1/**********************************************************
2 * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26#include "svga_cmd.h"
27
28#include "pipe/p_state.h"
29#include "pipe/p_defines.h"
30#include "util/u_inlines.h"
31#include "os/os_thread.h"
32#include "util/u_math.h"
33#include "util/u_memory.h"
34#include "util/u_resource.h"
35
36#include "svga_context.h"
37#include "svga_screen.h"
38#include "svga_resource_buffer.h"
39#include "svga_resource_buffer_upload.h"
40#include "svga_resource_texture.h"
41#include "svga_sampler_view.h"
42#include "svga_winsys.h"
43#include "svga_debug.h"
44
45
46/**
47 * Determine what buffers eventually need hardware backing.
48 *
49 * Vertex- and index buffers need hardware backing.  Constant buffers
50 * do on vgpu10. Staging texture-upload buffers do when they are
51 * supported.
52 */
53static inline boolean
54svga_buffer_needs_hw_storage(const struct svga_screen *ss,
55                             const struct pipe_resource *template)
56{
57   unsigned bind_mask = (PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER |
58                         PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_STREAM_OUTPUT |
59                         PIPE_BIND_SHADER_BUFFER | PIPE_BIND_COMMAND_ARGS_BUFFER);
60
61   if (ss->sws->have_vgpu10) {
62      /*
63       * Driver-created upload const0- and staging texture upload buffers
64       * tagged with PIPE_BIND_CUSTOM
65       */
66      bind_mask |= PIPE_BIND_CUSTOM;
67      /**
68       * Uniform buffer objects.
69       * Don't create hardware storage for state-tracker constant buffers,
70       * because we frequently map them for reading and writing, and
71       * the length of those buffers are always small, so it is better
72       * to just use system memory.
73       */
74   }
75
76   if (template->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT)
77      return TRUE;
78
79   return !!(template->bind & bind_mask);
80}
81
82
83static inline boolean
84need_buf_readback(struct svga_context *svga,
85                  struct pipe_transfer *st)
86{
87   struct svga_buffer *sbuf = svga_buffer(st->resource);
88
89   if (st->usage != PIPE_MAP_READ)
90      return FALSE;
91
92   /* No buffer surface has been created */
93   if (!sbuf->bufsurf)
94      return FALSE;
95
96   return  ((sbuf->dirty ||
97             sbuf->bufsurf->surface_state == SVGA_SURFACE_STATE_RENDERED) &&
98            !sbuf->key.coherent && !svga->swc->force_coherent);
99}
100
101
102/**
103 * Create a buffer transfer.
104 *
105 * Unlike texture DMAs (which are written immediately to the command buffer and
106 * therefore inherently serialized with other context operations), for buffers
107 * we try to coalesce multiple range mappings (i.e, multiple calls to this
108 * function) into a single DMA command, for better efficiency in command
109 * processing.  This means we need to exercise extra care here to ensure that
110 * the end result is exactly the same as if one DMA was used for every mapped
111 * range.
112 */
113void *
114svga_buffer_transfer_map(struct pipe_context *pipe,
115                         struct pipe_resource *resource,
116                         unsigned level,
117                         unsigned usage,
118                         const struct pipe_box *box,
119                         struct pipe_transfer **ptransfer)
120{
121   struct svga_context *svga = svga_context(pipe);
122   struct svga_screen *ss = svga_screen(pipe->screen);
123   struct svga_buffer *sbuf = svga_buffer(resource);
124   struct pipe_transfer *transfer;
125   uint8_t *map = NULL;
126   int64_t begin = svga_get_time(svga);
127
128   SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_BUFFERTRANSFERMAP);
129
130   assert(box->y == 0);
131   assert(box->z == 0);
132   assert(box->height == 1);
133   assert(box->depth == 1);
134
135   transfer = MALLOC_STRUCT(pipe_transfer);
136   if (!transfer) {
137      goto done;
138   }
139
140   transfer->resource = resource;
141   transfer->level = level;
142   transfer->usage = usage;
143   transfer->box = *box;
144   transfer->stride = 0;
145   transfer->layer_stride = 0;
146
147   if (usage & PIPE_MAP_WRITE) {
148      /* If we write to the buffer for any reason, free any saved translated
149       * vertices.
150       */
151      pipe_resource_reference(&sbuf->translated_indices.buffer, NULL);
152   }
153
154   /* If it is a read transfer and the buffer is dirty or the buffer is bound
155    * to a uav, we will need to read the subresource content from the device.
156    */
157   if (need_buf_readback(svga, transfer)) {
158      /* Host-side buffers can be dirtied with vgpu10 features
159       * (streamout and buffer copy) and sm5 feature via uav.
160       */
161      assert(svga_have_vgpu10(svga));
162
163      if (!sbuf->user) {
164         (void) svga_buffer_handle(svga, resource, sbuf->bind_flags);
165      }
166
167      if (sbuf->dma.pending) {
168         svga_buffer_upload_flush(svga, sbuf);
169         svga_context_finish(svga);
170      }
171
172      assert(sbuf->handle);
173
174      SVGA_RETRY(svga, SVGA3D_ReadbackGBSurface(svga->swc, sbuf->handle));
175      svga->hud.num_readbacks++;
176
177      svga_context_finish(svga);
178
179      sbuf->dirty = FALSE;
180
181      /* Mark the buffer surface state as UPDATED */
182      assert(sbuf->bufsurf);
183      sbuf->bufsurf->surface_state = SVGA_SURFACE_STATE_UPDATED;
184   }
185
186   if (usage & PIPE_MAP_WRITE) {
187      if ((usage & PIPE_MAP_DISCARD_WHOLE_RESOURCE) &&
188          !(resource->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT)) {
189         /*
190          * Flush any pending primitives, finish writing any pending DMA
191          * commands, and tell the host to discard the buffer contents on
192          * the next DMA operation.
193          */
194
195         svga_hwtnl_flush_buffer(svga, resource);
196
197         if (sbuf->dma.pending) {
198            svga_buffer_upload_flush(svga, sbuf);
199
200            /*
201             * Instead of flushing the context command buffer, simply discard
202             * the current hwbuf, and start a new one.
203             * With GB objects, the map operation takes care of this
204             * if passed the PIPE_MAP_DISCARD_WHOLE_RESOURCE flag,
205             * and the old backing store is busy.
206             */
207
208            if (!svga_have_gb_objects(svga))
209               svga_buffer_destroy_hw_storage(ss, sbuf);
210         }
211
212         sbuf->map.num_ranges = 0;
213         sbuf->dma.flags.discard = TRUE;
214      }
215
216      if (usage & PIPE_MAP_UNSYNCHRONIZED) {
217         if (!sbuf->map.num_ranges) {
218            /*
219             * No pending ranges to upload so far, so we can tell the host to
220             * not synchronize on the next DMA command.
221             */
222
223            sbuf->dma.flags.unsynchronized = TRUE;
224         }
225      } else {
226         /*
227          * Synchronizing, so flush any pending primitives, finish writing any
228          * pending DMA command, and ensure the next DMA will be done in order.
229          */
230
231         svga_hwtnl_flush_buffer(svga, resource);
232
233         if (sbuf->dma.pending) {
234            svga_buffer_upload_flush(svga, sbuf);
235
236            if (svga_buffer_has_hw_storage(sbuf)) {
237               /*
238                * We have a pending DMA upload from a hardware buffer, therefore
239                * we need to ensure that the host finishes processing that DMA
240                * command before the gallium frontend can start overwriting the
241                * hardware buffer.
242                *
243                * XXX: This could be avoided by tying the hardware buffer to
244                * the transfer (just as done with textures), which would allow
245                * overlapping DMAs commands to be queued on the same context
246                * buffer. However, due to the likelihood of software vertex
247                * processing, it is more convenient to hold on to the hardware
248                * buffer, allowing to quickly access the contents from the CPU
249                * without having to do a DMA download from the host.
250                */
251
252               if (usage & PIPE_MAP_DONTBLOCK) {
253                  /*
254                   * Flushing the command buffer here will most likely cause
255                   * the map of the hwbuf below to block, so preemptively
256                   * return NULL here if DONTBLOCK is set to prevent unnecessary
257                   * command buffer flushes.
258                   */
259
260                  FREE(transfer);
261                  goto done;
262               }
263
264               svga_context_flush(svga, NULL);
265            }
266         }
267
268         sbuf->dma.flags.unsynchronized = FALSE;
269      }
270   }
271
272   if (!sbuf->swbuf && !svga_buffer_has_hw_storage(sbuf)) {
273      if (svga_buffer_create_hw_storage(ss, sbuf, sbuf->bind_flags) != PIPE_OK) {
274         /*
275          * We can't create a hardware buffer big enough, so create a malloc
276          * buffer instead.
277          */
278         if (0) {
279            debug_printf("%s: failed to allocate %u KB of DMA, "
280                         "splitting DMA transfers\n",
281                         __FUNCTION__,
282                         (sbuf->b.width0 + 1023)/1024);
283         }
284
285         sbuf->swbuf = align_malloc(sbuf->b.width0, 16);
286         if (!sbuf->swbuf) {
287            FREE(transfer);
288            goto done;
289         }
290      }
291   }
292
293   if (sbuf->swbuf) {
294      /* User/malloc buffer */
295      map = sbuf->swbuf;
296   }
297   else if (svga_buffer_has_hw_storage(sbuf)) {
298      boolean retry;
299
300      map = SVGA_TRY_MAP(svga_buffer_hw_storage_map
301                         (svga, sbuf, transfer->usage, &retry), retry);
302      if (map == NULL && retry) {
303         /*
304          * At this point, svga_buffer_get_transfer() has already
305          * hit the DISCARD_WHOLE_RESOURCE path and flushed HWTNL
306          * for this buffer.
307          */
308         svga_retry_enter(svga);
309         svga_context_flush(svga, NULL);
310         map = svga_buffer_hw_storage_map(svga, sbuf, transfer->usage, &retry);
311         svga_retry_exit(svga);
312      }
313   }
314   else {
315      map = NULL;
316   }
317
318   if (map) {
319      ++sbuf->map.count;
320      map += transfer->box.x;
321      *ptransfer = transfer;
322   } else {
323      FREE(transfer);
324   }
325
326   svga->hud.map_buffer_time += (svga_get_time(svga) - begin);
327
328done:
329   SVGA_STATS_TIME_POP(svga_sws(svga));
330   return map;
331}
332
333
334void
335svga_buffer_transfer_flush_region(struct pipe_context *pipe,
336                                  struct pipe_transfer *transfer,
337                                  const struct pipe_box *box)
338{
339   struct svga_screen *ss = svga_screen(pipe->screen);
340   struct svga_buffer *sbuf = svga_buffer(transfer->resource);
341   struct svga_context *svga = svga_context(pipe);
342   unsigned offset = transfer->box.x + box->x;
343   unsigned length = box->width;
344
345   assert(transfer->usage & PIPE_MAP_WRITE);
346   assert(transfer->usage & PIPE_MAP_FLUSH_EXPLICIT);
347
348   if (!(svga->swc->force_coherent || sbuf->key.coherent) || sbuf->swbuf) {
349      mtx_lock(&ss->swc_mutex);
350      svga_buffer_add_range(sbuf, offset, offset + length);
351      mtx_unlock(&ss->swc_mutex);
352   }
353}
354
355
356void
357svga_buffer_transfer_unmap(struct pipe_context *pipe,
358                           struct pipe_transfer *transfer)
359{
360   struct svga_screen *ss = svga_screen(pipe->screen);
361   struct svga_context *svga = svga_context(pipe);
362   struct svga_buffer *sbuf = svga_buffer(transfer->resource);
363
364   SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_BUFFERTRANSFERUNMAP);
365
366   mtx_lock(&ss->swc_mutex);
367
368   assert(sbuf->map.count);
369   if (sbuf->map.count) {
370      --sbuf->map.count;
371   }
372
373   if (svga_buffer_has_hw_storage(sbuf)) {
374
375      /* Note: we may wind up flushing here and unmapping other buffers
376       * which leads to recursively locking ss->swc_mutex.
377       */
378      svga_buffer_hw_storage_unmap(svga, sbuf);
379   }
380
381   if (transfer->usage & PIPE_MAP_WRITE) {
382      if (!(transfer->usage & PIPE_MAP_FLUSH_EXPLICIT)) {
383         /*
384          * Mapped range not flushed explicitly, so flush the whole buffer,
385          * and tell the host to discard the contents when processing the DMA
386          * command.
387          */
388
389         SVGA_DBG(DEBUG_DMA, "flushing the whole buffer\n");
390
391         sbuf->dma.flags.discard = TRUE;
392
393         if (!(svga->swc->force_coherent || sbuf->key.coherent) || sbuf->swbuf)
394            svga_buffer_add_range(sbuf, 0, sbuf->b.width0);
395      }
396
397      if (sbuf->swbuf &&
398          (!sbuf->bind_flags || (sbuf->bind_flags & PIPE_BIND_CONSTANT_BUFFER))) {
399         /*
400          * Since the constant buffer is in system buffer, we need
401          * to set the constant buffer dirty bits, so that the context
402          * can update the changes in the device.
403          * According to the GL spec, buffer bound to other contexts will
404          * have to be explicitly rebound by the user to have the changes take
405          * into effect.
406          */
407         svga->dirty |= SVGA_NEW_CONST_BUFFER;
408      }
409   }
410
411   mtx_unlock(&ss->swc_mutex);
412   FREE(transfer);
413   SVGA_STATS_TIME_POP(svga_sws(svga));
414}
415
416
417void
418svga_resource_destroy(struct pipe_screen *screen,
419                      struct pipe_resource *buf)
420{
421   if (buf->target == PIPE_BUFFER) {
422      struct svga_screen *ss = svga_screen(screen);
423      struct svga_buffer *sbuf = svga_buffer(buf);
424
425      assert(!p_atomic_read(&buf->reference.count));
426
427      assert(!sbuf->dma.pending);
428
429      if (sbuf->handle)
430         svga_buffer_destroy_host_surface(ss, sbuf);
431
432      if (sbuf->uploaded.buffer)
433         pipe_resource_reference(&sbuf->uploaded.buffer, NULL);
434
435      if (sbuf->hwbuf)
436         svga_buffer_destroy_hw_storage(ss, sbuf);
437
438      if (sbuf->swbuf && !sbuf->user)
439         align_free(sbuf->swbuf);
440
441      pipe_resource_reference(&sbuf->translated_indices.buffer, NULL);
442
443      ss->hud.total_resource_bytes -= sbuf->size;
444      assert(ss->hud.num_resources > 0);
445      if (ss->hud.num_resources > 0)
446         ss->hud.num_resources--;
447
448      FREE(sbuf);
449   } else {
450      struct svga_screen *ss = svga_screen(screen);
451      struct svga_texture *tex = svga_texture(buf);
452
453      ss->texture_timestamp++;
454
455      svga_sampler_view_reference(&tex->cached_view, NULL);
456
457      /*
458        DBG("%s deleting %p\n", __FUNCTION__, (void *) tex);
459      */
460      SVGA_DBG(DEBUG_DMA, "unref sid %p (texture)\n", tex->handle);
461
462      boolean to_invalidate = svga_was_texture_rendered_to(tex);
463      svga_screen_surface_destroy(ss, &tex->key, to_invalidate, &tex->handle);
464
465      /* Destroy the backed surface handle if exists */
466      if (tex->backed_handle)
467         svga_screen_surface_destroy(ss, &tex->backed_key, to_invalidate, &tex->backed_handle);
468
469      ss->hud.total_resource_bytes -= tex->size;
470
471      FREE(tex->defined);
472      FREE(tex->rendered_to);
473      FREE(tex->dirty);
474      FREE(tex);
475
476      assert(ss->hud.num_resources > 0);
477      if (ss->hud.num_resources > 0)
478         ss->hud.num_resources--;
479   }
480}
481
482struct pipe_resource *
483svga_buffer_create(struct pipe_screen *screen,
484                   const struct pipe_resource *template)
485{
486   struct svga_screen *ss = svga_screen(screen);
487   struct svga_buffer *sbuf;
488   unsigned bind_flags;
489
490   SVGA_STATS_TIME_PUSH(ss->sws, SVGA_STATS_TIME_CREATEBUFFER);
491
492   sbuf = CALLOC_STRUCT(svga_buffer);
493   if (!sbuf)
494      goto error1;
495
496   sbuf->b = *template;
497   pipe_reference_init(&sbuf->b.reference, 1);
498   sbuf->b.screen = screen;
499   bind_flags = template->bind & ~PIPE_BIND_CUSTOM;
500
501   list_inithead(&sbuf->surfaces);
502
503   if (bind_flags & PIPE_BIND_CONSTANT_BUFFER) {
504      /* Constant buffers can only have the PIPE_BIND_CONSTANT_BUFFER
505       * flag set.
506       */
507      if (ss->sws->have_vgpu10) {
508         bind_flags = PIPE_BIND_CONSTANT_BUFFER;
509      }
510   }
511
512   /* Although svga device only requires constant buffer size to be
513    * in multiples of 16, in order to allow bind_flags promotion,
514    * we are mandating all buffer size to be in multiples of 16.
515    */
516   sbuf->b.width0 = align(sbuf->b.width0, 16);
517
518   if (svga_buffer_needs_hw_storage(ss, template)) {
519
520      /* If the buffer is not used for constant buffer, set
521       * the vertex/index bind flags as well so that the buffer will be
522       * accepted for those uses.
523       * Note that the PIPE_BIND_ flags we get from the gallium frontend are
524       * just a hint about how the buffer may be used.  And OpenGL buffer
525       * object may be used for many different things.
526       * Also note that we do not unconditionally set the streamout
527       * bind flag since streamout buffer is an output buffer and
528       * might have performance implication.
529       */
530      if (!(template->bind & PIPE_BIND_CONSTANT_BUFFER) &&
531          !(template->bind & PIPE_BIND_CUSTOM)) {
532         /* Not a constant- or staging buffer.
533          * The buffer may be used for vertex data or indexes.
534          */
535         bind_flags |= (PIPE_BIND_VERTEX_BUFFER |
536                        PIPE_BIND_INDEX_BUFFER);
537
538         /* It may be used for shader resource as well. */
539         bind_flags |= PIPE_BIND_SAMPLER_VIEW;
540      }
541
542      if (svga_buffer_create_host_surface(ss, sbuf, bind_flags) != PIPE_OK)
543         goto error2;
544   }
545   else {
546      sbuf->swbuf = align_malloc(sbuf->b.width0, 64);
547      if (!sbuf->swbuf)
548         goto error2;
549
550      /* Since constant buffer is usually small, it is much cheaper to
551       * use system memory for the data just as it is being done for
552       * the default constant buffer.
553       */
554      if ((bind_flags & PIPE_BIND_CONSTANT_BUFFER) || !bind_flags)
555         sbuf->use_swbuf = TRUE;
556   }
557
558   debug_reference(&sbuf->b.reference,
559                   (debug_reference_descriptor)debug_describe_resource, 0);
560
561   sbuf->bind_flags = bind_flags;
562   sbuf->size = util_resource_size(&sbuf->b);
563   ss->hud.total_resource_bytes += sbuf->size;
564
565   ss->hud.num_resources++;
566   SVGA_STATS_TIME_POP(ss->sws);
567
568   return &sbuf->b;
569
570error2:
571   FREE(sbuf);
572error1:
573   SVGA_STATS_TIME_POP(ss->sws);
574   return NULL;
575}
576
577
578struct pipe_resource *
579svga_user_buffer_create(struct pipe_screen *screen,
580                        void *ptr,
581                        unsigned bytes,
582                        unsigned bind)
583{
584   struct svga_buffer *sbuf;
585   struct svga_screen *ss = svga_screen(screen);
586
587   sbuf = CALLOC_STRUCT(svga_buffer);
588   if (!sbuf)
589      goto no_sbuf;
590
591   pipe_reference_init(&sbuf->b.reference, 1);
592   sbuf->b.screen = screen;
593   sbuf->b.format = PIPE_FORMAT_R8_UNORM; /* ?? */
594   sbuf->b.usage = PIPE_USAGE_IMMUTABLE;
595   sbuf->b.bind = bind;
596   sbuf->b.width0 = bytes;
597   sbuf->b.height0 = 1;
598   sbuf->b.depth0 = 1;
599   sbuf->b.array_size = 1;
600
601   sbuf->bind_flags = bind;
602   sbuf->swbuf = ptr;
603   sbuf->user = TRUE;
604
605   debug_reference(&sbuf->b.reference,
606                   (debug_reference_descriptor)debug_describe_resource, 0);
607
608   ss->hud.num_resources++;
609
610   return &sbuf->b;
611
612no_sbuf:
613   return NULL;
614}
615