1/************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28/* Author: 29 * Brian Paul 30 * Keith Whitwell 31 */ 32 33 34#include "pipe/p_defines.h" 35#include "pipe/p_context.h" 36#include "util/u_inlines.h" 37#include "util/u_draw.h" 38#include "util/u_prim.h" 39 40#include "sp_context.h" 41#include "sp_query.h" 42#include "sp_state.h" 43#include "sp_texture.h" 44#include "sp_screen.h" 45 46#include "draw/draw_context.h" 47 48/** 49 * This function handles drawing indexed and non-indexed prims, 50 * instanced and non-instanced drawing, with or without min/max element 51 * indexes. 52 * All the other drawing functions are expressed in terms of this 53 * function. 54 * 55 * For non-indexed prims, indexBuffer should be NULL. 56 * For non-instanced drawing, instanceCount should be 1. 57 * When the min/max element indexes aren't known, minIndex should be 0 58 * and maxIndex should be ~0. 59 */ 60void 61softpipe_draw_vbo(struct pipe_context *pipe, 62 const struct pipe_draw_info *info, 63 unsigned drawid_offset, 64 const struct pipe_draw_indirect_info *indirect, 65 const struct pipe_draw_start_count_bias *draws, 66 unsigned num_draws) 67{ 68 if (num_draws > 1) { 69 util_draw_multi(pipe, info, drawid_offset, indirect, draws, num_draws); 70 return; 71 } 72 73 if (!indirect && (!draws[0].count || !info->instance_count)) 74 return; 75 76 struct softpipe_context *sp = softpipe_context(pipe); 77 struct draw_context *draw = sp->draw; 78 const void *mapped_indices = NULL; 79 unsigned i; 80 81 if (!softpipe_check_render_cond(sp)) 82 return; 83 84 if (indirect && indirect->buffer) { 85 util_draw_indirect(pipe, info, indirect); 86 return; 87 } 88 89 sp->reduced_api_prim = u_reduced_prim(info->mode); 90 91 if (sp->dirty) { 92 softpipe_update_derived(sp, sp->reduced_api_prim); 93 } 94 95 /* Map vertex buffers */ 96 for (i = 0; i < sp->num_vertex_buffers; i++) { 97 const void *buf = sp->vertex_buffer[i].is_user_buffer ? 98 sp->vertex_buffer[i].buffer.user : NULL; 99 size_t size = ~0; 100 if (!buf) { 101 if (!sp->vertex_buffer[i].buffer.resource) { 102 continue; 103 } 104 buf = softpipe_resource_data(sp->vertex_buffer[i].buffer.resource); 105 size = sp->vertex_buffer[i].buffer.resource->width0; 106 } 107 draw_set_mapped_vertex_buffer(draw, i, buf, size); 108 } 109 110 /* Map index buffer, if present */ 111 if (info->index_size) { 112 unsigned available_space = ~0; 113 mapped_indices = info->has_user_indices ? info->index.user : NULL; 114 if (!mapped_indices) { 115 mapped_indices = softpipe_resource_data(info->index.resource); 116 available_space = info->index.resource->width0; 117 } 118 119 draw_set_indexes(draw, 120 (ubyte *) mapped_indices, 121 info->index_size, available_space); 122 } 123 124 if (softpipe_screen(sp->pipe.screen)->use_llvm) { 125 softpipe_prepare_vertex_sampling(sp, 126 sp->num_sampler_views[PIPE_SHADER_VERTEX], 127 sp->sampler_views[PIPE_SHADER_VERTEX]); 128 softpipe_prepare_geometry_sampling(sp, 129 sp->num_sampler_views[PIPE_SHADER_GEOMETRY], 130 sp->sampler_views[PIPE_SHADER_GEOMETRY]); 131 } 132 133 if (sp->gs && !sp->gs->shader.tokens) { 134 /* we have an empty geometry shader with stream output, so 135 attach the stream output info to the current vertex shader */ 136 if (sp->vs) { 137 draw_vs_attach_so(sp->vs->draw_data, &sp->gs->shader.stream_output); 138 } 139 } 140 draw_collect_pipeline_statistics(draw, 141 sp->active_statistics_queries > 0); 142 143 /* draw! */ 144 draw_vbo(draw, info, drawid_offset, indirect, draws, num_draws, 0); 145 146 /* unmap vertex/index buffers - will cause draw module to flush */ 147 for (i = 0; i < sp->num_vertex_buffers; i++) { 148 draw_set_mapped_vertex_buffer(draw, i, NULL, 0); 149 } 150 if (mapped_indices) { 151 draw_set_indexes(draw, NULL, 0, 0); 152 } 153 154 if (softpipe_screen(sp->pipe.screen)->use_llvm) { 155 softpipe_cleanup_vertex_sampling(sp); 156 softpipe_cleanup_geometry_sampling(sp); 157 } 158 159 /* 160 * TODO: Flush only when a user vertex/index buffer is present 161 * (or even better, modify draw module to do this 162 * internally when this condition is seen?) 163 */ 164 draw_flush(draw); 165 166 /* Note: leave drawing surfaces mapped */ 167 sp->dirty_render_cache = TRUE; 168} 169