1/* SPDX-License-Identifier: GPL-2.0 OR MIT */
2/*
3 * Copyright 2012-2019 VMware, Inc.
4 *
5 * Permission is hereby granted, free of charge, to any person
6 * obtaining a copy of this software and associated documentation
7 * files (the "Software"), to deal in the Software without
8 * restriction, including without limitation the rights to use, copy,
9 * modify, merge, publish, distribute, sublicense, and/or sell copies
10 * of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be
14 * included in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
19 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
20 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
21 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 */
26
27/*
28 * svga3d_limits.h --
29 *
30 *    SVGA 3d hardware limits
31 */
32
33
34
35
36
37#ifndef _SVGA3D_LIMITS_H_
38#define _SVGA3D_LIMITS_H_
39
40
41
42
43
44
45
46#define SVGA3D_NUM_CLIPPLANES                   6
47#define SVGA3D_MAX_CONTEXT_IDS                  256
48#define SVGA3D_MAX_SURFACE_IDS                  (32 * 1024)
49
50
51#define SVGA3D_MAX_RENDER_TARGETS               8
52#define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS  (SVGA3D_MAX_RENDER_TARGETS)
53#define SVGA3D_MAX_UAVIEWS                      8
54#define SVGA3D_DX11_1_MAX_UAVIEWS               64
55
56
57#define SVGA3D_HB_MAX_SURFACE_SIZE MBYTES_2_BYTES(128)
58
59
60#define SVGA3D_MAX_SHADERIDS                    5000
61
62#define SVGA3D_MAX_SIMULTANEOUS_SHADERS         20000
63
64#define SVGA3D_NUM_TEXTURE_UNITS                32
65#define SVGA3D_NUM_LIGHTS                       8
66
67
68#define SVGA3D_MAX_VIDEOPROCESSOR_SAMPLERS      32
69
70
71#define SVGA3D_MAX_SHADER_MEMORY_BYTES (8 * 1024 * 1024)
72#define SVGA3D_MAX_SHADER_MEMORY  (SVGA3D_MAX_SHADER_MEMORY_BYTES / \
73                                   sizeof(uint32))
74
75#define SVGA3D_MAX_SHADER_THREAD_GROUPS 65535
76
77#define SVGA3D_MAX_CLIP_PLANES    6
78
79
80#define SVGA3D_MAX_TEXTURE_COORDS 8
81
82
83#define SVGA3D_MAX_SURFACE_FACES 6
84
85
86#define SVGA3D_SM4_MAX_SURFACE_ARRAYSIZE 512
87#define SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE 2048
88#define SVGA3D_MAX_SURFACE_ARRAYSIZE SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE
89
90
91#define SVGA3D_MAX_VERTEX_ARRAYS   32
92
93
94#define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32
95
96
97#define SVGA3D_MAX_SAMPLES 8
98
99#endif
100