1/**********************************************************
2 * Copyright 2022 VMware, Inc.  All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26#ifndef SVGA_SHADER_BUFFER_H
27#define SVGA_SHADER_BUFFER_H
28
29struct svga_shader_buffer {
30   struct pipe_shader_buffer desc;
31   struct pipe_resource *resource;
32   unsigned uav_index;
33   struct svga_winsys_surface *handle;
34};
35
36void
37svga_init_shader_buffer_functions(struct svga_context *svga);
38
39void
40svga_cleanup_shader_buffer_state(struct svga_context *svga);
41
42enum pipe_error
43svga_validate_shader_buffer_resources(struct svga_context *svga,
44                                      unsigned count,
45                                      struct svga_shader_buffer *buffers,
46                                      bool rebind);
47
48SVGA3dUAViewId
49svga_create_uav_buffer(struct svga_context *svga,
50                       const struct pipe_shader_buffer *buf,
51                       SVGA3dSurfaceFormat format,
52                       SVGA3dUABufferFlags bufFlag);
53
54void
55svga_uav_cache_purge_buffers(struct svga_context *svga);
56
57
58#endif /* SVGA_SHADER_BUFFER_H */
59