1/************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28/* Authors: 29 * Brian Paul 30 */ 31 32#include "util/u_memory.h" 33#include "util/u_inlines.h" 34#include "util/format/u_format.h" 35 36#include "draw/draw_context.h" 37 38#include "sp_context.h" 39#include "sp_state.h" 40#include "sp_texture.h" 41#include "sp_tex_sample.h" 42#include "sp_tex_tile_cache.h" 43#include "sp_screen.h" 44#include "frontend/sw_winsys.h" 45 46 47/** 48 * Bind a range [start, start+num-1] of samplers for a shader stage. 49 */ 50static void 51softpipe_bind_sampler_states(struct pipe_context *pipe, 52 enum pipe_shader_type shader, 53 unsigned start, 54 unsigned num, 55 void **samplers) 56{ 57 struct softpipe_context *softpipe = softpipe_context(pipe); 58 unsigned i; 59 60 assert(shader < PIPE_SHADER_TYPES); 61 assert(start + num <= ARRAY_SIZE(softpipe->samplers[shader])); 62 63 draw_flush(softpipe->draw); 64 65 /* set the new samplers */ 66 for (i = 0; i < num; i++) { 67 softpipe->samplers[shader][start + i] = samplers[i]; 68 } 69 70 /* find highest non-null samplers[] entry */ 71 { 72 unsigned j = MAX2(softpipe->num_samplers[shader], start + num); 73 while (j > 0 && softpipe->samplers[shader][j - 1] == NULL) 74 j--; 75 softpipe->num_samplers[shader] = j; 76 } 77 78 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { 79 draw_set_samplers(softpipe->draw, 80 shader, 81 softpipe->samplers[shader], 82 softpipe->num_samplers[shader]); 83 } 84 85 softpipe->dirty |= SP_NEW_SAMPLER; 86} 87 88 89static void 90softpipe_sampler_view_destroy(struct pipe_context *pipe, 91 struct pipe_sampler_view *view) 92{ 93 pipe_resource_reference(&view->texture, NULL); 94 FREE(view); 95} 96 97 98void 99softpipe_set_sampler_views(struct pipe_context *pipe, 100 enum pipe_shader_type shader, 101 unsigned start, 102 unsigned num, 103 unsigned unbind_num_trailing_slots, 104 bool take_ownership, 105 struct pipe_sampler_view **views) 106{ 107 struct softpipe_context *softpipe = softpipe_context(pipe); 108 uint i; 109 110 assert(shader < PIPE_SHADER_TYPES); 111 assert(start + num <= ARRAY_SIZE(softpipe->sampler_views[shader])); 112 113 draw_flush(softpipe->draw); 114 115 /* set the new sampler views */ 116 for (i = 0; i < num; i++) { 117 struct sp_sampler_view *sp_sviewsrc; 118 struct sp_sampler_view *sp_sviewdst = 119 &softpipe->tgsi.sampler[shader]->sp_sview[start + i]; 120 struct pipe_sampler_view **pview = &softpipe->sampler_views[shader][start + i]; 121 122 if (take_ownership) { 123 pipe_sampler_view_reference(pview, NULL); 124 *pview = views[i]; 125 } else { 126 pipe_sampler_view_reference(pview, views[i]); 127 } 128 sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[shader][start + i], 129 views[i]); 130 /* 131 * We don't really have variants, however some bits are different per shader, 132 * so just copy? 133 */ 134 sp_sviewsrc = (struct sp_sampler_view *)*pview; 135 if (sp_sviewsrc) { 136 memcpy(sp_sviewdst, sp_sviewsrc, sizeof(*sp_sviewsrc)); 137 sp_sviewdst->compute_lambda = softpipe_get_lambda_func(&sp_sviewdst->base, shader); 138 sp_sviewdst->compute_lambda_from_grad = softpipe_get_lambda_from_grad_func(&sp_sviewdst->base, shader); 139 sp_sviewdst->cache = softpipe->tex_cache[shader][start + i]; 140 } 141 else { 142 memset(sp_sviewdst, 0, sizeof(*sp_sviewsrc)); 143 } 144 } 145 for (; i < num + unbind_num_trailing_slots; i++) { 146 struct pipe_sampler_view **pview = &softpipe->sampler_views[shader][start + i]; 147 pipe_sampler_view_reference(pview, NULL); 148 sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[shader][start + i], 149 NULL); 150 } 151 152 153 /* find highest non-null sampler_views[] entry */ 154 { 155 unsigned j = MAX2(softpipe->num_sampler_views[shader], start + num); 156 while (j > 0 && softpipe->sampler_views[shader][j - 1] == NULL) 157 j--; 158 softpipe->num_sampler_views[shader] = j; 159 } 160 161 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { 162 draw_set_sampler_views(softpipe->draw, 163 shader, 164 softpipe->sampler_views[shader], 165 softpipe->num_sampler_views[shader]); 166 } 167 168 softpipe->dirty |= SP_NEW_TEXTURE; 169} 170 171 172static void 173softpipe_delete_sampler_state(struct pipe_context *pipe, 174 void *sampler) 175{ 176 FREE( sampler ); 177} 178 179 180static void 181prepare_shader_sampling( 182 struct softpipe_context *sp, 183 unsigned num, 184 struct pipe_sampler_view **views, 185 enum pipe_shader_type shader_type, 186 struct pipe_resource *mapped_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS]) 187{ 188 189 unsigned i; 190 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS]; 191 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS]; 192 uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]; 193 const void *addr; 194 195 assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS); 196 if (!num) 197 return; 198 199 for (i = 0; i < num; i++) { 200 struct pipe_sampler_view *view = views[i]; 201 202 if (view) { 203 struct pipe_resource *tex = view->texture; 204 struct softpipe_resource *sp_tex = softpipe_resource(tex); 205 unsigned width0 = tex->width0; 206 unsigned num_layers = tex->depth0; 207 unsigned first_level = 0; 208 unsigned last_level = 0; 209 210 /* We're referencing the texture's internal data, so save a 211 * reference to it. 212 */ 213 pipe_resource_reference(&mapped_tex[i], tex); 214 215 if (!sp_tex->dt) { 216 /* regular texture - setup array of mipmap level offsets */ 217 ASSERTED struct pipe_resource *res = view->texture; 218 int j; 219 220 if (view->target != PIPE_BUFFER) { 221 first_level = view->u.tex.first_level; 222 last_level = view->u.tex.last_level; 223 assert(first_level <= last_level); 224 assert(last_level <= res->last_level); 225 addr = sp_tex->data; 226 227 for (j = first_level; j <= last_level; j++) { 228 mip_offsets[j] = sp_tex->level_offset[j]; 229 row_stride[j] = sp_tex->stride[j]; 230 img_stride[j] = sp_tex->img_stride[j]; 231 } 232 if (tex->target == PIPE_TEXTURE_1D_ARRAY || 233 tex->target == PIPE_TEXTURE_2D_ARRAY || 234 tex->target == PIPE_TEXTURE_CUBE || 235 tex->target == PIPE_TEXTURE_CUBE_ARRAY) { 236 num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1; 237 for (j = first_level; j <= last_level; j++) { 238 mip_offsets[j] += view->u.tex.first_layer * 239 sp_tex->img_stride[j]; 240 } 241 if (view->target == PIPE_TEXTURE_CUBE || 242 view->target == PIPE_TEXTURE_CUBE_ARRAY) { 243 assert(num_layers % 6 == 0); 244 } 245 assert(view->u.tex.first_layer <= view->u.tex.last_layer); 246 assert(view->u.tex.last_layer < res->array_size); 247 } 248 } 249 else { 250 unsigned view_blocksize = util_format_get_blocksize(view->format); 251 addr = sp_tex->data; 252 /* probably don't really need to fill that out */ 253 mip_offsets[0] = 0; 254 row_stride[0] = 0; 255 img_stride[0] = 0; 256 257 /* everything specified in number of elements here. */ 258 width0 = view->u.buf.size / view_blocksize; 259 addr = (uint8_t *)addr + view->u.buf.offset; 260 assert(view->u.buf.offset + view->u.buf.size <= res->width0); 261 } 262 } 263 else { 264 /* display target texture/surface */ 265 struct softpipe_screen *screen = softpipe_screen(tex->screen); 266 struct sw_winsys *winsys = screen->winsys; 267 addr = winsys->displaytarget_map(winsys, sp_tex->dt, 268 PIPE_MAP_READ); 269 row_stride[0] = sp_tex->stride[0]; 270 img_stride[0] = sp_tex->img_stride[0]; 271 mip_offsets[0] = 0; 272 assert(addr); 273 } 274 draw_set_mapped_texture(sp->draw, 275 shader_type, 276 i, 277 width0, tex->height0, num_layers, 278 first_level, last_level, 0, 0, 279 addr, 280 row_stride, img_stride, mip_offsets); 281 } 282 } 283} 284 285static void 286sp_sampler_view_display_target_unmap(struct softpipe_context *sp, 287 struct pipe_sampler_view *view) 288{ 289 if (view) { 290 struct pipe_resource *tex = view->texture; 291 struct softpipe_resource *sp_tex = softpipe_resource(tex); 292 if (sp_tex->dt) { 293 struct softpipe_screen *screen = softpipe_screen(tex->screen); 294 struct sw_winsys *winsys = screen->winsys; 295 winsys->displaytarget_unmap(winsys, sp_tex->dt); 296 } 297 } 298} 299 300/** 301 * Called during state validation when SP_NEW_TEXTURE is set. 302 */ 303void 304softpipe_prepare_vertex_sampling(struct softpipe_context *sp, 305 unsigned num, 306 struct pipe_sampler_view **views) 307{ 308 prepare_shader_sampling(sp, num, views, PIPE_SHADER_VERTEX, 309 sp->mapped_vs_tex); 310} 311 312void 313softpipe_cleanup_vertex_sampling(struct softpipe_context *ctx) 314{ 315 unsigned i; 316 for (i = 0; i < ARRAY_SIZE(ctx->mapped_vs_tex); i++) { 317 sp_sampler_view_display_target_unmap( 318 ctx, ctx->sampler_views[PIPE_SHADER_VERTEX][i]); 319 pipe_resource_reference(&ctx->mapped_vs_tex[i], NULL); 320 } 321} 322 323 324/** 325 * Called during state validation when SP_NEW_TEXTURE is set. 326 */ 327void 328softpipe_prepare_geometry_sampling(struct softpipe_context *sp, 329 unsigned num, 330 struct pipe_sampler_view **views) 331{ 332 prepare_shader_sampling(sp, num, views, PIPE_SHADER_GEOMETRY, 333 sp->mapped_gs_tex); 334} 335 336void 337softpipe_cleanup_geometry_sampling(struct softpipe_context *ctx) 338{ 339 unsigned i; 340 for (i = 0; i < ARRAY_SIZE(ctx->mapped_gs_tex); i++) { 341 sp_sampler_view_display_target_unmap( 342 ctx, ctx->sampler_views[PIPE_SHADER_GEOMETRY][i]); 343 pipe_resource_reference(&ctx->mapped_gs_tex[i], NULL); 344 } 345} 346 347 348void 349softpipe_init_sampler_funcs(struct pipe_context *pipe) 350{ 351 pipe->create_sampler_state = softpipe_create_sampler_state; 352 pipe->bind_sampler_states = softpipe_bind_sampler_states; 353 pipe->delete_sampler_state = softpipe_delete_sampler_state; 354 355 pipe->create_sampler_view = softpipe_create_sampler_view; 356 pipe->set_sampler_views = softpipe_set_sampler_views; 357 pipe->sampler_view_destroy = softpipe_sampler_view_destroy; 358} 359 360