1/*
2 * Copyright 2008 Ben Skeggs
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23#include <stdint.h>
24
25#include "pipe/p_defines.h"
26
27#include "util/u_inlines.h"
28#include "util/u_pack_color.h"
29#include "util/format/u_format.h"
30#include "util/u_surface.h"
31
32#include "tgsi/tgsi_ureg.h"
33
34#include "os/os_thread.h"
35
36#include "nvc0/nvc0_context.h"
37#include "nvc0/nvc0_resource.h"
38
39#include "nv50/g80_defs.xml.h"
40#include "nv50/g80_texture.xml.h"
41
42/* these are used in nv50_blit.h */
43#define NV50_ENG2D_SUPPORTED_FORMATS 0xff9ccfe1cce3ccc9ULL
44#define NV50_ENG2D_NOCONVERT_FORMATS 0x009cc02000000000ULL
45#define NV50_ENG2D_LUMINANCE_FORMATS 0x001cc02000000000ULL
46#define NV50_ENG2D_INTENSITY_FORMATS 0x0080000000000000ULL
47#define NV50_ENG2D_OPERATION_FORMATS 0x060001c000638000ULL
48
49#define NOUVEAU_DRIVER 0xc0
50#include "nv50/nv50_blit.h"
51
52static inline uint8_t
53nvc0_2d_format(enum pipe_format format, bool dst, bool dst_src_equal)
54{
55   uint8_t id = nvc0_format_table[format].rt;
56
57   /* A8_UNORM is treated as I8_UNORM as far as the 2D engine is concerned. */
58   if (!dst && unlikely(format == PIPE_FORMAT_I8_UNORM) && !dst_src_equal)
59      return G80_SURFACE_FORMAT_A8_UNORM;
60
61   /* Hardware values for color formats range from 0xc0 to 0xff,
62    * but the 2D engine doesn't support all of them.
63    */
64   if (nv50_2d_format_supported(format))
65      return id;
66   assert(dst_src_equal);
67
68   switch (util_format_get_blocksize(format)) {
69   case 1:
70      return G80_SURFACE_FORMAT_R8_UNORM;
71   case 2:
72      return G80_SURFACE_FORMAT_RG8_UNORM;
73   case 4:
74      return G80_SURFACE_FORMAT_BGRA8_UNORM;
75   case 8:
76      return G80_SURFACE_FORMAT_RGBA16_UNORM;
77   case 16:
78      return G80_SURFACE_FORMAT_RGBA32_FLOAT;
79   default:
80      assert(0);
81      return 0;
82   }
83}
84
85static int
86nvc0_2d_texture_set(struct nouveau_pushbuf *push, bool dst,
87                    struct nv50_miptree *mt, unsigned level, unsigned layer,
88                    enum pipe_format pformat, bool dst_src_pformat_equal)
89{
90   struct nouveau_bo *bo = mt->base.bo;
91   uint32_t width, height, depth;
92   uint32_t format;
93   uint32_t mthd = dst ? NV50_2D_DST_FORMAT : NV50_2D_SRC_FORMAT;
94   uint32_t offset = mt->level[level].offset;
95
96   format = nvc0_2d_format(pformat, dst, dst_src_pformat_equal);
97   if (!format) {
98      NOUVEAU_ERR("invalid/unsupported surface format: %s\n",
99                  util_format_name(pformat));
100      return 1;
101   }
102
103   width = u_minify(mt->base.base.width0, level) << mt->ms_x;
104   height = u_minify(mt->base.base.height0, level) << mt->ms_y;
105   depth = u_minify(mt->base.base.depth0, level);
106
107   /* layer has to be < depth, and depth > tile depth / 2 */
108
109   if (!mt->layout_3d) {
110      offset += mt->layer_stride * layer;
111      layer = 0;
112      depth = 1;
113   } else
114   if (!dst) {
115      offset += nvc0_mt_zslice_offset(mt, level, layer);
116      layer = 0;
117   }
118
119   if (!nouveau_bo_memtype(bo)) {
120      BEGIN_NVC0(push, SUBC_2D(mthd), 2);
121      PUSH_DATA (push, format);
122      PUSH_DATA (push, 1);
123      BEGIN_NVC0(push, SUBC_2D(mthd + 0x14), 5);
124      PUSH_DATA (push, mt->level[level].pitch);
125      PUSH_DATA (push, width);
126      PUSH_DATA (push, height);
127      PUSH_DATAh(push, bo->offset + offset);
128      PUSH_DATA (push, bo->offset + offset);
129   } else {
130      BEGIN_NVC0(push, SUBC_2D(mthd), 5);
131      PUSH_DATA (push, format);
132      PUSH_DATA (push, 0);
133      PUSH_DATA (push, mt->level[level].tile_mode);
134      PUSH_DATA (push, depth);
135      PUSH_DATA (push, layer);
136      BEGIN_NVC0(push, SUBC_2D(mthd + 0x18), 4);
137      PUSH_DATA (push, width);
138      PUSH_DATA (push, height);
139      PUSH_DATAh(push, bo->offset + offset);
140      PUSH_DATA (push, bo->offset + offset);
141   }
142
143   if (dst) {
144      IMMED_NVC0(push, SUBC_2D(NVC0_2D_SET_DST_COLOR_RENDER_TO_ZETA_SURFACE),
145                 util_format_is_depth_or_stencil(pformat));
146   }
147
148#if 0
149   if (dst) {
150      BEGIN_NVC0(push, SUBC_2D(NVC0_2D_CLIP_X), 4);
151      PUSH_DATA (push, 0);
152      PUSH_DATA (push, 0);
153      PUSH_DATA (push, width);
154      PUSH_DATA (push, height);
155   }
156#endif
157   return 0;
158}
159
160static int
161nvc0_2d_texture_do_copy(struct nouveau_pushbuf *push,
162                        struct nv50_miptree *dst, unsigned dst_level,
163                        unsigned dx, unsigned dy, unsigned dz,
164                        struct nv50_miptree *src, unsigned src_level,
165                        unsigned sx, unsigned sy, unsigned sz,
166                        unsigned w, unsigned h)
167{
168   const enum pipe_format dfmt = dst->base.base.format;
169   const enum pipe_format sfmt = src->base.base.format;
170   int ret;
171   bool eqfmt = dfmt == sfmt;
172
173   if (!PUSH_SPACE(push, 2 * 16 + 32))
174      return PIPE_ERROR;
175
176   ret = nvc0_2d_texture_set(push, true, dst, dst_level, dz, dfmt, eqfmt);
177   if (ret)
178      return ret;
179
180   ret = nvc0_2d_texture_set(push, false, src, src_level, sz, sfmt, eqfmt);
181   if (ret)
182      return ret;
183
184   IMMED_NVC0(push, NVC0_2D(BLIT_CONTROL), 0x00);
185   BEGIN_NVC0(push, NVC0_2D(BLIT_DST_X), 4);
186   PUSH_DATA (push, dx << dst->ms_x);
187   PUSH_DATA (push, dy << dst->ms_y);
188   PUSH_DATA (push, w << dst->ms_x);
189   PUSH_DATA (push, h << dst->ms_y);
190   BEGIN_NVC0(push, NVC0_2D(BLIT_DU_DX_FRACT), 4);
191   PUSH_DATA (push, 0);
192   PUSH_DATA (push, 1);
193   PUSH_DATA (push, 0);
194   PUSH_DATA (push, 1);
195   BEGIN_NVC0(push, NVC0_2D(BLIT_SRC_X_FRACT), 4);
196   PUSH_DATA (push, 0);
197   PUSH_DATA (push, sx << src->ms_x);
198   PUSH_DATA (push, 0);
199   PUSH_DATA (push, sy << src->ms_y);
200
201   return 0;
202}
203
204static void
205nvc0_resource_copy_region(struct pipe_context *pipe,
206                          struct pipe_resource *dst, unsigned dst_level,
207                          unsigned dstx, unsigned dsty, unsigned dstz,
208                          struct pipe_resource *src, unsigned src_level,
209                          const struct pipe_box *src_box)
210{
211   struct nvc0_context *nvc0 = nvc0_context(pipe);
212   int ret;
213   bool m2mf;
214   unsigned dst_layer = dstz, src_layer = src_box->z;
215
216   if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
217      nouveau_copy_buffer(&nvc0->base,
218                          nv04_resource(dst), dstx,
219                          nv04_resource(src), src_box->x, src_box->width);
220      NOUVEAU_DRV_STAT(&nvc0->screen->base, buf_copy_bytes, src_box->width);
221      return;
222   }
223   NOUVEAU_DRV_STAT(&nvc0->screen->base, tex_copy_count, 1);
224
225   /* 0 and 1 are equal, only supporting 0/1, 2, 4 and 8 */
226   assert((src->nr_samples | 1) == (dst->nr_samples | 1));
227
228   m2mf = (src->format == dst->format) ||
229      (util_format_get_blocksizebits(src->format) ==
230       util_format_get_blocksizebits(dst->format));
231
232   nv04_resource(dst)->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
233
234   if (m2mf) {
235      struct nv50_miptree *src_mt = nv50_miptree(src);
236      struct nv50_miptree *dst_mt = nv50_miptree(dst);
237      struct nv50_m2mf_rect drect, srect;
238      unsigned i;
239      unsigned nx = util_format_get_nblocksx(src->format, src_box->width)
240         << src_mt->ms_x;
241      unsigned ny = util_format_get_nblocksy(src->format, src_box->height)
242         << src_mt->ms_y;
243
244      nv50_m2mf_rect_setup(&drect, dst, dst_level, dstx, dsty, dstz);
245      nv50_m2mf_rect_setup(&srect, src, src_level,
246                           src_box->x, src_box->y, src_box->z);
247
248      for (i = 0; i < src_box->depth; ++i) {
249         nvc0->m2mf_copy_rect(nvc0, &drect, &srect, nx, ny);
250
251         if (dst_mt->layout_3d)
252            drect.z++;
253         else
254            drect.base += dst_mt->layer_stride;
255
256         if (src_mt->layout_3d)
257            srect.z++;
258         else
259            srect.base += src_mt->layer_stride;
260      }
261      return;
262   }
263
264   assert(nv50_2d_dst_format_faithful(dst->format));
265   assert(nv50_2d_src_format_faithful(src->format));
266
267   BCTX_REFN(nvc0->bufctx, 2D, nv04_resource(src), RD);
268   BCTX_REFN(nvc0->bufctx, 2D, nv04_resource(dst), WR);
269   nouveau_pushbuf_bufctx(nvc0->base.pushbuf, nvc0->bufctx);
270   nouveau_pushbuf_validate(nvc0->base.pushbuf);
271
272   for (; dst_layer < dstz + src_box->depth; ++dst_layer, ++src_layer) {
273      ret = nvc0_2d_texture_do_copy(nvc0->base.pushbuf,
274                                    nv50_miptree(dst), dst_level,
275                                    dstx, dsty, dst_layer,
276                                    nv50_miptree(src), src_level,
277                                    src_box->x, src_box->y, src_layer,
278                                    src_box->width, src_box->height);
279      if (ret)
280         break;
281   }
282   nouveau_bufctx_reset(nvc0->bufctx, 0);
283}
284
285static void
286nvc0_clear_render_target(struct pipe_context *pipe,
287                         struct pipe_surface *dst,
288                         const union pipe_color_union *color,
289                         unsigned dstx, unsigned dsty,
290                         unsigned width, unsigned height,
291                         bool render_condition_enabled)
292{
293   struct nvc0_context *nvc0 = nvc0_context(pipe);
294   struct nouveau_pushbuf *push = nvc0->base.pushbuf;
295   struct nv50_surface *sf = nv50_surface(dst);
296   struct nv04_resource *res = nv04_resource(sf->base.texture);
297   unsigned z;
298
299   assert(dst->texture->target != PIPE_BUFFER);
300
301   if (!PUSH_SPACE(push, 32 + sf->depth))
302      return;
303
304   PUSH_REFN (push, res->bo, res->domain | NOUVEAU_BO_WR);
305
306   BEGIN_NVC0(push, NVC0_3D(CLEAR_COLOR(0)), 4);
307   PUSH_DATAf(push, color->f[0]);
308   PUSH_DATAf(push, color->f[1]);
309   PUSH_DATAf(push, color->f[2]);
310   PUSH_DATAf(push, color->f[3]);
311
312   BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2);
313   PUSH_DATA (push, ( width << 16) | dstx);
314   PUSH_DATA (push, (height << 16) | dsty);
315
316   BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1);
317   PUSH_DATA (push, 1);
318   BEGIN_NVC0(push, NVC0_3D(RT_ADDRESS_HIGH(0)), 9);
319   PUSH_DATAh(push, res->address + sf->offset);
320   PUSH_DATA (push, res->address + sf->offset);
321   if (likely(nouveau_bo_memtype(res->bo))) {
322      struct nv50_miptree *mt = nv50_miptree(dst->texture);
323
324      PUSH_DATA(push, sf->width);
325      PUSH_DATA(push, sf->height);
326      PUSH_DATA(push, nvc0_format_table[dst->format].rt);
327      PUSH_DATA(push, (mt->layout_3d << 16) |
328               mt->level[sf->base.u.tex.level].tile_mode);
329      PUSH_DATA(push, dst->u.tex.first_layer + sf->depth);
330      PUSH_DATA(push, mt->layer_stride >> 2);
331      PUSH_DATA(push, dst->u.tex.first_layer);
332      IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), mt->ms_mode);
333   } else {
334      if (res->base.target == PIPE_BUFFER) {
335         PUSH_DATA(push, 262144);
336         PUSH_DATA(push, 1);
337      } else {
338         PUSH_DATA(push, nv50_miptree(&res->base)->level[0].pitch);
339         PUSH_DATA(push, sf->height);
340      }
341      PUSH_DATA(push, nvc0_format_table[sf->base.format].rt);
342      PUSH_DATA(push, 1 << 12);
343      PUSH_DATA(push, 1);
344      PUSH_DATA(push, 0);
345      PUSH_DATA(push, 0);
346
347      IMMED_NVC0(push, NVC0_3D(ZETA_ENABLE), 0);
348      IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), 0);
349
350      /* tiled textures don't have to be fenced, they're not mapped directly */
351      nvc0_resource_fence(res, NOUVEAU_BO_WR);
352   }
353
354   if (!render_condition_enabled)
355      IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS);
356
357   BEGIN_NIC0(push, NVC0_3D(CLEAR_BUFFERS), sf->depth);
358   for (z = 0; z < sf->depth; ++z) {
359      PUSH_DATA (push, 0x3c |
360                 (z << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
361   }
362
363   if (!render_condition_enabled)
364      IMMED_NVC0(push, NVC0_3D(COND_MODE), nvc0->cond_condmode);
365
366   nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER;
367}
368
369static void
370nvc0_clear_buffer_push_nvc0(struct pipe_context *pipe,
371                            struct pipe_resource *res,
372                            unsigned offset, unsigned size,
373                            const void *data, int data_size)
374{
375   struct nvc0_context *nvc0 = nvc0_context(pipe);
376   struct nouveau_pushbuf *push = nvc0->base.pushbuf;
377   struct nv04_resource *buf = nv04_resource(res);
378   unsigned i;
379
380   nouveau_bufctx_refn(nvc0->bufctx, 0, buf->bo, buf->domain | NOUVEAU_BO_WR);
381   nouveau_pushbuf_bufctx(push, nvc0->bufctx);
382   nouveau_pushbuf_validate(push);
383
384   unsigned count = (size + 3) / 4;
385   unsigned data_words = data_size / 4;
386
387   while (count) {
388      unsigned nr_data = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN) / data_words;
389      unsigned nr = nr_data * data_words;
390
391      if (!PUSH_SPACE(push, nr + 9))
392         break;
393
394      BEGIN_NVC0(push, NVC0_M2MF(OFFSET_OUT_HIGH), 2);
395      PUSH_DATAh(push, buf->address + offset);
396      PUSH_DATA (push, buf->address + offset);
397      BEGIN_NVC0(push, NVC0_M2MF(LINE_LENGTH_IN), 2);
398      PUSH_DATA (push, MIN2(size, nr * 4));
399      PUSH_DATA (push, 1);
400      BEGIN_NVC0(push, NVC0_M2MF(EXEC), 1);
401      PUSH_DATA (push, 0x100111);
402
403      /* must not be interrupted (trap on QUERY fence, 0x50 works however) */
404      BEGIN_NIC0(push, NVC0_M2MF(DATA), nr);
405      for (i = 0; i < nr_data; i++)
406         PUSH_DATAp(push, data, data_words);
407
408      count -= nr;
409      offset += nr * 4;
410      size -= nr * 4;
411   }
412
413   nvc0_resource_validate(buf, NOUVEAU_BO_WR);
414
415   nouveau_bufctx_reset(nvc0->bufctx, 0);
416}
417
418static void
419nvc0_clear_buffer_push_nve4(struct pipe_context *pipe,
420                            struct pipe_resource *res,
421                            unsigned offset, unsigned size,
422                            const void *data, int data_size)
423{
424   struct nvc0_context *nvc0 = nvc0_context(pipe);
425   struct nouveau_pushbuf *push = nvc0->base.pushbuf;
426   struct nv04_resource *buf = nv04_resource(res);
427   unsigned i;
428
429   nouveau_bufctx_refn(nvc0->bufctx, 0, buf->bo, buf->domain | NOUVEAU_BO_WR);
430   nouveau_pushbuf_bufctx(push, nvc0->bufctx);
431   nouveau_pushbuf_validate(push);
432
433   unsigned count = (size + 3) / 4;
434   unsigned data_words = data_size / 4;
435
436   while (count) {
437      unsigned nr_data = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN) / data_words;
438      unsigned nr = nr_data * data_words;
439
440      if (!PUSH_SPACE(push, nr + 10))
441         break;
442
443      BEGIN_NVC0(push, NVE4_P2MF(UPLOAD_DST_ADDRESS_HIGH), 2);
444      PUSH_DATAh(push, buf->address + offset);
445      PUSH_DATA (push, buf->address + offset);
446      BEGIN_NVC0(push, NVE4_P2MF(UPLOAD_LINE_LENGTH_IN), 2);
447      PUSH_DATA (push, MIN2(size, nr * 4));
448      PUSH_DATA (push, 1);
449      /* must not be interrupted (trap on QUERY fence, 0x50 works however) */
450      BEGIN_1IC0(push, NVE4_P2MF(UPLOAD_EXEC), nr + 1);
451      PUSH_DATA (push, 0x1001);
452      for (i = 0; i < nr_data; i++)
453         PUSH_DATAp(push, data, data_words);
454
455      count -= nr;
456      offset += nr * 4;
457      size -= nr * 4;
458   }
459
460   nvc0_resource_validate(buf, NOUVEAU_BO_WR);
461
462   nouveau_bufctx_reset(nvc0->bufctx, 0);
463}
464
465static void
466nvc0_clear_buffer_push(struct pipe_context *pipe,
467                       struct pipe_resource *res,
468                       unsigned offset, unsigned size,
469                       const void *data, int data_size)
470{
471   struct nvc0_context *nvc0 = nvc0_context(pipe);
472   unsigned tmp;
473
474   if (data_size == 1) {
475      tmp = *(unsigned char *)data;
476      tmp = (tmp << 24) | (tmp << 16) | (tmp << 8) | tmp;
477      data = &tmp;
478      data_size = 4;
479   } else if (data_size == 2) {
480      tmp = *(unsigned short *)data;
481      tmp = (tmp << 16) | tmp;
482      data = &tmp;
483      data_size = 4;
484   }
485
486   if (nvc0->screen->base.class_3d < NVE4_3D_CLASS)
487      nvc0_clear_buffer_push_nvc0(pipe, res, offset, size, data, data_size);
488   else
489      nvc0_clear_buffer_push_nve4(pipe, res, offset, size, data, data_size);
490}
491
492static void
493nvc0_clear_buffer(struct pipe_context *pipe,
494                  struct pipe_resource *res,
495                  unsigned offset, unsigned size,
496                  const void *data, int data_size)
497{
498   struct nvc0_context *nvc0 = nvc0_context(pipe);
499   struct nouveau_pushbuf *push = nvc0->base.pushbuf;
500   struct nv04_resource *buf = nv04_resource(res);
501   union pipe_color_union color;
502   enum pipe_format dst_fmt;
503   unsigned width, height, elements;
504
505   assert(res->target == PIPE_BUFFER);
506   assert(nouveau_bo_memtype(buf->bo) == 0);
507
508   switch (data_size) {
509   case 16:
510      dst_fmt = PIPE_FORMAT_R32G32B32A32_UINT;
511      memcpy(&color.ui, data, 16);
512      break;
513   case 12:
514      /* RGB32 is not a valid RT format. This will be handled by the pushbuf
515       * uploader.
516       */
517      dst_fmt = PIPE_FORMAT_NONE; /* Init dst_fmt to silence gcc warning */
518      break;
519   case 8:
520      dst_fmt = PIPE_FORMAT_R32G32_UINT;
521      memcpy(&color.ui, data, 8);
522      memset(&color.ui[2], 0, 8);
523      break;
524   case 4:
525      dst_fmt = PIPE_FORMAT_R32_UINT;
526      memcpy(&color.ui, data, 4);
527      memset(&color.ui[1], 0, 12);
528      break;
529   case 2:
530      dst_fmt = PIPE_FORMAT_R16_UINT;
531      color.ui[0] = util_cpu_to_le32(
532            util_le16_to_cpu(*(unsigned short *)data));
533      memset(&color.ui[1], 0, 12);
534      break;
535   case 1:
536      dst_fmt = PIPE_FORMAT_R8_UINT;
537      color.ui[0] = util_cpu_to_le32(*(unsigned char *)data);
538      memset(&color.ui[1], 0, 12);
539      break;
540   default:
541      assert(!"Unsupported element size");
542      return;
543   }
544
545   util_range_add(&buf->base, &buf->valid_buffer_range, offset, offset + size);
546
547   assert(size % data_size == 0);
548
549   if (data_size == 12) {
550      nvc0_clear_buffer_push(pipe, res, offset, size, data, data_size);
551      return;
552   }
553
554   if (offset & 0xff) {
555      unsigned fixup_size = MIN2(size, align(offset, 0x100) - offset);
556      assert(fixup_size % data_size == 0);
557      nvc0_clear_buffer_push(pipe, res, offset, fixup_size, data, data_size);
558      offset += fixup_size;
559      size -= fixup_size;
560      if (!size)
561         return;
562   }
563
564   elements = size / data_size;
565   height = (elements + 16383) / 16384;
566   width = elements / height;
567   if (height > 1)
568      width &= ~0xff;
569   assert(width > 0);
570
571   if (!PUSH_SPACE(push, 40))
572      return;
573
574   PUSH_REFN (push, buf->bo, buf->domain | NOUVEAU_BO_WR);
575
576   BEGIN_NVC0(push, NVC0_3D(CLEAR_COLOR(0)), 4);
577   PUSH_DATA (push, color.ui[0]);
578   PUSH_DATA (push, color.ui[1]);
579   PUSH_DATA (push, color.ui[2]);
580   PUSH_DATA (push, color.ui[3]);
581   BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2);
582   PUSH_DATA (push, width << 16);
583   PUSH_DATA (push, height << 16);
584
585   IMMED_NVC0(push, NVC0_3D(RT_CONTROL), 1);
586
587   BEGIN_NVC0(push, NVC0_3D(RT_ADDRESS_HIGH(0)), 9);
588   PUSH_DATAh(push, buf->address + offset);
589   PUSH_DATA (push, buf->address + offset);
590   PUSH_DATA (push, align(width * data_size, 0x100));
591   PUSH_DATA (push, height);
592   PUSH_DATA (push, nvc0_format_table[dst_fmt].rt);
593   PUSH_DATA (push, NVC0_3D_RT_TILE_MODE_LINEAR);
594   PUSH_DATA (push, 1);
595   PUSH_DATA (push, 0);
596   PUSH_DATA (push, 0);
597
598   IMMED_NVC0(push, NVC0_3D(ZETA_ENABLE), 0);
599   IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), 0);
600
601   IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS);
602
603   IMMED_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 0x3c);
604
605   IMMED_NVC0(push, NVC0_3D(COND_MODE), nvc0->cond_condmode);
606
607   nvc0_resource_validate(buf, NOUVEAU_BO_WR);
608
609   if (width * height != elements) {
610      offset += width * height * data_size;
611      width = elements - width * height;
612      nvc0_clear_buffer_push(pipe, res, offset, width * data_size,
613                             data, data_size);
614   }
615
616   nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER;
617}
618
619static void
620nvc0_clear_depth_stencil(struct pipe_context *pipe,
621                         struct pipe_surface *dst,
622                         unsigned clear_flags,
623                         double depth,
624                         unsigned stencil,
625                         unsigned dstx, unsigned dsty,
626                         unsigned width, unsigned height,
627                         bool render_condition_enabled)
628{
629   struct nvc0_context *nvc0 = nvc0_context(pipe);
630   struct nouveau_pushbuf *push = nvc0->base.pushbuf;
631   struct nv50_miptree *mt = nv50_miptree(dst->texture);
632   struct nv50_surface *sf = nv50_surface(dst);
633   uint32_t mode = 0;
634   int unk = mt->base.base.target == PIPE_TEXTURE_2D;
635   unsigned z;
636
637   assert(dst->texture->target != PIPE_BUFFER);
638
639   if (!PUSH_SPACE(push, 32 + sf->depth))
640      return;
641
642   PUSH_REFN (push, mt->base.bo, mt->base.domain | NOUVEAU_BO_WR);
643
644   if (clear_flags & PIPE_CLEAR_DEPTH) {
645      BEGIN_NVC0(push, NVC0_3D(CLEAR_DEPTH), 1);
646      PUSH_DATAf(push, depth);
647      mode |= NVC0_3D_CLEAR_BUFFERS_Z;
648   }
649
650   if (clear_flags & PIPE_CLEAR_STENCIL) {
651      BEGIN_NVC0(push, NVC0_3D(CLEAR_STENCIL), 1);
652      PUSH_DATA (push, stencil & 0xff);
653      mode |= NVC0_3D_CLEAR_BUFFERS_S;
654   }
655
656   BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2);
657   PUSH_DATA (push, ( width << 16) | dstx);
658   PUSH_DATA (push, (height << 16) | dsty);
659
660   BEGIN_NVC0(push, NVC0_3D(ZETA_ADDRESS_HIGH), 5);
661   PUSH_DATAh(push, mt->base.address + sf->offset);
662   PUSH_DATA (push, mt->base.address + sf->offset);
663   PUSH_DATA (push, nvc0_format_table[dst->format].rt);
664   PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
665   PUSH_DATA (push, mt->layer_stride >> 2);
666   BEGIN_NVC0(push, NVC0_3D(ZETA_ENABLE), 1);
667   PUSH_DATA (push, 1);
668   BEGIN_NVC0(push, NVC0_3D(ZETA_HORIZ), 3);
669   PUSH_DATA (push, sf->width);
670   PUSH_DATA (push, sf->height);
671   PUSH_DATA (push, (unk << 16) | (dst->u.tex.first_layer + sf->depth));
672   BEGIN_NVC0(push, NVC0_3D(ZETA_BASE_LAYER), 1);
673   PUSH_DATA (push, dst->u.tex.first_layer);
674   IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), mt->ms_mode);
675
676   if (!render_condition_enabled)
677      IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS);
678
679   BEGIN_NIC0(push, NVC0_3D(CLEAR_BUFFERS), sf->depth);
680   for (z = 0; z < sf->depth; ++z) {
681      PUSH_DATA (push, mode |
682                 (z << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
683   }
684
685   if (!render_condition_enabled)
686      IMMED_NVC0(push, NVC0_3D(COND_MODE), nvc0->cond_condmode);
687
688   nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER;
689}
690
691void
692nvc0_clear(struct pipe_context *pipe, unsigned buffers,
693           const struct pipe_scissor_state *scissor_state,
694           const union pipe_color_union *color,
695           double depth, unsigned stencil)
696{
697   struct nvc0_context *nvc0 = nvc0_context(pipe);
698   struct nouveau_pushbuf *push = nvc0->base.pushbuf;
699   struct pipe_framebuffer_state *fb = &nvc0->framebuffer;
700   unsigned i, j, k;
701   uint32_t mode = 0;
702
703   /* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */
704   if (!nvc0_state_validate_3d(nvc0, NVC0_NEW_3D_FRAMEBUFFER))
705      return;
706
707   if (scissor_state) {
708      uint32_t minx = scissor_state->minx;
709      uint32_t maxx = MIN2(fb->width, scissor_state->maxx);
710      uint32_t miny = scissor_state->miny;
711      uint32_t maxy = MIN2(fb->height, scissor_state->maxy);
712      if (maxx <= minx || maxy <= miny)
713         return;
714
715      BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2);
716      PUSH_DATA (push, minx | (maxx - minx) << 16);
717      PUSH_DATA (push, miny | (maxy - miny) << 16);
718   }
719
720   if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) {
721      BEGIN_NVC0(push, NVC0_3D(CLEAR_COLOR(0)), 4);
722      PUSH_DATAf(push, color->f[0]);
723      PUSH_DATAf(push, color->f[1]);
724      PUSH_DATAf(push, color->f[2]);
725      PUSH_DATAf(push, color->f[3]);
726      if (buffers & PIPE_CLEAR_COLOR0)
727         mode =
728            NVC0_3D_CLEAR_BUFFERS_R | NVC0_3D_CLEAR_BUFFERS_G |
729            NVC0_3D_CLEAR_BUFFERS_B | NVC0_3D_CLEAR_BUFFERS_A;
730   }
731
732   if (buffers & PIPE_CLEAR_DEPTH) {
733      BEGIN_NVC0(push, NVC0_3D(CLEAR_DEPTH), 1);
734      PUSH_DATA (push, fui(depth));
735      mode |= NVC0_3D_CLEAR_BUFFERS_Z;
736   }
737
738   if (buffers & PIPE_CLEAR_STENCIL) {
739      BEGIN_NVC0(push, NVC0_3D(CLEAR_STENCIL), 1);
740      PUSH_DATA (push, stencil & 0xff);
741      mode |= NVC0_3D_CLEAR_BUFFERS_S;
742   }
743
744   if (mode) {
745      int zs_layers = 0, color0_layers = 0;
746      if (fb->cbufs[0] && (mode & 0x3c))
747         color0_layers = fb->cbufs[0]->u.tex.last_layer -
748            fb->cbufs[0]->u.tex.first_layer + 1;
749      if (fb->zsbuf && (mode & ~0x3c))
750         zs_layers = fb->zsbuf->u.tex.last_layer -
751            fb->zsbuf->u.tex.first_layer + 1;
752
753      for (j = 0; j < MIN2(zs_layers, color0_layers); j++) {
754         BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1);
755         PUSH_DATA(push, mode | (j << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
756      }
757      for (k = j; k < zs_layers; k++) {
758         BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1);
759         PUSH_DATA(push, (mode & ~0x3c) | (k << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
760      }
761      for (k = j; k < color0_layers; k++) {
762         BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1);
763         PUSH_DATA(push, (mode & 0x3c) | (k << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
764      }
765   }
766
767   for (i = 1; i < fb->nr_cbufs; i++) {
768      struct pipe_surface *sf = fb->cbufs[i];
769      if (!sf || !(buffers & (PIPE_CLEAR_COLOR0 << i)))
770         continue;
771      for (j = 0; j <= sf->u.tex.last_layer - sf->u.tex.first_layer; j++) {
772         BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1);
773         PUSH_DATA (push, (i << 6) | 0x3c |
774                    (j << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
775      }
776   }
777
778   /* restore screen scissor */
779   if (scissor_state) {
780      BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2);
781      PUSH_DATA (push, fb->width << 16);
782      PUSH_DATA (push, fb->height << 16);
783   }
784}
785
786static void
787gm200_evaluate_depth_buffer(struct pipe_context *pipe)
788{
789   struct nvc0_context *nvc0 = nvc0_context(pipe);
790   struct nouveau_pushbuf *push = nvc0->base.pushbuf;
791
792   nvc0_state_validate_3d(nvc0, NVC0_NEW_3D_FRAMEBUFFER);
793   IMMED_NVC0(push, SUBC_3D(0x11fc), 1);
794}
795
796
797/* =============================== BLIT CODE ===================================
798 */
799
800struct nvc0_blitter
801{
802   struct nvc0_program *fp[NV50_BLIT_MAX_TEXTURE_TYPES][NV50_BLIT_MODES];
803   struct nvc0_program *vp;
804
805   struct nv50_tsc_entry sampler[2]; /* nearest, bilinear */
806
807   mtx_t mutex;
808
809   struct nvc0_screen *screen;
810};
811
812struct nvc0_blitctx
813{
814   struct nvc0_context *nvc0;
815   struct nvc0_program *fp;
816   struct nvc0_program *vp;
817   uint8_t mode;
818   uint16_t color_mask;
819   uint8_t filter;
820   uint8_t render_condition_enable;
821   enum pipe_texture_target target;
822   struct {
823      struct pipe_framebuffer_state fb;
824      struct nvc0_window_rect_stateobj window_rect;
825      struct nvc0_rasterizer_stateobj *rast;
826      struct nvc0_program *vp;
827      struct nvc0_program *tcp;
828      struct nvc0_program *tep;
829      struct nvc0_program *gp;
830      struct nvc0_program *fp;
831      unsigned num_textures[5];
832      unsigned num_samplers[5];
833      struct pipe_sampler_view *texture[2];
834      struct nv50_tsc_entry *sampler[2];
835      unsigned min_samples;
836      uint32_t dirty_3d;
837   } saved;
838   struct nvc0_rasterizer_stateobj rast;
839};
840
841static void *
842nvc0_blitter_make_vp(struct pipe_context *pipe)
843{
844   struct ureg_program *ureg;
845   struct ureg_src ipos, itex;
846   struct ureg_dst opos, otex;
847
848   ureg = ureg_create(PIPE_SHADER_VERTEX);
849   if (!ureg)
850      return NULL;
851
852   opos = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0);
853   ipos = ureg_DECL_vs_input(ureg, 0);
854   otex = ureg_DECL_output(ureg, TGSI_SEMANTIC_GENERIC, 0);
855   itex = ureg_DECL_vs_input(ureg, 1);
856
857   ureg_MOV(ureg, ureg_writemask(opos, TGSI_WRITEMASK_XY ), ipos);
858   ureg_MOV(ureg, ureg_writemask(otex, TGSI_WRITEMASK_XYZ), itex);
859   ureg_END(ureg);
860
861   return ureg_create_shader_and_destroy(ureg, pipe);
862}
863
864static void
865nvc0_blitter_make_sampler(struct nvc0_blitter *blit)
866{
867   /* clamp to edge, min/max lod = 0, nearest filtering */
868
869   blit->sampler[0].id = -1;
870
871   blit->sampler[0].tsc[0] = G80_TSC_0_SRGB_CONVERSION |
872      (G80_TSC_WRAP_CLAMP_TO_EDGE << G80_TSC_0_ADDRESS_U__SHIFT) |
873      (G80_TSC_WRAP_CLAMP_TO_EDGE << G80_TSC_0_ADDRESS_V__SHIFT) |
874      (G80_TSC_WRAP_CLAMP_TO_EDGE << G80_TSC_0_ADDRESS_P__SHIFT);
875   blit->sampler[0].tsc[1] =
876      G80_TSC_1_MAG_FILTER_NEAREST |
877      G80_TSC_1_MIN_FILTER_NEAREST |
878      G80_TSC_1_MIP_FILTER_NONE;
879
880   /* clamp to edge, min/max lod = 0, bilinear filtering */
881
882   blit->sampler[1].id = -1;
883
884   blit->sampler[1].tsc[0] = blit->sampler[0].tsc[0];
885   blit->sampler[1].tsc[1] =
886      G80_TSC_1_MAG_FILTER_LINEAR |
887      G80_TSC_1_MIN_FILTER_LINEAR |
888      G80_TSC_1_MIP_FILTER_NONE;
889}
890
891static void
892nvc0_blit_select_vp(struct nvc0_blitctx *ctx)
893{
894   struct nvc0_blitter *blitter = ctx->nvc0->screen->blitter;
895
896   if (!blitter->vp) {
897      mtx_lock(&blitter->mutex);
898      if (!blitter->vp)
899         blitter->vp = nvc0_blitter_make_vp(&ctx->nvc0->base.pipe);
900      mtx_unlock(&blitter->mutex);
901   }
902   ctx->vp = blitter->vp;
903}
904
905static void
906nvc0_blit_select_fp(struct nvc0_blitctx *ctx, const struct pipe_blit_info *info)
907{
908   struct nvc0_blitter *blitter = ctx->nvc0->screen->blitter;
909
910   const enum pipe_texture_target ptarg =
911      nv50_blit_reinterpret_pipe_texture_target(info->src.resource->target);
912
913   const unsigned targ = nv50_blit_texture_type(ptarg);
914   const unsigned mode = ctx->mode;
915
916   if (!blitter->fp[targ][mode]) {
917      mtx_lock(&blitter->mutex);
918      if (!blitter->fp[targ][mode])
919         blitter->fp[targ][mode] =
920            nv50_blitter_make_fp(&ctx->nvc0->base.pipe, mode, ptarg);
921      mtx_unlock(&blitter->mutex);
922   }
923   ctx->fp = blitter->fp[targ][mode];
924}
925
926static void
927nvc0_blit_set_dst(struct nvc0_blitctx *ctx,
928                  struct pipe_resource *res, unsigned level, unsigned layer,
929                  enum pipe_format format)
930{
931   struct nvc0_context *nvc0 = ctx->nvc0;
932   struct pipe_context *pipe = &nvc0->base.pipe;
933   struct pipe_surface templ;
934
935   if (util_format_is_depth_or_stencil(format))
936      templ.format = nv50_blit_zeta_to_colour_format(format);
937   else
938      templ.format = format;
939
940   templ.u.tex.level = level;
941   templ.u.tex.first_layer = templ.u.tex.last_layer = layer;
942
943   if (layer == -1) {
944      templ.u.tex.first_layer = 0;
945      templ.u.tex.last_layer =
946         (res->target == PIPE_TEXTURE_3D ? res->depth0 : res->array_size) - 1;
947   }
948
949   nvc0->framebuffer.cbufs[0] = nvc0_miptree_surface_new(pipe, res, &templ);
950   nvc0->framebuffer.nr_cbufs = 1;
951   nvc0->framebuffer.zsbuf = NULL;
952   nvc0->framebuffer.width = nvc0->framebuffer.cbufs[0]->width;
953   nvc0->framebuffer.height = nvc0->framebuffer.cbufs[0]->height;
954}
955
956static void
957nvc0_blit_set_src(struct nvc0_blitctx *ctx,
958                  struct pipe_resource *res, unsigned level, unsigned layer,
959                  enum pipe_format format, const uint8_t filter)
960{
961   struct nvc0_context *nvc0 = ctx->nvc0;
962   struct pipe_context *pipe = &nvc0->base.pipe;
963   struct pipe_sampler_view templ;
964   uint32_t flags;
965   unsigned s;
966   enum pipe_texture_target target;
967
968   target = nv50_blit_reinterpret_pipe_texture_target(res->target);
969
970   templ.target = target;
971   templ.format = format;
972   templ.u.tex.first_layer = templ.u.tex.last_layer = layer;
973   templ.u.tex.first_level = templ.u.tex.last_level = level;
974   templ.swizzle_r = PIPE_SWIZZLE_X;
975   templ.swizzle_g = PIPE_SWIZZLE_Y;
976   templ.swizzle_b = PIPE_SWIZZLE_Z;
977   templ.swizzle_a = PIPE_SWIZZLE_W;
978
979   if (layer == -1) {
980      templ.u.tex.first_layer = 0;
981      templ.u.tex.last_layer =
982         (res->target == PIPE_TEXTURE_3D ? res->depth0 : res->array_size) - 1;
983   }
984
985   flags = res->last_level ? 0 : NV50_TEXVIEW_SCALED_COORDS;
986   flags |= NV50_TEXVIEW_ACCESS_RESOLVE;
987   if (filter && res->nr_samples == 8)
988      flags |= NV50_TEXVIEW_FILTER_MSAA8;
989
990   nvc0->textures[4][0] = nvc0_create_texture_view(
991      pipe, res, &templ, flags);
992   nvc0->textures[4][1] = NULL;
993
994   for (s = 0; s <= 3; ++s)
995      nvc0->num_textures[s] = 0;
996   nvc0->num_textures[4] = 1;
997
998   templ.format = nv50_zs_to_s_format(format);
999   if (templ.format != format) {
1000      nvc0->textures[4][1] = nvc0_create_texture_view(
1001         pipe, res, &templ, flags);
1002      nvc0->num_textures[4] = 2;
1003   }
1004}
1005
1006static void
1007nvc0_blitctx_prepare_state(struct nvc0_blitctx *blit)
1008{
1009   struct nouveau_pushbuf *push = blit->nvc0->base.pushbuf;
1010
1011   /* TODO: maybe make this a MACRO (if we need more logic) ? */
1012
1013   if (blit->nvc0->cond_query && !blit->render_condition_enable)
1014      IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS);
1015
1016   /* blend state */
1017   BEGIN_NVC0(push, NVC0_3D(COLOR_MASK(0)), 1);
1018   PUSH_DATA (push, blit->color_mask);
1019   IMMED_NVC0(push, NVC0_3D(BLEND_ENABLE(0)), 0);
1020   IMMED_NVC0(push, NVC0_3D(LOGIC_OP_ENABLE), 0);
1021
1022   /* rasterizer state */
1023   IMMED_NVC0(push, NVC0_3D(FRAG_COLOR_CLAMP_EN), 0);
1024   IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_ENABLE), 0);
1025   BEGIN_NVC0(push, NVC0_3D(MSAA_MASK(0)), 4);
1026   PUSH_DATA (push, 0xffff);
1027   PUSH_DATA (push, 0xffff);
1028   PUSH_DATA (push, 0xffff);
1029   PUSH_DATA (push, 0xffff);
1030   BEGIN_NVC0(push, NVC0_3D(MACRO_POLYGON_MODE_FRONT), 1);
1031   PUSH_DATA (push, NVC0_3D_MACRO_POLYGON_MODE_FRONT_FILL);
1032   BEGIN_NVC0(push, NVC0_3D(MACRO_POLYGON_MODE_BACK), 1);
1033   PUSH_DATA (push, NVC0_3D_MACRO_POLYGON_MODE_BACK_FILL);
1034   IMMED_NVC0(push, NVC0_3D(POLYGON_SMOOTH_ENABLE), 0);
1035   IMMED_NVC0(push, NVC0_3D(POLYGON_OFFSET_FILL_ENABLE), 0);
1036   IMMED_NVC0(push, NVC0_3D(POLYGON_STIPPLE_ENABLE), 0);
1037   IMMED_NVC0(push, NVC0_3D(CULL_FACE_ENABLE), 0);
1038
1039   /* zsa state */
1040   IMMED_NVC0(push, NVC0_3D(DEPTH_TEST_ENABLE), 0);
1041   IMMED_NVC0(push, NVC0_3D(DEPTH_BOUNDS_EN), 0);
1042   IMMED_NVC0(push, NVC0_3D(STENCIL_ENABLE), 0);
1043   IMMED_NVC0(push, NVC0_3D(ALPHA_TEST_ENABLE), 0);
1044
1045   /* disable transform feedback */
1046   IMMED_NVC0(push, NVC0_3D(TFB_ENABLE), 0);
1047}
1048
1049static void
1050nvc0_blitctx_pre_blit(struct nvc0_blitctx *ctx,
1051                      const struct pipe_blit_info *info)
1052{
1053   struct nvc0_context *nvc0 = ctx->nvc0;
1054   struct nvc0_blitter *blitter = nvc0->screen->blitter;
1055   int s;
1056
1057   ctx->saved.fb.width = nvc0->framebuffer.width;
1058   ctx->saved.fb.height = nvc0->framebuffer.height;
1059   ctx->saved.fb.samples = nvc0->framebuffer.samples;
1060   ctx->saved.fb.layers = nvc0->framebuffer.layers;
1061   ctx->saved.fb.nr_cbufs = nvc0->framebuffer.nr_cbufs;
1062   ctx->saved.fb.cbufs[0] = nvc0->framebuffer.cbufs[0];
1063   ctx->saved.fb.zsbuf = nvc0->framebuffer.zsbuf;
1064
1065   ctx->saved.rast = nvc0->rast;
1066
1067   ctx->saved.vp = nvc0->vertprog;
1068   ctx->saved.tcp = nvc0->tctlprog;
1069   ctx->saved.tep = nvc0->tevlprog;
1070   ctx->saved.gp = nvc0->gmtyprog;
1071   ctx->saved.fp = nvc0->fragprog;
1072
1073   ctx->saved.min_samples = nvc0->min_samples;
1074   ctx->saved.window_rect = nvc0->window_rect;
1075
1076   nvc0->rast = &ctx->rast;
1077
1078   nvc0->vertprog = ctx->vp;
1079   nvc0->tctlprog = NULL;
1080   nvc0->tevlprog = NULL;
1081   nvc0->gmtyprog = NULL;
1082   nvc0->fragprog = ctx->fp;
1083
1084   nvc0->window_rect.rects =
1085      MIN2(info->num_window_rectangles, NVC0_MAX_WINDOW_RECTANGLES);
1086   nvc0->window_rect.inclusive = info->window_rectangle_include;
1087   if (nvc0->window_rect.rects)
1088      memcpy(nvc0->window_rect.rect, info->window_rectangles,
1089             sizeof(struct pipe_scissor_state) * nvc0->window_rect.rects);
1090
1091   for (s = 0; s <= 4; ++s) {
1092      ctx->saved.num_textures[s] = nvc0->num_textures[s];
1093      ctx->saved.num_samplers[s] = nvc0->num_samplers[s];
1094      nvc0->textures_dirty[s] = (1 << nvc0->num_textures[s]) - 1;
1095      nvc0->samplers_dirty[s] = (1 << nvc0->num_samplers[s]) - 1;
1096   }
1097   ctx->saved.texture[0] = nvc0->textures[4][0];
1098   ctx->saved.texture[1] = nvc0->textures[4][1];
1099   ctx->saved.sampler[0] = nvc0->samplers[4][0];
1100   ctx->saved.sampler[1] = nvc0->samplers[4][1];
1101
1102   nvc0->samplers[4][0] = &blitter->sampler[ctx->filter];
1103   nvc0->samplers[4][1] = &blitter->sampler[ctx->filter];
1104
1105   for (s = 0; s <= 3; ++s)
1106      nvc0->num_samplers[s] = 0;
1107   nvc0->num_samplers[4] = 2;
1108
1109   nvc0->min_samples = 1;
1110
1111   ctx->saved.dirty_3d = nvc0->dirty_3d;
1112
1113   nvc0->textures_dirty[4] |= 3;
1114   nvc0->samplers_dirty[4] |= 3;
1115
1116   nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_FB);
1117   nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(4, 0));
1118   nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(4, 1));
1119
1120   nvc0->dirty_3d = NVC0_NEW_3D_FRAMEBUFFER | NVC0_NEW_3D_MIN_SAMPLES |
1121      NVC0_NEW_3D_VERTPROG | NVC0_NEW_3D_FRAGPROG |
1122      NVC0_NEW_3D_TCTLPROG | NVC0_NEW_3D_TEVLPROG | NVC0_NEW_3D_GMTYPROG |
1123      NVC0_NEW_3D_TEXTURES | NVC0_NEW_3D_SAMPLERS | NVC0_NEW_3D_WINDOW_RECTS;
1124}
1125
1126static void
1127nvc0_blitctx_post_blit(struct nvc0_blitctx *blit)
1128{
1129   struct nvc0_context *nvc0 = blit->nvc0;
1130   int s;
1131
1132   pipe_surface_reference(&nvc0->framebuffer.cbufs[0], NULL);
1133
1134   nvc0->framebuffer.width = blit->saved.fb.width;
1135   nvc0->framebuffer.height = blit->saved.fb.height;
1136   nvc0->framebuffer.samples = blit->saved.fb.samples;
1137   nvc0->framebuffer.layers = blit->saved.fb.layers;
1138   nvc0->framebuffer.nr_cbufs = blit->saved.fb.nr_cbufs;
1139   nvc0->framebuffer.cbufs[0] = blit->saved.fb.cbufs[0];
1140   nvc0->framebuffer.zsbuf = blit->saved.fb.zsbuf;
1141
1142   nvc0->rast = blit->saved.rast;
1143
1144   nvc0->vertprog = blit->saved.vp;
1145   nvc0->tctlprog = blit->saved.tcp;
1146   nvc0->tevlprog = blit->saved.tep;
1147   nvc0->gmtyprog = blit->saved.gp;
1148   nvc0->fragprog = blit->saved.fp;
1149
1150   nvc0->min_samples = blit->saved.min_samples;
1151   nvc0->window_rect = blit->saved.window_rect;
1152
1153   pipe_sampler_view_reference(&nvc0->textures[4][0], NULL);
1154   pipe_sampler_view_reference(&nvc0->textures[4][1], NULL);
1155
1156   for (s = 0; s <= 4; ++s) {
1157      nvc0->num_textures[s] = blit->saved.num_textures[s];
1158      nvc0->num_samplers[s] = blit->saved.num_samplers[s];
1159      nvc0->textures_dirty[s] = (1 << nvc0->num_textures[s]) - 1;
1160      nvc0->samplers_dirty[s] = (1 << nvc0->num_samplers[s]) - 1;
1161   }
1162   nvc0->textures[4][0] = blit->saved.texture[0];
1163   nvc0->textures[4][1] = blit->saved.texture[1];
1164   nvc0->samplers[4][0] = blit->saved.sampler[0];
1165   nvc0->samplers[4][1] = blit->saved.sampler[1];
1166
1167   nvc0->textures_dirty[4] |= 3;
1168   nvc0->samplers_dirty[4] |= 3;
1169
1170   if (nvc0->cond_query && !blit->render_condition_enable)
1171      nvc0->base.pipe.render_condition(&nvc0->base.pipe, nvc0->cond_query,
1172                                       nvc0->cond_cond, nvc0->cond_mode);
1173
1174   nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_VTX_TMP);
1175   nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEXT);
1176   nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_FB);
1177   nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(4, 0));
1178   nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(4, 1));
1179   nouveau_scratch_done(&nvc0->base);
1180
1181   nvc0->dirty_3d = blit->saved.dirty_3d |
1182      (NVC0_NEW_3D_FRAMEBUFFER | NVC0_NEW_3D_SCISSOR | NVC0_NEW_3D_SAMPLE_MASK |
1183       NVC0_NEW_3D_RASTERIZER | NVC0_NEW_3D_ZSA | NVC0_NEW_3D_BLEND |
1184       NVC0_NEW_3D_VIEWPORT | NVC0_NEW_3D_WINDOW_RECTS |
1185       NVC0_NEW_3D_TEXTURES | NVC0_NEW_3D_SAMPLERS |
1186       NVC0_NEW_3D_VERTPROG | NVC0_NEW_3D_FRAGPROG |
1187       NVC0_NEW_3D_TCTLPROG | NVC0_NEW_3D_TEVLPROG | NVC0_NEW_3D_GMTYPROG |
1188       NVC0_NEW_3D_TFB_TARGETS | NVC0_NEW_3D_VERTEX | NVC0_NEW_3D_ARRAYS);
1189   nvc0->scissors_dirty |= 1;
1190   nvc0->viewports_dirty |= 1;
1191
1192   nvc0->base.pipe.set_min_samples(&nvc0->base.pipe, blit->saved.min_samples);
1193}
1194
1195static void
1196nvc0_blit_3d(struct nvc0_context *nvc0, const struct pipe_blit_info *info)
1197{
1198   struct nvc0_screen *screen = nvc0->screen;
1199   struct nvc0_blitctx *blit = nvc0->blit;
1200   struct nouveau_pushbuf *push = nvc0->base.pushbuf;
1201   struct pipe_resource *src = info->src.resource;
1202   struct pipe_resource *dst = info->dst.resource;
1203   struct nouveau_bo *vtxbuf_bo;
1204   uint32_t stride, length, *vbuf;
1205   uint64_t vtxbuf;
1206   int32_t minx, maxx, miny, maxy;
1207   int32_t i, n;
1208   float x0, x1, y0, y1, z;
1209   float dz;
1210   float x_range, y_range;
1211
1212   blit->mode = nv50_blit_select_mode(info);
1213   blit->color_mask = nv50_blit_derive_color_mask(info);
1214   blit->filter = nv50_blit_get_filter(info);
1215   blit->render_condition_enable = info->render_condition_enable;
1216
1217   nvc0_blit_select_vp(blit);
1218   nvc0_blit_select_fp(blit, info);
1219   nvc0_blitctx_pre_blit(blit, info);
1220
1221   nvc0_blit_set_dst(blit, dst, info->dst.level, -1, info->dst.format);
1222   nvc0_blit_set_src(blit, src, info->src.level, -1, info->src.format,
1223                     blit->filter);
1224
1225   nvc0_blitctx_prepare_state(blit);
1226
1227   nvc0_state_validate_3d(nvc0, ~0);
1228
1229   x_range = (float)info->src.box.width / (float)info->dst.box.width;
1230   y_range = (float)info->src.box.height / (float)info->dst.box.height;
1231
1232   x0 = (float)info->src.box.x - x_range * (float)info->dst.box.x;
1233   y0 = (float)info->src.box.y - y_range * (float)info->dst.box.y;
1234
1235   x1 = x0 + 32768.0f * x_range;
1236   y1 = y0 + 32768.0f * y_range;
1237
1238   x0 *= (float)(1 << nv50_miptree(src)->ms_x);
1239   x1 *= (float)(1 << nv50_miptree(src)->ms_x);
1240   y0 *= (float)(1 << nv50_miptree(src)->ms_y);
1241   y1 *= (float)(1 << nv50_miptree(src)->ms_y);
1242
1243   dz = (float)info->src.box.depth / (float)info->dst.box.depth;
1244   z = (float)info->src.box.z;
1245   if (nv50_miptree(src)->layout_3d)
1246      z += 0.5f * dz;
1247
1248   if (src->last_level > 0) {
1249      /* If there are mip maps, GPU always assumes normalized coordinates. */
1250      const unsigned l = info->src.level;
1251      const float fh = u_minify(src->width0 << nv50_miptree(src)->ms_x, l);
1252      const float fv = u_minify(src->height0 << nv50_miptree(src)->ms_y, l);
1253      x0 /= fh;
1254      x1 /= fh;
1255      y0 /= fv;
1256      y1 /= fv;
1257      if (nv50_miptree(src)->layout_3d) {
1258         z /= u_minify(src->depth0, l);
1259         dz /= u_minify(src->depth0, l);
1260      }
1261   }
1262
1263   bool serialize = false;
1264   struct nv50_miptree *mt = nv50_miptree(dst);
1265   if (screen->eng3d->oclass >= TU102_3D_CLASS) {
1266      IMMED_NVC0(push, SUBC_3D(TU102_3D_SET_COLOR_RENDER_TO_ZETA_SURFACE),
1267                 util_format_is_depth_or_stencil(info->dst.format));
1268   } else {
1269      /* When flipping a surface from zeta <-> color "mode", we have to wait for
1270       * the GPU to flush its current draws.
1271       */
1272      serialize = util_format_is_depth_or_stencil(info->dst.format);
1273      if (serialize && mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
1274         IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0);
1275      }
1276   }
1277
1278   IMMED_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 0);
1279   IMMED_NVC0(push, NVC0_3D(VIEW_VOLUME_CLIP_CTRL), 0x2 |
1280              NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_RANGE_0_1);
1281   BEGIN_NVC0(push, NVC0_3D(VIEWPORT_HORIZ(0)), 2);
1282   PUSH_DATA (push, nvc0->framebuffer.width << 16);
1283   PUSH_DATA (push, nvc0->framebuffer.height << 16);
1284
1285   /* Draw a large triangle in screen coordinates covering the whole
1286    * render target, with scissors defining the destination region.
1287    * The vertex is supplied with non-normalized texture coordinates
1288    * arranged in a way to yield the desired offset and scale.
1289    *
1290    * Note that while the source texture is presented to the sampler as
1291    * non-MSAA (even if it is), the destination texture is treated as MSAA for
1292    * rendering. This means that
1293    *  - destination coordinates shouldn't be scaled
1294    *  - without per-sample rendering, the target will be a solid-fill for all
1295    *    of the samples
1296    *
1297    * The last point implies that this process is very bad for 1:1 blits, as
1298    * well as scaled blits between MSAA surfaces. This works fine for
1299    * upscaling and downscaling though. The 1:1 blits should ideally be
1300    * handled by the 2d engine, which can do it perfectly.
1301    */
1302
1303   minx = info->dst.box.x;
1304   maxx = info->dst.box.x + info->dst.box.width;
1305   miny = info->dst.box.y;
1306   maxy = info->dst.box.y + info->dst.box.height;
1307   if (info->scissor_enable) {
1308      minx = MAX2(minx, info->scissor.minx);
1309      maxx = MIN2(maxx, info->scissor.maxx);
1310      miny = MAX2(miny, info->scissor.miny);
1311      maxy = MIN2(maxy, info->scissor.maxy);
1312   }
1313   BEGIN_NVC0(push, NVC0_3D(SCISSOR_HORIZ(0)), 2);
1314   PUSH_DATA (push, (maxx << 16) | minx);
1315   PUSH_DATA (push, (maxy << 16) | miny);
1316
1317   stride = (3 + 2) * 4;
1318   length = stride * 3 * info->dst.box.depth;
1319
1320   vbuf = nouveau_scratch_get(&nvc0->base, length, &vtxbuf, &vtxbuf_bo);
1321   if (!vbuf) {
1322      assert(vbuf);
1323      return;
1324   }
1325
1326   BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP,
1327                NOUVEAU_BO_GART | NOUVEAU_BO_RD, vtxbuf_bo);
1328   BCTX_REFN_bo(nvc0->bufctx_3d, 3D_TEXT,
1329                NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_RD, screen->text);
1330   nouveau_pushbuf_validate(push);
1331
1332   BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(0)), 4);
1333   PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | stride <<
1334                    NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT);
1335   PUSH_DATAh(push, vtxbuf);
1336   PUSH_DATA (push, vtxbuf);
1337   PUSH_DATA (push, 0);
1338   if (screen->eng3d->oclass < TU102_3D_CLASS)
1339      BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_LIMIT_HIGH(0)), 2);
1340   else
1341      BEGIN_NVC0(push, SUBC_3D(TU102_3D_VERTEX_ARRAY_LIMIT_HIGH(0)), 2);
1342   PUSH_DATAh(push, vtxbuf + length - 1);
1343   PUSH_DATA (push, vtxbuf + length - 1);
1344
1345   n = MAX2(2, nvc0->state.num_vtxelts);
1346
1347   BEGIN_NVC0(push, NVC0_3D(VERTEX_ATTRIB_FORMAT(0)), n);
1348   PUSH_DATA (push, NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT |
1349                    NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32 | 0x00 <<
1350                    NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT);
1351   PUSH_DATA (push, NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT |
1352                    NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32 | 0x08 <<
1353                    NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT);
1354   for (i = 2; i < n; i++) {
1355      PUSH_DATA(push, NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT |
1356                      NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 |
1357                      NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST);
1358   }
1359   for (i = 1; i < n; ++i)
1360      IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0);
1361   if (nvc0->state.instance_elts) {
1362      nvc0->state.instance_elts = 0;
1363      BEGIN_NVC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_PER_INSTANCE), 2);
1364      PUSH_DATA (push, n);
1365      PUSH_DATA (push, 0);
1366   }
1367   nvc0->state.num_vtxelts = 2;
1368
1369   if (nvc0->state.prim_restart) {
1370      IMMED_NVC0(push, NVC0_3D(PRIM_RESTART_ENABLE), 0);
1371      nvc0->state.prim_restart = 0;
1372   }
1373
1374   if (nvc0->state.index_bias) {
1375      IMMED_NVC0(push, NVC0_3D(VB_ELEMENT_BASE), 0);
1376      IMMED_NVC0(push, NVC0_3D(VERTEX_ID_BASE), 0);
1377      nvc0->state.index_bias = 0;
1378   }
1379
1380   for (i = 0; i < info->dst.box.depth; ++i, z += dz) {
1381      if (info->dst.box.z + i) {
1382         BEGIN_NVC0(push, NVC0_3D(LAYER), 1);
1383         PUSH_DATA (push, info->dst.box.z + i);
1384      }
1385
1386      *(vbuf++) = fui(0.0f);
1387      *(vbuf++) = fui(0.0f);
1388      *(vbuf++) = fui(x0);
1389      *(vbuf++) = fui(y0);
1390      *(vbuf++) = fui(z);
1391
1392      *(vbuf++) = fui(32768.0f);
1393      *(vbuf++) = fui(0.0f);
1394      *(vbuf++) = fui(x1);
1395      *(vbuf++) = fui(y0);
1396      *(vbuf++) = fui(z);
1397
1398      *(vbuf++) = fui(0.0f);
1399      *(vbuf++) = fui(32768.0f);
1400      *(vbuf++) = fui(x0);
1401      *(vbuf++) = fui(y1);
1402      *(vbuf++) = fui(z);
1403
1404      IMMED_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL),
1405                       NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES);
1406      BEGIN_NVC0(push, NVC0_3D(VERTEX_BUFFER_FIRST), 2);
1407      PUSH_DATA (push, i * 3);
1408      PUSH_DATA (push, 3);
1409      IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
1410   }
1411   if (info->dst.box.z + info->dst.box.depth - 1)
1412      IMMED_NVC0(push, NVC0_3D(LAYER), 0);
1413
1414   nvc0_blitctx_post_blit(blit);
1415
1416   /* restore viewport transform */
1417   IMMED_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 1);
1418   if (screen->eng3d->oclass >= TU102_3D_CLASS)
1419      IMMED_NVC0(push, SUBC_3D(TU102_3D_SET_COLOR_RENDER_TO_ZETA_SURFACE), 0);
1420   else if (serialize)
1421      /* mark the surface as reading, which will force a serialize next time
1422       * it's used for writing.
1423       */
1424      mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
1425}
1426
1427static void
1428nvc0_blit_eng2d(struct nvc0_context *nvc0, const struct pipe_blit_info *info)
1429{
1430   struct nouveau_pushbuf *push = nvc0->base.pushbuf;
1431   struct nv50_miptree *dst = nv50_miptree(info->dst.resource);
1432   struct nv50_miptree *src = nv50_miptree(info->src.resource);
1433   const int32_t srcx_adj = info->src.box.width < 0 ? -1 : 0;
1434   const int32_t srcy_adj = info->src.box.height < 0 ? -1 : 0;
1435   const int dz = info->dst.box.z;
1436   const int sz = info->src.box.z;
1437   uint32_t dstw, dsth;
1438   int32_t dstx, dsty;
1439   int64_t srcx, srcy;
1440   int64_t du_dx, dv_dy;
1441   int i;
1442   uint32_t mode;
1443   uint32_t mask = nv50_blit_eng2d_get_mask(info);
1444   bool b;
1445
1446   mode = nv50_blit_get_filter(info) ?
1447      NV50_2D_BLIT_CONTROL_FILTER_BILINEAR :
1448      NV50_2D_BLIT_CONTROL_FILTER_POINT_SAMPLE;
1449   mode |= (src->base.base.nr_samples > dst->base.base.nr_samples) ?
1450      NV50_2D_BLIT_CONTROL_ORIGIN_CORNER : NV50_2D_BLIT_CONTROL_ORIGIN_CENTER;
1451
1452   du_dx = ((int64_t)info->src.box.width << 32) / info->dst.box.width;
1453   dv_dy = ((int64_t)info->src.box.height << 32) / info->dst.box.height;
1454
1455   b = info->dst.format == info->src.format;
1456   nvc0_2d_texture_set(push, 1, dst, info->dst.level, dz, info->dst.format, b);
1457   nvc0_2d_texture_set(push, 0, src, info->src.level, sz, info->src.format, b);
1458
1459   if (info->scissor_enable) {
1460      BEGIN_NVC0(push, NVC0_2D(CLIP_X), 5);
1461      PUSH_DATA (push, info->scissor.minx << dst->ms_x);
1462      PUSH_DATA (push, info->scissor.miny << dst->ms_y);
1463      PUSH_DATA (push, (info->scissor.maxx - info->scissor.minx) << dst->ms_x);
1464      PUSH_DATA (push, (info->scissor.maxy - info->scissor.miny) << dst->ms_y);
1465      PUSH_DATA (push, 1); /* enable */
1466   }
1467
1468   if (nvc0->cond_query && info->render_condition_enable)
1469      IMMED_NVC0(push, NVC0_2D(COND_MODE), nvc0->cond_condmode);
1470
1471   if (mask != 0xffffffff) {
1472      IMMED_NVC0(push, NVC0_2D(ROP), 0xca); /* DPSDxax */
1473      IMMED_NVC0(push, NVC0_2D(PATTERN_COLOR_FORMAT),
1474                       NV50_2D_PATTERN_COLOR_FORMAT_A8R8G8B8);
1475      BEGIN_NVC0(push, NVC0_2D(PATTERN_BITMAP_COLOR(0)), 4);
1476      PUSH_DATA (push, 0x00000000);
1477      PUSH_DATA (push, mask);
1478      PUSH_DATA (push, 0xffffffff);
1479      PUSH_DATA (push, 0xffffffff);
1480      IMMED_NVC0(push, NVC0_2D(OPERATION), NV50_2D_OPERATION_ROP);
1481   } else
1482   if (info->src.format != info->dst.format) {
1483      if (info->src.format == PIPE_FORMAT_R8_UNORM ||
1484          info->src.format == PIPE_FORMAT_R8_SNORM ||
1485          info->src.format == PIPE_FORMAT_R16_UNORM ||
1486          info->src.format == PIPE_FORMAT_R16_SNORM ||
1487          info->src.format == PIPE_FORMAT_R16_FLOAT ||
1488          info->src.format == PIPE_FORMAT_R32_FLOAT) {
1489         mask = 0xffff0000; /* also makes condition for OPERATION reset true */
1490         BEGIN_NVC0(push, NVC0_2D(BETA4), 2);
1491         PUSH_DATA (push, mask);
1492         PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY_PREMULT);
1493      } else
1494      if (info->src.format == PIPE_FORMAT_A8_UNORM) {
1495         mask = 0xff000000;
1496         BEGIN_NVC0(push, NVC0_2D(BETA4), 2);
1497         PUSH_DATA (push, mask);
1498         PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY_PREMULT);
1499      }
1500   }
1501
1502   if (src->ms_x > dst->ms_x || src->ms_y > dst->ms_y) {
1503      /* ms_x is always >= ms_y */
1504      du_dx <<= src->ms_x - dst->ms_x;
1505      dv_dy <<= src->ms_y - dst->ms_y;
1506   } else {
1507      du_dx >>= dst->ms_x - src->ms_x;
1508      dv_dy >>= dst->ms_y - src->ms_y;
1509   }
1510
1511   srcx = (int64_t)(info->src.box.x + srcx_adj) << (src->ms_x + 32);
1512   srcy = (int64_t)(info->src.box.y + srcy_adj) << (src->ms_y + 32);
1513
1514   if (src->base.base.nr_samples > dst->base.base.nr_samples) {
1515      /* center src coorinates for proper MS resolve filtering */
1516      srcx += (int64_t)1 << (src->ms_x + 31);
1517      srcy += (int64_t)1 << (src->ms_y + 31);
1518   }
1519
1520   dstx = info->dst.box.x << dst->ms_x;
1521   dsty = info->dst.box.y << dst->ms_y;
1522
1523   dstw = info->dst.box.width << dst->ms_x;
1524   dsth = info->dst.box.height << dst->ms_y;
1525
1526   if (dstx < 0) {
1527      dstw += dstx;
1528      srcx -= du_dx * dstx;
1529      dstx = 0;
1530   }
1531   if (dsty < 0) {
1532      dsth += dsty;
1533      srcy -= dv_dy * dsty;
1534      dsty = 0;
1535   }
1536
1537   IMMED_NVC0(push, NVC0_2D(BLIT_CONTROL), mode);
1538   BEGIN_NVC0(push, NVC0_2D(BLIT_DST_X), 4);
1539   PUSH_DATA (push, dstx);
1540   PUSH_DATA (push, dsty);
1541   PUSH_DATA (push, dstw);
1542   PUSH_DATA (push, dsth);
1543   BEGIN_NVC0(push, NVC0_2D(BLIT_DU_DX_FRACT), 4);
1544   PUSH_DATA (push, du_dx);
1545   PUSH_DATA (push, du_dx >> 32);
1546   PUSH_DATA (push, dv_dy);
1547   PUSH_DATA (push, dv_dy >> 32);
1548
1549   BCTX_REFN(nvc0->bufctx, 2D, &dst->base, WR);
1550   BCTX_REFN(nvc0->bufctx, 2D, &src->base, RD);
1551   nouveau_pushbuf_bufctx(nvc0->base.pushbuf, nvc0->bufctx);
1552   if (nouveau_pushbuf_validate(nvc0->base.pushbuf))
1553      return;
1554
1555   for (i = 0; i < info->dst.box.depth; ++i) {
1556      if (i > 0) {
1557         /* no scaling in z-direction possible for eng2d blits */
1558         if (dst->layout_3d) {
1559            BEGIN_NVC0(push, NVC0_2D(DST_LAYER), 1);
1560            PUSH_DATA (push, info->dst.box.z + i);
1561         } else {
1562            const unsigned z = info->dst.box.z + i;
1563            const uint64_t address = dst->base.address +
1564               dst->level[info->dst.level].offset +
1565               z * dst->layer_stride;
1566            BEGIN_NVC0(push, NVC0_2D(DST_ADDRESS_HIGH), 2);
1567            PUSH_DATAh(push, address);
1568            PUSH_DATA (push, address);
1569         }
1570         if (src->layout_3d) {
1571            /* not possible because of depth tiling */
1572            assert(0);
1573         } else {
1574            const unsigned z = info->src.box.z + i;
1575            const uint64_t address = src->base.address +
1576               src->level[info->src.level].offset +
1577               z * src->layer_stride;
1578            BEGIN_NVC0(push, NVC0_2D(SRC_ADDRESS_HIGH), 2);
1579            PUSH_DATAh(push, address);
1580            PUSH_DATA (push, address);
1581         }
1582         BEGIN_NVC0(push, NVC0_2D(BLIT_SRC_Y_INT), 1); /* trigger */
1583         PUSH_DATA (push, srcy >> 32);
1584      } else {
1585         BEGIN_NVC0(push, NVC0_2D(BLIT_SRC_X_FRACT), 4);
1586         PUSH_DATA (push, srcx);
1587         PUSH_DATA (push, srcx >> 32);
1588         PUSH_DATA (push, srcy);
1589         PUSH_DATA (push, srcy >> 32);
1590      }
1591   }
1592   nvc0_resource_validate(&dst->base, NOUVEAU_BO_WR);
1593   nvc0_resource_validate(&src->base, NOUVEAU_BO_RD);
1594
1595   nouveau_bufctx_reset(nvc0->bufctx, NVC0_BIND_2D);
1596
1597   if (info->scissor_enable)
1598      IMMED_NVC0(push, NVC0_2D(CLIP_ENABLE), 0);
1599   if (mask != 0xffffffff)
1600      IMMED_NVC0(push, NVC0_2D(OPERATION), NV50_2D_OPERATION_SRCCOPY);
1601   if (nvc0->cond_query && info->render_condition_enable)
1602      IMMED_NVC0(push, NVC0_2D(COND_MODE), NV50_2D_COND_MODE_ALWAYS);
1603}
1604
1605static void
1606nvc0_blit(struct pipe_context *pipe, const struct pipe_blit_info *info)
1607{
1608   struct nvc0_context *nvc0 = nvc0_context(pipe);
1609   struct nouveau_pushbuf *push = nvc0->base.pushbuf;
1610   bool eng3d = false;
1611
1612   if (info->src.box.width == 0 || info->src.box.height == 0 ||
1613       info->dst.box.width == 0 || info->dst.box.height == 0) {
1614      util_debug_message(&nvc0->base.debug, ERROR,
1615                         "Blit with zero-size src or dst box");
1616      return;
1617   }
1618
1619   if (util_format_is_depth_or_stencil(info->dst.resource->format)) {
1620      if (!(info->mask & PIPE_MASK_ZS))
1621         return;
1622      if (info->dst.resource->format == PIPE_FORMAT_Z32_FLOAT ||
1623          info->dst.resource->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)
1624         eng3d = true;
1625      if (info->filter != PIPE_TEX_FILTER_NEAREST)
1626         eng3d = true;
1627   } else {
1628      if (!(info->mask & PIPE_MASK_RGBA))
1629         return;
1630      if (info->mask != PIPE_MASK_RGBA)
1631         eng3d = true;
1632   }
1633
1634   if (nv50_miptree(info->src.resource)->layout_3d) {
1635      eng3d = true;
1636   } else
1637   if (info->src.box.depth != info->dst.box.depth) {
1638      eng3d = true;
1639      debug_printf("blit: cannot filter array or cube textures in z direction");
1640   }
1641
1642   if (!eng3d && info->dst.format != info->src.format) {
1643      if (!nv50_2d_dst_format_faithful(info->dst.format)) {
1644         eng3d = true;
1645      } else
1646      if (!nv50_2d_src_format_faithful(info->src.format)) {
1647         if (!util_format_is_luminance(info->src.format)) {
1648            if (!nv50_2d_dst_format_ops_supported(info->dst.format))
1649               eng3d = true;
1650            else
1651            if (util_format_is_intensity(info->src.format))
1652               eng3d = info->src.format != PIPE_FORMAT_I8_UNORM;
1653            else
1654            if (util_format_is_alpha(info->src.format))
1655               eng3d = info->src.format != PIPE_FORMAT_A8_UNORM;
1656            else
1657            if (util_format_is_srgb(info->dst.format) &&
1658                util_format_get_nr_components(info->src.format) == 1)
1659               eng3d = true;
1660            else
1661               eng3d = !nv50_2d_format_supported(info->src.format);
1662         }
1663      } else
1664      if (util_format_is_luminance_alpha(info->src.format))
1665         eng3d = true;
1666   }
1667
1668   if (info->src.resource->nr_samples == 8 &&
1669       info->dst.resource->nr_samples <= 1)
1670      eng3d = true;
1671#if 0
1672   /* FIXME: can't make this work with eng2d anymore, at least not on nv50 */
1673   if (info->src.resource->nr_samples > 1 ||
1674       info->dst.resource->nr_samples > 1)
1675      eng3d = true;
1676#endif
1677   /* FIXME: find correct src coordinates adjustments */
1678   if ((info->src.box.width !=  info->dst.box.width &&
1679        info->src.box.width != -info->dst.box.width) ||
1680       (info->src.box.height !=  info->dst.box.height &&
1681        info->src.box.height != -info->dst.box.height))
1682      eng3d = true;
1683
1684   if (info->num_window_rectangles > 0 || info->window_rectangle_include)
1685      eng3d = true;
1686
1687   if (nvc0->screen->num_occlusion_queries_active)
1688      IMMED_NVC0(push, NVC0_3D(SAMPLECNT_ENABLE), 0);
1689
1690   if (!eng3d)
1691      nvc0_blit_eng2d(nvc0, info);
1692   else
1693      nvc0_blit_3d(nvc0, info);
1694
1695   if (nvc0->screen->num_occlusion_queries_active)
1696      IMMED_NVC0(push, NVC0_3D(SAMPLECNT_ENABLE), 1);
1697
1698   NOUVEAU_DRV_STAT(&nvc0->screen->base, tex_blit_count, 1);
1699}
1700
1701static void
1702nvc0_flush_resource(struct pipe_context *ctx,
1703                    struct pipe_resource *resource)
1704{
1705}
1706
1707bool
1708nvc0_blitter_create(struct nvc0_screen *screen)
1709{
1710   screen->blitter = CALLOC_STRUCT(nvc0_blitter);
1711   if (!screen->blitter) {
1712      NOUVEAU_ERR("failed to allocate blitter struct\n");
1713      return false;
1714   }
1715   screen->blitter->screen = screen;
1716
1717   (void) mtx_init(&screen->blitter->mutex, mtx_plain);
1718
1719   nvc0_blitter_make_sampler(screen->blitter);
1720
1721   return true;
1722}
1723
1724void
1725nvc0_blitter_destroy(struct nvc0_screen *screen)
1726{
1727   struct nvc0_blitter *blitter = screen->blitter;
1728   unsigned i, m;
1729
1730   for (i = 0; i < NV50_BLIT_MAX_TEXTURE_TYPES; ++i) {
1731      for (m = 0; m < NV50_BLIT_MODES; ++m) {
1732         struct nvc0_program *prog = blitter->fp[i][m];
1733         if (prog) {
1734            nvc0_program_destroy(NULL, prog);
1735            FREE((void *)prog->pipe.tokens);
1736            FREE(prog);
1737         }
1738      }
1739   }
1740
1741   mtx_destroy(&blitter->mutex);
1742   FREE(blitter);
1743}
1744
1745bool
1746nvc0_blitctx_create(struct nvc0_context *nvc0)
1747{
1748   nvc0->blit = CALLOC_STRUCT(nvc0_blitctx);
1749   if (!nvc0->blit) {
1750      NOUVEAU_ERR("failed to allocate blit context\n");
1751      return false;
1752   }
1753
1754   nvc0->blit->nvc0 = nvc0;
1755
1756   nvc0->blit->rast.pipe.half_pixel_center = 1;
1757
1758   return true;
1759}
1760
1761void
1762nvc0_blitctx_destroy(struct nvc0_context *nvc0)
1763{
1764   FREE(nvc0->blit);
1765}
1766
1767void
1768nvc0_init_surface_functions(struct nvc0_context *nvc0)
1769{
1770   struct pipe_context *pipe = &nvc0->base.pipe;
1771
1772   pipe->resource_copy_region = nvc0_resource_copy_region;
1773   pipe->blit = nvc0_blit;
1774   pipe->flush_resource = nvc0_flush_resource;
1775   pipe->clear_render_target = nvc0_clear_render_target;
1776   pipe->clear_depth_stencil = nvc0_clear_depth_stencil;
1777   pipe->clear_texture = nv50_clear_texture;
1778   pipe->clear_buffer = nvc0_clear_buffer;
1779   if (nvc0->screen->base.class_3d >= GM200_3D_CLASS)
1780      pipe->evaluate_depth_buffer = gm200_evaluate_depth_buffer;
1781}
1782