pack(packet)(NULL, (uint8_t *)packed, &name); \ 272 VG(VALGRIND_CHECK_MEM_IS_DEFINED((uint8_t *)packed, \ 273 cl_packet_length(packet))); \ 274 _loop_terminate = NULL; \ 275 })) \ 276 277/** 278 * Helper function called by the XML-generated pack functions for filling in 279 * an address field in shader records. 280 * 281 * Since we have a private address space as of V3D, our BOs can have lifelong 282 * offsets, and all the kernel needs to know is which BOs need to be paged in 283 * for this exec. 284 */ 285static inline void 286cl_pack_emit_reloc(struct v3d_cl *cl, const struct v3d_cl_reloc *reloc) 287{ 288 if (reloc->bo) 289 v3d_job_add_bo(cl->job, reloc->bo); 290} 291 292#endif /* V3D_CL_H */ 293