1/*
2 * Permission is hereby granted, free of charge, to any person obtaining a
3 * copy of this software and associated documentation files (the "Software"),
4 * to deal in the Software without restriction, including without limitation
5 * on the rights to use, copy, modify, merge, publish, distribute, sub
6 * license, and/or sell copies of the Software, and to permit persons to whom
7 * the Software is furnished to do so, subject to the following conditions:
8 *
9 * The above copyright notice and this permission notice (including the next
10 * paragraph) shall be included in all copies or substantial portions of the
11 * Software.
12 *
13 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
16 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
17 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
18 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
19 * USE OR OTHER DEALINGS IN THE SOFTWARE.
20 *
21 * Authors:
22 *      Adam Rak <adam.rak@streamnovation.com>
23 */
24#ifndef EVERGREEN_COMPUTE_INTERNAL_H
25#define EVERGREEN_COMPUTE_INTERNAL_H
26
27#include "ac_binary.h"
28#include "r600_asm.h"
29#ifdef HAVE_OPENCL
30#include <llvm-c/Core.h>
31#endif
32
33struct r600_shader_reloc {
34	char name[32];
35	uint64_t offset;
36};
37
38struct r600_shader_binary {
39	unsigned code_size;
40	unsigned config_size;
41	/** The number of bytes of config information for each global symbol.
42	 */
43	unsigned config_size_per_symbol;
44	unsigned rodata_size;
45	unsigned global_symbol_count;
46	unsigned reloc_count;
47
48	/** Shader code */
49	unsigned char *code;
50
51	/** Config/Context register state that accompanies this shader.
52	 * This is a stream of dword pairs.  First dword contains the
53	 * register address, the second dword contains the value.*/
54	unsigned char *config;
55
56
57	/** Constant data accessed by the shader.  This will be uploaded
58	 * into a constant buffer. */
59	unsigned char *rodata;
60
61	/** List of symbol offsets for the shader */
62	uint64_t *global_symbol_offsets;
63
64	struct r600_shader_reloc *relocs;
65
66	/** Disassembled shader in a string. */
67	char *disasm_string;
68};
69
70struct r600_pipe_compute {
71	struct r600_context *ctx;
72
73	struct r600_shader_binary binary;
74
75	enum pipe_shader_ir ir_type;
76
77	/* tgsi selector */
78	struct r600_pipe_shader_selector *sel;
79
80	struct r600_resource *code_bo;
81	struct r600_bytecode bc;
82
83	unsigned local_size;
84	unsigned private_size;
85	unsigned input_size;
86	struct r600_resource *kernel_param;
87
88#ifdef HAVE_OPENCL
89	LLVMContextRef llvm_ctx;
90#endif
91};
92
93struct r600_resource* r600_compute_buffer_alloc_vram(struct r600_screen *screen, unsigned size);
94
95#endif
96