1/********************************************************** 2 * Copyright 2008-2012 VMware, Inc. All rights reserved. 3 * 4 * Permission is hereby granted, free of charge, to any person 5 * obtaining a copy of this software and associated documentation 6 * files (the "Software"), to deal in the Software without 7 * restriction, including without limitation the rights to use, copy, 8 * modify, merge, publish, distribute, sublicense, and/or sell copies 9 * of the Software, and to permit persons to whom the Software is 10 * furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be 13 * included in all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 * 24 **********************************************************/ 25 26#include "util/u_debug.h" 27 28#include "svga_resource.h" 29#include "svga_resource_buffer.h" 30#include "svga_resource_texture.h" 31#include "svga_context.h" 32#include "svga_screen.h" 33#include "svga_format.h" 34 35 36/** 37 * This is the primary driver entrypoint for allocating graphics memory 38 * (vertex/index/constant buffers, textures, etc) 39 */ 40static struct pipe_resource * 41svga_resource_create(struct pipe_screen *screen, 42 const struct pipe_resource *template) 43{ 44 struct pipe_resource *r; 45 46 if (template->target == PIPE_BUFFER) 47 r = svga_buffer_create(screen, template); 48 else 49 r = svga_texture_create(screen, template); 50 51 if (!r) { 52 struct svga_screen *svgascreen = svga_screen(screen); 53 svgascreen->hud.num_failed_allocations++; 54 } 55 56 return r; 57} 58 59 60static struct pipe_resource * 61svga_resource_from_handle(struct pipe_screen * screen, 62 const struct pipe_resource *template, 63 struct winsys_handle *whandle, 64 unsigned usage) 65{ 66 if (template->target == PIPE_BUFFER) 67 return NULL; 68 else 69 return svga_texture_from_handle(screen, template, whandle); 70} 71 72 73/** 74 * Check if a resource (texture, buffer) of the given size 75 * and format can be created. 76 * \Return TRUE if OK, FALSE if too large. 77 */ 78static bool 79svga_can_create_resource(struct pipe_screen *screen, 80 const struct pipe_resource *res) 81{ 82 struct svga_screen *svgascreen = svga_screen(screen); 83 struct svga_winsys_screen *sws = svgascreen->sws; 84 SVGA3dSurfaceFormat format; 85 SVGA3dSize base_level_size; 86 uint32 numMipLevels; 87 uint32 arraySize; 88 uint32 numSamples; 89 90 if (res->target == PIPE_BUFFER) { 91 format = SVGA3D_BUFFER; 92 base_level_size.width = res->width0; 93 base_level_size.height = 1; 94 base_level_size.depth = 1; 95 numMipLevels = 1; 96 arraySize = 1; 97 numSamples = 0; 98 99 } else { 100 if (res->target == PIPE_TEXTURE_CUBE) 101 assert(res->array_size == 6); 102 103 format = svga_translate_format(svgascreen, res->format, res->bind); 104 if (format == SVGA3D_FORMAT_INVALID) 105 return false; 106 107 base_level_size.width = res->width0; 108 base_level_size.height = res->height0; 109 base_level_size.depth = res->depth0; 110 numMipLevels = res->last_level + 1; 111 arraySize = res->array_size; 112 numSamples = res->nr_samples; 113 } 114 115 return sws->surface_can_create(sws, format, base_level_size, 116 arraySize, numMipLevels, numSamples); 117} 118 119 120void 121svga_init_resource_functions(struct svga_context *svga) 122{ 123 svga->pipe.buffer_map = svga_buffer_transfer_map; 124 svga->pipe.texture_map = svga_texture_transfer_map; 125 svga->pipe.transfer_flush_region = svga_buffer_transfer_flush_region; 126 svga->pipe.buffer_unmap = svga_buffer_transfer_unmap; 127 svga->pipe.texture_unmap = svga_texture_transfer_unmap; 128 svga->pipe.buffer_subdata = u_default_buffer_subdata; 129 svga->pipe.texture_subdata = u_default_texture_subdata; 130 131 if (svga_have_vgpu10(svga)) { 132 svga->pipe.generate_mipmap = svga_texture_generate_mipmap; 133 } else { 134 svga->pipe.generate_mipmap = NULL; 135 } 136} 137 138void 139svga_init_screen_resource_functions(struct svga_screen *is) 140{ 141 is->screen.resource_create = svga_resource_create; 142 is->screen.resource_from_handle = svga_resource_from_handle; 143 is->screen.resource_get_handle = svga_resource_get_handle; 144 is->screen.resource_destroy = svga_resource_destroy; 145 is->screen.can_create_resource = svga_can_create_resource; 146} 147