1/************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28/* Authors: Keith Whitwell <keithw@vmware.com> 29 */ 30 31#ifndef SP_CONTEXT_H 32#define SP_CONTEXT_H 33 34#include "pipe/p_context.h" 35#include "util/u_blitter.h" 36 37#include "draw/draw_vertex.h" 38 39#include "sp_quad_pipe.h" 40#include "sp_setup.h" 41 42 43struct softpipe_vbuf_render; 44struct draw_context; 45struct draw_stage; 46struct softpipe_tile_cache; 47struct softpipe_tex_tile_cache; 48struct sp_fragment_shader; 49struct sp_vertex_shader; 50struct sp_velems_state; 51struct sp_so_state; 52 53struct softpipe_context { 54 struct pipe_context pipe; /**< base class */ 55 56 /** Constant state objects */ 57 struct pipe_blend_state *blend; 58 struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; 59 struct pipe_depth_stencil_alpha_state *depth_stencil; 60 struct pipe_rasterizer_state *rasterizer; 61 struct sp_fragment_shader *fs; 62 struct sp_fragment_shader_variant *fs_variant; 63 struct sp_vertex_shader *vs; 64 struct sp_geometry_shader *gs; 65 struct sp_velems_state *velems; 66 struct sp_so_state *so; 67 struct sp_compute_shader *cs; 68 69 /** Other rendering state */ 70 struct pipe_blend_color blend_color; 71 struct pipe_blend_color blend_color_clamped; 72 struct pipe_stencil_ref stencil_ref; 73 struct pipe_clip_state clip; 74 struct pipe_resource *constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS]; 75 struct pipe_framebuffer_state framebuffer; 76 struct pipe_scissor_state scissors[PIPE_MAX_VIEWPORTS]; 77 struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS]; 78 79 struct pipe_image_view images[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_IMAGES]; 80 struct pipe_shader_buffer buffers[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS]; 81 struct pipe_viewport_state viewports[PIPE_MAX_VIEWPORTS]; 82 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS]; 83 struct pipe_resource *mapped_vs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS]; 84 struct pipe_resource *mapped_gs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS]; 85 86 struct draw_so_target *so_targets[PIPE_MAX_SO_BUFFERS]; 87 unsigned num_so_targets; 88 89 struct pipe_query_data_so_statistics so_stats[PIPE_MAX_VERTEX_STREAMS]; 90 91 struct pipe_query_data_pipeline_statistics pipeline_statistics; 92 unsigned active_statistics_queries; 93 94 unsigned num_samplers[PIPE_SHADER_TYPES]; 95 unsigned num_sampler_views[PIPE_SHADER_TYPES]; 96 97 unsigned num_vertex_buffers; 98 99 unsigned dirty; /**< Mask of SP_NEW_x flags */ 100 101 /* Counter for occlusion queries. Note this supports overlapping 102 * queries. 103 */ 104 uint64_t occlusion_count; 105 unsigned active_query_count; 106 107 /** Mapped vertex buffers */ 108 ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS]; 109 110 /** Mapped constant buffers */ 111 const void *mapped_constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS]; 112 unsigned const_buffer_size[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS]; 113 114 /** Vertex format */ 115 struct sp_setup_info setup_info; 116 struct vertex_info vertex_info; 117 118 /** Which vertex shader output slot contains point size */ 119 int8_t psize_slot; 120 121 /** Which vertex shader output slot contains viewport index */ 122 int8_t viewport_index_slot; 123 124 /** Which vertex shader output slot contains layer */ 125 int8_t layer_slot; 126 127 /** The reduced version of the primitive supplied by the gallium frontend */ 128 unsigned reduced_api_prim; 129 130 /** Derived information about which winding orders to cull */ 131 unsigned cull_mode; 132 133 /** 134 * The reduced primitive after unfilled triangles, wide-line decomposition, 135 * etc, are taken into account. This is the primitive type that's actually 136 * rasterized. 137 */ 138 unsigned reduced_prim; 139 140 /** Derived from scissor and surface bounds: */ 141 struct pipe_scissor_state cliprect[PIPE_MAX_VIEWPORTS]; 142 143 /** Conditional query object and mode */ 144 struct pipe_query *render_cond_query; 145 enum pipe_render_cond_flag render_cond_mode; 146 bool render_cond_cond; 147 148 /** Software quad rendering pipeline */ 149 struct { 150 struct quad_stage *shade; 151 struct quad_stage *depth_test; 152 struct quad_stage *blend; 153 struct quad_stage *first; /**< points to one of the above stages */ 154 } quad; 155 156 /** TGSI exec things */ 157 struct { 158 struct sp_tgsi_sampler *sampler[PIPE_SHADER_TYPES]; 159 struct sp_tgsi_image *image[PIPE_SHADER_TYPES]; 160 struct sp_tgsi_buffer *buffer[PIPE_SHADER_TYPES]; 161 } tgsi; 162 163 struct tgsi_exec_machine *fs_machine; 164 /** whether early depth testing is enabled */ 165 bool early_depth; 166 167 /** The primitive drawing context */ 168 struct draw_context *draw; 169 170 /** Draw module backend */ 171 struct vbuf_render *vbuf_backend; 172 struct draw_stage *vbuf; 173 174 struct blitter_context *blitter; 175 176 boolean dirty_render_cache; 177 178 struct softpipe_tile_cache *cbuf_cache[PIPE_MAX_COLOR_BUFS]; 179 struct softpipe_tile_cache *zsbuf_cache; 180 181 unsigned tex_timestamp; 182 183 /* 184 * Texture caches for vertex, fragment, geometry stages. 185 * Don't use PIPE_SHADER_TYPES here to avoid allocating unused memory 186 * for compute shaders. 187 * XXX wouldn't it make more sense for the tile cache to just be part 188 * of sp_sampler_view? 189 */ 190 struct softpipe_tex_tile_cache *tex_cache[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS]; 191 192 struct util_debug_callback debug; 193}; 194 195 196static inline struct softpipe_context * 197softpipe_context( struct pipe_context *pipe ) 198{ 199 return (struct softpipe_context *)pipe; 200} 201 202 203struct pipe_context * 204softpipe_create_context(struct pipe_screen *, void *priv, unsigned flags); 205 206struct pipe_resource * 207softpipe_user_buffer_create(struct pipe_screen *screen, 208 void *ptr, 209 unsigned bytes, 210 unsigned bind_flags); 211 212#define SP_UNREFERENCED 0 213#define SP_REFERENCED_FOR_READ (1 << 0) 214#define SP_REFERENCED_FOR_WRITE (1 << 1) 215 216unsigned int 217softpipe_is_resource_referenced( struct pipe_context *pipe, 218 struct pipe_resource *texture, 219 unsigned level, int layer); 220 221#endif /* SP_CONTEXT_H */ 222