1/*
2 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 *    Rob Clark <robclark@freedesktop.org>
25 */
26
27#include "ir3/ir3_nir.h"
28
29/* This has to reach into the fd_context a bit more than the rest of
30 * ir3, but it needs to be aligned with the compiler, so both agree
31 * on which const regs hold what.  And the logic is identical between
32 * ir3 generations, the only difference is small details in the actual
33 * CP_LOAD_STATE packets (which is handled inside the generation
34 * specific ctx->emit_const(_bo)() fxns)
35 *
36 * This file should be included in only a single .c file per gen, which
37 * defines the following functions:
38 */
39
40static bool is_stateobj(struct fd_ringbuffer *ring);
41
42static void emit_const_user(struct fd_ringbuffer *ring,
43                            const struct ir3_shader_variant *v, uint32_t regid,
44                            uint32_t size, const uint32_t *user_buffer);
45
46static void emit_const_bo(struct fd_ringbuffer *ring,
47                          const struct ir3_shader_variant *v, uint32_t regid,
48                          uint32_t offset, uint32_t size, struct fd_bo *bo);
49
50static void
51emit_const_prsc(struct fd_ringbuffer *ring, const struct ir3_shader_variant *v,
52                uint32_t regid, uint32_t offset, uint32_t size,
53                struct pipe_resource *buffer)
54{
55   struct fd_resource *rsc = fd_resource(buffer);
56   emit_const_bo(ring, v, regid, offset, size, rsc->bo);
57}
58
59static void emit_const_ptrs(struct fd_ringbuffer *ring,
60                            const struct ir3_shader_variant *v,
61                            uint32_t dst_offset, uint32_t num,
62                            struct fd_bo **bos, uint32_t *offsets);
63
64static void
65emit_const_asserts(struct fd_ringbuffer *ring,
66                   const struct ir3_shader_variant *v, uint32_t regid,
67                   uint32_t sizedwords)
68{
69   assert((regid % 4) == 0);
70   assert((sizedwords % 4) == 0);
71   assert(regid + sizedwords <= v->constlen * 4);
72}
73
74static void
75ring_wfi(struct fd_batch *batch, struct fd_ringbuffer *ring) assert_dt
76{
77   /* when we emit const state via ring (IB2) we need a WFI, but when
78    * it is emit'd via stateobj, we don't
79    */
80   if (is_stateobj(ring))
81      return;
82
83   fd_wfi(batch, ring);
84}
85
86/**
87 * Indirectly calculates size of cmdstream needed for ir3_emit_user_consts().
88 * Returns number of packets, and total size of all the payload.
89 *
90 * The value can be a worst-case, ie. some shader variants may not read all
91 * consts, etc.
92 *
93 * Returns size in dwords.
94 */
95static inline void
96ir3_user_consts_size(struct ir3_ubo_analysis_state *state, unsigned *packets,
97                     unsigned *size)
98{
99   *packets = *size = 0;
100
101   for (uint32_t i = 0; i < ARRAY_SIZE(state->range); i++) {
102      if (state->range[i].start < state->range[i].end) {
103         *size += state->range[i].end - state->range[i].start;
104         (*packets)++;
105      }
106   }
107}
108
109/**
110 * Uploads the referenced subranges of the nir constant_data to the hardware's
111 * constant buffer.
112 */
113static inline void
114ir3_emit_constant_data(struct fd_screen *screen,
115                       const struct ir3_shader_variant *v,
116                       struct fd_ringbuffer *ring)
117{
118   const struct ir3_const_state *const_state = ir3_const_state(v);
119   const struct ir3_ubo_analysis_state *state = &const_state->ubo_state;
120
121   for (unsigned i = 0; i < state->num_enabled; i++) {
122      unsigned ubo = state->range[i].ubo.block;
123      if (ubo != const_state->constant_data_ubo)
124         continue;
125
126      uint32_t size = state->range[i].end - state->range[i].start;
127
128      /* Pre-a6xx, we might have ranges enabled in the shader that aren't
129       * used in the binning variant.
130       */
131      if (16 * v->constlen <= state->range[i].offset)
132         continue;
133
134      /* and even if the start of the const buffer is before
135       * first_immediate, the end may not be:
136       */
137      size = MIN2(size, (16 * v->constlen) - state->range[i].offset);
138
139      if (size == 0)
140         continue;
141
142      emit_const_bo(ring, v, state->range[i].offset / 4,
143                    v->info.constant_data_offset + state->range[i].start,
144                    size / 4, v->bo);
145   }
146}
147
148/**
149 * Uploads sub-ranges of UBOs to the hardware's constant buffer (UBO access
150 * outside of these ranges will be done using full UBO accesses in the
151 * shader).
152 */
153static inline void
154ir3_emit_user_consts(struct fd_screen *screen,
155                     const struct ir3_shader_variant *v,
156                     struct fd_ringbuffer *ring,
157                     struct fd_constbuf_stateobj *constbuf)
158{
159   const struct ir3_const_state *const_state = ir3_const_state(v);
160   const struct ir3_ubo_analysis_state *state = &const_state->ubo_state;
161
162   for (unsigned i = 0; i < state->num_enabled; i++) {
163      assert(!state->range[i].ubo.bindless);
164      unsigned ubo = state->range[i].ubo.block;
165      if (!(constbuf->enabled_mask & (1 << ubo)) ||
166          ubo == const_state->constant_data_ubo) {
167         continue;
168      }
169      struct pipe_constant_buffer *cb = &constbuf->cb[ubo];
170
171      uint32_t size = state->range[i].end - state->range[i].start;
172      uint32_t offset = cb->buffer_offset + state->range[i].start;
173
174      /* Pre-a6xx, we might have ranges enabled in the shader that aren't
175       * used in the binning variant.
176       */
177      if (16 * v->constlen <= state->range[i].offset)
178         continue;
179
180      /* and even if the start of the const buffer is before
181       * first_immediate, the end may not be:
182       */
183      size = MIN2(size, (16 * v->constlen) - state->range[i].offset);
184
185      if (size == 0)
186         continue;
187
188      /* things should be aligned to vec4: */
189      assert((state->range[i].offset % 16) == 0);
190      assert((size % 16) == 0);
191      assert((offset % 16) == 0);
192
193      if (cb->user_buffer) {
194         emit_const_user(ring, v, state->range[i].offset / 4, size / 4,
195                         cb->user_buffer + state->range[i].start);
196      } else {
197         emit_const_prsc(ring, v, state->range[i].offset / 4, offset, size / 4,
198                         cb->buffer);
199      }
200   }
201}
202
203static inline void
204ir3_emit_ubos(struct fd_context *ctx, const struct ir3_shader_variant *v,
205              struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
206{
207   const struct ir3_const_state *const_state = ir3_const_state(v);
208   uint32_t offset = const_state->offsets.ubo;
209
210   /* a6xx+ uses UBO state and ldc instead of pointers emitted in
211    * const state and ldg:
212    */
213   if (ctx->screen->gen >= 6)
214      return;
215
216   if (v->constlen > offset) {
217      uint32_t params = const_state->num_ubos;
218      uint32_t offsets[params];
219      struct fd_bo *bos[params];
220
221      for (uint32_t i = 0; i < params; i++) {
222         if (i == const_state->constant_data_ubo) {
223            bos[i] = v->bo;
224            offsets[i] = v->info.constant_data_offset;
225            continue;
226         }
227
228         struct pipe_constant_buffer *cb = &constbuf->cb[i];
229
230         /* If we have user pointers (constbuf 0, aka GL uniforms), upload
231          * them to a buffer now, and save it in the constbuf so that we
232          * don't have to reupload until they get changed.
233          */
234         if (cb->user_buffer) {
235            struct pipe_context *pctx = &ctx->base;
236            u_upload_data(pctx->stream_uploader, 0, cb->buffer_size, 64,
237                          cb->user_buffer, &cb->buffer_offset, &cb->buffer);
238            cb->user_buffer = NULL;
239         }
240
241         if ((constbuf->enabled_mask & (1 << i)) && cb->buffer) {
242            offsets[i] = cb->buffer_offset;
243            bos[i] = fd_resource(cb->buffer)->bo;
244         } else {
245            offsets[i] = 0;
246            bos[i] = NULL;
247         }
248      }
249
250      assert(offset * 4 + params <= v->constlen * 4);
251
252      emit_const_ptrs(ring, v, offset * 4, params, bos, offsets);
253   }
254}
255
256static inline void
257ir3_emit_image_dims(struct fd_screen *screen,
258                    const struct ir3_shader_variant *v,
259                    struct fd_ringbuffer *ring,
260                    struct fd_shaderimg_stateobj *si)
261{
262   const struct ir3_const_state *const_state = ir3_const_state(v);
263   uint32_t offset = const_state->offsets.image_dims;
264   if (v->constlen > offset) {
265      uint32_t dims[align(const_state->image_dims.count, 4)];
266      unsigned mask = const_state->image_dims.mask;
267
268      while (mask) {
269         struct pipe_image_view *img;
270         struct fd_resource *rsc;
271         unsigned index = u_bit_scan(&mask);
272         unsigned off = const_state->image_dims.off[index];
273
274         img = &si->si[index];
275         rsc = fd_resource(img->resource);
276
277         dims[off + 0] = util_format_get_blocksize(img->format);
278         if (img->resource->target != PIPE_BUFFER) {
279            struct fdl_slice *slice = fd_resource_slice(rsc, img->u.tex.level);
280            /* note for 2d/cube/etc images, even if re-interpreted
281             * as a different color format, the pixel size should
282             * be the same, so use original dimensions for y and z
283             * stride:
284             */
285            dims[off + 1] = fd_resource_pitch(rsc, img->u.tex.level);
286            /* see corresponding logic in fd_resource_offset(): */
287            if (rsc->layout.layer_first) {
288               dims[off + 2] = rsc->layout.layer_size;
289            } else {
290               dims[off + 2] = slice->size0;
291            }
292         } else {
293            /* For buffer-backed images, the log2 of the format's
294             * bytes-per-pixel is placed on the 2nd slot. This is useful
295             * when emitting image_size instructions, for which we need
296             * to divide by bpp for image buffers. Since the bpp
297             * can only be power-of-two, the division is implemented
298             * as a SHR, and for that it is handy to have the log2 of
299             * bpp as a constant. (log2 = first-set-bit - 1)
300             */
301            dims[off + 1] = ffs(dims[off + 0]) - 1;
302         }
303      }
304      uint32_t size = MIN2(ARRAY_SIZE(dims), v->constlen * 4 - offset * 4);
305
306      emit_const_user(ring, v, offset * 4, size, dims);
307   }
308}
309
310static inline void
311ir3_emit_immediates(struct fd_screen *screen,
312                    const struct ir3_shader_variant *v,
313                    struct fd_ringbuffer *ring)
314{
315   const struct ir3_const_state *const_state = ir3_const_state(v);
316   uint32_t base = const_state->offsets.immediate;
317   int size = DIV_ROUND_UP(const_state->immediates_count, 4);
318
319   /* truncate size to avoid writing constants that shader
320    * does not use:
321    */
322   size = MIN2(size + base, v->constlen) - base;
323
324   /* convert out of vec4: */
325   base *= 4;
326   size *= 4;
327
328   if (size > 0)
329      emit_const_user(ring, v, base, size, const_state->immediates);
330
331   /* NIR constant data has the same lifetime as immediates, so upload it
332    * now, too.
333    */
334   ir3_emit_constant_data(screen, v, ring);
335}
336
337static inline void
338ir3_emit_link_map(struct fd_screen *screen,
339                  const struct ir3_shader_variant *producer,
340                  const struct ir3_shader_variant *v,
341                  struct fd_ringbuffer *ring)
342{
343   const struct ir3_const_state *const_state = ir3_const_state(v);
344   uint32_t base = const_state->offsets.primitive_map;
345   int size = DIV_ROUND_UP(v->input_size, 4);
346
347   /* truncate size to avoid writing constants that shader
348    * does not use:
349    */
350   size = MIN2(size + base, v->constlen) - base;
351
352   /* convert out of vec4: */
353   base *= 4;
354   size *= 4;
355
356   if (size > 0)
357      emit_const_user(ring, v, base, size, producer->output_loc);
358}
359
360/* emit stream-out buffers: */
361static inline void
362emit_tfbos(struct fd_context *ctx, const struct ir3_shader_variant *v,
363           struct fd_ringbuffer *ring)
364{
365   /* streamout addresses after driver-params: */
366   const struct ir3_const_state *const_state = ir3_const_state(v);
367   uint32_t offset = const_state->offsets.tfbo;
368   if (v->constlen > offset) {
369      struct fd_streamout_stateobj *so = &ctx->streamout;
370      const struct ir3_stream_output_info *info = &v->stream_output;
371      uint32_t params = 4;
372      uint32_t offsets[params];
373      struct fd_bo *bos[params];
374
375      for (uint32_t i = 0; i < params; i++) {
376         struct pipe_stream_output_target *target = so->targets[i];
377
378         if (target) {
379            offsets[i] =
380               (so->offsets[i] * info->stride[i] * 4) + target->buffer_offset;
381            bos[i] = fd_resource(target->buffer)->bo;
382         } else {
383            offsets[i] = 0;
384            bos[i] = NULL;
385         }
386      }
387
388      assert(offset * 4 + params <= v->constlen * 4);
389
390      emit_const_ptrs(ring, v, offset * 4, params, bos, offsets);
391   }
392}
393
394static inline void
395emit_common_consts(const struct ir3_shader_variant *v,
396                   struct fd_ringbuffer *ring, struct fd_context *ctx,
397                   enum pipe_shader_type t) assert_dt
398{
399   enum fd_dirty_shader_state dirty = ctx->dirty_shader[t];
400
401   /* When we use CP_SET_DRAW_STATE objects to emit constant state,
402    * if we emit any of it we need to emit all.  This is because
403    * we are using the same state-group-id each time for uniform
404    * state, and if previous update is never evaluated (due to no
405    * visible primitives in the current tile) then the new stateobj
406    * completely replaces the old one.
407    *
408    * Possibly if we split up different parts of the const state to
409    * different state-objects we could avoid this.
410    */
411   if (dirty && is_stateobj(ring))
412      dirty = ~0;
413
414   if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_CONST)) {
415      struct fd_constbuf_stateobj *constbuf;
416      bool shader_dirty;
417
418      constbuf = &ctx->constbuf[t];
419      shader_dirty = !!(dirty & FD_DIRTY_SHADER_PROG);
420
421      ring_wfi(ctx->batch, ring);
422
423      ir3_emit_user_consts(ctx->screen, v, ring, constbuf);
424      ir3_emit_ubos(ctx, v, ring, constbuf);
425      if (shader_dirty)
426         ir3_emit_immediates(ctx->screen, v, ring);
427   }
428
429   if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_IMAGE)) {
430      struct fd_shaderimg_stateobj *si = &ctx->shaderimg[t];
431      ring_wfi(ctx->batch, ring);
432      ir3_emit_image_dims(ctx->screen, v, ring, si);
433   }
434}
435
436/* emit kernel params */
437static inline void
438emit_kernel_params(struct fd_context *ctx, const struct ir3_shader_variant *v,
439                   struct fd_ringbuffer *ring, const struct pipe_grid_info *info)
440   assert_dt
441{
442   const struct ir3_const_state *const_state = ir3_const_state(v);
443   uint32_t offset = const_state->offsets.kernel_params;
444   if (v->constlen > offset) {
445      ring_wfi(ctx->batch, ring);
446      emit_const_user(ring, v, offset * 4,
447                      align(v->cs.req_input_mem, 4),
448                      info->input);
449   }
450}
451
452static inline void
453ir3_emit_driver_params(const struct ir3_shader_variant *v,
454                       struct fd_ringbuffer *ring, struct fd_context *ctx,
455                       const struct pipe_draw_info *info,
456                       const struct pipe_draw_indirect_info *indirect,
457                       const struct pipe_draw_start_count_bias *draw) assert_dt
458{
459   assert(v->need_driver_params);
460
461   const struct ir3_const_state *const_state = ir3_const_state(v);
462   uint32_t offset = const_state->offsets.driver_param;
463   uint32_t vertex_params[IR3_DP_VS_COUNT] = {
464      [IR3_DP_DRAWID] = 0, /* filled by hw (CP_DRAW_INDIRECT_MULTI) */
465      [IR3_DP_VTXID_BASE] = info->index_size ? draw->index_bias : draw->start,
466      [IR3_DP_INSTID_BASE] = info->start_instance,
467      [IR3_DP_VTXCNT_MAX] = ctx->streamout.max_tf_vtx,
468   };
469   if (v->key.ucp_enables) {
470      struct pipe_clip_state *ucp = &ctx->ucp;
471      unsigned pos = IR3_DP_UCP0_X;
472      for (unsigned i = 0; pos <= IR3_DP_UCP7_W; i++) {
473         for (unsigned j = 0; j < 4; j++) {
474            vertex_params[pos] = fui(ucp->ucp[i][j]);
475            pos++;
476         }
477      }
478   }
479
480   /* Only emit as many params as needed, i.e. up to the highest enabled UCP
481    * plane. However a binning pass may drop even some of these, so limit to
482    * program max.
483    */
484   const uint32_t vertex_params_size =
485      MIN2(const_state->num_driver_params, (v->constlen - offset) * 4);
486   assert(vertex_params_size <= IR3_DP_VS_COUNT);
487
488   bool needs_vtxid_base =
489      ir3_find_sysval_regid(v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) !=
490      regid(63, 0);
491
492   /* for indirect draw, we need to copy VTXID_BASE from
493    * indirect-draw parameters buffer.. which is annoying
494    * and means we can't easily emit these consts in cmd
495    * stream so need to copy them to bo.
496    */
497   if (indirect && needs_vtxid_base) {
498      uint32_t vertex_params_area = align(vertex_params_size, 16);
499      struct pipe_resource *vertex_params_rsc =
500         pipe_buffer_create(&ctx->screen->base, PIPE_BIND_CONSTANT_BUFFER,
501                            PIPE_USAGE_STREAM, vertex_params_area * 4);
502      unsigned src_off = indirect->offset;
503      void *ptr;
504
505      ptr = fd_bo_map(fd_resource(vertex_params_rsc)->bo);
506      memcpy(ptr, vertex_params, vertex_params_size * 4);
507
508      if (info->index_size) {
509         /* indexed draw, index_bias is 4th field: */
510         src_off += 3 * 4;
511      } else {
512         /* non-indexed draw, start is 3rd field: */
513         src_off += 2 * 4;
514      }
515
516      /* copy index_bias or start from draw params: */
517      ctx->screen->mem_to_mem(ring, vertex_params_rsc, 0, indirect->buffer,
518                              src_off, 1);
519
520      emit_const_prsc(ring, v, offset * 4, 0, vertex_params_area,
521                      vertex_params_rsc);
522
523      pipe_resource_reference(&vertex_params_rsc, NULL);
524   } else {
525      emit_const_user(ring, v, offset * 4, vertex_params_size, vertex_params);
526   }
527
528   /* if needed, emit stream-out buffer addresses: */
529   if (vertex_params[IR3_DP_VTXCNT_MAX] > 0) {
530      emit_tfbos(ctx, v, ring);
531   }
532}
533
534static inline void
535ir3_emit_vs_consts(const struct ir3_shader_variant *v,
536                   struct fd_ringbuffer *ring, struct fd_context *ctx,
537                   const struct pipe_draw_info *info,
538                   const struct pipe_draw_indirect_info *indirect,
539                   const struct pipe_draw_start_count_bias *draw) assert_dt
540{
541   assert(v->type == MESA_SHADER_VERTEX);
542
543   emit_common_consts(v, ring, ctx, PIPE_SHADER_VERTEX);
544
545   /* emit driver params every time: */
546   if (info && v->need_driver_params) {
547      ring_wfi(ctx->batch, ring);
548      ir3_emit_driver_params(v, ring, ctx, info, indirect, draw);
549   }
550}
551
552static inline void
553ir3_emit_fs_consts(const struct ir3_shader_variant *v,
554                   struct fd_ringbuffer *ring, struct fd_context *ctx) assert_dt
555{
556   assert(v->type == MESA_SHADER_FRAGMENT);
557
558   emit_common_consts(v, ring, ctx, PIPE_SHADER_FRAGMENT);
559}
560
561/* emit compute-shader consts: */
562static inline void
563ir3_emit_cs_consts(const struct ir3_shader_variant *v,
564                   struct fd_ringbuffer *ring, struct fd_context *ctx,
565                   const struct pipe_grid_info *info) assert_dt
566{
567   assert(gl_shader_stage_is_compute(v->type));
568
569   emit_common_consts(v, ring, ctx, PIPE_SHADER_COMPUTE);
570   emit_kernel_params(ctx, v, ring, info);
571
572   /* a3xx/a4xx can inject these directly */
573   if (ctx->screen->gen <= 4)
574      return;
575
576   /* emit compute-shader driver-params: */
577   const struct ir3_const_state *const_state = ir3_const_state(v);
578   uint32_t offset = const_state->offsets.driver_param;
579   if (v->constlen > offset) {
580      ring_wfi(ctx->batch, ring);
581
582      if (info->indirect) {
583         struct pipe_resource *indirect = NULL;
584         unsigned indirect_offset;
585
586         /* This is a bit awkward, but CP_LOAD_STATE.EXT_SRC_ADDR needs
587          * to be aligned more strongly than 4 bytes.  So in this case
588          * we need a temporary buffer to copy NumWorkGroups.xyz to.
589          *
590          * TODO if previous compute job is writing to info->indirect,
591          * we might need a WFI.. but since we currently flush for each
592          * compute job, we are probably ok for now.
593          */
594         if (info->indirect_offset & 0xf) {
595            indirect = pipe_buffer_create(&ctx->screen->base,
596                                          PIPE_BIND_COMMAND_ARGS_BUFFER,
597                                          PIPE_USAGE_STREAM, 0x1000);
598            indirect_offset = 0;
599
600            ctx->screen->mem_to_mem(ring, indirect, 0, info->indirect,
601                                    info->indirect_offset, 3);
602         } else {
603            pipe_resource_reference(&indirect, info->indirect);
604            indirect_offset = info->indirect_offset;
605         }
606
607         emit_const_prsc(ring, v, offset * 4, indirect_offset, 16, indirect);
608
609         pipe_resource_reference(&indirect, NULL);
610      } else {
611         uint32_t compute_params[IR3_DP_CS_COUNT] = {
612            [IR3_DP_NUM_WORK_GROUPS_X] = info->grid[0],
613            [IR3_DP_NUM_WORK_GROUPS_Y] = info->grid[1],
614            [IR3_DP_NUM_WORK_GROUPS_Z] = info->grid[2],
615            [IR3_DP_WORK_DIM]          = info->work_dim,
616            [IR3_DP_LOCAL_GROUP_SIZE_X] = info->block[0],
617            [IR3_DP_LOCAL_GROUP_SIZE_Y] = info->block[1],
618            [IR3_DP_LOCAL_GROUP_SIZE_Z] = info->block[2],
619         };
620         uint32_t size =
621            MIN2(const_state->num_driver_params, v->constlen * 4 - offset * 4);
622
623         emit_const_user(ring, v, offset * 4, size, compute_params);
624      }
625   }
626}
627