1/************************************************************************** 2 * 3 * Copyright 2009 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "util/u_framebuffer.h" 29#include "util/u_math.h" 30#include "util/u_memory.h" 31#include "util/reallocarray.h" 32#include "util/u_inlines.h" 33#include "util/format/u_format.h" 34#include "lp_scene.h" 35#include "lp_fence.h" 36#include "lp_debug.h" 37#include "lp_context.h" 38#include "lp_state_fs.h" 39 40#include "lp_setup_context.h" 41 42#define RESOURCE_REF_SZ 32 43 44/** List of resource references */ 45struct resource_ref { 46 struct pipe_resource *resource[RESOURCE_REF_SZ]; 47 int count; 48 struct resource_ref *next; 49}; 50 51#define SHADER_REF_SZ 32 52/** List of shader variant references */ 53struct shader_ref { 54 struct lp_fragment_shader_variant *variant[SHADER_REF_SZ]; 55 int count; 56 struct shader_ref *next; 57}; 58 59 60/** 61 * Create a new scene object. 62 * \param queue the queue to put newly rendered/emptied scenes into 63 */ 64struct lp_scene * 65lp_scene_create(struct lp_setup_context *setup) 66{ 67 struct lp_scene *scene = slab_alloc_st(&setup->scene_slab); 68 if (!scene) 69 return NULL; 70 71 memset(scene, 0, sizeof(struct lp_scene)); 72 scene->pipe = setup->pipe; 73 scene->setup = setup; 74 scene->data.head = &scene->data.first; 75 76 (void) mtx_init(&scene->mutex, mtx_plain); 77 78#ifdef DEBUG 79 /* Do some scene limit sanity checks here */ 80 { 81 size_t maxBins = TILES_X * TILES_Y; 82 size_t maxCommandBytes = sizeof(struct cmd_block) * maxBins; 83 size_t maxCommandPlusData = maxCommandBytes + DATA_BLOCK_SIZE; 84 /* We'll need at least one command block per bin. Make sure that's 85 * less than the max allowed scene size. 86 */ 87 assert(maxCommandBytes < LP_SCENE_MAX_SIZE); 88 /* We'll also need space for at least one other data block */ 89 assert(maxCommandPlusData <= LP_SCENE_MAX_SIZE); 90 } 91#endif 92 93 return scene; 94} 95 96 97/** 98 * Free all data associated with the given scene, and the scene itself. 99 */ 100void 101lp_scene_destroy(struct lp_scene *scene) 102{ 103 lp_scene_end_rasterization(scene); 104 mtx_destroy(&scene->mutex); 105 free(scene->tiles); 106 assert(scene->data.head == &scene->data.first); 107 slab_free_st(&scene->setup->scene_slab, scene); 108} 109 110 111/** 112 * Check if the scene's bins are all empty. 113 * For debugging purposes. 114 */ 115boolean 116lp_scene_is_empty(struct lp_scene *scene ) 117{ 118 unsigned x, y; 119 120 for (y = 0; y < scene->tiles_y; y++) { 121 for (x = 0; x < scene->tiles_x; x++) { 122 const struct cmd_bin *bin = lp_scene_get_bin(scene, x, y); 123 if (bin->head) { 124 return FALSE; 125 } 126 } 127 } 128 return TRUE; 129} 130 131 132/* Returns true if there has ever been a failed allocation attempt in 133 * this scene. Used in triangle/rectangle emit to avoid having to 134 * check success at each bin. 135 */ 136boolean 137lp_scene_is_oom(struct lp_scene *scene) 138{ 139 return scene->alloc_failed; 140} 141 142 143/* Remove all commands from a bin. Tries to reuse some of the memory 144 * allocated to the bin, however. 145 */ 146void 147lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y) 148{ 149 struct cmd_bin *bin = lp_scene_get_bin(scene, x, y); 150 151 bin->last_state = NULL; 152 bin->head = bin->tail; 153 if (bin->tail) { 154 bin->tail->next = NULL; 155 bin->tail->count = 0; 156 } 157} 158 159static void 160init_scene_texture(struct lp_scene_surface *ssurf, struct pipe_surface *psurf) 161{ 162 if (!psurf) { 163 ssurf->stride = 0; 164 ssurf->layer_stride = 0; 165 ssurf->sample_stride = 0; 166 ssurf->nr_samples = 0; 167 ssurf->map = NULL; 168 return; 169 } 170 171 if (llvmpipe_resource_is_texture(psurf->texture)) { 172 ssurf->stride = llvmpipe_resource_stride(psurf->texture, 173 psurf->u.tex.level); 174 ssurf->layer_stride = llvmpipe_layer_stride(psurf->texture, 175 psurf->u.tex.level); 176 ssurf->sample_stride = llvmpipe_sample_stride(psurf->texture); 177 178 ssurf->map = llvmpipe_resource_map(psurf->texture, 179 psurf->u.tex.level, 180 psurf->u.tex.first_layer, 181 LP_TEX_USAGE_READ_WRITE); 182 ssurf->format_bytes = util_format_get_blocksize(psurf->format); 183 ssurf->nr_samples = util_res_sample_count(psurf->texture); 184 } 185 else { 186 struct llvmpipe_resource *lpr = llvmpipe_resource(psurf->texture); 187 unsigned pixstride = util_format_get_blocksize(psurf->format); 188 ssurf->stride = psurf->texture->width0; 189 ssurf->layer_stride = 0; 190 ssurf->sample_stride = 0; 191 ssurf->nr_samples = 1; 192 ssurf->map = lpr->data; 193 ssurf->map += psurf->u.buf.first_element * pixstride; 194 ssurf->format_bytes = util_format_get_blocksize(psurf->format); 195 } 196} 197 198void 199lp_scene_begin_rasterization(struct lp_scene *scene) 200{ 201 const struct pipe_framebuffer_state *fb = &scene->fb; 202 int i; 203 204 //LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__); 205 206 for (i = 0; i < scene->fb.nr_cbufs; i++) { 207 struct pipe_surface *cbuf = scene->fb.cbufs[i]; 208 init_scene_texture(&scene->cbufs[i], cbuf); 209 } 210 211 if (fb->zsbuf) { 212 struct pipe_surface *zsbuf = scene->fb.zsbuf; 213 init_scene_texture(&scene->zsbuf, zsbuf); 214 } 215} 216 217 218/** 219 * Free all the temporary data in a scene. 220 */ 221void 222lp_scene_end_rasterization(struct lp_scene *scene ) 223{ 224 int i; 225 226 /* Unmap color buffers */ 227 for (i = 0; i < scene->fb.nr_cbufs; i++) { 228 if (scene->cbufs[i].map) { 229 struct pipe_surface *cbuf = scene->fb.cbufs[i]; 230 if (llvmpipe_resource_is_texture(cbuf->texture)) { 231 llvmpipe_resource_unmap(cbuf->texture, 232 cbuf->u.tex.level, 233 cbuf->u.tex.first_layer); 234 } 235 scene->cbufs[i].map = NULL; 236 } 237 } 238 239 /* Unmap z/stencil buffer */ 240 if (scene->zsbuf.map) { 241 struct pipe_surface *zsbuf = scene->fb.zsbuf; 242 llvmpipe_resource_unmap(zsbuf->texture, 243 zsbuf->u.tex.level, 244 zsbuf->u.tex.first_layer); 245 scene->zsbuf.map = NULL; 246 } 247 248 /* Reset all command lists: 249 */ 250 memset(scene->tiles, 0, sizeof(struct cmd_bin) * scene->num_alloced_tiles); 251 252 /* Decrement texture ref counts 253 */ 254 int j = 0; 255 for (struct resource_ref *ref = scene->resources; ref; ref = ref->next) { 256 for (int i = 0; i < ref->count; i++) { 257 if (LP_DEBUG & DEBUG_SETUP) 258 debug_printf("resource %d: %p %dx%d sz %d\n", 259 j, 260 (void *) ref->resource[i], 261 ref->resource[i]->width0, 262 ref->resource[i]->height0, 263 llvmpipe_resource_size(ref->resource[i])); 264 j++; 265 llvmpipe_resource_unmap(ref->resource[i], 0, 0); 266 pipe_resource_reference(&ref->resource[i], NULL); 267 } 268 } 269 270 for (struct resource_ref *ref = scene->writeable_resources; ref; 271 ref = ref->next) { 272 for (int i = 0; i < ref->count; i++) { 273 if (LP_DEBUG & DEBUG_SETUP) 274 debug_printf("resource %d: %p %dx%d sz %d\n", 275 j, 276 (void *) ref->resource[i], 277 ref->resource[i]->width0, 278 ref->resource[i]->height0, 279 llvmpipe_resource_size(ref->resource[i])); 280 j++; 281 llvmpipe_resource_unmap(ref->resource[i], 0, 0); 282 pipe_resource_reference(&ref->resource[i], NULL); 283 } 284 } 285 286 if (LP_DEBUG & DEBUG_SETUP) { 287 debug_printf("scene %d resources, sz %d\n", 288 j, scene->resource_reference_size); 289 } 290 291 /* Decrement shader variant ref counts 292 */ 293 j = 0; 294 for (struct shader_ref *ref = scene->frag_shaders; ref; ref = ref->next) { 295 for (i = 0; i < ref->count; i++) { 296 if (LP_DEBUG & DEBUG_SETUP) 297 debug_printf("shader %d: %p\n", j, (void *) ref->variant[i]); 298 j++; 299 lp_fs_variant_reference(llvmpipe_context(scene->pipe), 300 &ref->variant[i], NULL); 301 } 302 } 303 304 /* Free all scene data blocks: 305 */ 306 { 307 struct data_block_list *list = &scene->data; 308 struct data_block *block, *tmp; 309 310 for (block = list->head; block; block = tmp) { 311 tmp = block->next; 312 if (block != &list->first) 313 FREE(block); 314 } 315 316 list->head = &list->first; 317 list->head->next = NULL; 318 } 319 320 lp_fence_reference(&scene->fence, NULL); 321 322 scene->resources = NULL; 323 scene->writeable_resources = NULL; 324 scene->frag_shaders = NULL; 325 scene->scene_size = 0; 326 scene->resource_reference_size = 0; 327 328 scene->alloc_failed = FALSE; 329 330 util_unreference_framebuffer_state( &scene->fb ); 331} 332 333 334 335 336 337 338struct cmd_block * 339lp_scene_new_cmd_block( struct lp_scene *scene, 340 struct cmd_bin *bin ) 341{ 342 struct cmd_block *block = lp_scene_alloc(scene, sizeof(struct cmd_block)); 343 if (block) { 344 if (bin->tail) { 345 bin->tail->next = block; 346 bin->tail = block; 347 } 348 else { 349 bin->head = block; 350 bin->tail = block; 351 } 352 //memset(block, 0, sizeof *block); 353 block->next = NULL; 354 block->count = 0; 355 } 356 return block; 357} 358 359 360struct data_block * 361lp_scene_new_data_block( struct lp_scene *scene ) 362{ 363 if (scene->scene_size + DATA_BLOCK_SIZE > LP_SCENE_MAX_SIZE) { 364 if (0) debug_printf("%s: failed\n", __FUNCTION__); 365 scene->alloc_failed = TRUE; 366 return NULL; 367 } 368 else { 369 struct data_block *block = MALLOC_STRUCT(data_block); 370 if (!block) 371 return NULL; 372 373 scene->scene_size += sizeof *block; 374 375 block->used = 0; 376 block->next = scene->data.head; 377 scene->data.head = block; 378 379 return block; 380 } 381} 382 383 384/** 385 * Return number of bytes used for all bin data within a scene. 386 * This does not include resources (textures) referenced by the scene. 387 */ 388static unsigned 389lp_scene_data_size( const struct lp_scene *scene ) 390{ 391 unsigned size = 0; 392 const struct data_block *block; 393 for (block = scene->data.head; block; block = block->next) { 394 size += block->used; 395 } 396 return size; 397} 398 399 400 401/** 402 * Add a reference to a resource by the scene. 403 */ 404boolean 405lp_scene_add_resource_reference(struct lp_scene *scene, 406 struct pipe_resource *resource, 407 boolean initializing_scene, 408 boolean writeable) 409{ 410 struct resource_ref *ref; 411 int i; 412 struct resource_ref **list = writeable ? &scene->writeable_resources : &scene->resources; 413 struct resource_ref **last = list; 414 415 /* Look at existing resource blocks: 416 */ 417 for (ref = *list; ref; ref = ref->next) { 418 last = &ref->next; 419 420 /* Search for this resource: 421 */ 422 for (i = 0; i < ref->count; i++) 423 if (ref->resource[i] == resource) 424 return TRUE; 425 426 if (ref->count < RESOURCE_REF_SZ) { 427 /* If the block is half-empty, then append the reference here. 428 */ 429 break; 430 } 431 } 432 433 /* Create a new block if no half-empty block was found. 434 */ 435 if (!ref) { 436 assert(*last == NULL); 437 *last = lp_scene_alloc(scene, sizeof *ref); 438 if (*last == NULL) 439 return FALSE; 440 441 ref = *last; 442 memset(ref, 0, sizeof *ref); 443 } 444 445 /* Map resource again to increment the map count. We likely use the 446 * already-mapped pointer in a texture of the jit context, and that pointer 447 * needs to stay mapped during rasterization. This map is unmap'ed when 448 * finalizing scene rasterization. */ 449 llvmpipe_resource_map(resource, 0, 0, LP_TEX_USAGE_READ); 450 451 /* Append the reference to the reference block. 452 */ 453 pipe_resource_reference(&ref->resource[ref->count++], resource); 454 scene->resource_reference_size += llvmpipe_resource_size(resource); 455 456 /* Heuristic to advise scene flushes. This isn't helpful in the 457 * initial setup of the scene, but after that point flush on the 458 * next resource added which exceeds 64MB in referenced texture 459 * data. 460 */ 461 if (!initializing_scene && 462 scene->resource_reference_size >= LP_SCENE_MAX_RESOURCE_SIZE) 463 return FALSE; 464 465 return TRUE; 466} 467 468 469/** 470 * Add a reference to a fragment shader variant 471 * Return FALSE if out of memory, TRUE otherwise. 472 */ 473boolean 474lp_scene_add_frag_shader_reference(struct lp_scene *scene, 475 struct lp_fragment_shader_variant *variant) 476{ 477 struct shader_ref *ref, **last = &scene->frag_shaders; 478 479 /* Look at existing resource blocks: 480 */ 481 for (ref = scene->frag_shaders; ref; ref = ref->next) { 482 last = &ref->next; 483 484 /* Search for this resource: 485 */ 486 for (int i = 0; i < ref->count; i++) 487 if (ref->variant[i] == variant) 488 return TRUE; 489 490 if (ref->count < SHADER_REF_SZ) { 491 /* If the block is half-empty, then append the reference here. 492 */ 493 break; 494 } 495 } 496 497 /* Create a new block if no half-empty block was found. 498 */ 499 if (!ref) { 500 assert(*last == NULL); 501 *last = lp_scene_alloc(scene, sizeof *ref); 502 if (*last == NULL) 503 return FALSE; 504 505 ref = *last; 506 memset(ref, 0, sizeof *ref); 507 } 508 509 /* Append the reference to the reference block. 510 */ 511 lp_fs_variant_reference(llvmpipe_context(scene->pipe), &ref->variant[ref->count++], variant); 512 513 return TRUE; 514} 515 516/** 517 * Does this scene have a reference to the given resource? 518 */ 519unsigned 520lp_scene_is_resource_referenced(const struct lp_scene *scene, 521 const struct pipe_resource *resource) 522{ 523 const struct resource_ref *ref; 524 int i; 525 526 for (ref = scene->resources; ref; ref = ref->next) { 527 for (i = 0; i < ref->count; i++) 528 if (ref->resource[i] == resource) 529 return LP_REFERENCED_FOR_READ; 530 } 531 532 for (ref = scene->writeable_resources; ref; ref = ref->next) { 533 for (i = 0; i < ref->count; i++) 534 if (ref->resource[i] == resource) 535 return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE; 536 } 537 538 return 0; 539} 540 541 542 543 544/** advance curr_x,y to the next bin */ 545static boolean 546next_bin(struct lp_scene *scene) 547{ 548 scene->curr_x++; 549 if (scene->curr_x >= scene->tiles_x) { 550 scene->curr_x = 0; 551 scene->curr_y++; 552 } 553 if (scene->curr_y >= scene->tiles_y) { 554 /* no more bins */ 555 return FALSE; 556 } 557 return TRUE; 558} 559 560 561void 562lp_scene_bin_iter_begin( struct lp_scene *scene ) 563{ 564 scene->curr_x = scene->curr_y = -1; 565} 566 567 568/** 569 * Return pointer to next bin to be rendered. 570 * The lp_scene::curr_x and ::curr_y fields will be advanced. 571 * Multiple rendering threads will call this function to get a chunk 572 * of work (a bin) to work on. 573 */ 574struct cmd_bin * 575lp_scene_bin_iter_next( struct lp_scene *scene , int *x, int *y) 576{ 577 struct cmd_bin *bin = NULL; 578 579 mtx_lock(&scene->mutex); 580 581 if (scene->curr_x < 0) { 582 /* first bin */ 583 scene->curr_x = 0; 584 scene->curr_y = 0; 585 } 586 else if (!next_bin(scene)) { 587 /* no more bins left */ 588 goto end; 589 } 590 591 bin = lp_scene_get_bin(scene, scene->curr_x, scene->curr_y); 592 *x = scene->curr_x; 593 *y = scene->curr_y; 594 595end: 596 /*printf("return bin %p at %d, %d\n", (void *) bin, *bin_x, *bin_y);*/ 597 mtx_unlock(&scene->mutex); 598 return bin; 599} 600 601 602void lp_scene_begin_binning(struct lp_scene *scene, 603 struct pipe_framebuffer_state *fb) 604{ 605 int i; 606 unsigned max_layer = ~0; 607 608 assert(lp_scene_is_empty(scene)); 609 610 util_copy_framebuffer_state(&scene->fb, fb); 611 612 scene->tiles_x = align(fb->width, TILE_SIZE) / TILE_SIZE; 613 scene->tiles_y = align(fb->height, TILE_SIZE) / TILE_SIZE; 614 assert(scene->tiles_x <= TILES_X); 615 assert(scene->tiles_y <= TILES_Y); 616 617 unsigned num_required_tiles = scene->tiles_x * scene->tiles_y; 618 if (scene->num_alloced_tiles < num_required_tiles) { 619 scene->tiles = reallocarray(scene->tiles, num_required_tiles, sizeof(struct cmd_bin)); 620 if (!scene->tiles) 621 return; 622 memset(scene->tiles, 0, sizeof(struct cmd_bin) * num_required_tiles); 623 scene->num_alloced_tiles = num_required_tiles; 624 } 625 626 /* 627 * Determine how many layers the fb has (used for clamping layer value). 628 * OpenGL (but not d3d10) permits different amount of layers per rt, however 629 * results are undefined if layer exceeds the amount of layers of ANY 630 * attachment hence don't need separate per cbuf and zsbuf max. 631 */ 632 for (i = 0; i < scene->fb.nr_cbufs; i++) { 633 struct pipe_surface *cbuf = scene->fb.cbufs[i]; 634 if (cbuf) { 635 if (llvmpipe_resource_is_texture(cbuf->texture)) { 636 max_layer = MIN2(max_layer, 637 cbuf->u.tex.last_layer - cbuf->u.tex.first_layer); 638 } 639 else { 640 max_layer = 0; 641 } 642 } 643 } 644 if (fb->zsbuf) { 645 struct pipe_surface *zsbuf = scene->fb.zsbuf; 646 max_layer = MIN2(max_layer, zsbuf->u.tex.last_layer - zsbuf->u.tex.first_layer); 647 } 648 scene->fb_max_layer = max_layer; 649 scene->fb_max_samples = util_framebuffer_get_num_samples(fb); 650 if (scene->fb_max_samples == 4) { 651 for (unsigned i = 0; i < 4; i++) { 652 scene->fixed_sample_pos[i][0] = util_iround(lp_sample_pos_4x[i][0] * FIXED_ONE); 653 scene->fixed_sample_pos[i][1] = util_iround(lp_sample_pos_4x[i][1] * FIXED_ONE); 654 } 655 } 656} 657 658 659void lp_scene_end_binning( struct lp_scene *scene ) 660{ 661 if (LP_DEBUG & DEBUG_SCENE) { 662 debug_printf("rasterize scene:\n"); 663 debug_printf(" scene_size: %u\n", 664 scene->scene_size); 665 debug_printf(" data size: %u\n", 666 lp_scene_data_size(scene)); 667 668 if (0) 669 lp_debug_bins( scene ); 670 } 671} 672