1/************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29#ifndef LP_DEBUG_H 30#define LP_DEBUG_H 31 32#include "pipe/p_compiler.h" 33#include "util/u_debug.h" 34 35#define DEBUG_PIPE 0x1 36#define DEBUG_TGSI 0x2 37#define DEBUG_TEX 0x4 38#define DEBUG_SETUP 0x10 39#define DEBUG_RAST 0x20 40#define DEBUG_QUERY 0x40 41#define DEBUG_SCREEN 0x80 42#define DEBUG_COUNTERS 0x800 43#define DEBUG_SCENE 0x1000 44#define DEBUG_FENCE 0x2000 45#define DEBUG_MEM 0x4000 46#define DEBUG_FS 0x8000 47#define DEBUG_CS 0x10000 48#define DEBUG_TGSI_IR 0x20000 49#define DEBUG_CACHE_STATS 0x40000 50#define DEBUG_NO_FASTPATH 0x80000 51#define DEBUG_LINEAR 0x100000 52#define DEBUG_LINEAR2 0x200000 53#define DEBUG_SHOW_DEPTH 0x400000 54#define DEBUG_ACCURATE_A0 0x800000 /* verbose */ 55 56/* Performance flags. These are active even on release builds. 57 */ 58#define PERF_TEX_MEM 0x1 /* minimize texture cache footprint */ 59#define PERF_NO_MIP_LINEAR 0x2 /* MIP_FILTER_LINEAR ==> _NEAREST */ 60#define PERF_NO_MIPMAPS 0x4 /* MIP_FILTER_NONE always */ 61#define PERF_NO_LINEAR 0x8 /* FILTER_NEAREST always */ 62#define PERF_NO_TEX 0x10 /* sample white always */ 63#define PERF_NO_BLEND 0x20 /* disable blending */ 64#define PERF_NO_DEPTH 0x40 /* disable depth buffering entirely */ 65#define PERF_NO_ALPHATEST 0x80 /* disable alpha testing */ 66#define PERF_NO_RAST_LINEAR 0x100 /* disable linear rast */ 67#define PERF_NO_SHADE 0x200 /* disable fragment shaders */ 68 69 70extern int LP_PERF; 71 72#ifdef DEBUG 73extern int LP_DEBUG; 74#else 75#define LP_DEBUG 0 76#endif 77 78void st_debug_init( void ); 79 80static inline void 81LP_DBG( unsigned flag, const char *fmt, ... ) 82{ 83 if (LP_DEBUG & flag) 84 { 85 va_list args; 86 87 va_start( args, fmt ); 88 debug_vprintf( fmt, args ); 89 va_end( args ); 90 } 91} 92 93 94#endif /* LP_DEBUG_H */ 95