1/************************************************************************** 2 * 3 * Copyright 2003 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "i915_surface.h" 29#include "pipe/p_defines.h" 30#include "util/format/u_format.h" 31#include "util/u_inlines.h" 32#include "util/u_math.h" 33#include "util/u_memory.h" 34#include "util/u_pack_color.h" 35#include "util/u_surface.h" 36#include "i915_blit.h" 37#include "i915_reg.h" 38#include "i915_resource.h" 39#include "i915_screen.h" 40#include "i915_state.h" 41 42static struct pipe_surface * 43i915_create_surface_custom(struct pipe_context *ctx, struct pipe_resource *pt, 44 const struct pipe_surface *surf_tmpl, 45 unsigned width0, unsigned height0); 46/* 47 * surface functions using the render engine 48 */ 49 50static void 51i915_util_blitter_save_states(struct i915_context *i915) 52{ 53 util_blitter_save_blend(i915->blitter, (void *)i915->blend); 54 util_blitter_save_depth_stencil_alpha(i915->blitter, 55 (void *)i915->depth_stencil); 56 util_blitter_save_stencil_ref(i915->blitter, &i915->stencil_ref); 57 util_blitter_save_rasterizer(i915->blitter, (void *)i915->rasterizer); 58 util_blitter_save_fragment_shader(i915->blitter, i915->fs); 59 util_blitter_save_vertex_shader(i915->blitter, i915->vs); 60 util_blitter_save_viewport(i915->blitter, &i915->viewport); 61 util_blitter_save_scissor(i915->blitter, &i915->scissor); 62 util_blitter_save_vertex_elements(i915->blitter, i915->velems); 63 util_blitter_save_vertex_buffer_slot(i915->blitter, i915->vertex_buffers); 64 65 util_blitter_save_framebuffer(i915->blitter, &i915->framebuffer); 66 67 util_blitter_save_fragment_sampler_states(i915->blitter, i915->num_samplers, 68 (void **)i915->fragment_sampler); 69 util_blitter_save_fragment_sampler_views(i915->blitter, 70 i915->num_fragment_sampler_views, 71 i915->fragment_sampler_views); 72} 73 74static void 75i915_surface_copy_render(struct pipe_context *pipe, struct pipe_resource *dst, 76 unsigned dst_level, unsigned dstx, unsigned dsty, 77 unsigned dstz, struct pipe_resource *src, 78 unsigned src_level, const struct pipe_box *src_box) 79{ 80 struct i915_context *i915 = i915_context(pipe); 81 unsigned src_width0 = src->width0; 82 unsigned src_height0 = src->height0; 83 unsigned dst_width0 = dst->width0; 84 unsigned dst_height0 = dst->height0; 85 struct pipe_box dstbox; 86 struct pipe_sampler_view src_templ, *src_view; 87 struct pipe_surface dst_templ, *dst_view; 88 const struct util_format_description *desc; 89 90 /* Fallback for buffers. */ 91 if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) 92 goto fallback; 93 94 /* Fallback for depth&stencil. XXX: see if we can use a proxy format */ 95 desc = util_format_description(src->format); 96 if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) 97 goto fallback; 98 99 desc = util_format_description(dst->format); 100 if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) 101 goto fallback; 102 103 util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz); 104 util_blitter_default_src_texture(i915->blitter, &src_templ, src, src_level); 105 106 if (!util_blitter_is_copy_supported(i915->blitter, dst, src)) 107 goto fallback; 108 109 i915_util_blitter_save_states(i915); 110 111 dst_view = i915_create_surface_custom(pipe, dst, &dst_templ, dst_width0, 112 dst_height0); 113 src_view = i915_create_sampler_view_custom(pipe, src, &src_templ, src_width0, 114 src_height0); 115 116 u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height), 117 abs(src_box->depth), &dstbox); 118 119 util_blitter_blit_generic(i915->blitter, dst_view, &dstbox, src_view, 120 src_box, src_width0, src_height0, PIPE_MASK_RGBAZS, 121 PIPE_TEX_FILTER_NEAREST, NULL, false, false, 0); 122 return; 123 124fallback: 125 util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz, src, 126 src_level, src_box); 127} 128 129static void 130i915_clear_render_target_render(struct pipe_context *pipe, 131 struct pipe_surface *dst, 132 const union pipe_color_union *color, 133 unsigned dstx, unsigned dsty, unsigned width, 134 unsigned height, bool render_condition_enabled) 135{ 136 struct i915_context *i915 = i915_context(pipe); 137 struct pipe_framebuffer_state fb_state; 138 139 util_blitter_save_framebuffer(i915->blitter, &i915->framebuffer); 140 141 fb_state.width = dst->width; 142 fb_state.height = dst->height; 143 fb_state.nr_cbufs = 1; 144 fb_state.cbufs[0] = dst; 145 fb_state.zsbuf = NULL; 146 pipe->set_framebuffer_state(pipe, &fb_state); 147 148 if (i915->dirty) 149 i915_update_derived(i915); 150 151 i915_clear_emit(pipe, PIPE_CLEAR_COLOR, color, 0.0, 0x0, dstx, dsty, width, 152 height); 153 154 pipe->set_framebuffer_state(pipe, &i915->blitter->saved_fb_state); 155 util_unreference_framebuffer_state(&i915->blitter->saved_fb_state); 156 i915->blitter->saved_fb_state.nr_cbufs = ~0; 157} 158 159static void 160i915_clear_depth_stencil_render(struct pipe_context *pipe, 161 struct pipe_surface *dst, unsigned clear_flags, 162 double depth, unsigned stencil, unsigned dstx, 163 unsigned dsty, unsigned width, unsigned height, 164 bool render_condition_enabled) 165{ 166 struct i915_context *i915 = i915_context(pipe); 167 struct pipe_framebuffer_state fb_state; 168 169 util_blitter_save_framebuffer(i915->blitter, &i915->framebuffer); 170 171 fb_state.width = dst->width; 172 fb_state.height = dst->height; 173 fb_state.nr_cbufs = 0; 174 fb_state.zsbuf = dst; 175 pipe->set_framebuffer_state(pipe, &fb_state); 176 177 if (i915->dirty) 178 i915_update_derived(i915); 179 180 i915_clear_emit(pipe, clear_flags & PIPE_CLEAR_DEPTHSTENCIL, NULL, depth, 181 stencil, dstx, dsty, width, height); 182 183 pipe->set_framebuffer_state(pipe, &i915->blitter->saved_fb_state); 184 util_unreference_framebuffer_state(&i915->blitter->saved_fb_state); 185 i915->blitter->saved_fb_state.nr_cbufs = ~0; 186} 187 188/* 189 * surface functions using the blitter 190 */ 191 192/* Assumes all values are within bounds -- no checking at this level - 193 * do it higher up if required. 194 */ 195static void 196i915_surface_copy_blitter(struct pipe_context *pipe, struct pipe_resource *dst, 197 unsigned dst_level, unsigned dstx, unsigned dsty, 198 unsigned dstz, struct pipe_resource *src, 199 unsigned src_level, const struct pipe_box *src_box) 200{ 201 /* Fallback for buffers. */ 202 if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) { 203 util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz, src, 204 src_level, src_box); 205 return; 206 } 207 208 struct i915_texture *dst_tex = i915_texture(dst); 209 struct i915_texture *src_tex = i915_texture(src); 210 struct pipe_resource *dpt = &dst_tex->b; 211 ASSERTED struct pipe_resource *spt = &src_tex->b; 212 unsigned dst_offset, src_offset; /* in bytes */ 213 214 /* XXX cannot copy 3d regions at this time */ 215 assert(src_box->depth == 1); 216 if (dst->target != PIPE_TEXTURE_CUBE && dst->target != PIPE_TEXTURE_3D) 217 assert(dstz == 0); 218 dst_offset = i915_texture_offset(dst_tex, dst_level, dstz); 219 220 if (src->target != PIPE_TEXTURE_CUBE && src->target != PIPE_TEXTURE_3D) 221 assert(src_box->z == 0); 222 src_offset = i915_texture_offset(src_tex, src_level, src_box->z); 223 224 int block_width = util_format_get_blockwidth(dpt->format); 225 int block_height = util_format_get_blockheight(dpt->format); 226 int block_size = util_format_get_blocksize(dpt->format); 227 assert(util_format_get_blocksize(spt->format) == block_size); 228 assert(util_format_get_blockwidth(spt->format) == block_width); 229 assert(util_format_get_blockheight(spt->format) == block_height); 230 231 dstx /= block_width; 232 dsty /= block_height; 233 int srcx = src_box->x / block_width; 234 int srcy = src_box->y / block_height; 235 int width = DIV_ROUND_UP(src_box->width, block_width); 236 int height = DIV_ROUND_UP(src_box->height, block_height); 237 238 if (block_size > 4) { 239 srcx *= (block_size / 4); 240 dstx *= (block_size / 4); 241 width *= (block_size / 4); 242 block_size = 4; 243 } 244 245 i915_copy_blit(i915_context(pipe), block_size, 246 (unsigned short)src_tex->stride, src_tex->buffer, src_offset, 247 (unsigned short)dst_tex->stride, dst_tex->buffer, dst_offset, 248 (short)srcx, (short)srcy, (short)dstx, (short)dsty, 249 (short)width, (short)height); 250} 251 252static void 253i915_blit(struct pipe_context *pipe, const struct pipe_blit_info *blit_info) 254{ 255 struct i915_context *i915 = i915_context(pipe); 256 struct pipe_blit_info info = *blit_info; 257 258 if (util_try_blit_via_copy_region(pipe, &info, false)) { 259 return; /* done */ 260 } 261 262 if (info.mask & PIPE_MASK_S) { 263 debug_printf("i915: cannot blit stencil, skipping\n"); 264 info.mask &= ~PIPE_MASK_S; 265 } 266 267 if (!util_blitter_is_blit_supported(i915->blitter, &info)) { 268 debug_printf("i915: blit unsupported %s -> %s\n", 269 util_format_short_name(info.src.resource->format), 270 util_format_short_name(info.dst.resource->format)); 271 return; 272 } 273 274 i915_util_blitter_save_states(i915); 275 276 util_blitter_blit(i915->blitter, &info); 277} 278 279static void 280i915_flush_resource(struct pipe_context *ctx, struct pipe_resource *resource) 281{ 282} 283 284static void 285i915_clear_render_target_blitter(struct pipe_context *pipe, 286 struct pipe_surface *dst, 287 const union pipe_color_union *color, 288 unsigned dstx, unsigned dsty, unsigned width, 289 unsigned height, bool render_condition_enabled) 290{ 291 struct i915_texture *tex = i915_texture(dst->texture); 292 struct pipe_resource *pt = &tex->b; 293 union util_color uc; 294 unsigned offset = 295 i915_texture_offset(tex, dst->u.tex.level, dst->u.tex.first_layer); 296 297 assert(util_format_get_blockwidth(pt->format) == 1); 298 assert(util_format_get_blockheight(pt->format) == 1); 299 300 util_pack_color(color->f, dst->format, &uc); 301 i915_fill_blit(i915_context(pipe), util_format_get_blocksize(pt->format), 302 XY_COLOR_BLT_WRITE_ALPHA | XY_COLOR_BLT_WRITE_RGB, 303 (unsigned short)tex->stride, tex->buffer, offset, (short)dstx, 304 (short)dsty, (short)width, (short)height, uc.ui[0]); 305} 306 307static void 308i915_clear_depth_stencil_blitter(struct pipe_context *pipe, 309 struct pipe_surface *dst, unsigned clear_flags, 310 double depth, unsigned stencil, unsigned dstx, 311 unsigned dsty, unsigned width, unsigned height, 312 bool render_condition_enabled) 313{ 314 struct i915_texture *tex = i915_texture(dst->texture); 315 struct pipe_resource *pt = &tex->b; 316 unsigned packedds; 317 unsigned mask = 0; 318 unsigned offset = 319 i915_texture_offset(tex, dst->u.tex.level, dst->u.tex.first_layer); 320 321 assert(util_format_get_blockwidth(pt->format) == 1); 322 assert(util_format_get_blockheight(pt->format) == 1); 323 324 packedds = util_pack_z_stencil(dst->format, depth, stencil); 325 326 if (clear_flags & PIPE_CLEAR_DEPTH) 327 mask |= XY_COLOR_BLT_WRITE_RGB; 328 /* XXX presumably this does read-modify-write 329 (otherwise this won't work anyway). Hence will only want to 330 do it if really have stencil and it isn't cleared */ 331 if ((clear_flags & PIPE_CLEAR_STENCIL) || 332 (dst->format != PIPE_FORMAT_Z24_UNORM_S8_UINT)) 333 mask |= XY_COLOR_BLT_WRITE_ALPHA; 334 335 i915_fill_blit(i915_context(pipe), util_format_get_blocksize(pt->format), 336 mask, (unsigned short)tex->stride, tex->buffer, offset, 337 (short)dstx, (short)dsty, (short)width, (short)height, 338 packedds); 339} 340 341/* 342 * Screen surface functions 343 */ 344 345static void 346i915_set_color_surface_swizzle(struct i915_surface *surf) 347{ 348 enum pipe_format format = surf->templ.format; 349 350 const struct { 351 enum pipe_format format; 352 uint8_t color_swizzle[4]; 353 uint32_t oc_swizzle; 354 } fixup_formats[] = { 355 {PIPE_FORMAT_R8G8B8A8_UNORM, {2, 1, 0, 3}, 0x21030000 /* BGRA */}, 356 {PIPE_FORMAT_R8G8B8X8_UNORM, {2, 1, 0, 3}, 0x21030000 /* BGRX */}, 357 358 /* These are rendered to using COLORBUF_8BIT, where the G channel written 359 * by shader (and output by blending) is used. 360 */ 361 {PIPE_FORMAT_L8_UNORM, {0, 0, 0, 0}, 0x00030000 /* RRRA */}, 362 {PIPE_FORMAT_I8_UNORM, {0, 0, 0, 0}, 0x00030000 /* RRRA */}, 363 {PIPE_FORMAT_A8_UNORM, {3, 3, 3, 3}, 0x33330000 /* AAAA */}, 364 }; 365 366 if (format == PIPE_FORMAT_A8_UNORM) 367 surf->alpha_in_g = true; 368 else if (util_format_is_rgbx_or_bgrx(format)) 369 surf->alpha_is_x = true; 370 371 for (int i = 0; i < ARRAY_SIZE(fixup_formats); i++) { 372 if (fixup_formats[i].format == format) { 373 memcpy(surf->color_swizzle, fixup_formats[i].color_swizzle, 374 sizeof(surf->color_swizzle)); 375 surf->oc_swizzle = fixup_formats[i].oc_swizzle; 376 return; 377 } 378 } 379 380 for (int i = 0; i < 4; i++) 381 surf->color_swizzle[i] = i; 382} 383 384static struct pipe_surface * 385i915_create_surface_custom(struct pipe_context *ctx, struct pipe_resource *pt, 386 const struct pipe_surface *surf_tmpl, 387 unsigned width0, unsigned height0) 388{ 389 struct i915_texture *tex = i915_texture(pt); 390 struct i915_surface *surf; 391 392 assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer); 393 if (pt->target != PIPE_TEXTURE_CUBE && pt->target != PIPE_TEXTURE_3D) 394 assert(surf_tmpl->u.tex.first_layer == 0); 395 396 surf = CALLOC_STRUCT(i915_surface); 397 if (!surf) 398 return NULL; 399 400 struct pipe_surface *ps = &surf->templ; 401 402 pipe_reference_init(&ps->reference, 1); 403 pipe_resource_reference(&ps->texture, pt); 404 ps->format = surf_tmpl->format; 405 ps->width = u_minify(width0, surf_tmpl->u.tex.level); 406 ps->height = u_minify(height0, surf_tmpl->u.tex.level); 407 ps->u.tex.level = surf_tmpl->u.tex.level; 408 ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer; 409 ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer; 410 ps->context = ctx; 411 412 if (util_format_is_depth_or_stencil(ps->format)) { 413 surf->buf_info = BUF_3D_ID_DEPTH; 414 } else { 415 surf->buf_info = BUF_3D_ID_COLOR_BACK; 416 417 i915_set_color_surface_swizzle(surf); 418 } 419 420 surf->buf_info |= BUF_3D_PITCH(tex->stride); /* pitch in bytes */ 421 422 switch (tex->tiling) { 423 case I915_TILE_Y: 424 surf->buf_info |= BUF_3D_TILED_SURFACE | BUF_3D_TILE_WALK_Y; 425 break; 426 case I915_TILE_X: 427 surf->buf_info |= BUF_3D_TILED_SURFACE; 428 break; 429 case I915_TILE_NONE: 430 break; 431 } 432 433 return ps; 434} 435 436static struct pipe_surface * 437i915_create_surface(struct pipe_context *ctx, struct pipe_resource *pt, 438 const struct pipe_surface *surf_tmpl) 439{ 440 return i915_create_surface_custom(ctx, pt, surf_tmpl, pt->width0, 441 pt->height0); 442} 443 444static void 445i915_surface_destroy(struct pipe_context *ctx, struct pipe_surface *surf) 446{ 447 pipe_resource_reference(&surf->texture, NULL); 448 FREE(surf); 449} 450 451void 452i915_init_surface_functions(struct i915_context *i915) 453{ 454 if (i915_screen(i915->base.screen)->debug.use_blitter) { 455 i915->base.resource_copy_region = i915_surface_copy_blitter; 456 i915->base.clear_render_target = i915_clear_render_target_blitter; 457 i915->base.clear_depth_stencil = i915_clear_depth_stencil_blitter; 458 } else { 459 i915->base.resource_copy_region = i915_surface_copy_render; 460 i915->base.clear_render_target = i915_clear_render_target_render; 461 i915->base.clear_depth_stencil = i915_clear_depth_stencil_render; 462 } 463 i915->base.blit = i915_blit; 464 i915->base.flush_resource = i915_flush_resource; 465 i915->base.create_surface = i915_create_surface; 466 i915->base.surface_destroy = i915_surface_destroy; 467} 468