1/* 2 * Copyright 2012 Advanced Micro Devices, Inc. 3 * All Rights Reserved. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * on the rights to use, copy, modify, merge, publish, distribute, sub 9 * license, and/or sell copies of the Software, and to permit persons to whom 10 * the Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice (including the next 13 * paragraph) shall be included in all copies or substantial portions of the 14 * Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 22 * USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25#ifndef SI_STATE_H 26#define SI_STATE_H 27 28#include "pipebuffer/pb_slab.h" 29#include "si_pm4.h" 30#include "util/u_blitter.h" 31 32#ifdef __cplusplus 33extern "C" { 34#endif 35 36#define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_TESS_EVAL + 1) 37#define SI_NUM_SHADERS (PIPE_SHADER_COMPUTE + 1) 38 39#define SI_NUM_VERTEX_BUFFERS SI_MAX_ATTRIBS 40#define SI_NUM_SAMPLERS 32 /* OpenGL textures units per shader */ 41#define SI_NUM_CONST_BUFFERS 16 42#define SI_NUM_IMAGES 16 43#define SI_NUM_IMAGE_SLOTS (SI_NUM_IMAGES * 2) /* the second half are FMASK slots */ 44#define SI_NUM_SHADER_BUFFERS 32 45 46struct si_screen; 47struct si_shader; 48struct si_shader_ctx_state; 49struct si_shader_selector; 50struct si_texture; 51struct si_qbo_state; 52 53struct si_state_blend { 54 struct si_pm4_state pm4; 55 uint32_t cb_target_mask; 56 /* Set 0xf or 0x0 (4 bits) per render target if the following is 57 * true. ANDed with spi_shader_col_format. 58 */ 59 unsigned cb_target_enabled_4bit; 60 unsigned blend_enable_4bit; 61 unsigned need_src_alpha_4bit; 62 unsigned commutative_4bit; 63 unsigned dcc_msaa_corruption_4bit; 64 bool alpha_to_coverage : 1; 65 bool alpha_to_one : 1; 66 bool dual_src_blend : 1; 67 bool logicop_enable : 1; 68 bool allows_noop_optimization : 1; 69}; 70 71struct si_state_rasterizer { 72 struct si_pm4_state pm4; 73 /* poly offset states for 16-bit, 24-bit, and 32-bit zbuffers */ 74 struct si_pm4_state *pm4_poly_offset; 75 unsigned pa_sc_line_stipple; 76 unsigned pa_cl_clip_cntl; 77 float line_width; 78 float max_point_size; 79 unsigned ngg_cull_flags_tris : 16; 80 unsigned ngg_cull_flags_tris_y_inverted : 16; 81 unsigned ngg_cull_flags_lines : 16; 82 unsigned sprite_coord_enable : 8; 83 unsigned clip_plane_enable : 8; 84 unsigned half_pixel_center : 1; 85 unsigned flatshade : 1; 86 unsigned flatshade_first : 1; 87 unsigned two_side : 1; 88 unsigned multisample_enable : 1; 89 unsigned force_persample_interp : 1; 90 unsigned line_stipple_enable : 1; 91 unsigned poly_stipple_enable : 1; 92 unsigned line_smooth : 1; 93 unsigned poly_smooth : 1; 94 unsigned point_smooth : 1; 95 unsigned uses_poly_offset : 1; 96 unsigned clamp_fragment_color : 1; 97 unsigned clamp_vertex_color : 1; 98 unsigned rasterizer_discard : 1; 99 unsigned scissor_enable : 1; 100 unsigned clip_halfz : 1; 101 unsigned polygon_mode_is_lines : 1; 102 unsigned polygon_mode_is_points : 1; 103 unsigned perpendicular_end_caps : 1; 104}; 105 106struct si_dsa_stencil_ref_part { 107 uint8_t valuemask[2]; 108 uint8_t writemask[2]; 109}; 110 111struct si_dsa_order_invariance { 112 /** Whether the final result in Z/S buffers is guaranteed to be 113 * invariant under changes to the order in which fragments arrive. */ 114 bool zs : 1; 115 116 /** Whether the set of fragments that pass the combined Z/S test is 117 * guaranteed to be invariant under changes to the order in which 118 * fragments arrive. */ 119 bool pass_set : 1; 120}; 121 122struct si_state_dsa { 123 struct si_pm4_state pm4; 124 struct si_dsa_stencil_ref_part stencil_ref; 125 126 /* 0 = without stencil buffer, 1 = when both Z and S buffers are present */ 127 struct si_dsa_order_invariance order_invariance[2]; 128 129 ubyte alpha_func : 3; 130 bool depth_enabled : 1; 131 bool depth_write_enabled : 1; 132 bool stencil_enabled : 1; 133 bool stencil_write_enabled : 1; 134 bool db_can_write : 1; 135}; 136 137struct si_stencil_ref { 138 struct pipe_stencil_ref state; 139 struct si_dsa_stencil_ref_part dsa_part; 140}; 141 142struct si_vertex_elements { 143 struct si_resource *instance_divisor_factor_buffer; 144 uint32_t rsrc_word3[SI_MAX_ATTRIBS]; 145 uint16_t src_offset[SI_MAX_ATTRIBS]; 146 uint8_t fix_fetch[SI_MAX_ATTRIBS]; 147 uint8_t format_size[SI_MAX_ATTRIBS]; 148 uint8_t vertex_buffer_index[SI_MAX_ATTRIBS]; 149 150 /* Bitmask of elements that always need a fixup to be applied. */ 151 uint16_t fix_fetch_always; 152 153 /* Bitmask of elements whose fetch should always be opencoded. */ 154 uint16_t fix_fetch_opencode; 155 156 /* Bitmask of elements which need to be opencoded if the vertex buffer 157 * is unaligned. */ 158 uint16_t fix_fetch_unaligned; 159 160 /* For elements in fix_fetch_unaligned: whether the effective 161 * element load size as seen by the hardware is a dword (as opposed 162 * to a short). 163 */ 164 uint16_t hw_load_is_dword; 165 166 /* Bitmask of vertex buffers requiring alignment check */ 167 uint16_t vb_alignment_check_mask; 168 169 uint8_t count; 170 171 uint16_t first_vb_use_mask; 172 /* Vertex buffer descriptor list size aligned for optimal prefetch. */ 173 uint16_t vb_desc_list_alloc_size; 174 uint16_t instance_divisor_is_one; /* bitmask of inputs */ 175 uint16_t instance_divisor_is_fetched; /* bitmask of inputs */ 176}; 177 178union si_state { 179 struct si_state_named { 180 struct si_state_blend *blend; 181 struct si_state_rasterizer *rasterizer; 182 struct si_state_dsa *dsa; 183 struct si_pm4_state *poly_offset; 184 struct si_shader *ls; 185 struct si_shader *hs; 186 struct si_shader *es; 187 struct si_shader *gs; 188 struct si_pm4_state *vgt_shader_config; 189 struct si_shader *vs; 190 struct si_shader *ps; 191 } named; 192 struct si_pm4_state *array[sizeof(struct si_state_named) / sizeof(struct si_pm4_state *)]; 193}; 194 195#define SI_STATE_IDX(name) (offsetof(union si_state, named.name) / sizeof(struct si_pm4_state *)) 196#define SI_STATE_BIT(name) (1 << SI_STATE_IDX(name)) 197#define SI_NUM_STATES (sizeof(union si_state) / sizeof(struct si_pm4_state *)) 198 199static inline unsigned si_states_that_always_roll_context(void) 200{ 201 return (SI_STATE_BIT(blend) | SI_STATE_BIT(rasterizer) | SI_STATE_BIT(dsa) | 202 SI_STATE_BIT(poly_offset) | SI_STATE_BIT(vgt_shader_config)); 203} 204 205union si_state_atoms { 206 struct si_atoms_s { 207 /* The order matters. */ 208 struct si_atom render_cond; 209 struct si_atom streamout_begin; 210 struct si_atom streamout_enable; /* must be after streamout_begin */ 211 struct si_atom framebuffer; 212 struct si_atom msaa_sample_locs; 213 struct si_atom db_render_state; 214 struct si_atom dpbb_state; 215 struct si_atom msaa_config; 216 struct si_atom sample_mask; 217 struct si_atom cb_render_state; 218 struct si_atom blend_color; 219 struct si_atom clip_regs; 220 struct si_atom clip_state; 221 struct si_atom shader_pointers; 222 struct si_atom guardband; 223 struct si_atom scissors; 224 struct si_atom viewports; 225 struct si_atom stencil_ref; 226 struct si_atom spi_map; 227 struct si_atom scratch_state; 228 struct si_atom window_rectangles; 229 struct si_atom shader_query; 230 struct si_atom ngg_cull_state; 231 } s; 232 struct si_atom array[sizeof(struct si_atoms_s) / sizeof(struct si_atom)]; 233}; 234 235#define SI_ATOM_BIT(name) (1 << (offsetof(union si_state_atoms, s.name) / sizeof(struct si_atom))) 236#define SI_NUM_ATOMS (sizeof(union si_state_atoms) / sizeof(struct si_atom)) 237 238static inline unsigned si_atoms_that_always_roll_context(void) 239{ 240 return (SI_ATOM_BIT(streamout_begin) | SI_ATOM_BIT(streamout_enable) | SI_ATOM_BIT(framebuffer) | 241 SI_ATOM_BIT(msaa_sample_locs) | SI_ATOM_BIT(sample_mask) | SI_ATOM_BIT(blend_color) | 242 SI_ATOM_BIT(clip_state) | SI_ATOM_BIT(scissors) | SI_ATOM_BIT(viewports) | 243 SI_ATOM_BIT(stencil_ref) | SI_ATOM_BIT(scratch_state) | SI_ATOM_BIT(window_rectangles)); 244} 245 246struct si_shader_data { 247 uint32_t sh_base[SI_NUM_SHADERS]; 248}; 249 250/* The list of registers whose emitted values are remembered by si_context. */ 251enum si_tracked_reg 252{ 253 SI_TRACKED_DB_RENDER_CONTROL, /* 2 consecutive registers */ 254 SI_TRACKED_DB_COUNT_CONTROL, 255 256 SI_TRACKED_DB_RENDER_OVERRIDE2, 257 SI_TRACKED_DB_SHADER_CONTROL, 258 259 SI_TRACKED_CB_TARGET_MASK, 260 SI_TRACKED_CB_DCC_CONTROL, 261 262 SI_TRACKED_SX_PS_DOWNCONVERT, /* 3 consecutive registers */ 263 SI_TRACKED_SX_BLEND_OPT_EPSILON, 264 SI_TRACKED_SX_BLEND_OPT_CONTROL, 265 266 SI_TRACKED_PA_SC_LINE_CNTL, /* 2 consecutive registers */ 267 SI_TRACKED_PA_SC_AA_CONFIG, 268 269 SI_TRACKED_DB_EQAA, 270 SI_TRACKED_PA_SC_MODE_CNTL_1, 271 272 SI_TRACKED_PA_SU_PRIM_FILTER_CNTL, 273 SI_TRACKED_PA_SU_SMALL_PRIM_FILTER_CNTL, 274 275 SI_TRACKED_PA_CL_VS_OUT_CNTL, 276 SI_TRACKED_PA_CL_CLIP_CNTL, 277 278 SI_TRACKED_PA_SC_BINNER_CNTL_0, 279 280 SI_TRACKED_DB_PA_SC_VRS_OVERRIDE_CNTL, 281 282 SI_TRACKED_PA_CL_GB_VERT_CLIP_ADJ, /* 4 consecutive registers */ 283 SI_TRACKED_PA_CL_GB_VERT_DISC_ADJ, 284 SI_TRACKED_PA_CL_GB_HORZ_CLIP_ADJ, 285 SI_TRACKED_PA_CL_GB_HORZ_DISC_ADJ, 286 287 SI_TRACKED_PA_SU_HARDWARE_SCREEN_OFFSET, 288 SI_TRACKED_PA_SU_VTX_CNTL, 289 290 SI_TRACKED_PA_SC_CLIPRECT_RULE, 291 292 SI_TRACKED_PA_SC_LINE_STIPPLE, 293 294 SI_TRACKED_VGT_ESGS_RING_ITEMSIZE, 295 296 SI_TRACKED_VGT_GSVS_RING_OFFSET_1, /* 3 consecutive registers */ 297 SI_TRACKED_VGT_GSVS_RING_OFFSET_2, 298 SI_TRACKED_VGT_GSVS_RING_OFFSET_3, 299 300 SI_TRACKED_VGT_GSVS_RING_ITEMSIZE, 301 SI_TRACKED_VGT_GS_MAX_VERT_OUT, 302 303 SI_TRACKED_VGT_GS_VERT_ITEMSIZE, /* 4 consecutive registers */ 304 SI_TRACKED_VGT_GS_VERT_ITEMSIZE_1, 305 SI_TRACKED_VGT_GS_VERT_ITEMSIZE_2, 306 SI_TRACKED_VGT_GS_VERT_ITEMSIZE_3, 307 308 SI_TRACKED_VGT_GS_INSTANCE_CNT, 309 SI_TRACKED_VGT_GS_ONCHIP_CNTL, 310 SI_TRACKED_VGT_GS_MAX_PRIMS_PER_SUBGROUP, 311 SI_TRACKED_VGT_GS_MODE, 312 SI_TRACKED_VGT_PRIMITIVEID_EN, 313 SI_TRACKED_VGT_REUSE_OFF, 314 SI_TRACKED_SPI_VS_OUT_CONFIG, 315 SI_TRACKED_PA_CL_VTE_CNTL, 316 SI_TRACKED_PA_CL_NGG_CNTL, 317 SI_TRACKED_GE_MAX_OUTPUT_PER_SUBGROUP, 318 SI_TRACKED_GE_NGG_SUBGRP_CNTL, 319 320 SI_TRACKED_SPI_SHADER_IDX_FORMAT, /* 2 consecutive registers */ 321 SI_TRACKED_SPI_SHADER_POS_FORMAT, 322 323 SI_TRACKED_SPI_PS_INPUT_ENA, /* 2 consecutive registers */ 324 SI_TRACKED_SPI_PS_INPUT_ADDR, 325 326 SI_TRACKED_SPI_BARYC_CNTL, 327 SI_TRACKED_SPI_PS_IN_CONTROL, 328 329 SI_TRACKED_SPI_SHADER_Z_FORMAT, /* 2 consecutive registers */ 330 SI_TRACKED_SPI_SHADER_COL_FORMAT, 331 332 SI_TRACKED_CB_SHADER_MASK, 333 SI_TRACKED_VGT_TF_PARAM, 334 SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL, 335 336 /* Non-context registers: */ 337 SI_TRACKED_GE_PC_ALLOC, 338 SI_TRACKED_SPI_SHADER_PGM_RSRC3_GS, 339 SI_TRACKED_SPI_SHADER_PGM_RSRC4_GS, 340 341 SI_NUM_TRACKED_REGS, 342}; 343 344struct si_tracked_regs { 345 uint64_t reg_saved; 346 uint32_t reg_value[SI_NUM_TRACKED_REGS]; 347 uint32_t spi_ps_input_cntl[32]; 348}; 349 350/* Private read-write buffer slots. */ 351enum 352{ 353 SI_VS_STREAMOUT_BUF0, 354 SI_VS_STREAMOUT_BUF1, 355 SI_VS_STREAMOUT_BUF2, 356 SI_VS_STREAMOUT_BUF3, 357 358 /* Image descriptor of color buffer 0 for KHR_blend_equation_advanced. */ 359 SI_PS_IMAGE_COLORBUF0, 360 SI_PS_IMAGE_COLORBUF0_HI, 361 SI_PS_IMAGE_COLORBUF0_FMASK, /* gfx6-10 */ 362 SI_PS_IMAGE_COLORBUF0_FMASK_HI, /* gfx6-10 */ 363 364 /* Internal constant buffers. */ 365 SI_HS_CONST_DEFAULT_TESS_LEVELS, 366 SI_VS_CONST_INSTANCE_DIVISORS, 367 SI_VS_CONST_CLIP_PLANES, 368 SI_PS_CONST_POLY_STIPPLE, 369 SI_PS_CONST_SAMPLE_POSITIONS, 370 371 SI_RING_ESGS, /* gfx6-8 */ 372 SI_RING_GSVS, /* gfx6-10 */ 373 SI_GS_QUERY_EMULATED_COUNTERS_BUF, /* gfx10+ */ 374 375 SI_NUM_INTERNAL_BINDINGS, 376 377 /* Aliases to reuse slots that are unused on other generations. */ 378 SI_GS_QUERY_BUF = SI_RING_ESGS, /* gfx10+ */ 379 380 /* Only u_blitter uses this (and compute should be used in most cases, so this shouldn't 381 * be used much). Normal draws get the address from a user SGPR. 382 */ 383 SI_GS_ATTRIBUTE_RING = SI_RING_GSVS, /* gfx11+ */ 384}; 385 386/* Indices into sctx->descriptors, laid out so that gfx and compute pipelines 387 * are contiguous: 388 * 389 * 0 - rw buffers 390 * 1 - vertex const and shader buffers 391 * 2 - vertex samplers and images 392 * 3 - fragment const and shader buffer 393 * ... 394 * 11 - compute const and shader buffers 395 * 12 - compute samplers and images 396 */ 397enum 398{ 399 SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS, 400 SI_SHADER_DESCS_SAMPLERS_AND_IMAGES, 401 SI_NUM_SHADER_DESCS, 402}; 403 404#define SI_DESCS_INTERNAL 0 405#define SI_DESCS_FIRST_SHADER 1 406#define SI_DESCS_FIRST_COMPUTE (SI_DESCS_FIRST_SHADER + PIPE_SHADER_COMPUTE * SI_NUM_SHADER_DESCS) 407#define SI_NUM_DESCS (SI_DESCS_FIRST_SHADER + SI_NUM_SHADERS * SI_NUM_SHADER_DESCS) 408 409#define SI_DESCS_SHADER_MASK(name) \ 410 u_bit_consecutive(SI_DESCS_FIRST_SHADER + PIPE_SHADER_##name * SI_NUM_SHADER_DESCS, \ 411 SI_NUM_SHADER_DESCS) 412 413static inline unsigned si_const_and_shader_buffer_descriptors_idx(unsigned shader) 414{ 415 return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS + 416 SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS; 417} 418 419static inline unsigned si_sampler_and_image_descriptors_idx(unsigned shader) 420{ 421 return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS + 422 SI_SHADER_DESCS_SAMPLERS_AND_IMAGES; 423} 424 425/* This represents descriptors in memory, such as buffer resources, 426 * image resources, and sampler states. 427 */ 428struct si_descriptors { 429 /* The list of descriptors in malloc'd memory. */ 430 uint32_t *list; 431 /* The list in mapped GPU memory. */ 432 uint32_t *gpu_list; 433 434 /* The buffer where the descriptors have been uploaded. */ 435 struct si_resource *buffer; 436 uint64_t gpu_address; 437 438 /* The maximum number of descriptors. */ 439 uint32_t num_elements; 440 441 /* Slots that are used by currently-bound shaders. 442 * It determines which slots are uploaded. 443 */ 444 uint32_t first_active_slot; 445 uint32_t num_active_slots; 446 447 /* The SH register offset relative to USER_DATA*_0 where the pointer 448 * to the descriptor array will be stored. */ 449 short shader_userdata_offset; 450 /* The size of one descriptor. */ 451 ubyte element_dw_size; 452 /* If there is only one slot enabled, bind it directly instead of 453 * uploading descriptors. -1 if disabled. */ 454 signed char slot_index_to_bind_directly; 455}; 456 457struct si_buffer_resources { 458 struct pipe_resource **buffers; /* this has num_buffers elements */ 459 unsigned *offsets; /* this has num_buffers elements */ 460 461 unsigned priority; 462 unsigned priority_constbuf; 463 464 /* The i-th bit is set if that element is enabled (non-NULL resource). */ 465 uint64_t enabled_mask; 466 uint64_t writable_mask; 467}; 468 469#define si_pm4_state_changed(sctx, member) \ 470 ((sctx)->queued.named.member != (sctx)->emitted.named.member) 471 472#define si_pm4_state_enabled_and_changed(sctx, member) \ 473 ((sctx)->queued.named.member && si_pm4_state_changed(sctx, member)) 474 475#define si_pm4_bind_state(sctx, member, value) \ 476 do { \ 477 (sctx)->queued.named.member = (value); \ 478 if (value && value != (sctx)->emitted.named.member) \ 479 (sctx)->dirty_states |= SI_STATE_BIT(member); \ 480 else \ 481 (sctx)->dirty_states &= ~SI_STATE_BIT(member); \ 482 } while (0) 483 484/* si_descriptors.c */ 485void si_get_inline_uniform_state(union si_shader_key *key, enum pipe_shader_type shader, 486 bool *inline_uniforms, uint32_t **inlined_values); 487void si_set_mutable_tex_desc_fields(struct si_screen *sscreen, struct si_texture *tex, 488 const struct legacy_surf_level *base_level_info, 489 unsigned base_level, unsigned first_level, unsigned block_width, 490 /* restrict decreases overhead of si_set_sampler_view_desc ~8x. */ 491 bool is_stencil, uint16_t access, uint32_t * restrict state); 492void si_update_ps_colorbuf0_slot(struct si_context *sctx); 493void si_invalidate_inlinable_uniforms(struct si_context *sctx, enum pipe_shader_type shader); 494void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader, uint slot, 495 struct pipe_constant_buffer *cbuf); 496void si_set_shader_buffers(struct pipe_context *ctx, enum pipe_shader_type shader, 497 unsigned start_slot, unsigned count, 498 const struct pipe_shader_buffer *sbuffers, 499 unsigned writable_bitmask, bool internal_blit); 500void si_get_shader_buffers(struct si_context *sctx, enum pipe_shader_type shader, uint start_slot, 501 uint count, struct pipe_shader_buffer *sbuf); 502void si_set_ring_buffer(struct si_context *sctx, uint slot, struct pipe_resource *buffer, 503 unsigned stride, unsigned num_records, bool add_tid, bool swizzle, 504 unsigned element_size, unsigned index_stride, uint64_t offset); 505void si_init_all_descriptors(struct si_context *sctx); 506bool si_upload_graphics_shader_descriptors(struct si_context *sctx); 507bool si_upload_compute_shader_descriptors(struct si_context *sctx); 508void si_release_all_descriptors(struct si_context *sctx); 509void si_gfx_resources_add_all_to_bo_list(struct si_context *sctx); 510void si_compute_resources_add_all_to_bo_list(struct si_context *sctx); 511bool si_gfx_resources_check_encrypted(struct si_context *sctx); 512bool si_compute_resources_check_encrypted(struct si_context *sctx); 513void si_shader_pointers_mark_dirty(struct si_context *sctx); 514void si_add_all_descriptors_to_bo_list(struct si_context *sctx); 515void si_update_all_texture_descriptors(struct si_context *sctx); 516void si_shader_change_notify(struct si_context *sctx); 517void si_update_needs_color_decompress_masks(struct si_context *sctx); 518void si_emit_graphics_shader_pointers(struct si_context *sctx); 519void si_emit_compute_shader_pointers(struct si_context *sctx); 520void si_set_internal_const_buffer(struct si_context *sctx, uint slot, 521 const struct pipe_constant_buffer *input); 522void si_set_internal_shader_buffer(struct si_context *sctx, uint slot, 523 const struct pipe_shader_buffer *sbuffer); 524void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx, 525 uint64_t new_active_mask); 526void si_set_active_descriptors_for_shader(struct si_context *sctx, struct si_shader_selector *sel); 527bool si_bindless_descriptor_can_reclaim_slab(void *priv, struct pb_slab_entry *entry); 528struct pb_slab *si_bindless_descriptor_slab_alloc(void *priv, unsigned heap, unsigned entry_size, 529 unsigned group_index); 530void si_bindless_descriptor_slab_free(void *priv, struct pb_slab *pslab); 531void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf); 532/* si_state.c */ 533uint32_t si_translate_colorformat(enum amd_gfx_level gfx_level, enum pipe_format format); 534void si_init_state_compute_functions(struct si_context *sctx); 535void si_init_state_functions(struct si_context *sctx); 536void si_init_screen_state_functions(struct si_screen *sscreen); 537void si_init_cs_preamble_state(struct si_context *sctx, bool uses_reg_shadowing); 538void si_make_buffer_descriptor(struct si_screen *screen, struct si_resource *buf, 539 enum pipe_format format, unsigned offset, unsigned num_elements, 540 uint32_t *state); 541void si_set_sampler_depth_decompress_mask(struct si_context *sctx, struct si_texture *tex); 542void si_update_fb_dirtiness_after_rendering(struct si_context *sctx); 543void si_mark_display_dcc_dirty(struct si_context *sctx, struct si_texture *tex); 544void si_update_ps_iter_samples(struct si_context *sctx); 545void si_save_qbo_state(struct si_context *sctx, struct si_qbo_state *st); 546void si_restore_qbo_state(struct si_context *sctx, struct si_qbo_state *st); 547void si_set_occlusion_query_state(struct si_context *sctx, bool old_perfect_enable); 548unsigned gfx103_get_cu_mask_ps(struct si_screen *sscreen); 549 550struct si_fast_udiv_info32 { 551 unsigned multiplier; /* the "magic number" multiplier */ 552 unsigned pre_shift; /* shift for the dividend before multiplying */ 553 unsigned post_shift; /* shift for the dividend after multiplying */ 554 int increment; /* 0 or 1; if set then increment the numerator, using one of 555 the two strategies */ 556}; 557 558struct si_fast_udiv_info32 si_compute_fast_udiv_info32(uint32_t D, unsigned num_bits); 559 560/* si_state_binning.c */ 561void si_emit_dpbb_state(struct si_context *sctx); 562 563/* si_state_shaders.cpp */ 564struct si_pm4_state *si_build_vgt_shader_config(struct si_screen *screen, union si_vgt_stages_key key); 565void si_get_ir_cache_key(struct si_shader_selector *sel, bool ngg, bool es, 566 unsigned wave_size, unsigned char ir_sha1_cache_key[20]); 567bool si_shader_cache_load_shader(struct si_screen *sscreen, unsigned char ir_sha1_cache_key[20], 568 struct si_shader *shader); 569void si_shader_cache_insert_shader(struct si_screen *sscreen, unsigned char ir_sha1_cache_key[20], 570 struct si_shader *shader, bool insert_into_disk_cache); 571bool si_shader_mem_ordered(struct si_shader *shader); 572void si_init_screen_live_shader_cache(struct si_screen *sscreen); 573void si_init_shader_functions(struct si_context *sctx); 574bool si_init_shader_cache(struct si_screen *sscreen); 575void si_destroy_shader_cache(struct si_screen *sscreen); 576void si_schedule_initial_compile(struct si_context *sctx, gl_shader_stage stage, 577 struct util_queue_fence *ready_fence, 578 struct si_compiler_ctx_state *compiler_ctx_state, void *job, 579 util_queue_execute_func execute); 580void si_get_active_slot_masks(struct si_screen *sscreen, const struct si_shader_info *info, 581 uint64_t *const_and_shader_buffers, uint64_t *samplers_and_images); 582int si_shader_select(struct pipe_context *ctx, struct si_shader_ctx_state *state); 583void si_vs_key_update_inputs(struct si_context *sctx); 584void si_get_vs_key_inputs(struct si_context *sctx, union si_shader_key *key, 585 struct si_vs_prolog_bits *prolog_key); 586void si_update_ps_inputs_read_or_disabled(struct si_context *sctx); 587void si_update_vrs_flat_shading(struct si_context *sctx); 588unsigned si_get_input_prim(const struct si_shader_selector *gs, const union si_shader_key *key); 589bool si_update_ngg(struct si_context *sctx); 590void si_ps_key_update_framebuffer(struct si_context *sctx); 591void si_ps_key_update_framebuffer_blend(struct si_context *sctx); 592void si_ps_key_update_blend_rasterizer(struct si_context *sctx); 593void si_ps_key_update_rasterizer(struct si_context *sctx); 594void si_ps_key_update_dsa(struct si_context *sctx); 595void si_ps_key_update_sample_shading(struct si_context *sctx); 596void si_ps_key_update_framebuffer_rasterizer_sample_shading(struct si_context *sctx); 597void si_init_tess_factor_ring(struct si_context *sctx); 598bool si_update_gs_ring_buffers(struct si_context *sctx); 599bool si_update_spi_tmpring_size(struct si_context *sctx, unsigned bytes); 600unsigned si_get_shader_prefetch_size(struct si_shader *shader); 601bool si_set_tcs_to_fixed_func_shader(struct si_context *sctx); 602 603/* si_state_draw.cpp */ 604void si_cp_dma_prefetch(struct si_context *sctx, struct pipe_resource *buf, 605 unsigned offset, unsigned size); 606void si_set_vertex_buffer_descriptor(struct si_screen *sscreen, struct si_vertex_elements *velems, 607 struct pipe_vertex_buffer *vb, unsigned element_index, 608 uint32_t *out); 609void si_init_draw_functions_GFX6(struct si_context *sctx); 610void si_init_draw_functions_GFX7(struct si_context *sctx); 611void si_init_draw_functions_GFX8(struct si_context *sctx); 612void si_init_draw_functions_GFX9(struct si_context *sctx); 613void si_init_draw_functions_GFX10(struct si_context *sctx); 614void si_init_draw_functions_GFX10_3(struct si_context *sctx); 615void si_init_draw_functions_GFX11(struct si_context *sctx); 616void si_init_spi_map_functions(struct si_context *sctx); 617 618/* si_state_msaa.c */ 619void si_init_msaa_functions(struct si_context *sctx); 620void si_emit_sample_locations(struct radeon_cmdbuf *cs, int nr_samples); 621 622/* si_state_streamout.c */ 623void si_streamout_buffers_dirty(struct si_context *sctx); 624void si_emit_streamout_end(struct si_context *sctx); 625void si_update_prims_generated_query_state(struct si_context *sctx, unsigned type, int diff); 626void si_init_streamout_functions(struct si_context *sctx); 627 628static inline unsigned si_get_constbuf_slot(unsigned slot) 629{ 630 /* Constant buffers are in slots [32..47], ascending */ 631 return SI_NUM_SHADER_BUFFERS + slot; 632} 633 634static inline unsigned si_get_shaderbuf_slot(unsigned slot) 635{ 636 /* shader buffers are in slots [31..0], descending */ 637 return SI_NUM_SHADER_BUFFERS - 1 - slot; 638} 639 640static inline unsigned si_get_sampler_slot(unsigned slot) 641{ 642 /* 32 samplers are in sampler slots [16..47], 16 dw per slot, ascending */ 643 /* those are equivalent to image slots [32..95], 8 dw per slot, ascending */ 644 return SI_NUM_IMAGE_SLOTS / 2 + slot; 645} 646 647static inline unsigned si_get_image_slot(unsigned slot) 648{ 649 /* image slots are in [31..0] (sampler slots [15..0]), descending */ 650 /* images are in slots [31..16], while FMASKs are in slots [15..0] */ 651 return SI_NUM_IMAGE_SLOTS - 1 - slot; 652} 653 654static inline unsigned si_clamp_texture_texel_count(unsigned max_texel_buffer_elements, 655 enum pipe_format format, 656 uint32_t size) 657{ 658 /* The spec says: 659 * The number of texels in the texel array is then clamped to the value of 660 * the implementation-dependent limit GL_MAX_TEXTURE_BUFFER_SIZE. 661 * 662 * So compute the number of texels, compare to GL_MAX_TEXTURE_BUFFER_SIZE and update it. 663 */ 664 unsigned stride = util_format_get_blocksize(format); 665 return MIN2(max_texel_buffer_elements, size / stride); 666} 667 668#ifdef __cplusplus 669} 670#endif 671 672#endif 673