1/*
2 * Copyright 2012 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25#include "si_build_pm4.h"
26#include "si_query.h"
27#include "si_shader_internal.h"
28#include "sid.h"
29#include "util/fast_idiv_by_const.h"
30#include "util/format/u_format.h"
31#include "util/format/u_format_s3tc.h"
32#include "util/u_dual_blend.h"
33#include "util/u_helpers.h"
34#include "util/u_memory.h"
35#include "util/u_resource.h"
36#include "util/u_upload_mgr.h"
37#include "util/u_blend.h"
38
39#include "gfx10_format_table.h"
40
41static unsigned si_map_swizzle(unsigned swizzle)
42{
43   switch (swizzle) {
44   case PIPE_SWIZZLE_Y:
45      return V_008F0C_SQ_SEL_Y;
46   case PIPE_SWIZZLE_Z:
47      return V_008F0C_SQ_SEL_Z;
48   case PIPE_SWIZZLE_W:
49      return V_008F0C_SQ_SEL_W;
50   case PIPE_SWIZZLE_0:
51      return V_008F0C_SQ_SEL_0;
52   case PIPE_SWIZZLE_1:
53      return V_008F0C_SQ_SEL_1;
54   default: /* PIPE_SWIZZLE_X */
55      return V_008F0C_SQ_SEL_X;
56   }
57}
58
59/* 12.4 fixed-point */
60static unsigned si_pack_float_12p4(float x)
61{
62   return x <= 0 ? 0 : x >= 4096 ? 0xffff : x * 16;
63}
64
65/*
66 * Inferred framebuffer and blender state.
67 *
68 * CB_TARGET_MASK is emitted here to avoid a hang with dual source blending
69 * if there is not enough PS outputs.
70 */
71static void si_emit_cb_render_state(struct si_context *sctx)
72{
73   struct radeon_cmdbuf *cs = &sctx->gfx_cs;
74   struct si_state_blend *blend = sctx->queued.named.blend;
75   /* CB_COLORn_INFO.FORMAT=INVALID should disable unbound colorbuffers,
76    * but you never know. */
77   uint32_t cb_target_mask = sctx->framebuffer.colorbuf_enabled_4bit & blend->cb_target_mask;
78   unsigned i;
79
80   /* Avoid a hang that happens when dual source blending is enabled
81    * but there is not enough color outputs. This is undefined behavior,
82    * so disable color writes completely.
83    *
84    * Reproducible with Unigine Heaven 4.0 and drirc missing.
85    */
86   if (blend->dual_src_blend && sctx->shader.ps.cso &&
87       (sctx->shader.ps.cso->info.colors_written & 0x3) != 0x3)
88      cb_target_mask = 0;
89
90   /* GFX9: Flush DFSM when CB_TARGET_MASK changes.
91    * I think we don't have to do anything between IBs.
92    */
93   if (sctx->screen->dpbb_allowed && sctx->last_cb_target_mask != cb_target_mask) {
94      sctx->last_cb_target_mask = cb_target_mask;
95
96      radeon_begin(cs);
97      radeon_emit(PKT3(PKT3_EVENT_WRITE, 0, 0));
98      radeon_emit(EVENT_TYPE(V_028A90_BREAK_BATCH) | EVENT_INDEX(0));
99      radeon_end();
100   }
101
102   radeon_begin(cs);
103   radeon_opt_set_context_reg(sctx, R_028238_CB_TARGET_MASK, SI_TRACKED_CB_TARGET_MASK,
104                              cb_target_mask);
105
106   if (sctx->gfx_level >= GFX8) {
107      /* DCC MSAA workaround.
108       * Alternatively, we can set CB_COLORi_DCC_CONTROL.OVERWRITE_-
109       * COMBINER_DISABLE, but that would be more complicated.
110       */
111      bool oc_disable =
112         blend->dcc_msaa_corruption_4bit & cb_target_mask && sctx->framebuffer.nr_samples >= 2;
113
114      if (sctx->gfx_level >= GFX11) {
115         radeon_opt_set_context_reg(sctx, R_028424_CB_FDCC_CONTROL, SI_TRACKED_CB_DCC_CONTROL,
116                                    S_028424_SAMPLE_MASK_TRACKER_DISABLE(oc_disable) |
117                                    S_028424_SAMPLE_MASK_TRACKER_WATERMARK(15));
118      } else {
119         radeon_opt_set_context_reg(
120            sctx, R_028424_CB_DCC_CONTROL, SI_TRACKED_CB_DCC_CONTROL,
121            S_028424_OVERWRITE_COMBINER_MRT_SHARING_DISABLE(sctx->gfx_level <= GFX9) |
122               S_028424_OVERWRITE_COMBINER_WATERMARK(sctx->gfx_level >= GFX10 ? 6 : 4) |
123               S_028424_OVERWRITE_COMBINER_DISABLE(oc_disable) |
124               S_028424_DISABLE_CONSTANT_ENCODE_REG(sctx->gfx_level < GFX11 &&
125                                                    sctx->screen->info.has_dcc_constant_encode));
126      }
127   }
128
129   /* RB+ register settings. */
130   if (sctx->screen->info.rbplus_allowed) {
131      unsigned spi_shader_col_format =
132         sctx->shader.ps.cso ? sctx->shader.ps.current->key.ps.part.epilog.spi_shader_col_format
133                             : 0;
134      unsigned sx_ps_downconvert = 0;
135      unsigned sx_blend_opt_epsilon = 0;
136      unsigned sx_blend_opt_control = 0;
137
138      for (i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
139         struct si_surface *surf = (struct si_surface *)sctx->framebuffer.state.cbufs[i];
140         unsigned format, swap, spi_format, colormask;
141         bool has_alpha, has_rgb;
142
143         if (!surf) {
144            /* If the color buffer is not set, the driver sets 32_R
145             * as the SPI color format, because the hw doesn't allow
146             * holes between color outputs, so also set this to
147             * enable RB+.
148             */
149            sx_ps_downconvert |= V_028754_SX_RT_EXPORT_32_R << (i * 4);
150            continue;
151         }
152
153         format = sctx->gfx_level >= GFX11 ? G_028C70_FORMAT_GFX11(surf->cb_color_info):
154                                              G_028C70_FORMAT_GFX6(surf->cb_color_info);
155         swap = G_028C70_COMP_SWAP(surf->cb_color_info);
156         spi_format = (spi_shader_col_format >> (i * 4)) & 0xf;
157         colormask = (cb_target_mask >> (i * 4)) & 0xf;
158
159         /* Set if RGB and A are present. */
160         has_alpha = !(sctx->gfx_level >= GFX11 ? G_028C74_FORCE_DST_ALPHA_1_GFX11(surf->cb_color_attrib):
161                                                   G_028C74_FORCE_DST_ALPHA_1_GFX6(surf->cb_color_attrib));
162
163         if (format == V_028C70_COLOR_8 || format == V_028C70_COLOR_16 ||
164             format == V_028C70_COLOR_32)
165            has_rgb = !has_alpha;
166         else
167            has_rgb = true;
168
169         /* Check the colormask and export format. */
170         if (!(colormask & (PIPE_MASK_RGBA & ~PIPE_MASK_A)))
171            has_rgb = false;
172         if (!(colormask & PIPE_MASK_A))
173            has_alpha = false;
174
175         if (spi_format == V_028714_SPI_SHADER_ZERO) {
176            has_rgb = false;
177            has_alpha = false;
178         }
179
180         /* Disable value checking for disabled channels. */
181         if (!has_rgb)
182            sx_blend_opt_control |= S_02875C_MRT0_COLOR_OPT_DISABLE(1) << (i * 4);
183         if (!has_alpha)
184            sx_blend_opt_control |= S_02875C_MRT0_ALPHA_OPT_DISABLE(1) << (i * 4);
185
186         /* Enable down-conversion for 32bpp and smaller formats. */
187         switch (format) {
188         case V_028C70_COLOR_8:
189         case V_028C70_COLOR_8_8:
190         case V_028C70_COLOR_8_8_8_8:
191            /* For 1 and 2-channel formats, use the superset thereof. */
192            if (spi_format == V_028714_SPI_SHADER_FP16_ABGR ||
193                spi_format == V_028714_SPI_SHADER_UINT16_ABGR ||
194                spi_format == V_028714_SPI_SHADER_SINT16_ABGR) {
195               sx_ps_downconvert |= V_028754_SX_RT_EXPORT_8_8_8_8 << (i * 4);
196               sx_blend_opt_epsilon |= V_028758_8BIT_FORMAT << (i * 4);
197            }
198            break;
199
200         case V_028C70_COLOR_5_6_5:
201            if (spi_format == V_028714_SPI_SHADER_FP16_ABGR) {
202               sx_ps_downconvert |= V_028754_SX_RT_EXPORT_5_6_5 << (i * 4);
203               sx_blend_opt_epsilon |= V_028758_6BIT_FORMAT << (i * 4);
204            }
205            break;
206
207         case V_028C70_COLOR_1_5_5_5:
208            if (spi_format == V_028714_SPI_SHADER_FP16_ABGR) {
209               sx_ps_downconvert |= V_028754_SX_RT_EXPORT_1_5_5_5 << (i * 4);
210               sx_blend_opt_epsilon |= V_028758_5BIT_FORMAT << (i * 4);
211            }
212            break;
213
214         case V_028C70_COLOR_4_4_4_4:
215            if (spi_format == V_028714_SPI_SHADER_FP16_ABGR) {
216               sx_ps_downconvert |= V_028754_SX_RT_EXPORT_4_4_4_4 << (i * 4);
217               sx_blend_opt_epsilon |= V_028758_4BIT_FORMAT << (i * 4);
218            }
219            break;
220
221         case V_028C70_COLOR_32:
222            if (swap == V_028C70_SWAP_STD && spi_format == V_028714_SPI_SHADER_32_R)
223               sx_ps_downconvert |= V_028754_SX_RT_EXPORT_32_R << (i * 4);
224            else if (swap == V_028C70_SWAP_ALT_REV && spi_format == V_028714_SPI_SHADER_32_AR)
225               sx_ps_downconvert |= V_028754_SX_RT_EXPORT_32_A << (i * 4);
226            break;
227
228         case V_028C70_COLOR_16:
229         case V_028C70_COLOR_16_16:
230            /* For 1-channel formats, use the superset thereof. */
231            if (spi_format == V_028714_SPI_SHADER_UNORM16_ABGR ||
232                spi_format == V_028714_SPI_SHADER_SNORM16_ABGR ||
233                spi_format == V_028714_SPI_SHADER_UINT16_ABGR ||
234                spi_format == V_028714_SPI_SHADER_SINT16_ABGR) {
235               if (swap == V_028C70_SWAP_STD || swap == V_028C70_SWAP_STD_REV)
236                  sx_ps_downconvert |= V_028754_SX_RT_EXPORT_16_16_GR << (i * 4);
237               else
238                  sx_ps_downconvert |= V_028754_SX_RT_EXPORT_16_16_AR << (i * 4);
239            }
240            break;
241
242         case V_028C70_COLOR_10_11_11:
243            if (spi_format == V_028714_SPI_SHADER_FP16_ABGR)
244               sx_ps_downconvert |= V_028754_SX_RT_EXPORT_10_11_11 << (i * 4);
245            break;
246
247         case V_028C70_COLOR_2_10_10_10:
248         case V_028C70_COLOR_10_10_10_2:
249            if (spi_format == V_028714_SPI_SHADER_FP16_ABGR) {
250               sx_ps_downconvert |= V_028754_SX_RT_EXPORT_2_10_10_10 << (i * 4);
251               sx_blend_opt_epsilon |= V_028758_10BIT_FORMAT << (i * 4);
252            }
253            break;
254
255         case V_028C70_COLOR_5_9_9_9:
256            if (spi_format == V_028714_SPI_SHADER_FP16_ABGR)
257               sx_ps_downconvert |= V_028754_SX_RT_EXPORT_9_9_9_E5 << (i * 4);
258            break;
259         }
260      }
261
262      /* If there are no color outputs, the first color export is
263       * always enabled as 32_R, so also set this to enable RB+.
264       */
265      if (!sx_ps_downconvert)
266         sx_ps_downconvert = V_028754_SX_RT_EXPORT_32_R;
267
268      /* SX_PS_DOWNCONVERT, SX_BLEND_OPT_EPSILON, SX_BLEND_OPT_CONTROL */
269      radeon_opt_set_context_reg3(sctx, R_028754_SX_PS_DOWNCONVERT, SI_TRACKED_SX_PS_DOWNCONVERT,
270                                  sx_ps_downconvert, sx_blend_opt_epsilon, sx_blend_opt_control);
271   }
272   radeon_end_update_context_roll(sctx);
273}
274
275/*
276 * Blender functions
277 */
278
279static uint32_t si_translate_blend_function(int blend_func)
280{
281   switch (blend_func) {
282   case PIPE_BLEND_ADD:
283      return V_028780_COMB_DST_PLUS_SRC;
284   case PIPE_BLEND_SUBTRACT:
285      return V_028780_COMB_SRC_MINUS_DST;
286   case PIPE_BLEND_REVERSE_SUBTRACT:
287      return V_028780_COMB_DST_MINUS_SRC;
288   case PIPE_BLEND_MIN:
289      return V_028780_COMB_MIN_DST_SRC;
290   case PIPE_BLEND_MAX:
291      return V_028780_COMB_MAX_DST_SRC;
292   default:
293      PRINT_ERR("Unknown blend function %d\n", blend_func);
294      assert(0);
295      break;
296   }
297   return 0;
298}
299
300static uint32_t si_translate_blend_factor(enum amd_gfx_level gfx_level, int blend_fact)
301{
302   switch (blend_fact) {
303   case PIPE_BLENDFACTOR_ONE:
304      return V_028780_BLEND_ONE;
305   case PIPE_BLENDFACTOR_SRC_COLOR:
306      return V_028780_BLEND_SRC_COLOR;
307   case PIPE_BLENDFACTOR_SRC_ALPHA:
308      return V_028780_BLEND_SRC_ALPHA;
309   case PIPE_BLENDFACTOR_DST_ALPHA:
310      return V_028780_BLEND_DST_ALPHA;
311   case PIPE_BLENDFACTOR_DST_COLOR:
312      return V_028780_BLEND_DST_COLOR;
313   case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
314      return V_028780_BLEND_SRC_ALPHA_SATURATE;
315   case PIPE_BLENDFACTOR_CONST_COLOR:
316      return gfx_level >= GFX11 ? V_028780_BLEND_CONSTANT_COLOR_GFX11:
317                                   V_028780_BLEND_CONSTANT_COLOR_GFX6;
318   case PIPE_BLENDFACTOR_CONST_ALPHA:
319      return gfx_level >= GFX11 ? V_028780_BLEND_CONSTANT_ALPHA_GFX11 :
320                                   V_028780_BLEND_CONSTANT_ALPHA_GFX6;
321   case PIPE_BLENDFACTOR_ZERO:
322      return V_028780_BLEND_ZERO;
323   case PIPE_BLENDFACTOR_INV_SRC_COLOR:
324      return V_028780_BLEND_ONE_MINUS_SRC_COLOR;
325   case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
326      return V_028780_BLEND_ONE_MINUS_SRC_ALPHA;
327   case PIPE_BLENDFACTOR_INV_DST_ALPHA:
328      return V_028780_BLEND_ONE_MINUS_DST_ALPHA;
329   case PIPE_BLENDFACTOR_INV_DST_COLOR:
330      return V_028780_BLEND_ONE_MINUS_DST_COLOR;
331   case PIPE_BLENDFACTOR_INV_CONST_COLOR:
332      return gfx_level >= GFX11 ? V_028780_BLEND_ONE_MINUS_CONSTANT_COLOR_GFX11:
333                                   V_028780_BLEND_ONE_MINUS_CONSTANT_COLOR_GFX6;
334   case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
335      return gfx_level >= GFX11 ? V_028780_BLEND_ONE_MINUS_CONSTANT_ALPHA_GFX11:
336                                   V_028780_BLEND_ONE_MINUS_CONSTANT_ALPHA_GFX6;
337   case PIPE_BLENDFACTOR_SRC1_COLOR:
338      return gfx_level >= GFX11 ? V_028780_BLEND_SRC1_COLOR_GFX11:
339                                   V_028780_BLEND_SRC1_COLOR_GFX6;
340   case PIPE_BLENDFACTOR_SRC1_ALPHA:
341      return gfx_level >= GFX11 ? V_028780_BLEND_SRC1_ALPHA_GFX11:
342                                   V_028780_BLEND_SRC1_ALPHA_GFX6;
343   case PIPE_BLENDFACTOR_INV_SRC1_COLOR:
344      return gfx_level >= GFX11 ? V_028780_BLEND_INV_SRC1_COLOR_GFX11:
345                                   V_028780_BLEND_INV_SRC1_COLOR_GFX6;
346   case PIPE_BLENDFACTOR_INV_SRC1_ALPHA:
347      return gfx_level >= GFX11 ? V_028780_BLEND_INV_SRC1_ALPHA_GFX11:
348                                   V_028780_BLEND_INV_SRC1_ALPHA_GFX6;
349   default:
350      PRINT_ERR("Bad blend factor %d not supported!\n", blend_fact);
351      assert(0);
352      break;
353   }
354   return 0;
355}
356
357static uint32_t si_translate_blend_opt_function(int blend_func)
358{
359   switch (blend_func) {
360   case PIPE_BLEND_ADD:
361      return V_028760_OPT_COMB_ADD;
362   case PIPE_BLEND_SUBTRACT:
363      return V_028760_OPT_COMB_SUBTRACT;
364   case PIPE_BLEND_REVERSE_SUBTRACT:
365      return V_028760_OPT_COMB_REVSUBTRACT;
366   case PIPE_BLEND_MIN:
367      return V_028760_OPT_COMB_MIN;
368   case PIPE_BLEND_MAX:
369      return V_028760_OPT_COMB_MAX;
370   default:
371      return V_028760_OPT_COMB_BLEND_DISABLED;
372   }
373}
374
375static uint32_t si_translate_blend_opt_factor(int blend_fact, bool is_alpha)
376{
377   switch (blend_fact) {
378   case PIPE_BLENDFACTOR_ZERO:
379      return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_ALL;
380   case PIPE_BLENDFACTOR_ONE:
381      return V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE;
382   case PIPE_BLENDFACTOR_SRC_COLOR:
383      return is_alpha ? V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0
384                      : V_028760_BLEND_OPT_PRESERVE_C1_IGNORE_C0;
385   case PIPE_BLENDFACTOR_INV_SRC_COLOR:
386      return is_alpha ? V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1
387                      : V_028760_BLEND_OPT_PRESERVE_C0_IGNORE_C1;
388   case PIPE_BLENDFACTOR_SRC_ALPHA:
389      return V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0;
390   case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
391      return V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1;
392   case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
393      return is_alpha ? V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE
394                      : V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
395   default:
396      return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
397   }
398}
399
400static void si_blend_check_commutativity(struct si_screen *sscreen, struct si_state_blend *blend,
401                                         enum pipe_blend_func func, enum pipe_blendfactor src,
402                                         enum pipe_blendfactor dst, unsigned chanmask)
403{
404   /* Src factor is allowed when it does not depend on Dst */
405   static const uint32_t src_allowed =
406      (1u << PIPE_BLENDFACTOR_ONE) | (1u << PIPE_BLENDFACTOR_SRC_COLOR) |
407      (1u << PIPE_BLENDFACTOR_SRC_ALPHA) | (1u << PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) |
408      (1u << PIPE_BLENDFACTOR_CONST_COLOR) | (1u << PIPE_BLENDFACTOR_CONST_ALPHA) |
409      (1u << PIPE_BLENDFACTOR_SRC1_COLOR) | (1u << PIPE_BLENDFACTOR_SRC1_ALPHA) |
410      (1u << PIPE_BLENDFACTOR_ZERO) | (1u << PIPE_BLENDFACTOR_INV_SRC_COLOR) |
411      (1u << PIPE_BLENDFACTOR_INV_SRC_ALPHA) | (1u << PIPE_BLENDFACTOR_INV_CONST_COLOR) |
412      (1u << PIPE_BLENDFACTOR_INV_CONST_ALPHA) | (1u << PIPE_BLENDFACTOR_INV_SRC1_COLOR) |
413      (1u << PIPE_BLENDFACTOR_INV_SRC1_ALPHA);
414
415   if (dst == PIPE_BLENDFACTOR_ONE && (src_allowed & (1u << src)) &&
416       (func == PIPE_BLEND_MAX || func == PIPE_BLEND_MIN))
417      blend->commutative_4bit |= chanmask;
418}
419
420/**
421 * Get rid of DST in the blend factors by commuting the operands:
422 *    func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
423 */
424static void si_blend_remove_dst(unsigned *func, unsigned *src_factor, unsigned *dst_factor,
425                                unsigned expected_dst, unsigned replacement_src)
426{
427   if (*src_factor == expected_dst && *dst_factor == PIPE_BLENDFACTOR_ZERO) {
428      *src_factor = PIPE_BLENDFACTOR_ZERO;
429      *dst_factor = replacement_src;
430
431      /* Commuting the operands requires reversing subtractions. */
432      if (*func == PIPE_BLEND_SUBTRACT)
433         *func = PIPE_BLEND_REVERSE_SUBTRACT;
434      else if (*func == PIPE_BLEND_REVERSE_SUBTRACT)
435         *func = PIPE_BLEND_SUBTRACT;
436   }
437}
438
439static void *si_create_blend_state_mode(struct pipe_context *ctx,
440                                        const struct pipe_blend_state *state, unsigned mode)
441{
442   struct si_context *sctx = (struct si_context *)ctx;
443   struct si_state_blend *blend = CALLOC_STRUCT(si_state_blend);
444   struct si_pm4_state *pm4 = &blend->pm4;
445   uint32_t sx_mrt_blend_opt[8] = {0};
446   uint32_t color_control = 0;
447   bool logicop_enable = state->logicop_enable && state->logicop_func != PIPE_LOGICOP_COPY;
448
449   if (!blend)
450      return NULL;
451
452   blend->alpha_to_coverage = state->alpha_to_coverage;
453   blend->alpha_to_one = state->alpha_to_one;
454   blend->dual_src_blend = util_blend_state_is_dual(state, 0);
455   blend->logicop_enable = logicop_enable;
456   blend->allows_noop_optimization =
457      state->rt[0].rgb_func == PIPE_BLEND_ADD &&
458      state->rt[0].alpha_func == PIPE_BLEND_ADD &&
459      state->rt[0].rgb_src_factor == PIPE_BLENDFACTOR_DST_COLOR &&
460      state->rt[0].alpha_src_factor == PIPE_BLENDFACTOR_DST_COLOR &&
461      state->rt[0].rgb_dst_factor == PIPE_BLENDFACTOR_ZERO &&
462      state->rt[0].alpha_dst_factor == PIPE_BLENDFACTOR_ZERO &&
463      mode == V_028808_CB_NORMAL;
464
465   unsigned num_shader_outputs = state->max_rt + 1; /* estimate */
466   if (blend->dual_src_blend)
467      num_shader_outputs = MAX2(num_shader_outputs, 2);
468
469   if (logicop_enable) {
470      color_control |= S_028808_ROP3(state->logicop_func | (state->logicop_func << 4));
471   } else {
472      color_control |= S_028808_ROP3(0xcc);
473   }
474
475   if (state->alpha_to_coverage && state->alpha_to_coverage_dither) {
476      si_pm4_set_reg(pm4, R_028B70_DB_ALPHA_TO_MASK,
477                     S_028B70_ALPHA_TO_MASK_ENABLE(state->alpha_to_coverage) |
478                        S_028B70_ALPHA_TO_MASK_OFFSET0(3) | S_028B70_ALPHA_TO_MASK_OFFSET1(1) |
479                        S_028B70_ALPHA_TO_MASK_OFFSET2(0) | S_028B70_ALPHA_TO_MASK_OFFSET3(2) |
480                        S_028B70_OFFSET_ROUND(1));
481   } else {
482      si_pm4_set_reg(pm4, R_028B70_DB_ALPHA_TO_MASK,
483                     S_028B70_ALPHA_TO_MASK_ENABLE(state->alpha_to_coverage) |
484                        S_028B70_ALPHA_TO_MASK_OFFSET0(2) | S_028B70_ALPHA_TO_MASK_OFFSET1(2) |
485                        S_028B70_ALPHA_TO_MASK_OFFSET2(2) | S_028B70_ALPHA_TO_MASK_OFFSET3(2) |
486                        S_028B70_OFFSET_ROUND(0));
487   }
488
489   if (state->alpha_to_coverage)
490      blend->need_src_alpha_4bit |= 0xf;
491
492   blend->cb_target_mask = 0;
493   blend->cb_target_enabled_4bit = 0;
494
495   unsigned last_blend_cntl;
496
497   for (int i = 0; i < num_shader_outputs; i++) {
498      /* state->rt entries > 0 only written if independent blending */
499      const int j = state->independent_blend_enable ? i : 0;
500
501      unsigned eqRGB = state->rt[j].rgb_func;
502      unsigned srcRGB = state->rt[j].rgb_src_factor;
503      unsigned dstRGB = state->rt[j].rgb_dst_factor;
504      unsigned eqA = state->rt[j].alpha_func;
505      unsigned srcA = state->rt[j].alpha_src_factor;
506      unsigned dstA = state->rt[j].alpha_dst_factor;
507
508      unsigned srcRGB_opt, dstRGB_opt, srcA_opt, dstA_opt;
509      unsigned blend_cntl = 0;
510
511      sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) |
512                            S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED);
513
514      /* Only set dual source blending for MRT0 to avoid a hang. */
515      if (i >= 1 && blend->dual_src_blend) {
516         if (i == 1) {
517            if (sctx->gfx_level >= GFX11)
518               blend_cntl = last_blend_cntl;
519            else
520               blend_cntl = S_028780_ENABLE(1);
521         }
522
523         si_pm4_set_reg(pm4, R_028780_CB_BLEND0_CONTROL + i * 4, blend_cntl);
524         continue;
525      }
526
527      /* Only addition and subtraction equations are supported with
528       * dual source blending.
529       */
530      if (blend->dual_src_blend && (eqRGB == PIPE_BLEND_MIN || eqRGB == PIPE_BLEND_MAX ||
531                                    eqA == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MAX)) {
532         assert(!"Unsupported equation for dual source blending");
533         si_pm4_set_reg(pm4, R_028780_CB_BLEND0_CONTROL + i * 4, blend_cntl);
534         continue;
535      }
536
537      /* cb_render_state will disable unused ones */
538      blend->cb_target_mask |= (unsigned)state->rt[j].colormask << (4 * i);
539      if (state->rt[j].colormask)
540         blend->cb_target_enabled_4bit |= 0xf << (4 * i);
541
542      if (!state->rt[j].colormask || !state->rt[j].blend_enable) {
543         si_pm4_set_reg(pm4, R_028780_CB_BLEND0_CONTROL + i * 4, blend_cntl);
544         continue;
545      }
546
547      si_blend_check_commutativity(sctx->screen, blend, eqRGB, srcRGB, dstRGB, 0x7 << (4 * i));
548      si_blend_check_commutativity(sctx->screen, blend, eqA, srcA, dstA, 0x8 << (4 * i));
549
550      /* Blending optimizations for RB+.
551       * These transformations don't change the behavior.
552       *
553       * First, get rid of DST in the blend factors:
554       *    func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
555       */
556      si_blend_remove_dst(&eqRGB, &srcRGB, &dstRGB, PIPE_BLENDFACTOR_DST_COLOR,
557                          PIPE_BLENDFACTOR_SRC_COLOR);
558      si_blend_remove_dst(&eqA, &srcA, &dstA, PIPE_BLENDFACTOR_DST_COLOR,
559                          PIPE_BLENDFACTOR_SRC_COLOR);
560      si_blend_remove_dst(&eqA, &srcA, &dstA, PIPE_BLENDFACTOR_DST_ALPHA,
561                          PIPE_BLENDFACTOR_SRC_ALPHA);
562
563      /* Look up the ideal settings from tables. */
564      srcRGB_opt = si_translate_blend_opt_factor(srcRGB, false);
565      dstRGB_opt = si_translate_blend_opt_factor(dstRGB, false);
566      srcA_opt = si_translate_blend_opt_factor(srcA, true);
567      dstA_opt = si_translate_blend_opt_factor(dstA, true);
568
569      /* Handle interdependencies. */
570      if (util_blend_factor_uses_dest(srcRGB, false))
571         dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
572      if (util_blend_factor_uses_dest(srcA, false))
573         dstA_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
574
575      if (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE &&
576          (dstRGB == PIPE_BLENDFACTOR_ZERO || dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
577           dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE))
578         dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
579
580      /* Set the final value. */
581      sx_mrt_blend_opt[i] = S_028760_COLOR_SRC_OPT(srcRGB_opt) |
582                            S_028760_COLOR_DST_OPT(dstRGB_opt) |
583                            S_028760_COLOR_COMB_FCN(si_translate_blend_opt_function(eqRGB)) |
584                            S_028760_ALPHA_SRC_OPT(srcA_opt) | S_028760_ALPHA_DST_OPT(dstA_opt) |
585                            S_028760_ALPHA_COMB_FCN(si_translate_blend_opt_function(eqA));
586
587      /* Set blend state. */
588      blend_cntl |= S_028780_ENABLE(1);
589      blend_cntl |= S_028780_COLOR_COMB_FCN(si_translate_blend_function(eqRGB));
590      blend_cntl |= S_028780_COLOR_SRCBLEND(si_translate_blend_factor(sctx->gfx_level, srcRGB));
591      blend_cntl |= S_028780_COLOR_DESTBLEND(si_translate_blend_factor(sctx->gfx_level, dstRGB));
592
593      if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
594         blend_cntl |= S_028780_SEPARATE_ALPHA_BLEND(1);
595         blend_cntl |= S_028780_ALPHA_COMB_FCN(si_translate_blend_function(eqA));
596         blend_cntl |= S_028780_ALPHA_SRCBLEND(si_translate_blend_factor(sctx->gfx_level, srcA));
597         blend_cntl |= S_028780_ALPHA_DESTBLEND(si_translate_blend_factor(sctx->gfx_level, dstA));
598      }
599      si_pm4_set_reg(pm4, R_028780_CB_BLEND0_CONTROL + i * 4, blend_cntl);
600      last_blend_cntl = blend_cntl;
601
602      blend->blend_enable_4bit |= 0xfu << (i * 4);
603
604      if (sctx->gfx_level >= GFX8 && sctx->gfx_level <= GFX10)
605         blend->dcc_msaa_corruption_4bit |= 0xfu << (i * 4);
606
607      /* This is only important for formats without alpha. */
608      if (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA || dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
609          srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
610          dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
611          srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA || dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA)
612         blend->need_src_alpha_4bit |= 0xfu << (i * 4);
613   }
614
615   if (sctx->gfx_level >= GFX8 && sctx->gfx_level <= GFX10 && logicop_enable)
616      blend->dcc_msaa_corruption_4bit |= blend->cb_target_enabled_4bit;
617
618   if (blend->cb_target_mask) {
619      color_control |= S_028808_MODE(mode);
620   } else {
621      color_control |= S_028808_MODE(V_028808_CB_DISABLE);
622   }
623
624   if (sctx->screen->info.rbplus_allowed) {
625      /* Disable RB+ blend optimizations for dual source blending.
626       * Vulkan does this.
627       */
628      if (blend->dual_src_blend) {
629         for (int i = 0; i < num_shader_outputs; i++) {
630            sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_NONE) |
631                                  S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_NONE);
632         }
633      }
634
635      for (int i = 0; i < num_shader_outputs; i++)
636         si_pm4_set_reg(pm4, R_028760_SX_MRT0_BLEND_OPT + i * 4, sx_mrt_blend_opt[i]);
637
638      /* RB+ doesn't work with dual source blending, logic op, and RESOLVE. */
639      if (blend->dual_src_blend || logicop_enable || mode == V_028808_CB_RESOLVE)
640         color_control |= S_028808_DISABLE_DUAL_QUAD(1);
641   }
642
643   si_pm4_set_reg(pm4, R_028808_CB_COLOR_CONTROL, color_control);
644   return blend;
645}
646
647static void *si_create_blend_state(struct pipe_context *ctx, const struct pipe_blend_state *state)
648{
649   return si_create_blend_state_mode(ctx, state, V_028808_CB_NORMAL);
650}
651
652static bool si_check_blend_dst_sampler_noop(struct si_context *sctx)
653{
654   if (sctx->framebuffer.state.nr_cbufs == 1) {
655      struct si_shader_selector *sel = sctx->shader.ps.cso;
656
657      if (unlikely(sel->info.writes_1_if_tex_is_1 == 0xff)) {
658         /* Wait for the shader to be ready. */
659         util_queue_fence_wait(&sel->ready);
660         assert(sel->nir_binary);
661
662         struct nir_shader *nir = si_deserialize_shader(sel);
663
664         /* Determine if this fragment shader always writes vec4(1) if a specific texture
665          * is all 1s.
666          */
667         float in[4] = { 1.0, 1.0, 1.0, 1.0 };
668         float out[4];
669         int texunit;
670         if (si_nir_is_output_const_if_tex_is_const(nir, in, out, &texunit) &&
671             !memcmp(in, out, 4 * sizeof(float))) {
672            sel->info.writes_1_if_tex_is_1 = 1 + texunit;
673         } else {
674            sel->info.writes_1_if_tex_is_1 = 0;
675         }
676
677         ralloc_free(nir);
678      }
679
680      if (sel->info.writes_1_if_tex_is_1 &&
681          sel->info.writes_1_if_tex_is_1 != 0xff) {
682         /* Now check if the texture is cleared to 1 */
683         int unit = sctx->shader.ps.cso->info.writes_1_if_tex_is_1 - 1;
684         struct si_samplers *samp = &sctx->samplers[PIPE_SHADER_FRAGMENT];
685         if ((1u << unit) & samp->enabled_mask) {
686            struct si_texture* tex = (struct si_texture*) samp->views[unit]->texture;
687            if (tex->is_depth &&
688                tex->depth_cleared_level_mask & BITFIELD_BIT(samp->views[unit]->u.tex.first_level) &&
689                tex->depth_clear_value[0] == 1) {
690               return false;
691            }
692            /* TODO: handle color textures */
693         }
694      }
695   }
696
697   return true;
698}
699
700static void si_draw_blend_dst_sampler_noop(struct pipe_context *ctx,
701                                           const struct pipe_draw_info *info,
702                                           unsigned drawid_offset,
703                                           const struct pipe_draw_indirect_info *indirect,
704                                           const struct pipe_draw_start_count_bias *draws,
705                                           unsigned num_draws) {
706   struct si_context *sctx = (struct si_context *)ctx;
707
708   if (!si_check_blend_dst_sampler_noop(sctx))
709      return;
710
711   sctx->real_draw_vbo(ctx, info, drawid_offset, indirect, draws, num_draws);
712}
713
714static void si_draw_vstate_blend_dst_sampler_noop(struct pipe_context *ctx,
715                                                  struct pipe_vertex_state *state,
716                                                  uint32_t partial_velem_mask,
717                                                  struct pipe_draw_vertex_state_info info,
718                                                  const struct pipe_draw_start_count_bias *draws,
719                                                  unsigned num_draws) {
720   struct si_context *sctx = (struct si_context *)ctx;
721
722   if (!si_check_blend_dst_sampler_noop(sctx))
723      return;
724
725   sctx->real_draw_vertex_state(ctx, state, partial_velem_mask, info, draws, num_draws);
726}
727
728static void si_bind_blend_state(struct pipe_context *ctx, void *state)
729{
730   struct si_context *sctx = (struct si_context *)ctx;
731   struct si_state_blend *old_blend = sctx->queued.named.blend;
732   struct si_state_blend *blend = (struct si_state_blend *)state;
733
734   if (!blend)
735      blend = (struct si_state_blend *)sctx->noop_blend;
736
737   si_pm4_bind_state(sctx, blend, blend);
738
739   if (old_blend->cb_target_mask != blend->cb_target_mask ||
740       old_blend->dual_src_blend != blend->dual_src_blend ||
741       (old_blend->dcc_msaa_corruption_4bit != blend->dcc_msaa_corruption_4bit &&
742        sctx->framebuffer.has_dcc_msaa))
743      si_mark_atom_dirty(sctx, &sctx->atoms.s.cb_render_state);
744
745   if (sctx->screen->info.has_export_conflict_bug &&
746       old_blend->blend_enable_4bit != blend->blend_enable_4bit)
747      si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
748
749   if (old_blend->cb_target_mask != blend->cb_target_mask ||
750       old_blend->alpha_to_coverage != blend->alpha_to_coverage ||
751       old_blend->alpha_to_one != blend->alpha_to_one ||
752       old_blend->dual_src_blend != blend->dual_src_blend ||
753       old_blend->blend_enable_4bit != blend->blend_enable_4bit ||
754       old_blend->need_src_alpha_4bit != blend->need_src_alpha_4bit) {
755      si_ps_key_update_framebuffer_blend(sctx);
756      si_ps_key_update_blend_rasterizer(sctx);
757      si_update_ps_inputs_read_or_disabled(sctx);
758      sctx->do_update_shaders = true;
759   }
760
761   if (sctx->screen->dpbb_allowed &&
762       (old_blend->alpha_to_coverage != blend->alpha_to_coverage ||
763        old_blend->blend_enable_4bit != blend->blend_enable_4bit ||
764        old_blend->cb_target_enabled_4bit != blend->cb_target_enabled_4bit))
765      si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
766
767   if (sctx->screen->has_out_of_order_rast &&
768       ((old_blend->blend_enable_4bit != blend->blend_enable_4bit ||
769         old_blend->cb_target_enabled_4bit != blend->cb_target_enabled_4bit ||
770         old_blend->commutative_4bit != blend->commutative_4bit ||
771         old_blend->logicop_enable != blend->logicop_enable)))
772      si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
773
774   if (likely(!radeon_uses_secure_bos(sctx->ws))) {
775      if (unlikely(blend->allows_noop_optimization)) {
776         si_install_draw_wrapper(sctx, si_draw_blend_dst_sampler_noop,
777                                 si_draw_vstate_blend_dst_sampler_noop);
778      } else {
779         si_install_draw_wrapper(sctx, NULL, NULL);
780      }
781   }
782}
783
784static void si_delete_blend_state(struct pipe_context *ctx, void *state)
785{
786   struct si_context *sctx = (struct si_context *)ctx;
787
788   if (sctx->queued.named.blend == state)
789      si_bind_blend_state(ctx, sctx->noop_blend);
790
791   si_pm4_free_state(sctx, (struct si_pm4_state*)state, SI_STATE_IDX(blend));
792}
793
794static void si_set_blend_color(struct pipe_context *ctx, const struct pipe_blend_color *state)
795{
796   struct si_context *sctx = (struct si_context *)ctx;
797   static const struct pipe_blend_color zeros;
798
799   sctx->blend_color = *state;
800   sctx->blend_color_any_nonzeros = memcmp(state, &zeros, sizeof(*state)) != 0;
801   si_mark_atom_dirty(sctx, &sctx->atoms.s.blend_color);
802}
803
804static void si_emit_blend_color(struct si_context *sctx)
805{
806   struct radeon_cmdbuf *cs = &sctx->gfx_cs;
807
808   radeon_begin(cs);
809   radeon_set_context_reg_seq(R_028414_CB_BLEND_RED, 4);
810   radeon_emit_array((uint32_t *)sctx->blend_color.color, 4);
811   radeon_end();
812}
813
814/*
815 * Clipping
816 */
817
818static void si_set_clip_state(struct pipe_context *ctx, const struct pipe_clip_state *state)
819{
820   struct si_context *sctx = (struct si_context *)ctx;
821   struct pipe_constant_buffer cb;
822   static const struct pipe_clip_state zeros;
823
824   if (memcmp(&sctx->clip_state, state, sizeof(*state)) == 0)
825      return;
826
827   sctx->clip_state = *state;
828   sctx->clip_state_any_nonzeros = memcmp(state, &zeros, sizeof(*state)) != 0;
829   si_mark_atom_dirty(sctx, &sctx->atoms.s.clip_state);
830
831   cb.buffer = NULL;
832   cb.user_buffer = state->ucp;
833   cb.buffer_offset = 0;
834   cb.buffer_size = 4 * 4 * 8;
835   si_set_internal_const_buffer(sctx, SI_VS_CONST_CLIP_PLANES, &cb);
836}
837
838static void si_emit_clip_state(struct si_context *sctx)
839{
840   struct radeon_cmdbuf *cs = &sctx->gfx_cs;
841
842   radeon_begin(cs);
843   radeon_set_context_reg_seq(R_0285BC_PA_CL_UCP_0_X, 6 * 4);
844   radeon_emit_array((uint32_t *)sctx->clip_state.ucp, 6 * 4);
845   radeon_end();
846}
847
848static void si_emit_clip_regs(struct si_context *sctx)
849{
850   struct si_shader *vs = si_get_vs(sctx)->current;
851   struct si_shader_selector *vs_sel = vs->selector;
852   struct si_shader_info *info = &vs_sel->info;
853   struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
854   bool window_space = vs_sel->stage == MESA_SHADER_VERTEX ?
855                          info->base.vs.window_space_position : 0;
856   unsigned clipdist_mask = vs_sel->info.clipdist_mask;
857   unsigned ucp_mask = clipdist_mask ? 0 : rs->clip_plane_enable & SI_USER_CLIP_PLANE_MASK;
858   unsigned culldist_mask = vs_sel->info.culldist_mask;
859
860   /* Clip distances on points have no effect, so need to be implemented
861    * as cull distances. This applies for the clipvertex case as well.
862    *
863    * Setting this for primitives other than points should have no adverse
864    * effects.
865    */
866   clipdist_mask &= rs->clip_plane_enable;
867   culldist_mask |= clipdist_mask;
868
869   unsigned pa_cl_cntl = S_02881C_BYPASS_VTX_RATE_COMBINER(sctx->gfx_level >= GFX10_3 &&
870                                                           !sctx->screen->options.vrs2x2) |
871                         S_02881C_BYPASS_PRIM_RATE_COMBINER(sctx->gfx_level >= GFX10_3) |
872                         clipdist_mask | (culldist_mask << 8);
873
874   radeon_begin(&sctx->gfx_cs);
875   radeon_opt_set_context_reg(sctx, R_02881C_PA_CL_VS_OUT_CNTL, SI_TRACKED_PA_CL_VS_OUT_CNTL,
876                              pa_cl_cntl | vs->pa_cl_vs_out_cntl);
877   radeon_opt_set_context_reg(sctx, R_028810_PA_CL_CLIP_CNTL, SI_TRACKED_PA_CL_CLIP_CNTL,
878                              rs->pa_cl_clip_cntl | ucp_mask | S_028810_CLIP_DISABLE(window_space));
879   radeon_end_update_context_roll(sctx);
880}
881
882/*
883 * inferred state between framebuffer and rasterizer
884 */
885static void si_update_poly_offset_state(struct si_context *sctx)
886{
887   struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
888
889   if (!rs->uses_poly_offset || !sctx->framebuffer.state.zsbuf) {
890      si_pm4_bind_state(sctx, poly_offset, NULL);
891      return;
892   }
893
894   /* Use the user format, not db_render_format, so that the polygon
895    * offset behaves as expected by applications.
896    */
897   switch (sctx->framebuffer.state.zsbuf->texture->format) {
898   case PIPE_FORMAT_Z16_UNORM:
899      si_pm4_bind_state(sctx, poly_offset, &rs->pm4_poly_offset[0]);
900      break;
901   default: /* 24-bit */
902      si_pm4_bind_state(sctx, poly_offset, &rs->pm4_poly_offset[1]);
903      break;
904   case PIPE_FORMAT_Z32_FLOAT:
905   case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
906      si_pm4_bind_state(sctx, poly_offset, &rs->pm4_poly_offset[2]);
907      break;
908   }
909}
910
911/*
912 * Rasterizer
913 */
914
915static uint32_t si_translate_fill(uint32_t func)
916{
917   switch (func) {
918   case PIPE_POLYGON_MODE_FILL:
919      return V_028814_X_DRAW_TRIANGLES;
920   case PIPE_POLYGON_MODE_LINE:
921      return V_028814_X_DRAW_LINES;
922   case PIPE_POLYGON_MODE_POINT:
923      return V_028814_X_DRAW_POINTS;
924   default:
925      assert(0);
926      return V_028814_X_DRAW_POINTS;
927   }
928}
929
930static void *si_create_rs_state(struct pipe_context *ctx, const struct pipe_rasterizer_state *state)
931{
932   struct si_screen *sscreen = ((struct si_context *)ctx)->screen;
933   struct si_state_rasterizer *rs = CALLOC_STRUCT(si_state_rasterizer);
934   struct si_pm4_state *pm4 = &rs->pm4;
935   unsigned tmp, i;
936   float psize_min, psize_max;
937
938   if (!rs) {
939      return NULL;
940   }
941
942   rs->scissor_enable = state->scissor;
943   rs->clip_halfz = state->clip_halfz;
944   rs->two_side = state->light_twoside;
945   rs->multisample_enable = state->multisample;
946   rs->force_persample_interp = state->force_persample_interp;
947   rs->clip_plane_enable = state->clip_plane_enable;
948   rs->half_pixel_center = state->half_pixel_center;
949   rs->line_stipple_enable = state->line_stipple_enable;
950   rs->poly_stipple_enable = state->poly_stipple_enable;
951   rs->line_smooth = state->line_smooth;
952   rs->line_width = state->line_width;
953   rs->poly_smooth = state->poly_smooth;
954   rs->point_smooth = state->point_smooth;
955   rs->uses_poly_offset = state->offset_point || state->offset_line || state->offset_tri;
956   rs->clamp_fragment_color = state->clamp_fragment_color;
957   rs->clamp_vertex_color = state->clamp_vertex_color;
958   rs->flatshade = state->flatshade;
959   rs->flatshade_first = state->flatshade_first;
960   rs->sprite_coord_enable = state->sprite_coord_enable;
961   rs->rasterizer_discard = state->rasterizer_discard;
962   rs->polygon_mode_is_lines =
963      (state->fill_front == PIPE_POLYGON_MODE_LINE && !(state->cull_face & PIPE_FACE_FRONT)) ||
964      (state->fill_back == PIPE_POLYGON_MODE_LINE && !(state->cull_face & PIPE_FACE_BACK));
965   rs->polygon_mode_is_points =
966      (state->fill_front == PIPE_POLYGON_MODE_POINT && !(state->cull_face & PIPE_FACE_FRONT)) ||
967      (state->fill_back == PIPE_POLYGON_MODE_POINT && !(state->cull_face & PIPE_FACE_BACK));
968   rs->pa_sc_line_stipple = state->line_stipple_enable
969                               ? S_028A0C_LINE_PATTERN(state->line_stipple_pattern) |
970                                    S_028A0C_REPEAT_COUNT(state->line_stipple_factor)
971                               : 0;
972   /* TODO: implement line stippling with perpendicular end caps. */
973   /* Line width > 2 is an internal recommendation. */
974   rs->perpendicular_end_caps = state->multisample &&
975                                state->line_width > 2 && !state->line_stipple_enable;
976
977   rs->pa_cl_clip_cntl = S_028810_DX_CLIP_SPACE_DEF(state->clip_halfz) |
978                         S_028810_ZCLIP_NEAR_DISABLE(!state->depth_clip_near) |
979                         S_028810_ZCLIP_FAR_DISABLE(!state->depth_clip_far) |
980                         S_028810_DX_RASTERIZATION_KILL(state->rasterizer_discard) |
981                         S_028810_DX_LINEAR_ATTR_CLIP_ENA(1);
982
983   rs->ngg_cull_flags_tris = SI_NGG_CULL_TRIANGLES |
984                             SI_NGG_CULL_CLIP_PLANE_ENABLE(state->clip_plane_enable);
985   rs->ngg_cull_flags_tris_y_inverted = rs->ngg_cull_flags_tris;
986
987   rs->ngg_cull_flags_lines = SI_NGG_CULL_LINES |
988                              (!rs->perpendicular_end_caps ? SI_NGG_CULL_SMALL_LINES_DIAMOND_EXIT : 0) |
989                              SI_NGG_CULL_CLIP_PLANE_ENABLE(state->clip_plane_enable);
990
991   if (rs->rasterizer_discard) {
992      rs->ngg_cull_flags_tris |= SI_NGG_CULL_FRONT_FACE |
993                                 SI_NGG_CULL_BACK_FACE;
994      rs->ngg_cull_flags_tris_y_inverted = rs->ngg_cull_flags_tris;
995   } else {
996      bool cull_front, cull_back;
997
998      if (!state->front_ccw) {
999         cull_front = !!(state->cull_face & PIPE_FACE_FRONT);
1000         cull_back = !!(state->cull_face & PIPE_FACE_BACK);
1001      } else {
1002         cull_back = !!(state->cull_face & PIPE_FACE_FRONT);
1003         cull_front = !!(state->cull_face & PIPE_FACE_BACK);
1004      }
1005
1006      if (cull_front) {
1007         rs->ngg_cull_flags_tris |= SI_NGG_CULL_FRONT_FACE;
1008         rs->ngg_cull_flags_tris_y_inverted |= SI_NGG_CULL_BACK_FACE;
1009      }
1010
1011      if (cull_back) {
1012         rs->ngg_cull_flags_tris |= SI_NGG_CULL_BACK_FACE;
1013         rs->ngg_cull_flags_tris_y_inverted |= SI_NGG_CULL_FRONT_FACE;
1014      }
1015   }
1016
1017   si_pm4_set_reg(
1018      pm4, R_0286D4_SPI_INTERP_CONTROL_0,
1019      S_0286D4_FLAT_SHADE_ENA(1) | S_0286D4_PNT_SPRITE_ENA(state->point_quad_rasterization) |
1020         S_0286D4_PNT_SPRITE_OVRD_X(V_0286D4_SPI_PNT_SPRITE_SEL_S) |
1021         S_0286D4_PNT_SPRITE_OVRD_Y(V_0286D4_SPI_PNT_SPRITE_SEL_T) |
1022         S_0286D4_PNT_SPRITE_OVRD_Z(V_0286D4_SPI_PNT_SPRITE_SEL_0) |
1023         S_0286D4_PNT_SPRITE_OVRD_W(V_0286D4_SPI_PNT_SPRITE_SEL_1) |
1024         S_0286D4_PNT_SPRITE_TOP_1(state->sprite_coord_mode != PIPE_SPRITE_COORD_UPPER_LEFT));
1025
1026   /* point size 12.4 fixed point */
1027   tmp = (unsigned)(state->point_size * 8.0);
1028   si_pm4_set_reg(pm4, R_028A00_PA_SU_POINT_SIZE, S_028A00_HEIGHT(tmp) | S_028A00_WIDTH(tmp));
1029
1030   if (state->point_size_per_vertex) {
1031      psize_min = util_get_min_point_size(state);
1032      psize_max = SI_MAX_POINT_SIZE;
1033   } else {
1034      /* Force the point size to be as if the vertex output was disabled. */
1035      psize_min = state->point_size;
1036      psize_max = state->point_size;
1037   }
1038   rs->max_point_size = psize_max;
1039
1040   /* Divide by two, because 0.5 = 1 pixel. */
1041   si_pm4_set_reg(pm4, R_028A04_PA_SU_POINT_MINMAX,
1042                  S_028A04_MIN_SIZE(si_pack_float_12p4(psize_min / 2)) |
1043                     S_028A04_MAX_SIZE(si_pack_float_12p4(psize_max / 2)));
1044
1045   si_pm4_set_reg(pm4, R_028A08_PA_SU_LINE_CNTL,
1046                  S_028A08_WIDTH(si_pack_float_12p4(state->line_width / 2)));
1047   si_pm4_set_reg(
1048      pm4, R_028A48_PA_SC_MODE_CNTL_0,
1049      S_028A48_LINE_STIPPLE_ENABLE(state->line_stipple_enable) |
1050         S_028A48_MSAA_ENABLE(state->multisample || state->poly_smooth || state->line_smooth) |
1051         S_028A48_VPORT_SCISSOR_ENABLE(1) |
1052         S_028A48_ALTERNATE_RBS_PER_TILE(sscreen->info.gfx_level >= GFX9));
1053
1054   bool polygon_mode_enabled =
1055      (state->fill_front != PIPE_POLYGON_MODE_FILL && !(state->cull_face & PIPE_FACE_FRONT)) ||
1056      (state->fill_back != PIPE_POLYGON_MODE_FILL && !(state->cull_face & PIPE_FACE_BACK));
1057
1058   si_pm4_set_reg(pm4, R_028814_PA_SU_SC_MODE_CNTL,
1059                  S_028814_PROVOKING_VTX_LAST(!state->flatshade_first) |
1060                     S_028814_CULL_FRONT((state->cull_face & PIPE_FACE_FRONT) ? 1 : 0) |
1061                     S_028814_CULL_BACK((state->cull_face & PIPE_FACE_BACK) ? 1 : 0) |
1062                     S_028814_FACE(!state->front_ccw) |
1063                     S_028814_POLY_OFFSET_FRONT_ENABLE(util_get_offset(state, state->fill_front)) |
1064                     S_028814_POLY_OFFSET_BACK_ENABLE(util_get_offset(state, state->fill_back)) |
1065                     S_028814_POLY_OFFSET_PARA_ENABLE(state->offset_point || state->offset_line) |
1066                     S_028814_POLY_MODE(polygon_mode_enabled) |
1067                     S_028814_POLYMODE_FRONT_PTYPE(si_translate_fill(state->fill_front)) |
1068                     S_028814_POLYMODE_BACK_PTYPE(si_translate_fill(state->fill_back)) |
1069                     /* this must be set if POLY_MODE or PERPENDICULAR_ENDCAP_ENA is set */
1070                     S_028814_KEEP_TOGETHER_ENABLE(sscreen->info.gfx_level >= GFX10 ?
1071                                                      polygon_mode_enabled ||
1072                                                      rs->perpendicular_end_caps : 0));
1073
1074   if (state->bottom_edge_rule) {
1075      /* OpenGL windows should set this. */
1076      si_pm4_set_reg(pm4, R_028230_PA_SC_EDGERULE,
1077                     S_028230_ER_TRI(0xA) |
1078                     S_028230_ER_POINT(0x5) |
1079                     S_028230_ER_RECT(0x9) |
1080                     S_028230_ER_LINE_LR(0x29) |
1081                     S_028230_ER_LINE_RL(0x29) |
1082                     S_028230_ER_LINE_TB(0xA) |
1083                     S_028230_ER_LINE_BT(0xA));
1084   } else {
1085      /* OpenGL FBOs and Direct3D should set this. */
1086      si_pm4_set_reg(pm4, R_028230_PA_SC_EDGERULE,
1087                     S_028230_ER_TRI(0xA) |
1088                     S_028230_ER_POINT(0xA) |
1089                     S_028230_ER_RECT(0xA) |
1090                     S_028230_ER_LINE_LR(0x1A) |
1091                     S_028230_ER_LINE_RL(0x26) |
1092                     S_028230_ER_LINE_TB(0xA) |
1093                     S_028230_ER_LINE_BT(0xA));
1094   }
1095
1096   if (!rs->uses_poly_offset)
1097      return rs;
1098
1099   rs->pm4_poly_offset = CALLOC(3, sizeof(struct si_pm4_state));
1100   if (!rs->pm4_poly_offset) {
1101      FREE(rs);
1102      return NULL;
1103   }
1104
1105   /* Precalculate polygon offset states for 16-bit, 24-bit, and 32-bit zbuffers. */
1106   for (i = 0; i < 3; i++) {
1107      struct si_pm4_state *pm4 = &rs->pm4_poly_offset[i];
1108      float offset_units = state->offset_units;
1109      float offset_scale = state->offset_scale * 16.0f;
1110      uint32_t pa_su_poly_offset_db_fmt_cntl = 0;
1111
1112      if (!state->offset_units_unscaled) {
1113         switch (i) {
1114         case 0: /* 16-bit zbuffer */
1115            offset_units *= 4.0f;
1116            pa_su_poly_offset_db_fmt_cntl = S_028B78_POLY_OFFSET_NEG_NUM_DB_BITS(-16);
1117            break;
1118         case 1: /* 24-bit zbuffer */
1119            offset_units *= 2.0f;
1120            pa_su_poly_offset_db_fmt_cntl = S_028B78_POLY_OFFSET_NEG_NUM_DB_BITS(-24);
1121            break;
1122         case 2: /* 32-bit zbuffer */
1123            offset_units *= 1.0f;
1124            pa_su_poly_offset_db_fmt_cntl =
1125               S_028B78_POLY_OFFSET_NEG_NUM_DB_BITS(-23) | S_028B78_POLY_OFFSET_DB_IS_FLOAT_FMT(1);
1126            break;
1127         }
1128      }
1129
1130      si_pm4_set_reg(pm4, R_028B78_PA_SU_POLY_OFFSET_DB_FMT_CNTL, pa_su_poly_offset_db_fmt_cntl);
1131      si_pm4_set_reg(pm4, R_028B7C_PA_SU_POLY_OFFSET_CLAMP, fui(state->offset_clamp));
1132      si_pm4_set_reg(pm4, R_028B80_PA_SU_POLY_OFFSET_FRONT_SCALE, fui(offset_scale));
1133      si_pm4_set_reg(pm4, R_028B84_PA_SU_POLY_OFFSET_FRONT_OFFSET, fui(offset_units));
1134      si_pm4_set_reg(pm4, R_028B88_PA_SU_POLY_OFFSET_BACK_SCALE, fui(offset_scale));
1135      si_pm4_set_reg(pm4, R_028B8C_PA_SU_POLY_OFFSET_BACK_OFFSET, fui(offset_units));
1136   }
1137
1138   return rs;
1139}
1140
1141static void si_bind_rs_state(struct pipe_context *ctx, void *state)
1142{
1143   struct si_context *sctx = (struct si_context *)ctx;
1144   struct si_state_rasterizer *old_rs = (struct si_state_rasterizer *)sctx->queued.named.rasterizer;
1145   struct si_state_rasterizer *rs = (struct si_state_rasterizer *)state;
1146
1147   if (!rs)
1148      rs = (struct si_state_rasterizer *)sctx->discard_rasterizer_state;
1149
1150   if (old_rs->multisample_enable != rs->multisample_enable) {
1151      si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
1152      si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
1153
1154      /* Update the small primitive filter workaround if necessary. */
1155      if (sctx->screen->info.has_msaa_sample_loc_bug && sctx->framebuffer.nr_samples > 1)
1156         si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_sample_locs);
1157
1158      /* NGG cull state uses multisample_enable. */
1159      if (sctx->screen->use_ngg_culling)
1160         si_mark_atom_dirty(sctx, &sctx->atoms.s.ngg_cull_state);
1161   }
1162
1163   if (old_rs->perpendicular_end_caps != rs->perpendicular_end_caps)
1164      si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
1165
1166   if (sctx->screen->use_ngg_culling &&
1167       (old_rs->half_pixel_center != rs->half_pixel_center ||
1168        old_rs->line_width != rs->line_width))
1169      si_mark_atom_dirty(sctx, &sctx->atoms.s.ngg_cull_state);
1170
1171   SET_FIELD(sctx->current_vs_state, VS_STATE_CLAMP_VERTEX_COLOR, rs->clamp_vertex_color);
1172
1173   si_pm4_bind_state(sctx, rasterizer, rs);
1174   si_update_poly_offset_state(sctx);
1175
1176   if (old_rs->scissor_enable != rs->scissor_enable)
1177      si_mark_atom_dirty(sctx, &sctx->atoms.s.scissors);
1178
1179   if (old_rs->line_width != rs->line_width || old_rs->max_point_size != rs->max_point_size ||
1180       old_rs->half_pixel_center != rs->half_pixel_center)
1181      si_mark_atom_dirty(sctx, &sctx->atoms.s.guardband);
1182
1183   if (old_rs->clip_halfz != rs->clip_halfz)
1184      si_mark_atom_dirty(sctx, &sctx->atoms.s.viewports);
1185
1186   if (old_rs->clip_plane_enable != rs->clip_plane_enable ||
1187       old_rs->pa_cl_clip_cntl != rs->pa_cl_clip_cntl)
1188      si_mark_atom_dirty(sctx, &sctx->atoms.s.clip_regs);
1189
1190   if (old_rs->sprite_coord_enable != rs->sprite_coord_enable ||
1191       old_rs->flatshade != rs->flatshade)
1192      si_mark_atom_dirty(sctx, &sctx->atoms.s.spi_map);
1193
1194   if (old_rs->clip_plane_enable != rs->clip_plane_enable ||
1195       old_rs->rasterizer_discard != rs->rasterizer_discard ||
1196       old_rs->sprite_coord_enable != rs->sprite_coord_enable ||
1197       old_rs->flatshade != rs->flatshade || old_rs->two_side != rs->two_side ||
1198       old_rs->multisample_enable != rs->multisample_enable ||
1199       old_rs->poly_stipple_enable != rs->poly_stipple_enable ||
1200       old_rs->poly_smooth != rs->poly_smooth || old_rs->line_smooth != rs->line_smooth ||
1201       old_rs->point_smooth != rs->point_smooth ||
1202       old_rs->clamp_fragment_color != rs->clamp_fragment_color ||
1203       old_rs->force_persample_interp != rs->force_persample_interp ||
1204       old_rs->polygon_mode_is_points != rs->polygon_mode_is_points) {
1205      si_ps_key_update_blend_rasterizer(sctx);
1206      si_ps_key_update_rasterizer(sctx);
1207      si_ps_key_update_framebuffer_rasterizer_sample_shading(sctx);
1208      si_update_ps_inputs_read_or_disabled(sctx);
1209      sctx->do_update_shaders = true;
1210   }
1211
1212   if (old_rs->line_smooth != rs->line_smooth ||
1213       old_rs->poly_smooth != rs->poly_smooth ||
1214       old_rs->point_smooth != rs->point_smooth ||
1215       old_rs->poly_stipple_enable != rs->poly_stipple_enable ||
1216       old_rs->flatshade != rs->flatshade)
1217      si_update_vrs_flat_shading(sctx);
1218}
1219
1220static void si_delete_rs_state(struct pipe_context *ctx, void *state)
1221{
1222   struct si_context *sctx = (struct si_context *)ctx;
1223   struct si_state_rasterizer *rs = (struct si_state_rasterizer *)state;
1224
1225   if (sctx->queued.named.rasterizer == state)
1226      si_bind_rs_state(ctx, sctx->discard_rasterizer_state);
1227
1228   FREE(rs->pm4_poly_offset);
1229   si_pm4_free_state(sctx, &rs->pm4, SI_STATE_IDX(rasterizer));
1230}
1231
1232/*
1233 * inferred state between dsa and stencil ref
1234 */
1235static void si_emit_stencil_ref(struct si_context *sctx)
1236{
1237   struct radeon_cmdbuf *cs = &sctx->gfx_cs;
1238   struct pipe_stencil_ref *ref = &sctx->stencil_ref.state;
1239   struct si_dsa_stencil_ref_part *dsa = &sctx->stencil_ref.dsa_part;
1240
1241   radeon_begin(cs);
1242   radeon_set_context_reg_seq(R_028430_DB_STENCILREFMASK, 2);
1243   radeon_emit(S_028430_STENCILTESTVAL(ref->ref_value[0]) |
1244               S_028430_STENCILMASK(dsa->valuemask[0]) |
1245               S_028430_STENCILWRITEMASK(dsa->writemask[0]) |
1246               S_028430_STENCILOPVAL(1));
1247   radeon_emit(S_028434_STENCILTESTVAL_BF(ref->ref_value[1]) |
1248               S_028434_STENCILMASK_BF(dsa->valuemask[1]) |
1249               S_028434_STENCILWRITEMASK_BF(dsa->writemask[1]) |
1250               S_028434_STENCILOPVAL_BF(1));
1251   radeon_end();
1252}
1253
1254static void si_set_stencil_ref(struct pipe_context *ctx, const struct pipe_stencil_ref state)
1255{
1256   struct si_context *sctx = (struct si_context *)ctx;
1257
1258   if (memcmp(&sctx->stencil_ref.state, &state, sizeof(state)) == 0)
1259      return;
1260
1261   sctx->stencil_ref.state = state;
1262   si_mark_atom_dirty(sctx, &sctx->atoms.s.stencil_ref);
1263}
1264
1265/*
1266 * DSA
1267 */
1268
1269static uint32_t si_translate_stencil_op(int s_op)
1270{
1271   switch (s_op) {
1272   case PIPE_STENCIL_OP_KEEP:
1273      return V_02842C_STENCIL_KEEP;
1274   case PIPE_STENCIL_OP_ZERO:
1275      return V_02842C_STENCIL_ZERO;
1276   case PIPE_STENCIL_OP_REPLACE:
1277      return V_02842C_STENCIL_REPLACE_TEST;
1278   case PIPE_STENCIL_OP_INCR:
1279      return V_02842C_STENCIL_ADD_CLAMP;
1280   case PIPE_STENCIL_OP_DECR:
1281      return V_02842C_STENCIL_SUB_CLAMP;
1282   case PIPE_STENCIL_OP_INCR_WRAP:
1283      return V_02842C_STENCIL_ADD_WRAP;
1284   case PIPE_STENCIL_OP_DECR_WRAP:
1285      return V_02842C_STENCIL_SUB_WRAP;
1286   case PIPE_STENCIL_OP_INVERT:
1287      return V_02842C_STENCIL_INVERT;
1288   default:
1289      PRINT_ERR("Unknown stencil op %d", s_op);
1290      assert(0);
1291      break;
1292   }
1293   return 0;
1294}
1295
1296static bool si_order_invariant_stencil_op(enum pipe_stencil_op op)
1297{
1298   /* REPLACE is normally order invariant, except when the stencil
1299    * reference value is written by the fragment shader. Tracking this
1300    * interaction does not seem worth the effort, so be conservative. */
1301   return op != PIPE_STENCIL_OP_INCR && op != PIPE_STENCIL_OP_DECR && op != PIPE_STENCIL_OP_REPLACE;
1302}
1303
1304/* Compute whether, assuming Z writes are disabled, this stencil state is order
1305 * invariant in the sense that the set of passing fragments as well as the
1306 * final stencil buffer result does not depend on the order of fragments. */
1307static bool si_order_invariant_stencil_state(const struct pipe_stencil_state *state)
1308{
1309   return !state->enabled || !state->writemask ||
1310          /* The following assumes that Z writes are disabled. */
1311          (state->func == PIPE_FUNC_ALWAYS && si_order_invariant_stencil_op(state->zpass_op) &&
1312           si_order_invariant_stencil_op(state->zfail_op)) ||
1313          (state->func == PIPE_FUNC_NEVER && si_order_invariant_stencil_op(state->fail_op));
1314}
1315
1316static void *si_create_dsa_state(struct pipe_context *ctx,
1317                                 const struct pipe_depth_stencil_alpha_state *state)
1318{
1319   struct si_state_dsa *dsa = CALLOC_STRUCT(si_state_dsa);
1320   struct si_pm4_state *pm4 = &dsa->pm4;
1321   unsigned db_depth_control;
1322   uint32_t db_stencil_control = 0;
1323
1324   if (!dsa) {
1325      return NULL;
1326   }
1327
1328   dsa->stencil_ref.valuemask[0] = state->stencil[0].valuemask;
1329   dsa->stencil_ref.valuemask[1] = state->stencil[1].valuemask;
1330   dsa->stencil_ref.writemask[0] = state->stencil[0].writemask;
1331   dsa->stencil_ref.writemask[1] = state->stencil[1].writemask;
1332
1333   db_depth_control =
1334      S_028800_Z_ENABLE(state->depth_enabled) | S_028800_Z_WRITE_ENABLE(state->depth_writemask) |
1335      S_028800_ZFUNC(state->depth_func) | S_028800_DEPTH_BOUNDS_ENABLE(state->depth_bounds_test);
1336
1337   /* stencil */
1338   if (state->stencil[0].enabled) {
1339      db_depth_control |= S_028800_STENCIL_ENABLE(1);
1340      db_depth_control |= S_028800_STENCILFUNC(state->stencil[0].func);
1341      db_stencil_control |=
1342         S_02842C_STENCILFAIL(si_translate_stencil_op(state->stencil[0].fail_op));
1343      db_stencil_control |=
1344         S_02842C_STENCILZPASS(si_translate_stencil_op(state->stencil[0].zpass_op));
1345      db_stencil_control |=
1346         S_02842C_STENCILZFAIL(si_translate_stencil_op(state->stencil[0].zfail_op));
1347
1348      if (state->stencil[1].enabled) {
1349         db_depth_control |= S_028800_BACKFACE_ENABLE(1);
1350         db_depth_control |= S_028800_STENCILFUNC_BF(state->stencil[1].func);
1351         db_stencil_control |=
1352            S_02842C_STENCILFAIL_BF(si_translate_stencil_op(state->stencil[1].fail_op));
1353         db_stencil_control |=
1354            S_02842C_STENCILZPASS_BF(si_translate_stencil_op(state->stencil[1].zpass_op));
1355         db_stencil_control |=
1356            S_02842C_STENCILZFAIL_BF(si_translate_stencil_op(state->stencil[1].zfail_op));
1357      }
1358   }
1359
1360   /* alpha */
1361   if (state->alpha_enabled) {
1362      dsa->alpha_func = state->alpha_func;
1363
1364      si_pm4_set_reg(pm4, R_00B030_SPI_SHADER_USER_DATA_PS_0 + SI_SGPR_ALPHA_REF * 4,
1365                     fui(state->alpha_ref_value));
1366   } else {
1367      dsa->alpha_func = PIPE_FUNC_ALWAYS;
1368   }
1369
1370   si_pm4_set_reg(pm4, R_028800_DB_DEPTH_CONTROL, db_depth_control);
1371   if (state->stencil[0].enabled)
1372      si_pm4_set_reg(pm4, R_02842C_DB_STENCIL_CONTROL, db_stencil_control);
1373   if (state->depth_bounds_test) {
1374      si_pm4_set_reg(pm4, R_028020_DB_DEPTH_BOUNDS_MIN, fui(state->depth_bounds_min));
1375      si_pm4_set_reg(pm4, R_028024_DB_DEPTH_BOUNDS_MAX, fui(state->depth_bounds_max));
1376   }
1377
1378   dsa->depth_enabled = state->depth_enabled;
1379   dsa->depth_write_enabled = state->depth_enabled && state->depth_writemask;
1380   dsa->stencil_enabled = state->stencil[0].enabled;
1381   dsa->stencil_write_enabled =
1382      (util_writes_stencil(&state->stencil[0]) || util_writes_stencil(&state->stencil[1]));
1383   dsa->db_can_write = dsa->depth_write_enabled || dsa->stencil_write_enabled;
1384
1385   bool zfunc_is_ordered =
1386      state->depth_func == PIPE_FUNC_NEVER || state->depth_func == PIPE_FUNC_LESS ||
1387      state->depth_func == PIPE_FUNC_LEQUAL || state->depth_func == PIPE_FUNC_GREATER ||
1388      state->depth_func == PIPE_FUNC_GEQUAL;
1389
1390   bool nozwrite_and_order_invariant_stencil =
1391      !dsa->db_can_write ||
1392      (!dsa->depth_write_enabled && si_order_invariant_stencil_state(&state->stencil[0]) &&
1393       si_order_invariant_stencil_state(&state->stencil[1]));
1394
1395   dsa->order_invariance[1].zs =
1396      nozwrite_and_order_invariant_stencil || (!dsa->stencil_write_enabled && zfunc_is_ordered);
1397   dsa->order_invariance[0].zs = !dsa->depth_write_enabled || zfunc_is_ordered;
1398
1399   dsa->order_invariance[1].pass_set =
1400      nozwrite_and_order_invariant_stencil ||
1401      (!dsa->stencil_write_enabled &&
1402       (state->depth_func == PIPE_FUNC_ALWAYS || state->depth_func == PIPE_FUNC_NEVER));
1403   dsa->order_invariance[0].pass_set =
1404      !dsa->depth_write_enabled ||
1405      (state->depth_func == PIPE_FUNC_ALWAYS || state->depth_func == PIPE_FUNC_NEVER);
1406
1407   return dsa;
1408}
1409
1410static void si_bind_dsa_state(struct pipe_context *ctx, void *state)
1411{
1412   struct si_context *sctx = (struct si_context *)ctx;
1413   struct si_state_dsa *old_dsa = sctx->queued.named.dsa;
1414   struct si_state_dsa *dsa = state;
1415
1416   if (!dsa)
1417      dsa = (struct si_state_dsa *)sctx->noop_dsa;
1418
1419   si_pm4_bind_state(sctx, dsa, dsa);
1420
1421   if (memcmp(&dsa->stencil_ref, &sctx->stencil_ref.dsa_part,
1422              sizeof(struct si_dsa_stencil_ref_part)) != 0) {
1423      sctx->stencil_ref.dsa_part = dsa->stencil_ref;
1424      si_mark_atom_dirty(sctx, &sctx->atoms.s.stencil_ref);
1425   }
1426
1427   if (old_dsa->alpha_func != dsa->alpha_func) {
1428      si_ps_key_update_dsa(sctx);
1429      si_update_ps_inputs_read_or_disabled(sctx);
1430      sctx->do_update_shaders = true;
1431   }
1432
1433   if (sctx->screen->dpbb_allowed && ((old_dsa->depth_enabled != dsa->depth_enabled ||
1434                                       old_dsa->stencil_enabled != dsa->stencil_enabled ||
1435                                       old_dsa->db_can_write != dsa->db_can_write)))
1436      si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
1437
1438   if (sctx->screen->has_out_of_order_rast &&
1439       (memcmp(old_dsa->order_invariance, dsa->order_invariance,
1440               sizeof(old_dsa->order_invariance))))
1441      si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
1442}
1443
1444static void si_delete_dsa_state(struct pipe_context *ctx, void *state)
1445{
1446   struct si_context *sctx = (struct si_context *)ctx;
1447
1448   if (sctx->queued.named.dsa == state)
1449      si_bind_dsa_state(ctx, sctx->noop_dsa);
1450
1451   si_pm4_free_state(sctx, (struct si_pm4_state*)state, SI_STATE_IDX(dsa));
1452}
1453
1454static void *si_create_db_flush_dsa(struct si_context *sctx)
1455{
1456   struct pipe_depth_stencil_alpha_state dsa = {};
1457
1458   return sctx->b.create_depth_stencil_alpha_state(&sctx->b, &dsa);
1459}
1460
1461/* DB RENDER STATE */
1462
1463static void si_set_active_query_state(struct pipe_context *ctx, bool enable)
1464{
1465   struct si_context *sctx = (struct si_context *)ctx;
1466
1467   /* Pipeline stat & streamout queries. */
1468   if (enable) {
1469      sctx->flags &= ~SI_CONTEXT_STOP_PIPELINE_STATS;
1470      sctx->flags |= SI_CONTEXT_START_PIPELINE_STATS;
1471   } else {
1472      sctx->flags &= ~SI_CONTEXT_START_PIPELINE_STATS;
1473      sctx->flags |= SI_CONTEXT_STOP_PIPELINE_STATS;
1474   }
1475
1476   /* Occlusion queries. */
1477   if (sctx->occlusion_queries_disabled != !enable) {
1478      sctx->occlusion_queries_disabled = !enable;
1479      si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
1480   }
1481}
1482
1483void si_set_occlusion_query_state(struct si_context *sctx, bool old_perfect_enable)
1484{
1485   si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
1486
1487   bool perfect_enable = sctx->num_perfect_occlusion_queries != 0;
1488
1489   if (perfect_enable != old_perfect_enable)
1490      si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
1491}
1492
1493void si_save_qbo_state(struct si_context *sctx, struct si_qbo_state *st)
1494{
1495   si_get_pipe_constant_buffer(sctx, PIPE_SHADER_COMPUTE, 0, &st->saved_const0);
1496}
1497
1498void si_restore_qbo_state(struct si_context *sctx, struct si_qbo_state *st)
1499{
1500   sctx->b.set_constant_buffer(&sctx->b, PIPE_SHADER_COMPUTE, 0, true, &st->saved_const0);
1501}
1502
1503static void si_emit_db_render_state(struct si_context *sctx)
1504{
1505   struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
1506   unsigned db_shader_control, db_render_control, db_count_control;
1507
1508   /* DB_RENDER_CONTROL */
1509   if (sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled) {
1510      db_render_control = S_028000_DEPTH_COPY(sctx->dbcb_depth_copy_enabled) |
1511                          S_028000_STENCIL_COPY(sctx->dbcb_stencil_copy_enabled) |
1512                          S_028000_COPY_CENTROID(1) | S_028000_COPY_SAMPLE(sctx->dbcb_copy_sample);
1513   } else if (sctx->db_flush_depth_inplace || sctx->db_flush_stencil_inplace) {
1514      db_render_control = S_028000_DEPTH_COMPRESS_DISABLE(sctx->db_flush_depth_inplace) |
1515                          S_028000_STENCIL_COMPRESS_DISABLE(sctx->db_flush_stencil_inplace);
1516   } else {
1517      db_render_control = S_028000_DEPTH_CLEAR_ENABLE(sctx->db_depth_clear) |
1518                          S_028000_STENCIL_CLEAR_ENABLE(sctx->db_stencil_clear);
1519   }
1520
1521   if (sctx->gfx_level >= GFX11) {
1522      unsigned max_allowed_tiles_in_wave = 0;
1523
1524      if (sctx->screen->info.has_dedicated_vram) {
1525         if (sctx->framebuffer.nr_samples == 8)
1526            max_allowed_tiles_in_wave = 7;
1527         else if (sctx->framebuffer.nr_samples == 4)
1528            max_allowed_tiles_in_wave = 14;
1529      } else {
1530         if (sctx->framebuffer.nr_samples == 8)
1531            max_allowed_tiles_in_wave = 8;
1532      }
1533
1534      /* TODO: We may want to disable this workaround for future chips. */
1535      if (sctx->framebuffer.nr_samples >= 4) {
1536         if (max_allowed_tiles_in_wave)
1537            max_allowed_tiles_in_wave--;
1538         else
1539            max_allowed_tiles_in_wave = 15;
1540      }
1541
1542      db_render_control |= S_028000_OREO_MODE(V_028000_OMODE_O_THEN_B) |
1543                           S_028000_MAX_ALLOWED_TILES_IN_WAVE(max_allowed_tiles_in_wave);
1544   }
1545
1546   /* DB_COUNT_CONTROL (occlusion queries) */
1547   if (sctx->num_occlusion_queries > 0 && !sctx->occlusion_queries_disabled) {
1548      bool perfect = sctx->num_perfect_occlusion_queries > 0;
1549      bool gfx10_perfect = sctx->gfx_level >= GFX10 && perfect;
1550
1551      if (sctx->gfx_level >= GFX7) {
1552         unsigned log_sample_rate = sctx->framebuffer.log_samples;
1553
1554         db_count_control = S_028004_PERFECT_ZPASS_COUNTS(perfect) |
1555                            S_028004_DISABLE_CONSERVATIVE_ZPASS_COUNTS(gfx10_perfect) |
1556                            S_028004_SAMPLE_RATE(log_sample_rate) | S_028004_ZPASS_ENABLE(1) |
1557                            S_028004_SLICE_EVEN_ENABLE(1) | S_028004_SLICE_ODD_ENABLE(1);
1558      } else {
1559         db_count_control = S_028004_PERFECT_ZPASS_COUNTS(perfect) |
1560                            S_028004_SAMPLE_RATE(sctx->framebuffer.log_samples);
1561      }
1562   } else {
1563      /* Disable occlusion queries. */
1564      if (sctx->gfx_level >= GFX7) {
1565         db_count_control = 0;
1566      } else {
1567         db_count_control = S_028004_ZPASS_INCREMENT_DISABLE(1);
1568      }
1569   }
1570
1571   radeon_begin(&sctx->gfx_cs);
1572   radeon_opt_set_context_reg2(sctx, R_028000_DB_RENDER_CONTROL, SI_TRACKED_DB_RENDER_CONTROL,
1573                               db_render_control, db_count_control);
1574
1575   /* DB_RENDER_OVERRIDE2 */
1576   radeon_opt_set_context_reg(
1577      sctx, R_028010_DB_RENDER_OVERRIDE2, SI_TRACKED_DB_RENDER_OVERRIDE2,
1578      S_028010_DISABLE_ZMASK_EXPCLEAR_OPTIMIZATION(sctx->db_depth_disable_expclear) |
1579      S_028010_DISABLE_SMEM_EXPCLEAR_OPTIMIZATION(sctx->db_stencil_disable_expclear) |
1580      S_028010_DECOMPRESS_Z_ON_FLUSH(sctx->framebuffer.nr_samples >= 4) |
1581      S_028010_CENTROID_COMPUTATION_MODE(sctx->gfx_level >= GFX10_3 ? 1 : 0));
1582
1583   db_shader_control = sctx->ps_db_shader_control;
1584
1585   /* Bug workaround for smoothing (overrasterization) on GFX6. */
1586   if (sctx->gfx_level == GFX6 && sctx->smoothing_enabled) {
1587      db_shader_control &= C_02880C_Z_ORDER;
1588      db_shader_control |= S_02880C_Z_ORDER(V_02880C_LATE_Z);
1589   }
1590
1591   /* Disable the gl_SampleMask fragment shader output if MSAA is disabled. */
1592   if (!rs->multisample_enable)
1593      db_shader_control &= C_02880C_MASK_EXPORT_ENABLE;
1594
1595   if (sctx->screen->info.has_rbplus && !sctx->screen->info.rbplus_allowed)
1596      db_shader_control |= S_02880C_DUAL_QUAD_DISABLE(1);
1597
1598   if (sctx->screen->info.has_export_conflict_bug &&
1599       sctx->queued.named.blend->blend_enable_4bit &&
1600       si_get_num_coverage_samples(sctx) == 1) {
1601      db_shader_control |= S_02880C_OVERRIDE_INTRINSIC_RATE_ENABLE(1) |
1602                           S_02880C_OVERRIDE_INTRINSIC_RATE(2);
1603   }
1604
1605   radeon_opt_set_context_reg(sctx, R_02880C_DB_SHADER_CONTROL, SI_TRACKED_DB_SHADER_CONTROL,
1606                              db_shader_control);
1607
1608   if (sctx->gfx_level >= GFX10_3) {
1609      if (sctx->allow_flat_shading) {
1610         if (sctx->gfx_level == GFX11) {
1611            radeon_opt_set_context_reg(sctx, R_0283D0_PA_SC_VRS_OVERRIDE_CNTL,
1612                                       SI_TRACKED_DB_PA_SC_VRS_OVERRIDE_CNTL,
1613                                       S_0283D0_VRS_OVERRIDE_RATE_COMBINER_MODE(
1614                                          V_0283D0_SC_VRS_COMB_MODE_OVERRIDE) |
1615                                       /* If the hw doesn't support VRS 4x4, it will silently
1616                                        * use 2x2 instead. */
1617                                       S_0283D0_VRS_RATE(V_0283D0_VRS_SHADING_RATE_4X4));
1618         } else {
1619            radeon_opt_set_context_reg(sctx, R_028064_DB_VRS_OVERRIDE_CNTL,
1620                                       SI_TRACKED_DB_PA_SC_VRS_OVERRIDE_CNTL,
1621                                       S_028064_VRS_OVERRIDE_RATE_COMBINER_MODE(
1622                                          V_028064_VRS_COMB_MODE_OVERRIDE) |
1623                                       S_028064_VRS_OVERRIDE_RATE_X(1) |
1624                                       S_028064_VRS_OVERRIDE_RATE_Y(1));
1625         }
1626      } else {
1627         /* If the shader is using discard, turn off coarse shading because
1628          * discard at 2x2 pixel granularity degrades quality too much.
1629          *
1630          * MIN allows sample shading but not coarse shading.
1631          */
1632         if (sctx->gfx_level == GFX11) {
1633            unsigned mode = sctx->screen->options.vrs2x2 && G_02880C_KILL_ENABLE(db_shader_control) ?
1634               V_0283D0_SC_VRS_COMB_MODE_MIN : V_0283D0_SC_VRS_COMB_MODE_PASSTHRU;
1635
1636            radeon_opt_set_context_reg(sctx, R_0283D0_PA_SC_VRS_OVERRIDE_CNTL,
1637                                       SI_TRACKED_DB_PA_SC_VRS_OVERRIDE_CNTL,
1638                                       S_0283D0_VRS_OVERRIDE_RATE_COMBINER_MODE(mode) |
1639                                       S_0283D0_VRS_RATE(V_0283D0_VRS_SHADING_RATE_1X1));
1640         } else {
1641            unsigned mode = sctx->screen->options.vrs2x2 && G_02880C_KILL_ENABLE(db_shader_control) ?
1642               V_028064_VRS_COMB_MODE_MIN : V_028064_VRS_COMB_MODE_PASSTHRU;
1643
1644            radeon_opt_set_context_reg(sctx, R_028064_DB_VRS_OVERRIDE_CNTL,
1645                                       SI_TRACKED_DB_PA_SC_VRS_OVERRIDE_CNTL,
1646                                       S_028064_VRS_OVERRIDE_RATE_COMBINER_MODE(mode) |
1647                                       S_028064_VRS_OVERRIDE_RATE_X(0) |
1648                                       S_028064_VRS_OVERRIDE_RATE_Y(0));
1649         }
1650      }
1651   }
1652   radeon_end_update_context_roll(sctx);
1653}
1654
1655/*
1656 * format translation
1657 */
1658uint32_t si_translate_colorformat(enum amd_gfx_level gfx_level,
1659                                  enum pipe_format format)
1660{
1661   const struct util_format_description *desc = util_format_description(format);
1662
1663#define HAS_SIZE(x, y, z, w)                                                                       \
1664   (desc->channel[0].size == (x) && desc->channel[1].size == (y) &&                                \
1665    desc->channel[2].size == (z) && desc->channel[3].size == (w))
1666
1667   if (format == PIPE_FORMAT_R11G11B10_FLOAT) /* isn't plain */
1668      return V_028C70_COLOR_10_11_11;
1669
1670   if (gfx_level >= GFX10_3 &&
1671       format == PIPE_FORMAT_R9G9B9E5_FLOAT) /* isn't plain */
1672      return V_028C70_COLOR_5_9_9_9;
1673
1674   if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
1675      return V_028C70_COLOR_INVALID;
1676
1677   /* hw cannot support mixed formats (except depth/stencil, since
1678    * stencil is not written to). */
1679   if (desc->is_mixed && desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
1680      return V_028C70_COLOR_INVALID;
1681
1682   int first_non_void = util_format_get_first_non_void_channel(format);
1683
1684   /* Reject SCALED formats because we don't implement them for CB. */
1685   if (first_non_void >= 0 && first_non_void <= 3 &&
1686       (desc->channel[first_non_void].type == UTIL_FORMAT_TYPE_UNSIGNED ||
1687        desc->channel[first_non_void].type == UTIL_FORMAT_TYPE_SIGNED) &&
1688       !desc->channel[first_non_void].normalized &&
1689       !desc->channel[first_non_void].pure_integer)
1690      return V_028C70_COLOR_INVALID;
1691
1692   switch (desc->nr_channels) {
1693   case 1:
1694      switch (desc->channel[0].size) {
1695      case 8:
1696         return V_028C70_COLOR_8;
1697      case 16:
1698         return V_028C70_COLOR_16;
1699      case 32:
1700         return V_028C70_COLOR_32;
1701      }
1702      break;
1703   case 2:
1704      if (desc->channel[0].size == desc->channel[1].size) {
1705         switch (desc->channel[0].size) {
1706         case 8:
1707            return V_028C70_COLOR_8_8;
1708         case 16:
1709            return V_028C70_COLOR_16_16;
1710         case 32:
1711            return V_028C70_COLOR_32_32;
1712         }
1713      } else if (HAS_SIZE(8, 24, 0, 0)) {
1714         return V_028C70_COLOR_24_8;
1715      } else if (HAS_SIZE(24, 8, 0, 0)) {
1716         return V_028C70_COLOR_8_24;
1717      }
1718      break;
1719   case 3:
1720      if (HAS_SIZE(5, 6, 5, 0)) {
1721         return V_028C70_COLOR_5_6_5;
1722      } else if (HAS_SIZE(32, 8, 24, 0)) {
1723         return V_028C70_COLOR_X24_8_32_FLOAT;
1724      }
1725      break;
1726   case 4:
1727      if (desc->channel[0].size == desc->channel[1].size &&
1728          desc->channel[0].size == desc->channel[2].size &&
1729          desc->channel[0].size == desc->channel[3].size) {
1730         switch (desc->channel[0].size) {
1731         case 4:
1732            return V_028C70_COLOR_4_4_4_4;
1733         case 8:
1734            return V_028C70_COLOR_8_8_8_8;
1735         case 16:
1736            return V_028C70_COLOR_16_16_16_16;
1737         case 32:
1738            return V_028C70_COLOR_32_32_32_32;
1739         }
1740      } else if (HAS_SIZE(5, 5, 5, 1)) {
1741         return V_028C70_COLOR_1_5_5_5;
1742      } else if (HAS_SIZE(1, 5, 5, 5)) {
1743         return V_028C70_COLOR_5_5_5_1;
1744      } else if (HAS_SIZE(10, 10, 10, 2)) {
1745         return V_028C70_COLOR_2_10_10_10;
1746      } else if (HAS_SIZE(2, 10, 10, 10)) {
1747         return V_028C70_COLOR_10_10_10_2;
1748      }
1749      break;
1750   }
1751   return V_028C70_COLOR_INVALID;
1752}
1753
1754static uint32_t si_colorformat_endian_swap(uint32_t colorformat)
1755{
1756   if (SI_BIG_ENDIAN) {
1757      switch (colorformat) {
1758      /* 8-bit buffers. */
1759      case V_028C70_COLOR_8:
1760         return V_028C70_ENDIAN_NONE;
1761
1762      /* 16-bit buffers. */
1763      case V_028C70_COLOR_5_6_5:
1764      case V_028C70_COLOR_1_5_5_5:
1765      case V_028C70_COLOR_4_4_4_4:
1766      case V_028C70_COLOR_16:
1767      case V_028C70_COLOR_8_8:
1768         return V_028C70_ENDIAN_8IN16;
1769
1770      /* 32-bit buffers. */
1771      case V_028C70_COLOR_8_8_8_8:
1772      case V_028C70_COLOR_2_10_10_10:
1773      case V_028C70_COLOR_10_10_10_2:
1774      case V_028C70_COLOR_8_24:
1775      case V_028C70_COLOR_24_8:
1776      case V_028C70_COLOR_16_16:
1777         return V_028C70_ENDIAN_8IN32;
1778
1779      /* 64-bit buffers. */
1780      case V_028C70_COLOR_16_16_16_16:
1781         return V_028C70_ENDIAN_8IN16;
1782
1783      case V_028C70_COLOR_32_32:
1784         return V_028C70_ENDIAN_8IN32;
1785
1786      /* 128-bit buffers. */
1787      case V_028C70_COLOR_32_32_32_32:
1788         return V_028C70_ENDIAN_8IN32;
1789      default:
1790         return V_028C70_ENDIAN_NONE; /* Unsupported. */
1791      }
1792   } else {
1793      return V_028C70_ENDIAN_NONE;
1794   }
1795}
1796
1797static uint32_t si_translate_dbformat(enum pipe_format format)
1798{
1799   switch (format) {
1800   case PIPE_FORMAT_Z16_UNORM:
1801      return V_028040_Z_16;
1802   case PIPE_FORMAT_S8_UINT_Z24_UNORM:
1803   case PIPE_FORMAT_X8Z24_UNORM:
1804   case PIPE_FORMAT_Z24X8_UNORM:
1805   case PIPE_FORMAT_Z24_UNORM_S8_UINT:
1806      return V_028040_Z_24; /* deprecated on AMD GCN */
1807   case PIPE_FORMAT_Z32_FLOAT:
1808   case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
1809      return V_028040_Z_32_FLOAT;
1810   default:
1811      return V_028040_Z_INVALID;
1812   }
1813}
1814
1815/*
1816 * Texture translation
1817 */
1818
1819static uint32_t si_translate_texformat(struct pipe_screen *screen, enum pipe_format format,
1820                                       const struct util_format_description *desc,
1821                                       int first_non_void)
1822{
1823   struct si_screen *sscreen = (struct si_screen *)screen;
1824   bool uniform = true;
1825   int i;
1826
1827   assert(sscreen->info.gfx_level <= GFX9);
1828
1829   /* Colorspace (return non-RGB formats directly). */
1830   switch (desc->colorspace) {
1831   /* Depth stencil formats */
1832   case UTIL_FORMAT_COLORSPACE_ZS:
1833      switch (format) {
1834      case PIPE_FORMAT_Z16_UNORM:
1835         return V_008F14_IMG_DATA_FORMAT_16;
1836      case PIPE_FORMAT_X24S8_UINT:
1837      case PIPE_FORMAT_S8X24_UINT:
1838         /*
1839          * Implemented as an 8_8_8_8 data format to fix texture
1840          * gathers in stencil sampling. This affects at least
1841          * GL45-CTS.texture_cube_map_array.sampling on GFX8.
1842          */
1843         if (sscreen->info.gfx_level <= GFX8)
1844            return V_008F14_IMG_DATA_FORMAT_8_8_8_8;
1845
1846         if (format == PIPE_FORMAT_X24S8_UINT)
1847            return V_008F14_IMG_DATA_FORMAT_8_24;
1848         else
1849            return V_008F14_IMG_DATA_FORMAT_24_8;
1850      case PIPE_FORMAT_Z24X8_UNORM:
1851      case PIPE_FORMAT_Z24_UNORM_S8_UINT:
1852         return V_008F14_IMG_DATA_FORMAT_8_24;
1853      case PIPE_FORMAT_X8Z24_UNORM:
1854      case PIPE_FORMAT_S8_UINT_Z24_UNORM:
1855         return V_008F14_IMG_DATA_FORMAT_24_8;
1856      case PIPE_FORMAT_S8_UINT:
1857         return V_008F14_IMG_DATA_FORMAT_8;
1858      case PIPE_FORMAT_Z32_FLOAT:
1859         return V_008F14_IMG_DATA_FORMAT_32;
1860      case PIPE_FORMAT_X32_S8X24_UINT:
1861      case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
1862         return V_008F14_IMG_DATA_FORMAT_X24_8_32;
1863      default:
1864         goto out_unknown;
1865      }
1866
1867   case UTIL_FORMAT_COLORSPACE_YUV:
1868      goto out_unknown; /* TODO */
1869
1870   case UTIL_FORMAT_COLORSPACE_SRGB:
1871      if (desc->nr_channels != 4 && desc->nr_channels != 1)
1872         goto out_unknown;
1873      break;
1874
1875   default:
1876      break;
1877   }
1878
1879   if (desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
1880      switch (format) {
1881      case PIPE_FORMAT_RGTC1_SNORM:
1882      case PIPE_FORMAT_LATC1_SNORM:
1883      case PIPE_FORMAT_RGTC1_UNORM:
1884      case PIPE_FORMAT_LATC1_UNORM:
1885         return V_008F14_IMG_DATA_FORMAT_BC4;
1886      case PIPE_FORMAT_RGTC2_SNORM:
1887      case PIPE_FORMAT_LATC2_SNORM:
1888      case PIPE_FORMAT_RGTC2_UNORM:
1889      case PIPE_FORMAT_LATC2_UNORM:
1890         return V_008F14_IMG_DATA_FORMAT_BC5;
1891      default:
1892         goto out_unknown;
1893      }
1894   }
1895
1896   if (desc->layout == UTIL_FORMAT_LAYOUT_ETC &&
1897       (sscreen->info.family == CHIP_STONEY || sscreen->info.family == CHIP_VEGA10 ||
1898        sscreen->info.family == CHIP_RAVEN || sscreen->info.family == CHIP_RAVEN2)) {
1899      switch (format) {
1900      case PIPE_FORMAT_ETC1_RGB8:
1901      case PIPE_FORMAT_ETC2_RGB8:
1902      case PIPE_FORMAT_ETC2_SRGB8:
1903         return V_008F14_IMG_DATA_FORMAT_ETC2_RGB;
1904      case PIPE_FORMAT_ETC2_RGB8A1:
1905      case PIPE_FORMAT_ETC2_SRGB8A1:
1906         return V_008F14_IMG_DATA_FORMAT_ETC2_RGBA1;
1907      case PIPE_FORMAT_ETC2_RGBA8:
1908      case PIPE_FORMAT_ETC2_SRGBA8:
1909         return V_008F14_IMG_DATA_FORMAT_ETC2_RGBA;
1910      case PIPE_FORMAT_ETC2_R11_UNORM:
1911      case PIPE_FORMAT_ETC2_R11_SNORM:
1912         return V_008F14_IMG_DATA_FORMAT_ETC2_R;
1913      case PIPE_FORMAT_ETC2_RG11_UNORM:
1914      case PIPE_FORMAT_ETC2_RG11_SNORM:
1915         return V_008F14_IMG_DATA_FORMAT_ETC2_RG;
1916      default:
1917         goto out_unknown;
1918      }
1919   }
1920
1921   if (desc->layout == UTIL_FORMAT_LAYOUT_BPTC) {
1922      switch (format) {
1923      case PIPE_FORMAT_BPTC_RGBA_UNORM:
1924      case PIPE_FORMAT_BPTC_SRGBA:
1925         return V_008F14_IMG_DATA_FORMAT_BC7;
1926      case PIPE_FORMAT_BPTC_RGB_FLOAT:
1927      case PIPE_FORMAT_BPTC_RGB_UFLOAT:
1928         return V_008F14_IMG_DATA_FORMAT_BC6;
1929      default:
1930         goto out_unknown;
1931      }
1932   }
1933
1934   if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED) {
1935      switch (format) {
1936      case PIPE_FORMAT_R8G8_B8G8_UNORM:
1937      case PIPE_FORMAT_G8R8_B8R8_UNORM:
1938         return V_008F14_IMG_DATA_FORMAT_GB_GR;
1939      case PIPE_FORMAT_G8R8_G8B8_UNORM:
1940      case PIPE_FORMAT_R8G8_R8B8_UNORM:
1941         return V_008F14_IMG_DATA_FORMAT_BG_RG;
1942      default:
1943         goto out_unknown;
1944      }
1945   }
1946
1947   if (desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
1948      switch (format) {
1949      case PIPE_FORMAT_DXT1_RGB:
1950      case PIPE_FORMAT_DXT1_RGBA:
1951      case PIPE_FORMAT_DXT1_SRGB:
1952      case PIPE_FORMAT_DXT1_SRGBA:
1953         return V_008F14_IMG_DATA_FORMAT_BC1;
1954      case PIPE_FORMAT_DXT3_RGBA:
1955      case PIPE_FORMAT_DXT3_SRGBA:
1956         return V_008F14_IMG_DATA_FORMAT_BC2;
1957      case PIPE_FORMAT_DXT5_RGBA:
1958      case PIPE_FORMAT_DXT5_SRGBA:
1959         return V_008F14_IMG_DATA_FORMAT_BC3;
1960      default:
1961         goto out_unknown;
1962      }
1963   }
1964
1965   if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
1966      return V_008F14_IMG_DATA_FORMAT_5_9_9_9;
1967   } else if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
1968      return V_008F14_IMG_DATA_FORMAT_10_11_11;
1969   }
1970
1971   /* Other "OTHER" layouts are unsupported. */
1972   if (desc->layout == UTIL_FORMAT_LAYOUT_OTHER)
1973      goto out_unknown;
1974
1975   /* hw cannot support mixed formats (except depth/stencil, since only
1976    * depth is read).*/
1977   if (desc->is_mixed && desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
1978      goto out_unknown;
1979
1980   if (first_non_void < 0 || first_non_void > 3)
1981      goto out_unknown;
1982
1983   /* Reject SCALED formats because we don't implement them for CB and do the same for texturing. */
1984   if ((desc->channel[first_non_void].type == UTIL_FORMAT_TYPE_UNSIGNED ||
1985        desc->channel[first_non_void].type == UTIL_FORMAT_TYPE_SIGNED) &&
1986       !desc->channel[first_non_void].normalized &&
1987       !desc->channel[first_non_void].pure_integer)
1988      goto out_unknown;
1989
1990   /* Reject unsupported 32_*NORM and FIXED formats. */
1991   if (desc->channel[first_non_void].size == 32 &&
1992       (desc->channel[first_non_void].normalized ||
1993        desc->channel[first_non_void].type == UTIL_FORMAT_TYPE_FIXED))
1994      goto out_unknown;
1995
1996   /* This format fails on Gfx8/Carrizo´. */
1997   if (format == PIPE_FORMAT_A8R8_UNORM)
1998      goto out_unknown;
1999
2000   /* See whether the components are of the same size. */
2001   for (i = 1; i < desc->nr_channels; i++) {
2002      uniform = uniform && desc->channel[0].size == desc->channel[i].size;
2003   }
2004
2005   /* Non-uniform formats. */
2006   if (!uniform) {
2007      switch (desc->nr_channels) {
2008      case 3:
2009         if (desc->channel[0].size == 5 && desc->channel[1].size == 6 &&
2010             desc->channel[2].size == 5) {
2011            return V_008F14_IMG_DATA_FORMAT_5_6_5;
2012         }
2013         goto out_unknown;
2014      case 4:
2015         /* 5551 and 1555 UINT formats fail on Gfx8/Carrizo´. */
2016         if (desc->channel[1].size == 5 &&
2017             desc->channel[2].size == 5 &&
2018             desc->channel[first_non_void].type == UTIL_FORMAT_TYPE_UNSIGNED &&
2019             desc->channel[first_non_void].pure_integer)
2020            goto out_unknown;
2021
2022         if (desc->channel[0].size == 5 && desc->channel[1].size == 5 &&
2023             desc->channel[2].size == 5 && desc->channel[3].size == 1) {
2024            return V_008F14_IMG_DATA_FORMAT_1_5_5_5;
2025         }
2026         if (desc->channel[0].size == 1 && desc->channel[1].size == 5 &&
2027             desc->channel[2].size == 5 && desc->channel[3].size == 5) {
2028            return V_008F14_IMG_DATA_FORMAT_5_5_5_1;
2029         }
2030         if (desc->channel[0].size == 10 && desc->channel[1].size == 10 &&
2031             desc->channel[2].size == 10 && desc->channel[3].size == 2) {
2032            return V_008F14_IMG_DATA_FORMAT_2_10_10_10;
2033         }
2034         goto out_unknown;
2035      }
2036      goto out_unknown;
2037   }
2038
2039   /* uniform formats */
2040   switch (desc->channel[first_non_void].size) {
2041   case 4:
2042      switch (desc->nr_channels) {
2043      case 4:
2044         /* 4444 UINT formats fail on Gfx8/Carrizo´. */
2045         if (desc->channel[first_non_void].type == UTIL_FORMAT_TYPE_UNSIGNED &&
2046             desc->channel[first_non_void].pure_integer)
2047            goto out_unknown;
2048
2049         return V_008F14_IMG_DATA_FORMAT_4_4_4_4;
2050      }
2051      break;
2052   case 8:
2053      switch (desc->nr_channels) {
2054      case 1:
2055         return V_008F14_IMG_DATA_FORMAT_8;
2056      case 2:
2057         return V_008F14_IMG_DATA_FORMAT_8_8;
2058      case 4:
2059         return V_008F14_IMG_DATA_FORMAT_8_8_8_8;
2060      }
2061      break;
2062   case 16:
2063      switch (desc->nr_channels) {
2064      case 1:
2065         return V_008F14_IMG_DATA_FORMAT_16;
2066      case 2:
2067         return V_008F14_IMG_DATA_FORMAT_16_16;
2068      case 4:
2069         return V_008F14_IMG_DATA_FORMAT_16_16_16_16;
2070      }
2071      break;
2072   case 32:
2073      switch (desc->nr_channels) {
2074      case 1:
2075         return V_008F14_IMG_DATA_FORMAT_32;
2076      case 2:
2077         return V_008F14_IMG_DATA_FORMAT_32_32;
2078#if 0 /* Not supported for render targets */
2079      case 3:
2080         return V_008F14_IMG_DATA_FORMAT_32_32_32;
2081#endif
2082      case 4:
2083         return V_008F14_IMG_DATA_FORMAT_32_32_32_32;
2084      }
2085   }
2086
2087out_unknown:
2088   return ~0;
2089}
2090
2091static unsigned is_wrap_mode_legal(struct si_screen *screen, unsigned wrap)
2092{
2093   if (!screen->info.has_3d_cube_border_color_mipmap) {
2094      switch (wrap) {
2095      case PIPE_TEX_WRAP_CLAMP:
2096      case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
2097      case PIPE_TEX_WRAP_MIRROR_CLAMP:
2098      case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
2099         return false;
2100      }
2101   }
2102   return true;
2103}
2104
2105static unsigned si_tex_wrap(unsigned wrap)
2106{
2107   switch (wrap) {
2108   default:
2109   case PIPE_TEX_WRAP_REPEAT:
2110      return V_008F30_SQ_TEX_WRAP;
2111   case PIPE_TEX_WRAP_CLAMP:
2112      return V_008F30_SQ_TEX_CLAMP_HALF_BORDER;
2113   case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
2114      return V_008F30_SQ_TEX_CLAMP_LAST_TEXEL;
2115   case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
2116      return V_008F30_SQ_TEX_CLAMP_BORDER;
2117   case PIPE_TEX_WRAP_MIRROR_REPEAT:
2118      return V_008F30_SQ_TEX_MIRROR;
2119   case PIPE_TEX_WRAP_MIRROR_CLAMP:
2120      return V_008F30_SQ_TEX_MIRROR_ONCE_HALF_BORDER;
2121   case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
2122      return V_008F30_SQ_TEX_MIRROR_ONCE_LAST_TEXEL;
2123   case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
2124      return V_008F30_SQ_TEX_MIRROR_ONCE_BORDER;
2125   }
2126}
2127
2128static unsigned si_tex_mipfilter(unsigned filter)
2129{
2130   switch (filter) {
2131   case PIPE_TEX_MIPFILTER_NEAREST:
2132      return V_008F38_SQ_TEX_Z_FILTER_POINT;
2133   case PIPE_TEX_MIPFILTER_LINEAR:
2134      return V_008F38_SQ_TEX_Z_FILTER_LINEAR;
2135   default:
2136   case PIPE_TEX_MIPFILTER_NONE:
2137      return V_008F38_SQ_TEX_Z_FILTER_NONE;
2138   }
2139}
2140
2141static unsigned si_tex_compare(unsigned compare)
2142{
2143   switch (compare) {
2144   default:
2145   case PIPE_FUNC_NEVER:
2146      return V_008F30_SQ_TEX_DEPTH_COMPARE_NEVER;
2147   case PIPE_FUNC_LESS:
2148      return V_008F30_SQ_TEX_DEPTH_COMPARE_LESS;
2149   case PIPE_FUNC_EQUAL:
2150      return V_008F30_SQ_TEX_DEPTH_COMPARE_EQUAL;
2151   case PIPE_FUNC_LEQUAL:
2152      return V_008F30_SQ_TEX_DEPTH_COMPARE_LESSEQUAL;
2153   case PIPE_FUNC_GREATER:
2154      return V_008F30_SQ_TEX_DEPTH_COMPARE_GREATER;
2155   case PIPE_FUNC_NOTEQUAL:
2156      return V_008F30_SQ_TEX_DEPTH_COMPARE_NOTEQUAL;
2157   case PIPE_FUNC_GEQUAL:
2158      return V_008F30_SQ_TEX_DEPTH_COMPARE_GREATEREQUAL;
2159   case PIPE_FUNC_ALWAYS:
2160      return V_008F30_SQ_TEX_DEPTH_COMPARE_ALWAYS;
2161   }
2162}
2163
2164static unsigned si_tex_dim(struct si_screen *sscreen, struct si_texture *tex, unsigned view_target,
2165                           unsigned nr_samples)
2166{
2167   unsigned res_target = tex->buffer.b.b.target;
2168
2169   if (view_target == PIPE_TEXTURE_CUBE || view_target == PIPE_TEXTURE_CUBE_ARRAY)
2170      res_target = view_target;
2171   /* If interpreting cubemaps as something else, set 2D_ARRAY. */
2172   else if (res_target == PIPE_TEXTURE_CUBE || res_target == PIPE_TEXTURE_CUBE_ARRAY)
2173      res_target = PIPE_TEXTURE_2D_ARRAY;
2174
2175   /* GFX9 allocates 1D textures as 2D. */
2176   if ((res_target == PIPE_TEXTURE_1D || res_target == PIPE_TEXTURE_1D_ARRAY) &&
2177       sscreen->info.gfx_level == GFX9 &&
2178       tex->surface.u.gfx9.resource_type == RADEON_RESOURCE_2D) {
2179      if (res_target == PIPE_TEXTURE_1D)
2180         res_target = PIPE_TEXTURE_2D;
2181      else
2182         res_target = PIPE_TEXTURE_2D_ARRAY;
2183   }
2184
2185   switch (res_target) {
2186   default:
2187   case PIPE_TEXTURE_1D:
2188      return V_008F1C_SQ_RSRC_IMG_1D;
2189   case PIPE_TEXTURE_1D_ARRAY:
2190      return V_008F1C_SQ_RSRC_IMG_1D_ARRAY;
2191   case PIPE_TEXTURE_2D:
2192   case PIPE_TEXTURE_RECT:
2193      return nr_samples > 1 ? V_008F1C_SQ_RSRC_IMG_2D_MSAA : V_008F1C_SQ_RSRC_IMG_2D;
2194   case PIPE_TEXTURE_2D_ARRAY:
2195      return nr_samples > 1 ? V_008F1C_SQ_RSRC_IMG_2D_MSAA_ARRAY : V_008F1C_SQ_RSRC_IMG_2D_ARRAY;
2196   case PIPE_TEXTURE_3D:
2197      return V_008F1C_SQ_RSRC_IMG_3D;
2198   case PIPE_TEXTURE_CUBE:
2199   case PIPE_TEXTURE_CUBE_ARRAY:
2200      return V_008F1C_SQ_RSRC_IMG_CUBE;
2201   }
2202}
2203
2204/*
2205 * Format support testing
2206 */
2207
2208static bool si_is_sampler_format_supported(struct pipe_screen *screen, enum pipe_format format)
2209{
2210   struct si_screen *sscreen = (struct si_screen *)screen;
2211   const struct util_format_description *desc = util_format_description(format);
2212
2213   /* Samplers don't support 64 bits per channel. */
2214   if (desc->layout == UTIL_FORMAT_LAYOUT_PLAIN &&
2215       desc->channel[0].size == 64)
2216      return false;
2217
2218   if (sscreen->info.gfx_level >= GFX10) {
2219      const struct gfx10_format *fmt = &ac_get_gfx10_format_table(&sscreen->info)[format];
2220      if (!fmt->img_format || fmt->buffers_only)
2221         return false;
2222      return true;
2223   }
2224
2225   return si_translate_texformat(screen, format, desc,
2226                                 util_format_get_first_non_void_channel(format)) != ~0U;
2227}
2228
2229static uint32_t si_translate_buffer_dataformat(struct pipe_screen *screen,
2230                                               const struct util_format_description *desc,
2231                                               int first_non_void)
2232{
2233   int i;
2234
2235   assert(((struct si_screen *)screen)->info.gfx_level <= GFX9);
2236
2237   if (desc->format == PIPE_FORMAT_R11G11B10_FLOAT)
2238      return V_008F0C_BUF_DATA_FORMAT_10_11_11;
2239
2240   assert(first_non_void >= 0);
2241
2242   if (desc->nr_channels == 4 && desc->channel[0].size == 10 && desc->channel[1].size == 10 &&
2243       desc->channel[2].size == 10 && desc->channel[3].size == 2)
2244      return V_008F0C_BUF_DATA_FORMAT_2_10_10_10;
2245
2246   /* See whether the components are of the same size. */
2247   for (i = 0; i < desc->nr_channels; i++) {
2248      if (desc->channel[first_non_void].size != desc->channel[i].size)
2249         return V_008F0C_BUF_DATA_FORMAT_INVALID;
2250   }
2251
2252   switch (desc->channel[first_non_void].size) {
2253   case 8:
2254      switch (desc->nr_channels) {
2255      case 1:
2256      case 3: /* 3 loads */
2257         return V_008F0C_BUF_DATA_FORMAT_8;
2258      case 2:
2259         return V_008F0C_BUF_DATA_FORMAT_8_8;
2260      case 4:
2261         return V_008F0C_BUF_DATA_FORMAT_8_8_8_8;
2262      }
2263      break;
2264   case 16:
2265      switch (desc->nr_channels) {
2266      case 1:
2267      case 3: /* 3 loads */
2268         return V_008F0C_BUF_DATA_FORMAT_16;
2269      case 2:
2270         return V_008F0C_BUF_DATA_FORMAT_16_16;
2271      case 4:
2272         return V_008F0C_BUF_DATA_FORMAT_16_16_16_16;
2273      }
2274      break;
2275   case 32:
2276      switch (desc->nr_channels) {
2277      case 1:
2278         return V_008F0C_BUF_DATA_FORMAT_32;
2279      case 2:
2280         return V_008F0C_BUF_DATA_FORMAT_32_32;
2281      case 3:
2282         return V_008F0C_BUF_DATA_FORMAT_32_32_32;
2283      case 4:
2284         return V_008F0C_BUF_DATA_FORMAT_32_32_32_32;
2285      }
2286      break;
2287   case 64:
2288      /* Legacy double formats. */
2289      switch (desc->nr_channels) {
2290      case 1: /* 1 load */
2291         return V_008F0C_BUF_DATA_FORMAT_32_32;
2292      case 2: /* 1 load */
2293         return V_008F0C_BUF_DATA_FORMAT_32_32_32_32;
2294      case 3: /* 3 loads */
2295         return V_008F0C_BUF_DATA_FORMAT_32_32;
2296      case 4: /* 2 loads */
2297         return V_008F0C_BUF_DATA_FORMAT_32_32_32_32;
2298      }
2299      break;
2300   }
2301
2302   return V_008F0C_BUF_DATA_FORMAT_INVALID;
2303}
2304
2305static uint32_t si_translate_buffer_numformat(struct pipe_screen *screen,
2306                                              const struct util_format_description *desc,
2307                                              int first_non_void)
2308{
2309   assert(((struct si_screen *)screen)->info.gfx_level <= GFX9);
2310
2311   if (desc->format == PIPE_FORMAT_R11G11B10_FLOAT)
2312      return V_008F0C_BUF_NUM_FORMAT_FLOAT;
2313
2314   assert(first_non_void >= 0);
2315
2316   switch (desc->channel[first_non_void].type) {
2317   case UTIL_FORMAT_TYPE_SIGNED:
2318   case UTIL_FORMAT_TYPE_FIXED:
2319      if (desc->channel[first_non_void].size >= 32 || desc->channel[first_non_void].pure_integer)
2320         return V_008F0C_BUF_NUM_FORMAT_SINT;
2321      else if (desc->channel[first_non_void].normalized)
2322         return V_008F0C_BUF_NUM_FORMAT_SNORM;
2323      else
2324         return V_008F0C_BUF_NUM_FORMAT_SSCALED;
2325      break;
2326   case UTIL_FORMAT_TYPE_UNSIGNED:
2327      if (desc->channel[first_non_void].size >= 32 || desc->channel[first_non_void].pure_integer)
2328         return V_008F0C_BUF_NUM_FORMAT_UINT;
2329      else if (desc->channel[first_non_void].normalized)
2330         return V_008F0C_BUF_NUM_FORMAT_UNORM;
2331      else
2332         return V_008F0C_BUF_NUM_FORMAT_USCALED;
2333      break;
2334   case UTIL_FORMAT_TYPE_FLOAT:
2335   default:
2336      return V_008F0C_BUF_NUM_FORMAT_FLOAT;
2337   }
2338}
2339
2340static unsigned si_is_vertex_format_supported(struct pipe_screen *screen, enum pipe_format format,
2341                                              unsigned usage)
2342{
2343   struct si_screen *sscreen = (struct si_screen *)screen;
2344   const struct util_format_description *desc;
2345   int first_non_void;
2346   unsigned data_format;
2347
2348   assert((usage & ~(PIPE_BIND_SHADER_IMAGE | PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_VERTEX_BUFFER)) ==
2349          0);
2350
2351   desc = util_format_description(format);
2352
2353   /* There are no native 8_8_8 or 16_16_16 data formats, and we currently
2354    * select 8_8_8_8 and 16_16_16_16 instead. This works reasonably well
2355    * for read-only access (with caveats surrounding bounds checks), but
2356    * obviously fails for write access which we have to implement for
2357    * shader images. Luckily, OpenGL doesn't expect this to be supported
2358    * anyway, and so the only impact is on PBO uploads / downloads, which
2359    * shouldn't be expected to be fast for GL_RGB anyway.
2360    */
2361   if (desc->block.bits == 3 * 8 || desc->block.bits == 3 * 16) {
2362      if (usage & (PIPE_BIND_SHADER_IMAGE | PIPE_BIND_SAMPLER_VIEW)) {
2363         usage &= ~(PIPE_BIND_SHADER_IMAGE | PIPE_BIND_SAMPLER_VIEW);
2364         if (!usage)
2365            return 0;
2366      }
2367   }
2368
2369   if (sscreen->info.gfx_level >= GFX10) {
2370      const struct gfx10_format *fmt = &ac_get_gfx10_format_table(&sscreen->info)[format];
2371      if (!fmt->img_format || fmt->img_format >= 128)
2372         return 0;
2373      return usage;
2374   }
2375
2376   first_non_void = util_format_get_first_non_void_channel(format);
2377   data_format = si_translate_buffer_dataformat(screen, desc, first_non_void);
2378   if (data_format == V_008F0C_BUF_DATA_FORMAT_INVALID)
2379      return 0;
2380
2381   return usage;
2382}
2383
2384static bool si_is_colorbuffer_format_supported(enum amd_gfx_level gfx_level,
2385                                               enum pipe_format format)
2386{
2387   return si_translate_colorformat(gfx_level, format) != V_028C70_COLOR_INVALID &&
2388          si_translate_colorswap(gfx_level, format, false) != ~0U;
2389}
2390
2391static bool si_is_zs_format_supported(enum pipe_format format)
2392{
2393   return si_translate_dbformat(format) != V_028040_Z_INVALID;
2394}
2395
2396static bool si_is_format_supported(struct pipe_screen *screen, enum pipe_format format,
2397                                   enum pipe_texture_target target, unsigned sample_count,
2398                                   unsigned storage_sample_count, unsigned usage)
2399{
2400   struct si_screen *sscreen = (struct si_screen *)screen;
2401   unsigned retval = 0;
2402
2403   if (target >= PIPE_MAX_TEXTURE_TYPES) {
2404      PRINT_ERR("radeonsi: unsupported texture type %d\n", target);
2405      return false;
2406   }
2407
2408   /* Require PIPE_BIND_SAMPLER_VIEW support when PIPE_BIND_RENDER_TARGET
2409    * is requested.
2410    */
2411   if (usage & PIPE_BIND_RENDER_TARGET)
2412      usage |= PIPE_BIND_SAMPLER_VIEW;
2413
2414   if ((target == PIPE_TEXTURE_3D || target == PIPE_TEXTURE_CUBE) &&
2415        !sscreen->info.has_3d_cube_border_color_mipmap)
2416      return false;
2417
2418   if (util_format_get_num_planes(format) >= 2)
2419      return false;
2420
2421   if (MAX2(1, sample_count) < MAX2(1, storage_sample_count))
2422      return false;
2423
2424   if (sample_count > 1) {
2425      if (!screen->get_param(screen, PIPE_CAP_TEXTURE_MULTISAMPLE))
2426         return false;
2427
2428      /* Only power-of-two sample counts are supported. */
2429      if (!util_is_power_of_two_or_zero(sample_count) ||
2430          !util_is_power_of_two_or_zero(storage_sample_count))
2431         return false;
2432
2433      /* Chips with 1 RB don't increment occlusion queries at 16x MSAA sample rate,
2434       * so don't expose 16 samples there.
2435       */
2436      const unsigned max_eqaa_samples = util_bitcount(sscreen->info.enabled_rb_mask) <= 1 ? 8 : 16;
2437      const unsigned max_samples = 8;
2438
2439      /* MSAA support without framebuffer attachments. */
2440      if (format == PIPE_FORMAT_NONE && sample_count <= max_eqaa_samples)
2441         return true;
2442
2443      if (!sscreen->info.has_eqaa_surface_allocator || util_format_is_depth_or_stencil(format)) {
2444         /* Color without EQAA or depth/stencil. */
2445         if (sample_count > max_samples || sample_count != storage_sample_count)
2446            return false;
2447      } else {
2448         /* Color with EQAA. */
2449         if (sample_count > max_eqaa_samples || storage_sample_count > max_samples)
2450            return false;
2451      }
2452   }
2453
2454   if (usage & (PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_SHADER_IMAGE)) {
2455      if (target == PIPE_BUFFER) {
2456         retval |= si_is_vertex_format_supported(
2457            screen, format, usage & (PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_SHADER_IMAGE));
2458      } else {
2459         if (si_is_sampler_format_supported(screen, format))
2460            retval |= usage & (PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_SHADER_IMAGE);
2461      }
2462   }
2463
2464   if ((usage & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT |
2465                 PIPE_BIND_SHARED | PIPE_BIND_BLENDABLE)) &&
2466       si_is_colorbuffer_format_supported(sscreen->info.gfx_level, format)) {
2467      retval |= usage & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT |
2468                         PIPE_BIND_SHARED);
2469      if (!util_format_is_pure_integer(format) && !util_format_is_depth_or_stencil(format))
2470         retval |= usage & PIPE_BIND_BLENDABLE;
2471   }
2472
2473   if ((usage & PIPE_BIND_DEPTH_STENCIL) && si_is_zs_format_supported(format)) {
2474      retval |= PIPE_BIND_DEPTH_STENCIL;
2475   }
2476
2477   if (usage & PIPE_BIND_VERTEX_BUFFER) {
2478      retval |= si_is_vertex_format_supported(screen, format, PIPE_BIND_VERTEX_BUFFER);
2479   }
2480
2481   if (usage & PIPE_BIND_INDEX_BUFFER) {
2482      if (format == PIPE_FORMAT_R8_UINT ||
2483          format == PIPE_FORMAT_R16_UINT ||
2484          format == PIPE_FORMAT_R32_UINT)
2485         retval |= PIPE_BIND_INDEX_BUFFER;
2486   }
2487
2488   if ((usage & PIPE_BIND_LINEAR) && !util_format_is_compressed(format) &&
2489       !(usage & PIPE_BIND_DEPTH_STENCIL))
2490      retval |= PIPE_BIND_LINEAR;
2491
2492   return retval == usage;
2493}
2494
2495/*
2496 * framebuffer handling
2497 */
2498
2499static void si_choose_spi_color_formats(struct si_surface *surf, unsigned format, unsigned swap,
2500                                        unsigned ntype, bool is_depth)
2501{
2502   struct ac_spi_color_formats formats = {};
2503
2504   ac_choose_spi_color_formats(format, swap, ntype, is_depth, true, &formats);
2505
2506   surf->spi_shader_col_format = formats.normal;
2507   surf->spi_shader_col_format_alpha = formats.alpha;
2508   surf->spi_shader_col_format_blend = formats.blend;
2509   surf->spi_shader_col_format_blend_alpha = formats.blend_alpha;
2510}
2511
2512static void si_initialize_color_surface(struct si_context *sctx, struct si_surface *surf)
2513{
2514   struct si_texture *tex = (struct si_texture *)surf->base.texture;
2515   unsigned color_info, color_attrib;
2516   unsigned format, swap, ntype, endian;
2517   const struct util_format_description *desc;
2518   int firstchan;
2519   unsigned blend_clamp = 0, blend_bypass = 0;
2520
2521   desc = util_format_description(surf->base.format);
2522   for (firstchan = 0; firstchan < 4; firstchan++) {
2523      if (desc->channel[firstchan].type != UTIL_FORMAT_TYPE_VOID) {
2524         break;
2525      }
2526   }
2527   if (firstchan == 4 || desc->channel[firstchan].type == UTIL_FORMAT_TYPE_FLOAT) {
2528      ntype = V_028C70_NUMBER_FLOAT;
2529   } else {
2530      ntype = V_028C70_NUMBER_UNORM;
2531      if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB)
2532         ntype = V_028C70_NUMBER_SRGB;
2533      else if (desc->channel[firstchan].type == UTIL_FORMAT_TYPE_SIGNED) {
2534         if (desc->channel[firstchan].pure_integer) {
2535            ntype = V_028C70_NUMBER_SINT;
2536         } else {
2537            assert(desc->channel[firstchan].normalized);
2538            ntype = V_028C70_NUMBER_SNORM;
2539         }
2540      } else if (desc->channel[firstchan].type == UTIL_FORMAT_TYPE_UNSIGNED) {
2541         if (desc->channel[firstchan].pure_integer) {
2542            ntype = V_028C70_NUMBER_UINT;
2543         } else {
2544            assert(desc->channel[firstchan].normalized);
2545            ntype = V_028C70_NUMBER_UNORM;
2546         }
2547      }
2548   }
2549
2550   format = si_translate_colorformat(sctx->gfx_level, surf->base.format);
2551   if (format == V_028C70_COLOR_INVALID) {
2552      PRINT_ERR("Invalid CB format: %d, disabling CB.\n", surf->base.format);
2553   }
2554   assert(format != V_028C70_COLOR_INVALID);
2555   swap = si_translate_colorswap(sctx->gfx_level, surf->base.format, false);
2556   endian = si_colorformat_endian_swap(format);
2557
2558   /* blend clamp should be set for all NORM/SRGB types */
2559   if (ntype == V_028C70_NUMBER_UNORM || ntype == V_028C70_NUMBER_SNORM ||
2560       ntype == V_028C70_NUMBER_SRGB)
2561      blend_clamp = 1;
2562
2563   /* set blend bypass according to docs if SINT/UINT or
2564      8/24 COLOR variants */
2565   if (ntype == V_028C70_NUMBER_UINT || ntype == V_028C70_NUMBER_SINT ||
2566       format == V_028C70_COLOR_8_24 || format == V_028C70_COLOR_24_8 ||
2567       format == V_028C70_COLOR_X24_8_32_FLOAT) {
2568      blend_clamp = 0;
2569      blend_bypass = 1;
2570   }
2571
2572   if (ntype == V_028C70_NUMBER_UINT || ntype == V_028C70_NUMBER_SINT) {
2573      if (format == V_028C70_COLOR_8 || format == V_028C70_COLOR_8_8 ||
2574          format == V_028C70_COLOR_8_8_8_8)
2575         surf->color_is_int8 = true;
2576      else if (format == V_028C70_COLOR_10_10_10_2 || format == V_028C70_COLOR_2_10_10_10)
2577         surf->color_is_int10 = true;
2578   }
2579
2580   color_info =
2581      S_028C70_COMP_SWAP(swap) | S_028C70_BLEND_CLAMP(blend_clamp) |
2582      S_028C70_BLEND_BYPASS(blend_bypass) | S_028C70_SIMPLE_FLOAT(1) |
2583      S_028C70_ROUND_MODE(ntype != V_028C70_NUMBER_UNORM && ntype != V_028C70_NUMBER_SNORM &&
2584                          ntype != V_028C70_NUMBER_SRGB && format != V_028C70_COLOR_8_24 &&
2585                          format != V_028C70_COLOR_24_8) |
2586      S_028C70_NUMBER_TYPE(ntype);
2587
2588   if (sctx->gfx_level >= GFX11) {
2589      assert(!SI_BIG_ENDIAN);
2590      color_info |= S_028C70_FORMAT_GFX11(format);
2591   } else {
2592      color_info |= S_028C70_FORMAT_GFX6(format) | S_028C70_ENDIAN(endian);
2593   }
2594
2595   /* Intensity is implemented as Red, so treat it that way. */
2596   color_attrib = sctx->gfx_level >= GFX11 ?
2597      S_028C74_FORCE_DST_ALPHA_1_GFX11(desc->swizzle[3] == PIPE_SWIZZLE_1 || util_format_is_intensity(surf->base.format)):
2598      S_028C74_FORCE_DST_ALPHA_1_GFX6(desc->swizzle[3] == PIPE_SWIZZLE_1 || util_format_is_intensity(surf->base.format));
2599
2600   if (tex->buffer.b.b.nr_samples > 1) {
2601      unsigned log_samples = util_logbase2(tex->buffer.b.b.nr_samples);
2602      unsigned log_fragments = util_logbase2(tex->buffer.b.b.nr_storage_samples);
2603
2604      if (sctx->gfx_level >= GFX11) {
2605         color_attrib |= S_028C74_NUM_FRAGMENTS_GFX11(log_fragments);
2606      } else {
2607         color_attrib |= S_028C74_NUM_SAMPLES(log_samples) | S_028C74_NUM_FRAGMENTS_GFX6(log_fragments);
2608
2609         if (tex->surface.fmask_offset) {
2610            color_info |= S_028C70_COMPRESSION(1);
2611            unsigned fmask_bankh = util_logbase2(tex->surface.u.legacy.color.fmask.bankh);
2612
2613            if (sctx->gfx_level == GFX6) {
2614               /* due to a hw bug, FMASK_BANK_HEIGHT must be set on GFX6 too */
2615               color_attrib |= S_028C74_FMASK_BANK_HEIGHT(fmask_bankh);
2616            }
2617         }
2618      }
2619   }
2620
2621   /* amdvlk: [min-compressed-block-size] should be set to 32 for dGPU and
2622    * 64 for APU because all of our APUs to date use DIMMs which have
2623    * a request granularity size of 64B while all other chips have a
2624    * 32B request size */
2625   unsigned min_compressed_block_size = V_028C78_MIN_BLOCK_SIZE_32B;
2626   if (!sctx->screen->info.has_dedicated_vram)
2627      min_compressed_block_size = V_028C78_MIN_BLOCK_SIZE_64B;
2628
2629   if (sctx->gfx_level >= GFX10) {
2630      surf->cb_dcc_control = S_028C78_MAX_UNCOMPRESSED_BLOCK_SIZE(V_028C78_MAX_BLOCK_SIZE_256B) |
2631                             S_028C78_MAX_COMPRESSED_BLOCK_SIZE(tex->surface.u.gfx9.color.dcc.max_compressed_block_size) |
2632                             S_028C78_MIN_COMPRESSED_BLOCK_SIZE(min_compressed_block_size) |
2633                             S_028C78_INDEPENDENT_64B_BLOCKS(tex->surface.u.gfx9.color.dcc.independent_64B_blocks);
2634      if (sctx->gfx_level >= GFX11)
2635         surf->cb_dcc_control |= S_028C78_INDEPENDENT_128B_BLOCKS_GFX11(tex->surface.u.gfx9.color.dcc.independent_128B_blocks);
2636      else
2637         surf->cb_dcc_control |= S_028C78_INDEPENDENT_128B_BLOCKS_GFX10(tex->surface.u.gfx9.color.dcc.independent_128B_blocks);
2638   } else if (sctx->gfx_level >= GFX8) {
2639      unsigned max_uncompressed_block_size = V_028C78_MAX_BLOCK_SIZE_256B;
2640
2641      if (tex->buffer.b.b.nr_storage_samples > 1) {
2642         if (tex->surface.bpe == 1)
2643            max_uncompressed_block_size = V_028C78_MAX_BLOCK_SIZE_64B;
2644         else if (tex->surface.bpe == 2)
2645            max_uncompressed_block_size = V_028C78_MAX_BLOCK_SIZE_128B;
2646      }
2647
2648      surf->cb_dcc_control = S_028C78_MAX_UNCOMPRESSED_BLOCK_SIZE(max_uncompressed_block_size) |
2649                             S_028C78_MIN_COMPRESSED_BLOCK_SIZE(min_compressed_block_size) |
2650                             S_028C78_INDEPENDENT_64B_BLOCKS(1);
2651   }
2652
2653   /* This must be set for fast clear to work without FMASK. */
2654   if (!tex->surface.fmask_size && sctx->gfx_level == GFX6) {
2655      unsigned bankh = util_logbase2(tex->surface.u.legacy.bankh);
2656      color_attrib |= S_028C74_FMASK_BANK_HEIGHT(bankh);
2657   }
2658
2659   /* GFX10 field has the same base shift as the GFX6 field */
2660   unsigned color_view = S_028C6C_SLICE_START(surf->base.u.tex.first_layer) |
2661                         S_028C6C_SLICE_MAX_GFX10(surf->base.u.tex.last_layer);
2662   unsigned mip0_width = surf->width0 - 1;
2663   unsigned mip0_height = surf->height0 - 1;
2664   unsigned mip0_depth = util_max_layer(&tex->buffer.b.b, 0);
2665
2666   if (sctx->gfx_level >= GFX10) {
2667      color_view |= S_028C6C_MIP_LEVEL_GFX10(surf->base.u.tex.level);
2668
2669      surf->cb_color_attrib3 = S_028EE0_MIP0_DEPTH(mip0_depth) |
2670                               S_028EE0_RESOURCE_TYPE(tex->surface.u.gfx9.resource_type) |
2671                               S_028EE0_RESOURCE_LEVEL(sctx->gfx_level >= GFX11 ? 0 : 1);
2672   } else if (sctx->gfx_level == GFX9) {
2673      color_view |= S_028C6C_MIP_LEVEL_GFX9(surf->base.u.tex.level);
2674      color_attrib |= S_028C74_MIP0_DEPTH(mip0_depth) |
2675                      S_028C74_RESOURCE_TYPE(tex->surface.u.gfx9.resource_type);
2676   }
2677
2678   if (sctx->gfx_level >= GFX9) {
2679      surf->cb_color_attrib2 = S_028C68_MIP0_WIDTH(mip0_width) |
2680                               S_028C68_MIP0_HEIGHT(mip0_height) |
2681                               S_028C68_MAX_MIP(tex->buffer.b.b.last_level);
2682   }
2683
2684   surf->cb_color_view = color_view;
2685   surf->cb_color_info = color_info;
2686   surf->cb_color_attrib = color_attrib;
2687
2688   /* Determine pixel shader export format */
2689   si_choose_spi_color_formats(surf, format, swap, ntype, tex->is_depth);
2690
2691   surf->color_initialized = true;
2692}
2693
2694static void si_init_depth_surface(struct si_context *sctx, struct si_surface *surf)
2695{
2696   struct si_texture *tex = (struct si_texture *)surf->base.texture;
2697   unsigned level = surf->base.u.tex.level;
2698   unsigned format, stencil_format;
2699   uint32_t z_info, s_info;
2700
2701   format = si_translate_dbformat(tex->db_render_format);
2702   stencil_format = tex->surface.has_stencil ? V_028044_STENCIL_8 : V_028044_STENCIL_INVALID;
2703
2704   assert(format != V_028040_Z_INVALID);
2705   if (format == V_028040_Z_INVALID)
2706      PRINT_ERR("Invalid DB format: %d, disabling DB.\n", tex->buffer.b.b.format);
2707
2708   surf->db_depth_view = S_028008_SLICE_START(surf->base.u.tex.first_layer) |
2709                         S_028008_SLICE_MAX(surf->base.u.tex.last_layer);
2710   surf->db_htile_data_base = 0;
2711   surf->db_htile_surface = 0;
2712
2713   if (sctx->gfx_level >= GFX10) {
2714      surf->db_depth_view |= S_028008_SLICE_START_HI(surf->base.u.tex.first_layer >> 11) |
2715                             S_028008_SLICE_MAX_HI(surf->base.u.tex.last_layer >> 11);
2716   }
2717
2718   if (sctx->gfx_level >= GFX9) {
2719      assert(tex->surface.u.gfx9.surf_offset == 0);
2720      surf->db_depth_base = tex->buffer.gpu_address >> 8;
2721      surf->db_stencil_base = (tex->buffer.gpu_address + tex->surface.u.gfx9.zs.stencil_offset) >> 8;
2722      z_info = S_028038_FORMAT(format) |
2723               S_028038_NUM_SAMPLES(util_logbase2(tex->buffer.b.b.nr_samples)) |
2724               S_028038_SW_MODE(tex->surface.u.gfx9.swizzle_mode) |
2725               S_028038_MAXMIP(tex->buffer.b.b.last_level) |
2726               S_028040_ITERATE_256(sctx->gfx_level >= GFX11);
2727      s_info = S_02803C_FORMAT(stencil_format) |
2728               S_02803C_SW_MODE(tex->surface.u.gfx9.zs.stencil_swizzle_mode) |
2729               S_028044_ITERATE_256(sctx->gfx_level >= GFX11);
2730
2731      if (sctx->gfx_level == GFX9) {
2732         surf->db_z_info2 = S_028068_EPITCH(tex->surface.u.gfx9.epitch);
2733         surf->db_stencil_info2 = S_02806C_EPITCH(tex->surface.u.gfx9.zs.stencil_epitch);
2734      }
2735      surf->db_depth_view |= S_028008_MIPID(level);
2736      surf->db_depth_size =
2737         S_02801C_X_MAX(tex->buffer.b.b.width0 - 1) | S_02801C_Y_MAX(tex->buffer.b.b.height0 - 1);
2738
2739      if (si_htile_enabled(tex, level, PIPE_MASK_ZS)) {
2740         z_info |= S_028038_TILE_SURFACE_ENABLE(1) | S_028038_ALLOW_EXPCLEAR(1);
2741         s_info |= S_02803C_TILE_STENCIL_DISABLE(tex->htile_stencil_disabled);
2742
2743         if (tex->surface.has_stencil && !tex->htile_stencil_disabled) {
2744            /* Stencil buffer workaround ported from the GFX6-GFX8 code.
2745             * See that for explanation.
2746             */
2747            s_info |= S_02803C_ALLOW_EXPCLEAR(tex->buffer.b.b.nr_samples <= 1);
2748         }
2749
2750         surf->db_htile_data_base = (tex->buffer.gpu_address + tex->surface.meta_offset) >> 8;
2751         surf->db_htile_surface =
2752            S_028ABC_FULL_CACHE(1) | S_028ABC_PIPE_ALIGNED(1);
2753         if (sctx->gfx_level == GFX9) {
2754            surf->db_htile_surface |= S_028ABC_RB_ALIGNED(1);
2755         }
2756      }
2757   } else {
2758      /* GFX6-GFX8 */
2759      struct legacy_surf_level *levelinfo = &tex->surface.u.legacy.level[level];
2760
2761      assert(levelinfo->nblk_x % 8 == 0 && levelinfo->nblk_y % 8 == 0);
2762
2763      surf->db_depth_base =
2764         (tex->buffer.gpu_address >> 8) + tex->surface.u.legacy.level[level].offset_256B;
2765      surf->db_stencil_base =
2766         (tex->buffer.gpu_address >> 8) + tex->surface.u.legacy.zs.stencil_level[level].offset_256B;
2767
2768      z_info =
2769         S_028040_FORMAT(format) | S_028040_NUM_SAMPLES(util_logbase2(tex->buffer.b.b.nr_samples));
2770      s_info = S_028044_FORMAT(stencil_format);
2771      surf->db_depth_info = 0;
2772
2773      if (sctx->gfx_level >= GFX7) {
2774         struct radeon_info *info = &sctx->screen->info;
2775         unsigned index = tex->surface.u.legacy.tiling_index[level];
2776         unsigned stencil_index = tex->surface.u.legacy.zs.stencil_tiling_index[level];
2777         unsigned macro_index = tex->surface.u.legacy.macro_tile_index;
2778         unsigned tile_mode = info->si_tile_mode_array[index];
2779         unsigned stencil_tile_mode = info->si_tile_mode_array[stencil_index];
2780         unsigned macro_mode = info->cik_macrotile_mode_array[macro_index];
2781
2782         surf->db_depth_info |= S_02803C_ARRAY_MODE(G_009910_ARRAY_MODE(tile_mode)) |
2783                                S_02803C_PIPE_CONFIG(G_009910_PIPE_CONFIG(tile_mode)) |
2784                                S_02803C_BANK_WIDTH(G_009990_BANK_WIDTH(macro_mode)) |
2785                                S_02803C_BANK_HEIGHT(G_009990_BANK_HEIGHT(macro_mode)) |
2786                                S_02803C_MACRO_TILE_ASPECT(G_009990_MACRO_TILE_ASPECT(macro_mode)) |
2787                                S_02803C_NUM_BANKS(G_009990_NUM_BANKS(macro_mode));
2788         z_info |= S_028040_TILE_SPLIT(G_009910_TILE_SPLIT(tile_mode));
2789         s_info |= S_028044_TILE_SPLIT(G_009910_TILE_SPLIT(stencil_tile_mode));
2790      } else {
2791         unsigned tile_mode_index = si_tile_mode_index(tex, level, false);
2792         z_info |= S_028040_TILE_MODE_INDEX(tile_mode_index);
2793         tile_mode_index = si_tile_mode_index(tex, level, true);
2794         s_info |= S_028044_TILE_MODE_INDEX(tile_mode_index);
2795      }
2796
2797      surf->db_depth_size = S_028058_PITCH_TILE_MAX((levelinfo->nblk_x / 8) - 1) |
2798                            S_028058_HEIGHT_TILE_MAX((levelinfo->nblk_y / 8) - 1);
2799      surf->db_depth_slice =
2800         S_02805C_SLICE_TILE_MAX((levelinfo->nblk_x * levelinfo->nblk_y) / 64 - 1);
2801
2802      if (si_htile_enabled(tex, level, PIPE_MASK_ZS)) {
2803         z_info |= S_028040_TILE_SURFACE_ENABLE(1) | S_028040_ALLOW_EXPCLEAR(1);
2804         s_info |= S_028044_TILE_STENCIL_DISABLE(tex->htile_stencil_disabled);
2805
2806         if (tex->surface.has_stencil) {
2807            /* Workaround: For a not yet understood reason, the
2808             * combination of MSAA, fast stencil clear and stencil
2809             * decompress messes with subsequent stencil buffer
2810             * uses. Problem was reproduced on Verde, Bonaire,
2811             * Tonga, and Carrizo.
2812             *
2813             * Disabling EXPCLEAR works around the problem.
2814             *
2815             * Check piglit's arb_texture_multisample-stencil-clear
2816             * test if you want to try changing this.
2817             */
2818            if (tex->buffer.b.b.nr_samples <= 1)
2819               s_info |= S_028044_ALLOW_EXPCLEAR(1);
2820         }
2821
2822         surf->db_htile_data_base = (tex->buffer.gpu_address + tex->surface.meta_offset) >> 8;
2823         surf->db_htile_surface = S_028ABC_FULL_CACHE(1);
2824      }
2825   }
2826
2827   surf->db_z_info = z_info;
2828   surf->db_stencil_info = s_info;
2829
2830   surf->depth_initialized = true;
2831}
2832
2833void si_set_sampler_depth_decompress_mask(struct si_context *sctx, struct si_texture *tex)
2834{
2835   /* Check all sampler bindings in all shaders where depth textures are bound, and update
2836    * which samplers should be decompressed.
2837    */
2838   u_foreach_bit(sh, sctx->shader_has_depth_tex) {
2839      u_foreach_bit(i, sctx->samplers[sh].has_depth_tex_mask) {
2840         if (sctx->samplers[sh].views[i]->texture == &tex->buffer.b.b) {
2841            sctx->samplers[sh].needs_depth_decompress_mask |= 1 << i;
2842            sctx->shader_needs_decompress_mask |= 1 << sh;
2843         }
2844      }
2845   }
2846}
2847
2848void si_update_fb_dirtiness_after_rendering(struct si_context *sctx)
2849{
2850   if (sctx->decompression_enabled)
2851      return;
2852
2853   if (sctx->framebuffer.state.zsbuf) {
2854      struct pipe_surface *surf = sctx->framebuffer.state.zsbuf;
2855      struct si_texture *tex = (struct si_texture *)surf->texture;
2856
2857      tex->dirty_level_mask |= 1 << surf->u.tex.level;
2858
2859      if (tex->surface.has_stencil)
2860         tex->stencil_dirty_level_mask |= 1 << surf->u.tex.level;
2861
2862      si_set_sampler_depth_decompress_mask(sctx, tex);
2863   }
2864
2865   unsigned compressed_cb_mask = sctx->framebuffer.compressed_cb_mask;
2866   while (compressed_cb_mask) {
2867      unsigned i = u_bit_scan(&compressed_cb_mask);
2868      struct pipe_surface *surf = sctx->framebuffer.state.cbufs[i];
2869      struct si_texture *tex = (struct si_texture *)surf->texture;
2870
2871      if (tex->surface.fmask_offset) {
2872         tex->dirty_level_mask |= 1 << surf->u.tex.level;
2873         tex->fmask_is_identity = false;
2874      }
2875   }
2876}
2877
2878static void si_dec_framebuffer_counters(const struct pipe_framebuffer_state *state)
2879{
2880   for (int i = 0; i < state->nr_cbufs; ++i) {
2881      struct si_surface *surf = NULL;
2882      struct si_texture *tex;
2883
2884      if (!state->cbufs[i])
2885         continue;
2886      surf = (struct si_surface *)state->cbufs[i];
2887      tex = (struct si_texture *)surf->base.texture;
2888
2889      p_atomic_dec(&tex->framebuffers_bound);
2890   }
2891}
2892
2893void si_mark_display_dcc_dirty(struct si_context *sctx, struct si_texture *tex)
2894{
2895   if (!tex->surface.display_dcc_offset || tex->displayable_dcc_dirty)
2896      return;
2897
2898   if (!(tex->buffer.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH)) {
2899      struct hash_entry *entry = _mesa_hash_table_search(sctx->dirty_implicit_resources, tex);
2900      if (!entry) {
2901         struct pipe_resource *dummy = NULL;
2902         pipe_resource_reference(&dummy, &tex->buffer.b.b);
2903         _mesa_hash_table_insert(sctx->dirty_implicit_resources, tex, tex);
2904      }
2905   }
2906   tex->displayable_dcc_dirty = true;
2907}
2908
2909static void si_update_display_dcc_dirty(struct si_context *sctx)
2910{
2911   const struct pipe_framebuffer_state *state = &sctx->framebuffer.state;
2912
2913   for (unsigned i = 0; i < state->nr_cbufs; i++) {
2914      if (state->cbufs[i])
2915         si_mark_display_dcc_dirty(sctx, (struct si_texture *)state->cbufs[i]->texture);
2916   }
2917}
2918
2919static void si_set_framebuffer_state(struct pipe_context *ctx,
2920                                     const struct pipe_framebuffer_state *state)
2921{
2922   struct si_context *sctx = (struct si_context *)ctx;
2923   struct si_surface *surf = NULL;
2924   struct si_texture *tex;
2925   bool old_any_dst_linear = sctx->framebuffer.any_dst_linear;
2926   unsigned old_nr_samples = sctx->framebuffer.nr_samples;
2927   unsigned old_colorbuf_enabled_4bit = sctx->framebuffer.colorbuf_enabled_4bit;
2928   bool old_has_zsbuf = !!sctx->framebuffer.state.zsbuf;
2929   bool old_has_stencil =
2930      old_has_zsbuf &&
2931      ((struct si_texture *)sctx->framebuffer.state.zsbuf->texture)->surface.has_stencil;
2932   int i;
2933
2934   /* Reject zero-sized framebuffers due to a hw bug on GFX6 that occurs
2935    * when PA_SU_HARDWARE_SCREEN_OFFSET != 0 and any_scissor.BR_X/Y <= 0.
2936    * We could implement the full workaround here, but it's a useless case.
2937    */
2938   if ((!state->width || !state->height) && (state->nr_cbufs || state->zsbuf)) {
2939      unreachable("the framebuffer shouldn't have zero area");
2940      return;
2941   }
2942
2943   si_update_fb_dirtiness_after_rendering(sctx);
2944
2945   /* Disable DCC if the formats are incompatible. */
2946   for (i = 0; i < state->nr_cbufs; i++) {
2947      if (!state->cbufs[i])
2948         continue;
2949
2950      surf = (struct si_surface *)state->cbufs[i];
2951      tex = (struct si_texture *)surf->base.texture;
2952
2953      if (!surf->dcc_incompatible)
2954         continue;
2955
2956      if (vi_dcc_enabled(tex, surf->base.u.tex.level))
2957         if (!si_texture_disable_dcc(sctx, tex))
2958            si_decompress_dcc(sctx, tex);
2959
2960      surf->dcc_incompatible = false;
2961   }
2962
2963   /* Only flush TC when changing the framebuffer state, because
2964    * the only client not using TC that can change textures is
2965    * the framebuffer.
2966    *
2967    * Wait for compute shaders because of possible transitions:
2968    * - FB write -> shader read
2969    * - shader write -> FB read
2970    *
2971    * Wait for draws because of possible transitions:
2972    * - texture -> render (eg: glBlitFramebuffer(with src=dst) then glDraw*)
2973    *
2974    * DB caches are flushed on demand (using si_decompress_textures).
2975    *
2976    * When MSAA is enabled, CB and TC caches are flushed on demand
2977    * (after FMASK decompression). Shader write -> FB read transitions
2978    * cannot happen for MSAA textures, because MSAA shader images are
2979    * not supported.
2980    *
2981    * Only flush and wait for CB if there is actually a bound color buffer.
2982    */
2983   if (sctx->framebuffer.uncompressed_cb_mask) {
2984      si_make_CB_shader_coherent(sctx, sctx->framebuffer.nr_samples,
2985                                 sctx->framebuffer.CB_has_shader_readable_metadata,
2986                                 sctx->framebuffer.all_DCC_pipe_aligned);
2987   }
2988
2989   sctx->flags |= SI_CONTEXT_CS_PARTIAL_FLUSH | SI_CONTEXT_PS_PARTIAL_FLUSH;
2990
2991   /* u_blitter doesn't invoke depth decompression when it does multiple
2992    * blits in a row, but the only case when it matters for DB is when
2993    * doing generate_mipmap. So here we flush DB manually between
2994    * individual generate_mipmap blits.
2995    * Note that lower mipmap levels aren't compressed.
2996    */
2997   if (sctx->generate_mipmap_for_depth) {
2998      si_make_DB_shader_coherent(sctx, 1, false, sctx->framebuffer.DB_has_shader_readable_metadata);
2999   } else if (sctx->gfx_level == GFX9) {
3000      /* It appears that DB metadata "leaks" in a sequence of:
3001       *  - depth clear
3002       *  - DCC decompress for shader image writes (with DB disabled)
3003       *  - render with DEPTH_BEFORE_SHADER=1
3004       * Flushing DB metadata works around the problem.
3005       */
3006      sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB_META;
3007   }
3008
3009   /* Take the maximum of the old and new count. If the new count is lower,
3010    * dirtying is needed to disable the unbound colorbuffers.
3011    */
3012   sctx->framebuffer.dirty_cbufs |=
3013      (1 << MAX2(sctx->framebuffer.state.nr_cbufs, state->nr_cbufs)) - 1;
3014   sctx->framebuffer.dirty_zsbuf |= sctx->framebuffer.state.zsbuf != state->zsbuf;
3015
3016   si_dec_framebuffer_counters(&sctx->framebuffer.state);
3017   util_copy_framebuffer_state(&sctx->framebuffer.state, state);
3018
3019   sctx->framebuffer.colorbuf_enabled_4bit = 0;
3020   sctx->framebuffer.spi_shader_col_format = 0;
3021   sctx->framebuffer.spi_shader_col_format_alpha = 0;
3022   sctx->framebuffer.spi_shader_col_format_blend = 0;
3023   sctx->framebuffer.spi_shader_col_format_blend_alpha = 0;
3024   sctx->framebuffer.color_is_int8 = 0;
3025   sctx->framebuffer.color_is_int10 = 0;
3026
3027   sctx->framebuffer.compressed_cb_mask = 0;
3028   sctx->framebuffer.uncompressed_cb_mask = 0;
3029   sctx->framebuffer.nr_samples = util_framebuffer_get_num_samples(state);
3030   sctx->framebuffer.nr_color_samples = sctx->framebuffer.nr_samples;
3031   sctx->framebuffer.log_samples = util_logbase2(sctx->framebuffer.nr_samples);
3032   sctx->framebuffer.any_dst_linear = false;
3033   sctx->framebuffer.CB_has_shader_readable_metadata = false;
3034   sctx->framebuffer.DB_has_shader_readable_metadata = false;
3035   sctx->framebuffer.all_DCC_pipe_aligned = true;
3036   sctx->framebuffer.has_dcc_msaa = false;
3037   sctx->framebuffer.min_bytes_per_pixel = 0;
3038
3039   for (i = 0; i < state->nr_cbufs; i++) {
3040      if (!state->cbufs[i])
3041         continue;
3042
3043      surf = (struct si_surface *)state->cbufs[i];
3044      tex = (struct si_texture *)surf->base.texture;
3045
3046      if (!surf->color_initialized) {
3047         si_initialize_color_surface(sctx, surf);
3048      }
3049
3050      sctx->framebuffer.colorbuf_enabled_4bit |= 0xf << (i * 4);
3051      sctx->framebuffer.spi_shader_col_format |= surf->spi_shader_col_format << (i * 4);
3052      sctx->framebuffer.spi_shader_col_format_alpha |= surf->spi_shader_col_format_alpha << (i * 4);
3053      sctx->framebuffer.spi_shader_col_format_blend |= surf->spi_shader_col_format_blend << (i * 4);
3054      sctx->framebuffer.spi_shader_col_format_blend_alpha |= surf->spi_shader_col_format_blend_alpha
3055                                                             << (i * 4);
3056
3057      if (surf->color_is_int8)
3058         sctx->framebuffer.color_is_int8 |= 1 << i;
3059      if (surf->color_is_int10)
3060         sctx->framebuffer.color_is_int10 |= 1 << i;
3061
3062      if (tex->surface.fmask_offset)
3063         sctx->framebuffer.compressed_cb_mask |= 1 << i;
3064      else
3065         sctx->framebuffer.uncompressed_cb_mask |= 1 << i;
3066
3067      /* Don't update nr_color_samples for non-AA buffers.
3068       * (e.g. destination of MSAA resolve)
3069       */
3070      if (tex->buffer.b.b.nr_samples >= 2 &&
3071          tex->buffer.b.b.nr_storage_samples < tex->buffer.b.b.nr_samples) {
3072         sctx->framebuffer.nr_color_samples =
3073            MIN2(sctx->framebuffer.nr_color_samples, tex->buffer.b.b.nr_storage_samples);
3074         sctx->framebuffer.nr_color_samples = MAX2(1, sctx->framebuffer.nr_color_samples);
3075      }
3076
3077      if (tex->surface.is_linear)
3078         sctx->framebuffer.any_dst_linear = true;
3079
3080      if (vi_dcc_enabled(tex, surf->base.u.tex.level)) {
3081         sctx->framebuffer.CB_has_shader_readable_metadata = true;
3082
3083         if (sctx->gfx_level >= GFX9 && !tex->surface.u.gfx9.color.dcc.pipe_aligned)
3084            sctx->framebuffer.all_DCC_pipe_aligned = false;
3085
3086         if (tex->buffer.b.b.nr_storage_samples >= 2)
3087            sctx->framebuffer.has_dcc_msaa = true;
3088      }
3089
3090      si_context_add_resource_size(sctx, surf->base.texture);
3091
3092      p_atomic_inc(&tex->framebuffers_bound);
3093
3094      /* Update the minimum but don't keep 0. */
3095      if (!sctx->framebuffer.min_bytes_per_pixel ||
3096          tex->surface.bpe < sctx->framebuffer.min_bytes_per_pixel)
3097         sctx->framebuffer.min_bytes_per_pixel = tex->surface.bpe;
3098   }
3099
3100   struct si_texture *zstex = NULL;
3101
3102   if (state->zsbuf) {
3103      surf = (struct si_surface *)state->zsbuf;
3104      zstex = (struct si_texture *)surf->base.texture;
3105
3106      if (!surf->depth_initialized) {
3107         si_init_depth_surface(sctx, surf);
3108      }
3109
3110      if (vi_tc_compat_htile_enabled(zstex, surf->base.u.tex.level, PIPE_MASK_ZS))
3111         sctx->framebuffer.DB_has_shader_readable_metadata = true;
3112
3113      si_context_add_resource_size(sctx, surf->base.texture);
3114
3115      /* Update the minimum but don't keep 0. */
3116      if (!sctx->framebuffer.min_bytes_per_pixel ||
3117          zstex->surface.bpe < sctx->framebuffer.min_bytes_per_pixel)
3118         sctx->framebuffer.min_bytes_per_pixel = zstex->surface.bpe;
3119   }
3120
3121   si_update_ps_colorbuf0_slot(sctx);
3122   si_update_poly_offset_state(sctx);
3123   si_mark_atom_dirty(sctx, &sctx->atoms.s.cb_render_state);
3124   si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
3125
3126   /* NGG cull state uses the sample count. */
3127   if (sctx->screen->use_ngg_culling)
3128      si_mark_atom_dirty(sctx, &sctx->atoms.s.ngg_cull_state);
3129
3130   if (sctx->screen->dpbb_allowed)
3131      si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
3132
3133   if (sctx->framebuffer.any_dst_linear != old_any_dst_linear)
3134      si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
3135
3136   if (sctx->screen->has_out_of_order_rast &&
3137       (sctx->framebuffer.colorbuf_enabled_4bit != old_colorbuf_enabled_4bit ||
3138        !!sctx->framebuffer.state.zsbuf != old_has_zsbuf ||
3139        (zstex && zstex->surface.has_stencil != old_has_stencil)))
3140      si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
3141
3142   if (sctx->framebuffer.nr_samples != old_nr_samples) {
3143      struct pipe_constant_buffer constbuf = {0};
3144
3145      si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
3146      si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
3147
3148      if (!sctx->sample_pos_buffer) {
3149         sctx->sample_pos_buffer = pipe_buffer_create_with_data(&sctx->b, 0, PIPE_USAGE_DEFAULT,
3150                                                      sizeof(sctx->sample_positions),
3151                                                      &sctx->sample_positions);
3152      }
3153      constbuf.buffer = sctx->sample_pos_buffer;
3154
3155      /* Set sample locations as fragment shader constants. */
3156      switch (sctx->framebuffer.nr_samples) {
3157      case 1:
3158         constbuf.buffer_offset = 0;
3159         break;
3160      case 2:
3161         constbuf.buffer_offset =
3162            (ubyte *)sctx->sample_positions.x2 - (ubyte *)sctx->sample_positions.x1;
3163         break;
3164      case 4:
3165         constbuf.buffer_offset =
3166            (ubyte *)sctx->sample_positions.x4 - (ubyte *)sctx->sample_positions.x1;
3167         break;
3168      case 8:
3169         constbuf.buffer_offset =
3170            (ubyte *)sctx->sample_positions.x8 - (ubyte *)sctx->sample_positions.x1;
3171         break;
3172      case 16:
3173         constbuf.buffer_offset =
3174            (ubyte *)sctx->sample_positions.x16 - (ubyte *)sctx->sample_positions.x1;
3175         break;
3176      default:
3177         PRINT_ERR("Requested an invalid number of samples %i.\n", sctx->framebuffer.nr_samples);
3178         assert(0);
3179      }
3180      constbuf.buffer_size = sctx->framebuffer.nr_samples * 2 * 4;
3181      si_set_internal_const_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS, &constbuf);
3182
3183      si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_sample_locs);
3184   }
3185
3186   si_ps_key_update_framebuffer(sctx);
3187   si_ps_key_update_framebuffer_blend(sctx);
3188   si_ps_key_update_framebuffer_rasterizer_sample_shading(sctx);
3189   si_update_ps_inputs_read_or_disabled(sctx);
3190   sctx->do_update_shaders = true;
3191
3192   if (!sctx->decompression_enabled) {
3193      /* Prevent textures decompression when the framebuffer state
3194       * changes come from the decompression passes themselves.
3195       */
3196      sctx->need_check_render_feedback = true;
3197   }
3198}
3199
3200static void si_emit_framebuffer_state(struct si_context *sctx)
3201{
3202   struct radeon_cmdbuf *cs = &sctx->gfx_cs;
3203   struct pipe_framebuffer_state *state = &sctx->framebuffer.state;
3204   unsigned i, nr_cbufs = state->nr_cbufs;
3205   struct si_texture *tex = NULL;
3206   struct si_surface *cb = NULL;
3207   unsigned cb_color_info = 0;
3208
3209   radeon_begin(cs);
3210
3211   /* Colorbuffers. */
3212   for (i = 0; i < nr_cbufs; i++) {
3213      uint64_t cb_color_base, cb_color_fmask, cb_color_cmask, cb_dcc_base;
3214      unsigned cb_color_attrib;
3215
3216      if (!(sctx->framebuffer.dirty_cbufs & (1 << i)))
3217         continue;
3218
3219      cb = (struct si_surface *)state->cbufs[i];
3220      if (!cb) {
3221         radeon_set_context_reg(R_028C70_CB_COLOR0_INFO + i * 0x3C,
3222                                sctx->gfx_level >= GFX11 ?
3223                                   S_028C70_FORMAT_GFX11(V_028C70_COLOR_INVALID) :
3224                                   S_028C70_FORMAT_GFX6(V_028C70_COLOR_INVALID));
3225         continue;
3226      }
3227
3228      tex = (struct si_texture *)cb->base.texture;
3229      radeon_add_to_buffer_list(
3230         sctx, &sctx->gfx_cs, &tex->buffer, RADEON_USAGE_READWRITE | RADEON_USAGE_NEEDS_IMPLICIT_SYNC |
3231         (tex->buffer.b.b.nr_samples > 1 ? RADEON_PRIO_COLOR_BUFFER_MSAA : RADEON_PRIO_COLOR_BUFFER));
3232
3233      if (tex->cmask_buffer && tex->cmask_buffer != &tex->buffer) {
3234         radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, tex->cmask_buffer,
3235                                   RADEON_USAGE_READWRITE | RADEON_USAGE_NEEDS_IMPLICIT_SYNC |
3236                                   RADEON_PRIO_SEPARATE_META);
3237      }
3238
3239      /* Compute mutable surface parameters. */
3240      cb_color_base = tex->buffer.gpu_address >> 8;
3241      cb_color_fmask = 0;
3242      cb_color_cmask = tex->cmask_base_address_reg;
3243      cb_dcc_base = 0;
3244      cb_color_info = cb->cb_color_info | tex->cb_color_info;
3245      cb_color_attrib = cb->cb_color_attrib;
3246
3247      if (tex->swap_rgb_to_bgr) {
3248         /* Swap R and B channels. */
3249         static unsigned rgb_to_bgr[4] = {
3250            [V_028C70_SWAP_STD] = V_028C70_SWAP_ALT,
3251            [V_028C70_SWAP_ALT] = V_028C70_SWAP_STD,
3252            [V_028C70_SWAP_STD_REV] = V_028C70_SWAP_ALT_REV,
3253            [V_028C70_SWAP_ALT_REV] = V_028C70_SWAP_STD_REV,
3254         };
3255         unsigned swap = rgb_to_bgr[G_028C70_COMP_SWAP(cb_color_info)];
3256
3257         cb_color_info &= C_028C70_COMP_SWAP;
3258         cb_color_info |= S_028C70_COMP_SWAP(swap);
3259      }
3260
3261      if (sctx->gfx_level < GFX11 && cb->base.u.tex.level > 0)
3262         cb_color_info &= C_028C70_FAST_CLEAR;
3263
3264      if (tex->surface.fmask_offset) {
3265         cb_color_fmask = (tex->buffer.gpu_address + tex->surface.fmask_offset) >> 8;
3266         cb_color_fmask |= tex->surface.fmask_tile_swizzle;
3267      }
3268
3269      /* Set up DCC. */
3270      if (vi_dcc_enabled(tex, cb->base.u.tex.level)) {
3271         bool is_msaa_resolve_dst = state->cbufs[0] && state->cbufs[0]->texture->nr_samples > 1 &&
3272                                    state->cbufs[1] == &cb->base &&
3273                                    state->cbufs[1]->texture->nr_samples <= 1;
3274
3275         /* CB can't do MSAA resolve on gfx11. */
3276         assert(!is_msaa_resolve_dst || sctx->gfx_level < GFX11);
3277
3278         if (!is_msaa_resolve_dst && sctx->gfx_level < GFX11)
3279            cb_color_info |= S_028C70_DCC_ENABLE(1);
3280
3281         cb_dcc_base = (tex->buffer.gpu_address + tex->surface.meta_offset) >> 8;
3282
3283         unsigned dcc_tile_swizzle = tex->surface.tile_swizzle;
3284         dcc_tile_swizzle &= ((1 << tex->surface.meta_alignment_log2) - 1) >> 8;
3285         cb_dcc_base |= dcc_tile_swizzle;
3286      }
3287
3288      if (sctx->gfx_level >= GFX11) {
3289         unsigned cb_color_attrib3, cb_fdcc_control;
3290
3291         /* Set mutable surface parameters. */
3292         cb_color_base += tex->surface.u.gfx9.surf_offset >> 8;
3293         cb_color_base |= tex->surface.tile_swizzle;
3294
3295         cb_color_attrib3 = cb->cb_color_attrib3 |
3296                            S_028EE0_COLOR_SW_MODE(tex->surface.u.gfx9.swizzle_mode) |
3297                            S_028EE0_DCC_PIPE_ALIGNED(tex->surface.u.gfx9.color.dcc.pipe_aligned);
3298         cb_fdcc_control = cb->cb_dcc_control |
3299                           S_028C78_DISABLE_CONSTANT_ENCODE_REG(1) |
3300                           S_028C78_FDCC_ENABLE(vi_dcc_enabled(tex, cb->base.u.tex.level));
3301
3302         radeon_set_context_reg_seq(R_028C6C_CB_COLOR0_VIEW + i * 0x3C, 4);
3303         radeon_emit(cb->cb_color_view);                      /* CB_COLOR0_VIEW */
3304         radeon_emit(cb_color_info);                          /* CB_COLOR0_INFO */
3305         radeon_emit(cb_color_attrib);                        /* CB_COLOR0_ATTRIB */
3306         radeon_emit(cb_fdcc_control);                        /* CB_COLOR0_FDCC_CONTROL */
3307
3308         radeon_set_context_reg(R_028C60_CB_COLOR0_BASE + i * 0x3C, cb_color_base);
3309         radeon_set_context_reg(R_028E40_CB_COLOR0_BASE_EXT + i * 4, cb_color_base >> 32);
3310         radeon_set_context_reg(R_028C94_CB_COLOR0_DCC_BASE + i * 0x3C, cb_dcc_base);
3311         radeon_set_context_reg(R_028EA0_CB_COLOR0_DCC_BASE_EXT + i * 4, cb_dcc_base >> 32);
3312         radeon_set_context_reg(R_028EC0_CB_COLOR0_ATTRIB2 + i * 4, cb->cb_color_attrib2);
3313         radeon_set_context_reg(R_028EE0_CB_COLOR0_ATTRIB3 + i * 4, cb_color_attrib3);
3314      } else if (sctx->gfx_level >= GFX10) {
3315         unsigned cb_color_attrib3;
3316
3317         /* Set mutable surface parameters. */
3318         cb_color_base += tex->surface.u.gfx9.surf_offset >> 8;
3319         cb_color_base |= tex->surface.tile_swizzle;
3320         if (!tex->surface.fmask_offset)
3321            cb_color_fmask = cb_color_base;
3322         if (cb->base.u.tex.level > 0)
3323            cb_color_cmask = cb_color_base;
3324
3325         cb_color_attrib3 = cb->cb_color_attrib3 |
3326                            S_028EE0_COLOR_SW_MODE(tex->surface.u.gfx9.swizzle_mode) |
3327                            S_028EE0_FMASK_SW_MODE(tex->surface.u.gfx9.color.fmask_swizzle_mode) |
3328                            S_028EE0_CMASK_PIPE_ALIGNED(1) |
3329                            S_028EE0_DCC_PIPE_ALIGNED(tex->surface.u.gfx9.color.dcc.pipe_aligned);
3330
3331         radeon_set_context_reg_seq(R_028C60_CB_COLOR0_BASE + i * 0x3C, 14);
3332         radeon_emit(cb_color_base);             /* CB_COLOR0_BASE */
3333         radeon_emit(0);                         /* hole */
3334         radeon_emit(0);                         /* hole */
3335         radeon_emit(cb->cb_color_view);         /* CB_COLOR0_VIEW */
3336         radeon_emit(cb_color_info);             /* CB_COLOR0_INFO */
3337         radeon_emit(cb_color_attrib);           /* CB_COLOR0_ATTRIB */
3338         radeon_emit(cb->cb_dcc_control);        /* CB_COLOR0_DCC_CONTROL */
3339         radeon_emit(cb_color_cmask);            /* CB_COLOR0_CMASK */
3340         radeon_emit(0);                         /* hole */
3341         radeon_emit(cb_color_fmask);            /* CB_COLOR0_FMASK */
3342         radeon_emit(0);                         /* hole */
3343         radeon_emit(tex->color_clear_value[0]); /* CB_COLOR0_CLEAR_WORD0 */
3344         radeon_emit(tex->color_clear_value[1]); /* CB_COLOR0_CLEAR_WORD1 */
3345         radeon_emit(cb_dcc_base);               /* CB_COLOR0_DCC_BASE */
3346
3347         radeon_set_context_reg(R_028E40_CB_COLOR0_BASE_EXT + i * 4, cb_color_base >> 32);
3348         radeon_set_context_reg(R_028E60_CB_COLOR0_CMASK_BASE_EXT + i * 4,
3349                                cb_color_cmask >> 32);
3350         radeon_set_context_reg(R_028E80_CB_COLOR0_FMASK_BASE_EXT + i * 4,
3351                                cb_color_fmask >> 32);
3352         radeon_set_context_reg(R_028EA0_CB_COLOR0_DCC_BASE_EXT + i * 4, cb_dcc_base >> 32);
3353         radeon_set_context_reg(R_028EC0_CB_COLOR0_ATTRIB2 + i * 4, cb->cb_color_attrib2);
3354         radeon_set_context_reg(R_028EE0_CB_COLOR0_ATTRIB3 + i * 4, cb_color_attrib3);
3355      } else if (sctx->gfx_level == GFX9) {
3356         struct gfx9_surf_meta_flags meta = {
3357            .rb_aligned = 1,
3358            .pipe_aligned = 1,
3359         };
3360
3361         if (!tex->is_depth && tex->surface.meta_offset)
3362            meta = tex->surface.u.gfx9.color.dcc;
3363
3364         /* Set mutable surface parameters. */
3365         cb_color_base += tex->surface.u.gfx9.surf_offset >> 8;
3366         cb_color_base |= tex->surface.tile_swizzle;
3367         if (!tex->surface.fmask_offset)
3368            cb_color_fmask = cb_color_base;
3369         if (cb->base.u.tex.level > 0)
3370            cb_color_cmask = cb_color_base;
3371         cb_color_attrib |= S_028C74_COLOR_SW_MODE(tex->surface.u.gfx9.swizzle_mode) |
3372                            S_028C74_FMASK_SW_MODE(tex->surface.u.gfx9.color.fmask_swizzle_mode) |
3373                            S_028C74_RB_ALIGNED(meta.rb_aligned) |
3374                            S_028C74_PIPE_ALIGNED(meta.pipe_aligned);
3375
3376         radeon_set_context_reg_seq(R_028C60_CB_COLOR0_BASE + i * 0x3C, 15);
3377         radeon_emit(cb_color_base);                            /* CB_COLOR0_BASE */
3378         radeon_emit(S_028C64_BASE_256B(cb_color_base >> 32));  /* CB_COLOR0_BASE_EXT */
3379         radeon_emit(cb->cb_color_attrib2);                     /* CB_COLOR0_ATTRIB2 */
3380         radeon_emit(cb->cb_color_view);                        /* CB_COLOR0_VIEW */
3381         radeon_emit(cb_color_info);                            /* CB_COLOR0_INFO */
3382         radeon_emit(cb_color_attrib);                          /* CB_COLOR0_ATTRIB */
3383         radeon_emit(cb->cb_dcc_control);                       /* CB_COLOR0_DCC_CONTROL */
3384         radeon_emit(cb_color_cmask);                           /* CB_COLOR0_CMASK */
3385         radeon_emit(S_028C80_BASE_256B(cb_color_cmask >> 32)); /* CB_COLOR0_CMASK_BASE_EXT */
3386         radeon_emit(cb_color_fmask);                           /* CB_COLOR0_FMASK */
3387         radeon_emit(S_028C88_BASE_256B(cb_color_fmask >> 32)); /* CB_COLOR0_FMASK_BASE_EXT */
3388         radeon_emit(tex->color_clear_value[0]);                /* CB_COLOR0_CLEAR_WORD0 */
3389         radeon_emit(tex->color_clear_value[1]);                /* CB_COLOR0_CLEAR_WORD1 */
3390         radeon_emit(cb_dcc_base);                              /* CB_COLOR0_DCC_BASE */
3391         radeon_emit(S_028C98_BASE_256B(cb_dcc_base >> 32));    /* CB_COLOR0_DCC_BASE_EXT */
3392
3393         radeon_set_context_reg(R_0287A0_CB_MRT0_EPITCH + i * 4,
3394                                S_0287A0_EPITCH(tex->surface.u.gfx9.epitch));
3395      } else {
3396         /* Compute mutable surface parameters (GFX6-GFX8). */
3397         const struct legacy_surf_level *level_info =
3398            &tex->surface.u.legacy.level[cb->base.u.tex.level];
3399         unsigned pitch_tile_max, slice_tile_max, tile_mode_index;
3400         unsigned cb_color_pitch, cb_color_slice, cb_color_fmask_slice;
3401
3402         cb_color_base += level_info->offset_256B;
3403         /* Only macrotiled modes can set tile swizzle. */
3404         if (level_info->mode == RADEON_SURF_MODE_2D)
3405            cb_color_base |= tex->surface.tile_swizzle;
3406
3407         if (!tex->surface.fmask_offset)
3408            cb_color_fmask = cb_color_base;
3409         if (cb->base.u.tex.level > 0)
3410            cb_color_cmask = cb_color_base;
3411         if (cb_dcc_base)
3412            cb_dcc_base += tex->surface.u.legacy.color.dcc_level[cb->base.u.tex.level].dcc_offset >> 8;
3413
3414         pitch_tile_max = level_info->nblk_x / 8 - 1;
3415         slice_tile_max = level_info->nblk_x * level_info->nblk_y / 64 - 1;
3416         tile_mode_index = si_tile_mode_index(tex, cb->base.u.tex.level, false);
3417
3418         cb_color_attrib |= S_028C74_TILE_MODE_INDEX(tile_mode_index);
3419         cb_color_pitch = S_028C64_TILE_MAX(pitch_tile_max);
3420         cb_color_slice = S_028C68_TILE_MAX(slice_tile_max);
3421
3422         if (tex->surface.fmask_offset) {
3423            if (sctx->gfx_level >= GFX7)
3424               cb_color_pitch |=
3425                  S_028C64_FMASK_TILE_MAX(tex->surface.u.legacy.color.fmask.pitch_in_pixels / 8 - 1);
3426            cb_color_attrib |=
3427               S_028C74_FMASK_TILE_MODE_INDEX(tex->surface.u.legacy.color.fmask.tiling_index);
3428            cb_color_fmask_slice = S_028C88_TILE_MAX(tex->surface.u.legacy.color.fmask.slice_tile_max);
3429         } else {
3430            /* This must be set for fast clear to work without FMASK. */
3431            if (sctx->gfx_level >= GFX7)
3432               cb_color_pitch |= S_028C64_FMASK_TILE_MAX(pitch_tile_max);
3433            cb_color_attrib |= S_028C74_FMASK_TILE_MODE_INDEX(tile_mode_index);
3434            cb_color_fmask_slice = S_028C88_TILE_MAX(slice_tile_max);
3435         }
3436
3437         radeon_set_context_reg_seq(R_028C60_CB_COLOR0_BASE + i * 0x3C,
3438                                    sctx->gfx_level >= GFX8 ? 14 : 13);
3439         radeon_emit(cb_color_base);                              /* CB_COLOR0_BASE */
3440         radeon_emit(cb_color_pitch);                             /* CB_COLOR0_PITCH */
3441         radeon_emit(cb_color_slice);                             /* CB_COLOR0_SLICE */
3442         radeon_emit(cb->cb_color_view);                          /* CB_COLOR0_VIEW */
3443         radeon_emit(cb_color_info);                              /* CB_COLOR0_INFO */
3444         radeon_emit(cb_color_attrib);                            /* CB_COLOR0_ATTRIB */
3445         radeon_emit(cb->cb_dcc_control);                         /* CB_COLOR0_DCC_CONTROL */
3446         radeon_emit(cb_color_cmask);                             /* CB_COLOR0_CMASK */
3447         radeon_emit(tex->surface.u.legacy.color.cmask_slice_tile_max); /* CB_COLOR0_CMASK_SLICE */
3448         radeon_emit(cb_color_fmask);                             /* CB_COLOR0_FMASK */
3449         radeon_emit(cb_color_fmask_slice);                       /* CB_COLOR0_FMASK_SLICE */
3450         radeon_emit(tex->color_clear_value[0]);                  /* CB_COLOR0_CLEAR_WORD0 */
3451         radeon_emit(tex->color_clear_value[1]);                  /* CB_COLOR0_CLEAR_WORD1 */
3452
3453         if (sctx->gfx_level >= GFX8) /* R_028C94_CB_COLOR0_DCC_BASE */
3454            radeon_emit(cb_dcc_base);
3455      }
3456   }
3457   for (; i < 8; i++)
3458      if (sctx->framebuffer.dirty_cbufs & (1 << i))
3459         radeon_set_context_reg(R_028C70_CB_COLOR0_INFO + i * 0x3C, 0);
3460
3461   /* ZS buffer. */
3462   if (state->zsbuf && sctx->framebuffer.dirty_zsbuf) {
3463      struct si_surface *zb = (struct si_surface *)state->zsbuf;
3464      struct si_texture *tex = (struct si_texture *)zb->base.texture;
3465      unsigned db_z_info = zb->db_z_info;
3466      unsigned db_stencil_info = zb->db_stencil_info;
3467      unsigned db_htile_surface = zb->db_htile_surface;
3468
3469      radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, &tex->buffer, RADEON_USAGE_READWRITE |
3470                                (zb->base.texture->nr_samples > 1 ? RADEON_PRIO_DEPTH_BUFFER_MSAA
3471                                                                  : RADEON_PRIO_DEPTH_BUFFER));
3472      bool tc_compat_htile = vi_tc_compat_htile_enabled(tex, zb->base.u.tex.level, PIPE_MASK_ZS);
3473
3474      /* Set fields dependent on tc_compatile_htile. */
3475      if (sctx->gfx_level >= GFX9 && tc_compat_htile) {
3476         unsigned max_zplanes = 4;
3477
3478         if (tex->db_render_format == PIPE_FORMAT_Z16_UNORM && tex->buffer.b.b.nr_samples > 1)
3479            max_zplanes = 2;
3480
3481         if (sctx->gfx_level >= GFX10) {
3482            bool iterate256 = tex->buffer.b.b.nr_samples >= 2;
3483            db_z_info |= S_028040_ITERATE_FLUSH(1) |
3484                         S_028040_ITERATE_256(iterate256);
3485            db_stencil_info |= S_028044_ITERATE_FLUSH(!tex->htile_stencil_disabled) |
3486                               S_028044_ITERATE_256(iterate256);
3487
3488            /* Workaround for a DB hang when ITERATE_256 is set to 1. Only affects 4X MSAA D/S images. */
3489            if (sctx->screen->info.has_two_planes_iterate256_bug && iterate256 &&
3490                !tex->htile_stencil_disabled && tex->buffer.b.b.nr_samples == 4) {
3491               max_zplanes = 1;
3492            }
3493         } else {
3494            db_z_info |= S_028038_ITERATE_FLUSH(1);
3495            db_stencil_info |= S_02803C_ITERATE_FLUSH(1);
3496         }
3497
3498         db_z_info |= S_028038_DECOMPRESS_ON_N_ZPLANES(max_zplanes + 1);
3499      }
3500
3501      unsigned level = zb->base.u.tex.level;
3502
3503      if (sctx->gfx_level >= GFX10) {
3504         radeon_set_context_reg(R_028014_DB_HTILE_DATA_BASE, zb->db_htile_data_base);
3505         radeon_set_context_reg(R_02801C_DB_DEPTH_SIZE_XY, zb->db_depth_size);
3506
3507         if (sctx->gfx_level >= GFX11) {
3508            radeon_set_context_reg_seq(R_028040_DB_Z_INFO, 6);
3509         } else {
3510            radeon_set_context_reg_seq(R_02803C_DB_DEPTH_INFO, 7);
3511            radeon_emit(S_02803C_RESOURCE_LEVEL(1)); /* DB_DEPTH_INFO */
3512         }
3513         radeon_emit(db_z_info |                  /* DB_Z_INFO */
3514                     S_028038_ZRANGE_PRECISION(tex->depth_clear_value[level] != 0));
3515         radeon_emit(db_stencil_info);     /* DB_STENCIL_INFO */
3516         radeon_emit(zb->db_depth_base);   /* DB_Z_READ_BASE */
3517         radeon_emit(zb->db_stencil_base); /* DB_STENCIL_READ_BASE */
3518         radeon_emit(zb->db_depth_base);   /* DB_Z_WRITE_BASE */
3519         radeon_emit(zb->db_stencil_base); /* DB_STENCIL_WRITE_BASE */
3520
3521         radeon_set_context_reg_seq(R_028068_DB_Z_READ_BASE_HI, 5);
3522         radeon_emit(zb->db_depth_base >> 32);      /* DB_Z_READ_BASE_HI */
3523         radeon_emit(zb->db_stencil_base >> 32);    /* DB_STENCIL_READ_BASE_HI */
3524         radeon_emit(zb->db_depth_base >> 32);      /* DB_Z_WRITE_BASE_HI */
3525         radeon_emit(zb->db_stencil_base >> 32);    /* DB_STENCIL_WRITE_BASE_HI */
3526         radeon_emit(zb->db_htile_data_base >> 32); /* DB_HTILE_DATA_BASE_HI */
3527      } else if (sctx->gfx_level == GFX9) {
3528         radeon_set_context_reg_seq(R_028014_DB_HTILE_DATA_BASE, 3);
3529         radeon_emit(zb->db_htile_data_base); /* DB_HTILE_DATA_BASE */
3530         radeon_emit(S_028018_BASE_HI(zb->db_htile_data_base >> 32)); /* DB_HTILE_DATA_BASE_HI */
3531         radeon_emit(zb->db_depth_size);                          /* DB_DEPTH_SIZE */
3532
3533         radeon_set_context_reg_seq(R_028038_DB_Z_INFO, 10);
3534         radeon_emit(db_z_info |                                   /* DB_Z_INFO */
3535                     S_028038_ZRANGE_PRECISION(tex->depth_clear_value[level] != 0));
3536         radeon_emit(db_stencil_info);                             /* DB_STENCIL_INFO */
3537         radeon_emit(zb->db_depth_base);                           /* DB_Z_READ_BASE */
3538         radeon_emit(S_028044_BASE_HI(zb->db_depth_base >> 32));   /* DB_Z_READ_BASE_HI */
3539         radeon_emit(zb->db_stencil_base);                         /* DB_STENCIL_READ_BASE */
3540         radeon_emit(S_02804C_BASE_HI(zb->db_stencil_base >> 32)); /* DB_STENCIL_READ_BASE_HI */
3541         radeon_emit(zb->db_depth_base);                           /* DB_Z_WRITE_BASE */
3542         radeon_emit(S_028054_BASE_HI(zb->db_depth_base >> 32));   /* DB_Z_WRITE_BASE_HI */
3543         radeon_emit(zb->db_stencil_base);                         /* DB_STENCIL_WRITE_BASE */
3544         radeon_emit(S_02805C_BASE_HI(zb->db_stencil_base >> 32)); /* DB_STENCIL_WRITE_BASE_HI */
3545
3546         radeon_set_context_reg_seq(R_028068_DB_Z_INFO2, 2);
3547         radeon_emit(zb->db_z_info2);       /* DB_Z_INFO2 */
3548         radeon_emit(zb->db_stencil_info2); /* DB_STENCIL_INFO2 */
3549      } else {
3550         /* GFX6-GFX8 */
3551         /* Set fields dependent on tc_compatile_htile. */
3552         if (si_htile_enabled(tex, zb->base.u.tex.level, PIPE_MASK_ZS)) {
3553            if (tex->tc_compatible_htile) {
3554               db_htile_surface |= S_028ABC_TC_COMPATIBLE(1);
3555
3556               /* 0 = full compression. N = only compress up to N-1 Z planes. */
3557               if (tex->buffer.b.b.nr_samples <= 1)
3558                  db_z_info |= S_028040_DECOMPRESS_ON_N_ZPLANES(5);
3559               else if (tex->buffer.b.b.nr_samples <= 4)
3560                  db_z_info |= S_028040_DECOMPRESS_ON_N_ZPLANES(3);
3561               else
3562                  db_z_info |= S_028040_DECOMPRESS_ON_N_ZPLANES(2);
3563            }
3564         }
3565
3566         radeon_set_context_reg(R_028014_DB_HTILE_DATA_BASE, zb->db_htile_data_base);
3567
3568         radeon_set_context_reg_seq(R_02803C_DB_DEPTH_INFO, 9);
3569         radeon_emit(zb->db_depth_info |   /* DB_DEPTH_INFO */
3570                     S_02803C_ADDR5_SWIZZLE_MASK(!tex->tc_compatible_htile));
3571         radeon_emit(db_z_info |           /* DB_Z_INFO */
3572                     S_028040_ZRANGE_PRECISION(tex->depth_clear_value[level] != 0));
3573         radeon_emit(db_stencil_info);     /* DB_STENCIL_INFO */
3574         radeon_emit(zb->db_depth_base);   /* DB_Z_READ_BASE */
3575         radeon_emit(zb->db_stencil_base); /* DB_STENCIL_READ_BASE */
3576         radeon_emit(zb->db_depth_base);   /* DB_Z_WRITE_BASE */
3577         radeon_emit(zb->db_stencil_base); /* DB_STENCIL_WRITE_BASE */
3578         radeon_emit(zb->db_depth_size);   /* DB_DEPTH_SIZE */
3579         radeon_emit(zb->db_depth_slice);  /* DB_DEPTH_SLICE */
3580      }
3581
3582      radeon_set_context_reg_seq(R_028028_DB_STENCIL_CLEAR, 2);
3583      radeon_emit(tex->stencil_clear_value[level]);    /* R_028028_DB_STENCIL_CLEAR */
3584      radeon_emit(fui(tex->depth_clear_value[level])); /* R_02802C_DB_DEPTH_CLEAR */
3585
3586      radeon_set_context_reg(R_028008_DB_DEPTH_VIEW, zb->db_depth_view);
3587      radeon_set_context_reg(R_028ABC_DB_HTILE_SURFACE, db_htile_surface);
3588   } else if (sctx->framebuffer.dirty_zsbuf) {
3589      if (sctx->gfx_level == GFX9)
3590         radeon_set_context_reg_seq(R_028038_DB_Z_INFO, 2);
3591      else
3592         radeon_set_context_reg_seq(R_028040_DB_Z_INFO, 2);
3593
3594      /* Gfx11 only: DB_Z_INFO.NUM_SAMPLES should always match the framebuffer samples.
3595       * It affects VRS and occlusion queries if depth and stencil are not bound.
3596       */
3597      radeon_emit(S_028040_FORMAT(V_028040_Z_INVALID) |       /* DB_Z_INFO */
3598                  S_028040_NUM_SAMPLES(sctx->gfx_level == GFX11 ? sctx->framebuffer.log_samples : 0));
3599      radeon_emit(S_028044_FORMAT(V_028044_STENCIL_INVALID)); /* DB_STENCIL_INFO */
3600   }
3601
3602   /* Framebuffer dimensions. */
3603   /* PA_SC_WINDOW_SCISSOR_TL is set in si_init_cs_preamble_state */
3604   radeon_set_context_reg(R_028208_PA_SC_WINDOW_SCISSOR_BR,
3605                          S_028208_BR_X(state->width) | S_028208_BR_Y(state->height));
3606
3607   if (sctx->screen->dpbb_allowed) {
3608      radeon_emit(PKT3(PKT3_EVENT_WRITE, 0, 0));
3609      radeon_emit(EVENT_TYPE(V_028A90_BREAK_BATCH) | EVENT_INDEX(0));
3610   }
3611   radeon_end();
3612
3613   si_update_display_dcc_dirty(sctx);
3614
3615   sctx->framebuffer.dirty_cbufs = 0;
3616   sctx->framebuffer.dirty_zsbuf = false;
3617}
3618
3619static void si_emit_msaa_sample_locs(struct si_context *sctx)
3620{
3621   struct radeon_cmdbuf *cs = &sctx->gfx_cs;
3622   struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
3623   unsigned nr_samples = sctx->framebuffer.nr_samples;
3624   bool has_msaa_sample_loc_bug = sctx->screen->info.has_msaa_sample_loc_bug;
3625
3626   /* Smoothing (only possible with nr_samples == 1) uses the same
3627    * sample locations as the MSAA it simulates.
3628    */
3629   if (nr_samples <= 1 && sctx->smoothing_enabled)
3630      nr_samples = SI_NUM_SMOOTH_AA_SAMPLES;
3631
3632   /* On Polaris, the small primitive filter uses the sample locations
3633    * even when MSAA is off, so we need to make sure they're set to 0.
3634    *
3635    * GFX10 uses sample locations unconditionally, so they always need
3636    * to be set up.
3637    */
3638   if ((nr_samples >= 2 || has_msaa_sample_loc_bug || sctx->gfx_level >= GFX10) &&
3639       nr_samples != sctx->sample_locs_num_samples) {
3640      sctx->sample_locs_num_samples = nr_samples;
3641      si_emit_sample_locations(cs, nr_samples);
3642   }
3643
3644   radeon_begin(cs);
3645
3646   if (sctx->family >= CHIP_POLARIS10) {
3647      unsigned small_prim_filter_cntl =
3648         S_028830_SMALL_PRIM_FILTER_ENABLE(1) |
3649         /* line bug */
3650         S_028830_LINE_FILTER_DISABLE(sctx->family <= CHIP_POLARIS12);
3651
3652      /* For hardware with the sample location bug, the problem is that in order to use the small
3653       * primitive filter, we need to explicitly set the sample locations to 0. But the DB doesn't
3654       * properly process the change of sample locations without a flush, and so we can end up
3655       * with incorrect Z values.
3656       *
3657       * Instead of doing a flush, just disable the small primitive filter when MSAA is
3658       * force-disabled.
3659       *
3660       * The alternative of setting sample locations to 0 would require a DB flush to avoid
3661       * Z errors, see https://bugs.freedesktop.org/show_bug.cgi?id=96908
3662       */
3663      if (has_msaa_sample_loc_bug && sctx->framebuffer.nr_samples > 1 && !rs->multisample_enable)
3664         small_prim_filter_cntl &= C_028830_SMALL_PRIM_FILTER_ENABLE;
3665
3666      radeon_opt_set_context_reg(sctx, R_028830_PA_SU_SMALL_PRIM_FILTER_CNTL,
3667                                 SI_TRACKED_PA_SU_SMALL_PRIM_FILTER_CNTL, small_prim_filter_cntl);
3668   }
3669
3670   /* The exclusion bits can be set to improve rasterization efficiency
3671    * if no sample lies on the pixel boundary (-8 sample offset).
3672    */
3673   bool exclusion = sctx->gfx_level >= GFX7 && (!rs->multisample_enable || nr_samples != 16);
3674   radeon_opt_set_context_reg(
3675      sctx, R_02882C_PA_SU_PRIM_FILTER_CNTL, SI_TRACKED_PA_SU_PRIM_FILTER_CNTL,
3676      S_02882C_XMAX_RIGHT_EXCLUSION(exclusion) | S_02882C_YMAX_BOTTOM_EXCLUSION(exclusion));
3677   radeon_end();
3678}
3679
3680static bool si_out_of_order_rasterization(struct si_context *sctx)
3681{
3682   struct si_state_blend *blend = sctx->queued.named.blend;
3683   struct si_state_dsa *dsa = sctx->queued.named.dsa;
3684
3685   if (!sctx->screen->has_out_of_order_rast)
3686      return false;
3687
3688   unsigned colormask = sctx->framebuffer.colorbuf_enabled_4bit;
3689
3690   colormask &= blend->cb_target_enabled_4bit;
3691
3692   /* Conservative: No logic op. */
3693   if (colormask && blend->logicop_enable)
3694      return false;
3695
3696   struct si_dsa_order_invariance dsa_order_invariant = {.zs = true,
3697                                                         .pass_set = true};
3698
3699   if (sctx->framebuffer.state.zsbuf) {
3700      struct si_texture *zstex = (struct si_texture *)sctx->framebuffer.state.zsbuf->texture;
3701      bool has_stencil = zstex->surface.has_stencil;
3702      dsa_order_invariant = dsa->order_invariance[has_stencil];
3703      if (!dsa_order_invariant.zs)
3704         return false;
3705
3706      /* The set of PS invocations is always order invariant,
3707       * except when early Z/S tests are requested. */
3708      if (sctx->shader.ps.cso && sctx->shader.ps.cso->info.base.writes_memory &&
3709          sctx->shader.ps.cso->info.base.fs.early_fragment_tests &&
3710          !dsa_order_invariant.pass_set)
3711         return false;
3712
3713      if (sctx->num_perfect_occlusion_queries != 0 && !dsa_order_invariant.pass_set)
3714         return false;
3715   }
3716
3717   if (!colormask)
3718      return true;
3719
3720   unsigned blendmask = colormask & blend->blend_enable_4bit;
3721
3722   if (blendmask) {
3723      /* Only commutative blending. */
3724      if (blendmask & ~blend->commutative_4bit)
3725         return false;
3726
3727      if (!dsa_order_invariant.pass_set)
3728         return false;
3729   }
3730
3731   if (colormask & ~blendmask)
3732      return false;
3733
3734   return true;
3735}
3736
3737static void si_emit_msaa_config(struct si_context *sctx)
3738{
3739   struct radeon_cmdbuf *cs = &sctx->gfx_cs;
3740   unsigned num_tile_pipes = sctx->screen->info.num_tile_pipes;
3741   /* 33% faster rendering to linear color buffers */
3742   bool dst_is_linear = sctx->framebuffer.any_dst_linear;
3743   bool out_of_order_rast = si_out_of_order_rasterization(sctx);
3744   unsigned sc_mode_cntl_1 =
3745      S_028A4C_WALK_SIZE(dst_is_linear) | S_028A4C_WALK_FENCE_ENABLE(!dst_is_linear) |
3746      S_028A4C_WALK_FENCE_SIZE(num_tile_pipes == 2 ? 2 : 3) |
3747      S_028A4C_OUT_OF_ORDER_PRIMITIVE_ENABLE(out_of_order_rast) |
3748      S_028A4C_OUT_OF_ORDER_WATER_MARK(0x7) |
3749      /* always 1: */
3750      S_028A4C_WALK_ALIGN8_PRIM_FITS_ST(1) | S_028A4C_SUPERTILE_WALK_ORDER_ENABLE(1) |
3751      S_028A4C_TILE_WALK_ORDER_ENABLE(1) | S_028A4C_MULTI_SHADER_ENGINE_PRIM_DISCARD_ENABLE(1) |
3752      S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1) | S_028A4C_FORCE_EOV_REZ_ENABLE(1);
3753   unsigned db_eqaa = S_028804_HIGH_QUALITY_INTERSECTIONS(1) | S_028804_INCOHERENT_EQAA_READS(1) |
3754                      S_028804_INTERPOLATE_COMP_Z(sctx->gfx_level < GFX11) |
3755                      S_028804_STATIC_ANCHOR_ASSOCIATIONS(1);
3756   unsigned coverage_samples, z_samples;
3757   struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
3758
3759   /* S: Coverage samples (up to 16x):
3760    * - Scan conversion samples (PA_SC_AA_CONFIG.MSAA_NUM_SAMPLES)
3761    * - CB FMASK samples (CB_COLORi_ATTRIB.NUM_SAMPLES)
3762    *
3763    * Z: Z/S samples (up to 8x, must be <= coverage samples and >= color samples):
3764    * - Value seen by DB (DB_Z_INFO.NUM_SAMPLES)
3765    * - Value seen by CB, must be correct even if Z/S is unbound (DB_EQAA.MAX_ANCHOR_SAMPLES)
3766    * # Missing samples are derived from Z planes if Z is compressed (up to 16x quality), or
3767    * # from the closest defined sample if Z is uncompressed (same quality as the number of
3768    * # Z samples).
3769    *
3770    * F: Color samples (up to 8x, must be <= coverage samples):
3771    * - CB color samples (CB_COLORi_ATTRIB.NUM_FRAGMENTS)
3772    * - PS iter samples (DB_EQAA.PS_ITER_SAMPLES)
3773    *
3774    * Can be anything between coverage and color samples:
3775    * - SampleMaskIn samples (PA_SC_AA_CONFIG.MSAA_EXPOSED_SAMPLES)
3776    * - SampleMaskOut samples (DB_EQAA.MASK_EXPORT_NUM_SAMPLES)
3777    * - Alpha-to-coverage samples (DB_EQAA.ALPHA_TO_MASK_NUM_SAMPLES)
3778    * - Occlusion query samples (DB_COUNT_CONTROL.SAMPLE_RATE)
3779    * # All are currently set the same as coverage samples.
3780    *
3781    * If color samples < coverage samples, FMASK has a higher bpp to store an "unknown"
3782    * flag for undefined color samples. A shader-based resolve must handle unknowns
3783    * or mask them out with AND. Unknowns can also be guessed from neighbors via
3784    * an edge-detect shader-based resolve, which is required to make "color samples = 1"
3785    * useful. The CB resolve always drops unknowns.
3786    *
3787    * Sensible AA configurations:
3788    *   EQAA 16s 8z 8f - might look the same as 16x MSAA if Z is compressed
3789    *   EQAA 16s 8z 4f - might look the same as 16x MSAA if Z is compressed
3790    *   EQAA 16s 4z 4f - might look the same as 16x MSAA if Z is compressed
3791    *   EQAA  8s 8z 8f = 8x MSAA
3792    *   EQAA  8s 8z 4f - might look the same as 8x MSAA
3793    *   EQAA  8s 8z 2f - might look the same as 8x MSAA with low-density geometry
3794    *   EQAA  8s 4z 4f - might look the same as 8x MSAA if Z is compressed
3795    *   EQAA  8s 4z 2f - might look the same as 8x MSAA with low-density geometry if Z is compressed
3796    *   EQAA  4s 4z 4f = 4x MSAA
3797    *   EQAA  4s 4z 2f - might look the same as 4x MSAA with low-density geometry
3798    *   EQAA  2s 2z 2f = 2x MSAA
3799    */
3800   coverage_samples = si_get_num_coverage_samples(sctx);
3801
3802   /* The DX10 diamond test is not required by GL and decreases line rasterization
3803    * performance, so don't use it.
3804    */
3805   unsigned sc_line_cntl = 0;
3806   unsigned sc_aa_config = 0;
3807
3808   if (coverage_samples > 1 && rs->multisample_enable) {
3809      /* distance from the pixel center, indexed by log2(nr_samples) */
3810      static unsigned max_dist[] = {
3811         0, /* unused */
3812         4, /* 2x MSAA */
3813         6, /* 4x MSAA */
3814         7, /* 8x MSAA */
3815         8, /* 16x MSAA */
3816      };
3817      unsigned log_samples = util_logbase2(coverage_samples);
3818
3819      sc_line_cntl |= S_028BDC_EXPAND_LINE_WIDTH(1) |
3820                      S_028BDC_PERPENDICULAR_ENDCAP_ENA(rs->perpendicular_end_caps) |
3821                      S_028BDC_EXTRA_DX_DY_PRECISION(rs->perpendicular_end_caps &&
3822                                                     (sctx->family == CHIP_VEGA20 ||
3823                                                      sctx->gfx_level >= GFX10));
3824      sc_aa_config = S_028BE0_MSAA_NUM_SAMPLES(log_samples) |
3825                     S_028BE0_MAX_SAMPLE_DIST(max_dist[log_samples]) |
3826                     S_028BE0_MSAA_EXPOSED_SAMPLES(log_samples) |
3827                     S_028BE0_COVERED_CENTROID_IS_CENTER(sctx->gfx_level >= GFX10_3);
3828   }
3829
3830   if (sctx->framebuffer.nr_samples > 1) {
3831      if (sctx->framebuffer.state.zsbuf) {
3832         z_samples = sctx->framebuffer.state.zsbuf->texture->nr_samples;
3833         z_samples = MAX2(1, z_samples);
3834      } else {
3835         z_samples = coverage_samples;
3836      }
3837      unsigned log_samples = util_logbase2(coverage_samples);
3838      unsigned log_z_samples = util_logbase2(z_samples);
3839      unsigned ps_iter_samples = si_get_ps_iter_samples(sctx);
3840      unsigned log_ps_iter_samples = util_logbase2(ps_iter_samples);
3841      if (sctx->framebuffer.nr_samples > 1) {
3842         db_eqaa |= S_028804_MAX_ANCHOR_SAMPLES(log_z_samples) |
3843                    S_028804_PS_ITER_SAMPLES(log_ps_iter_samples) |
3844                    S_028804_MASK_EXPORT_NUM_SAMPLES(log_samples) |
3845                    S_028804_ALPHA_TO_MASK_NUM_SAMPLES(log_samples);
3846         sc_mode_cntl_1 |= S_028A4C_PS_ITER_SAMPLE(ps_iter_samples > 1);
3847      } else if (sctx->smoothing_enabled) {
3848         db_eqaa |= S_028804_OVERRASTERIZATION_AMOUNT(log_samples);
3849      }
3850   }
3851
3852   radeon_begin(cs);
3853
3854   /* R_028BDC_PA_SC_LINE_CNTL, R_028BE0_PA_SC_AA_CONFIG */
3855   radeon_opt_set_context_reg2(sctx, R_028BDC_PA_SC_LINE_CNTL, SI_TRACKED_PA_SC_LINE_CNTL,
3856                               sc_line_cntl, sc_aa_config);
3857   /* R_028804_DB_EQAA */
3858   radeon_opt_set_context_reg(sctx, R_028804_DB_EQAA, SI_TRACKED_DB_EQAA, db_eqaa);
3859   /* R_028A4C_PA_SC_MODE_CNTL_1 */
3860   radeon_opt_set_context_reg(sctx, R_028A4C_PA_SC_MODE_CNTL_1, SI_TRACKED_PA_SC_MODE_CNTL_1,
3861                              sc_mode_cntl_1);
3862   radeon_end_update_context_roll(sctx);
3863}
3864
3865void si_update_ps_iter_samples(struct si_context *sctx)
3866{
3867   if (sctx->framebuffer.nr_samples > 1)
3868      si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
3869   if (sctx->screen->dpbb_allowed)
3870      si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
3871}
3872
3873static void si_set_min_samples(struct pipe_context *ctx, unsigned min_samples)
3874{
3875   struct si_context *sctx = (struct si_context *)ctx;
3876
3877   /* The hardware can only do sample shading with 2^n samples. */
3878   min_samples = util_next_power_of_two(min_samples);
3879
3880   if (sctx->ps_iter_samples == min_samples)
3881      return;
3882
3883   sctx->ps_iter_samples = min_samples;
3884
3885   si_ps_key_update_sample_shading(sctx);
3886   si_ps_key_update_framebuffer_rasterizer_sample_shading(sctx);
3887   sctx->do_update_shaders = true;
3888
3889   si_update_ps_iter_samples(sctx);
3890}
3891
3892/*
3893 * Samplers
3894 */
3895
3896/**
3897 * Build the sampler view descriptor for a buffer texture.
3898 * @param state 256-bit descriptor; only the high 128 bits are filled in
3899 */
3900void si_make_buffer_descriptor(struct si_screen *screen, struct si_resource *buf,
3901                               enum pipe_format format, unsigned offset, unsigned num_elements,
3902                               uint32_t *state)
3903{
3904   const struct util_format_description *desc;
3905   unsigned stride;
3906   unsigned num_records;
3907
3908   desc = util_format_description(format);
3909   stride = desc->block.bits / 8;
3910
3911   num_records = num_elements;
3912   num_records = MIN2(num_records, (buf->b.b.width0 - offset) / stride);
3913
3914   /* The NUM_RECORDS field has a different meaning depending on the chip,
3915    * instruction type, STRIDE, and SWIZZLE_ENABLE.
3916    *
3917    * GFX6-7,10:
3918    * - If STRIDE == 0, it's in byte units.
3919    * - If STRIDE != 0, it's in units of STRIDE, used with inst.IDXEN.
3920    *
3921    * GFX8:
3922    * - For SMEM and STRIDE == 0, it's in byte units.
3923    * - For SMEM and STRIDE != 0, it's in units of STRIDE.
3924    * - For VMEM and STRIDE == 0 or SWIZZLE_ENABLE == 0, it's in byte units.
3925    * - For VMEM and STRIDE != 0 and SWIZZLE_ENABLE == 1, it's in units of STRIDE.
3926    * NOTE: There is incompatibility between VMEM and SMEM opcodes due to SWIZZLE_-
3927    *       ENABLE. The workaround is to set STRIDE = 0 if SWIZZLE_ENABLE == 0 when
3928    *       using SMEM. This can be done in the shader by clearing STRIDE with s_and.
3929    *       That way the same descriptor can be used by both SMEM and VMEM.
3930    *
3931    * GFX9:
3932    * - For SMEM and STRIDE == 0, it's in byte units.
3933    * - For SMEM and STRIDE != 0, it's in units of STRIDE.
3934    * - For VMEM and inst.IDXEN == 0 or STRIDE == 0, it's in byte units.
3935    * - For VMEM and inst.IDXEN == 1 and STRIDE != 0, it's in units of STRIDE.
3936    */
3937   if (screen->info.gfx_level == GFX8)
3938      num_records *= stride;
3939
3940   state[4] = 0;
3941   state[5] = S_008F04_STRIDE(stride);
3942   state[6] = num_records;
3943   state[7] = S_008F0C_DST_SEL_X(si_map_swizzle(desc->swizzle[0])) |
3944              S_008F0C_DST_SEL_Y(si_map_swizzle(desc->swizzle[1])) |
3945              S_008F0C_DST_SEL_Z(si_map_swizzle(desc->swizzle[2])) |
3946              S_008F0C_DST_SEL_W(si_map_swizzle(desc->swizzle[3]));
3947
3948   if (screen->info.gfx_level >= GFX10) {
3949      const struct gfx10_format *fmt = &ac_get_gfx10_format_table(&screen->info)[format];
3950
3951      /* OOB_SELECT chooses the out-of-bounds check:
3952       *  - 0: (index >= NUM_RECORDS) || (offset >= STRIDE)
3953       *  - 1: index >= NUM_RECORDS
3954       *  - 2: NUM_RECORDS == 0
3955       *  - 3: if SWIZZLE_ENABLE == 0: offset >= NUM_RECORDS
3956       *       else: swizzle_address >= NUM_RECORDS
3957       */
3958      state[7] |= S_008F0C_FORMAT(fmt->img_format) |
3959                  S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_STRUCTURED_WITH_OFFSET) |
3960                  S_008F0C_RESOURCE_LEVEL(screen->info.gfx_level < GFX11);
3961   } else {
3962      int first_non_void;
3963      unsigned num_format, data_format;
3964
3965      first_non_void = util_format_get_first_non_void_channel(format);
3966      num_format = si_translate_buffer_numformat(&screen->b, desc, first_non_void);
3967      data_format = si_translate_buffer_dataformat(&screen->b, desc, first_non_void);
3968
3969      state[7] |= S_008F0C_NUM_FORMAT(num_format) | S_008F0C_DATA_FORMAT(data_format);
3970   }
3971}
3972
3973static unsigned gfx9_border_color_swizzle(const unsigned char swizzle[4])
3974{
3975   unsigned bc_swizzle = V_008F20_BC_SWIZZLE_XYZW;
3976
3977   if (swizzle[3] == PIPE_SWIZZLE_X) {
3978      /* For the pre-defined border color values (white, opaque
3979       * black, transparent black), the only thing that matters is
3980       * that the alpha channel winds up in the correct place
3981       * (because the RGB channels are all the same) so either of
3982       * these enumerations will work.
3983       */
3984      if (swizzle[2] == PIPE_SWIZZLE_Y)
3985         bc_swizzle = V_008F20_BC_SWIZZLE_WZYX;
3986      else
3987         bc_swizzle = V_008F20_BC_SWIZZLE_WXYZ;
3988   } else if (swizzle[0] == PIPE_SWIZZLE_X) {
3989      if (swizzle[1] == PIPE_SWIZZLE_Y)
3990         bc_swizzle = V_008F20_BC_SWIZZLE_XYZW;
3991      else
3992         bc_swizzle = V_008F20_BC_SWIZZLE_XWYZ;
3993   } else if (swizzle[1] == PIPE_SWIZZLE_X) {
3994      bc_swizzle = V_008F20_BC_SWIZZLE_YXWZ;
3995   } else if (swizzle[2] == PIPE_SWIZZLE_X) {
3996      bc_swizzle = V_008F20_BC_SWIZZLE_ZYXW;
3997   }
3998
3999   return bc_swizzle;
4000}
4001
4002/**
4003 * Build the sampler view descriptor for a texture.
4004 */
4005static void gfx10_make_texture_descriptor(
4006   struct si_screen *screen, struct si_texture *tex, bool sampler, enum pipe_texture_target target,
4007   enum pipe_format pipe_format, const unsigned char state_swizzle[4], unsigned first_level,
4008   unsigned last_level, unsigned first_layer, unsigned last_layer, unsigned width, unsigned height,
4009   unsigned depth, uint32_t *state, uint32_t *fmask_state)
4010{
4011   struct pipe_resource *res = &tex->buffer.b.b;
4012   const struct util_format_description *desc;
4013   unsigned img_format;
4014   unsigned char swizzle[4];
4015   unsigned type;
4016   uint64_t va;
4017
4018   desc = util_format_description(pipe_format);
4019   img_format = ac_get_gfx10_format_table(&screen->info)[pipe_format].img_format;
4020
4021   if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
4022      const unsigned char swizzle_xxxx[4] = {0, 0, 0, 0};
4023      const unsigned char swizzle_yyyy[4] = {1, 1, 1, 1};
4024      const unsigned char swizzle_wwww[4] = {3, 3, 3, 3};
4025      bool is_stencil = false;
4026
4027      switch (pipe_format) {
4028      case PIPE_FORMAT_S8_UINT_Z24_UNORM:
4029      case PIPE_FORMAT_X32_S8X24_UINT:
4030      case PIPE_FORMAT_X8Z24_UNORM:
4031         util_format_compose_swizzles(swizzle_yyyy, state_swizzle, swizzle);
4032         is_stencil = true;
4033         break;
4034      case PIPE_FORMAT_X24S8_UINT:
4035         /*
4036          * X24S8 is implemented as an 8_8_8_8 data format, to
4037          * fix texture gathers. This affects at least
4038          * GL45-CTS.texture_cube_map_array.sampling on GFX8.
4039          */
4040         util_format_compose_swizzles(swizzle_wwww, state_swizzle, swizzle);
4041         is_stencil = true;
4042         break;
4043      default:
4044         util_format_compose_swizzles(swizzle_xxxx, state_swizzle, swizzle);
4045         is_stencil = pipe_format == PIPE_FORMAT_S8_UINT;
4046      }
4047
4048      if (tex->upgraded_depth && !is_stencil) {
4049         if (screen->info.gfx_level >= GFX11) {
4050            assert(img_format == V_008F0C_GFX11_FORMAT_32_FLOAT);
4051            img_format = V_008F0C_GFX11_FORMAT_32_FLOAT_CLAMP;
4052         } else {
4053            assert(img_format == V_008F0C_GFX10_FORMAT_32_FLOAT);
4054            img_format = V_008F0C_GFX10_FORMAT_32_FLOAT_CLAMP;
4055         }
4056      }
4057   } else {
4058      util_format_compose_swizzles(desc->swizzle, state_swizzle, swizzle);
4059   }
4060
4061   if (!sampler && (res->target == PIPE_TEXTURE_CUBE || res->target == PIPE_TEXTURE_CUBE_ARRAY)) {
4062      /* For the purpose of shader images, treat cube maps as 2D
4063       * arrays.
4064       */
4065      type = V_008F1C_SQ_RSRC_IMG_2D_ARRAY;
4066   } else {
4067      type = si_tex_dim(screen, tex, target, res->nr_samples);
4068   }
4069
4070   if (type == V_008F1C_SQ_RSRC_IMG_1D_ARRAY) {
4071      height = 1;
4072      depth = res->array_size;
4073   } else if (type == V_008F1C_SQ_RSRC_IMG_2D_ARRAY || type == V_008F1C_SQ_RSRC_IMG_2D_MSAA_ARRAY) {
4074      if (sampler || res->target != PIPE_TEXTURE_3D)
4075         depth = res->array_size;
4076   } else if (type == V_008F1C_SQ_RSRC_IMG_CUBE)
4077      depth = res->array_size / 6;
4078
4079   state[0] = 0;
4080   state[1] = S_00A004_FORMAT(img_format) | S_00A004_WIDTH_LO(width - 1);
4081   state[2] = S_00A008_WIDTH_HI((width - 1) >> 2) | S_00A008_HEIGHT(height - 1) |
4082              S_00A008_RESOURCE_LEVEL(screen->info.gfx_level < GFX11);
4083
4084   state[3] =
4085      S_00A00C_DST_SEL_X(si_map_swizzle(swizzle[0])) |
4086      S_00A00C_DST_SEL_Y(si_map_swizzle(swizzle[1])) |
4087      S_00A00C_DST_SEL_Z(si_map_swizzle(swizzle[2])) |
4088      S_00A00C_DST_SEL_W(si_map_swizzle(swizzle[3])) |
4089      S_00A00C_BASE_LEVEL(res->nr_samples > 1 ? 0 : first_level) |
4090      S_00A00C_LAST_LEVEL(res->nr_samples > 1 ? util_logbase2(res->nr_samples) : last_level) |
4091      S_00A00C_BC_SWIZZLE(gfx9_border_color_swizzle(desc->swizzle)) | S_00A00C_TYPE(type);
4092   /* Depth is the the last accessible layer on gfx9+. The hw doesn't need
4093    * to know the total number of layers.
4094    */
4095   state[4] =
4096      S_00A010_DEPTH((type == V_008F1C_SQ_RSRC_IMG_3D && sampler) ? depth - 1 : last_layer) |
4097      S_00A010_BASE_ARRAY(first_layer);
4098   state[5] = S_00A014_ARRAY_PITCH(!!(type == V_008F1C_SQ_RSRC_IMG_3D && !sampler)) |
4099              S_00A014_PERF_MOD(4);
4100
4101   unsigned max_mip = res->nr_samples > 1 ? util_logbase2(res->nr_samples) :
4102                                            tex->buffer.b.b.last_level;
4103
4104   if (screen->info.gfx_level >= GFX11) {
4105      state[1] |= S_00A004_MAX_MIP(max_mip);
4106   } else {
4107      state[5] |= S_00A014_MAX_MIP(max_mip);
4108   }
4109   state[6] = 0;
4110   state[7] = 0;
4111
4112   if (vi_dcc_enabled(tex, first_level)) {
4113      state[6] |= S_00A018_MAX_UNCOMPRESSED_BLOCK_SIZE(V_028C78_MAX_BLOCK_SIZE_256B) |
4114                  S_00A018_MAX_COMPRESSED_BLOCK_SIZE(tex->surface.u.gfx9.color.dcc.max_compressed_block_size) |
4115                  S_00A018_ALPHA_IS_ON_MSB(vi_alpha_is_on_msb(screen, pipe_format));
4116   }
4117
4118   /* Initialize the sampler view for FMASK. */
4119   if (tex->surface.fmask_offset) {
4120      uint32_t format;
4121
4122      va = tex->buffer.gpu_address + tex->surface.fmask_offset;
4123
4124#define FMASK(s, f) (((unsigned)(MAX2(1, s)) * 16) + (MAX2(1, f)))
4125      switch (FMASK(res->nr_samples, res->nr_storage_samples)) {
4126      case FMASK(2, 1):
4127         format = V_008F0C_GFX10_FORMAT_FMASK8_S2_F1;
4128         break;
4129      case FMASK(2, 2):
4130         format = V_008F0C_GFX10_FORMAT_FMASK8_S2_F2;
4131         break;
4132      case FMASK(4, 1):
4133         format = V_008F0C_GFX10_FORMAT_FMASK8_S4_F1;
4134         break;
4135      case FMASK(4, 2):
4136         format = V_008F0C_GFX10_FORMAT_FMASK8_S4_F2;
4137         break;
4138      case FMASK(4, 4):
4139         format = V_008F0C_GFX10_FORMAT_FMASK8_S4_F4;
4140         break;
4141      case FMASK(8, 1):
4142         format = V_008F0C_GFX10_FORMAT_FMASK8_S8_F1;
4143         break;
4144      case FMASK(8, 2):
4145         format = V_008F0C_GFX10_FORMAT_FMASK16_S8_F2;
4146         break;
4147      case FMASK(8, 4):
4148         format = V_008F0C_GFX10_FORMAT_FMASK32_S8_F4;
4149         break;
4150      case FMASK(8, 8):
4151         format = V_008F0C_GFX10_FORMAT_FMASK32_S8_F8;
4152         break;
4153      case FMASK(16, 1):
4154         format = V_008F0C_GFX10_FORMAT_FMASK16_S16_F1;
4155         break;
4156      case FMASK(16, 2):
4157         format = V_008F0C_GFX10_FORMAT_FMASK32_S16_F2;
4158         break;
4159      case FMASK(16, 4):
4160         format = V_008F0C_GFX10_FORMAT_FMASK64_S16_F4;
4161         break;
4162      case FMASK(16, 8):
4163         format = V_008F0C_GFX10_FORMAT_FMASK64_S16_F8;
4164         break;
4165      default:
4166         unreachable("invalid nr_samples");
4167      }
4168#undef FMASK
4169      fmask_state[0] = (va >> 8) | tex->surface.fmask_tile_swizzle;
4170      fmask_state[1] = S_00A004_BASE_ADDRESS_HI(va >> 40) | S_00A004_FORMAT(format) |
4171                       S_00A004_WIDTH_LO(width - 1);
4172      fmask_state[2] = S_00A008_WIDTH_HI((width - 1) >> 2) | S_00A008_HEIGHT(height - 1) |
4173                       S_00A008_RESOURCE_LEVEL(1);
4174      fmask_state[3] =
4175         S_00A00C_DST_SEL_X(V_008F1C_SQ_SEL_X) | S_00A00C_DST_SEL_Y(V_008F1C_SQ_SEL_X) |
4176         S_00A00C_DST_SEL_Z(V_008F1C_SQ_SEL_X) | S_00A00C_DST_SEL_W(V_008F1C_SQ_SEL_X) |
4177         S_00A00C_SW_MODE(tex->surface.u.gfx9.color.fmask_swizzle_mode) |
4178         S_00A00C_TYPE(si_tex_dim(screen, tex, target, 0));
4179      fmask_state[4] = S_00A010_DEPTH(last_layer) | S_00A010_BASE_ARRAY(first_layer);
4180      fmask_state[5] = 0;
4181      fmask_state[6] = S_00A018_META_PIPE_ALIGNED(1);
4182      fmask_state[7] = 0;
4183   }
4184}
4185
4186/**
4187 * Build the sampler view descriptor for a texture (SI-GFX9).
4188 */
4189static void si_make_texture_descriptor(struct si_screen *screen, struct si_texture *tex,
4190                                       bool sampler, enum pipe_texture_target target,
4191                                       enum pipe_format pipe_format,
4192                                       const unsigned char state_swizzle[4], unsigned first_level,
4193                                       unsigned last_level, unsigned first_layer,
4194                                       unsigned last_layer, unsigned width, unsigned height,
4195                                       unsigned depth, uint32_t *state, uint32_t *fmask_state)
4196{
4197   struct pipe_resource *res = &tex->buffer.b.b;
4198   const struct util_format_description *desc;
4199   unsigned char swizzle[4];
4200   int first_non_void;
4201   unsigned num_format, data_format, type, num_samples;
4202   uint64_t va;
4203
4204   desc = util_format_description(pipe_format);
4205
4206   num_samples = desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS ? MAX2(1, res->nr_samples)
4207                                                               : MAX2(1, res->nr_storage_samples);
4208
4209   if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
4210      const unsigned char swizzle_xxxx[4] = {0, 0, 0, 0};
4211      const unsigned char swizzle_yyyy[4] = {1, 1, 1, 1};
4212      const unsigned char swizzle_wwww[4] = {3, 3, 3, 3};
4213
4214      switch (pipe_format) {
4215      case PIPE_FORMAT_S8_UINT_Z24_UNORM:
4216      case PIPE_FORMAT_X32_S8X24_UINT:
4217      case PIPE_FORMAT_X8Z24_UNORM:
4218         util_format_compose_swizzles(swizzle_yyyy, state_swizzle, swizzle);
4219         break;
4220      case PIPE_FORMAT_X24S8_UINT:
4221         /*
4222          * X24S8 is implemented as an 8_8_8_8 data format, to
4223          * fix texture gathers. This affects at least
4224          * GL45-CTS.texture_cube_map_array.sampling on GFX8.
4225          */
4226         if (screen->info.gfx_level <= GFX8)
4227            util_format_compose_swizzles(swizzle_wwww, state_swizzle, swizzle);
4228         else
4229            util_format_compose_swizzles(swizzle_yyyy, state_swizzle, swizzle);
4230         break;
4231      default:
4232         util_format_compose_swizzles(swizzle_xxxx, state_swizzle, swizzle);
4233      }
4234   } else {
4235      util_format_compose_swizzles(desc->swizzle, state_swizzle, swizzle);
4236   }
4237
4238   first_non_void = util_format_get_first_non_void_channel(pipe_format);
4239
4240   switch (pipe_format) {
4241   case PIPE_FORMAT_S8_UINT_Z24_UNORM:
4242      num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
4243      break;
4244   default:
4245      if (first_non_void < 0) {
4246         if (util_format_is_compressed(pipe_format)) {
4247            switch (pipe_format) {
4248            case PIPE_FORMAT_DXT1_SRGB:
4249            case PIPE_FORMAT_DXT1_SRGBA:
4250            case PIPE_FORMAT_DXT3_SRGBA:
4251            case PIPE_FORMAT_DXT5_SRGBA:
4252            case PIPE_FORMAT_BPTC_SRGBA:
4253            case PIPE_FORMAT_ETC2_SRGB8:
4254            case PIPE_FORMAT_ETC2_SRGB8A1:
4255            case PIPE_FORMAT_ETC2_SRGBA8:
4256               num_format = V_008F14_IMG_NUM_FORMAT_SRGB;
4257               break;
4258            case PIPE_FORMAT_RGTC1_SNORM:
4259            case PIPE_FORMAT_LATC1_SNORM:
4260            case PIPE_FORMAT_RGTC2_SNORM:
4261            case PIPE_FORMAT_LATC2_SNORM:
4262            case PIPE_FORMAT_ETC2_R11_SNORM:
4263            case PIPE_FORMAT_ETC2_RG11_SNORM:
4264            /* implies float, so use SNORM/UNORM to determine
4265               whether data is signed or not */
4266            case PIPE_FORMAT_BPTC_RGB_FLOAT:
4267               num_format = V_008F14_IMG_NUM_FORMAT_SNORM;
4268               break;
4269            default:
4270               num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
4271               break;
4272            }
4273         } else if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED) {
4274            num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
4275         } else {
4276            num_format = V_008F14_IMG_NUM_FORMAT_FLOAT;
4277         }
4278      } else if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB) {
4279         num_format = V_008F14_IMG_NUM_FORMAT_SRGB;
4280      } else {
4281         num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
4282
4283         switch (desc->channel[first_non_void].type) {
4284         case UTIL_FORMAT_TYPE_FLOAT:
4285            num_format = V_008F14_IMG_NUM_FORMAT_FLOAT;
4286            break;
4287         case UTIL_FORMAT_TYPE_SIGNED:
4288            if (desc->channel[first_non_void].normalized)
4289               num_format = V_008F14_IMG_NUM_FORMAT_SNORM;
4290            else if (desc->channel[first_non_void].pure_integer)
4291               num_format = V_008F14_IMG_NUM_FORMAT_SINT;
4292            else
4293               num_format = V_008F14_IMG_NUM_FORMAT_SSCALED;
4294            break;
4295         case UTIL_FORMAT_TYPE_UNSIGNED:
4296            if (desc->channel[first_non_void].normalized)
4297               num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
4298            else if (desc->channel[first_non_void].pure_integer)
4299               num_format = V_008F14_IMG_NUM_FORMAT_UINT;
4300            else
4301               num_format = V_008F14_IMG_NUM_FORMAT_USCALED;
4302         }
4303      }
4304   }
4305
4306   data_format = si_translate_texformat(&screen->b, pipe_format, desc, first_non_void);
4307   if (data_format == ~0) {
4308      data_format = 0;
4309   }
4310
4311   /* S8 with Z32 HTILE needs a special format. */
4312   if (screen->info.gfx_level == GFX9 && pipe_format == PIPE_FORMAT_S8_UINT)
4313      data_format = V_008F14_IMG_DATA_FORMAT_S8_32;
4314
4315   if (!sampler && (res->target == PIPE_TEXTURE_CUBE || res->target == PIPE_TEXTURE_CUBE_ARRAY ||
4316                    (screen->info.gfx_level <= GFX8 && res->target == PIPE_TEXTURE_3D))) {
4317      /* For the purpose of shader images, treat cube maps and 3D
4318       * textures as 2D arrays. For 3D textures, the address
4319       * calculations for mipmaps are different, so we rely on the
4320       * caller to effectively disable mipmaps.
4321       */
4322      type = V_008F1C_SQ_RSRC_IMG_2D_ARRAY;
4323
4324      assert(res->target != PIPE_TEXTURE_3D || (first_level == 0 && last_level == 0));
4325   } else {
4326      type = si_tex_dim(screen, tex, target, num_samples);
4327   }
4328
4329   if (type == V_008F1C_SQ_RSRC_IMG_1D_ARRAY) {
4330      height = 1;
4331      depth = res->array_size;
4332   } else if (type == V_008F1C_SQ_RSRC_IMG_2D_ARRAY || type == V_008F1C_SQ_RSRC_IMG_2D_MSAA_ARRAY) {
4333      if (sampler || res->target != PIPE_TEXTURE_3D)
4334         depth = res->array_size;
4335   } else if (type == V_008F1C_SQ_RSRC_IMG_CUBE)
4336      depth = res->array_size / 6;
4337
4338   state[0] = 0;
4339   state[1] = (S_008F14_DATA_FORMAT(data_format) | S_008F14_NUM_FORMAT(num_format));
4340   state[2] = (S_008F18_WIDTH(width - 1) | S_008F18_HEIGHT(height - 1) | S_008F18_PERF_MOD(4));
4341   state[3] = (S_008F1C_DST_SEL_X(si_map_swizzle(swizzle[0])) |
4342               S_008F1C_DST_SEL_Y(si_map_swizzle(swizzle[1])) |
4343               S_008F1C_DST_SEL_Z(si_map_swizzle(swizzle[2])) |
4344               S_008F1C_DST_SEL_W(si_map_swizzle(swizzle[3])) |
4345               S_008F1C_BASE_LEVEL(num_samples > 1 ? 0 : first_level) |
4346               S_008F1C_LAST_LEVEL(num_samples > 1 ? util_logbase2(num_samples) : last_level) |
4347               S_008F1C_TYPE(type));
4348   state[4] = 0;
4349   state[5] = S_008F24_BASE_ARRAY(first_layer);
4350   state[6] = 0;
4351   state[7] = 0;
4352
4353   if (screen->info.gfx_level == GFX9) {
4354      unsigned bc_swizzle = gfx9_border_color_swizzle(desc->swizzle);
4355
4356      /* Depth is the the last accessible layer on Gfx9.
4357       * The hw doesn't need to know the total number of layers.
4358       */
4359      if (type == V_008F1C_SQ_RSRC_IMG_3D)
4360         state[4] |= S_008F20_DEPTH(depth - 1);
4361      else
4362         state[4] |= S_008F20_DEPTH(last_layer);
4363
4364      state[4] |= S_008F20_BC_SWIZZLE(bc_swizzle);
4365      state[5] |= S_008F24_MAX_MIP(num_samples > 1 ? util_logbase2(num_samples)
4366                                                   : tex->buffer.b.b.last_level);
4367   } else {
4368      state[3] |= S_008F1C_POW2_PAD(res->last_level > 0);
4369      state[4] |= S_008F20_DEPTH(depth - 1);
4370      state[5] |= S_008F24_LAST_ARRAY(last_layer);
4371   }
4372
4373   if (vi_dcc_enabled(tex, first_level)) {
4374      state[6] = S_008F28_ALPHA_IS_ON_MSB(vi_alpha_is_on_msb(screen, pipe_format));
4375   } else {
4376      /* The last dword is unused by hw. The shader uses it to clear
4377       * bits in the first dword of sampler state.
4378       */
4379      if (screen->info.gfx_level <= GFX7 && res->nr_samples <= 1) {
4380         if (first_level == last_level)
4381            state[7] = C_008F30_MAX_ANISO_RATIO;
4382         else
4383            state[7] = 0xffffffff;
4384      }
4385   }
4386
4387   /* Initialize the sampler view for FMASK. */
4388   if (tex->surface.fmask_offset) {
4389      uint32_t data_format, num_format;
4390
4391      va = tex->buffer.gpu_address + tex->surface.fmask_offset;
4392
4393#define FMASK(s, f) (((unsigned)(MAX2(1, s)) * 16) + (MAX2(1, f)))
4394      if (screen->info.gfx_level == GFX9) {
4395         data_format = V_008F14_IMG_DATA_FORMAT_FMASK;
4396         switch (FMASK(res->nr_samples, res->nr_storage_samples)) {
4397         case FMASK(2, 1):
4398            num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_2_1;
4399            break;
4400         case FMASK(2, 2):
4401            num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_2_2;
4402            break;
4403         case FMASK(4, 1):
4404            num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_4_1;
4405            break;
4406         case FMASK(4, 2):
4407            num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_4_2;
4408            break;
4409         case FMASK(4, 4):
4410            num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_4_4;
4411            break;
4412         case FMASK(8, 1):
4413            num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_8_1;
4414            break;
4415         case FMASK(8, 2):
4416            num_format = V_008F14_IMG_NUM_FORMAT_FMASK_16_8_2;
4417            break;
4418         case FMASK(8, 4):
4419            num_format = V_008F14_IMG_NUM_FORMAT_FMASK_32_8_4;
4420            break;
4421         case FMASK(8, 8):
4422            num_format = V_008F14_IMG_NUM_FORMAT_FMASK_32_8_8;
4423            break;
4424         case FMASK(16, 1):
4425            num_format = V_008F14_IMG_NUM_FORMAT_FMASK_16_16_1;
4426            break;
4427         case FMASK(16, 2):
4428            num_format = V_008F14_IMG_NUM_FORMAT_FMASK_32_16_2;
4429            break;
4430         case FMASK(16, 4):
4431            num_format = V_008F14_IMG_NUM_FORMAT_FMASK_64_16_4;
4432            break;
4433         case FMASK(16, 8):
4434            num_format = V_008F14_IMG_NUM_FORMAT_FMASK_64_16_8;
4435            break;
4436         default:
4437            unreachable("invalid nr_samples");
4438         }
4439      } else {
4440         switch (FMASK(res->nr_samples, res->nr_storage_samples)) {
4441         case FMASK(2, 1):
4442            data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S2_F1;
4443            break;
4444         case FMASK(2, 2):
4445            data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S2_F2;
4446            break;
4447         case FMASK(4, 1):
4448            data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S4_F1;
4449            break;
4450         case FMASK(4, 2):
4451            data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S4_F2;
4452            break;
4453         case FMASK(4, 4):
4454            data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S4_F4;
4455            break;
4456         case FMASK(8, 1):
4457            data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S8_F1;
4458            break;
4459         case FMASK(8, 2):
4460            data_format = V_008F14_IMG_DATA_FORMAT_FMASK16_S8_F2;
4461            break;
4462         case FMASK(8, 4):
4463            data_format = V_008F14_IMG_DATA_FORMAT_FMASK32_S8_F4;
4464            break;
4465         case FMASK(8, 8):
4466            data_format = V_008F14_IMG_DATA_FORMAT_FMASK32_S8_F8;
4467            break;
4468         case FMASK(16, 1):
4469            data_format = V_008F14_IMG_DATA_FORMAT_FMASK16_S16_F1;
4470            break;
4471         case FMASK(16, 2):
4472            data_format = V_008F14_IMG_DATA_FORMAT_FMASK32_S16_F2;
4473            break;
4474         case FMASK(16, 4):
4475            data_format = V_008F14_IMG_DATA_FORMAT_FMASK64_S16_F4;
4476            break;
4477         case FMASK(16, 8):
4478            data_format = V_008F14_IMG_DATA_FORMAT_FMASK64_S16_F8;
4479            break;
4480         default:
4481            unreachable("invalid nr_samples");
4482         }
4483         num_format = V_008F14_IMG_NUM_FORMAT_UINT;
4484      }
4485#undef FMASK
4486
4487      fmask_state[0] = (va >> 8) | tex->surface.fmask_tile_swizzle;
4488      fmask_state[1] = S_008F14_BASE_ADDRESS_HI(va >> 40) | S_008F14_DATA_FORMAT(data_format) |
4489                       S_008F14_NUM_FORMAT(num_format);
4490      fmask_state[2] = S_008F18_WIDTH(width - 1) | S_008F18_HEIGHT(height - 1);
4491      fmask_state[3] =
4492         S_008F1C_DST_SEL_X(V_008F1C_SQ_SEL_X) | S_008F1C_DST_SEL_Y(V_008F1C_SQ_SEL_X) |
4493         S_008F1C_DST_SEL_Z(V_008F1C_SQ_SEL_X) | S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_X) |
4494         S_008F1C_TYPE(si_tex_dim(screen, tex, target, 0));
4495      fmask_state[4] = 0;
4496      fmask_state[5] = S_008F24_BASE_ARRAY(first_layer);
4497      fmask_state[6] = 0;
4498      fmask_state[7] = 0;
4499
4500      if (screen->info.gfx_level == GFX9) {
4501         fmask_state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.color.fmask_swizzle_mode);
4502         fmask_state[4] |=
4503            S_008F20_DEPTH(last_layer) | S_008F20_PITCH(tex->surface.u.gfx9.color.fmask_epitch);
4504         fmask_state[5] |= S_008F24_META_PIPE_ALIGNED(1) |
4505                           S_008F24_META_RB_ALIGNED(1);
4506      } else {
4507         fmask_state[3] |= S_008F1C_TILING_INDEX(tex->surface.u.legacy.color.fmask.tiling_index);
4508         fmask_state[4] |= S_008F20_DEPTH(depth - 1) |
4509                           S_008F20_PITCH(tex->surface.u.legacy.color.fmask.pitch_in_pixels - 1);
4510         fmask_state[5] |= S_008F24_LAST_ARRAY(last_layer);
4511      }
4512   }
4513}
4514
4515/**
4516 * Create a sampler view.
4517 *
4518 * @param ctx      context
4519 * @param texture  texture
4520 * @param state    sampler view template
4521 */
4522static struct pipe_sampler_view *si_create_sampler_view(struct pipe_context *ctx,
4523                                                        struct pipe_resource *texture,
4524                                                        const struct pipe_sampler_view *state)
4525{
4526   struct si_context *sctx = (struct si_context *)ctx;
4527   struct si_sampler_view *view = CALLOC_STRUCT_CL(si_sampler_view);
4528   struct si_texture *tex = (struct si_texture *)texture;
4529   unsigned char state_swizzle[4];
4530   unsigned last_layer = state->u.tex.last_layer;
4531   enum pipe_format pipe_format;
4532   const struct legacy_surf_level *surflevel;
4533
4534   if (!view)
4535      return NULL;
4536
4537   /* initialize base object */
4538   view->base = *state;
4539   view->base.texture = NULL;
4540   view->base.reference.count = 1;
4541   view->base.context = ctx;
4542
4543   assert(texture);
4544   pipe_resource_reference(&view->base.texture, texture);
4545
4546   if (state->format == PIPE_FORMAT_X24S8_UINT || state->format == PIPE_FORMAT_S8X24_UINT ||
4547       state->format == PIPE_FORMAT_X32_S8X24_UINT || state->format == PIPE_FORMAT_S8_UINT)
4548      view->is_stencil_sampler = true;
4549
4550   /* Buffer resource. */
4551   if (texture->target == PIPE_BUFFER) {
4552      uint32_t elements = si_clamp_texture_texel_count(sctx->screen->max_texel_buffer_elements,
4553                                                       state->format, state->u.buf.size);
4554
4555      si_make_buffer_descriptor(sctx->screen, si_resource(texture), state->format,
4556                                state->u.buf.offset, elements, view->state);
4557      return &view->base;
4558   }
4559
4560   state_swizzle[0] = state->swizzle_r;
4561   state_swizzle[1] = state->swizzle_g;
4562   state_swizzle[2] = state->swizzle_b;
4563   state_swizzle[3] = state->swizzle_a;
4564
4565   /* This is not needed if gallium frontends set last_layer correctly. */
4566   if (state->target == PIPE_TEXTURE_1D || state->target == PIPE_TEXTURE_2D ||
4567       state->target == PIPE_TEXTURE_RECT || state->target == PIPE_TEXTURE_CUBE)
4568      last_layer = state->u.tex.first_layer;
4569
4570   /* Texturing with separate depth and stencil. */
4571   pipe_format = state->format;
4572
4573   /* Depth/stencil texturing sometimes needs separate texture. */
4574   if (tex->is_depth && !si_can_sample_zs(tex, view->is_stencil_sampler)) {
4575      if (!tex->flushed_depth_texture && !si_init_flushed_depth_texture(ctx, texture)) {
4576         pipe_resource_reference(&view->base.texture, NULL);
4577         FREE(view);
4578         return NULL;
4579      }
4580
4581      assert(tex->flushed_depth_texture);
4582
4583      /* Override format for the case where the flushed texture
4584       * contains only Z or only S.
4585       */
4586      if (tex->flushed_depth_texture->buffer.b.b.format != tex->buffer.b.b.format)
4587         pipe_format = tex->flushed_depth_texture->buffer.b.b.format;
4588
4589      tex = tex->flushed_depth_texture;
4590   }
4591
4592   surflevel = tex->surface.u.legacy.level;
4593
4594   if (tex->db_compatible) {
4595      if (!view->is_stencil_sampler)
4596         pipe_format = tex->db_render_format;
4597
4598      switch (pipe_format) {
4599      case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
4600         pipe_format = PIPE_FORMAT_Z32_FLOAT;
4601         break;
4602      case PIPE_FORMAT_X8Z24_UNORM:
4603      case PIPE_FORMAT_S8_UINT_Z24_UNORM:
4604         /* Z24 is always stored like this for DB
4605          * compatibility.
4606          */
4607         pipe_format = PIPE_FORMAT_Z24X8_UNORM;
4608         break;
4609      case PIPE_FORMAT_X24S8_UINT:
4610      case PIPE_FORMAT_S8X24_UINT:
4611      case PIPE_FORMAT_X32_S8X24_UINT:
4612         pipe_format = PIPE_FORMAT_S8_UINT;
4613         surflevel = tex->surface.u.legacy.zs.stencil_level;
4614         break;
4615      default:;
4616      }
4617   }
4618
4619   view->dcc_incompatible =
4620      vi_dcc_formats_are_incompatible(texture, state->u.tex.first_level, state->format);
4621
4622   sctx->screen->make_texture_descriptor(
4623      sctx->screen, tex, true, state->target, pipe_format, state_swizzle,
4624      state->u.tex.first_level, state->u.tex.last_level,
4625      state->u.tex.first_layer, last_layer, texture->width0, texture->height0, texture->depth0,
4626            view->state, view->fmask_state);
4627
4628   view->base_level_info = &surflevel[0];
4629   view->block_width = util_format_get_blockwidth(pipe_format);
4630   return &view->base;
4631}
4632
4633static void si_sampler_view_destroy(struct pipe_context *ctx, struct pipe_sampler_view *state)
4634{
4635   struct si_sampler_view *view = (struct si_sampler_view *)state;
4636
4637   pipe_resource_reference(&state->texture, NULL);
4638   FREE_CL(view);
4639}
4640
4641static bool wrap_mode_uses_border_color(unsigned wrap, bool linear_filter)
4642{
4643   return wrap == PIPE_TEX_WRAP_CLAMP_TO_BORDER || wrap == PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER ||
4644          (linear_filter && (wrap == PIPE_TEX_WRAP_CLAMP || wrap == PIPE_TEX_WRAP_MIRROR_CLAMP));
4645}
4646
4647static uint32_t si_translate_border_color(struct si_context *sctx,
4648                                          const struct pipe_sampler_state *state,
4649                                          const union pipe_color_union *color, bool is_integer)
4650{
4651   bool linear_filter = state->min_img_filter != PIPE_TEX_FILTER_NEAREST ||
4652                        state->mag_img_filter != PIPE_TEX_FILTER_NEAREST;
4653
4654   if (!wrap_mode_uses_border_color(state->wrap_s, linear_filter) &&
4655       !wrap_mode_uses_border_color(state->wrap_t, linear_filter) &&
4656       !wrap_mode_uses_border_color(state->wrap_r, linear_filter))
4657      return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_TRANS_BLACK);
4658
4659#define simple_border_types(elt)                                                                   \
4660   do {                                                                                            \
4661      if (color->elt[0] == 0 && color->elt[1] == 0 && color->elt[2] == 0 && color->elt[3] == 0)    \
4662         return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_TRANS_BLACK);              \
4663      if (color->elt[0] == 0 && color->elt[1] == 0 && color->elt[2] == 0 && color->elt[3] == 1)    \
4664         return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_OPAQUE_BLACK);             \
4665      if (color->elt[0] == 1 && color->elt[1] == 1 && color->elt[2] == 1 && color->elt[3] == 1)    \
4666         return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_OPAQUE_WHITE);             \
4667   } while (false)
4668
4669   if (is_integer)
4670      simple_border_types(ui);
4671   else
4672      simple_border_types(f);
4673
4674#undef simple_border_types
4675
4676   int i;
4677
4678   /* Check if the border has been uploaded already. */
4679   for (i = 0; i < sctx->border_color_count; i++)
4680      if (memcmp(&sctx->border_color_table[i], color, sizeof(*color)) == 0)
4681         break;
4682
4683   if (i >= SI_MAX_BORDER_COLORS) {
4684      /* Getting 4096 unique border colors is very unlikely. */
4685      static bool printed;
4686      if (!printed) {
4687         fprintf(stderr, "radeonsi: The border color table is full. "
4688                         "Any new border colors will be just black. "
4689                         "This is a hardware limitation.\n");
4690         printed = true;
4691      }
4692      return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_TRANS_BLACK);
4693   }
4694
4695   if (i == sctx->border_color_count) {
4696      /* Upload a new border color. */
4697      memcpy(&sctx->border_color_table[i], color, sizeof(*color));
4698      util_memcpy_cpu_to_le32(&sctx->border_color_map[i], color, sizeof(*color));
4699      sctx->border_color_count++;
4700   }
4701
4702   return (sctx->screen->info.gfx_level >= GFX11 ? S_008F3C_BORDER_COLOR_PTR_GFX11(i):
4703                                                    S_008F3C_BORDER_COLOR_PTR_GFX6(i)) |
4704          S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_REGISTER);
4705}
4706
4707static inline int S_FIXED(float value, unsigned frac_bits)
4708{
4709   return value * (1 << frac_bits);
4710}
4711
4712static inline unsigned si_tex_filter(unsigned filter, unsigned max_aniso)
4713{
4714   if (filter == PIPE_TEX_FILTER_LINEAR)
4715      return max_aniso > 1 ? V_008F38_SQ_TEX_XY_FILTER_ANISO_BILINEAR
4716                           : V_008F38_SQ_TEX_XY_FILTER_BILINEAR;
4717   else
4718      return max_aniso > 1 ? V_008F38_SQ_TEX_XY_FILTER_ANISO_POINT
4719                           : V_008F38_SQ_TEX_XY_FILTER_POINT;
4720}
4721
4722static inline unsigned si_tex_aniso_filter(unsigned filter)
4723{
4724   if (filter < 2)
4725      return 0;
4726   if (filter < 4)
4727      return 1;
4728   if (filter < 8)
4729      return 2;
4730   if (filter < 16)
4731      return 3;
4732   return 4;
4733}
4734
4735static void *si_create_sampler_state(struct pipe_context *ctx,
4736                                     const struct pipe_sampler_state *state)
4737{
4738   struct si_context *sctx = (struct si_context *)ctx;
4739   struct si_screen *sscreen = sctx->screen;
4740   struct si_sampler_state *rstate = CALLOC_STRUCT(si_sampler_state);
4741   unsigned max_aniso = sscreen->force_aniso >= 0 ? sscreen->force_aniso : state->max_anisotropy;
4742   unsigned max_aniso_ratio = si_tex_aniso_filter(max_aniso);
4743   bool trunc_coord = state->min_img_filter == PIPE_TEX_FILTER_NEAREST &&
4744                      state->mag_img_filter == PIPE_TEX_FILTER_NEAREST &&
4745                      state->compare_mode == PIPE_TEX_COMPARE_NONE;
4746   union pipe_color_union clamped_border_color;
4747
4748   if (!rstate) {
4749      return NULL;
4750   }
4751
4752   /* Validate inputs. */
4753   if (!is_wrap_mode_legal(sscreen, state->wrap_s) ||
4754       !is_wrap_mode_legal(sscreen, state->wrap_t) ||
4755       !is_wrap_mode_legal(sscreen, state->wrap_r) ||
4756       (!sscreen->info.has_3d_cube_border_color_mipmap &&
4757        (state->min_mip_filter != PIPE_TEX_MIPFILTER_NONE ||
4758         state->max_anisotropy > 0))) {
4759      assert(0);
4760      return NULL;
4761   }
4762
4763#ifndef NDEBUG
4764   rstate->magic = SI_SAMPLER_STATE_MAGIC;
4765#endif
4766   rstate->val[0] =
4767      (S_008F30_CLAMP_X(si_tex_wrap(state->wrap_s)) | S_008F30_CLAMP_Y(si_tex_wrap(state->wrap_t)) |
4768       S_008F30_CLAMP_Z(si_tex_wrap(state->wrap_r)) | S_008F30_MAX_ANISO_RATIO(max_aniso_ratio) |
4769       S_008F30_DEPTH_COMPARE_FUNC(si_tex_compare(state->compare_func)) |
4770       S_008F30_FORCE_UNNORMALIZED(!state->normalized_coords) |
4771       S_008F30_ANISO_THRESHOLD(max_aniso_ratio >> 1) | S_008F30_ANISO_BIAS(max_aniso_ratio) |
4772       S_008F30_DISABLE_CUBE_WRAP(!state->seamless_cube_map) |
4773       S_008F30_TRUNC_COORD(trunc_coord) |
4774       S_008F30_COMPAT_MODE(sctx->gfx_level == GFX8 || sctx->gfx_level == GFX9));
4775   rstate->val[1] = (S_008F34_MIN_LOD(S_FIXED(CLAMP(state->min_lod, 0, 15), 8)) |
4776                     S_008F34_MAX_LOD(S_FIXED(CLAMP(state->max_lod, 0, 15), 8)) |
4777                     S_008F34_PERF_MIP(max_aniso_ratio ? max_aniso_ratio + 6 : 0));
4778   rstate->val[2] = (S_008F38_LOD_BIAS(S_FIXED(CLAMP(state->lod_bias, -16, 16), 8)) |
4779                     S_008F38_XY_MAG_FILTER(si_tex_filter(state->mag_img_filter, max_aniso)) |
4780                     S_008F38_XY_MIN_FILTER(si_tex_filter(state->min_img_filter, max_aniso)) |
4781                     S_008F38_MIP_FILTER(si_tex_mipfilter(state->min_mip_filter)));
4782   rstate->val[3] = si_translate_border_color(sctx, state, &state->border_color,
4783                                              state->border_color_is_integer);
4784
4785   if (sscreen->info.gfx_level >= GFX10) {
4786      rstate->val[2] |= S_008F38_ANISO_OVERRIDE_GFX10(1);
4787   } else {
4788      rstate->val[2] |= S_008F38_DISABLE_LSB_CEIL(sctx->gfx_level <= GFX8) |
4789                        S_008F38_FILTER_PREC_FIX(1) |
4790                        S_008F38_ANISO_OVERRIDE_GFX8(sctx->gfx_level >= GFX8);
4791   }
4792
4793   /* Create sampler resource for upgraded depth textures. */
4794   memcpy(rstate->upgraded_depth_val, rstate->val, sizeof(rstate->val));
4795
4796   for (unsigned i = 0; i < 4; ++i) {
4797      /* Use channel 0 on purpose, so that we can use OPAQUE_WHITE
4798       * when the border color is 1.0. */
4799      clamped_border_color.f[i] = CLAMP(state->border_color.f[0], 0, 1);
4800   }
4801
4802   if (memcmp(&state->border_color, &clamped_border_color, sizeof(clamped_border_color)) == 0) {
4803      if (sscreen->info.gfx_level <= GFX9)
4804         rstate->upgraded_depth_val[3] |= S_008F3C_UPGRADED_DEPTH(1);
4805   } else {
4806      rstate->upgraded_depth_val[3] =
4807         si_translate_border_color(sctx, state, &clamped_border_color, false);
4808   }
4809
4810   return rstate;
4811}
4812
4813static void si_set_sample_mask(struct pipe_context *ctx, unsigned sample_mask)
4814{
4815   struct si_context *sctx = (struct si_context *)ctx;
4816
4817   if (sctx->sample_mask == (uint16_t)sample_mask)
4818      return;
4819
4820   sctx->sample_mask = sample_mask;
4821   si_mark_atom_dirty(sctx, &sctx->atoms.s.sample_mask);
4822}
4823
4824static void si_emit_sample_mask(struct si_context *sctx)
4825{
4826   struct radeon_cmdbuf *cs = &sctx->gfx_cs;
4827   unsigned mask = sctx->sample_mask;
4828
4829   /* Needed for line and polygon smoothing as well as for the Polaris
4830    * small primitive filter. We expect the gallium frontend to take care of
4831    * this for us.
4832    */
4833   assert(mask == 0xffff || sctx->framebuffer.nr_samples > 1 ||
4834          (mask & 1 && sctx->blitter_running));
4835
4836   radeon_begin(cs);
4837   radeon_set_context_reg_seq(R_028C38_PA_SC_AA_MASK_X0Y0_X1Y0, 2);
4838   radeon_emit(mask | (mask << 16));
4839   radeon_emit(mask | (mask << 16));
4840   radeon_end();
4841}
4842
4843static void si_delete_sampler_state(struct pipe_context *ctx, void *state)
4844{
4845#ifndef NDEBUG
4846   struct si_sampler_state *s = state;
4847
4848   assert(s->magic == SI_SAMPLER_STATE_MAGIC);
4849   s->magic = 0;
4850#endif
4851   free(state);
4852}
4853
4854/*
4855 * Vertex elements & buffers
4856 */
4857
4858struct si_fast_udiv_info32 si_compute_fast_udiv_info32(uint32_t D, unsigned num_bits)
4859{
4860   struct util_fast_udiv_info info = util_compute_fast_udiv_info(D, num_bits, 32);
4861
4862   struct si_fast_udiv_info32 result = {
4863      info.multiplier,
4864      info.pre_shift,
4865      info.post_shift,
4866      info.increment,
4867   };
4868   return result;
4869}
4870
4871static void *si_create_vertex_elements(struct pipe_context *ctx, unsigned count,
4872                                       const struct pipe_vertex_element *elements)
4873{
4874   struct si_screen *sscreen = (struct si_screen *)ctx->screen;
4875   struct si_vertex_elements *v = CALLOC_STRUCT(si_vertex_elements);
4876   bool used[SI_NUM_VERTEX_BUFFERS] = {};
4877   struct si_fast_udiv_info32 divisor_factors[SI_MAX_ATTRIBS] = {};
4878   STATIC_ASSERT(sizeof(struct si_fast_udiv_info32) == 16);
4879   STATIC_ASSERT(sizeof(divisor_factors[0].multiplier) == 4);
4880   STATIC_ASSERT(sizeof(divisor_factors[0].pre_shift) == 4);
4881   STATIC_ASSERT(sizeof(divisor_factors[0].post_shift) == 4);
4882   STATIC_ASSERT(sizeof(divisor_factors[0].increment) == 4);
4883   int i;
4884
4885   assert(count <= SI_MAX_ATTRIBS);
4886   if (!v)
4887      return NULL;
4888
4889   v->count = count;
4890
4891   unsigned num_vbos_in_user_sgprs = si_num_vbos_in_user_sgprs(sscreen);
4892   unsigned alloc_count =
4893      count > num_vbos_in_user_sgprs ? count - num_vbos_in_user_sgprs : 0;
4894   v->vb_desc_list_alloc_size = align(alloc_count * 16, SI_CPDMA_ALIGNMENT);
4895
4896   for (i = 0; i < count; ++i) {
4897      const struct util_format_description *desc;
4898      const struct util_format_channel_description *channel;
4899      int first_non_void;
4900      unsigned vbo_index = elements[i].vertex_buffer_index;
4901
4902      if (vbo_index >= SI_NUM_VERTEX_BUFFERS) {
4903         FREE(v);
4904         return NULL;
4905      }
4906
4907      unsigned instance_divisor = elements[i].instance_divisor;
4908      if (instance_divisor) {
4909         if (instance_divisor == 1) {
4910            v->instance_divisor_is_one |= 1u << i;
4911         } else {
4912            v->instance_divisor_is_fetched |= 1u << i;
4913            divisor_factors[i] = si_compute_fast_udiv_info32(instance_divisor, 32);
4914         }
4915      }
4916
4917      if (!used[vbo_index]) {
4918         v->first_vb_use_mask |= 1 << i;
4919         used[vbo_index] = true;
4920      }
4921
4922      desc = util_format_description(elements[i].src_format);
4923      first_non_void = util_format_get_first_non_void_channel(elements[i].src_format);
4924      channel = first_non_void >= 0 ? &desc->channel[first_non_void] : NULL;
4925
4926      v->format_size[i] = desc->block.bits / 8;
4927      v->src_offset[i] = elements[i].src_offset;
4928      v->vertex_buffer_index[i] = vbo_index;
4929
4930      bool always_fix = false;
4931      union si_vs_fix_fetch fix_fetch;
4932      unsigned log_hw_load_size; /* the load element size as seen by the hardware */
4933
4934      fix_fetch.bits = 0;
4935      log_hw_load_size = MIN2(2, util_logbase2(desc->block.bits) - 3);
4936
4937      if (channel) {
4938         switch (channel->type) {
4939         case UTIL_FORMAT_TYPE_FLOAT:
4940            fix_fetch.u.format = AC_FETCH_FORMAT_FLOAT;
4941            break;
4942         case UTIL_FORMAT_TYPE_FIXED:
4943            fix_fetch.u.format = AC_FETCH_FORMAT_FIXED;
4944            break;
4945         case UTIL_FORMAT_TYPE_SIGNED: {
4946            if (channel->pure_integer)
4947               fix_fetch.u.format = AC_FETCH_FORMAT_SINT;
4948            else if (channel->normalized)
4949               fix_fetch.u.format = AC_FETCH_FORMAT_SNORM;
4950            else
4951               fix_fetch.u.format = AC_FETCH_FORMAT_SSCALED;
4952            break;
4953         }
4954         case UTIL_FORMAT_TYPE_UNSIGNED: {
4955            if (channel->pure_integer)
4956               fix_fetch.u.format = AC_FETCH_FORMAT_UINT;
4957            else if (channel->normalized)
4958               fix_fetch.u.format = AC_FETCH_FORMAT_UNORM;
4959            else
4960               fix_fetch.u.format = AC_FETCH_FORMAT_USCALED;
4961            break;
4962         }
4963         default:
4964            unreachable("bad format type");
4965         }
4966      } else {
4967         switch (elements[i].src_format) {
4968         case PIPE_FORMAT_R11G11B10_FLOAT:
4969            fix_fetch.u.format = AC_FETCH_FORMAT_FLOAT;
4970            break;
4971         default:
4972            unreachable("bad other format");
4973         }
4974      }
4975
4976      if (desc->channel[0].size == 10) {
4977         fix_fetch.u.log_size = 3; /* special encoding for 2_10_10_10 */
4978         log_hw_load_size = 2;
4979
4980         /* The hardware always treats the 2-bit alpha channel as
4981          * unsigned, so a shader workaround is needed. The affected
4982          * chips are GFX8 and older except Stoney (GFX8.1).
4983          */
4984         always_fix = sscreen->info.gfx_level <= GFX8 && sscreen->info.family != CHIP_STONEY &&
4985                      channel->type == UTIL_FORMAT_TYPE_SIGNED;
4986      } else if (elements[i].src_format == PIPE_FORMAT_R11G11B10_FLOAT) {
4987         fix_fetch.u.log_size = 3; /* special encoding */
4988         fix_fetch.u.format = AC_FETCH_FORMAT_FIXED;
4989         log_hw_load_size = 2;
4990      } else {
4991         fix_fetch.u.log_size = util_logbase2(channel->size) - 3;
4992         fix_fetch.u.num_channels_m1 = desc->nr_channels - 1;
4993
4994         /* Always fix up:
4995          * - doubles (multiple loads + truncate to float)
4996          * - 32-bit requiring a conversion
4997          */
4998         always_fix = (fix_fetch.u.log_size == 3) ||
4999                      (fix_fetch.u.log_size == 2 && fix_fetch.u.format != AC_FETCH_FORMAT_FLOAT &&
5000                       fix_fetch.u.format != AC_FETCH_FORMAT_UINT &&
5001                       fix_fetch.u.format != AC_FETCH_FORMAT_SINT);
5002
5003         /* Also fixup 8_8_8 and 16_16_16. */
5004         if (desc->nr_channels == 3 && fix_fetch.u.log_size <= 1) {
5005            always_fix = true;
5006            log_hw_load_size = fix_fetch.u.log_size;
5007         }
5008      }
5009
5010      if (desc->swizzle[0] != PIPE_SWIZZLE_X) {
5011         assert(desc->swizzle[0] == PIPE_SWIZZLE_Z &&
5012                (desc->swizzle[2] == PIPE_SWIZZLE_X || desc->swizzle[2] == PIPE_SWIZZLE_0));
5013         fix_fetch.u.reverse = 1;
5014      }
5015
5016      /* Force the workaround for unaligned access here already if the
5017       * offset relative to the vertex buffer base is unaligned.
5018       *
5019       * There is a theoretical case in which this is too conservative:
5020       * if the vertex buffer's offset is also unaligned in just the
5021       * right way, we end up with an aligned address after all.
5022       * However, this case should be extremely rare in practice (it
5023       * won't happen in well-behaved applications), and taking it
5024       * into account would complicate the fast path (where everything
5025       * is nicely aligned).
5026       */
5027      bool check_alignment =
5028            log_hw_load_size >= 1 &&
5029            (sscreen->info.gfx_level == GFX6 || sscreen->info.gfx_level >= GFX10);
5030      bool opencode = sscreen->options.vs_fetch_always_opencode;
5031
5032      if (check_alignment && (elements[i].src_offset & ((1 << log_hw_load_size) - 1)) != 0)
5033         opencode = true;
5034
5035      if (always_fix || check_alignment || opencode)
5036         v->fix_fetch[i] = fix_fetch.bits;
5037
5038      if (opencode)
5039         v->fix_fetch_opencode |= 1 << i;
5040      if (opencode || always_fix)
5041         v->fix_fetch_always |= 1 << i;
5042
5043      if (check_alignment && !opencode) {
5044         assert(log_hw_load_size == 1 || log_hw_load_size == 2);
5045
5046         v->fix_fetch_unaligned |= 1 << i;
5047         v->hw_load_is_dword |= (log_hw_load_size - 1) << i;
5048         v->vb_alignment_check_mask |= 1 << vbo_index;
5049      }
5050
5051      v->rsrc_word3[i] = S_008F0C_DST_SEL_X(si_map_swizzle(desc->swizzle[0])) |
5052                         S_008F0C_DST_SEL_Y(si_map_swizzle(desc->swizzle[1])) |
5053                         S_008F0C_DST_SEL_Z(si_map_swizzle(desc->swizzle[2])) |
5054                         S_008F0C_DST_SEL_W(si_map_swizzle(desc->swizzle[3]));
5055
5056      if (sscreen->info.gfx_level >= GFX10) {
5057         const struct gfx10_format *fmt = &ac_get_gfx10_format_table(&sscreen->info)[elements[i].src_format];
5058         assert(fmt->img_format != 0 && fmt->img_format < 128);
5059         v->rsrc_word3[i] |= S_008F0C_FORMAT(fmt->img_format) |
5060                             S_008F0C_RESOURCE_LEVEL(sscreen->info.gfx_level < GFX11);
5061      } else {
5062         unsigned data_format, num_format;
5063         data_format = si_translate_buffer_dataformat(ctx->screen, desc, first_non_void);
5064         num_format = si_translate_buffer_numformat(ctx->screen, desc, first_non_void);
5065         v->rsrc_word3[i] |= S_008F0C_NUM_FORMAT(num_format) | S_008F0C_DATA_FORMAT(data_format);
5066      }
5067   }
5068
5069   if (v->instance_divisor_is_fetched) {
5070      unsigned num_divisors = util_last_bit(v->instance_divisor_is_fetched);
5071
5072      v->instance_divisor_factor_buffer = (struct si_resource *)pipe_buffer_create(
5073         &sscreen->b, 0, PIPE_USAGE_DEFAULT, num_divisors * sizeof(divisor_factors[0]));
5074      if (!v->instance_divisor_factor_buffer) {
5075         FREE(v);
5076         return NULL;
5077      }
5078      void *map =
5079         sscreen->ws->buffer_map(sscreen->ws, v->instance_divisor_factor_buffer->buf, NULL, PIPE_MAP_WRITE);
5080      memcpy(map, divisor_factors, num_divisors * sizeof(divisor_factors[0]));
5081   }
5082   return v;
5083}
5084
5085static void si_bind_vertex_elements(struct pipe_context *ctx, void *state)
5086{
5087   struct si_context *sctx = (struct si_context *)ctx;
5088   struct si_vertex_elements *old = sctx->vertex_elements;
5089   struct si_vertex_elements *v = (struct si_vertex_elements *)state;
5090
5091   if (!v)
5092      v = sctx->no_velems_state;
5093
5094   sctx->vertex_elements = v;
5095   sctx->num_vertex_elements = v->count;
5096
5097   if (sctx->num_vertex_elements) {
5098      sctx->vertex_buffers_dirty = true;
5099   } else {
5100      sctx->vertex_buffers_dirty = false;
5101      sctx->vertex_buffer_pointer_dirty = false;
5102      sctx->vertex_buffer_user_sgprs_dirty = false;
5103   }
5104
5105   if (old->instance_divisor_is_one != v->instance_divisor_is_one ||
5106       old->instance_divisor_is_fetched != v->instance_divisor_is_fetched ||
5107       (old->vb_alignment_check_mask ^ v->vb_alignment_check_mask) &
5108       sctx->vertex_buffer_unaligned ||
5109       ((v->vb_alignment_check_mask & sctx->vertex_buffer_unaligned) &&
5110        memcmp(old->vertex_buffer_index, v->vertex_buffer_index,
5111               sizeof(v->vertex_buffer_index[0]) * MAX2(old->count, v->count))) ||
5112       /* fix_fetch_{always,opencode,unaligned} and hw_load_is_dword are
5113        * functions of fix_fetch and the src_offset alignment.
5114        * If they change and fix_fetch doesn't, it must be due to different
5115        * src_offset alignment, which is reflected in fix_fetch_opencode. */
5116       old->fix_fetch_opencode != v->fix_fetch_opencode ||
5117       memcmp(old->fix_fetch, v->fix_fetch, sizeof(v->fix_fetch[0]) *
5118              MAX2(old->count, v->count))) {
5119      si_vs_key_update_inputs(sctx);
5120      sctx->do_update_shaders = true;
5121   }
5122
5123   if (v->instance_divisor_is_fetched) {
5124      struct pipe_constant_buffer cb;
5125
5126      cb.buffer = &v->instance_divisor_factor_buffer->b.b;
5127      cb.user_buffer = NULL;
5128      cb.buffer_offset = 0;
5129      cb.buffer_size = 0xffffffff;
5130      si_set_internal_const_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS, &cb);
5131   }
5132}
5133
5134static void si_delete_vertex_element(struct pipe_context *ctx, void *state)
5135{
5136   struct si_context *sctx = (struct si_context *)ctx;
5137   struct si_vertex_elements *v = (struct si_vertex_elements *)state;
5138
5139   if (sctx->vertex_elements == state)
5140      si_bind_vertex_elements(ctx, sctx->no_velems_state);
5141
5142   si_resource_reference(&v->instance_divisor_factor_buffer, NULL);
5143   FREE(state);
5144}
5145
5146static void si_set_vertex_buffers(struct pipe_context *ctx, unsigned start_slot, unsigned count,
5147                                  unsigned unbind_num_trailing_slots, bool take_ownership,
5148                                  const struct pipe_vertex_buffer *buffers)
5149{
5150   struct si_context *sctx = (struct si_context *)ctx;
5151   struct pipe_vertex_buffer *dst = sctx->vertex_buffer + start_slot;
5152   unsigned updated_mask = u_bit_consecutive(start_slot, count + unbind_num_trailing_slots);
5153   uint32_t orig_unaligned = sctx->vertex_buffer_unaligned;
5154   uint32_t unaligned = 0;
5155   int i;
5156
5157   assert(start_slot + count + unbind_num_trailing_slots <= ARRAY_SIZE(sctx->vertex_buffer));
5158
5159   if (buffers) {
5160      if (take_ownership) {
5161         for (i = 0; i < count; i++) {
5162            const struct pipe_vertex_buffer *src = buffers + i;
5163            struct pipe_vertex_buffer *dsti = dst + i;
5164            struct pipe_resource *buf = src->buffer.resource;
5165            unsigned slot_bit = 1 << (start_slot + i);
5166
5167            /* Only unreference bound vertex buffers. (take_ownership) */
5168            pipe_resource_reference(&dsti->buffer.resource, NULL);
5169
5170            if (src->buffer_offset & 3 || src->stride & 3)
5171               unaligned |= slot_bit;
5172
5173            si_context_add_resource_size(sctx, buf);
5174            if (buf)
5175               si_resource(buf)->bind_history |= SI_BIND_VERTEX_BUFFER;
5176         }
5177         /* take_ownership allows us to copy pipe_resource pointers without refcounting. */
5178         memcpy(dst, buffers, count * sizeof(struct pipe_vertex_buffer));
5179      } else {
5180         for (i = 0; i < count; i++) {
5181            const struct pipe_vertex_buffer *src = buffers + i;
5182            struct pipe_vertex_buffer *dsti = dst + i;
5183            struct pipe_resource *buf = src->buffer.resource;
5184            unsigned slot_bit = 1 << (start_slot + i);
5185
5186            pipe_resource_reference(&dsti->buffer.resource, buf);
5187            dsti->buffer_offset = src->buffer_offset;
5188            dsti->stride = src->stride;
5189
5190            if (dsti->buffer_offset & 3 || dsti->stride & 3)
5191               unaligned |= slot_bit;
5192
5193            si_context_add_resource_size(sctx, buf);
5194            if (buf)
5195               si_resource(buf)->bind_history |= SI_BIND_VERTEX_BUFFER;
5196         }
5197      }
5198   } else {
5199      for (i = 0; i < count; i++)
5200         pipe_resource_reference(&dst[i].buffer.resource, NULL);
5201   }
5202
5203   for (i = 0; i < unbind_num_trailing_slots; i++)
5204      pipe_resource_reference(&dst[count + i].buffer.resource, NULL);
5205
5206   sctx->vertex_buffers_dirty = sctx->num_vertex_elements > 0;
5207   sctx->vertex_buffer_unaligned = (orig_unaligned & ~updated_mask) | unaligned;
5208
5209   /* Check whether alignment may have changed in a way that requires
5210    * shader changes. This check is conservative: a vertex buffer can only
5211    * trigger a shader change if the misalignment amount changes (e.g.
5212    * from byte-aligned to short-aligned), but we only keep track of
5213    * whether buffers are at least dword-aligned, since that should always
5214    * be the case in well-behaved applications anyway.
5215    */
5216   if ((sctx->vertex_elements->vb_alignment_check_mask &
5217        (unaligned | orig_unaligned) & updated_mask)) {
5218      si_vs_key_update_inputs(sctx);
5219      sctx->do_update_shaders = true;
5220   }
5221}
5222
5223static struct pipe_vertex_state *
5224si_create_vertex_state(struct pipe_screen *screen,
5225                       struct pipe_vertex_buffer *buffer,
5226                       const struct pipe_vertex_element *elements,
5227                       unsigned num_elements,
5228                       struct pipe_resource *indexbuf,
5229                       uint32_t full_velem_mask)
5230{
5231   struct si_screen *sscreen = (struct si_screen *)screen;
5232   struct si_vertex_state *state = CALLOC_STRUCT(si_vertex_state);
5233
5234   util_init_pipe_vertex_state(screen, buffer, elements, num_elements, indexbuf, full_velem_mask,
5235                               &state->b);
5236
5237   /* Initialize the vertex element state in state->element.
5238    * Do it by creating a vertex element state object and copying it there.
5239    */
5240   struct si_context ctx = {};
5241   ctx.b.screen = screen;
5242   struct si_vertex_elements *velems = si_create_vertex_elements(&ctx.b, num_elements, elements);
5243   state->velems = *velems;
5244   si_delete_vertex_element(&ctx.b, velems);
5245
5246   assert(!state->velems.instance_divisor_is_one);
5247   assert(!state->velems.instance_divisor_is_fetched);
5248   assert(!state->velems.fix_fetch_always);
5249   assert(buffer->stride % 4 == 0);
5250   assert(buffer->buffer_offset % 4 == 0);
5251   assert(!buffer->is_user_buffer);
5252   for (unsigned i = 0; i < num_elements; i++) {
5253      assert(elements[i].src_offset % 4 == 0);
5254      assert(!elements[i].dual_slot);
5255   }
5256
5257   for (unsigned i = 0; i < num_elements; i++) {
5258      si_set_vertex_buffer_descriptor(sscreen, &state->velems, &state->b.input.vbuffer, i,
5259                                      &state->descriptors[i * 4]);
5260   }
5261
5262   return &state->b;
5263}
5264
5265static void si_vertex_state_destroy(struct pipe_screen *screen,
5266                                    struct pipe_vertex_state *state)
5267{
5268   pipe_vertex_buffer_unreference(&state->input.vbuffer);
5269   pipe_resource_reference(&state->input.indexbuf, NULL);
5270   FREE(state);
5271}
5272
5273static struct pipe_vertex_state *
5274si_pipe_create_vertex_state(struct pipe_screen *screen,
5275                            struct pipe_vertex_buffer *buffer,
5276                            const struct pipe_vertex_element *elements,
5277                            unsigned num_elements,
5278                            struct pipe_resource *indexbuf,
5279                            uint32_t full_velem_mask)
5280{
5281   struct si_screen *sscreen = (struct si_screen *)screen;
5282
5283   return util_vertex_state_cache_get(screen, buffer, elements, num_elements, indexbuf,
5284                                      full_velem_mask, &sscreen->vertex_state_cache);
5285}
5286
5287static void si_pipe_vertex_state_destroy(struct pipe_screen *screen,
5288                                         struct pipe_vertex_state *state)
5289{
5290   struct si_screen *sscreen = (struct si_screen *)screen;
5291
5292   util_vertex_state_destroy(screen, &sscreen->vertex_state_cache, state);
5293}
5294
5295/*
5296 * Misc
5297 */
5298
5299static void si_set_tess_state(struct pipe_context *ctx, const float default_outer_level[4],
5300                              const float default_inner_level[2])
5301{
5302   struct si_context *sctx = (struct si_context *)ctx;
5303   struct pipe_constant_buffer cb;
5304   float array[8];
5305
5306   memcpy(array, default_outer_level, sizeof(float) * 4);
5307   memcpy(array + 4, default_inner_level, sizeof(float) * 2);
5308
5309   cb.buffer = NULL;
5310   cb.user_buffer = array;
5311   cb.buffer_offset = 0;
5312   cb.buffer_size = sizeof(array);
5313
5314   si_set_internal_const_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS, &cb);
5315}
5316
5317static void si_set_patch_vertices(struct pipe_context *ctx, uint8_t patch_vertices)
5318{
5319   struct si_context *sctx = (struct si_context *)ctx;
5320
5321   sctx->patch_vertices = patch_vertices;
5322}
5323
5324static void si_texture_barrier(struct pipe_context *ctx, unsigned flags)
5325{
5326   struct si_context *sctx = (struct si_context *)ctx;
5327
5328   si_update_fb_dirtiness_after_rendering(sctx);
5329
5330   /* Multisample surfaces are flushed in si_decompress_textures. */
5331   if (sctx->framebuffer.uncompressed_cb_mask) {
5332      si_make_CB_shader_coherent(sctx, sctx->framebuffer.nr_samples,
5333                                 sctx->framebuffer.CB_has_shader_readable_metadata,
5334                                 sctx->framebuffer.all_DCC_pipe_aligned);
5335   }
5336}
5337
5338/* This only ensures coherency for shader image/buffer stores. */
5339static void si_memory_barrier(struct pipe_context *ctx, unsigned flags)
5340{
5341   struct si_context *sctx = (struct si_context *)ctx;
5342
5343   if (!(flags & ~PIPE_BARRIER_UPDATE))
5344      return;
5345
5346   /* Subsequent commands must wait for all shader invocations to
5347    * complete. */
5348   sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH | SI_CONTEXT_CS_PARTIAL_FLUSH |
5349                  SI_CONTEXT_PFP_SYNC_ME;
5350
5351   if (flags & PIPE_BARRIER_CONSTANT_BUFFER)
5352      sctx->flags |= SI_CONTEXT_INV_SCACHE | SI_CONTEXT_INV_VCACHE;
5353
5354   if (flags & (PIPE_BARRIER_VERTEX_BUFFER | PIPE_BARRIER_SHADER_BUFFER | PIPE_BARRIER_TEXTURE |
5355                PIPE_BARRIER_IMAGE | PIPE_BARRIER_STREAMOUT_BUFFER | PIPE_BARRIER_GLOBAL_BUFFER)) {
5356      /* As far as I can tell, L1 contents are written back to L2
5357       * automatically at end of shader, but the contents of other
5358       * L1 caches might still be stale. */
5359      sctx->flags |= SI_CONTEXT_INV_VCACHE;
5360
5361      if (flags & (PIPE_BARRIER_IMAGE | PIPE_BARRIER_TEXTURE) &&
5362          sctx->screen->info.tcc_rb_non_coherent)
5363         sctx->flags |= SI_CONTEXT_INV_L2;
5364   }
5365
5366   if (flags & PIPE_BARRIER_INDEX_BUFFER) {
5367      /* Indices are read through TC L2 since GFX8.
5368       * L1 isn't used.
5369       */
5370      if (sctx->screen->info.gfx_level <= GFX7)
5371         sctx->flags |= SI_CONTEXT_WB_L2;
5372   }
5373
5374   /* MSAA color, any depth and any stencil are flushed in
5375    * si_decompress_textures when needed.
5376    */
5377   if (flags & PIPE_BARRIER_FRAMEBUFFER && sctx->framebuffer.uncompressed_cb_mask) {
5378      sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
5379
5380      if (sctx->gfx_level <= GFX8)
5381         sctx->flags |= SI_CONTEXT_WB_L2;
5382   }
5383
5384   /* Indirect buffers use TC L2 on GFX9, but not older hw. */
5385   if (sctx->screen->info.gfx_level <= GFX8 && flags & PIPE_BARRIER_INDIRECT_BUFFER)
5386      sctx->flags |= SI_CONTEXT_WB_L2;
5387}
5388
5389static void *si_create_blend_custom(struct si_context *sctx, unsigned mode)
5390{
5391   struct pipe_blend_state blend;
5392
5393   memset(&blend, 0, sizeof(blend));
5394   blend.independent_blend_enable = true;
5395   blend.rt[0].colormask = 0xf;
5396   return si_create_blend_state_mode(&sctx->b, &blend, mode);
5397}
5398
5399void si_init_state_compute_functions(struct si_context *sctx)
5400{
5401   sctx->b.create_sampler_state = si_create_sampler_state;
5402   sctx->b.delete_sampler_state = si_delete_sampler_state;
5403   sctx->b.create_sampler_view = si_create_sampler_view;
5404   sctx->b.sampler_view_destroy = si_sampler_view_destroy;
5405   sctx->b.memory_barrier = si_memory_barrier;
5406}
5407
5408void si_init_state_functions(struct si_context *sctx)
5409{
5410   sctx->atoms.s.framebuffer.emit = si_emit_framebuffer_state;
5411   sctx->atoms.s.msaa_sample_locs.emit = si_emit_msaa_sample_locs;
5412   sctx->atoms.s.db_render_state.emit = si_emit_db_render_state;
5413   sctx->atoms.s.dpbb_state.emit = si_emit_dpbb_state;
5414   sctx->atoms.s.msaa_config.emit = si_emit_msaa_config;
5415   sctx->atoms.s.sample_mask.emit = si_emit_sample_mask;
5416   sctx->atoms.s.cb_render_state.emit = si_emit_cb_render_state;
5417   sctx->atoms.s.blend_color.emit = si_emit_blend_color;
5418   sctx->atoms.s.clip_regs.emit = si_emit_clip_regs;
5419   sctx->atoms.s.clip_state.emit = si_emit_clip_state;
5420   sctx->atoms.s.stencil_ref.emit = si_emit_stencil_ref;
5421
5422   sctx->b.create_blend_state = si_create_blend_state;
5423   sctx->b.bind_blend_state = si_bind_blend_state;
5424   sctx->b.delete_blend_state = si_delete_blend_state;
5425   sctx->b.set_blend_color = si_set_blend_color;
5426
5427   sctx->b.create_rasterizer_state = si_create_rs_state;
5428   sctx->b.bind_rasterizer_state = si_bind_rs_state;
5429   sctx->b.delete_rasterizer_state = si_delete_rs_state;
5430
5431   sctx->b.create_depth_stencil_alpha_state = si_create_dsa_state;
5432   sctx->b.bind_depth_stencil_alpha_state = si_bind_dsa_state;
5433   sctx->b.delete_depth_stencil_alpha_state = si_delete_dsa_state;
5434
5435   sctx->custom_dsa_flush = si_create_db_flush_dsa(sctx);
5436
5437   if (sctx->gfx_level < GFX11) {
5438      sctx->custom_blend_resolve = si_create_blend_custom(sctx, V_028808_CB_RESOLVE);
5439      sctx->custom_blend_fmask_decompress = si_create_blend_custom(sctx, V_028808_CB_FMASK_DECOMPRESS);
5440      sctx->custom_blend_eliminate_fastclear =
5441         si_create_blend_custom(sctx, V_028808_CB_ELIMINATE_FAST_CLEAR);
5442   }
5443
5444   sctx->custom_blend_dcc_decompress =
5445      si_create_blend_custom(sctx, sctx->gfx_level >= GFX11 ?
5446                                V_028808_CB_DCC_DECOMPRESS_GFX11 :
5447                                V_028808_CB_DCC_DECOMPRESS_GFX8);
5448
5449   sctx->b.set_clip_state = si_set_clip_state;
5450   sctx->b.set_stencil_ref = si_set_stencil_ref;
5451
5452   sctx->b.set_framebuffer_state = si_set_framebuffer_state;
5453
5454   sctx->b.set_sample_mask = si_set_sample_mask;
5455
5456   sctx->b.create_vertex_elements_state = si_create_vertex_elements;
5457   sctx->b.bind_vertex_elements_state = si_bind_vertex_elements;
5458   sctx->b.delete_vertex_elements_state = si_delete_vertex_element;
5459   sctx->b.set_vertex_buffers = si_set_vertex_buffers;
5460
5461   sctx->b.texture_barrier = si_texture_barrier;
5462   sctx->b.set_min_samples = si_set_min_samples;
5463   sctx->b.set_tess_state = si_set_tess_state;
5464   sctx->b.set_patch_vertices = si_set_patch_vertices;
5465
5466   sctx->b.set_active_query_state = si_set_active_query_state;
5467}
5468
5469void si_init_screen_state_functions(struct si_screen *sscreen)
5470{
5471   sscreen->b.is_format_supported = si_is_format_supported;
5472   sscreen->b.create_vertex_state = si_pipe_create_vertex_state;
5473   sscreen->b.vertex_state_destroy = si_pipe_vertex_state_destroy;
5474
5475   if (sscreen->info.gfx_level >= GFX10) {
5476      sscreen->make_texture_descriptor = gfx10_make_texture_descriptor;
5477   } else {
5478      sscreen->make_texture_descriptor = si_make_texture_descriptor;
5479   }
5480
5481   util_vertex_state_cache_init(&sscreen->vertex_state_cache,
5482                                si_create_vertex_state, si_vertex_state_destroy);
5483}
5484
5485static void si_set_grbm_gfx_index(struct si_context *sctx, struct si_pm4_state *pm4, unsigned value)
5486{
5487   unsigned reg = sctx->gfx_level >= GFX7 ? R_030800_GRBM_GFX_INDEX : R_00802C_GRBM_GFX_INDEX;
5488   si_pm4_set_reg(pm4, reg, value);
5489}
5490
5491static void si_set_grbm_gfx_index_se(struct si_context *sctx, struct si_pm4_state *pm4, unsigned se)
5492{
5493   assert(se == ~0 || se < sctx->screen->info.max_se);
5494   si_set_grbm_gfx_index(sctx, pm4,
5495                         (se == ~0 ? S_030800_SE_BROADCAST_WRITES(1) : S_030800_SE_INDEX(se)) |
5496                            S_030800_SH_BROADCAST_WRITES(1) |
5497                            S_030800_INSTANCE_BROADCAST_WRITES(1));
5498}
5499
5500static void si_write_harvested_raster_configs(struct si_context *sctx, struct si_pm4_state *pm4,
5501                                              unsigned raster_config, unsigned raster_config_1)
5502{
5503   unsigned num_se = MAX2(sctx->screen->info.max_se, 1);
5504   unsigned raster_config_se[4];
5505   unsigned se;
5506
5507   ac_get_harvested_configs(&sctx->screen->info, raster_config, &raster_config_1, raster_config_se);
5508
5509   for (se = 0; se < num_se; se++) {
5510      si_set_grbm_gfx_index_se(sctx, pm4, se);
5511      si_pm4_set_reg(pm4, R_028350_PA_SC_RASTER_CONFIG, raster_config_se[se]);
5512   }
5513   si_set_grbm_gfx_index(sctx, pm4, ~0);
5514
5515   if (sctx->gfx_level >= GFX7) {
5516      si_pm4_set_reg(pm4, R_028354_PA_SC_RASTER_CONFIG_1, raster_config_1);
5517   }
5518}
5519
5520static void si_set_raster_config(struct si_context *sctx, struct si_pm4_state *pm4)
5521{
5522   struct si_screen *sscreen = sctx->screen;
5523   unsigned num_rb = MIN2(sscreen->info.max_render_backends, 16);
5524   unsigned rb_mask = sscreen->info.enabled_rb_mask;
5525   unsigned raster_config = sscreen->pa_sc_raster_config;
5526   unsigned raster_config_1 = sscreen->pa_sc_raster_config_1;
5527
5528   if (!rb_mask || util_bitcount(rb_mask) >= num_rb) {
5529      /* Always use the default config when all backends are enabled
5530       * (or when we failed to determine the enabled backends).
5531       */
5532      si_pm4_set_reg(pm4, R_028350_PA_SC_RASTER_CONFIG, raster_config);
5533      if (sctx->gfx_level >= GFX7)
5534         si_pm4_set_reg(pm4, R_028354_PA_SC_RASTER_CONFIG_1, raster_config_1);
5535   } else {
5536      si_write_harvested_raster_configs(sctx, pm4, raster_config, raster_config_1);
5537   }
5538}
5539
5540unsigned gfx103_get_cu_mask_ps(struct si_screen *sscreen)
5541{
5542   /* It's wasteful to enable all CUs for PS if shader arrays have a different
5543    * number of CUs. The reason is that the hardware sends the same number of PS
5544    * waves to each shader array, so the slowest shader array limits the performance.
5545    * Disable the extra CUs for PS in other shader arrays to save power and thus
5546    * increase clocks for busy CUs. In the future, we might disable or enable this
5547    * tweak only for certain apps.
5548    */
5549   return u_bit_consecutive(0, sscreen->info.min_good_cu_per_sa);
5550}
5551
5552void si_init_cs_preamble_state(struct si_context *sctx, bool uses_reg_shadowing)
5553{
5554   struct si_screen *sscreen = sctx->screen;
5555   uint64_t border_color_va = sctx->border_color_buffer->gpu_address;
5556   bool has_clear_state = sscreen->info.has_clear_state;
5557
5558   struct si_cs_preamble {
5559      struct si_pm4_state pm4;
5560      uint32_t more_pm4[150]; /* Add more space because the preamble is large. */
5561   };
5562   struct si_pm4_state *pm4 = (struct si_pm4_state *)CALLOC_STRUCT(si_cs_preamble);
5563
5564   if (!pm4)
5565      return;
5566
5567   /* Add all the space that we allocated. */
5568   pm4->max_dw = sizeof(struct si_cs_preamble) - offsetof(struct si_cs_preamble, pm4.pm4);
5569
5570   if (!uses_reg_shadowing) {
5571      si_pm4_cmd_add(pm4, PKT3(PKT3_CONTEXT_CONTROL, 1, 0));
5572      si_pm4_cmd_add(pm4, CC0_UPDATE_LOAD_ENABLES(1));
5573      si_pm4_cmd_add(pm4, CC1_UPDATE_SHADOW_ENABLES(1));
5574
5575      if (sscreen->dpbb_allowed) {
5576         si_pm4_cmd_add(pm4, PKT3(PKT3_EVENT_WRITE, 0, 0));
5577         si_pm4_cmd_add(pm4, EVENT_TYPE(V_028A90_BREAK_BATCH) | EVENT_INDEX(0));
5578      }
5579
5580      if (has_clear_state) {
5581         si_pm4_cmd_add(pm4, PKT3(PKT3_CLEAR_STATE, 0, 0));
5582         si_pm4_cmd_add(pm4, 0);
5583      }
5584   }
5585
5586   /* CLEAR_STATE doesn't restore these correctly. */
5587   si_pm4_set_reg(pm4, R_028240_PA_SC_GENERIC_SCISSOR_TL, S_028240_WINDOW_OFFSET_DISABLE(1));
5588   si_pm4_set_reg(pm4, R_028244_PA_SC_GENERIC_SCISSOR_BR,
5589                  S_028244_BR_X(16384) | S_028244_BR_Y(16384));
5590
5591   si_pm4_set_reg(pm4, R_028A18_VGT_HOS_MAX_TESS_LEVEL, fui(64));
5592   if (!has_clear_state)
5593      si_pm4_set_reg(pm4, R_028A1C_VGT_HOS_MIN_TESS_LEVEL, fui(0));
5594
5595   if (!has_clear_state) {
5596      si_pm4_set_reg(pm4, R_028820_PA_CL_NANINF_CNTL, 0);
5597      si_pm4_set_reg(pm4, R_028AC0_DB_SRESULTS_COMPARE_STATE0, 0x0);
5598      si_pm4_set_reg(pm4, R_028AC4_DB_SRESULTS_COMPARE_STATE1, 0x0);
5599      si_pm4_set_reg(pm4, R_028AC8_DB_PRELOAD_CONTROL, 0x0);
5600      si_pm4_set_reg(pm4, R_02800C_DB_RENDER_OVERRIDE, 0);
5601      si_pm4_set_reg(pm4, R_028A8C_VGT_PRIMITIVEID_RESET, 0x0);
5602      si_pm4_set_reg(pm4, R_028B98_VGT_STRMOUT_BUFFER_CONFIG, 0x0);
5603
5604      if (sctx->gfx_level < GFX11) {
5605         si_pm4_set_reg(pm4, R_028A5C_VGT_GS_PER_VS, 0x2);
5606         si_pm4_set_reg(pm4, R_028AB8_VGT_VTX_CNT_EN, 0x0);
5607      }
5608   }
5609
5610   si_pm4_set_reg(pm4, R_028080_TA_BC_BASE_ADDR, border_color_va >> 8);
5611   if (sctx->gfx_level >= GFX7)
5612      si_pm4_set_reg(pm4, R_028084_TA_BC_BASE_ADDR_HI, S_028084_ADDRESS(border_color_va >> 40));
5613
5614   if (sctx->gfx_level == GFX6) {
5615      si_pm4_set_reg(pm4, R_008A14_PA_CL_ENHANCE,
5616                     S_008A14_NUM_CLIP_SEQ(3) | S_008A14_CLIP_VTX_REORDER_ENA(1));
5617   }
5618
5619   if (sctx->gfx_level >= GFX7) {
5620      si_pm4_set_reg(pm4, R_030A00_PA_SU_LINE_STIPPLE_VALUE, 0);
5621      si_pm4_set_reg(pm4, R_030A04_PA_SC_LINE_STIPPLE_STATE, 0);
5622   } else {
5623      si_pm4_set_reg(pm4, R_008A60_PA_SU_LINE_STIPPLE_VALUE, 0);
5624      si_pm4_set_reg(pm4, R_008B10_PA_SC_LINE_STIPPLE_STATE, 0);
5625   }
5626
5627   if (sctx->gfx_level <= GFX7 || !has_clear_state) {
5628      if (sctx->gfx_level < GFX11) {
5629         si_pm4_set_reg(pm4, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL, 14);
5630         si_pm4_set_reg(pm4, R_028C5C_VGT_OUT_DEALLOC_CNTL, 16);
5631      }
5632
5633      /* CLEAR_STATE doesn't clear these correctly on certain generations.
5634       * I don't know why. Deduced by trial and error.
5635       */
5636      si_pm4_set_reg(pm4, R_028B28_VGT_STRMOUT_DRAW_OPAQUE_OFFSET, 0);
5637      si_pm4_set_reg(pm4, R_028204_PA_SC_WINDOW_SCISSOR_TL, S_028204_WINDOW_OFFSET_DISABLE(1));
5638      si_pm4_set_reg(pm4, R_028030_PA_SC_SCREEN_SCISSOR_TL, 0);
5639      si_pm4_set_reg(pm4, R_028034_PA_SC_SCREEN_SCISSOR_BR,
5640                     S_028034_BR_X(16384) | S_028034_BR_Y(16384));
5641   }
5642
5643   if (sctx->gfx_level >= GFX10 && sctx->gfx_level < GFX11) {
5644      si_pm4_set_reg(pm4, R_028038_DB_DFSM_CONTROL,
5645                     S_028038_PUNCHOUT_MODE(V_028038_FORCE_OFF) |
5646                     S_028038_POPS_DRAIN_PS_ON_OVERLAP(1));
5647   }
5648
5649   unsigned cu_mask_ps = 0xffffffff;
5650
5651   if (sctx->gfx_level >= GFX10_3)
5652      cu_mask_ps = gfx103_get_cu_mask_ps(sscreen);
5653
5654   if (sctx->gfx_level >= GFX7) {
5655      ac_set_reg_cu_en(pm4, R_00B01C_SPI_SHADER_PGM_RSRC3_PS,
5656                       S_00B01C_CU_EN(cu_mask_ps) |
5657                       S_00B01C_WAVE_LIMIT(0x3F) |
5658                       S_00B01C_LDS_GROUP_SIZE(sctx->gfx_level >= GFX11),
5659                       C_00B01C_CU_EN, 0, &sscreen->info,
5660                       (void*)(sctx->gfx_level >= GFX10 ? si_pm4_set_reg_idx3 : si_pm4_set_reg));
5661   }
5662
5663   if (sctx->gfx_level <= GFX8) {
5664      si_set_raster_config(sctx, pm4);
5665
5666      /* FIXME calculate these values somehow ??? */
5667      si_pm4_set_reg(pm4, R_028A54_VGT_GS_PER_ES, SI_GS_PER_ES);
5668      si_pm4_set_reg(pm4, R_028A58_VGT_ES_PER_GS, 0x40);
5669
5670      /* These registers, when written, also overwrite the CLEAR_STATE
5671       * context, so we can't rely on CLEAR_STATE setting them.
5672       * It would be an issue if there was another UMD changing them.
5673       */
5674      si_pm4_set_reg(pm4, R_028400_VGT_MAX_VTX_INDX, ~0);
5675      si_pm4_set_reg(pm4, R_028404_VGT_MIN_VTX_INDX, 0);
5676      si_pm4_set_reg(pm4, R_028408_VGT_INDX_OFFSET, 0);
5677   }
5678
5679   if (sscreen->info.gfx_level >= GFX10) {
5680      si_pm4_set_reg(pm4, R_00B524_SPI_SHADER_PGM_HI_LS,
5681                     S_00B524_MEM_BASE(sscreen->info.address32_hi >> 8));
5682      si_pm4_set_reg(pm4, R_00B324_SPI_SHADER_PGM_HI_ES,
5683                     S_00B324_MEM_BASE(sscreen->info.address32_hi >> 8));
5684   } else if (sscreen->info.gfx_level == GFX9) {
5685      si_pm4_set_reg(pm4, R_00B414_SPI_SHADER_PGM_HI_LS,
5686                     S_00B414_MEM_BASE(sscreen->info.address32_hi >> 8));
5687      si_pm4_set_reg(pm4, R_00B214_SPI_SHADER_PGM_HI_ES,
5688                     S_00B214_MEM_BASE(sscreen->info.address32_hi >> 8));
5689   } else {
5690      si_pm4_set_reg(pm4, R_00B524_SPI_SHADER_PGM_HI_LS,
5691                     S_00B524_MEM_BASE(sscreen->info.address32_hi >> 8));
5692   }
5693
5694   if (sctx->gfx_level >= GFX7 && sctx->gfx_level <= GFX8) {
5695      ac_set_reg_cu_en(pm4, R_00B51C_SPI_SHADER_PGM_RSRC3_LS,
5696                       S_00B51C_CU_EN(0xffff) | S_00B51C_WAVE_LIMIT(0x3F),
5697                       C_00B51C_CU_EN, 0, &sscreen->info, (void*)si_pm4_set_reg);
5698      si_pm4_set_reg(pm4, R_00B41C_SPI_SHADER_PGM_RSRC3_HS, S_00B41C_WAVE_LIMIT(0x3F));
5699      ac_set_reg_cu_en(pm4, R_00B31C_SPI_SHADER_PGM_RSRC3_ES,
5700                       S_00B31C_CU_EN(0xffff) | S_00B31C_WAVE_LIMIT(0x3F),
5701                       C_00B31C_CU_EN, 0, &sscreen->info, (void*)si_pm4_set_reg);
5702
5703      /* If this is 0, Bonaire can hang even if GS isn't being used.
5704       * Other chips are unaffected. These are suboptimal values,
5705       * but we don't use on-chip GS.
5706       */
5707      si_pm4_set_reg(pm4, R_028A44_VGT_GS_ONCHIP_CNTL,
5708                     S_028A44_ES_VERTS_PER_SUBGRP(64) | S_028A44_GS_PRIMS_PER_SUBGRP(4));
5709   }
5710
5711   if (sctx->gfx_level >= GFX8) {
5712      unsigned vgt_tess_distribution;
5713
5714      if (sctx->gfx_level >= GFX11) {
5715         /* ACCUM fields changed their meaning. */
5716         vgt_tess_distribution = S_028B50_ACCUM_ISOLINE(255) |
5717                                 S_028B50_ACCUM_TRI(255) |
5718                                 S_028B50_ACCUM_QUAD(255) |
5719                                 S_028B50_DONUT_SPLIT_GFX9(24) |
5720                                 S_028B50_TRAP_SPLIT(6);
5721      } else if (sctx->gfx_level >= GFX9) {
5722         vgt_tess_distribution = S_028B50_ACCUM_ISOLINE(12) |
5723                                 S_028B50_ACCUM_TRI(30) |
5724                                 S_028B50_ACCUM_QUAD(24) |
5725                                 S_028B50_DONUT_SPLIT_GFX9(24) |
5726                                 S_028B50_TRAP_SPLIT(6);
5727      } else if (sctx->gfx_level == GFX8) {
5728         vgt_tess_distribution = S_028B50_ACCUM_ISOLINE(32) |
5729                                 S_028B50_ACCUM_TRI(11) |
5730                                 S_028B50_ACCUM_QUAD(11) |
5731                                 S_028B50_DONUT_SPLIT_GFX81(16);
5732
5733         /* Testing with Unigine Heaven extreme tesselation yielded best results
5734          * with TRAP_SPLIT = 3.
5735          */
5736         if (sctx->family == CHIP_FIJI || sctx->family >= CHIP_POLARIS10)
5737            vgt_tess_distribution |= S_028B50_TRAP_SPLIT(3);
5738      }
5739
5740      si_pm4_set_reg(pm4, R_028B50_VGT_TESS_DISTRIBUTION, vgt_tess_distribution);
5741   }
5742
5743   if (sscreen->info.gfx_level <= GFX9) {
5744      si_pm4_set_reg(pm4, R_028AA0_VGT_INSTANCE_STEP_RATE_0, 1);
5745   }
5746
5747   if (sctx->gfx_level == GFX9) {
5748      si_pm4_set_reg(pm4, R_030920_VGT_MAX_VTX_INDX, ~0);
5749      si_pm4_set_reg(pm4, R_030924_VGT_MIN_VTX_INDX, 0);
5750      si_pm4_set_reg(pm4, R_030928_VGT_INDX_OFFSET, 0);
5751
5752      si_pm4_set_reg(pm4, R_028060_DB_DFSM_CONTROL,
5753                     S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF) |
5754                     S_028060_POPS_DRAIN_PS_ON_OVERLAP(1));
5755   }
5756
5757   if (sctx->gfx_level >= GFX9) {
5758      ac_set_reg_cu_en(pm4, R_00B41C_SPI_SHADER_PGM_RSRC3_HS,
5759                       S_00B41C_CU_EN(0xffff) | S_00B41C_WAVE_LIMIT(0x3F), C_00B41C_CU_EN,
5760                       0, &sscreen->info,
5761                       (void*)(sctx->gfx_level >= GFX10 ? si_pm4_set_reg_idx3 : si_pm4_set_reg));
5762
5763      si_pm4_set_reg(pm4, R_028C48_PA_SC_BINNER_CNTL_1,
5764                     S_028C48_MAX_ALLOC_COUNT(sscreen->info.pbb_max_alloc_count - 1) |
5765                     S_028C48_MAX_PRIM_PER_BATCH(1023));
5766      si_pm4_set_reg(pm4, R_028C4C_PA_SC_CONSERVATIVE_RASTERIZATION_CNTL,
5767                     S_028C4C_NULL_SQUAD_AA_MASK_ENABLE(1));
5768
5769      si_pm4_set_reg(pm4, R_030968_VGT_INSTANCE_BASE_ID, 0);
5770
5771      if (sctx->gfx_level < GFX11) {
5772         si_pm4_set_reg(pm4, R_0301EC_CP_COHER_START_DELAY,
5773                        sctx->gfx_level >= GFX10 ? 0x20 : 0);
5774      }
5775   }
5776
5777   if (sctx->gfx_level >= GFX10) {
5778      si_pm4_set_reg(pm4, R_00B0C8_SPI_SHADER_USER_ACCUM_PS_0, 0);
5779      si_pm4_set_reg(pm4, R_00B0CC_SPI_SHADER_USER_ACCUM_PS_1, 0);
5780      si_pm4_set_reg(pm4, R_00B0D0_SPI_SHADER_USER_ACCUM_PS_2, 0);
5781      si_pm4_set_reg(pm4, R_00B0D4_SPI_SHADER_USER_ACCUM_PS_3, 0);
5782      si_pm4_set_reg(pm4, R_00B2C8_SPI_SHADER_USER_ACCUM_ESGS_0, 0);
5783      si_pm4_set_reg(pm4, R_00B2CC_SPI_SHADER_USER_ACCUM_ESGS_1, 0);
5784      si_pm4_set_reg(pm4, R_00B2D0_SPI_SHADER_USER_ACCUM_ESGS_2, 0);
5785      si_pm4_set_reg(pm4, R_00B2D4_SPI_SHADER_USER_ACCUM_ESGS_3, 0);
5786      si_pm4_set_reg(pm4, R_00B4C8_SPI_SHADER_USER_ACCUM_LSHS_0, 0);
5787      si_pm4_set_reg(pm4, R_00B4CC_SPI_SHADER_USER_ACCUM_LSHS_1, 0);
5788      si_pm4_set_reg(pm4, R_00B4D0_SPI_SHADER_USER_ACCUM_LSHS_2, 0);
5789      si_pm4_set_reg(pm4, R_00B4D4_SPI_SHADER_USER_ACCUM_LSHS_3, 0);
5790
5791      si_pm4_set_reg(pm4, R_00B0C0_SPI_SHADER_REQ_CTRL_PS,
5792                     S_00B0C0_SOFT_GROUPING_EN(1) |
5793                     S_00B0C0_NUMBER_OF_REQUESTS_PER_CU(4 - 1));
5794
5795      /* Enable CMASK/HTILE/DCC caching in L2 for small chips. */
5796      unsigned meta_write_policy, meta_read_policy;
5797      unsigned no_alloc = sctx->gfx_level >= GFX11 ? V_02807C_CACHE_NOA_GFX11:
5798                                                      V_02807C_CACHE_NOA_GFX10;
5799      if (sscreen->info.max_render_backends <= 4) {
5800         meta_write_policy = V_02807C_CACHE_LRU_WR; /* cache writes */
5801         meta_read_policy = V_02807C_CACHE_LRU_RD;  /* cache reads */
5802      } else {
5803         meta_write_policy = V_02807C_CACHE_STREAM; /* write combine */
5804         meta_read_policy = no_alloc; /* don't cache reads that miss */
5805      }
5806
5807      si_pm4_set_reg(pm4, R_02807C_DB_RMI_L2_CACHE_CONTROL,
5808                     S_02807C_Z_WR_POLICY(V_02807C_CACHE_STREAM) |
5809                     S_02807C_S_WR_POLICY(V_02807C_CACHE_STREAM) |
5810                     S_02807C_HTILE_WR_POLICY(meta_write_policy) |
5811                     S_02807C_ZPCPSD_WR_POLICY(V_02807C_CACHE_STREAM) |
5812                     S_02807C_Z_RD_POLICY(no_alloc) |
5813                     S_02807C_S_RD_POLICY(no_alloc) |
5814                     S_02807C_HTILE_RD_POLICY(meta_read_policy));
5815
5816      unsigned gl2_cc;
5817      if (sctx->gfx_level >= GFX11)
5818         gl2_cc = S_028410_DCC_WR_POLICY_GFX11(meta_write_policy) |
5819                  S_028410_COLOR_WR_POLICY_GFX11(V_028410_CACHE_STREAM) |
5820                  S_028410_COLOR_RD_POLICY(V_028410_CACHE_NOA_GFX11);
5821      else
5822         gl2_cc = S_028410_CMASK_WR_POLICY(meta_write_policy) |
5823                  S_028410_FMASK_WR_POLICY(V_028410_CACHE_STREAM) |
5824                  S_028410_DCC_WR_POLICY_GFX10(meta_write_policy) |
5825                  S_028410_COLOR_WR_POLICY_GFX10(V_028410_CACHE_STREAM) |
5826                  S_028410_CMASK_RD_POLICY(meta_read_policy) |
5827                  S_028410_FMASK_RD_POLICY(V_028410_CACHE_NOA_GFX10) |
5828                  S_028410_COLOR_RD_POLICY(V_028410_CACHE_NOA_GFX10);
5829
5830      si_pm4_set_reg(pm4, R_028410_CB_RMI_GL2_CACHE_CONTROL,
5831                     gl2_cc |
5832                     S_028410_DCC_RD_POLICY(meta_read_policy));
5833
5834      si_pm4_set_reg(pm4, R_028428_CB_COVERAGE_OUT_CONTROL, 0);
5835      si_pm4_set_reg(pm4, R_028A98_VGT_DRAW_PAYLOAD_CNTL, 0);
5836
5837      /* Break up a pixel wave if it contains deallocs for more than
5838       * half the parameter cache.
5839       *
5840       * To avoid a deadlock where pixel waves aren't launched
5841       * because they're waiting for more pixels while the frontend
5842       * is stuck waiting for PC space, the maximum allowed value is
5843       * the size of the PC minus the largest possible allocation for
5844       * a single primitive shader subgroup.
5845       */
5846      si_pm4_set_reg(pm4, R_028C50_PA_SC_NGG_MODE_CNTL,
5847                     S_028C50_MAX_DEALLOCS_IN_WAVE(sctx->gfx_level >= GFX11 ? 16 : 512));
5848
5849      if (sctx->gfx_level < GFX11) {
5850         /* Reuse for legacy (non-NGG) only. */
5851         si_pm4_set_reg(pm4, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL, 14);
5852      }
5853
5854      if (!has_clear_state) {
5855         si_pm4_set_reg(pm4, R_02835C_PA_SC_TILE_STEERING_OVERRIDE,
5856                        sscreen->info.pa_sc_tile_steering_override);
5857      }
5858
5859
5860      si_pm4_set_reg(pm4, R_030964_GE_MAX_VTX_INDX, ~0);
5861      si_pm4_set_reg(pm4, R_030924_GE_MIN_VTX_INDX, 0);
5862      si_pm4_set_reg(pm4, R_030928_GE_INDX_OFFSET, 0);
5863      si_pm4_set_reg(pm4, R_03097C_GE_STEREO_CNTL, 0);
5864      si_pm4_set_reg(pm4, R_030988_GE_USER_VGPR_EN, 0);
5865   }
5866
5867   if (sctx->gfx_level >= GFX10 && sctx->gfx_level <= GFX10_3) {
5868      /* Logical CUs 16 - 31 */
5869      ac_set_reg_cu_en(pm4, R_00B004_SPI_SHADER_PGM_RSRC4_PS, S_00B004_CU_EN(cu_mask_ps >> 16),
5870                       C_00B004_CU_EN, 16, &sscreen->info, (void*)si_pm4_set_reg_idx3);
5871      ac_set_reg_cu_en(pm4, R_00B104_SPI_SHADER_PGM_RSRC4_VS, S_00B104_CU_EN(0xffff),
5872                       C_00B104_CU_EN, 16, &sscreen->info, (void*)si_pm4_set_reg_idx3);
5873      ac_set_reg_cu_en(pm4, R_00B404_SPI_SHADER_PGM_RSRC4_HS, S_00B404_CU_EN(0xffff),
5874                       C_00B404_CU_EN, 16, &sscreen->info, (void*)si_pm4_set_reg_idx3);
5875
5876      si_pm4_set_reg(pm4, R_00B1C0_SPI_SHADER_REQ_CTRL_VS, 0);
5877      si_pm4_set_reg(pm4, R_00B1C8_SPI_SHADER_USER_ACCUM_VS_0, 0);
5878      si_pm4_set_reg(pm4, R_00B1CC_SPI_SHADER_USER_ACCUM_VS_1, 0);
5879      si_pm4_set_reg(pm4, R_00B1D0_SPI_SHADER_USER_ACCUM_VS_2, 0);
5880      si_pm4_set_reg(pm4, R_00B1D4_SPI_SHADER_USER_ACCUM_VS_3, 0);
5881   }
5882
5883   if (sctx->gfx_level >= GFX10_3) {
5884      si_pm4_set_reg(pm4, R_028750_SX_PS_DOWNCONVERT_CONTROL, 0xff);
5885      /* The rate combiners have no effect if they are disabled like this:
5886       *   VERTEX_RATE:    BYPASS_VTX_RATE_COMBINER = 1
5887       *   PRIMITIVE_RATE: BYPASS_PRIM_RATE_COMBINER = 1
5888       *   HTILE_RATE:     VRS_HTILE_ENCODING = 0
5889       *   SAMPLE_ITER:    PS_ITER_SAMPLE = 0
5890       *
5891       * Use OVERRIDE, which will ignore results from previous combiners.
5892       * (e.g. enabled sample shading overrides the vertex rate)
5893       */
5894      si_pm4_set_reg(pm4, R_028848_PA_CL_VRS_CNTL,
5895                     S_028848_VERTEX_RATE_COMBINER_MODE(V_028848_VRS_COMB_MODE_OVERRIDE) |
5896                     S_028848_SAMPLE_ITER_COMBINER_MODE(V_028848_VRS_COMB_MODE_OVERRIDE));
5897   }
5898
5899   if (sctx->gfx_level >= GFX11) {
5900      si_pm4_set_reg(pm4, R_028C54_PA_SC_BINNER_CNTL_2, 0);
5901      si_pm4_set_reg(pm4, R_028620_PA_RATE_CNTL,
5902                     S_028620_VERTEX_RATE(2) | S_028620_PRIM_RATE(1));
5903
5904      /* We must wait for idle using an EOP event before changing the attribute ring registers.
5905       * Use the bottom-of-pipe EOP event, but increment the PWS counter instead of writing memory.
5906       */
5907      si_pm4_cmd_add(pm4, PKT3(PKT3_RELEASE_MEM, 6, 0));
5908      si_pm4_cmd_add(pm4, S_490_EVENT_TYPE(V_028A90_BOTTOM_OF_PIPE_TS) |
5909                          S_490_EVENT_INDEX(5) |
5910                          S_490_PWS_ENABLE(1));
5911      si_pm4_cmd_add(pm4, 0); /* DST_SEL, INT_SEL, DATA_SEL */
5912      si_pm4_cmd_add(pm4, 0); /* ADDRESS_LO */
5913      si_pm4_cmd_add(pm4, 0); /* ADDRESS_HI */
5914      si_pm4_cmd_add(pm4, 0); /* DATA_LO */
5915      si_pm4_cmd_add(pm4, 0); /* DATA_HI */
5916      si_pm4_cmd_add(pm4, 0); /* INT_CTXID */
5917
5918      /* Wait for the PWS counter. */
5919      si_pm4_cmd_add(pm4, PKT3(PKT3_ACQUIRE_MEM, 6, 0));
5920      si_pm4_cmd_add(pm4, S_580_PWS_STAGE_SEL(V_580_CP_ME) |
5921                          S_580_PWS_COUNTER_SEL(V_580_TS_SELECT) |
5922                          S_580_PWS_ENA2(1) |
5923                          S_580_PWS_COUNT(0));
5924      si_pm4_cmd_add(pm4, 0xffffffff); /* GCR_SIZE */
5925      si_pm4_cmd_add(pm4, 0x01ffffff); /* GCR_SIZE_HI */
5926      si_pm4_cmd_add(pm4, 0); /* GCR_BASE_LO */
5927      si_pm4_cmd_add(pm4, 0); /* GCR_BASE_HI */
5928      si_pm4_cmd_add(pm4, S_585_PWS_ENA(1));
5929      si_pm4_cmd_add(pm4, 0); /* GCR_CNTL */
5930
5931      si_pm4_set_reg(pm4, R_031110_SPI_GS_THROTTLE_CNTL1, 0x12355123);
5932      si_pm4_set_reg(pm4, R_031114_SPI_GS_THROTTLE_CNTL2, 0x1544D);
5933
5934      assert((sscreen->attribute_ring->gpu_address >> 32) == sscreen->info.address32_hi);
5935
5936      /* The PS will read inputs from this address. */
5937      si_pm4_set_reg(pm4, R_031118_SPI_ATTRIBUTE_RING_BASE,
5938                     sscreen->attribute_ring->gpu_address >> 16);
5939      si_pm4_set_reg(pm4, R_03111C_SPI_ATTRIBUTE_RING_SIZE,
5940                     S_03111C_MEM_SIZE(((sscreen->attribute_ring->bo_size /
5941                                         sscreen->info.max_se) >> 16) - 1) |
5942                     S_03111C_BIG_PAGE(sscreen->info.discardable_allows_big_page) |
5943                     S_03111C_L1_POLICY(1));
5944   }
5945
5946   sctx->cs_preamble_state = pm4;
5947
5948   /* Make a copy of the preamble for TMZ. */
5949   sctx->cs_preamble_state_tmz = (struct si_pm4_state *)CALLOC_STRUCT(si_cs_preamble);
5950   memcpy(sctx->cs_preamble_state_tmz, sctx->cs_preamble_state, sizeof(struct si_cs_preamble));
5951}
5952