1/************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28/* Author: 29 * Brian Paul 30 * Keith Whitwell 31 */ 32 33 34#include "pipe/p_defines.h" 35#include "pipe/p_context.h" 36#include "util/u_draw.h" 37#include "util/u_prim.h" 38 39#include "lp_context.h" 40#include "lp_state.h" 41#include "lp_query.h" 42 43#include "draw/draw_context.h" 44 45 46 47/** 48 * Draw vertex arrays, with optional indexing, optional instancing. 49 * All the other drawing functions are implemented in terms of this function. 50 * Basically, map the vertex buffers (and drawing surfaces), then hand off 51 * the drawing to the 'draw' module. 52 */ 53static void 54llvmpipe_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info, 55 unsigned drawid_offset, 56 const struct pipe_draw_indirect_info *indirect, 57 const struct pipe_draw_start_count_bias *draws, 58 unsigned num_draws) 59{ 60 if (!indirect && (!draws[0].count || !info->instance_count)) 61 return; 62 63 struct llvmpipe_context *lp = llvmpipe_context(pipe); 64 struct draw_context *draw = lp->draw; 65 const void *mapped_indices = NULL; 66 unsigned i; 67 68 if (!llvmpipe_check_render_cond(lp)) 69 return; 70 71 if (indirect && indirect->buffer) { 72 util_draw_indirect(pipe, info, indirect); 73 return; 74 } 75 76 if (lp->dirty) 77 llvmpipe_update_derived( lp ); 78 79 /* 80 * Map vertex buffers 81 */ 82 for (i = 0; i < lp->num_vertex_buffers; i++) { 83 const void *buf = lp->vertex_buffer[i].is_user_buffer ? 84 lp->vertex_buffer[i].buffer.user : NULL; 85 size_t size = ~0; 86 if (!buf) { 87 if (!lp->vertex_buffer[i].buffer.resource) { 88 continue; 89 } 90 buf = llvmpipe_resource_data(lp->vertex_buffer[i].buffer.resource); 91 size = lp->vertex_buffer[i].buffer.resource->width0; 92 } 93 draw_set_mapped_vertex_buffer(draw, i, buf, size); 94 } 95 96 /* Map index buffer, if present */ 97 if (info->index_size) { 98 unsigned available_space = ~0; 99 mapped_indices = info->has_user_indices ? info->index.user : NULL; 100 if (!mapped_indices) { 101 mapped_indices = llvmpipe_resource_data(info->index.resource); 102 available_space = info->index.resource->width0; 103 } 104 draw_set_indexes(draw, 105 (ubyte *) mapped_indices, 106 info->index_size, available_space); 107 } 108 109 llvmpipe_prepare_vertex_sampling(lp, 110 lp->num_sampler_views[PIPE_SHADER_VERTEX], 111 lp->sampler_views[PIPE_SHADER_VERTEX]); 112 llvmpipe_prepare_geometry_sampling(lp, 113 lp->num_sampler_views[PIPE_SHADER_GEOMETRY], 114 lp->sampler_views[PIPE_SHADER_GEOMETRY]); 115 llvmpipe_prepare_tess_ctrl_sampling(lp, 116 lp->num_sampler_views[PIPE_SHADER_TESS_CTRL], 117 lp->sampler_views[PIPE_SHADER_TESS_CTRL]); 118 llvmpipe_prepare_tess_eval_sampling(lp, 119 lp->num_sampler_views[PIPE_SHADER_TESS_EVAL], 120 lp->sampler_views[PIPE_SHADER_TESS_EVAL]); 121 122 llvmpipe_prepare_vertex_images(lp, 123 lp->num_images[PIPE_SHADER_VERTEX], 124 lp->images[PIPE_SHADER_VERTEX]); 125 llvmpipe_prepare_geometry_images(lp, 126 lp->num_images[PIPE_SHADER_GEOMETRY], 127 lp->images[PIPE_SHADER_GEOMETRY]); 128 llvmpipe_prepare_tess_ctrl_images(lp, 129 lp->num_images[PIPE_SHADER_TESS_CTRL], 130 lp->images[PIPE_SHADER_TESS_CTRL]); 131 llvmpipe_prepare_tess_eval_images(lp, 132 lp->num_images[PIPE_SHADER_TESS_EVAL], 133 lp->images[PIPE_SHADER_TESS_EVAL]); 134 if (lp->gs && lp->gs->no_tokens) { 135 /* we have an empty geometry shader with stream output, so 136 attach the stream output info to the current vertex shader */ 137 if (lp->vs) { 138 draw_vs_attach_so(lp->vs, &lp->gs->stream_output); 139 } 140 } 141 draw_collect_pipeline_statistics(draw, 142 lp->active_statistics_queries > 0 && 143 !lp->queries_disabled); 144 145 draw_collect_primitives_generated(draw, 146 lp->active_primgen_queries && 147 !lp->queries_disabled); 148 149 /* draw! */ 150 draw_vbo(draw, info, drawid_offset, indirect, draws, num_draws, 151 lp->patch_vertices); 152 153 /* 154 * unmap vertex/index buffers 155 */ 156 for (i = 0; i < lp->num_vertex_buffers; i++) { 157 draw_set_mapped_vertex_buffer(draw, i, NULL, 0); 158 } 159 if (mapped_indices) { 160 draw_set_indexes(draw, NULL, 0, 0); 161 } 162 163 if (lp->gs && lp->gs->no_tokens) { 164 /* we have attached stream output to the vs for rendering, 165 now lets reset it */ 166 if (lp->vs) { 167 draw_vs_reset_so(lp->vs); 168 } 169 } 170 171 llvmpipe_cleanup_stage_sampling(lp, PIPE_SHADER_VERTEX); 172 llvmpipe_cleanup_stage_sampling(lp, PIPE_SHADER_GEOMETRY); 173 llvmpipe_cleanup_stage_sampling(lp, PIPE_SHADER_TESS_CTRL); 174 llvmpipe_cleanup_stage_sampling(lp, PIPE_SHADER_TESS_EVAL); 175 176 llvmpipe_cleanup_stage_images(lp, PIPE_SHADER_VERTEX); 177 llvmpipe_cleanup_stage_images(lp, PIPE_SHADER_GEOMETRY); 178 llvmpipe_cleanup_stage_images(lp, PIPE_SHADER_TESS_CTRL); 179 llvmpipe_cleanup_stage_images(lp, PIPE_SHADER_TESS_EVAL); 180 181 /* 182 * TODO: Flush only when a user vertex/index buffer is present 183 * (or even better, modify draw module to do this 184 * internally when this condition is seen?) 185 */ 186 draw_flush(draw); 187} 188 189 190void 191llvmpipe_init_draw_funcs(struct llvmpipe_context *llvmpipe) 192{ 193 llvmpipe->pipe.draw_vbo = llvmpipe_draw_vbo; 194} 195