1/* 2 * Copyright 2016 Advanced Micro Devices, Inc. 3 * All Rights Reserved. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * on the rights to use, copy, modify, merge, publish, distribute, sub 9 * license, and/or sell copies of the Software, and to permit persons to whom 10 * the Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice (including the next 13 * paragraph) shall be included in all copies or substantial portions of the 14 * Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 22 * USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25#ifndef SI_SHADER_PRIVATE_H 26#define SI_SHADER_PRIVATE_H 27 28#include "ac_shader_abi.h" 29#include "si_shader.h" 30 31struct util_debug_callback; 32 33struct si_shader_output_values { 34 LLVMValueRef values[4]; 35 ubyte vertex_streams; 36 ubyte semantic; 37}; 38 39struct si_shader_context { 40 struct ac_llvm_context ac; 41 struct si_shader *shader; 42 struct si_screen *screen; 43 struct pipe_stream_output_info so; 44 45 gl_shader_stage stage; 46 47 /* For clamping the non-constant index in resource indexing: */ 48 unsigned num_const_buffers; 49 unsigned num_shader_buffers; 50 unsigned num_images; 51 unsigned num_samplers; 52 53 struct ac_shader_args args; 54 struct ac_shader_abi abi; 55 56 LLVMBasicBlockRef merged_wrap_if_entry_block; 57 int merged_wrap_if_label; 58 59 LLVMValueRef main_fn; 60 LLVMTypeRef return_type; 61 62 struct ac_arg const_and_shader_buffers; 63 struct ac_arg samplers_and_images; 64 65 /* For merged shaders, the per-stage descriptors for the stage other 66 * than the one we're processing, used to pass them through from the 67 * first stage to the second. 68 */ 69 struct ac_arg other_const_and_shader_buffers; 70 struct ac_arg other_samplers_and_images; 71 72 struct ac_arg internal_bindings; 73 struct ac_arg bindless_samplers_and_images; 74 struct ac_arg small_prim_cull_info; 75 struct ac_arg gs_attr_address; 76 /* API VS */ 77 struct ac_arg vb_descriptors[5]; 78 struct ac_arg vertex_index0; 79 /* VS states and layout of LS outputs / TCS inputs at the end 80 * [0] = clamp vertex color 81 * [1] = indexed 82 * [2:3] = NGG: output primitive type 83 * [4:5] = NGG: provoking vertex index 84 * [6] = NGG: streamout queries enabled 85 * [7:10] = NGG: small prim filter precision = num_samples / quant_mode, 86 * but in reality it's: 1/2^n, from 1/16 to 1/4096 = 1/2^4 to 1/2^12 87 * Only the first 4 bits of the exponent are stored. 88 * Set it like this: (fui(num_samples / quant_mode) >> 23) 89 * Expand to FP32 like this: ((0x70 | value) << 23); 90 * With 0x70 = 112, we get 2^(112 + value - 127) = 2^(value - 15) 91 * = 1/2^(15 - value) in FP32 92 * [11:23] = stride between patches in DW = num_inputs * num_vertices * 4 93 * max = 32*32*4 + 32*4 94 * [24:31] = stride between vertices in DW = num_inputs * 4 95 * max = 32*4 96 */ 97 struct ac_arg vs_state_bits; 98 struct ac_arg vs_blit_inputs; 99 100 /* API TCS & TES */ 101 /* Layout of TCS outputs in the offchip buffer 102 * # 6 bits 103 * [0:5] = the number of patches per threadgroup - 1, max = 63 104 * # 5 bits 105 * [6:10] = the number of output vertices per patch - 1, max = 31 106 * # 21 bits 107 * [11:31] = the offset of per patch attributes in the buffer in bytes. 108 * max = NUM_PATCHES*32*32*16 = 1M 109 */ 110 struct ac_arg tcs_offchip_layout; 111 112 /* API TCS */ 113 /* Offsets where TCS outputs and TCS patch outputs live in LDS (<= 16K): 114 * [0:15] = TCS output patch0 offset / 4, max = 16K / 4 = 4K 115 * [16:31] = TCS output patch0 offset for per-patch / 4, max = 16K / 4 = 4K 116 */ 117 struct ac_arg tcs_out_lds_offsets; 118 /* Layout of TCS outputs / TES inputs: 119 * [0:12] = stride between output patches in DW, num_outputs * num_vertices * 4 120 * max = 32*32*4 + 32*4 = 4224 121 * [13:18] = gl_PatchVerticesIn, max = 32 122 * [19:31] = high 13 bits of the 32-bit address of tessellation ring buffers 123 */ 124 struct ac_arg tcs_out_lds_layout; 125 126 /* API TES */ 127 struct ac_arg tes_offchip_addr; 128 /* PS */ 129 struct ac_arg pos_fixed_pt; 130 /* CS */ 131 struct ac_arg block_size; 132 struct ac_arg cs_user_data; 133 struct ac_arg cs_shaderbuf[3]; 134 struct ac_arg cs_image[3]; 135 136 struct ac_llvm_compiler *compiler; 137 138 /* Preloaded descriptors. */ 139 LLVMValueRef esgs_ring; 140 LLVMValueRef gsvs_ring[4]; 141 LLVMValueRef tess_offchip_ring; 142 143 LLVMValueRef gs_next_vertex[4]; 144 LLVMValueRef gs_curprim_verts[4]; 145 LLVMValueRef gs_generated_prims[4]; 146 LLVMValueRef gs_ngg_emit; 147 LLVMValueRef gs_ngg_scratch; 148 LLVMValueRef return_value; 149 150 LLVMValueRef gs_emitted_vertices; 151}; 152 153static inline struct si_shader_context *si_shader_context_from_abi(struct ac_shader_abi *abi) 154{ 155 return container_of(abi, struct si_shader_context, abi); 156} 157 158/* si_shader.c */ 159bool si_is_multi_part_shader(struct si_shader *shader); 160bool si_is_merged_shader(struct si_shader *shader); 161void si_add_arg_checked(struct ac_shader_args *args, enum ac_arg_regfile file, unsigned registers, 162 enum ac_arg_type type, struct ac_arg *arg, unsigned idx); 163void si_init_shader_args(struct si_shader_context *ctx, bool ngg_cull_shader); 164unsigned si_get_max_workgroup_size(const struct si_shader *shader); 165bool si_vs_needs_prolog(const struct si_shader_selector *sel, 166 const struct si_vs_prolog_bits *prolog_key, 167 const union si_shader_key *key, bool ngg_cull_shader, bool is_gs); 168void si_get_vs_prolog_key(const struct si_shader_info *info, unsigned num_input_sgprs, 169 bool ngg_cull_shader, const struct si_vs_prolog_bits *prolog_key, 170 struct si_shader *shader_out, union si_shader_part_key *key); 171struct nir_shader *si_get_nir_shader(struct si_shader *shader, bool *free_nir, 172 uint64_t tcs_vgpr_only_inputs); 173void si_get_tcs_epilog_key(struct si_shader *shader, union si_shader_part_key *key); 174bool si_need_ps_prolog(const union si_shader_part_key *key); 175void si_get_ps_prolog_key(struct si_shader *shader, union si_shader_part_key *key, 176 bool separate_prolog); 177void si_get_ps_epilog_key(struct si_shader *shader, union si_shader_part_key *key); 178void si_fix_resource_usage(struct si_screen *sscreen, struct si_shader *shader); 179 180/* gfx10_shader_ngg.c */ 181LLVMValueRef gfx10_get_thread_id_in_tg(struct si_shader_context *ctx); 182bool gfx10_ngg_export_prim_early(struct si_shader *shader); 183void gfx10_ngg_build_sendmsg_gs_alloc_req(struct si_shader_context *ctx); 184void gfx10_ngg_build_export_prim(struct si_shader_context *ctx, LLVMValueRef user_edgeflags[3], 185 LLVMValueRef prim_passthrough); 186void gfx10_ngg_culling_build_end(struct si_shader_context *ctx); 187void gfx10_ngg_build_end(struct si_shader_context *ctx); 188void gfx10_ngg_gs_emit_vertex(struct si_shader_context *ctx, unsigned stream, LLVMValueRef *addrs); 189void gfx10_ngg_gs_emit_begin(struct si_shader_context *ctx); 190void gfx10_ngg_gs_build_end(struct si_shader_context *ctx); 191unsigned gfx10_ngg_get_scratch_dw_size(struct si_shader *shader); 192bool gfx10_ngg_calculate_subgroup_info(struct si_shader *shader); 193 194/* si_shader_llvm.c */ 195bool si_compile_llvm(struct si_screen *sscreen, struct si_shader_binary *binary, 196 struct ac_shader_config *conf, struct ac_llvm_compiler *compiler, 197 struct ac_llvm_context *ac, struct util_debug_callback *debug, 198 gl_shader_stage stage, const char *name, bool less_optimized); 199void si_llvm_context_init(struct si_shader_context *ctx, struct si_screen *sscreen, 200 struct ac_llvm_compiler *compiler, unsigned wave_size); 201void si_llvm_create_func(struct si_shader_context *ctx, const char *name, LLVMTypeRef *return_types, 202 unsigned num_return_elems, unsigned max_workgroup_size); 203void si_llvm_create_main_func(struct si_shader_context *ctx, bool ngg_cull_shader); 204void si_llvm_optimize_module(struct si_shader_context *ctx); 205void si_llvm_dispose(struct si_shader_context *ctx); 206LLVMValueRef si_buffer_load_const(struct si_shader_context *ctx, LLVMValueRef resource, 207 LLVMValueRef offset); 208void si_llvm_build_ret(struct si_shader_context *ctx, LLVMValueRef ret); 209LLVMValueRef si_insert_input_ret(struct si_shader_context *ctx, LLVMValueRef ret, 210 struct ac_arg param, unsigned return_index); 211LLVMValueRef si_insert_input_ret_float(struct si_shader_context *ctx, LLVMValueRef ret, 212 struct ac_arg param, unsigned return_index); 213LLVMValueRef si_insert_input_ptr(struct si_shader_context *ctx, LLVMValueRef ret, 214 struct ac_arg param, unsigned return_index); 215LLVMValueRef si_prolog_get_internal_bindings(struct si_shader_context *ctx); 216void si_llvm_declare_esgs_ring(struct si_shader_context *ctx); 217LLVMValueRef si_unpack_param(struct si_shader_context *ctx, struct ac_arg param, unsigned rshift, 218 unsigned bitwidth); 219LLVMValueRef si_get_primitive_id(struct si_shader_context *ctx, unsigned swizzle); 220void si_build_wrapper_function(struct si_shader_context *ctx, LLVMValueRef *parts, 221 unsigned num_parts, unsigned main_part, 222 unsigned next_shader_first_part, bool same_thread_count); 223bool si_llvm_translate_nir(struct si_shader_context *ctx, struct si_shader *shader, 224 struct nir_shader *nir, bool free_nir, bool ngg_cull_shader); 225bool si_llvm_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *compiler, 226 struct si_shader *shader, const struct pipe_stream_output_info *so, 227 struct util_debug_callback *debug, struct nir_shader *nir, 228 bool free_nir); 229 230/* si_shader_llvm_gs.c */ 231LLVMValueRef si_is_es_thread(struct si_shader_context *ctx); 232LLVMValueRef si_is_gs_thread(struct si_shader_context *ctx); 233void si_llvm_es_build_end(struct si_shader_context *ctx); 234void si_preload_esgs_ring(struct si_shader_context *ctx); 235void si_preload_gs_rings(struct si_shader_context *ctx); 236void si_llvm_gs_build_end(struct si_shader_context *ctx); 237void si_llvm_init_gs_callbacks(struct si_shader_context *ctx); 238 239/* si_shader_llvm_tess.c */ 240LLVMValueRef si_get_rel_patch_id(struct si_shader_context *ctx); 241LLVMValueRef si_get_tcs_in_vertex_dw_stride(struct si_shader_context *ctx); 242LLVMValueRef si_get_num_tcs_out_vertices(struct si_shader_context *ctx); 243void si_llvm_preload_tess_rings(struct si_shader_context *ctx); 244void si_llvm_ls_build_end(struct si_shader_context *ctx); 245void si_llvm_build_tcs_epilog(struct si_shader_context *ctx, union si_shader_part_key *key); 246void si_llvm_tcs_build_end(struct si_shader_context *ctx); 247void si_llvm_init_tcs_callbacks(struct si_shader_context *ctx); 248 249/* si_shader_llvm_ps.c */ 250LLVMValueRef si_get_sample_id(struct si_shader_context *ctx); 251void si_llvm_build_ps_prolog(struct si_shader_context *ctx, union si_shader_part_key *key); 252void si_llvm_build_ps_epilog(struct si_shader_context *ctx, union si_shader_part_key *key); 253void si_llvm_build_monolithic_ps(struct si_shader_context *ctx, struct si_shader *shader); 254void si_llvm_ps_build_end(struct si_shader_context *ctx); 255void si_llvm_init_ps_callbacks(struct si_shader_context *ctx); 256 257/* si_shader_llvm_resources.c */ 258void si_llvm_init_resource_callbacks(struct si_shader_context *ctx); 259 260/* si_shader_llvm_vs.c */ 261void si_llvm_clipvertex_to_clipdist(struct si_shader_context *ctx, 262 struct ac_export_args clipdist[2], LLVMValueRef clipvertex[4]); 263void si_llvm_streamout_store_output(struct si_shader_context *ctx, LLVMValueRef const *so_buffers, 264 LLVMValueRef const *so_write_offsets, 265 struct pipe_stream_output *stream_out, 266 struct si_shader_output_values *shader_out); 267void si_llvm_emit_streamout(struct si_shader_context *ctx, struct si_shader_output_values *outputs, 268 unsigned noutput, unsigned stream); 269void si_llvm_build_vs_exports(struct si_shader_context *ctx, LLVMValueRef num_export_threads, 270 struct si_shader_output_values *outputs, unsigned noutput); 271void si_llvm_vs_build_end(struct si_shader_context *ctx); 272void si_llvm_build_vs_prolog(struct si_shader_context *ctx, union si_shader_part_key *key); 273void si_llvm_init_vs_callbacks(struct si_shader_context *ctx, bool ngg_cull_shader); 274 275#endif 276