1/* SPDX-License-Identifier: GPL-2.0 OR MIT */ 2/* 3 * Copyright 2012-2019 VMware, Inc. 4 * 5 * Permission is hereby granted, free of charge, to any person 6 * obtaining a copy of this software and associated documentation 7 * files (the "Software"), to deal in the Software without 8 * restriction, including without limitation the rights to use, copy, 9 * modify, merge, publish, distribute, sublicense, and/or sell copies 10 * of the Software, and to permit persons to whom the Software is 11 * furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be 14 * included in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 17 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 18 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 19 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 20 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 21 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 23 * SOFTWARE. 24 * 25 */ 26 27/* 28 * svga3d_limits.h -- 29 * 30 * SVGA 3d hardware limits 31 */ 32 33 34 35 36 37#ifndef _SVGA3D_LIMITS_H_ 38#define _SVGA3D_LIMITS_H_ 39 40 41 42 43 44 45 46#define SVGA3D_NUM_CLIPPLANES 6 47#define SVGA3D_MAX_CONTEXT_IDS 256 48#define SVGA3D_MAX_SURFACE_IDS (32 * 1024) 49 50 51#define SVGA3D_MAX_RENDER_TARGETS 8 52#define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS (SVGA3D_MAX_RENDER_TARGETS) 53#define SVGA3D_MAX_UAVIEWS 8 54#define SVGA3D_DX11_1_MAX_UAVIEWS 64 55 56 57#define SVGA3D_HB_MAX_SURFACE_SIZE MBYTES_2_BYTES(128) 58 59 60#define SVGA3D_MAX_SHADERIDS 5000 61 62#define SVGA3D_MAX_SIMULTANEOUS_SHADERS 20000 63 64#define SVGA3D_NUM_TEXTURE_UNITS 32 65#define SVGA3D_NUM_LIGHTS 8 66 67 68#define SVGA3D_MAX_VIDEOPROCESSOR_SAMPLERS 32 69 70 71#define SVGA3D_MAX_SHADER_MEMORY_BYTES (8 * 1024 * 1024) 72#define SVGA3D_MAX_SHADER_MEMORY (SVGA3D_MAX_SHADER_MEMORY_BYTES / \ 73 sizeof(uint32)) 74 75#define SVGA3D_MAX_SHADER_THREAD_GROUPS 65535 76 77#define SVGA3D_MAX_CLIP_PLANES 6 78 79 80#define SVGA3D_MAX_TEXTURE_COORDS 8 81 82 83#define SVGA3D_MAX_SURFACE_FACES 6 84 85 86#define SVGA3D_SM4_MAX_SURFACE_ARRAYSIZE 512 87#define SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE 2048 88#define SVGA3D_MAX_SURFACE_ARRAYSIZE SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE 89 90 91#define SVGA3D_MAX_VERTEX_ARRAYS 32 92 93 94#define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32 95 96 97#define SVGA3D_MAX_SAMPLES 8 98 99#endif 100