1/************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * Copyright 2008 VMware, Inc. All rights reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the 9 * "Software"), to deal in the Software without restriction, including 10 * without limitation the rights to use, copy, modify, merge, publish, 11 * distribute, sub license, and/or sell copies of the Software, and to 12 * permit persons to whom the Software is furnished to do so, subject to 13 * the following conditions: 14 * 15 * The above copyright notice and this permission notice (including the 16 * next paragraph) shall be included in all copies or substantial portions 17 * of the Software. 18 * 19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 22 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 26 * 27 **************************************************************************/ 28 29/* Author: 30 * Keith Whitwell <keithw@vmware.com> 31 */ 32 33#include "draw/draw_context.h" 34#include "draw/draw_vbuf.h" 35#include "pipe/p_defines.h" 36#include "util/u_math.h" 37#include "util/u_memory.h" 38#include "util/u_inlines.h" 39#include "util/u_upload_mgr.h" 40#include "tgsi/tgsi_exec.h" 41#include "sp_buffer.h" 42#include "sp_clear.h" 43#include "sp_context.h" 44#include "sp_flush.h" 45#include "sp_prim_vbuf.h" 46#include "sp_state.h" 47#include "sp_surface.h" 48#include "sp_tile_cache.h" 49#include "sp_tex_tile_cache.h" 50#include "sp_texture.h" 51#include "sp_query.h" 52#include "sp_screen.h" 53#include "sp_tex_sample.h" 54#include "sp_image.h" 55 56static void 57softpipe_destroy( struct pipe_context *pipe ) 58{ 59 struct softpipe_context *softpipe = softpipe_context( pipe ); 60 uint i, sh; 61 62 if (softpipe->blitter) { 63 util_blitter_destroy(softpipe->blitter); 64 } 65 66 if (softpipe->draw) 67 draw_destroy( softpipe->draw ); 68 69 if (softpipe->quad.shade) 70 softpipe->quad.shade->destroy( softpipe->quad.shade ); 71 72 if (softpipe->quad.depth_test) 73 softpipe->quad.depth_test->destroy( softpipe->quad.depth_test ); 74 75 if (softpipe->quad.blend) 76 softpipe->quad.blend->destroy( softpipe->quad.blend ); 77 78 if (softpipe->pipe.stream_uploader) 79 u_upload_destroy(softpipe->pipe.stream_uploader); 80 81 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { 82 sp_destroy_tile_cache(softpipe->cbuf_cache[i]); 83 pipe_surface_reference(&softpipe->framebuffer.cbufs[i], NULL); 84 } 85 86 sp_destroy_tile_cache(softpipe->zsbuf_cache); 87 pipe_surface_reference(&softpipe->framebuffer.zsbuf, NULL); 88 89 for (sh = 0; sh < ARRAY_SIZE(softpipe->tex_cache); sh++) { 90 for (i = 0; i < ARRAY_SIZE(softpipe->tex_cache[0]); i++) { 91 sp_destroy_tex_tile_cache(softpipe->tex_cache[sh][i]); 92 pipe_sampler_view_reference(&softpipe->sampler_views[sh][i], NULL); 93 } 94 } 95 96 for (sh = 0; sh < ARRAY_SIZE(softpipe->constants); sh++) { 97 for (i = 0; i < ARRAY_SIZE(softpipe->constants[0]); i++) { 98 if (softpipe->constants[sh][i]) { 99 pipe_resource_reference(&softpipe->constants[sh][i], NULL); 100 } 101 } 102 } 103 104 for (i = 0; i < softpipe->num_vertex_buffers; i++) { 105 pipe_vertex_buffer_unreference(&softpipe->vertex_buffer[i]); 106 } 107 108 tgsi_exec_machine_destroy(softpipe->fs_machine); 109 110 for (i = 0; i < PIPE_SHADER_TYPES; i++) { 111 FREE(softpipe->tgsi.sampler[i]); 112 FREE(softpipe->tgsi.image[i]); 113 FREE(softpipe->tgsi.buffer[i]); 114 } 115 116 FREE( softpipe ); 117} 118 119 120/** 121 * if (the texture is being used as a framebuffer surface) 122 * return SP_REFERENCED_FOR_WRITE 123 * else if (the texture is a bound texture source) 124 * return SP_REFERENCED_FOR_READ 125 * else 126 * return SP_UNREFERENCED 127 */ 128unsigned int 129softpipe_is_resource_referenced( struct pipe_context *pipe, 130 struct pipe_resource *texture, 131 unsigned level, int layer) 132{ 133 struct softpipe_context *softpipe = softpipe_context( pipe ); 134 unsigned i, sh; 135 136 if (texture->target == PIPE_BUFFER) 137 return SP_UNREFERENCED; 138 139 /* check if any of the bound drawing surfaces are this texture */ 140 if (softpipe->dirty_render_cache) { 141 for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) { 142 if (softpipe->framebuffer.cbufs[i] && 143 softpipe->framebuffer.cbufs[i]->texture == texture) { 144 return SP_REFERENCED_FOR_WRITE; 145 } 146 } 147 if (softpipe->framebuffer.zsbuf && 148 softpipe->framebuffer.zsbuf->texture == texture) { 149 return SP_REFERENCED_FOR_WRITE; 150 } 151 } 152 153 /* check if any of the tex_cache textures are this texture */ 154 for (sh = 0; sh < ARRAY_SIZE(softpipe->tex_cache); sh++) { 155 for (i = 0; i < ARRAY_SIZE(softpipe->tex_cache[0]); i++) { 156 if (softpipe->tex_cache[sh][i] && 157 softpipe->tex_cache[sh][i]->texture == texture) 158 return SP_REFERENCED_FOR_READ; 159 } 160 } 161 162 return SP_UNREFERENCED; 163} 164 165 166 167 168static void 169softpipe_render_condition(struct pipe_context *pipe, 170 struct pipe_query *query, 171 bool condition, 172 enum pipe_render_cond_flag mode) 173{ 174 struct softpipe_context *softpipe = softpipe_context( pipe ); 175 176 softpipe->render_cond_query = query; 177 softpipe->render_cond_mode = mode; 178 softpipe->render_cond_cond = condition; 179} 180 181 182static void 183softpipe_set_debug_callback(struct pipe_context *pipe, 184 const struct util_debug_callback *cb) 185{ 186 struct softpipe_context *softpipe = softpipe_context(pipe); 187 188 if (cb) 189 softpipe->debug = *cb; 190 else 191 memset(&softpipe->debug, 0, sizeof(softpipe->debug)); 192} 193 194 195struct pipe_context * 196softpipe_create_context(struct pipe_screen *screen, 197 void *priv, unsigned flags) 198{ 199 struct softpipe_screen *sp_screen = softpipe_screen(screen); 200 struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context); 201 uint i, sh; 202 203 util_init_math(); 204 205 for (i = 0; i < PIPE_SHADER_TYPES; i++) { 206 softpipe->tgsi.sampler[i] = sp_create_tgsi_sampler(); 207 } 208 209 for (i = 0; i < PIPE_SHADER_TYPES; i++) { 210 softpipe->tgsi.image[i] = sp_create_tgsi_image(); 211 } 212 213 for (i = 0; i < PIPE_SHADER_TYPES; i++) { 214 softpipe->tgsi.buffer[i] = sp_create_tgsi_buffer(); 215 } 216 217 softpipe->pipe.screen = screen; 218 softpipe->pipe.destroy = softpipe_destroy; 219 softpipe->pipe.priv = priv; 220 221 /* state setters */ 222 softpipe_init_blend_funcs(&softpipe->pipe); 223 softpipe_init_clip_funcs(&softpipe->pipe); 224 softpipe_init_query_funcs( softpipe ); 225 softpipe_init_rasterizer_funcs(&softpipe->pipe); 226 softpipe_init_sampler_funcs(&softpipe->pipe); 227 softpipe_init_shader_funcs(&softpipe->pipe); 228 softpipe_init_streamout_funcs(&softpipe->pipe); 229 softpipe_init_texture_funcs( &softpipe->pipe ); 230 softpipe_init_vertex_funcs(&softpipe->pipe); 231 softpipe_init_image_funcs(&softpipe->pipe); 232 233 softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state; 234 softpipe->pipe.set_debug_callback = softpipe_set_debug_callback; 235 236 softpipe->pipe.draw_vbo = softpipe_draw_vbo; 237 238 softpipe->pipe.launch_grid = softpipe_launch_grid; 239 240 softpipe->pipe.clear = softpipe_clear; 241 softpipe->pipe.flush = softpipe_flush_wrapped; 242 softpipe->pipe.texture_barrier = softpipe_texture_barrier; 243 softpipe->pipe.memory_barrier = softpipe_memory_barrier; 244 softpipe->pipe.render_condition = softpipe_render_condition; 245 246 /* 247 * Alloc caches for accessing drawing surfaces and textures. 248 * Must be before quad stage setup! 249 */ 250 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) 251 softpipe->cbuf_cache[i] = sp_create_tile_cache( &softpipe->pipe ); 252 softpipe->zsbuf_cache = sp_create_tile_cache( &softpipe->pipe ); 253 254 /* Allocate texture caches */ 255 for (sh = 0; sh < ARRAY_SIZE(softpipe->tex_cache); sh++) { 256 for (i = 0; i < ARRAY_SIZE(softpipe->tex_cache[0]); i++) { 257 softpipe->tex_cache[sh][i] = sp_create_tex_tile_cache(&softpipe->pipe); 258 if (!softpipe->tex_cache[sh][i]) 259 goto fail; 260 } 261 } 262 263 softpipe->fs_machine = tgsi_exec_machine_create(PIPE_SHADER_FRAGMENT); 264 265 /* setup quad rendering stages */ 266 softpipe->quad.shade = sp_quad_shade_stage(softpipe); 267 softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe); 268 softpipe->quad.blend = sp_quad_blend_stage(softpipe); 269 270 softpipe->pipe.stream_uploader = u_upload_create_default(&softpipe->pipe); 271 if (!softpipe->pipe.stream_uploader) 272 goto fail; 273 softpipe->pipe.const_uploader = softpipe->pipe.stream_uploader; 274 275 /* 276 * Create drawing context and plug our rendering stage into it. 277 */ 278 if (sp_screen->use_llvm) 279 softpipe->draw = draw_create(&softpipe->pipe); 280 else 281 softpipe->draw = draw_create_no_llvm(&softpipe->pipe); 282 if (!softpipe->draw) 283 goto fail; 284 285 draw_texture_sampler(softpipe->draw, 286 PIPE_SHADER_VERTEX, 287 (struct tgsi_sampler *) 288 softpipe->tgsi.sampler[PIPE_SHADER_VERTEX]); 289 290 draw_texture_sampler(softpipe->draw, 291 PIPE_SHADER_GEOMETRY, 292 (struct tgsi_sampler *) 293 softpipe->tgsi.sampler[PIPE_SHADER_GEOMETRY]); 294 295 draw_image(softpipe->draw, 296 PIPE_SHADER_VERTEX, 297 (struct tgsi_image *) 298 softpipe->tgsi.image[PIPE_SHADER_VERTEX]); 299 300 draw_image(softpipe->draw, 301 PIPE_SHADER_GEOMETRY, 302 (struct tgsi_image *) 303 softpipe->tgsi.image[PIPE_SHADER_GEOMETRY]); 304 305 draw_buffer(softpipe->draw, 306 PIPE_SHADER_VERTEX, 307 (struct tgsi_buffer *) 308 softpipe->tgsi.buffer[PIPE_SHADER_VERTEX]); 309 310 draw_buffer(softpipe->draw, 311 PIPE_SHADER_GEOMETRY, 312 (struct tgsi_buffer *) 313 softpipe->tgsi.buffer[PIPE_SHADER_GEOMETRY]); 314 315 softpipe->vbuf_backend = sp_create_vbuf_backend(softpipe); 316 if (!softpipe->vbuf_backend) 317 goto fail; 318 319 softpipe->vbuf = draw_vbuf_stage(softpipe->draw, softpipe->vbuf_backend); 320 if (!softpipe->vbuf) 321 goto fail; 322 323 draw_set_rasterize_stage(softpipe->draw, softpipe->vbuf); 324 draw_set_render(softpipe->draw, softpipe->vbuf_backend); 325 326 softpipe->blitter = util_blitter_create(&softpipe->pipe); 327 if (!softpipe->blitter) { 328 goto fail; 329 } 330 331 /* must be done before installing Draw stages */ 332 util_blitter_cache_all_shaders(softpipe->blitter); 333 334 /* plug in AA line/point stages */ 335 draw_install_aaline_stage(softpipe->draw, &softpipe->pipe); 336 draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe); 337 338 /* Do polygon stipple w/ texture map + frag prog. */ 339 draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe); 340 341 draw_wide_point_sprites(softpipe->draw, TRUE); 342 343 sp_init_surface_functions(softpipe); 344 345 return &softpipe->pipe; 346 347 fail: 348 softpipe_destroy(&softpipe->pipe); 349 return NULL; 350} 351