1/**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29#ifndef LP_DEBUG_H
30#define LP_DEBUG_H
31
32#include "pipe/p_compiler.h"
33#include "util/u_debug.h"
34
35#define DEBUG_PIPE      0x1
36#define DEBUG_TGSI      0x2
37#define DEBUG_TEX       0x4
38#define DEBUG_SETUP     0x10
39#define DEBUG_RAST      0x20
40#define DEBUG_QUERY     0x40
41#define DEBUG_SCREEN    0x80
42#define DEBUG_COUNTERS      0x800
43#define DEBUG_SCENE         0x1000
44#define DEBUG_FENCE         0x2000
45#define DEBUG_MEM           0x4000
46#define DEBUG_FS            0x8000
47#define DEBUG_CS            0x10000
48#define DEBUG_TGSI_IR       0x20000
49#define DEBUG_CACHE_STATS   0x40000
50#define DEBUG_NO_FASTPATH   0x80000
51#define DEBUG_LINEAR        0x100000
52#define DEBUG_LINEAR2       0x200000
53#define DEBUG_SHOW_DEPTH    0x400000
54#define DEBUG_ACCURATE_A0   0x800000 /* verbose */
55
56/* Performance flags.  These are active even on release builds.
57 */
58#define PERF_TEX_MEM        0x1  	/* minimize texture cache footprint */
59#define PERF_NO_MIP_LINEAR  0x2  	/* MIP_FILTER_LINEAR ==> _NEAREST */
60#define PERF_NO_MIPMAPS     0x4  	/* MIP_FILTER_NONE always */
61#define PERF_NO_LINEAR      0x8  	/* FILTER_NEAREST always */
62#define PERF_NO_TEX         0x10  	/* sample white always */
63#define PERF_NO_BLEND       0x20  	/* disable blending */
64#define PERF_NO_DEPTH       0x40  	/* disable depth buffering entirely */
65#define PERF_NO_ALPHATEST   0x80  	/* disable alpha testing */
66#define PERF_NO_RAST_LINEAR 0x100  	/* disable linear rast */
67#define PERF_NO_SHADE       0x200  	/* disable fragment shaders */
68
69
70extern int LP_PERF;
71
72#ifdef DEBUG
73extern int LP_DEBUG;
74#else
75#define LP_DEBUG 0
76#endif
77
78void st_debug_init( void );
79
80static inline void
81LP_DBG( unsigned flag, const char *fmt, ... )
82{
83    if (LP_DEBUG & flag)
84    {
85        va_list args;
86
87        va_start( args, fmt );
88        debug_vprintf( fmt, args );
89        va_end( args );
90    }
91}
92
93
94#endif /* LP_DEBUG_H */
95