1/*
2 * Copyright 2013 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/* Resource binding slots and sampler states (each described with 8 or
26 * 4 dwords) are stored in lists in memory which is accessed by shaders
27 * using scalar load instructions.
28 *
29 * This file is responsible for managing such lists. It keeps a copy of all
30 * descriptors in CPU memory and re-uploads a whole list if some slots have
31 * been changed.
32 *
33 * This code is also responsible for updating shader pointers to those lists.
34 *
35 * Note that CP DMA can't be used for updating the lists, because a GPU hang
36 * could leave the list in a mid-IB state and the next IB would get wrong
37 * descriptors and the whole context would be unusable at that point.
38 * (Note: The register shadowing can't be used due to the same reason)
39 *
40 * Also, uploading descriptors to newly allocated memory doesn't require
41 * a KCACHE flush.
42 *
43 *
44 * Possible scenarios for one 16 dword image+sampler slot:
45 *
46 *       | Image        | w/ FMASK   | Buffer       | NULL
47 * [ 0: 3] Image[0:3]   | Image[0:3] | Null[0:3]    | Null[0:3]
48 * [ 4: 7] Image[4:7]   | Image[4:7] | Buffer[0:3]  | 0
49 * [ 8:11] Null[0:3]    | Fmask[0:3] | Null[0:3]    | Null[0:3]
50 * [12:15] Sampler[0:3] | Fmask[4:7] | Sampler[0:3] | Sampler[0:3]
51 *
52 * FMASK implies MSAA, therefore no sampler state.
53 * Sampler states are never unbound except when FMASK is bound.
54 */
55
56#include "si_pipe.h"
57#include "si_compute.h"
58#include "si_build_pm4.h"
59#include "sid.h"
60#include "util/format/u_format.h"
61#include "util/hash_table.h"
62#include "util/u_idalloc.h"
63#include "util/u_memory.h"
64#include "util/u_upload_mgr.h"
65
66/* NULL image and buffer descriptor for textures (alpha = 1) and images
67 * (alpha = 0).
68 *
69 * For images, all fields must be zero except for the swizzle, which
70 * supports arbitrary combinations of 0s and 1s. The texture type must be
71 * any valid type (e.g. 1D). If the texture type isn't set, the hw hangs.
72 *
73 * For buffers, all fields must be zero. If they are not, the hw hangs.
74 *
75 * This is the only reason why the buffer descriptor must be in words [4:7].
76 */
77static uint32_t null_texture_descriptor[8] = {
78   0, 0, 0, S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_1) | S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
79   /* the rest must contain zeros, which is also used by the buffer
80    * descriptor */
81};
82
83static uint32_t null_image_descriptor[8] = {
84   0, 0, 0, S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
85   /* the rest must contain zeros, which is also used by the buffer
86    * descriptor */
87};
88
89static uint64_t si_desc_extract_buffer_address(const uint32_t *desc)
90{
91   uint64_t va = desc[0] | ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc[1]) << 32);
92
93   /* Sign-extend the 48-bit address. */
94   va <<= 16;
95   va = (int64_t)va >> 16;
96   return va;
97}
98
99static void si_init_descriptor_list(uint32_t *desc_list, unsigned element_dw_size,
100                                    unsigned num_elements, const uint32_t *null_descriptor)
101{
102   int i;
103
104   /* Initialize the array to NULL descriptors if the element size is 8. */
105   if (null_descriptor) {
106      assert(element_dw_size % 8 == 0);
107      for (i = 0; i < num_elements * element_dw_size / 8; i++)
108         memcpy(desc_list + i * 8, null_descriptor, 8 * 4);
109   }
110}
111
112static void si_init_descriptors(struct si_descriptors *desc, short shader_userdata_rel_index,
113                                unsigned element_dw_size, unsigned num_elements)
114{
115   desc->list = CALLOC(num_elements, element_dw_size * 4);
116   desc->element_dw_size = element_dw_size;
117   desc->num_elements = num_elements;
118   desc->shader_userdata_offset = shader_userdata_rel_index * 4;
119   desc->slot_index_to_bind_directly = -1;
120}
121
122static void si_release_descriptors(struct si_descriptors *desc)
123{
124   si_resource_reference(&desc->buffer, NULL);
125   FREE(desc->list);
126}
127
128static bool si_upload_descriptors(struct si_context *sctx, struct si_descriptors *desc)
129{
130   unsigned slot_size = desc->element_dw_size * 4;
131   unsigned first_slot_offset = desc->first_active_slot * slot_size;
132   unsigned upload_size = desc->num_active_slots * slot_size;
133
134   /* Skip the upload if no shader is using the descriptors. dirty_mask
135    * will stay dirty and the descriptors will be uploaded when there is
136    * a shader using them.
137    */
138   if (!upload_size)
139      return true;
140
141   /* If there is just one active descriptor, bind it directly. */
142   if ((int)desc->first_active_slot == desc->slot_index_to_bind_directly &&
143       desc->num_active_slots == 1) {
144      uint32_t *descriptor = &desc->list[desc->slot_index_to_bind_directly * desc->element_dw_size];
145
146      /* The buffer is already in the buffer list. */
147      si_resource_reference(&desc->buffer, NULL);
148      desc->gpu_list = NULL;
149      desc->gpu_address = si_desc_extract_buffer_address(descriptor);
150      return true;
151   }
152
153   uint32_t *ptr;
154   unsigned buffer_offset;
155   u_upload_alloc(sctx->b.const_uploader, first_slot_offset, upload_size,
156                  si_optimal_tcc_alignment(sctx, upload_size), &buffer_offset,
157                  (struct pipe_resource **)&desc->buffer, (void **)&ptr);
158   if (!desc->buffer) {
159      desc->gpu_address = 0;
160      return false; /* skip the draw call */
161   }
162
163   util_memcpy_cpu_to_le32(ptr, (char *)desc->list + first_slot_offset, upload_size);
164   desc->gpu_list = ptr - first_slot_offset / 4;
165
166   radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, desc->buffer,
167                             RADEON_USAGE_READ | RADEON_PRIO_DESCRIPTORS);
168
169   /* The shader pointer should point to slot 0. */
170   buffer_offset -= first_slot_offset;
171   desc->gpu_address = desc->buffer->gpu_address + buffer_offset;
172
173   assert(desc->buffer->flags & RADEON_FLAG_32BIT);
174   assert((desc->buffer->gpu_address >> 32) == sctx->screen->info.address32_hi);
175   assert((desc->gpu_address >> 32) == sctx->screen->info.address32_hi);
176   return true;
177}
178
179static void
180si_add_descriptors_to_bo_list(struct si_context *sctx, struct si_descriptors *desc)
181{
182   if (!desc->buffer)
183      return;
184
185   radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, desc->buffer,
186                             RADEON_USAGE_READ | RADEON_PRIO_DESCRIPTORS);
187}
188
189/* SAMPLER VIEWS */
190
191static inline unsigned si_get_sampler_view_priority(struct si_resource *res)
192{
193   if (res->b.b.target == PIPE_BUFFER)
194      return RADEON_PRIO_SAMPLER_BUFFER;
195
196   if (res->b.b.nr_samples > 1)
197      return RADEON_PRIO_SAMPLER_TEXTURE_MSAA;
198
199   return RADEON_PRIO_SAMPLER_TEXTURE;
200}
201
202static struct si_descriptors *si_sampler_and_image_descriptors(struct si_context *sctx,
203                                                               unsigned shader)
204{
205   return &sctx->descriptors[si_sampler_and_image_descriptors_idx(shader)];
206}
207
208static void si_release_sampler_views(struct si_samplers *samplers)
209{
210   int i;
211
212   for (i = 0; i < ARRAY_SIZE(samplers->views); i++) {
213      pipe_sampler_view_reference(&samplers->views[i], NULL);
214   }
215}
216
217static void si_sampler_view_add_buffer(struct si_context *sctx, struct pipe_resource *resource,
218                                       unsigned usage, bool is_stencil_sampler,
219                                       bool check_mem)
220{
221   struct si_texture *tex = (struct si_texture *)resource;
222   unsigned priority;
223
224   if (!resource)
225      return;
226
227   /* Use the flushed depth texture if direct sampling is unsupported. */
228   if (resource->target != PIPE_BUFFER && tex->is_depth &&
229       !si_can_sample_zs(tex, is_stencil_sampler))
230      tex = tex->flushed_depth_texture;
231
232   priority = si_get_sampler_view_priority(&tex->buffer);
233   radeon_add_to_gfx_buffer_list_check_mem(sctx, &tex->buffer, usage | priority, check_mem);
234}
235
236static void si_sampler_views_begin_new_cs(struct si_context *sctx, struct si_samplers *samplers)
237{
238   unsigned mask = samplers->enabled_mask;
239
240   /* Add buffers to the CS. */
241   while (mask) {
242      int i = u_bit_scan(&mask);
243      struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[i];
244
245      si_sampler_view_add_buffer(sctx, sview->base.texture, RADEON_USAGE_READ,
246                                 sview->is_stencil_sampler, false);
247   }
248}
249
250static bool si_sampler_views_check_encrypted(struct si_context *sctx, struct si_samplers *samplers,
251                                             unsigned samplers_declared)
252{
253   unsigned mask = samplers->enabled_mask & samplers_declared;
254
255   /* Verify if a samplers uses an encrypted resource */
256   while (mask) {
257      int i = u_bit_scan(&mask);
258      struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[i];
259
260      struct si_resource *res = si_resource(sview->base.texture);
261      if (res->flags & RADEON_FLAG_ENCRYPTED)
262         return true;
263   }
264   return false;
265}
266
267/* Set buffer descriptor fields that can be changed by reallocations. */
268static void si_set_buf_desc_address(struct si_resource *buf, uint64_t offset, uint32_t *state)
269{
270   uint64_t va = buf->gpu_address + offset;
271
272   state[0] = va;
273   state[1] &= C_008F04_BASE_ADDRESS_HI;
274   state[1] |= S_008F04_BASE_ADDRESS_HI(va >> 32);
275}
276
277/* Set texture descriptor fields that can be changed by reallocations.
278 *
279 * \param tex              texture
280 * \param base_level_info  information of the level of BASE_ADDRESS
281 * \param base_level       the level of BASE_ADDRESS
282 * \param first_level      pipe_sampler_view.u.tex.first_level
283 * \param block_width      util_format_get_blockwidth()
284 * \param is_stencil       select between separate Z & Stencil
285 * \param state            descriptor to update
286 */
287void si_set_mutable_tex_desc_fields(struct si_screen *sscreen, struct si_texture *tex,
288                                    const struct legacy_surf_level *base_level_info,
289                                    unsigned base_level, unsigned first_level, unsigned block_width,
290                                    /* restrict decreases overhead of si_set_sampler_view_desc ~8x. */
291                                    bool is_stencil, uint16_t access, uint32_t * restrict state)
292{
293   uint64_t va, meta_va = 0;
294
295   if (tex->is_depth && !si_can_sample_zs(tex, is_stencil)) {
296      tex = tex->flushed_depth_texture;
297      is_stencil = false;
298   }
299
300   va = tex->buffer.gpu_address;
301
302   if (sscreen->info.gfx_level >= GFX9) {
303      /* Only stencil_offset needs to be added here. */
304      if (is_stencil)
305         va += tex->surface.u.gfx9.zs.stencil_offset;
306      else
307         va += tex->surface.u.gfx9.surf_offset;
308   } else {
309      va += (uint64_t)base_level_info->offset_256B * 256;
310   }
311
312   state[0] = va >> 8;
313   state[1] |= S_008F14_BASE_ADDRESS_HI(va >> 40);
314
315   /* Only macrotiled modes can set tile swizzle.
316    * GFX9 doesn't use (legacy) base_level_info.
317    */
318   if (sscreen->info.gfx_level >= GFX9 || base_level_info->mode == RADEON_SURF_MODE_2D)
319      state[0] |= tex->surface.tile_swizzle;
320
321   if (sscreen->info.gfx_level >= GFX8) {
322      if (!(access & SI_IMAGE_ACCESS_DCC_OFF) && vi_dcc_enabled(tex, first_level)) {
323         meta_va = tex->buffer.gpu_address + tex->surface.meta_offset;
324
325         if (sscreen->info.gfx_level == GFX8) {
326            meta_va += tex->surface.u.legacy.color.dcc_level[base_level].dcc_offset;
327            assert(base_level_info->mode == RADEON_SURF_MODE_2D);
328         }
329
330         unsigned dcc_tile_swizzle = tex->surface.tile_swizzle << 8;
331         dcc_tile_swizzle &= (1 << tex->surface.meta_alignment_log2) - 1;
332         meta_va |= dcc_tile_swizzle;
333      } else if (vi_tc_compat_htile_enabled(tex, first_level,
334                                            is_stencil ? PIPE_MASK_S : PIPE_MASK_Z)) {
335         meta_va = tex->buffer.gpu_address + tex->surface.meta_offset;
336      }
337
338      if (meta_va)
339         state[6] |= S_008F28_COMPRESSION_EN(1);
340   }
341
342   if (sscreen->info.gfx_level >= GFX8 && sscreen->info.gfx_level <= GFX9)
343      state[7] = meta_va >> 8;
344
345   if (sscreen->info.gfx_level >= GFX10) {
346      if (is_stencil) {
347         state[3] |= S_00A00C_SW_MODE(tex->surface.u.gfx9.zs.stencil_swizzle_mode);
348      } else {
349         state[3] |= S_00A00C_SW_MODE(tex->surface.u.gfx9.swizzle_mode);
350      }
351
352      if (meta_va) {
353         struct gfx9_surf_meta_flags meta = {
354            .rb_aligned = 1,
355            .pipe_aligned = 1,
356         };
357
358         if (!tex->is_depth && tex->surface.meta_offset)
359            meta = tex->surface.u.gfx9.color.dcc;
360
361         state[6] |= S_00A018_META_PIPE_ALIGNED(meta.pipe_aligned) |
362                     S_00A018_META_DATA_ADDRESS_LO(meta_va >> 8) |
363                     /* DCC image stores require the following settings:
364                      * - INDEPENDENT_64B_BLOCKS = 0
365                      * - INDEPENDENT_128B_BLOCKS = 1
366                      * - MAX_COMPRESSED_BLOCK_SIZE = 128B
367                      * - MAX_UNCOMPRESSED_BLOCK_SIZE = 256B (always used)
368                      *
369                      * The same limitations apply to SDMA compressed stores because
370                      * SDMA uses the same DCC codec.
371                      */
372                     S_00A018_WRITE_COMPRESS_ENABLE(ac_surface_supports_dcc_image_stores(sscreen->info.gfx_level, &tex->surface) &&
373                                                    (access & SI_IMAGE_ACCESS_ALLOW_DCC_STORE));
374
375         /* TC-compatible MSAA HTILE requires ITERATE_256. */
376         if (tex->is_depth && tex->buffer.b.b.nr_samples >= 2)
377            state[6] |= S_00A018_ITERATE_256(1);
378      }
379
380      state[7] = meta_va >> 16;
381   } else if (sscreen->info.gfx_level == GFX9) {
382      if (is_stencil) {
383         state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.zs.stencil_swizzle_mode);
384         state[4] |= S_008F20_PITCH(tex->surface.u.gfx9.zs.stencil_epitch);
385      } else {
386         uint16_t epitch = tex->surface.u.gfx9.epitch;
387         if (tex->buffer.b.b.format == PIPE_FORMAT_R8G8_R8B8_UNORM &&
388             block_width == 1) {
389            /* epitch is patched in ac_surface for sdma/vcn blocks to get
390             * a value expressed in elements unit.
391             * But here the texture is used with block_width == 1 so we
392             * need epitch in pixel units.
393             */
394            epitch = (epitch + 1) / tex->surface.blk_w - 1;
395         }
396         state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.swizzle_mode);
397         state[4] |= S_008F20_PITCH(epitch);
398      }
399
400      state[5] &=
401         C_008F24_META_DATA_ADDRESS & C_008F24_META_PIPE_ALIGNED & C_008F24_META_RB_ALIGNED;
402      if (meta_va) {
403         struct gfx9_surf_meta_flags meta = {
404            .rb_aligned = 1,
405            .pipe_aligned = 1,
406         };
407
408         if (!tex->is_depth && tex->surface.meta_offset)
409            meta = tex->surface.u.gfx9.color.dcc;
410
411         state[5] |= S_008F24_META_DATA_ADDRESS(meta_va >> 40) |
412                     S_008F24_META_PIPE_ALIGNED(meta.pipe_aligned) |
413                     S_008F24_META_RB_ALIGNED(meta.rb_aligned);
414      }
415   } else {
416      /* GFX6-GFX8 */
417      unsigned pitch = base_level_info->nblk_x * block_width;
418      unsigned index = si_tile_mode_index(tex, base_level, is_stencil);
419
420      state[3] |= S_008F1C_TILING_INDEX(index);
421      state[4] |= S_008F20_PITCH(pitch - 1);
422   }
423
424   if (tex->swap_rgb_to_bgr) {
425      unsigned swizzle_x = G_008F1C_DST_SEL_X(state[3]);
426      unsigned swizzle_z = G_008F1C_DST_SEL_Z(state[3]);
427
428      state[3] &= C_008F1C_DST_SEL_X;
429      state[3] |= S_008F1C_DST_SEL_X(swizzle_z);
430      state[3] &= C_008F1C_DST_SEL_Z;
431      state[3] |= S_008F1C_DST_SEL_Z(swizzle_x);
432   }
433}
434
435static void si_set_sampler_state_desc(struct si_sampler_state *sstate,
436                                      struct si_sampler_view *sview, struct si_texture *tex,
437                                      uint32_t *desc)
438{
439   if (tex && tex->upgraded_depth && sview && !sview->is_stencil_sampler)
440      memcpy(desc, sstate->upgraded_depth_val, 4 * 4);
441   else
442      memcpy(desc, sstate->val, 4 * 4);
443}
444
445static void si_set_sampler_view_desc(struct si_context *sctx, struct si_sampler_view *sview,
446                                     struct si_sampler_state *sstate,
447                                     /* restrict decreases overhead of si_set_sampler_view_desc ~8x. */
448                                     uint32_t * restrict desc)
449{
450   struct pipe_sampler_view *view = &sview->base;
451   struct si_texture *tex = (struct si_texture *)view->texture;
452
453   assert(tex); /* views with texture == NULL aren't supported */
454
455   if (tex->buffer.b.b.target == PIPE_BUFFER) {
456      memcpy(desc, sview->state, 8 * 4);
457      memcpy(desc + 8, null_texture_descriptor, 4 * 4); /* Disable FMASK. */
458      si_set_buf_desc_address(&tex->buffer, sview->base.u.buf.offset, desc + 4);
459      return;
460   }
461
462   if (unlikely(sview->dcc_incompatible)) {
463      if (vi_dcc_enabled(tex, view->u.tex.first_level))
464         if (!si_texture_disable_dcc(sctx, tex))
465            si_decompress_dcc(sctx, tex);
466
467      sview->dcc_incompatible = false;
468   }
469
470   bool is_separate_stencil = tex->db_compatible && sview->is_stencil_sampler;
471
472   memcpy(desc, sview->state, 8 * 4);
473   si_set_mutable_tex_desc_fields(sctx->screen, tex, sview->base_level_info, 0,
474                                  sview->base.u.tex.first_level, sview->block_width,
475                                  is_separate_stencil, 0, desc);
476
477   if (tex->surface.fmask_size) {
478      memcpy(desc + 8, sview->fmask_state, 8 * 4);
479   } else {
480      /* Disable FMASK and bind sampler state in [12:15]. */
481      memcpy(desc + 8, null_texture_descriptor, 4 * 4);
482
483      if (sstate)
484         si_set_sampler_state_desc(sstate, sview, tex, desc + 12);
485   }
486}
487
488static bool color_needs_decompression(struct si_texture *tex)
489{
490   if (tex->is_depth)
491      return false;
492
493   return tex->surface.fmask_size ||
494          (tex->dirty_level_mask && (tex->cmask_buffer || tex->surface.meta_offset));
495}
496
497static bool depth_needs_decompression(struct si_texture *tex, bool is_stencil)
498{
499   /* If the depth/stencil texture is TC-compatible, no decompression
500    * will be done. The decompression function will only flush DB caches
501    * to make it coherent with shaders. That's necessary because the driver
502    * doesn't flush DB caches in any other case.
503    */
504   return tex->db_compatible && (tex->dirty_level_mask || (is_stencil && tex->stencil_dirty_level_mask));
505}
506
507static void si_reset_sampler_view_slot(struct si_samplers *samplers, unsigned slot,
508                                       uint32_t * restrict desc)
509{
510   pipe_sampler_view_reference(&samplers->views[slot], NULL);
511   memcpy(desc, null_texture_descriptor, 8 * 4);
512   /* Only clear the lower dwords of FMASK. */
513   memcpy(desc + 8, null_texture_descriptor, 4 * 4);
514   /* Re-set the sampler state if we are transitioning from FMASK. */
515   if (samplers->sampler_states[slot])
516      si_set_sampler_state_desc(samplers->sampler_states[slot], NULL, NULL, desc + 12);
517}
518
519static void si_set_sampler_views(struct si_context *sctx, unsigned shader,
520                                unsigned start_slot, unsigned count,
521                                unsigned unbind_num_trailing_slots,
522                                bool take_ownership, struct pipe_sampler_view **views,
523                                bool disallow_early_out)
524{
525   struct si_samplers *samplers = &sctx->samplers[shader];
526   struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
527   uint32_t unbound_mask = 0;
528
529   if (views) {
530      for (unsigned i = 0; i < count; i++) {
531         unsigned slot = start_slot + i;
532         struct si_sampler_view *sview = (struct si_sampler_view *)views[i];
533         unsigned desc_slot = si_get_sampler_slot(slot);
534         /* restrict decreases overhead of si_set_sampler_view_desc ~8x. */
535         uint32_t *restrict desc = descs->list + desc_slot * 16;
536
537         if (samplers->views[slot] == &sview->base && !disallow_early_out) {
538            if (take_ownership) {
539               struct pipe_sampler_view *view = views[i];
540               pipe_sampler_view_reference(&view, NULL);
541            }
542            continue;
543         }
544
545         if (sview) {
546            struct si_texture *tex = (struct si_texture *)sview->base.texture;
547
548            si_set_sampler_view_desc(sctx, sview, samplers->sampler_states[slot], desc);
549
550            if (tex->buffer.b.b.target == PIPE_BUFFER) {
551               tex->buffer.bind_history |= SI_BIND_SAMPLER_BUFFER(shader);
552               samplers->needs_depth_decompress_mask &= ~(1u << slot);
553               samplers->needs_color_decompress_mask &= ~(1u << slot);
554            } else {
555               if (tex->is_depth) {
556                  samplers->has_depth_tex_mask |= 1u << slot;
557                  samplers->needs_color_decompress_mask &= ~(1u << slot);
558
559                  if (depth_needs_decompression(tex, sview->is_stencil_sampler)) {
560                     samplers->needs_depth_decompress_mask |= 1u << slot;
561                  } else {
562                     samplers->needs_depth_decompress_mask &= ~(1u << slot);
563                  }
564               } else {
565                  samplers->has_depth_tex_mask &= ~(1u << slot);
566                  samplers->needs_depth_decompress_mask &= ~(1u << slot);
567
568                  if (color_needs_decompression(tex)) {
569                     samplers->needs_color_decompress_mask |= 1u << slot;
570                  } else {
571                     samplers->needs_color_decompress_mask &= ~(1u << slot);
572                  }
573               }
574
575               if (vi_dcc_enabled(tex, sview->base.u.tex.first_level) &&
576                   p_atomic_read(&tex->framebuffers_bound))
577                  sctx->need_check_render_feedback = true;
578            }
579
580            if (take_ownership) {
581               pipe_sampler_view_reference(&samplers->views[slot], NULL);
582               samplers->views[slot] = &sview->base;
583            } else {
584               pipe_sampler_view_reference(&samplers->views[slot], &sview->base);
585            }
586            samplers->enabled_mask |= 1u << slot;
587
588            /* Since this can flush, it must be done after enabled_mask is
589             * updated. */
590            si_sampler_view_add_buffer(sctx, &tex->buffer.b.b, RADEON_USAGE_READ,
591                                       sview->is_stencil_sampler, true);
592         } else {
593            si_reset_sampler_view_slot(samplers, slot, desc);
594            unbound_mask |= 1u << slot;
595         }
596      }
597   } else {
598      unbind_num_trailing_slots += count;
599      count = 0;
600   }
601
602   for (unsigned i = 0; i < unbind_num_trailing_slots; i++) {
603      unsigned slot = start_slot + count + i;
604      unsigned desc_slot = si_get_sampler_slot(slot);
605      uint32_t * restrict desc = descs->list + desc_slot * 16;
606
607      if (samplers->views[slot])
608         si_reset_sampler_view_slot(samplers, slot, desc);
609   }
610
611   unbound_mask |= BITFIELD_RANGE(start_slot + count, unbind_num_trailing_slots);
612   samplers->enabled_mask &= ~unbound_mask;
613   samplers->has_depth_tex_mask &= ~unbound_mask;
614   samplers->needs_depth_decompress_mask &= ~unbound_mask;
615   samplers->needs_color_decompress_mask &= ~unbound_mask;
616
617   sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
618}
619
620static void si_update_shader_needs_decompress_mask(struct si_context *sctx, unsigned shader)
621{
622   struct si_samplers *samplers = &sctx->samplers[shader];
623   unsigned shader_bit = 1 << shader;
624
625   if (samplers->needs_depth_decompress_mask || samplers->needs_color_decompress_mask ||
626       sctx->images[shader].needs_color_decompress_mask)
627      sctx->shader_needs_decompress_mask |= shader_bit;
628   else
629      sctx->shader_needs_decompress_mask &= ~shader_bit;
630
631   if (samplers->has_depth_tex_mask)
632      sctx->shader_has_depth_tex |= shader_bit;
633   else
634      sctx->shader_has_depth_tex &= ~shader_bit;
635}
636
637static void si_pipe_set_sampler_views(struct pipe_context *ctx, enum pipe_shader_type shader,
638                                      unsigned start, unsigned count,
639                                      unsigned unbind_num_trailing_slots,
640                                      bool take_ownership, struct pipe_sampler_view **views)
641{
642   struct si_context *sctx = (struct si_context *)ctx;
643
644   if ((!count && !unbind_num_trailing_slots) || shader >= SI_NUM_SHADERS)
645      return;
646
647   si_set_sampler_views(sctx, shader, start, count, unbind_num_trailing_slots,
648                        take_ownership, views, false);
649   si_update_shader_needs_decompress_mask(sctx, shader);
650}
651
652static void si_samplers_update_needs_color_decompress_mask(struct si_samplers *samplers)
653{
654   unsigned mask = samplers->enabled_mask;
655
656   while (mask) {
657      int i = u_bit_scan(&mask);
658      struct pipe_resource *res = samplers->views[i]->texture;
659
660      if (res && res->target != PIPE_BUFFER) {
661         struct si_texture *tex = (struct si_texture *)res;
662
663         if (color_needs_decompression(tex)) {
664            samplers->needs_color_decompress_mask |= 1u << i;
665         } else {
666            samplers->needs_color_decompress_mask &= ~(1u << i);
667         }
668      }
669   }
670}
671
672/* IMAGE VIEWS */
673
674static void si_release_image_views(struct si_images *images)
675{
676   unsigned i;
677
678   for (i = 0; i < SI_NUM_IMAGES; ++i) {
679      struct pipe_image_view *view = &images->views[i];
680
681      pipe_resource_reference(&view->resource, NULL);
682   }
683}
684
685static void si_image_views_begin_new_cs(struct si_context *sctx, struct si_images *images)
686{
687   uint mask = images->enabled_mask;
688
689   /* Add buffers to the CS. */
690   while (mask) {
691      int i = u_bit_scan(&mask);
692      struct pipe_image_view *view = &images->views[i];
693
694      assert(view->resource);
695
696      si_sampler_view_add_buffer(sctx, view->resource, RADEON_USAGE_READWRITE, false, false);
697   }
698}
699
700static bool si_image_views_check_encrypted(struct si_context *sctx, struct si_images *images,
701                                           unsigned images_declared)
702{
703   uint mask = images->enabled_mask & images_declared;
704
705   while (mask) {
706      int i = u_bit_scan(&mask);
707      struct pipe_image_view *view = &images->views[i];
708
709      assert(view->resource);
710
711      struct si_texture *tex = (struct si_texture *)view->resource;
712      if (tex->buffer.flags & RADEON_FLAG_ENCRYPTED)
713         return true;
714   }
715   return false;
716}
717
718static void si_disable_shader_image(struct si_context *ctx, unsigned shader, unsigned slot)
719{
720   struct si_images *images = &ctx->images[shader];
721
722   if (images->enabled_mask & (1u << slot)) {
723      struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
724      unsigned desc_slot = si_get_image_slot(slot);
725
726      pipe_resource_reference(&images->views[slot].resource, NULL);
727      images->needs_color_decompress_mask &= ~(1 << slot);
728
729      memcpy(descs->list + desc_slot * 8, null_image_descriptor, 8 * 4);
730      images->enabled_mask &= ~(1u << slot);
731      images->display_dcc_store_mask &= ~(1u << slot);
732      ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
733   }
734}
735
736static void si_mark_image_range_valid(const struct pipe_image_view *view)
737{
738   struct si_resource *res = si_resource(view->resource);
739
740   if (res->b.b.target != PIPE_BUFFER)
741      return;
742
743   util_range_add(&res->b.b, &res->valid_buffer_range, view->u.buf.offset,
744                  view->u.buf.offset + view->u.buf.size);
745}
746
747static void si_set_shader_image_desc(struct si_context *ctx, const struct pipe_image_view *view,
748                                     bool skip_decompress, uint32_t *desc, uint32_t *fmask_desc)
749{
750   struct si_screen *screen = ctx->screen;
751   struct si_resource *res;
752
753   res = si_resource(view->resource);
754
755   if (res->b.b.target == PIPE_BUFFER) {
756      if (view->access & PIPE_IMAGE_ACCESS_WRITE)
757         si_mark_image_range_valid(view);
758      uint32_t elements = si_clamp_texture_texel_count(screen->max_texel_buffer_elements,
759                                                       view->format, view->u.buf.size);
760
761      si_make_buffer_descriptor(screen, res, view->format, view->u.buf.offset, elements,
762                                desc);
763      si_set_buf_desc_address(res, view->u.buf.offset, desc + 4);
764   } else {
765      static const unsigned char swizzle[4] = {0, 1, 2, 3};
766      struct si_texture *tex = (struct si_texture *)res;
767      unsigned level = view->u.tex.level;
768      bool uses_dcc = vi_dcc_enabled(tex, level);
769      unsigned access = view->access;
770
771      if (uses_dcc && screen->always_allow_dcc_stores)
772         access |= SI_IMAGE_ACCESS_ALLOW_DCC_STORE;
773
774      assert(!tex->is_depth);
775      assert(fmask_desc || tex->surface.fmask_offset == 0);
776
777      if (uses_dcc && !skip_decompress &&
778          !(access & SI_IMAGE_ACCESS_DCC_OFF) &&
779          ((!(access & SI_IMAGE_ACCESS_ALLOW_DCC_STORE) && (access & PIPE_IMAGE_ACCESS_WRITE)) ||
780           !vi_dcc_formats_compatible(screen, res->b.b.format, view->format))) {
781         /* If DCC can't be disabled, at least decompress it.
782          * The decompression is relatively cheap if the surface
783          * has been decompressed already.
784          */
785         if (!si_texture_disable_dcc(ctx, tex))
786            si_decompress_dcc(ctx, tex);
787      }
788
789      unsigned width = res->b.b.width0;
790      unsigned height = res->b.b.height0;
791      unsigned depth = res->b.b.depth0;
792      unsigned hw_level = level;
793
794      if (ctx->gfx_level <= GFX8) {
795         /* Always force the base level to the selected level.
796          *
797          * This is required for 3D textures, where otherwise
798          * selecting a single slice for non-layered bindings
799          * fails. It doesn't hurt the other targets.
800          */
801         width = u_minify(width, level);
802         height = u_minify(height, level);
803         depth = u_minify(depth, level);
804         hw_level = 0;
805      }
806
807      if (access & SI_IMAGE_ACCESS_BLOCK_FORMAT_AS_UINT) {
808         if (ctx->gfx_level >= GFX9) {
809            /* Since the aligned width and height are derived from the width and height
810             * by the hw, set them directly as the width and height, so that UINT formats
811             * get exactly the same layout as BCn formats.
812             */
813            width = tex->surface.u.gfx9.base_mip_width;
814            height = tex->surface.u.gfx9.base_mip_height;
815         } else {
816            width = util_format_get_nblocksx(tex->buffer.b.b.format, width);
817            height = util_format_get_nblocksy(tex->buffer.b.b.format, height);
818         }
819      }
820
821      screen->make_texture_descriptor(
822         screen, tex, false, res->b.b.target, view->format, swizzle, hw_level, hw_level,
823         view->u.tex.first_layer, view->u.tex.last_layer, width, height, depth, desc, fmask_desc);
824      si_set_mutable_tex_desc_fields(screen, tex, &tex->surface.u.legacy.level[level], level, level,
825                                     util_format_get_blockwidth(view->format),
826                                     false, access, desc);
827   }
828}
829
830static void si_set_shader_image(struct si_context *ctx, unsigned shader, unsigned slot,
831                                const struct pipe_image_view *view, bool skip_decompress)
832{
833   struct si_images *images = &ctx->images[shader];
834   struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
835   struct si_resource *res;
836
837   if (!view || !view->resource) {
838      si_disable_shader_image(ctx, shader, slot);
839      return;
840   }
841
842   res = si_resource(view->resource);
843
844   si_set_shader_image_desc(ctx, view, skip_decompress, descs->list + si_get_image_slot(slot) * 8,
845                            descs->list + si_get_image_slot(slot + SI_NUM_IMAGES) * 8);
846
847   if (&images->views[slot] != view)
848      util_copy_image_view(&images->views[slot], view);
849
850   if (res->b.b.target == PIPE_BUFFER) {
851      images->needs_color_decompress_mask &= ~(1 << slot);
852      images->display_dcc_store_mask &= ~(1u << slot);
853      res->bind_history |= SI_BIND_IMAGE_BUFFER(shader);
854   } else {
855      struct si_texture *tex = (struct si_texture *)res;
856      unsigned level = view->u.tex.level;
857
858      if (color_needs_decompression(tex)) {
859         images->needs_color_decompress_mask |= 1 << slot;
860      } else {
861         images->needs_color_decompress_mask &= ~(1 << slot);
862      }
863
864      if (tex->surface.display_dcc_offset && view->access & PIPE_IMAGE_ACCESS_WRITE) {
865         images->display_dcc_store_mask |= 1u << slot;
866
867         /* Set displayable_dcc_dirty for non-compute stages conservatively (before draw calls). */
868         if (shader != PIPE_SHADER_COMPUTE)
869            tex->displayable_dcc_dirty = true;
870      } else {
871         images->display_dcc_store_mask &= ~(1u << slot);
872      }
873
874      if (vi_dcc_enabled(tex, level) && p_atomic_read(&tex->framebuffers_bound))
875         ctx->need_check_render_feedback = true;
876   }
877
878   images->enabled_mask |= 1u << slot;
879   ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
880
881   /* Since this can flush, it must be done after enabled_mask is updated. */
882   si_sampler_view_add_buffer(
883      ctx, &res->b.b,
884      (view->access & PIPE_IMAGE_ACCESS_WRITE) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ, false,
885      true);
886}
887
888static void si_set_shader_images(struct pipe_context *pipe, enum pipe_shader_type shader,
889                                 unsigned start_slot, unsigned count,
890                                 unsigned unbind_num_trailing_slots,
891                                 const struct pipe_image_view *views)
892{
893   struct si_context *ctx = (struct si_context *)pipe;
894   unsigned i, slot;
895
896   assert(shader < SI_NUM_SHADERS);
897
898   if (!count && !unbind_num_trailing_slots)
899      return;
900
901   assert(start_slot + count + unbind_num_trailing_slots <= SI_NUM_IMAGES);
902
903   if (views) {
904      for (i = 0, slot = start_slot; i < count; ++i, ++slot)
905         si_set_shader_image(ctx, shader, slot, &views[i], false);
906   } else {
907      for (i = 0, slot = start_slot; i < count; ++i, ++slot)
908         si_set_shader_image(ctx, shader, slot, NULL, false);
909   }
910
911   for (i = 0; i < unbind_num_trailing_slots; ++i, ++slot)
912      si_set_shader_image(ctx, shader, slot, NULL, false);
913
914   if (shader == PIPE_SHADER_COMPUTE &&
915       ctx->cs_shader_state.program &&
916       start_slot < ctx->cs_shader_state.program->sel.cs_num_images_in_user_sgprs)
917      ctx->compute_image_sgprs_dirty = true;
918
919   si_update_shader_needs_decompress_mask(ctx, shader);
920}
921
922static void si_images_update_needs_color_decompress_mask(struct si_images *images)
923{
924   unsigned mask = images->enabled_mask;
925
926   while (mask) {
927      int i = u_bit_scan(&mask);
928      struct pipe_resource *res = images->views[i].resource;
929
930      if (res && res->target != PIPE_BUFFER) {
931         struct si_texture *tex = (struct si_texture *)res;
932
933         if (color_needs_decompression(tex)) {
934            images->needs_color_decompress_mask |= 1 << i;
935         } else {
936            images->needs_color_decompress_mask &= ~(1 << i);
937         }
938      }
939   }
940}
941
942void si_update_ps_colorbuf0_slot(struct si_context *sctx)
943{
944   struct si_buffer_resources *buffers = &sctx->internal_bindings;
945   struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_INTERNAL];
946   unsigned slot = SI_PS_IMAGE_COLORBUF0;
947   struct pipe_surface *surf = NULL;
948
949   /* si_texture_disable_dcc can get us here again. */
950   if (sctx->in_update_ps_colorbuf0_slot || sctx->blitter_running) {
951      assert(!sctx->ps_uses_fbfetch || sctx->framebuffer.state.cbufs[0]);
952      return;
953   }
954   sctx->in_update_ps_colorbuf0_slot = true;
955
956   /* See whether FBFETCH is used and color buffer 0 is set. */
957   if (sctx->shader.ps.cso && sctx->shader.ps.cso->info.base.fs.uses_fbfetch_output &&
958       sctx->framebuffer.state.nr_cbufs && sctx->framebuffer.state.cbufs[0])
959      surf = sctx->framebuffer.state.cbufs[0];
960
961   /* Return if FBFETCH transitions from disabled to disabled. */
962   if (!buffers->buffers[slot] && !surf) {
963      assert(!sctx->ps_uses_fbfetch);
964      sctx->in_update_ps_colorbuf0_slot = false;
965      return;
966   }
967
968   sctx->ps_uses_fbfetch = surf != NULL;
969   si_update_ps_iter_samples(sctx);
970
971   if (surf) {
972      struct si_texture *tex = (struct si_texture *)surf->texture;
973      struct pipe_image_view view = {0};
974
975      assert(tex);
976      assert(!tex->is_depth);
977
978      /* Disable DCC, because the texture is used as both a sampler
979       * and color buffer.
980       */
981      si_texture_disable_dcc(sctx, tex);
982
983      if (tex->buffer.b.b.nr_samples <= 1 && tex->cmask_buffer) {
984         /* Disable CMASK. */
985         assert(tex->cmask_buffer != &tex->buffer);
986         si_eliminate_fast_color_clear(sctx, tex, NULL);
987         si_texture_discard_cmask(sctx->screen, tex);
988      }
989
990      view.resource = surf->texture;
991      view.format = surf->format;
992      view.access = PIPE_IMAGE_ACCESS_READ;
993      view.u.tex.first_layer = surf->u.tex.first_layer;
994      view.u.tex.last_layer = surf->u.tex.last_layer;
995      view.u.tex.level = surf->u.tex.level;
996
997      /* Set the descriptor. */
998      uint32_t *desc = descs->list + slot * 4;
999      memset(desc, 0, 16 * 4);
1000      si_set_shader_image_desc(sctx, &view, true, desc, desc + 8);
1001
1002      pipe_resource_reference(&buffers->buffers[slot], &tex->buffer.b.b);
1003      radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, &tex->buffer,
1004                                RADEON_USAGE_READ | RADEON_PRIO_SHADER_RW_IMAGE);
1005      buffers->enabled_mask |= 1llu << slot;
1006   } else {
1007      /* Clear the descriptor. */
1008      memset(descs->list + slot * 4, 0, 8 * 4);
1009      pipe_resource_reference(&buffers->buffers[slot], NULL);
1010      buffers->enabled_mask &= ~(1llu << slot);
1011   }
1012
1013   sctx->descriptors_dirty |= 1u << SI_DESCS_INTERNAL;
1014   sctx->in_update_ps_colorbuf0_slot = false;
1015}
1016
1017/* SAMPLER STATES */
1018
1019static void si_bind_sampler_states(struct pipe_context *ctx, enum pipe_shader_type shader,
1020                                   unsigned start, unsigned count, void **states)
1021{
1022   struct si_context *sctx = (struct si_context *)ctx;
1023   struct si_samplers *samplers = &sctx->samplers[shader];
1024   struct si_descriptors *desc = si_sampler_and_image_descriptors(sctx, shader);
1025   struct si_sampler_state **sstates = (struct si_sampler_state **)states;
1026   int i;
1027
1028   if (!count || shader >= SI_NUM_SHADERS || !sstates)
1029      return;
1030
1031   for (i = 0; i < count; i++) {
1032      unsigned slot = start + i;
1033      unsigned desc_slot = si_get_sampler_slot(slot);
1034
1035      if (!sstates[i] || sstates[i] == samplers->sampler_states[slot])
1036         continue;
1037
1038#ifndef NDEBUG
1039      assert(sstates[i]->magic == SI_SAMPLER_STATE_MAGIC);
1040#endif
1041      samplers->sampler_states[slot] = sstates[i];
1042
1043      /* If FMASK is bound, don't overwrite it.
1044       * The sampler state will be set after FMASK is unbound.
1045       */
1046      struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[slot];
1047
1048      struct si_texture *tex = NULL;
1049
1050      if (sview && sview->base.texture && sview->base.texture->target != PIPE_BUFFER)
1051         tex = (struct si_texture *)sview->base.texture;
1052
1053      if (tex && tex->surface.fmask_size)
1054         continue;
1055
1056      si_set_sampler_state_desc(sstates[i], sview, tex, desc->list + desc_slot * 16 + 12);
1057
1058      sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
1059   }
1060}
1061
1062/* BUFFER RESOURCES */
1063
1064static void si_init_buffer_resources(struct si_context *sctx,
1065                                     struct si_buffer_resources *buffers,
1066                                     struct si_descriptors *descs, unsigned num_buffers,
1067                                     short shader_userdata_rel_index,
1068                                     unsigned priority,
1069                                     unsigned priority_constbuf)
1070{
1071   buffers->priority = priority;
1072   buffers->priority_constbuf = priority_constbuf;
1073   buffers->buffers = CALLOC(num_buffers, sizeof(struct pipe_resource *));
1074   buffers->offsets = CALLOC(num_buffers, sizeof(buffers->offsets[0]));
1075
1076   si_init_descriptors(descs, shader_userdata_rel_index, 4, num_buffers);
1077
1078   /* Initialize buffer descriptors, so that we don't have to do it at bind time. */
1079   for (unsigned i = 0; i < num_buffers; i++) {
1080      uint32_t *desc = descs->list + i * 4;
1081
1082      desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) | S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1083                S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) | S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W);
1084
1085      if (sctx->gfx_level >= GFX11) {
1086         desc[3] |= S_008F0C_FORMAT(V_008F0C_GFX11_FORMAT_32_FLOAT) |
1087                    S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_RAW);
1088      } else if (sctx->gfx_level >= GFX10) {
1089         desc[3] |= S_008F0C_FORMAT(V_008F0C_GFX10_FORMAT_32_FLOAT) |
1090                    S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_RAW) | S_008F0C_RESOURCE_LEVEL(1);
1091      } else {
1092         desc[3] |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1093                    S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1094      }
1095   }
1096}
1097
1098static void si_release_buffer_resources(struct si_buffer_resources *buffers,
1099                                        struct si_descriptors *descs)
1100{
1101   int i;
1102
1103   for (i = 0; i < descs->num_elements; i++) {
1104      pipe_resource_reference(&buffers->buffers[i], NULL);
1105   }
1106
1107   FREE(buffers->buffers);
1108   FREE(buffers->offsets);
1109}
1110
1111static void si_buffer_resources_begin_new_cs(struct si_context *sctx,
1112                                             struct si_buffer_resources *buffers)
1113{
1114   uint64_t mask = buffers->enabled_mask;
1115
1116   /* Add buffers to the CS. */
1117   while (mask) {
1118      int i = u_bit_scan64(&mask);
1119
1120      radeon_add_to_buffer_list(
1121         sctx, &sctx->gfx_cs, si_resource(buffers->buffers[i]),
1122         (buffers->writable_mask & (1llu << i) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ) |
1123         (i < SI_NUM_SHADER_BUFFERS ? buffers->priority : buffers->priority_constbuf));
1124   }
1125}
1126
1127static bool si_buffer_resources_check_encrypted(struct si_context *sctx,
1128                                                struct si_buffer_resources *buffers)
1129{
1130   uint64_t mask = buffers->enabled_mask;
1131
1132   while (mask) {
1133      int i = u_bit_scan64(&mask);
1134
1135      if (si_resource(buffers->buffers[i])->flags & RADEON_FLAG_ENCRYPTED)
1136         return true;
1137   }
1138
1139   return false;
1140}
1141
1142static void si_get_buffer_from_descriptors(struct si_buffer_resources *buffers,
1143                                           struct si_descriptors *descs, unsigned idx,
1144                                           struct pipe_resource **buf, unsigned *offset,
1145                                           unsigned *size)
1146{
1147   pipe_resource_reference(buf, buffers->buffers[idx]);
1148   if (*buf) {
1149      struct si_resource *res = si_resource(*buf);
1150      const uint32_t *desc = descs->list + idx * 4;
1151      uint64_t va;
1152
1153      *size = desc[2];
1154
1155      assert(G_008F04_STRIDE(desc[1]) == 0);
1156      va = si_desc_extract_buffer_address(desc);
1157
1158      assert(va >= res->gpu_address && va + *size <= res->gpu_address + res->bo_size);
1159      *offset = va - res->gpu_address;
1160   }
1161}
1162
1163/* VERTEX BUFFERS */
1164
1165static void si_vertex_buffers_begin_new_cs(struct si_context *sctx)
1166{
1167   int count = sctx->num_vertex_elements;
1168   int i;
1169
1170   for (i = 0; i < count; i++) {
1171      int vb = sctx->vertex_elements->vertex_buffer_index[i];
1172
1173      if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
1174         continue;
1175      if (!sctx->vertex_buffer[vb].buffer.resource)
1176         continue;
1177
1178      radeon_add_to_buffer_list(sctx, &sctx->gfx_cs,
1179                                si_resource(sctx->vertex_buffer[vb].buffer.resource),
1180                                RADEON_USAGE_READ | RADEON_PRIO_VERTEX_BUFFER);
1181   }
1182
1183   if (!sctx->vb_descriptors_buffer)
1184      return;
1185   radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, sctx->vb_descriptors_buffer,
1186                             RADEON_USAGE_READ | RADEON_PRIO_DESCRIPTORS);
1187}
1188
1189/* CONSTANT BUFFERS */
1190
1191static struct si_descriptors *si_const_and_shader_buffer_descriptors(struct si_context *sctx,
1192                                                                     unsigned shader)
1193{
1194   return &sctx->descriptors[si_const_and_shader_buffer_descriptors_idx(shader)];
1195}
1196
1197static void si_upload_const_buffer(struct si_context *sctx, struct si_resource **buf,
1198                                   const uint8_t *ptr, unsigned size, uint32_t *const_offset)
1199{
1200   void *tmp;
1201
1202   u_upload_alloc(sctx->b.const_uploader, 0, size, si_optimal_tcc_alignment(sctx, size),
1203                  const_offset, (struct pipe_resource **)buf, &tmp);
1204   if (*buf)
1205      util_memcpy_cpu_to_le32(tmp, ptr, size);
1206}
1207
1208static void si_set_constant_buffer(struct si_context *sctx, struct si_buffer_resources *buffers,
1209                                   unsigned descriptors_idx, uint slot, bool take_ownership,
1210                                   const struct pipe_constant_buffer *input)
1211{
1212   struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1213   assert(slot < descs->num_elements);
1214   pipe_resource_reference(&buffers->buffers[slot], NULL);
1215
1216   /* GFX7 cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
1217    * with a NULL buffer). We need to use a dummy buffer instead. */
1218   if (sctx->gfx_level == GFX7 && (!input || (!input->buffer && !input->user_buffer)))
1219      input = &sctx->null_const_buf;
1220
1221   if (input && (input->buffer || input->user_buffer)) {
1222      struct pipe_resource *buffer = NULL;
1223      uint64_t va;
1224      unsigned buffer_offset;
1225
1226      /* Upload the user buffer if needed. */
1227      if (input->user_buffer) {
1228         si_upload_const_buffer(sctx, (struct si_resource **)&buffer, input->user_buffer,
1229                                input->buffer_size, &buffer_offset);
1230         if (!buffer) {
1231            /* Just unbind on failure. */
1232            si_set_constant_buffer(sctx, buffers, descriptors_idx, slot, false, NULL);
1233            return;
1234         }
1235      } else {
1236         if (take_ownership) {
1237            buffer = input->buffer;
1238         } else {
1239            pipe_resource_reference(&buffer, input->buffer);
1240         }
1241         buffer_offset = input->buffer_offset;
1242      }
1243
1244      va = si_resource(buffer)->gpu_address + buffer_offset;
1245
1246      /* Set the descriptor. */
1247      uint32_t *desc = descs->list + slot * 4;
1248      desc[0] = va;
1249      desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) | S_008F04_STRIDE(0);
1250      desc[2] = input->buffer_size;
1251
1252      buffers->buffers[slot] = buffer;
1253      buffers->offsets[slot] = buffer_offset;
1254      radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer),
1255                                              RADEON_USAGE_READ | buffers->priority_constbuf, true);
1256      buffers->enabled_mask |= 1llu << slot;
1257   } else {
1258      /* Clear the descriptor. Only 3 dwords are cleared. The 4th dword is immutable. */
1259      memset(descs->list + slot * 4, 0, sizeof(uint32_t) * 3);
1260      buffers->enabled_mask &= ~(1llu << slot);
1261   }
1262
1263   sctx->descriptors_dirty |= 1u << descriptors_idx;
1264}
1265
1266void si_get_inline_uniform_state(union si_shader_key *key, enum pipe_shader_type shader,
1267                                 bool *inline_uniforms, uint32_t **inlined_values)
1268{
1269   if (shader == PIPE_SHADER_FRAGMENT) {
1270      *inline_uniforms = key->ps.opt.inline_uniforms;
1271      *inlined_values = key->ps.opt.inlined_uniform_values;
1272   } else {
1273      *inline_uniforms = key->ge.opt.inline_uniforms;
1274      *inlined_values = key->ge.opt.inlined_uniform_values;
1275   }
1276}
1277
1278void si_invalidate_inlinable_uniforms(struct si_context *sctx, enum pipe_shader_type shader)
1279{
1280   if (shader == PIPE_SHADER_COMPUTE)
1281      return;
1282
1283   bool inline_uniforms;
1284   uint32_t *inlined_values;
1285   si_get_inline_uniform_state(&sctx->shaders[shader].key, shader, &inline_uniforms, &inlined_values);
1286
1287   if (inline_uniforms) {
1288      if (shader == PIPE_SHADER_FRAGMENT)
1289         sctx->shaders[shader].key.ps.opt.inline_uniforms = false;
1290      else
1291         sctx->shaders[shader].key.ge.opt.inline_uniforms = false;
1292
1293      memset(inlined_values, 0, MAX_INLINABLE_UNIFORMS * 4);
1294      sctx->do_update_shaders = true;
1295   }
1296}
1297
1298static void si_pipe_set_constant_buffer(struct pipe_context *ctx, enum pipe_shader_type shader,
1299                                        uint slot, bool take_ownership,
1300                                        const struct pipe_constant_buffer *input)
1301{
1302   struct si_context *sctx = (struct si_context *)ctx;
1303
1304   if (shader >= SI_NUM_SHADERS)
1305      return;
1306
1307   if (input) {
1308      if (input->buffer) {
1309         if (slot == 0 &&
1310             !(si_resource(input->buffer)->flags & RADEON_FLAG_32BIT)) {
1311            assert(!"constant buffer 0 must have a 32-bit VM address, use const_uploader");
1312            return;
1313         }
1314         si_resource(input->buffer)->bind_history |= SI_BIND_CONSTANT_BUFFER(shader);
1315      }
1316
1317      if (slot == 0)
1318         si_invalidate_inlinable_uniforms(sctx, shader);
1319   }
1320
1321   slot = si_get_constbuf_slot(slot);
1322   si_set_constant_buffer(sctx, &sctx->const_and_shader_buffers[shader],
1323                          si_const_and_shader_buffer_descriptors_idx(shader), slot,
1324                          take_ownership, input);
1325}
1326
1327static void si_set_inlinable_constants(struct pipe_context *ctx,
1328                                       enum pipe_shader_type shader,
1329                                       uint num_values, uint32_t *values)
1330{
1331   struct si_context *sctx = (struct si_context *)ctx;
1332
1333   if (shader == PIPE_SHADER_COMPUTE)
1334      return;
1335
1336   bool inline_uniforms;
1337   uint32_t *inlined_values;
1338   si_get_inline_uniform_state(&sctx->shaders[shader].key, shader, &inline_uniforms, &inlined_values);
1339
1340   if (!inline_uniforms) {
1341      /* It's the first time we set the constants. Always update shaders. */
1342      if (shader == PIPE_SHADER_FRAGMENT)
1343         sctx->shaders[shader].key.ps.opt.inline_uniforms = true;
1344      else
1345         sctx->shaders[shader].key.ge.opt.inline_uniforms = true;
1346
1347      memcpy(inlined_values, values, num_values * 4);
1348      sctx->do_update_shaders = true;
1349      return;
1350   }
1351
1352   /* We have already set inlinable constants for this shader. Update the shader only if
1353    * the constants are being changed so as not to update shaders needlessly.
1354    */
1355   if (memcmp(inlined_values, values, num_values * 4)) {
1356      memcpy(inlined_values, values, num_values * 4);
1357      sctx->do_update_shaders = true;
1358   }
1359}
1360
1361void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader, uint slot,
1362                                 struct pipe_constant_buffer *cbuf)
1363{
1364   cbuf->user_buffer = NULL;
1365   si_get_buffer_from_descriptors(
1366      &sctx->const_and_shader_buffers[shader], si_const_and_shader_buffer_descriptors(sctx, shader),
1367      si_get_constbuf_slot(slot), &cbuf->buffer, &cbuf->buffer_offset, &cbuf->buffer_size);
1368}
1369
1370/* SHADER BUFFERS */
1371
1372static void si_set_shader_buffer(struct si_context *sctx, struct si_buffer_resources *buffers,
1373                                 unsigned descriptors_idx, uint slot,
1374                                 const struct pipe_shader_buffer *sbuffer, bool writable,
1375                                 unsigned priority)
1376{
1377   struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1378   uint32_t *desc = descs->list + slot * 4;
1379
1380   if (!sbuffer || !sbuffer->buffer) {
1381      pipe_resource_reference(&buffers->buffers[slot], NULL);
1382      /* Clear the descriptor. Only 3 dwords are cleared. The 4th dword is immutable. */
1383      memset(desc, 0, sizeof(uint32_t) * 3);
1384      buffers->enabled_mask &= ~(1llu << slot);
1385      buffers->writable_mask &= ~(1llu << slot);
1386      sctx->descriptors_dirty |= 1u << descriptors_idx;
1387      return;
1388   }
1389
1390   struct si_resource *buf = si_resource(sbuffer->buffer);
1391   uint64_t va = buf->gpu_address + sbuffer->buffer_offset;
1392
1393   desc[0] = va;
1394   desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) | S_008F04_STRIDE(0);
1395   desc[2] = sbuffer->buffer_size;
1396
1397   pipe_resource_reference(&buffers->buffers[slot], &buf->b.b);
1398   buffers->offsets[slot] = sbuffer->buffer_offset;
1399   radeon_add_to_gfx_buffer_list_check_mem(
1400      sctx, buf, (writable ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ) | priority, true);
1401   if (writable)
1402      buffers->writable_mask |= 1llu << slot;
1403   else
1404      buffers->writable_mask &= ~(1llu << slot);
1405
1406   buffers->enabled_mask |= 1llu << slot;
1407   sctx->descriptors_dirty |= 1lu << descriptors_idx;
1408
1409   util_range_add(&buf->b.b, &buf->valid_buffer_range, sbuffer->buffer_offset,
1410                  sbuffer->buffer_offset + sbuffer->buffer_size);
1411}
1412
1413void si_set_shader_buffers(struct pipe_context *ctx, enum pipe_shader_type shader,
1414                           unsigned start_slot, unsigned count,
1415                           const struct pipe_shader_buffer *sbuffers,
1416                           unsigned writable_bitmask, bool internal_blit)
1417{
1418   struct si_context *sctx = (struct si_context *)ctx;
1419   struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
1420   unsigned descriptors_idx = si_const_and_shader_buffer_descriptors_idx(shader);
1421   unsigned i;
1422
1423   assert(start_slot + count <= SI_NUM_SHADER_BUFFERS);
1424
1425   if (shader == PIPE_SHADER_COMPUTE &&
1426       sctx->cs_shader_state.program &&
1427       start_slot < sctx->cs_shader_state.program->sel.cs_num_shaderbufs_in_user_sgprs)
1428      sctx->compute_shaderbuf_sgprs_dirty = true;
1429
1430   for (i = 0; i < count; ++i) {
1431      const struct pipe_shader_buffer *sbuffer = sbuffers ? &sbuffers[i] : NULL;
1432      unsigned slot = si_get_shaderbuf_slot(start_slot + i);
1433
1434      /* Don't track bind history for internal blits, such as clear_buffer and copy_buffer
1435       * to prevent unnecessary synchronization before compute blits later.
1436       */
1437      if (!internal_blit && sbuffer && sbuffer->buffer)
1438         si_resource(sbuffer->buffer)->bind_history |= SI_BIND_SHADER_BUFFER(shader);
1439
1440      si_set_shader_buffer(sctx, buffers, descriptors_idx, slot, sbuffer,
1441                           !!(writable_bitmask & (1u << i)), buffers->priority);
1442   }
1443}
1444
1445static void si_pipe_set_shader_buffers(struct pipe_context *ctx, enum pipe_shader_type shader,
1446                                       unsigned start_slot, unsigned count,
1447                                       const struct pipe_shader_buffer *sbuffers,
1448                                       unsigned writable_bitmask)
1449{
1450   si_set_shader_buffers(ctx, shader, start_slot, count, sbuffers, writable_bitmask, false);
1451}
1452
1453void si_get_shader_buffers(struct si_context *sctx, enum pipe_shader_type shader, uint start_slot,
1454                           uint count, struct pipe_shader_buffer *sbuf)
1455{
1456   struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
1457   struct si_descriptors *descs = si_const_and_shader_buffer_descriptors(sctx, shader);
1458
1459   for (unsigned i = 0; i < count; ++i) {
1460      si_get_buffer_from_descriptors(buffers, descs, si_get_shaderbuf_slot(start_slot + i),
1461                                     &sbuf[i].buffer, &sbuf[i].buffer_offset, &sbuf[i].buffer_size);
1462   }
1463}
1464
1465/* RING BUFFERS */
1466
1467void si_set_internal_const_buffer(struct si_context *sctx, uint slot,
1468                                  const struct pipe_constant_buffer *input)
1469{
1470   si_set_constant_buffer(sctx, &sctx->internal_bindings, SI_DESCS_INTERNAL, slot, false, input);
1471}
1472
1473void si_set_internal_shader_buffer(struct si_context *sctx, uint slot,
1474                                   const struct pipe_shader_buffer *sbuffer)
1475{
1476   si_set_shader_buffer(sctx, &sctx->internal_bindings, SI_DESCS_INTERNAL, slot, sbuffer, true,
1477                        RADEON_PRIO_SHADER_RW_BUFFER);
1478}
1479
1480void si_set_ring_buffer(struct si_context *sctx, uint slot, struct pipe_resource *buffer,
1481                        unsigned stride, unsigned num_records, bool add_tid, bool swizzle,
1482                        unsigned element_size, unsigned index_stride, uint64_t offset)
1483{
1484   struct si_buffer_resources *buffers = &sctx->internal_bindings;
1485   struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_INTERNAL];
1486
1487   /* The stride field in the resource descriptor has 14 bits */
1488   assert(stride < (1 << 14));
1489
1490   assert(slot < descs->num_elements);
1491   pipe_resource_reference(&buffers->buffers[slot], NULL);
1492
1493   if (buffer) {
1494      uint64_t va;
1495
1496      va = si_resource(buffer)->gpu_address + offset;
1497
1498      switch (element_size) {
1499      default:
1500         assert(!"Unsupported ring buffer element size");
1501      case 0:
1502      case 2:
1503         element_size = 0;
1504         break;
1505      case 4:
1506         element_size = 1;
1507         break;
1508      case 8:
1509         element_size = 2;
1510         break;
1511      case 16:
1512         element_size = 3;
1513         break;
1514      }
1515
1516      switch (index_stride) {
1517      default:
1518         assert(!"Unsupported ring buffer index stride");
1519      case 0:
1520      case 8:
1521         index_stride = 0;
1522         break;
1523      case 16:
1524         index_stride = 1;
1525         break;
1526      case 32:
1527         index_stride = 2;
1528         break;
1529      case 64:
1530         index_stride = 3;
1531         break;
1532      }
1533
1534      if (sctx->gfx_level >= GFX8 && stride)
1535         num_records *= stride;
1536
1537      /* Set the descriptor. */
1538      uint32_t *desc = descs->list + slot * 4;
1539      desc[0] = va;
1540      desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) | S_008F04_STRIDE(stride);
1541      desc[2] = num_records;
1542      desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) | S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1543                S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) | S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
1544                S_008F0C_INDEX_STRIDE(index_stride) | S_008F0C_ADD_TID_ENABLE(add_tid);
1545
1546      if (sctx->gfx_level >= GFX11) {
1547         assert(!swizzle || element_size == 1 || element_size == 3); /* 4 or 16 bytes */
1548         desc[1] |= S_008F04_SWIZZLE_ENABLE_GFX11(swizzle ? element_size : 0);
1549      } else if (sctx->gfx_level >= GFX9) {
1550         assert(!swizzle || element_size == 1); /* only 4 bytes on GFX9 */
1551         desc[1] |= S_008F04_SWIZZLE_ENABLE_GFX6(swizzle);
1552      } else {
1553         desc[1] |= S_008F04_SWIZZLE_ENABLE_GFX6(swizzle);
1554         desc[3] |= S_008F0C_ELEMENT_SIZE(element_size);
1555      }
1556
1557      if (sctx->gfx_level >= GFX11) {
1558         desc[3] |= S_008F0C_FORMAT(V_008F0C_GFX11_FORMAT_32_FLOAT) |
1559                    S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_DISABLED);
1560      } else if (sctx->gfx_level >= GFX10) {
1561         desc[3] |= S_008F0C_FORMAT(V_008F0C_GFX10_FORMAT_32_FLOAT) |
1562                    S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_DISABLED) | S_008F0C_RESOURCE_LEVEL(1);
1563      } else {
1564         desc[3] |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1565                    S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1566      }
1567
1568      pipe_resource_reference(&buffers->buffers[slot], buffer);
1569      radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, si_resource(buffer),
1570                                RADEON_USAGE_READWRITE | buffers->priority);
1571      buffers->enabled_mask |= 1llu << slot;
1572   } else {
1573      /* Clear the descriptor. */
1574      memset(descs->list + slot * 4, 0, sizeof(uint32_t) * 4);
1575      buffers->enabled_mask &= ~(1llu << slot);
1576   }
1577
1578   sctx->descriptors_dirty |= 1u << SI_DESCS_INTERNAL;
1579}
1580
1581/* INTERNAL CONST BUFFERS */
1582
1583static void si_set_polygon_stipple(struct pipe_context *ctx, const struct pipe_poly_stipple *state)
1584{
1585   struct si_context *sctx = (struct si_context *)ctx;
1586   struct pipe_constant_buffer cb = {};
1587   unsigned stipple[32];
1588   int i;
1589
1590   for (i = 0; i < 32; i++)
1591      stipple[i] = util_bitreverse(state->stipple[i]);
1592
1593   cb.user_buffer = stipple;
1594   cb.buffer_size = sizeof(stipple);
1595
1596   si_set_internal_const_buffer(sctx, SI_PS_CONST_POLY_STIPPLE, &cb);
1597}
1598
1599/* TEXTURE METADATA ENABLE/DISABLE */
1600
1601static void si_resident_handles_update_needs_color_decompress(struct si_context *sctx)
1602{
1603   util_dynarray_clear(&sctx->resident_tex_needs_color_decompress);
1604   util_dynarray_clear(&sctx->resident_img_needs_color_decompress);
1605
1606   util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
1607      struct pipe_resource *res = (*tex_handle)->view->texture;
1608      struct si_texture *tex;
1609
1610      if (!res || res->target == PIPE_BUFFER)
1611         continue;
1612
1613      tex = (struct si_texture *)res;
1614      if (!color_needs_decompression(tex))
1615         continue;
1616
1617      util_dynarray_append(&sctx->resident_tex_needs_color_decompress, struct si_texture_handle *,
1618                           *tex_handle);
1619   }
1620
1621   util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
1622      struct pipe_image_view *view = &(*img_handle)->view;
1623      struct pipe_resource *res = view->resource;
1624      struct si_texture *tex;
1625
1626      if (!res || res->target == PIPE_BUFFER)
1627         continue;
1628
1629      tex = (struct si_texture *)res;
1630      if (!color_needs_decompression(tex))
1631         continue;
1632
1633      util_dynarray_append(&sctx->resident_img_needs_color_decompress, struct si_image_handle *,
1634                           *img_handle);
1635   }
1636}
1637
1638/* CMASK can be enabled (for fast clear) and disabled (for texture export)
1639 * while the texture is bound, possibly by a different context. In that case,
1640 * call this function to update needs_*_decompress_masks.
1641 */
1642void si_update_needs_color_decompress_masks(struct si_context *sctx)
1643{
1644   for (int i = 0; i < SI_NUM_SHADERS; ++i) {
1645      si_samplers_update_needs_color_decompress_mask(&sctx->samplers[i]);
1646      si_images_update_needs_color_decompress_mask(&sctx->images[i]);
1647      si_update_shader_needs_decompress_mask(sctx, i);
1648   }
1649
1650   si_resident_handles_update_needs_color_decompress(sctx);
1651}
1652
1653/* BUFFER DISCARD/INVALIDATION */
1654
1655/* Reset descriptors of buffer resources after \p buf has been invalidated.
1656 * If buf == NULL, reset all descriptors.
1657 */
1658static bool si_reset_buffer_resources(struct si_context *sctx, struct si_buffer_resources *buffers,
1659                                      unsigned descriptors_idx, uint64_t slot_mask,
1660                                      struct pipe_resource *buf, unsigned priority)
1661{
1662   struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1663   bool noop = true;
1664   uint64_t mask = buffers->enabled_mask & slot_mask;
1665
1666   while (mask) {
1667      unsigned i = u_bit_scan64(&mask);
1668      struct pipe_resource *buffer = buffers->buffers[i];
1669
1670      if (buffer && (!buf || buffer == buf)) {
1671         si_set_buf_desc_address(si_resource(buffer), buffers->offsets[i], descs->list + i * 4);
1672         sctx->descriptors_dirty |= 1u << descriptors_idx;
1673
1674         radeon_add_to_gfx_buffer_list_check_mem(
1675            sctx, si_resource(buffer),
1676            (buffers->writable_mask & (1llu << i) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ) |
1677            priority, true);
1678         noop = false;
1679      }
1680   }
1681   return !noop;
1682}
1683
1684/* Update all buffer bindings where the buffer is bound, including
1685 * all resource descriptors. This is invalidate_buffer without
1686 * the invalidation.
1687 *
1688 * If buf == NULL, update all buffer bindings.
1689 */
1690void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf)
1691{
1692   struct si_resource *buffer = si_resource(buf);
1693   unsigned i;
1694   unsigned num_elems = sctx->num_vertex_elements;
1695
1696   /* We changed the buffer, now we need to bind it where the old one
1697    * was bound. This consists of 2 things:
1698    *   1) Updating the resource descriptor and dirtying it.
1699    *   2) Adding a relocation to the CS, so that it's usable.
1700    */
1701
1702   /* Vertex buffers. */
1703   if (!buffer) {
1704      sctx->vertex_buffers_dirty = num_elems > 0;
1705   } else if (buffer->bind_history & SI_BIND_VERTEX_BUFFER) {
1706      for (i = 0; i < num_elems; i++) {
1707         int vb = sctx->vertex_elements->vertex_buffer_index[i];
1708
1709         if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
1710            continue;
1711         if (!sctx->vertex_buffer[vb].buffer.resource)
1712            continue;
1713
1714         if (sctx->vertex_buffer[vb].buffer.resource == buf) {
1715            sctx->vertex_buffers_dirty = num_elems > 0;
1716            break;
1717         }
1718      }
1719   }
1720
1721   /* Streamout buffers. (other internal buffers can't be invalidated) */
1722   if (!buffer || buffer->bind_history & SI_BIND_STREAMOUT_BUFFER) {
1723      for (i = SI_VS_STREAMOUT_BUF0; i <= SI_VS_STREAMOUT_BUF3; i++) {
1724         struct si_buffer_resources *buffers = &sctx->internal_bindings;
1725         struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_INTERNAL];
1726         struct pipe_resource *buffer = buffers->buffers[i];
1727
1728         if (!buffer || (buf && buffer != buf))
1729            continue;
1730
1731         si_set_buf_desc_address(si_resource(buffer), buffers->offsets[i], descs->list + i * 4);
1732         sctx->descriptors_dirty |= 1u << SI_DESCS_INTERNAL;
1733
1734         radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer), RADEON_USAGE_WRITE |
1735                                                 RADEON_PRIO_SHADER_RW_BUFFER, true);
1736
1737         /* Update the streamout state. */
1738         if (sctx->streamout.begin_emitted)
1739            si_emit_streamout_end(sctx);
1740         sctx->streamout.append_bitmask = sctx->streamout.enabled_mask;
1741         si_streamout_buffers_dirty(sctx);
1742      }
1743   }
1744
1745   /* Constant and shader buffers. */
1746   if (!buffer || buffer->bind_history & SI_BIND_CONSTANT_BUFFER_ALL) {
1747      unsigned mask = buffer ? (buffer->bind_history & SI_BIND_CONSTANT_BUFFER_ALL) >>
1748                               SI_BIND_CONSTANT_BUFFER_SHIFT : BITFIELD_MASK(SI_NUM_SHADERS);
1749      u_foreach_bit(shader, mask) {
1750         si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
1751                                   si_const_and_shader_buffer_descriptors_idx(shader),
1752                                   u_bit_consecutive64(SI_NUM_SHADER_BUFFERS, SI_NUM_CONST_BUFFERS),
1753                                   buf, sctx->const_and_shader_buffers[shader].priority_constbuf);
1754      }
1755   }
1756
1757   if (!buffer || buffer->bind_history & SI_BIND_SHADER_BUFFER_ALL) {
1758      unsigned mask = buffer ? (buffer->bind_history & SI_BIND_SHADER_BUFFER_ALL) >>
1759                               SI_BIND_SHADER_BUFFER_SHIFT : BITFIELD_MASK(SI_NUM_SHADERS);
1760      u_foreach_bit(shader, mask) {
1761         if (si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
1762                                       si_const_and_shader_buffer_descriptors_idx(shader),
1763                                       u_bit_consecutive64(0, SI_NUM_SHADER_BUFFERS), buf,
1764                                       sctx->const_and_shader_buffers[shader].priority) &&
1765             shader == PIPE_SHADER_COMPUTE) {
1766            sctx->compute_shaderbuf_sgprs_dirty = true;
1767         }
1768      }
1769   }
1770
1771   if (!buffer || buffer->bind_history & SI_BIND_SAMPLER_BUFFER_ALL) {
1772      unsigned mask = buffer ? (buffer->bind_history & SI_BIND_SAMPLER_BUFFER_ALL) >>
1773                               SI_BIND_SAMPLER_BUFFER_SHIFT : BITFIELD_MASK(SI_NUM_SHADERS);
1774      /* Texture buffers - update bindings. */
1775      u_foreach_bit(shader, mask) {
1776         struct si_samplers *samplers = &sctx->samplers[shader];
1777         struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
1778         unsigned mask = samplers->enabled_mask;
1779
1780         while (mask) {
1781            unsigned i = u_bit_scan(&mask);
1782            struct pipe_resource *buffer = samplers->views[i]->texture;
1783
1784            if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
1785               unsigned desc_slot = si_get_sampler_slot(i);
1786
1787               si_set_buf_desc_address(si_resource(buffer), samplers->views[i]->u.buf.offset,
1788                                       descs->list + desc_slot * 16 + 4);
1789               sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
1790
1791               radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer), RADEON_USAGE_READ |
1792                                                       RADEON_PRIO_SAMPLER_BUFFER, true);
1793            }
1794         }
1795      }
1796   }
1797
1798   /* Shader images */
1799   if (!buffer || buffer->bind_history & SI_BIND_IMAGE_BUFFER_ALL) {
1800      unsigned mask = buffer ? (buffer->bind_history & SI_BIND_IMAGE_BUFFER_SHIFT) >>
1801                               SI_BIND_IMAGE_BUFFER_SHIFT : BITFIELD_MASK(SI_NUM_SHADERS);
1802      u_foreach_bit(shader, mask) {
1803         struct si_images *images = &sctx->images[shader];
1804         struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
1805         unsigned mask = images->enabled_mask;
1806
1807         while (mask) {
1808            unsigned i = u_bit_scan(&mask);
1809            struct pipe_resource *buffer = images->views[i].resource;
1810
1811            if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
1812               unsigned desc_slot = si_get_image_slot(i);
1813
1814               if (images->views[i].access & PIPE_IMAGE_ACCESS_WRITE)
1815                  si_mark_image_range_valid(&images->views[i]);
1816
1817               si_set_buf_desc_address(si_resource(buffer), images->views[i].u.buf.offset,
1818                                       descs->list + desc_slot * 8 + 4);
1819               sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
1820
1821               radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer),
1822                                                       RADEON_USAGE_READWRITE |
1823                                                       RADEON_PRIO_SAMPLER_BUFFER, true);
1824
1825               if (shader == PIPE_SHADER_COMPUTE)
1826                  sctx->compute_image_sgprs_dirty = true;
1827            }
1828         }
1829      }
1830   }
1831
1832   /* Bindless texture handles */
1833   if (!buffer || buffer->texture_handle_allocated) {
1834      struct si_descriptors *descs = &sctx->bindless_descriptors;
1835
1836      util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
1837         struct pipe_sampler_view *view = (*tex_handle)->view;
1838         unsigned desc_slot = (*tex_handle)->desc_slot;
1839         struct pipe_resource *buffer = view->texture;
1840
1841         if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
1842            si_set_buf_desc_address(si_resource(buffer), view->u.buf.offset,
1843                                    descs->list + desc_slot * 16 + 4);
1844
1845            (*tex_handle)->desc_dirty = true;
1846            sctx->bindless_descriptors_dirty = true;
1847
1848            radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer), RADEON_USAGE_READ |
1849                                                    RADEON_PRIO_SAMPLER_BUFFER, true);
1850         }
1851      }
1852   }
1853
1854   /* Bindless image handles */
1855   if (!buffer || buffer->image_handle_allocated) {
1856      struct si_descriptors *descs = &sctx->bindless_descriptors;
1857
1858      util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
1859         struct pipe_image_view *view = &(*img_handle)->view;
1860         unsigned desc_slot = (*img_handle)->desc_slot;
1861         struct pipe_resource *buffer = view->resource;
1862
1863         if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
1864            if (view->access & PIPE_IMAGE_ACCESS_WRITE)
1865               si_mark_image_range_valid(view);
1866
1867            si_set_buf_desc_address(si_resource(buffer), view->u.buf.offset,
1868                                    descs->list + desc_slot * 16 + 4);
1869
1870            (*img_handle)->desc_dirty = true;
1871            sctx->bindless_descriptors_dirty = true;
1872
1873            radeon_add_to_gfx_buffer_list_check_mem(
1874               sctx, si_resource(buffer), RADEON_USAGE_READWRITE | RADEON_PRIO_SAMPLER_BUFFER, true);
1875         }
1876      }
1877   }
1878
1879   if (buffer) {
1880      /* Do the same for other contexts. They will invoke this function
1881       * with buffer == NULL.
1882       */
1883      unsigned new_counter = p_atomic_inc_return(&sctx->screen->dirty_buf_counter);
1884
1885      /* Skip the update for the current context, because we have already updated
1886       * the buffer bindings.
1887       */
1888      if (new_counter == sctx->last_dirty_buf_counter + 1)
1889         sctx->last_dirty_buf_counter = new_counter;
1890   }
1891}
1892
1893static void si_upload_bindless_descriptor(struct si_context *sctx, unsigned desc_slot,
1894                                          unsigned num_dwords)
1895{
1896   struct si_descriptors *desc = &sctx->bindless_descriptors;
1897   unsigned desc_slot_offset = desc_slot * 16;
1898   uint32_t *data;
1899   uint64_t va;
1900
1901   data = desc->list + desc_slot_offset;
1902   va = desc->gpu_address + desc_slot_offset * 4;
1903
1904   si_cp_write_data(sctx, desc->buffer, va - desc->buffer->gpu_address, num_dwords * 4, V_370_TC_L2,
1905                    V_370_ME, data);
1906}
1907
1908static void si_upload_bindless_descriptors(struct si_context *sctx)
1909{
1910   if (!sctx->bindless_descriptors_dirty)
1911      return;
1912
1913   /* Wait for graphics/compute to be idle before updating the resident
1914    * descriptors directly in memory, in case the GPU is using them.
1915    */
1916   sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH | SI_CONTEXT_CS_PARTIAL_FLUSH;
1917   sctx->emit_cache_flush(sctx, &sctx->gfx_cs);
1918
1919   util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
1920      unsigned desc_slot = (*tex_handle)->desc_slot;
1921
1922      if (!(*tex_handle)->desc_dirty)
1923         continue;
1924
1925      si_upload_bindless_descriptor(sctx, desc_slot, 16);
1926      (*tex_handle)->desc_dirty = false;
1927   }
1928
1929   util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
1930      unsigned desc_slot = (*img_handle)->desc_slot;
1931
1932      if (!(*img_handle)->desc_dirty)
1933         continue;
1934
1935      si_upload_bindless_descriptor(sctx, desc_slot, 8);
1936      (*img_handle)->desc_dirty = false;
1937   }
1938
1939   /* Invalidate scalar L0 because the cache doesn't know that L2 changed. */
1940   sctx->flags |= SI_CONTEXT_INV_SCACHE;
1941   sctx->bindless_descriptors_dirty = false;
1942}
1943
1944/* Update mutable image descriptor fields of all resident textures. */
1945static void si_update_bindless_texture_descriptor(struct si_context *sctx,
1946                                                  struct si_texture_handle *tex_handle)
1947{
1948   struct si_sampler_view *sview = (struct si_sampler_view *)tex_handle->view;
1949   struct si_descriptors *desc = &sctx->bindless_descriptors;
1950   unsigned desc_slot_offset = tex_handle->desc_slot * 16;
1951   uint32_t desc_list[16];
1952
1953   if (sview->base.texture->target == PIPE_BUFFER)
1954      return;
1955
1956   memcpy(desc_list, desc->list + desc_slot_offset, sizeof(desc_list));
1957   si_set_sampler_view_desc(sctx, sview, &tex_handle->sstate, desc->list + desc_slot_offset);
1958
1959   if (memcmp(desc_list, desc->list + desc_slot_offset, sizeof(desc_list))) {
1960      tex_handle->desc_dirty = true;
1961      sctx->bindless_descriptors_dirty = true;
1962   }
1963}
1964
1965static void si_update_bindless_image_descriptor(struct si_context *sctx,
1966                                                struct si_image_handle *img_handle)
1967{
1968   struct si_descriptors *desc = &sctx->bindless_descriptors;
1969   unsigned desc_slot_offset = img_handle->desc_slot * 16;
1970   struct pipe_image_view *view = &img_handle->view;
1971   struct pipe_resource *res = view->resource;
1972   uint32_t image_desc[16];
1973   unsigned desc_size = (res->nr_samples >= 2 ? 16 : 8) * 4;
1974
1975   if (res->target == PIPE_BUFFER)
1976      return;
1977
1978   memcpy(image_desc, desc->list + desc_slot_offset, desc_size);
1979   si_set_shader_image_desc(sctx, view, true, desc->list + desc_slot_offset,
1980                            desc->list + desc_slot_offset + 8);
1981
1982   if (memcmp(image_desc, desc->list + desc_slot_offset, desc_size)) {
1983      img_handle->desc_dirty = true;
1984      sctx->bindless_descriptors_dirty = true;
1985   }
1986}
1987
1988static void si_update_all_resident_texture_descriptors(struct si_context *sctx)
1989{
1990   util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
1991      si_update_bindless_texture_descriptor(sctx, *tex_handle);
1992   }
1993
1994   util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
1995      si_update_bindless_image_descriptor(sctx, *img_handle);
1996   }
1997
1998   si_upload_bindless_descriptors(sctx);
1999}
2000
2001/* Update mutable image descriptor fields of all bound textures. */
2002void si_update_all_texture_descriptors(struct si_context *sctx)
2003{
2004   unsigned shader;
2005
2006   for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
2007      struct si_samplers *samplers = &sctx->samplers[shader];
2008      struct si_images *images = &sctx->images[shader];
2009      unsigned mask;
2010
2011      /* Images. */
2012      mask = images->enabled_mask;
2013      while (mask) {
2014         unsigned i = u_bit_scan(&mask);
2015         struct pipe_image_view *view = &images->views[i];
2016
2017         if (!view->resource || view->resource->target == PIPE_BUFFER)
2018            continue;
2019
2020         si_set_shader_image(sctx, shader, i, view, true);
2021      }
2022
2023      /* Sampler views. */
2024      mask = samplers->enabled_mask;
2025      while (mask) {
2026         unsigned i = u_bit_scan(&mask);
2027         struct pipe_sampler_view *view = samplers->views[i];
2028
2029         if (!view || !view->texture || view->texture->target == PIPE_BUFFER)
2030            continue;
2031
2032         si_set_sampler_views(sctx, shader, i, 1, 0, false, &samplers->views[i], true);
2033      }
2034
2035      si_update_shader_needs_decompress_mask(sctx, shader);
2036   }
2037
2038   si_update_all_resident_texture_descriptors(sctx);
2039   si_update_ps_colorbuf0_slot(sctx);
2040}
2041
2042/* SHADER USER DATA */
2043
2044static void si_mark_shader_pointers_dirty(struct si_context *sctx, unsigned shader)
2045{
2046   sctx->shader_pointers_dirty |=
2047      u_bit_consecutive(SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS, SI_NUM_SHADER_DESCS);
2048
2049   if (shader == PIPE_SHADER_VERTEX) {
2050      unsigned num_vbos_in_user_sgprs = si_num_vbos_in_user_sgprs(sctx->screen);
2051
2052      sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL &&
2053                                          sctx->num_vertex_elements >
2054                                          num_vbos_in_user_sgprs;
2055      sctx->vertex_buffer_user_sgprs_dirty =
2056         sctx->num_vertex_elements > 0 && num_vbos_in_user_sgprs;
2057   }
2058
2059   si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
2060}
2061
2062void si_shader_pointers_mark_dirty(struct si_context *sctx)
2063{
2064   unsigned num_vbos_in_user_sgprs = si_num_vbos_in_user_sgprs(sctx->screen);
2065
2066   sctx->shader_pointers_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
2067   sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL &&
2068                                       sctx->num_vertex_elements >
2069                                       num_vbos_in_user_sgprs;
2070   sctx->vertex_buffer_user_sgprs_dirty =
2071      sctx->num_vertex_elements > 0 && num_vbos_in_user_sgprs;
2072   si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
2073   sctx->graphics_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
2074   sctx->compute_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
2075   sctx->compute_shaderbuf_sgprs_dirty = true;
2076   sctx->compute_image_sgprs_dirty = true;
2077   if (sctx->gfx_level >= GFX11)
2078      sctx->gs_attribute_ring_pointer_dirty = true;
2079}
2080
2081/* Set a base register address for user data constants in the given shader.
2082 * This assigns a mapping from PIPE_SHADER_* to SPI_SHADER_USER_DATA_*.
2083 */
2084static void si_set_user_data_base(struct si_context *sctx, unsigned shader, uint32_t new_base)
2085{
2086   uint32_t *base = &sctx->shader_pointers.sh_base[shader];
2087
2088   if (*base != new_base) {
2089      *base = new_base;
2090
2091      if (new_base)
2092         si_mark_shader_pointers_dirty(sctx, shader);
2093
2094      /* Any change in enabled shader stages requires re-emitting
2095       * the VS state SGPR, because it contains the clamp_vertex_color
2096       * state, which can be done in VS, TES, and GS.
2097       */
2098      sctx->last_vs_state = ~0;
2099      sctx->last_gs_state = ~0;
2100   }
2101}
2102
2103/* This must be called when these are changed between enabled and disabled
2104 * - geometry shader
2105 * - tessellation evaluation shader
2106 * - NGG
2107 */
2108void si_shader_change_notify(struct si_context *sctx)
2109{
2110   si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2111                         si_get_user_data_base(sctx->gfx_level,
2112                                               sctx->shader.tes.cso ? TESS_ON : TESS_OFF,
2113                                               sctx->shader.gs.cso ? GS_ON : GS_OFF,
2114                                               sctx->ngg ? NGG_ON : NGG_OFF,
2115                                               PIPE_SHADER_VERTEX));
2116
2117   si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
2118                         si_get_user_data_base(sctx->gfx_level,
2119                                               sctx->shader.tes.cso ? TESS_ON : TESS_OFF,
2120                                               sctx->shader.gs.cso ? GS_ON : GS_OFF,
2121                                               sctx->ngg ? NGG_ON : NGG_OFF,
2122                                               PIPE_SHADER_TESS_EVAL));
2123
2124   /* Update as_* flags in shader keys. Ignore disabled shader stages.
2125    *   as_ls = VS before TCS
2126    *   as_es = VS before GS or TES before GS
2127    *   as_ngg = NGG enabled for the last geometry stage.
2128    *            If GS sets as_ngg, the previous stage must set as_ngg too.
2129    */
2130   if (sctx->shader.tes.cso) {
2131      sctx->shader.vs.key.ge.as_ls = 1;
2132      sctx->shader.vs.key.ge.as_es = 0;
2133      sctx->shader.vs.key.ge.as_ngg = 0;
2134
2135      if (sctx->shader.gs.cso) {
2136         sctx->shader.tes.key.ge.as_es = 1;
2137         sctx->shader.tes.key.ge.as_ngg = sctx->ngg;
2138         sctx->shader.gs.key.ge.as_ngg = sctx->ngg;
2139      } else {
2140         sctx->shader.tes.key.ge.as_es = 0;
2141         sctx->shader.tes.key.ge.as_ngg = sctx->ngg;
2142      }
2143   } else if (sctx->shader.gs.cso) {
2144      sctx->shader.vs.key.ge.as_ls = 0;
2145      sctx->shader.vs.key.ge.as_es = 1;
2146      sctx->shader.vs.key.ge.as_ngg = sctx->ngg;
2147      sctx->shader.gs.key.ge.as_ngg = sctx->ngg;
2148   } else {
2149      sctx->shader.vs.key.ge.as_ls = 0;
2150      sctx->shader.vs.key.ge.as_es = 0;
2151      sctx->shader.vs.key.ge.as_ngg = sctx->ngg;
2152   }
2153}
2154
2155#define si_emit_consecutive_shader_pointers(sctx, pointer_mask, sh_base) do { \
2156   unsigned sh_reg_base = (sh_base); \
2157   if (sh_reg_base) { \
2158      unsigned mask = sctx->shader_pointers_dirty & (pointer_mask); \
2159      \
2160      while (mask) { \
2161         int start, count; \
2162         u_bit_scan_consecutive_range(&mask, &start, &count); \
2163         \
2164         struct si_descriptors *descs = &sctx->descriptors[start]; \
2165         unsigned sh_offset = sh_reg_base + descs->shader_userdata_offset; \
2166         \
2167         radeon_set_sh_reg_seq(sh_offset, count); \
2168         for (int i = 0; i < count; i++) \
2169            radeon_emit_32bit_pointer(sctx->screen, descs[i].gpu_address); \
2170      } \
2171   } \
2172} while (0)
2173
2174static void si_emit_global_shader_pointers(struct si_context *sctx, struct si_descriptors *descs)
2175{
2176   radeon_begin(&sctx->gfx_cs);
2177
2178   if (sctx->gfx_level >= GFX11) {
2179      radeon_emit_one_32bit_pointer(sctx, descs, R_00B030_SPI_SHADER_USER_DATA_PS_0);
2180      radeon_emit_one_32bit_pointer(sctx, descs, R_00B230_SPI_SHADER_USER_DATA_GS_0);
2181      radeon_emit_one_32bit_pointer(sctx, descs, R_00B430_SPI_SHADER_USER_DATA_HS_0);
2182      radeon_end();
2183      return;
2184   } else if (sctx->gfx_level >= GFX10) {
2185      radeon_emit_one_32bit_pointer(sctx, descs, R_00B030_SPI_SHADER_USER_DATA_PS_0);
2186      /* HW VS stage only used in non-NGG mode. */
2187      radeon_emit_one_32bit_pointer(sctx, descs, R_00B130_SPI_SHADER_USER_DATA_VS_0);
2188      radeon_emit_one_32bit_pointer(sctx, descs, R_00B230_SPI_SHADER_USER_DATA_GS_0);
2189      radeon_emit_one_32bit_pointer(sctx, descs, R_00B430_SPI_SHADER_USER_DATA_HS_0);
2190      radeon_end();
2191      return;
2192   } else if (sctx->gfx_level == GFX9 && sctx->shadowed_regs) {
2193      /* We can't use the COMMON registers with register shadowing. */
2194      radeon_emit_one_32bit_pointer(sctx, descs, R_00B030_SPI_SHADER_USER_DATA_PS_0);
2195      radeon_emit_one_32bit_pointer(sctx, descs, R_00B130_SPI_SHADER_USER_DATA_VS_0);
2196      radeon_emit_one_32bit_pointer(sctx, descs, R_00B330_SPI_SHADER_USER_DATA_ES_0);
2197      radeon_emit_one_32bit_pointer(sctx, descs, R_00B430_SPI_SHADER_USER_DATA_LS_0);
2198      radeon_end();
2199      return;
2200   } else if (sctx->gfx_level == GFX9) {
2201      /* Broadcast it to all shader stages. */
2202      radeon_emit_one_32bit_pointer(sctx, descs, R_00B530_SPI_SHADER_USER_DATA_COMMON_0);
2203      radeon_end();
2204      return;
2205   }
2206
2207   radeon_emit_one_32bit_pointer(sctx, descs, R_00B030_SPI_SHADER_USER_DATA_PS_0);
2208   radeon_emit_one_32bit_pointer(sctx, descs, R_00B130_SPI_SHADER_USER_DATA_VS_0);
2209   radeon_emit_one_32bit_pointer(sctx, descs, R_00B330_SPI_SHADER_USER_DATA_ES_0);
2210   radeon_emit_one_32bit_pointer(sctx, descs, R_00B230_SPI_SHADER_USER_DATA_GS_0);
2211   radeon_emit_one_32bit_pointer(sctx, descs, R_00B430_SPI_SHADER_USER_DATA_HS_0);
2212   radeon_emit_one_32bit_pointer(sctx, descs, R_00B530_SPI_SHADER_USER_DATA_LS_0);
2213   radeon_end();
2214}
2215
2216void si_emit_graphics_shader_pointers(struct si_context *sctx)
2217{
2218   uint32_t *sh_base = sctx->shader_pointers.sh_base;
2219
2220   if (sctx->shader_pointers_dirty & (1 << SI_DESCS_INTERNAL)) {
2221      si_emit_global_shader_pointers(sctx, &sctx->descriptors[SI_DESCS_INTERNAL]);
2222   }
2223
2224   radeon_begin(&sctx->gfx_cs);
2225   si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(VERTEX),
2226                                       sh_base[PIPE_SHADER_VERTEX]);
2227   si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_EVAL),
2228                                       sh_base[PIPE_SHADER_TESS_EVAL]);
2229   si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(FRAGMENT),
2230                                       sh_base[PIPE_SHADER_FRAGMENT]);
2231   si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_CTRL),
2232                                       sh_base[PIPE_SHADER_TESS_CTRL]);
2233   si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(GEOMETRY),
2234                                       sh_base[PIPE_SHADER_GEOMETRY]);
2235
2236   if (sctx->gs_attribute_ring_pointer_dirty) {
2237      assert(sctx->gfx_level >= GFX11);
2238      radeon_set_sh_reg(R_00B230_SPI_SHADER_USER_DATA_GS_0 + GFX9_SGPR_ATTRIBUTE_RING_ADDR * 4,
2239                        sctx->screen->attribute_ring->gpu_address);
2240      sctx->gs_attribute_ring_pointer_dirty = false;
2241   }
2242   radeon_end();
2243
2244   sctx->shader_pointers_dirty &= ~u_bit_consecutive(SI_DESCS_INTERNAL, SI_DESCS_FIRST_COMPUTE);
2245
2246   if (sctx->graphics_bindless_pointer_dirty) {
2247      si_emit_global_shader_pointers(sctx, &sctx->bindless_descriptors);
2248      sctx->graphics_bindless_pointer_dirty = false;
2249   }
2250}
2251
2252void si_emit_compute_shader_pointers(struct si_context *sctx)
2253{
2254   struct radeon_cmdbuf *cs = &sctx->gfx_cs;
2255   struct si_shader_selector *shader = &sctx->cs_shader_state.program->sel;
2256   unsigned base = R_00B900_COMPUTE_USER_DATA_0;
2257
2258   radeon_begin(cs);
2259   si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(COMPUTE),
2260                                       R_00B900_COMPUTE_USER_DATA_0);
2261   sctx->shader_pointers_dirty &= ~SI_DESCS_SHADER_MASK(COMPUTE);
2262
2263   if (sctx->compute_bindless_pointer_dirty) {
2264      radeon_emit_one_32bit_pointer(sctx, &sctx->bindless_descriptors, base);
2265      sctx->compute_bindless_pointer_dirty = false;
2266   }
2267
2268   /* Set shader buffer descriptors in user SGPRs. */
2269   unsigned num_shaderbufs = shader->cs_num_shaderbufs_in_user_sgprs;
2270   if (num_shaderbufs && sctx->compute_shaderbuf_sgprs_dirty) {
2271      struct si_descriptors *desc = si_const_and_shader_buffer_descriptors(sctx, PIPE_SHADER_COMPUTE);
2272
2273      radeon_set_sh_reg_seq(R_00B900_COMPUTE_USER_DATA_0 +
2274                            shader->cs_shaderbufs_sgpr_index * 4,
2275                            num_shaderbufs * 4);
2276
2277      for (unsigned i = 0; i < num_shaderbufs; i++)
2278         radeon_emit_array(&desc->list[si_get_shaderbuf_slot(i) * 4], 4);
2279
2280      sctx->compute_shaderbuf_sgprs_dirty = false;
2281   }
2282
2283   /* Set image descriptors in user SGPRs. */
2284   unsigned num_images = shader->cs_num_images_in_user_sgprs;
2285   if (num_images && sctx->compute_image_sgprs_dirty) {
2286      struct si_descriptors *desc = si_sampler_and_image_descriptors(sctx, PIPE_SHADER_COMPUTE);
2287
2288      radeon_set_sh_reg_seq(R_00B900_COMPUTE_USER_DATA_0 +
2289                            shader->cs_images_sgpr_index * 4,
2290                            shader->cs_images_num_sgprs);
2291
2292      for (unsigned i = 0; i < num_images; i++) {
2293         unsigned desc_offset = si_get_image_slot(i) * 8;
2294         unsigned num_sgprs = 8;
2295
2296         /* Image buffers are in desc[4..7]. */
2297         if (BITSET_TEST(shader->info.base.image_buffers, i)) {
2298            desc_offset += 4;
2299            num_sgprs = 4;
2300         }
2301
2302         radeon_emit_array(&desc->list[desc_offset], num_sgprs);
2303      }
2304
2305      sctx->compute_image_sgprs_dirty = false;
2306   }
2307   radeon_end();
2308}
2309
2310/* BINDLESS */
2311
2312static void si_init_bindless_descriptors(struct si_context *sctx, struct si_descriptors *desc,
2313                                         short shader_userdata_rel_index, unsigned num_elements)
2314{
2315   ASSERTED unsigned desc_slot;
2316
2317   si_init_descriptors(desc, shader_userdata_rel_index, 16, num_elements);
2318   sctx->bindless_descriptors.num_active_slots = num_elements;
2319
2320   /* The first bindless descriptor is stored at slot 1, because 0 is not
2321    * considered to be a valid handle.
2322    */
2323   sctx->num_bindless_descriptors = 1;
2324
2325   /* Track which bindless slots are used (or not). */
2326   util_idalloc_init(&sctx->bindless_used_slots, num_elements);
2327
2328   /* Reserve slot 0 because it's an invalid handle for bindless. */
2329   desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
2330   assert(desc_slot == 0);
2331}
2332
2333static void si_release_bindless_descriptors(struct si_context *sctx)
2334{
2335   si_release_descriptors(&sctx->bindless_descriptors);
2336   util_idalloc_fini(&sctx->bindless_used_slots);
2337}
2338
2339static unsigned si_get_first_free_bindless_slot(struct si_context *sctx)
2340{
2341   struct si_descriptors *desc = &sctx->bindless_descriptors;
2342   unsigned desc_slot;
2343
2344   desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
2345   if (desc_slot >= desc->num_elements) {
2346      /* The array of bindless descriptors is full, resize it. */
2347      unsigned slot_size = desc->element_dw_size * 4;
2348      unsigned new_num_elements = desc->num_elements * 2;
2349
2350      desc->list =
2351         REALLOC(desc->list, desc->num_elements * slot_size, new_num_elements * slot_size);
2352      desc->num_elements = new_num_elements;
2353      desc->num_active_slots = new_num_elements;
2354   }
2355
2356   assert(desc_slot);
2357   return desc_slot;
2358}
2359
2360static unsigned si_create_bindless_descriptor(struct si_context *sctx, uint32_t *desc_list,
2361                                              unsigned size)
2362{
2363   struct si_descriptors *desc = &sctx->bindless_descriptors;
2364   unsigned desc_slot, desc_slot_offset;
2365
2366   /* Find a free slot. */
2367   desc_slot = si_get_first_free_bindless_slot(sctx);
2368
2369   /* For simplicity, sampler and image bindless descriptors use fixed
2370    * 16-dword slots for now. Image descriptors only need 8-dword but this
2371    * doesn't really matter because no real apps use image handles.
2372    */
2373   desc_slot_offset = desc_slot * 16;
2374
2375   /* Copy the descriptor into the array. */
2376   memcpy(desc->list + desc_slot_offset, desc_list, size);
2377
2378   /* Re-upload the whole array of bindless descriptors into a new buffer.
2379    */
2380   if (!si_upload_descriptors(sctx, desc))
2381      return 0;
2382
2383   /* Make sure to re-emit the shader pointers for all stages. */
2384   sctx->graphics_bindless_pointer_dirty = true;
2385   sctx->compute_bindless_pointer_dirty = true;
2386   si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
2387
2388   return desc_slot;
2389}
2390
2391static void si_update_bindless_buffer_descriptor(struct si_context *sctx, unsigned desc_slot,
2392                                                 struct pipe_resource *resource, uint64_t offset,
2393                                                 bool *desc_dirty)
2394{
2395   struct si_descriptors *desc = &sctx->bindless_descriptors;
2396   struct si_resource *buf = si_resource(resource);
2397   unsigned desc_slot_offset = desc_slot * 16;
2398   uint32_t *desc_list = desc->list + desc_slot_offset + 4;
2399   uint64_t old_desc_va;
2400
2401   assert(resource->target == PIPE_BUFFER);
2402
2403   /* Retrieve the old buffer addr from the descriptor. */
2404   old_desc_va = si_desc_extract_buffer_address(desc_list);
2405
2406   if (old_desc_va != buf->gpu_address + offset) {
2407      /* The buffer has been invalidated when the handle wasn't
2408       * resident, update the descriptor and the dirty flag.
2409       */
2410      si_set_buf_desc_address(buf, offset, &desc_list[0]);
2411
2412      *desc_dirty = true;
2413   }
2414}
2415
2416static uint64_t si_create_texture_handle(struct pipe_context *ctx, struct pipe_sampler_view *view,
2417                                         const struct pipe_sampler_state *state)
2418{
2419   struct si_sampler_view *sview = (struct si_sampler_view *)view;
2420   struct si_context *sctx = (struct si_context *)ctx;
2421   struct si_texture_handle *tex_handle;
2422   struct si_sampler_state *sstate;
2423   uint32_t desc_list[16];
2424   uint64_t handle;
2425
2426   tex_handle = CALLOC_STRUCT(si_texture_handle);
2427   if (!tex_handle)
2428      return 0;
2429
2430   memset(desc_list, 0, sizeof(desc_list));
2431   si_init_descriptor_list(&desc_list[0], 16, 1, null_texture_descriptor);
2432
2433   sstate = ctx->create_sampler_state(ctx, state);
2434   if (!sstate) {
2435      FREE(tex_handle);
2436      return 0;
2437   }
2438
2439   si_set_sampler_view_desc(sctx, sview, sstate, &desc_list[0]);
2440   memcpy(&tex_handle->sstate, sstate, sizeof(*sstate));
2441   ctx->delete_sampler_state(ctx, sstate);
2442
2443   tex_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list, sizeof(desc_list));
2444   if (!tex_handle->desc_slot) {
2445      FREE(tex_handle);
2446      return 0;
2447   }
2448
2449   handle = tex_handle->desc_slot;
2450
2451   if (!_mesa_hash_table_insert(sctx->tex_handles, (void *)(uintptr_t)handle, tex_handle)) {
2452      FREE(tex_handle);
2453      return 0;
2454   }
2455
2456   pipe_sampler_view_reference(&tex_handle->view, view);
2457
2458   si_resource(sview->base.texture)->texture_handle_allocated = true;
2459
2460   return handle;
2461}
2462
2463static void si_delete_texture_handle(struct pipe_context *ctx, uint64_t handle)
2464{
2465   struct si_context *sctx = (struct si_context *)ctx;
2466   struct si_texture_handle *tex_handle;
2467   struct hash_entry *entry;
2468
2469   entry = _mesa_hash_table_search(sctx->tex_handles, (void *)(uintptr_t)handle);
2470   if (!entry)
2471      return;
2472
2473   tex_handle = (struct si_texture_handle *)entry->data;
2474
2475   /* Allow this descriptor slot to be re-used. */
2476   util_idalloc_free(&sctx->bindless_used_slots, tex_handle->desc_slot);
2477
2478   pipe_sampler_view_reference(&tex_handle->view, NULL);
2479   _mesa_hash_table_remove(sctx->tex_handles, entry);
2480   FREE(tex_handle);
2481}
2482
2483static void si_make_texture_handle_resident(struct pipe_context *ctx, uint64_t handle,
2484                                            bool resident)
2485{
2486   struct si_context *sctx = (struct si_context *)ctx;
2487   struct si_texture_handle *tex_handle;
2488   struct si_sampler_view *sview;
2489   struct hash_entry *entry;
2490
2491   entry = _mesa_hash_table_search(sctx->tex_handles, (void *)(uintptr_t)handle);
2492   if (!entry)
2493      return;
2494
2495   tex_handle = (struct si_texture_handle *)entry->data;
2496   sview = (struct si_sampler_view *)tex_handle->view;
2497
2498   if (resident) {
2499      if (sview->base.texture->target != PIPE_BUFFER) {
2500         struct si_texture *tex = (struct si_texture *)sview->base.texture;
2501
2502         if (depth_needs_decompression(tex, sview->is_stencil_sampler)) {
2503            util_dynarray_append(&sctx->resident_tex_needs_depth_decompress,
2504                                 struct si_texture_handle *, tex_handle);
2505         }
2506
2507         if (color_needs_decompression(tex)) {
2508            util_dynarray_append(&sctx->resident_tex_needs_color_decompress,
2509                                 struct si_texture_handle *, tex_handle);
2510         }
2511
2512         if (vi_dcc_enabled(tex, sview->base.u.tex.first_level) &&
2513             p_atomic_read(&tex->framebuffers_bound))
2514            sctx->need_check_render_feedback = true;
2515
2516         si_update_bindless_texture_descriptor(sctx, tex_handle);
2517      } else {
2518         si_update_bindless_buffer_descriptor(sctx, tex_handle->desc_slot, sview->base.texture,
2519                                              sview->base.u.buf.offset, &tex_handle->desc_dirty);
2520      }
2521
2522      /* Re-upload the descriptor if it has been updated while it
2523       * wasn't resident.
2524       */
2525      if (tex_handle->desc_dirty)
2526         sctx->bindless_descriptors_dirty = true;
2527
2528      /* Add the texture handle to the per-context list. */
2529      util_dynarray_append(&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle);
2530
2531      /* Add the buffers to the current CS in case si_begin_new_cs()
2532       * is not going to be called.
2533       */
2534      si_sampler_view_add_buffer(sctx, sview->base.texture, RADEON_USAGE_READ,
2535                                 sview->is_stencil_sampler, false);
2536   } else {
2537      /* Remove the texture handle from the per-context list. */
2538      util_dynarray_delete_unordered(&sctx->resident_tex_handles, struct si_texture_handle *,
2539                                     tex_handle);
2540
2541      if (sview->base.texture->target != PIPE_BUFFER) {
2542         util_dynarray_delete_unordered(&sctx->resident_tex_needs_depth_decompress,
2543                                        struct si_texture_handle *, tex_handle);
2544
2545         util_dynarray_delete_unordered(&sctx->resident_tex_needs_color_decompress,
2546                                        struct si_texture_handle *, tex_handle);
2547      }
2548   }
2549}
2550
2551static uint64_t si_create_image_handle(struct pipe_context *ctx, const struct pipe_image_view *view)
2552{
2553   struct si_context *sctx = (struct si_context *)ctx;
2554   struct si_image_handle *img_handle;
2555   uint32_t desc_list[16];
2556   uint64_t handle;
2557
2558   if (!view || !view->resource)
2559      return 0;
2560
2561   img_handle = CALLOC_STRUCT(si_image_handle);
2562   if (!img_handle)
2563      return 0;
2564
2565   memset(desc_list, 0, sizeof(desc_list));
2566   si_init_descriptor_list(&desc_list[0], 8, 2, null_image_descriptor);
2567
2568   si_set_shader_image_desc(sctx, view, false, &desc_list[0], &desc_list[8]);
2569
2570   img_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list, sizeof(desc_list));
2571   if (!img_handle->desc_slot) {
2572      FREE(img_handle);
2573      return 0;
2574   }
2575
2576   handle = img_handle->desc_slot;
2577
2578   if (!_mesa_hash_table_insert(sctx->img_handles, (void *)(uintptr_t)handle, img_handle)) {
2579      FREE(img_handle);
2580      return 0;
2581   }
2582
2583   util_copy_image_view(&img_handle->view, view);
2584
2585   si_resource(view->resource)->image_handle_allocated = true;
2586
2587   return handle;
2588}
2589
2590static void si_delete_image_handle(struct pipe_context *ctx, uint64_t handle)
2591{
2592   struct si_context *sctx = (struct si_context *)ctx;
2593   struct si_image_handle *img_handle;
2594   struct hash_entry *entry;
2595
2596   entry = _mesa_hash_table_search(sctx->img_handles, (void *)(uintptr_t)handle);
2597   if (!entry)
2598      return;
2599
2600   img_handle = (struct si_image_handle *)entry->data;
2601
2602   util_copy_image_view(&img_handle->view, NULL);
2603   _mesa_hash_table_remove(sctx->img_handles, entry);
2604   FREE(img_handle);
2605}
2606
2607static void si_make_image_handle_resident(struct pipe_context *ctx, uint64_t handle,
2608                                          unsigned access, bool resident)
2609{
2610   struct si_context *sctx = (struct si_context *)ctx;
2611   struct si_image_handle *img_handle;
2612   struct pipe_image_view *view;
2613   struct si_resource *res;
2614   struct hash_entry *entry;
2615
2616   entry = _mesa_hash_table_search(sctx->img_handles, (void *)(uintptr_t)handle);
2617   if (!entry)
2618      return;
2619
2620   img_handle = (struct si_image_handle *)entry->data;
2621   view = &img_handle->view;
2622   res = si_resource(view->resource);
2623
2624   if (resident) {
2625      if (res->b.b.target != PIPE_BUFFER) {
2626         struct si_texture *tex = (struct si_texture *)res;
2627         unsigned level = view->u.tex.level;
2628
2629         if (color_needs_decompression(tex)) {
2630            util_dynarray_append(&sctx->resident_img_needs_color_decompress,
2631                                 struct si_image_handle *, img_handle);
2632         }
2633
2634         if (vi_dcc_enabled(tex, level) && p_atomic_read(&tex->framebuffers_bound))
2635            sctx->need_check_render_feedback = true;
2636
2637         si_update_bindless_image_descriptor(sctx, img_handle);
2638      } else {
2639         si_update_bindless_buffer_descriptor(sctx, img_handle->desc_slot, view->resource,
2640                                              view->u.buf.offset, &img_handle->desc_dirty);
2641      }
2642
2643      /* Re-upload the descriptor if it has been updated while it
2644       * wasn't resident.
2645       */
2646      if (img_handle->desc_dirty)
2647         sctx->bindless_descriptors_dirty = true;
2648
2649      /* Add the image handle to the per-context list. */
2650      util_dynarray_append(&sctx->resident_img_handles, struct si_image_handle *, img_handle);
2651
2652      /* Add the buffers to the current CS in case si_begin_new_cs()
2653       * is not going to be called.
2654       */
2655      si_sampler_view_add_buffer(
2656         sctx, view->resource,
2657         (access & PIPE_IMAGE_ACCESS_WRITE) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ, false,
2658         false);
2659   } else {
2660      /* Remove the image handle from the per-context list. */
2661      util_dynarray_delete_unordered(&sctx->resident_img_handles, struct si_image_handle *,
2662                                     img_handle);
2663
2664      if (res->b.b.target != PIPE_BUFFER) {
2665         util_dynarray_delete_unordered(&sctx->resident_img_needs_color_decompress,
2666                                        struct si_image_handle *, img_handle);
2667      }
2668   }
2669}
2670
2671static void si_resident_buffers_add_all_to_bo_list(struct si_context *sctx)
2672{
2673   unsigned num_resident_tex_handles, num_resident_img_handles;
2674
2675   num_resident_tex_handles = sctx->resident_tex_handles.size / sizeof(struct si_texture_handle *);
2676   num_resident_img_handles = sctx->resident_img_handles.size / sizeof(struct si_image_handle *);
2677
2678   /* Add all resident texture handles. */
2679   util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
2680      struct si_sampler_view *sview = (struct si_sampler_view *)(*tex_handle)->view;
2681
2682      si_sampler_view_add_buffer(sctx, sview->base.texture, RADEON_USAGE_READ,
2683                                 sview->is_stencil_sampler, false);
2684   }
2685
2686   /* Add all resident image handles. */
2687   util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
2688      struct pipe_image_view *view = &(*img_handle)->view;
2689
2690      si_sampler_view_add_buffer(sctx, view->resource, RADEON_USAGE_READWRITE, false, false);
2691   }
2692
2693   sctx->num_resident_handles += num_resident_tex_handles + num_resident_img_handles;
2694   assert(sctx->bo_list_add_all_resident_resources);
2695   sctx->bo_list_add_all_resident_resources = false;
2696}
2697
2698/* INIT/DEINIT/UPLOAD */
2699
2700void si_init_all_descriptors(struct si_context *sctx)
2701{
2702   int i;
2703   unsigned first_shader = sctx->has_graphics ? 0 : PIPE_SHADER_COMPUTE;
2704   unsigned hs_sgpr0, gs_sgpr0;
2705
2706   if (sctx->gfx_level >= GFX11) {
2707      hs_sgpr0 = R_00B420_SPI_SHADER_PGM_LO_HS;
2708      gs_sgpr0 = R_00B220_SPI_SHADER_PGM_LO_GS;
2709   } else {
2710      hs_sgpr0 = R_00B408_SPI_SHADER_USER_DATA_ADDR_LO_HS;
2711      gs_sgpr0 = R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS;
2712   }
2713
2714   for (i = first_shader; i < SI_NUM_SHADERS; i++) {
2715      bool is_2nd =
2716         sctx->gfx_level >= GFX9 && (i == PIPE_SHADER_TESS_CTRL || i == PIPE_SHADER_GEOMETRY);
2717      unsigned num_sampler_slots = SI_NUM_IMAGE_SLOTS / 2 + SI_NUM_SAMPLERS;
2718      unsigned num_buffer_slots = SI_NUM_SHADER_BUFFERS + SI_NUM_CONST_BUFFERS;
2719      int rel_dw_offset;
2720      struct si_descriptors *desc;
2721
2722      if (is_2nd) {
2723         if (i == PIPE_SHADER_TESS_CTRL) {
2724            rel_dw_offset =
2725               (hs_sgpr0 - R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
2726         } else if (sctx->gfx_level >= GFX10) { /* PIPE_SHADER_GEOMETRY */
2727            rel_dw_offset =
2728               (gs_sgpr0 - R_00B230_SPI_SHADER_USER_DATA_GS_0) / 4;
2729         } else {
2730            rel_dw_offset =
2731               (gs_sgpr0 - R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
2732         }
2733      } else {
2734         rel_dw_offset = SI_SGPR_CONST_AND_SHADER_BUFFERS;
2735      }
2736      desc = si_const_and_shader_buffer_descriptors(sctx, i);
2737      si_init_buffer_resources(sctx, &sctx->const_and_shader_buffers[i], desc, num_buffer_slots,
2738                               rel_dw_offset, RADEON_PRIO_SHADER_RW_BUFFER,
2739                               RADEON_PRIO_CONST_BUFFER);
2740      desc->slot_index_to_bind_directly = si_get_constbuf_slot(0);
2741
2742      if (is_2nd) {
2743         if (i == PIPE_SHADER_TESS_CTRL) {
2744            rel_dw_offset =
2745               (hs_sgpr0 + 4 - R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
2746         } else if (sctx->gfx_level >= GFX10) { /* PIPE_SHADER_GEOMETRY */
2747            rel_dw_offset =
2748               (gs_sgpr0 + 4 - R_00B230_SPI_SHADER_USER_DATA_GS_0) / 4;
2749         } else {
2750            rel_dw_offset =
2751               (gs_sgpr0 + 4 - R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
2752         }
2753      } else {
2754         rel_dw_offset = SI_SGPR_SAMPLERS_AND_IMAGES;
2755      }
2756
2757      desc = si_sampler_and_image_descriptors(sctx, i);
2758      si_init_descriptors(desc, rel_dw_offset, 16, num_sampler_slots);
2759
2760      int j;
2761      for (j = 0; j < SI_NUM_IMAGE_SLOTS; j++)
2762         memcpy(desc->list + j * 8, null_image_descriptor, 8 * 4);
2763      for (; j < SI_NUM_IMAGE_SLOTS + SI_NUM_SAMPLERS * 2; j++)
2764         memcpy(desc->list + j * 8, null_texture_descriptor, 8 * 4);
2765   }
2766
2767   si_init_buffer_resources(sctx, &sctx->internal_bindings, &sctx->descriptors[SI_DESCS_INTERNAL],
2768                            SI_NUM_INTERNAL_BINDINGS, SI_SGPR_INTERNAL_BINDINGS,
2769                            /* The second priority is used by
2770                             * const buffers in RW buffer slots. */
2771                            RADEON_PRIO_SHADER_RINGS, RADEON_PRIO_CONST_BUFFER);
2772   sctx->descriptors[SI_DESCS_INTERNAL].num_active_slots = SI_NUM_INTERNAL_BINDINGS;
2773
2774   /* Initialize an array of 1024 bindless descriptors, when the limit is
2775    * reached, just make it larger and re-upload the whole array.
2776    */
2777   si_init_bindless_descriptors(sctx, &sctx->bindless_descriptors,
2778                                SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES, 1024);
2779
2780   sctx->descriptors_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
2781
2782   /* Set pipe_context functions. */
2783   sctx->b.bind_sampler_states = si_bind_sampler_states;
2784   sctx->b.set_shader_images = si_set_shader_images;
2785   sctx->b.set_constant_buffer = si_pipe_set_constant_buffer;
2786   sctx->b.set_inlinable_constants = si_set_inlinable_constants;
2787   sctx->b.set_shader_buffers = si_pipe_set_shader_buffers;
2788   sctx->b.set_sampler_views = si_pipe_set_sampler_views;
2789   sctx->b.create_texture_handle = si_create_texture_handle;
2790   sctx->b.delete_texture_handle = si_delete_texture_handle;
2791   sctx->b.make_texture_handle_resident = si_make_texture_handle_resident;
2792   sctx->b.create_image_handle = si_create_image_handle;
2793   sctx->b.delete_image_handle = si_delete_image_handle;
2794   sctx->b.make_image_handle_resident = si_make_image_handle_resident;
2795
2796   if (!sctx->has_graphics)
2797      return;
2798
2799   sctx->b.set_polygon_stipple = si_set_polygon_stipple;
2800
2801   /* Shader user data. */
2802   sctx->atoms.s.shader_pointers.emit = si_emit_graphics_shader_pointers;
2803
2804   /* Set default and immutable mappings. */
2805   si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2806                         si_get_user_data_base(sctx->gfx_level, TESS_OFF, GS_OFF,
2807                                               sctx->ngg, PIPE_SHADER_VERTEX));
2808   si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL,
2809                         si_get_user_data_base(sctx->gfx_level, TESS_OFF, GS_OFF,
2810                                               NGG_OFF, PIPE_SHADER_TESS_CTRL));
2811   si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY,
2812                         si_get_user_data_base(sctx->gfx_level, TESS_OFF, GS_OFF,
2813                                               NGG_OFF, PIPE_SHADER_GEOMETRY));
2814   si_set_user_data_base(sctx, PIPE_SHADER_FRAGMENT, R_00B030_SPI_SHADER_USER_DATA_PS_0);
2815
2816   si_set_ring_buffer(sctx, SI_GS_ATTRIBUTE_RING, &sctx->screen->attribute_ring->b.b,
2817                      0, ~0u, false, true, 16, 32, 0);
2818}
2819
2820static bool si_upload_shader_descriptors(struct si_context *sctx, unsigned mask)
2821{
2822   unsigned dirty = sctx->descriptors_dirty & mask;
2823
2824   if (dirty) {
2825      unsigned iter_mask = dirty;
2826
2827      do {
2828         if (!si_upload_descriptors(sctx, &sctx->descriptors[u_bit_scan(&iter_mask)]))
2829            return false;
2830      } while (iter_mask);
2831
2832      sctx->descriptors_dirty &= ~dirty;
2833      sctx->shader_pointers_dirty |= dirty;
2834      si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
2835   }
2836
2837   si_upload_bindless_descriptors(sctx);
2838   return true;
2839}
2840
2841bool si_upload_graphics_shader_descriptors(struct si_context *sctx)
2842{
2843   const unsigned mask = u_bit_consecutive(0, SI_DESCS_FIRST_COMPUTE);
2844   return si_upload_shader_descriptors(sctx, mask);
2845}
2846
2847bool si_upload_compute_shader_descriptors(struct si_context *sctx)
2848{
2849   /* This does not update internal bindings as that is not needed for compute shaders
2850    * and the input buffer is using the same SGPR's anyway.
2851    */
2852   const unsigned mask =
2853      u_bit_consecutive(SI_DESCS_FIRST_COMPUTE, SI_NUM_DESCS - SI_DESCS_FIRST_COMPUTE);
2854   return si_upload_shader_descriptors(sctx, mask);
2855}
2856
2857void si_release_all_descriptors(struct si_context *sctx)
2858{
2859   int i;
2860
2861   for (i = 0; i < SI_NUM_SHADERS; i++) {
2862      si_release_buffer_resources(&sctx->const_and_shader_buffers[i],
2863                                  si_const_and_shader_buffer_descriptors(sctx, i));
2864      si_release_sampler_views(&sctx->samplers[i]);
2865      si_release_image_views(&sctx->images[i]);
2866   }
2867   si_release_buffer_resources(&sctx->internal_bindings, &sctx->descriptors[SI_DESCS_INTERNAL]);
2868   for (i = 0; i < SI_NUM_VERTEX_BUFFERS; i++)
2869      pipe_vertex_buffer_unreference(&sctx->vertex_buffer[i]);
2870
2871   for (i = 0; i < SI_NUM_DESCS; ++i)
2872      si_release_descriptors(&sctx->descriptors[i]);
2873
2874   si_resource_reference(&sctx->vb_descriptors_buffer, NULL);
2875   sctx->vb_descriptors_gpu_list = NULL; /* points into a mapped buffer */
2876
2877   si_release_bindless_descriptors(sctx);
2878}
2879
2880bool si_gfx_resources_check_encrypted(struct si_context *sctx)
2881{
2882   bool use_encrypted_bo = false;
2883
2884   for (unsigned i = 0; i < SI_NUM_GRAPHICS_SHADERS && !use_encrypted_bo; i++) {
2885      struct si_shader_ctx_state *current_shader = &sctx->shaders[i];
2886      if (!current_shader->cso)
2887         continue;
2888
2889      use_encrypted_bo |=
2890         si_buffer_resources_check_encrypted(sctx, &sctx->const_and_shader_buffers[i]);
2891      use_encrypted_bo |=
2892         si_sampler_views_check_encrypted(sctx, &sctx->samplers[i],
2893                                          current_shader->cso->info.base.textures_used[0]);
2894      use_encrypted_bo |= si_image_views_check_encrypted(sctx, &sctx->images[i],
2895                                          u_bit_consecutive(0, current_shader->cso->info.base.num_images));
2896   }
2897   use_encrypted_bo |= si_buffer_resources_check_encrypted(sctx, &sctx->internal_bindings);
2898
2899   struct si_state_blend *blend = sctx->queued.named.blend;
2900   for (int i = 0; i < sctx->framebuffer.state.nr_cbufs && !use_encrypted_bo; i++) {
2901      struct pipe_surface *surf = sctx->framebuffer.state.cbufs[i];
2902      if (surf && surf->texture) {
2903         struct si_texture *tex = (struct si_texture *)surf->texture;
2904         if (!(tex->buffer.flags & RADEON_FLAG_ENCRYPTED))
2905            continue;
2906
2907         /* Are we reading from this framebuffer */
2908         if (((blend->blend_enable_4bit >> (4 * i)) & 0xf) ||
2909             vi_dcc_enabled(tex, 0)) {
2910            use_encrypted_bo = true;
2911         }
2912      }
2913   }
2914
2915   if (sctx->framebuffer.state.zsbuf) {
2916      struct si_texture* zs = (struct si_texture *)sctx->framebuffer.state.zsbuf->texture;
2917      if (zs &&
2918          (zs->buffer.flags & RADEON_FLAG_ENCRYPTED)) {
2919         /* TODO: This isn't needed if depth.func is PIPE_FUNC_NEVER or PIPE_FUNC_ALWAYS */
2920         use_encrypted_bo = true;
2921      }
2922   }
2923
2924#ifndef NDEBUG
2925   if (use_encrypted_bo) {
2926      /* Verify that color buffers are encrypted */
2927      for (int i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
2928         struct pipe_surface *surf = sctx->framebuffer.state.cbufs[i];
2929         if (!surf)
2930            continue;
2931         struct si_texture *tex = (struct si_texture *)surf->texture;
2932         assert(!surf->texture || (tex->buffer.flags & RADEON_FLAG_ENCRYPTED));
2933      }
2934      /* Verify that depth/stencil buffer is encrypted */
2935      if (sctx->framebuffer.state.zsbuf) {
2936         struct pipe_surface *surf = sctx->framebuffer.state.zsbuf;
2937         struct si_texture *tex = (struct si_texture *)surf->texture;
2938         assert(!surf->texture || (tex->buffer.flags & RADEON_FLAG_ENCRYPTED));
2939      }
2940   }
2941#endif
2942
2943   return use_encrypted_bo;
2944}
2945
2946void si_gfx_resources_add_all_to_bo_list(struct si_context *sctx)
2947{
2948   for (unsigned i = 0; i < SI_NUM_GRAPHICS_SHADERS; i++) {
2949      si_buffer_resources_begin_new_cs(sctx, &sctx->const_and_shader_buffers[i]);
2950      si_sampler_views_begin_new_cs(sctx, &sctx->samplers[i]);
2951      si_image_views_begin_new_cs(sctx, &sctx->images[i]);
2952   }
2953   si_buffer_resources_begin_new_cs(sctx, &sctx->internal_bindings);
2954   si_vertex_buffers_begin_new_cs(sctx);
2955
2956   if (sctx->bo_list_add_all_resident_resources)
2957      si_resident_buffers_add_all_to_bo_list(sctx);
2958
2959   assert(sctx->bo_list_add_all_gfx_resources);
2960   sctx->bo_list_add_all_gfx_resources = false;
2961}
2962
2963bool si_compute_resources_check_encrypted(struct si_context *sctx)
2964{
2965   unsigned sh = PIPE_SHADER_COMPUTE;
2966
2967   struct si_shader_info* info = &sctx->cs_shader_state.program->sel.info;
2968
2969   /* TODO: we should assert that either use_encrypted_bo is false,
2970    * or all writable buffers are encrypted.
2971    */
2972   return si_buffer_resources_check_encrypted(sctx, &sctx->const_and_shader_buffers[sh]) ||
2973          si_sampler_views_check_encrypted(sctx, &sctx->samplers[sh], info->base.textures_used[0]) ||
2974          si_image_views_check_encrypted(sctx, &sctx->images[sh], u_bit_consecutive(0, info->base.num_images)) ||
2975          si_buffer_resources_check_encrypted(sctx, &sctx->internal_bindings);
2976}
2977
2978void si_compute_resources_add_all_to_bo_list(struct si_context *sctx)
2979{
2980   unsigned sh = PIPE_SHADER_COMPUTE;
2981
2982   si_buffer_resources_begin_new_cs(sctx, &sctx->const_and_shader_buffers[sh]);
2983   si_sampler_views_begin_new_cs(sctx, &sctx->samplers[sh]);
2984   si_image_views_begin_new_cs(sctx, &sctx->images[sh]);
2985   si_buffer_resources_begin_new_cs(sctx, &sctx->internal_bindings);
2986
2987   if (sctx->bo_list_add_all_resident_resources)
2988      si_resident_buffers_add_all_to_bo_list(sctx);
2989
2990   assert(sctx->bo_list_add_all_compute_resources);
2991   sctx->bo_list_add_all_compute_resources = false;
2992}
2993
2994void si_add_all_descriptors_to_bo_list(struct si_context *sctx)
2995{
2996   for (unsigned i = 0; i < SI_NUM_DESCS; ++i)
2997      si_add_descriptors_to_bo_list(sctx, &sctx->descriptors[i]);
2998   si_add_descriptors_to_bo_list(sctx, &sctx->bindless_descriptors);
2999
3000   sctx->bo_list_add_all_resident_resources = true;
3001   sctx->bo_list_add_all_gfx_resources = true;
3002   sctx->bo_list_add_all_compute_resources = true;
3003}
3004
3005void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx, uint64_t new_active_mask)
3006{
3007   struct si_descriptors *desc = &sctx->descriptors[desc_idx];
3008
3009   /* Ignore no-op updates and updates that disable all slots. */
3010   if (!new_active_mask ||
3011       new_active_mask == u_bit_consecutive64(desc->first_active_slot, desc->num_active_slots))
3012      return;
3013
3014   int first, count;
3015   u_bit_scan_consecutive_range64(&new_active_mask, &first, &count);
3016   assert(new_active_mask == 0);
3017
3018   /* Upload/dump descriptors if slots are being enabled. */
3019   if (first < desc->first_active_slot ||
3020       first + count > desc->first_active_slot + desc->num_active_slots)
3021      sctx->descriptors_dirty |= 1u << desc_idx;
3022
3023   desc->first_active_slot = first;
3024   desc->num_active_slots = count;
3025}
3026
3027void si_set_active_descriptors_for_shader(struct si_context *sctx, struct si_shader_selector *sel)
3028{
3029   if (!sel)
3030      return;
3031
3032   si_set_active_descriptors(sctx, sel->const_and_shader_buf_descriptors_index,
3033                             sel->active_const_and_shader_buffers);
3034   si_set_active_descriptors(sctx, sel->sampler_and_images_descriptors_index,
3035                             sel->active_samplers_and_images);
3036}
3037