1/************************************************************************** 2 * 3 * Copyright 2003 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "i915_context.h" 29#include "i915_batch.h" 30#include "i915_debug.h" 31#include "i915_query.h" 32#include "i915_resource.h" 33#include "i915_screen.h" 34#include "i915_state.h" 35#include "i915_surface.h" 36 37#include "draw/draw_context.h" 38#include "pipe/p_defines.h" 39#include "pipe/p_screen.h" 40#include "util/u_draw.h" 41#include "util/u_inlines.h" 42#include "util/u_memory.h" 43#include "util/u_prim.h" 44#include "util/u_upload_mgr.h" 45 46/* 47 * Draw functions 48 */ 49 50static void 51i915_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info, 52 unsigned drawid_offset, 53 const struct pipe_draw_indirect_info *indirect, 54 const struct pipe_draw_start_count_bias *draws, 55 unsigned num_draws) 56{ 57 if (num_draws > 1) { 58 util_draw_multi(pipe, info, drawid_offset, indirect, draws, num_draws); 59 return; 60 } 61 62 struct i915_context *i915 = i915_context(pipe); 63 struct draw_context *draw = i915->draw; 64 const void *mapped_indices = NULL; 65 unsigned i; 66 67 if (!u_trim_pipe_prim(info->mode, (unsigned *)&draws[0].count)) 68 return; 69 70 /* 71 * Ack vs contants here, helps ipers a lot. 72 */ 73 i915->dirty &= ~I915_NEW_VS_CONSTANTS; 74 75 if (i915->dirty) 76 i915_update_derived(i915); 77 78 /* 79 * Map vertex buffers 80 */ 81 for (i = 0; i < i915->nr_vertex_buffers; i++) { 82 const void *buf = i915->vertex_buffers[i].is_user_buffer 83 ? i915->vertex_buffers[i].buffer.user 84 : NULL; 85 if (!buf) { 86 if (!i915->vertex_buffers[i].buffer.resource) 87 continue; 88 buf = i915_buffer(i915->vertex_buffers[i].buffer.resource)->data; 89 } 90 draw_set_mapped_vertex_buffer(draw, i, buf, ~0); 91 } 92 93 /* 94 * Map index buffer, if present 95 */ 96 if (info->index_size) { 97 mapped_indices = info->has_user_indices ? info->index.user : NULL; 98 if (!mapped_indices) 99 mapped_indices = i915_buffer(info->index.resource)->data; 100 draw_set_indexes(draw, (ubyte *)mapped_indices, info->index_size, ~0); 101 } 102 103 if (i915->constants[PIPE_SHADER_VERTEX]) 104 draw_set_mapped_constant_buffer( 105 draw, PIPE_SHADER_VERTEX, 0, 106 i915_buffer(i915->constants[PIPE_SHADER_VERTEX])->data, 107 (i915->current.num_user_constants[PIPE_SHADER_VERTEX] * 4 * 108 sizeof(float))); 109 else 110 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, NULL, 0); 111 112 /* 113 * Do the drawing 114 */ 115 draw_vbo(i915->draw, info, drawid_offset, NULL, draws, num_draws, 0); 116 117 /* 118 * unmap vertex/index buffers 119 */ 120 for (i = 0; i < i915->nr_vertex_buffers; i++) { 121 draw_set_mapped_vertex_buffer(i915->draw, i, NULL, 0); 122 } 123 if (mapped_indices) 124 draw_set_indexes(draw, NULL, 0, 0); 125 126 /* 127 * Instead of flushing on every state change, we flush once here 128 * when we fire the vbo. 129 */ 130 draw_flush(i915->draw); 131} 132 133/* 134 * Generic context functions 135 */ 136 137static void 138i915_destroy(struct pipe_context *pipe) 139{ 140 struct i915_context *i915 = i915_context(pipe); 141 int i; 142 143 if (i915->blitter) 144 util_blitter_destroy(i915->blitter); 145 146 draw_destroy(i915->draw); 147 148 if (i915->base.stream_uploader) 149 u_upload_destroy(i915->base.stream_uploader); 150 151 if (i915->batch) 152 i915->iws->batchbuffer_destroy(i915->batch); 153 154 /* unbind framebuffer */ 155 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { 156 pipe_surface_reference(&i915->framebuffer.cbufs[i], NULL); 157 } 158 pipe_surface_reference(&i915->framebuffer.zsbuf, NULL); 159 160 /* unbind constant buffers */ 161 for (i = 0; i < PIPE_SHADER_TYPES; i++) { 162 pipe_resource_reference(&i915->constants[i], NULL); 163 } 164 165 FREE(i915); 166} 167 168static void 169i915_set_debug_callback(struct pipe_context *pipe, 170 const struct util_debug_callback *cb) 171{ 172 struct i915_context *i915 = i915_context(pipe); 173 174 if (cb) 175 i915->debug = *cb; 176 else 177 memset(&i915->debug, 0, sizeof(i915->debug)); 178} 179 180struct pipe_context * 181i915_create_context(struct pipe_screen *screen, void *priv, unsigned flags) 182{ 183 struct i915_context *i915; 184 185 i915 = CALLOC_STRUCT(i915_context); 186 if (!i915) 187 return NULL; 188 189 i915->iws = i915_screen(screen)->iws; 190 i915->base.screen = screen; 191 i915->base.priv = priv; 192 i915->base.stream_uploader = u_upload_create_default(&i915->base); 193 i915->base.const_uploader = i915->base.stream_uploader; 194 i915->base.set_debug_callback = i915_set_debug_callback; 195 196 i915->base.destroy = i915_destroy; 197 198 if (i915_screen(screen)->debug.use_blitter) 199 i915->base.clear = i915_clear_blitter; 200 else 201 i915->base.clear = i915_clear_render; 202 203 i915->base.draw_vbo = i915_draw_vbo; 204 205 /* init this before draw */ 206 slab_create(&i915->transfer_pool, sizeof(struct pipe_transfer), 16); 207 slab_create(&i915->texture_transfer_pool, sizeof(struct i915_transfer), 16); 208 209 /* Batch stream debugging is a bit hacked up at the moment: 210 */ 211 i915->batch = i915->iws->batchbuffer_create(i915->iws); 212 213 /* 214 * Create drawing context and plug our rendering stage into it. 215 */ 216 i915->draw = draw_create(&i915->base); 217 assert(i915->draw); 218 if (i915_debug & DBG_VBUF) { 219 draw_set_rasterize_stage(i915->draw, i915_draw_vbuf_stage(i915)); 220 } else { 221 draw_set_rasterize_stage(i915->draw, i915_draw_render_stage(i915)); 222 } 223 224 i915_init_surface_functions(i915); 225 i915_init_state_functions(i915); 226 i915_init_flush_functions(i915); 227 i915_init_resource_functions(i915); 228 i915_init_query_functions(i915); 229 230 /* Create blitter. */ 231 i915->blitter = util_blitter_create(&i915->base); 232 assert(i915->blitter); 233 234 /* must be done before installing Draw stages */ 235 i915->no_log_program_errors = true; 236 util_blitter_cache_all_shaders(i915->blitter); 237 i915->no_log_program_errors = false; 238 239 draw_install_aaline_stage(i915->draw, &i915->base); 240 draw_install_aapoint_stage(i915->draw, &i915->base); 241 draw_enable_point_sprites(i915->draw, true); 242 243 i915->dirty = ~0; 244 i915->hardware_dirty = ~0; 245 i915->immediate_dirty = ~0; 246 i915->dynamic_dirty = ~0; 247 i915->static_dirty = ~0; 248 i915->flush_dirty = 0; 249 250 i915->current.fixup_swizzle = ~0; 251 252 return &i915->base; 253} 254