1/*
2 * Copyright 2017 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/* This file handles register programming of primitive binning. */
26
27#include "si_build_pm4.h"
28#include "sid.h"
29
30struct uvec2 {
31   unsigned x, y;
32};
33
34struct si_bin_size_map {
35   unsigned start;
36   unsigned bin_size_x;
37   unsigned bin_size_y;
38};
39
40typedef struct si_bin_size_map si_bin_size_subtable[3][10];
41
42/* Find the bin size where sum is >= table[i].start and < table[i + 1].start. */
43static struct uvec2 si_find_bin_size(struct si_screen *sscreen, const si_bin_size_subtable table[],
44                                     unsigned sum)
45{
46   unsigned log_num_rb_per_se =
47      util_logbase2_ceil(sscreen->info.max_render_backends / sscreen->info.max_se);
48   unsigned log_num_se = util_logbase2_ceil(sscreen->info.max_se);
49   unsigned i;
50
51   /* Get the chip-specific subtable. */
52   const struct si_bin_size_map *subtable = &table[log_num_rb_per_se][log_num_se][0];
53
54   for (i = 0; subtable[i].bin_size_x != 0; i++) {
55      if (sum >= subtable[i].start && sum < subtable[i + 1].start)
56         break;
57   }
58
59   struct uvec2 size = {subtable[i].bin_size_x, subtable[i].bin_size_y};
60   return size;
61}
62
63static struct uvec2 si_get_color_bin_size(struct si_context *sctx, unsigned cb_target_enabled_4bit)
64{
65   unsigned num_fragments = sctx->framebuffer.nr_color_samples;
66   unsigned sum = 0;
67
68   /* Compute the sum of all Bpp. */
69   for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
70      if (!(cb_target_enabled_4bit & (0xf << (i * 4))))
71         continue;
72
73      struct si_texture *tex = (struct si_texture *)sctx->framebuffer.state.cbufs[i]->texture;
74      sum += tex->surface.bpe;
75   }
76
77   /* Multiply the sum by some function of the number of samples. */
78   if (num_fragments >= 2) {
79      if (si_get_ps_iter_samples(sctx) >= 2)
80         sum *= num_fragments;
81      else
82         sum *= 2;
83   }
84
85   static const si_bin_size_subtable table[] = {
86      {
87         /* One RB / SE */
88         {
89            /* One shader engine */
90            {0, 128, 128},
91            {1, 64, 128},
92            {2, 32, 128},
93            {3, 16, 128},
94            {17, 0, 0},
95         },
96         {
97            /* Two shader engines */
98            {0, 128, 128},
99            {2, 64, 128},
100            {3, 32, 128},
101            {5, 16, 128},
102            {17, 0, 0},
103         },
104         {
105            /* Four shader engines */
106            {0, 128, 128},
107            {3, 64, 128},
108            {5, 16, 128},
109            {17, 0, 0},
110         },
111      },
112      {
113         /* Two RB / SE */
114         {
115            /* One shader engine */
116            {0, 128, 128},
117            {2, 64, 128},
118            {3, 32, 128},
119            {9, 16, 128},
120            {33, 0, 0},
121         },
122         {
123            /* Two shader engines */
124            {0, 128, 128},
125            {3, 64, 128},
126            {5, 32, 128},
127            {9, 16, 128},
128            {33, 0, 0},
129         },
130         {
131            /* Four shader engines */
132            {0, 256, 256},
133            {2, 128, 256},
134            {3, 128, 128},
135            {5, 64, 128},
136            {9, 16, 128},
137            {33, 0, 0},
138         },
139      },
140      {
141         /* Four RB / SE */
142         {
143            /* One shader engine */
144            {0, 128, 256},
145            {2, 128, 128},
146            {3, 64, 128},
147            {5, 32, 128},
148            {9, 16, 128},
149            {17, 0, 0},
150         },
151         {
152            /* Two shader engines */
153            {0, 256, 256},
154            {2, 128, 256},
155            {3, 128, 128},
156            {5, 64, 128},
157            {9, 32, 128},
158            {17, 16, 128},
159            {33, 0, 0},
160         },
161         {
162            /* Four shader engines */
163            {0, 256, 512},
164            {2, 128, 512},
165            {3, 64, 512},
166            {5, 32, 512},
167            {9, 32, 256},
168            {17, 32, 128},
169            {33, 0, 0},
170         },
171      },
172   };
173
174   return si_find_bin_size(sctx->screen, table, sum);
175}
176
177static struct uvec2 si_get_depth_bin_size(struct si_context *sctx)
178{
179   struct si_state_dsa *dsa = sctx->queued.named.dsa;
180
181   if (!sctx->framebuffer.state.zsbuf || (!dsa->depth_enabled && !dsa->stencil_enabled)) {
182      /* Return the max size. */
183      struct uvec2 size = {512, 512};
184      return size;
185   }
186
187   struct si_texture *tex = (struct si_texture *)sctx->framebuffer.state.zsbuf->texture;
188   unsigned depth_coeff = dsa->depth_enabled ? 5 : 0;
189   unsigned stencil_coeff = tex->surface.has_stencil && dsa->stencil_enabled ? 1 : 0;
190   unsigned sum = 4 * (depth_coeff + stencil_coeff) * MAX2(tex->buffer.b.b.nr_samples, 1);
191
192   static const si_bin_size_subtable table[] = {
193      {
194         // One RB / SE
195         {
196            // One shader engine
197            {0, 64, 512},
198            {2, 64, 256},
199            {4, 64, 128},
200            {7, 32, 128},
201            {13, 16, 128},
202            {49, 0, 0},
203         },
204         {
205            // Two shader engines
206            {0, 128, 512},
207            {2, 64, 512},
208            {4, 64, 256},
209            {7, 64, 128},
210            {13, 32, 128},
211            {25, 16, 128},
212            {49, 0, 0},
213         },
214         {
215            // Four shader engines
216            {0, 256, 512},
217            {2, 128, 512},
218            {4, 64, 512},
219            {7, 64, 256},
220            {13, 64, 128},
221            {25, 16, 128},
222            {49, 0, 0},
223         },
224      },
225      {
226         // Two RB / SE
227         {
228            // One shader engine
229            {0, 128, 512},
230            {2, 64, 512},
231            {4, 64, 256},
232            {7, 64, 128},
233            {13, 32, 128},
234            {25, 16, 128},
235            {97, 0, 0},
236         },
237         {
238            // Two shader engines
239            {0, 256, 512},
240            {2, 128, 512},
241            {4, 64, 512},
242            {7, 64, 256},
243            {13, 64, 128},
244            {25, 32, 128},
245            {49, 16, 128},
246            {97, 0, 0},
247         },
248         {
249            // Four shader engines
250            {0, 512, 512},
251            {2, 256, 512},
252            {4, 128, 512},
253            {7, 64, 512},
254            {13, 64, 256},
255            {25, 64, 128},
256            {49, 16, 128},
257            {97, 0, 0},
258         },
259      },
260      {
261         // Four RB / SE
262         {
263            // One shader engine
264            {0, 256, 512},
265            {2, 128, 512},
266            {4, 64, 512},
267            {7, 64, 256},
268            {13, 64, 128},
269            {25, 32, 128},
270            {49, 16, 128},
271            {193, 0, 0},
272         },
273         {
274            // Two shader engines
275            {0, 512, 512},
276            {2, 256, 512},
277            {4, 128, 512},
278            {7, 64, 512},
279            {13, 64, 256},
280            {25, 64, 128},
281            {49, 32, 128},
282            {97, 16, 128},
283            {193, 0, 0},
284         },
285         {
286            // Four shader engines
287            {0, 512, 512},
288            {4, 256, 512},
289            {7, 128, 512},
290            {13, 64, 512},
291            {25, 32, 512},
292            {49, 32, 256},
293            {97, 16, 128},
294            {193, 0, 0},
295         },
296      },
297   };
298
299   return si_find_bin_size(sctx->screen, table, sum);
300}
301
302static void gfx10_get_bin_sizes(struct si_context *sctx, unsigned cb_target_enabled_4bit,
303                                struct uvec2 *color_bin_size, struct uvec2 *depth_bin_size)
304{
305   const unsigned ZsTagSize = 64;
306   const unsigned ZsNumTags = 312;
307   const unsigned CcTagSize = 1024;
308   const unsigned CcReadTags = 31;
309   const unsigned FcTagSize = 256;
310   const unsigned FcReadTags = 44;
311
312   const unsigned num_rbs = sctx->screen->info.max_render_backends;
313   const unsigned num_pipes = MAX2(num_rbs, sctx->screen->info.num_tcc_blocks);
314
315   const unsigned depthBinSizeTagPart =
316      ((ZsNumTags * num_rbs / num_pipes) * (ZsTagSize * num_pipes));
317   const unsigned colorBinSizeTagPart =
318      ((CcReadTags * num_rbs / num_pipes) * (CcTagSize * num_pipes));
319   const unsigned fmaskBinSizeTagPart =
320      ((FcReadTags * num_rbs / num_pipes) * (FcTagSize * num_pipes));
321
322   const unsigned minBinSizeX = 128;
323   const unsigned minBinSizeY = 64;
324
325   const unsigned num_fragments = sctx->framebuffer.nr_color_samples;
326   const unsigned num_samples = sctx->framebuffer.nr_samples;
327   const bool ps_iter_sample = si_get_ps_iter_samples(sctx) >= 2;
328
329   /* Calculate cColor and cFmask(if applicable) */
330   unsigned cColor = 0;
331   unsigned cFmask = 0;
332   bool has_fmask = false;
333
334   for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
335      if (!sctx->framebuffer.state.cbufs[i])
336         continue;
337
338      struct si_texture *tex = (struct si_texture *)sctx->framebuffer.state.cbufs[i]->texture;
339      const unsigned mmrt = num_fragments == 1 ? 1 : (ps_iter_sample ? num_fragments : 2);
340
341      cColor += tex->surface.bpe * mmrt;
342      if (num_samples >= 2 /* if FMASK is bound */) {
343         const unsigned fragmentsLog2 = util_logbase2(num_fragments);
344         const unsigned samplesLog2 = util_logbase2(num_samples);
345
346         static const unsigned cFmaskMrt[4 /* fragments */][5 /* samples */] = {
347            {0, 1, 1, 1, 2}, /* fragments = 1 */
348            {0, 1, 1, 2, 4}, /* fragments = 2 */
349            {0, 1, 1, 4, 8}, /* fragments = 4 */
350            {0, 1, 2, 4, 8}  /* fragments = 8 */
351         };
352         cFmask += cFmaskMrt[fragmentsLog2][samplesLog2];
353         has_fmask = true;
354      }
355   }
356   cColor = MAX2(cColor, 1u);
357
358   const unsigned colorLog2Pixels = util_logbase2(colorBinSizeTagPart / cColor);
359   const unsigned colorBinSizeX = 1 << ((colorLog2Pixels + 1) / 2); /* round up width */
360   const unsigned colorBinSizeY = 1 << (colorLog2Pixels / 2);       /* round down height */
361
362   unsigned binSizeX = colorBinSizeX;
363   unsigned binSizeY = colorBinSizeY;
364
365   if (has_fmask) {
366      cFmask = MAX2(cFmask, 1u);
367
368      const unsigned fmaskLog2Pixels = util_logbase2(fmaskBinSizeTagPart / cFmask);
369      const unsigned fmaskBinSizeX = 1 << ((fmaskLog2Pixels + 1) / 2); /* round up width */
370      const unsigned fmaskBinSizeY = 1 << (fmaskLog2Pixels / 2);       /* round down height */
371
372      /* use the smaller of the Color vs. Fmask bin sizes */
373      if (fmaskLog2Pixels < colorLog2Pixels) {
374         binSizeX = fmaskBinSizeX;
375         binSizeY = fmaskBinSizeY;
376      }
377   }
378
379   /* Return size adjusted for minimum bin size */
380   color_bin_size->x = MAX2(binSizeX, minBinSizeX);
381   color_bin_size->y = MAX2(binSizeY, minBinSizeY);
382
383   if (!sctx->framebuffer.state.zsbuf) {
384      /* Set to max sizes when no depth buffer is bound. */
385      depth_bin_size->x = 512;
386      depth_bin_size->y = 512;
387   } else {
388      struct si_texture *zstex = (struct si_texture *)sctx->framebuffer.state.zsbuf->texture;
389      struct si_state_dsa *dsa = sctx->queued.named.dsa;
390
391      const unsigned cPerDepthSample = dsa->depth_enabled ? 5 : 0;
392      const unsigned cPerStencilSample = dsa->stencil_enabled ? 1 : 0;
393      const unsigned cDepth =
394         (cPerDepthSample + cPerStencilSample) * MAX2(zstex->buffer.b.b.nr_samples, 1);
395
396      const unsigned depthLog2Pixels = util_logbase2(depthBinSizeTagPart / MAX2(cDepth, 1u));
397      unsigned depthBinSizeX = 1 << ((depthLog2Pixels + 1) / 2);
398      unsigned depthBinSizeY = 1 << (depthLog2Pixels / 2);
399
400      depth_bin_size->x = MAX2(depthBinSizeX, minBinSizeX);
401      depth_bin_size->y = MAX2(depthBinSizeY, minBinSizeY);
402   }
403}
404
405static void si_emit_dpbb_disable(struct si_context *sctx)
406{
407   radeon_begin(&sctx->gfx_cs);
408
409   if (sctx->gfx_level >= GFX10) {
410      struct uvec2 bin_size = {};
411      struct uvec2 bin_size_extend = {};
412
413      bin_size.x = 128;
414      bin_size.y = sctx->framebuffer.min_bytes_per_pixel <= 4 ? 128 : 64;
415
416      if (bin_size.x >= 32)
417         bin_size_extend.x = util_logbase2(bin_size.x) - 5;
418      if (bin_size.y >= 32)
419         bin_size_extend.y = util_logbase2(bin_size.y) - 5;
420
421      radeon_opt_set_context_reg(
422         sctx, R_028C44_PA_SC_BINNER_CNTL_0, SI_TRACKED_PA_SC_BINNER_CNTL_0,
423         S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_NEW_SC) |
424            S_028C44_BIN_SIZE_X(bin_size.x == 16) | S_028C44_BIN_SIZE_Y(bin_size.y == 16) |
425            S_028C44_BIN_SIZE_X_EXTEND(bin_size_extend.x) |
426            S_028C44_BIN_SIZE_Y_EXTEND(bin_size_extend.y) | S_028C44_DISABLE_START_OF_PRIM(1) |
427            S_028C44_FPOVS_PER_BATCH(63) |
428            S_028C44_OPTIMAL_BIN_SELECTION(1) |
429            S_028C44_FLUSH_ON_BINNING_TRANSITION(1));
430   } else {
431      radeon_opt_set_context_reg(
432         sctx, R_028C44_PA_SC_BINNER_CNTL_0, SI_TRACKED_PA_SC_BINNER_CNTL_0,
433         S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_LEGACY_SC) |
434            S_028C44_DISABLE_START_OF_PRIM(1) |
435            S_028C44_FLUSH_ON_BINNING_TRANSITION(sctx->family == CHIP_VEGA12 ||
436                                                 sctx->family == CHIP_VEGA20 ||
437                                                 sctx->family >= CHIP_RAVEN2));
438   }
439   radeon_end_update_context_roll(sctx);
440}
441
442void si_emit_dpbb_state(struct si_context *sctx)
443{
444   struct si_screen *sscreen = sctx->screen;
445   struct si_state_blend *blend = sctx->queued.named.blend;
446   struct si_state_dsa *dsa = sctx->queued.named.dsa;
447   unsigned db_shader_control = sctx->ps_db_shader_control;
448
449   assert(sctx->gfx_level >= GFX9);
450
451   if (!sscreen->dpbb_allowed || sctx->dpbb_force_off ||
452       sctx->dpbb_force_off_profile_vs || sctx->dpbb_force_off_profile_ps) {
453      si_emit_dpbb_disable(sctx);
454      return;
455   }
456
457   bool ps_can_kill =
458      G_02880C_KILL_ENABLE(db_shader_control) || G_02880C_MASK_EXPORT_ENABLE(db_shader_control) ||
459      G_02880C_COVERAGE_TO_MASK_ENABLE(db_shader_control) || blend->alpha_to_coverage;
460
461   bool db_can_reject_z_trivially = !G_02880C_Z_EXPORT_ENABLE(db_shader_control) ||
462                                    G_02880C_CONSERVATIVE_Z_EXPORT(db_shader_control) ||
463                                    G_02880C_DEPTH_BEFORE_SHADER(db_shader_control);
464
465   /* Disable DPBB when it's believed to be inefficient. */
466   if (sscreen->info.max_render_backends > 4 && ps_can_kill && db_can_reject_z_trivially &&
467       sctx->framebuffer.state.zsbuf && dsa->db_can_write) {
468      si_emit_dpbb_disable(sctx);
469      return;
470   }
471
472   /* Compute the bin size. */
473   /* TODO: We could also look at enabled pixel shader outputs. */
474   unsigned cb_target_enabled_4bit =
475      sctx->framebuffer.colorbuf_enabled_4bit & blend->cb_target_enabled_4bit;
476   struct uvec2 color_bin_size, depth_bin_size;
477
478   if (sctx->gfx_level >= GFX10) {
479      gfx10_get_bin_sizes(sctx, cb_target_enabled_4bit, &color_bin_size, &depth_bin_size);
480   } else {
481      color_bin_size = si_get_color_bin_size(sctx, cb_target_enabled_4bit);
482      depth_bin_size = si_get_depth_bin_size(sctx);
483   }
484
485   unsigned color_area = color_bin_size.x * color_bin_size.y;
486   unsigned depth_area = depth_bin_size.x * depth_bin_size.y;
487
488   struct uvec2 bin_size = color_area < depth_area ? color_bin_size : depth_bin_size;
489
490   if (!bin_size.x || !bin_size.y) {
491      si_emit_dpbb_disable(sctx);
492      return;
493   }
494
495   /* Tunable parameters. */
496   /* Allowed range:
497    *    gfx9-10: [0, 255] (0 = unlimited)
498    *    gfx11: [1, 255] (255 = unlimited)
499    */
500   unsigned fpovs_per_batch = 63;
501
502   /* Emit registers. */
503   struct uvec2 bin_size_extend = {};
504   if (bin_size.x >= 32)
505      bin_size_extend.x = util_logbase2(bin_size.x) - 5;
506   if (bin_size.y >= 32)
507      bin_size_extend.y = util_logbase2(bin_size.y) - 5;
508
509   radeon_begin(&sctx->gfx_cs);
510   radeon_opt_set_context_reg(
511      sctx, R_028C44_PA_SC_BINNER_CNTL_0, SI_TRACKED_PA_SC_BINNER_CNTL_0,
512      S_028C44_BINNING_MODE(V_028C44_BINNING_ALLOWED) | S_028C44_BIN_SIZE_X(bin_size.x == 16) |
513         S_028C44_BIN_SIZE_Y(bin_size.y == 16) | S_028C44_BIN_SIZE_X_EXTEND(bin_size_extend.x) |
514         S_028C44_BIN_SIZE_Y_EXTEND(bin_size_extend.y) |
515         S_028C44_CONTEXT_STATES_PER_BIN(sscreen->pbb_context_states_per_bin - 1) |
516         S_028C44_PERSISTENT_STATES_PER_BIN(sscreen->pbb_persistent_states_per_bin - 1) |
517         S_028C44_DISABLE_START_OF_PRIM(1) |
518         S_028C44_FPOVS_PER_BATCH(fpovs_per_batch) | S_028C44_OPTIMAL_BIN_SELECTION(1) |
519         S_028C44_FLUSH_ON_BINNING_TRANSITION(sctx->family == CHIP_VEGA12 ||
520                                              sctx->family == CHIP_VEGA20 ||
521                                              sctx->family >= CHIP_RAVEN2));
522   radeon_end_update_context_roll(sctx);
523}
524