1/* SPDX-License-Identifier: GPL-3.0 OR MIT */
2/*
3 * Copyright 1998-2022 VMware, Inc.
4 *
5 * Permission is hereby granted, free of charge, to any person
6 * obtaining a copy of this software and associated documentation
7 * files (the "Software"), to deal in the Software without
8 * restriction, including without limitation the rights to use, copy,
9 * modify, merge, publish, distribute, sublicense, and/or sell copies
10 * of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be
14 * included in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
19 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
20 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
21 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 */
26
27/*
28 * svga3d_devcaps.h --
29 *
30 *       SVGA 3d caps definitions
31 */
32
33#ifndef _SVGA3D_DEVCAPS_H_
34#define _SVGA3D_DEVCAPS_H_
35
36#define INCLUDE_ALLOW_MODULE
37#define INCLUDE_ALLOW_USERLEVEL
38#define INCLUDE_ALLOW_VMCORE
39
40#include "includeCheck.h"
41
42/*
43 * 3D Hardware Version
44 *
45 *   The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
46 *   register.   Is set by the host and read by the guest.  This lets
47 *   us make new guest drivers which are backwards-compatible with old
48 *   SVGA hardware revisions.  It does not let us support old guest
49 *   drivers.  Good enough for now.
50 *
51 */
52
53#define SVGA3D_MAKE_HWVERSION(major, minor)      (((major) << 16) | ((minor) & 0xFF))
54#define SVGA3D_MAJOR_HWVERSION(version)          ((version) >> 16)
55#define SVGA3D_MINOR_HWVERSION(version)          ((version) & 0xFF)
56
57typedef enum {
58   SVGA3D_HWVERSION_WS5_RC1   = SVGA3D_MAKE_HWVERSION(0, 1),
59   SVGA3D_HWVERSION_WS5_RC2   = SVGA3D_MAKE_HWVERSION(0, 2),
60   SVGA3D_HWVERSION_WS51_RC1  = SVGA3D_MAKE_HWVERSION(0, 3),
61   SVGA3D_HWVERSION_WS6_B1    = SVGA3D_MAKE_HWVERSION(1, 1),
62   SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4),
63   SVGA3D_HWVERSION_WS65_B1   = SVGA3D_MAKE_HWVERSION(2, 0),
64   SVGA3D_HWVERSION_WS8_B1    = SVGA3D_MAKE_HWVERSION(2, 1),
65   SVGA3D_HWVERSION_CURRENT   = SVGA3D_HWVERSION_WS8_B1,
66} SVGA3dHardwareVersion;
67
68/*
69 * DevCap indexes.
70 */
71
72typedef enum {
73   SVGA3D_DEVCAP_INVALID                           = ((uint32)-1),
74   SVGA3D_DEVCAP_3D                                = 0,
75   SVGA3D_DEVCAP_MAX_LIGHTS                        = 1,
76
77   /*
78    * SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
79    * fixed-function texture units available. Each of these units
80    * work in both FFP and Shader modes, and they support texture
81    * transforms and texture coordinates. The host may have additional
82    * texture image units that are only usable with shaders.
83    */
84   SVGA3D_DEVCAP_MAX_TEXTURES                      = 2,
85   SVGA3D_DEVCAP_MAX_CLIP_PLANES                   = 3,
86   SVGA3D_DEVCAP_VERTEX_SHADER_VERSION             = 4,
87   SVGA3D_DEVCAP_VERTEX_SHADER                     = 5,
88   SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION           = 6,
89   SVGA3D_DEVCAP_FRAGMENT_SHADER                   = 7,
90   SVGA3D_DEVCAP_MAX_RENDER_TARGETS                = 8,
91   SVGA3D_DEVCAP_S23E8_TEXTURES                    = 9,
92   SVGA3D_DEVCAP_S10E5_TEXTURES                    = 10,
93   SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND             = 11,
94   SVGA3D_DEVCAP_D16_BUFFER_FORMAT                 = 12,
95   SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT               = 13,
96   SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT               = 14,
97   SVGA3D_DEVCAP_QUERY_TYPES                       = 15,
98   SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING         = 16,
99   SVGA3D_DEVCAP_MAX_POINT_SIZE                    = 17,
100   SVGA3D_DEVCAP_MAX_SHADER_TEXTURES               = 18,
101   SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH                 = 19,
102   SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT                = 20,
103   SVGA3D_DEVCAP_MAX_VOLUME_EXTENT                 = 21,
104   SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT                = 22,
105   SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO          = 23,
106   SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY            = 24,
107   SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT               = 25,
108   SVGA3D_DEVCAP_MAX_VERTEX_INDEX                  = 26,
109   SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS    = 27,
110   SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS  = 28,
111   SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS           = 29,
112   SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS         = 30,
113   SVGA3D_DEVCAP_TEXTURE_OPS                       = 31,
114   SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8               = 32,
115   SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8               = 33,
116   SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10            = 34,
117   SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5               = 35,
118   SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5               = 36,
119   SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4               = 37,
120   SVGA3D_DEVCAP_SURFACEFMT_R5G6B5                 = 38,
121   SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16            = 39,
122   SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8      = 40,
123   SVGA3D_DEVCAP_SURFACEFMT_ALPHA8                 = 41,
124   SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8             = 42,
125   SVGA3D_DEVCAP_SURFACEFMT_Z_D16                  = 43,
126   SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8                = 44,
127   SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8                = 45,
128   SVGA3D_DEVCAP_SURFACEFMT_DXT1                   = 46,
129   SVGA3D_DEVCAP_SURFACEFMT_DXT2                   = 47,
130   SVGA3D_DEVCAP_SURFACEFMT_DXT3                   = 48,
131   SVGA3D_DEVCAP_SURFACEFMT_DXT4                   = 49,
132   SVGA3D_DEVCAP_SURFACEFMT_DXT5                   = 50,
133   SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8           = 51,
134   SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10            = 52,
135   SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8               = 53,
136   SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8               = 54,
137   SVGA3D_DEVCAP_SURFACEFMT_CxV8U8                 = 55,
138   SVGA3D_DEVCAP_SURFACEFMT_R_S10E5                = 56,
139   SVGA3D_DEVCAP_SURFACEFMT_R_S23E8                = 57,
140   SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5               = 58,
141   SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8               = 59,
142   SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5             = 60,
143   SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8             = 61,
144
145   /*
146    * There is a hole in our devcap definitions for
147    * historical reasons.
148    *
149    * Define a constant just for completeness.
150    */
151   SVGA3D_DEVCAP_MISSING62                         = 62,
152
153   SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES        = 63,
154
155   /*
156    * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
157    * render targets.  This does not include the depth or stencil targets.
158    */
159   SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS   = 64,
160
161   SVGA3D_DEVCAP_SURFACEFMT_V16U16                 = 65,
162   SVGA3D_DEVCAP_SURFACEFMT_G16R16                 = 66,
163   SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16           = 67,
164   SVGA3D_DEVCAP_SURFACEFMT_UYVY                   = 68,
165   SVGA3D_DEVCAP_SURFACEFMT_YUY2                   = 69,
166
167   /*
168    * Deprecated.
169    */
170   SVGA3D_DEVCAP_DEAD4                             = 70,
171   SVGA3D_DEVCAP_DEAD5                             = 71,
172   SVGA3D_DEVCAP_DEAD7                             = 72,
173   SVGA3D_DEVCAP_DEAD6                             = 73,
174
175   SVGA3D_DEVCAP_AUTOGENMIPMAPS                    = 74,
176   SVGA3D_DEVCAP_SURFACEFMT_NV12                   = 75,
177   SVGA3D_DEVCAP_SURFACEFMT_AYUV                   = 76,
178
179   /*
180    * This is the maximum number of SVGA context IDs that the guest
181    * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
182    */
183   SVGA3D_DEVCAP_MAX_CONTEXT_IDS                   = 77,
184
185   /*
186    * This is the maximum number of SVGA surface IDs that the guest
187    * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
188    */
189   SVGA3D_DEVCAP_MAX_SURFACE_IDS                   = 78,
190
191   SVGA3D_DEVCAP_SURFACEFMT_Z_DF16                 = 79,
192   SVGA3D_DEVCAP_SURFACEFMT_Z_DF24                 = 80,
193   SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT            = 81,
194
195   SVGA3D_DEVCAP_SURFACEFMT_ATI1                   = 82,
196   SVGA3D_DEVCAP_SURFACEFMT_ATI2                   = 83,
197
198   /*
199    * Deprecated.
200    */
201   SVGA3D_DEVCAP_DEAD1                             = 84,
202   SVGA3D_DEVCAP_DEAD8                             = 85,
203   SVGA3D_DEVCAP_DEAD9                             = 86,
204
205   SVGA3D_DEVCAP_LINE_AA                           = 87,  /* boolean */
206   SVGA3D_DEVCAP_LINE_STIPPLE                      = 88,  /* boolean */
207   SVGA3D_DEVCAP_MAX_LINE_WIDTH                    = 89,  /* float */
208   SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH                 = 90,  /* float */
209
210   SVGA3D_DEVCAP_SURFACEFMT_YV12                   = 91,
211
212   /*
213    * Deprecated.
214    */
215   SVGA3D_DEVCAP_DEAD3                             = 92,
216
217   /*
218    * Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported?
219    */
220   SVGA3D_DEVCAP_TS_COLOR_KEY                      = 93, /* boolean */
221
222   /*
223    * Deprecated.
224    */
225   SVGA3D_DEVCAP_DEAD2                             = 94,
226
227   /*
228    * Does the device support DXContexts?  (ie DX10 era rendering)
229    */
230   SVGA3D_DEVCAP_DXCONTEXT                         = 95,
231
232   /*
233    * What is the maximum size of a texture array?
234    *
235    * (Even if this cap is zero, cubemaps are still allowed.)
236    */
237   SVGA3D_DEVCAP_MAX_TEXTURE_ARRAY_SIZE            = 96,
238
239   /*
240    * What is the maximum number of vertex buffers or vertex input registers
241    * that can be expected to work correctly with a DXContext?
242    *
243    * The guest is allowed to set up to SVGA3D_DX_MAX_VERTEXBUFFERS, but
244    * anything in excess of this cap is not guaranteed to render correctly.
245    *
246    * Similarly, the guest can set up to SVGA3D_DX_MAX_VERTEXINPUTREGISTERS
247    * input registers without the SVGA3D_DEVCAP_SM4_1 cap, or
248    * SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS with the SVGA3D_DEVCAP_SM4_1,
249    * but only the registers up to this cap value are guaranteed to render
250    * correctly.
251    *
252    * If guest-drivers are able to expose a lower-limit, it's recommended
253    * that they clamp to this value.  Otherwise, the host will make a
254    * best-effort on case-by-case basis if guests exceed this.
255    */
256   SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS              = 97,
257
258   /*
259    * What is the maximum number of constant buffers that can be expected to
260    * work correctly with a DX context?
261    *
262    * The guest is allowed to set up to SVGA3D_DX_MAX_CONSTBUFFERS, but
263    * anything in excess of this cap is not guaranteed to render correctly.
264    *
265    * If guest-drivers are able to expose a lower-limit, it's recommended
266    * that they clamp to this value.  Otherwise, the host will make a
267    * best-effort on case-by-case basis if guests exceed this.
268    */
269   SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS           = 98,
270
271   /*
272    * Does the device support provoking vertex control?
273    *
274    * If this cap is present, the provokingVertexLast field in the
275    * rasterizer state is enabled.  (Guests can then set it to FALSE,
276    * meaning that the first vertex is the provoking vertex, or TRUE,
277    * meaning that the last vertex is the provoking vertex.)
278    *
279    * If this cap is FALSE, then guests should set the provokingVertexLast
280    * to FALSE, otherwise rendering behavior is undefined.
281    */
282   SVGA3D_DEVCAP_DX_PROVOKING_VERTEX               = 99,
283
284   SVGA3D_DEVCAP_DXFMT_X8R8G8B8                    = 100,
285   SVGA3D_DEVCAP_DXFMT_A8R8G8B8                    = 101,
286   SVGA3D_DEVCAP_DXFMT_R5G6B5                      = 102,
287   SVGA3D_DEVCAP_DXFMT_X1R5G5B5                    = 103,
288   SVGA3D_DEVCAP_DXFMT_A1R5G5B5                    = 104,
289   SVGA3D_DEVCAP_DXFMT_A4R4G4B4                    = 105,
290   SVGA3D_DEVCAP_DXFMT_Z_D32                       = 106,
291   SVGA3D_DEVCAP_DXFMT_Z_D16                       = 107,
292   SVGA3D_DEVCAP_DXFMT_Z_D24S8                     = 108,
293   SVGA3D_DEVCAP_DXFMT_Z_D15S1                     = 109,
294   SVGA3D_DEVCAP_DXFMT_LUMINANCE8                  = 110,
295   SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4           = 111,
296   SVGA3D_DEVCAP_DXFMT_LUMINANCE16                 = 112,
297   SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8           = 113,
298   SVGA3D_DEVCAP_DXFMT_DXT1                        = 114,
299   SVGA3D_DEVCAP_DXFMT_DXT2                        = 115,
300   SVGA3D_DEVCAP_DXFMT_DXT3                        = 116,
301   SVGA3D_DEVCAP_DXFMT_DXT4                        = 117,
302   SVGA3D_DEVCAP_DXFMT_DXT5                        = 118,
303   SVGA3D_DEVCAP_DXFMT_BUMPU8V8                    = 119,
304   SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5                  = 120,
305   SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8                = 121,
306   SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD1                = 122,
307   SVGA3D_DEVCAP_DXFMT_ARGB_S10E5                  = 123,
308   SVGA3D_DEVCAP_DXFMT_ARGB_S23E8                  = 124,
309   SVGA3D_DEVCAP_DXFMT_A2R10G10B10                 = 125,
310   SVGA3D_DEVCAP_DXFMT_V8U8                        = 126,
311   SVGA3D_DEVCAP_DXFMT_Q8W8V8U8                    = 127,
312   SVGA3D_DEVCAP_DXFMT_CxV8U8                      = 128,
313   SVGA3D_DEVCAP_DXFMT_X8L8V8U8                    = 129,
314   SVGA3D_DEVCAP_DXFMT_A2W10V10U10                 = 130,
315   SVGA3D_DEVCAP_DXFMT_ALPHA8                      = 131,
316   SVGA3D_DEVCAP_DXFMT_R_S10E5                     = 132,
317   SVGA3D_DEVCAP_DXFMT_R_S23E8                     = 133,
318   SVGA3D_DEVCAP_DXFMT_RG_S10E5                    = 134,
319   SVGA3D_DEVCAP_DXFMT_RG_S23E8                    = 135,
320   SVGA3D_DEVCAP_DXFMT_BUFFER                      = 136,
321   SVGA3D_DEVCAP_DXFMT_Z_D24X8                     = 137,
322   SVGA3D_DEVCAP_DXFMT_V16U16                      = 138,
323   SVGA3D_DEVCAP_DXFMT_G16R16                      = 139,
324   SVGA3D_DEVCAP_DXFMT_A16B16G16R16                = 140,
325   SVGA3D_DEVCAP_DXFMT_UYVY                        = 141,
326   SVGA3D_DEVCAP_DXFMT_YUY2                        = 142,
327   SVGA3D_DEVCAP_DXFMT_NV12                        = 143,
328   SVGA3D_DEVCAP_FORMAT_DEAD2                       = 144,
329   SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS       = 145,
330   SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT           = 146,
331   SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT           = 147,
332   SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS          = 148,
333   SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT             = 149,
334   SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT              = 150,
335   SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT              = 151,
336   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS       = 152,
337   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT           = 153,
338   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM          = 154,
339   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT           = 155,
340   SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS             = 156,
341   SVGA3D_DEVCAP_DXFMT_R32G32_UINT                 = 157,
342   SVGA3D_DEVCAP_DXFMT_R32G32_SINT                 = 158,
343   SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS           = 159,
344   SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT        = 160,
345   SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24             = 161,
346   SVGA3D_DEVCAP_DXFMT_X32_G8X24_UINT              = 162,
347   SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS        = 163,
348   SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT            = 164,
349   SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT             = 165,
350   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS           = 166,
351   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM              = 167,
352   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB         = 168,
353   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT               = 169,
354   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT               = 170,
355   SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS             = 171,
356   SVGA3D_DEVCAP_DXFMT_R16G16_UINT                 = 172,
357   SVGA3D_DEVCAP_DXFMT_R16G16_SINT                 = 173,
358   SVGA3D_DEVCAP_DXFMT_R32_TYPELESS                = 174,
359   SVGA3D_DEVCAP_DXFMT_D32_FLOAT                   = 175,
360   SVGA3D_DEVCAP_DXFMT_R32_UINT                    = 176,
361   SVGA3D_DEVCAP_DXFMT_R32_SINT                    = 177,
362   SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS              = 178,
363   SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT           = 179,
364   SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8                = 180,
365   SVGA3D_DEVCAP_DXFMT_X24_G8_UINT                 = 181,
366   SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS               = 182,
367   SVGA3D_DEVCAP_DXFMT_R8G8_UNORM                  = 183,
368   SVGA3D_DEVCAP_DXFMT_R8G8_UINT                   = 184,
369   SVGA3D_DEVCAP_DXFMT_R8G8_SINT                   = 185,
370   SVGA3D_DEVCAP_DXFMT_R16_TYPELESS                = 186,
371   SVGA3D_DEVCAP_DXFMT_R16_UNORM                   = 187,
372   SVGA3D_DEVCAP_DXFMT_R16_UINT                    = 188,
373   SVGA3D_DEVCAP_DXFMT_R16_SNORM                   = 189,
374   SVGA3D_DEVCAP_DXFMT_R16_SINT                    = 190,
375   SVGA3D_DEVCAP_DXFMT_R8_TYPELESS                 = 191,
376   SVGA3D_DEVCAP_DXFMT_R8_UNORM                    = 192,
377   SVGA3D_DEVCAP_DXFMT_R8_UINT                     = 193,
378   SVGA3D_DEVCAP_DXFMT_R8_SNORM                    = 194,
379   SVGA3D_DEVCAP_DXFMT_R8_SINT                     = 195,
380   SVGA3D_DEVCAP_DXFMT_P8                          = 196,
381   SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP          = 197,
382   SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM             = 198,
383   SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM             = 199,
384   SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS                = 200,
385   SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB              = 201,
386   SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS                = 202,
387   SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB              = 203,
388   SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS                = 204,
389   SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB              = 205,
390   SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS                = 206,
391   SVGA3D_DEVCAP_DXFMT_ATI1                        = 207,
392   SVGA3D_DEVCAP_DXFMT_BC4_SNORM                   = 208,
393   SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS                = 209,
394   SVGA3D_DEVCAP_DXFMT_ATI2                        = 210,
395   SVGA3D_DEVCAP_DXFMT_BC5_SNORM                   = 211,
396   SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM  = 212,
397   SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS           = 213,
398   SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB         = 214,
399   SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS           = 215,
400   SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB         = 216,
401   SVGA3D_DEVCAP_DXFMT_Z_DF16                      = 217,
402   SVGA3D_DEVCAP_DXFMT_Z_DF24                      = 218,
403   SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT                 = 219,
404   SVGA3D_DEVCAP_DXFMT_YV12                        = 220,
405   SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT          = 221,
406   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT          = 222,
407   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM          = 223,
408   SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT                = 224,
409   SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM           = 225,
410   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM              = 226,
411   SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT                = 227,
412   SVGA3D_DEVCAP_DXFMT_R16G16_UNORM                = 228,
413   SVGA3D_DEVCAP_DXFMT_R16G16_SNORM                = 229,
414   SVGA3D_DEVCAP_DXFMT_R32_FLOAT                   = 230,
415   SVGA3D_DEVCAP_DXFMT_R8G8_SNORM                  = 231,
416   SVGA3D_DEVCAP_DXFMT_R16_FLOAT                   = 232,
417   SVGA3D_DEVCAP_DXFMT_D16_UNORM                   = 233,
418   SVGA3D_DEVCAP_DXFMT_A8_UNORM                    = 234,
419   SVGA3D_DEVCAP_DXFMT_BC1_UNORM                   = 235,
420   SVGA3D_DEVCAP_DXFMT_BC2_UNORM                   = 236,
421   SVGA3D_DEVCAP_DXFMT_BC3_UNORM                   = 237,
422   SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM                = 238,
423   SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM              = 239,
424   SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM              = 240,
425   SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM              = 241,
426   SVGA3D_DEVCAP_DXFMT_BC4_UNORM                   = 242,
427   SVGA3D_DEVCAP_DXFMT_BC5_UNORM                   = 243,
428
429   SVGA3D_DEVCAP_SM41                              = 244,
430   SVGA3D_DEVCAP_MULTISAMPLE_2X                    = 245,
431   SVGA3D_DEVCAP_MULTISAMPLE_4X                    = 246,
432   SVGA3D_DEVCAP_MS_FULL_QUALITY                   = 247,
433   SVGA3D_DEVCAP_LOGICOPS                          = 248,
434   SVGA3D_DEVCAP_LOGIC_BLENDOPS                    = 249,
435
436   SVGA3D_DEVCAP_DEAD12                            = 250,
437
438   SVGA3D_DEVCAP_DXFMT_BC6H_TYPELESS               = 251,
439   SVGA3D_DEVCAP_DXFMT_BC6H_UF16                   = 252,
440   SVGA3D_DEVCAP_DXFMT_BC6H_SF16                   = 253,
441   SVGA3D_DEVCAP_DXFMT_BC7_TYPELESS                = 254,
442   SVGA3D_DEVCAP_DXFMT_BC7_UNORM                   = 255,
443   SVGA3D_DEVCAP_DXFMT_BC7_UNORM_SRGB              = 256,
444   SVGA3D_DEVCAP_DEAD13                            = 257,
445   SVGA3D_DEVCAP_SM5                               = 258,
446   SVGA3D_DEVCAP_MULTISAMPLE_8X                    = 259,
447   SVGA3D_DEVCAP_MAX_FORCED_SAMPLE_COUNT           = 260,
448   SVGA3D_DEVCAP_GL43                              = 261,
449   SVGA3D_DEVCAP_MAX                               = 262,
450
451} SVGA3dDevCapIndex;
452
453/*
454 * Bit definitions for DXFMT devcaps
455 *
456 * See also:
457 * http://msdn.microsoft.com/en-gb/library/windows/hardware/ff539390.aspx
458 *
459 * SUPPORTED: Can the format be defined?
460 * SHADER_SAMPLE: Can the format be sampled from a shader?
461 * COLOR_RENDERTARGET: Can the format be a color render target?
462 * DEPTH_RENDERTARGET: Can the format be a depth render target?
463 * BLENDABLE: Is the format blendable?
464 * MIPS: Does the format support mip levels?
465 * ARRAY: Does the format support texture arrays?
466 * VOLUME: Does the format support having volume?
467 * MULTISAMPLE: Does the format support multisample?
468 */
469#define SVGA3D_DXFMT_SUPPORTED                (1 <<  0)
470#define SVGA3D_DXFMT_SHADER_SAMPLE            (1 <<  1)
471#define SVGA3D_DXFMT_COLOR_RENDERTARGET       (1 <<  2)
472#define SVGA3D_DXFMT_DEPTH_RENDERTARGET       (1 <<  3)
473#define SVGA3D_DXFMT_BLENDABLE                (1 <<  4)
474#define SVGA3D_DXFMT_MIPS                     (1 <<  5)
475#define SVGA3D_DXFMT_ARRAY                    (1 <<  6)
476#define SVGA3D_DXFMT_VOLUME                   (1 <<  7)
477#define SVGA3D_DXFMT_DX_VERTEX_BUFFER         (1 <<  8)
478#define SVGA3D_DXFMT_MULTISAMPLE              (1 <<  9)
479#define SVGA3D_DXFMT_MAX                      (1 << 10)
480
481typedef union {
482   SVGA3dBool b;
483   uint32 u;
484   int32 i;
485   float f;
486} SVGA3dDevCapResult;
487
488#endif /* _SVGA3D_DEVCAPS_H_ */
489