1/************************************************************************** 2 * 3 * Copyright 2010 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28/** 29 * Implementation limits for LLVMpipe driver. 30 */ 31 32#ifndef LP_LIMITS_H 33#define LP_LIMITS_H 34 35 36/** 37 * Tile size (width and height). This needs to be a power of two. 38 */ 39#define TILE_ORDER 6 40#define TILE_SIZE (1 << TILE_ORDER) 41 42 43/** 44 * Max texture sizes 45 */ 46/** 47 * 2GB is the actual max currently (we always use 32bit offsets, and both 48 * llvm GEP as well as avx2 gather use signed offsets). 49 */ 50#define LP_MAX_TEXTURE_SIZE (2 * 1024 * 1024 * 1024ULL) 51#define LP_MAX_TEXTURE_2D_LEVELS 15 /* 16K x 16K for now */ 52#define LP_MAX_TEXTURE_3D_LEVELS 12 /* 2K x 2K x 2K for now */ 53#define LP_MAX_TEXTURE_CUBE_LEVELS 15 /* 16K x 16K for now */ 54#define LP_MAX_TEXTURE_ARRAY_LAYERS 2048 /* 16K x 2048 / 16K x 16K x 2048 */ 55 56 57/** This must be the larger of LP_MAX_TEXTURE_2D/3D_LEVELS */ 58#define LP_MAX_TEXTURE_LEVELS LP_MAX_TEXTURE_2D_LEVELS 59 60 61/** 62 * Max drawing surface size is the max texture size 63 */ 64#define LP_MAX_HEIGHT (1 << (LP_MAX_TEXTURE_LEVELS - 1)) 65#define LP_MAX_WIDTH (1 << (LP_MAX_TEXTURE_LEVELS - 1)) 66 67#define LP_MAX_SAMPLES 4 68 69#define LP_MAX_THREADS 16 70 71 72/** 73 * Max number of shader variants (for all shaders combined, 74 * per context) that will be kept around. 75 */ 76#define LP_MAX_SHADER_VARIANTS 1024 77 78/** 79 * Max number of instructions (for all fragment shaders combined per context) 80 * that will be kept around (counted in terms of llvm ir). 81 */ 82#define LP_MAX_SHADER_INSTRUCTIONS (2048 * LP_MAX_SHADER_VARIANTS) 83 84/** 85 * Max number of setup variants that will be kept around. 86 * 87 * These are determined by the combination of the fragment shader 88 * input signature and a small amount of rasterization state (eg 89 * flatshading). It is likely that many active fragment shaders will 90 * share the same setup variant. 91 */ 92#define LP_MAX_SETUP_VARIANTS 64 93 94/* 95 * Max point size reported. Cap vertex shader point sizes to this. 96 */ 97#define LP_MAX_POINT_WIDTH 255.0f 98#endif /* LP_LIMITS_H */ 99