1/* 2 * Copyright (C) 2015 Rob Clark <robclark@freedesktop.org> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 * SOFTWARE. 22 * 23 * Authors: 24 * Rob Clark <robclark@freedesktop.org> 25 */ 26 27#include "util/hash_table.h" 28#include "util/ralloc.h" 29#define XXH_INLINE_ALL 30#include "util/xxhash.h" 31 32#include "ir3_cache.h" 33#include "ir3_gallium.h" 34 35static uint32_t 36key_hash(const void *_key) 37{ 38 const struct ir3_cache_key *key = _key; 39 return XXH32(key, sizeof(*key), 0); 40} 41 42static bool 43key_equals(const void *_a, const void *_b) 44{ 45 const struct ir3_cache_key *a = _a; 46 const struct ir3_cache_key *b = _b; 47 // TODO we could optimize the key shader-variant key comparison by not 48 // ignoring has_per_samp.. not really sure if that helps.. 49 return memcmp(a, b, sizeof(struct ir3_cache_key)) == 0; 50} 51 52struct ir3_cache { 53 /* cache mapping gallium/etc shader state-objs + shader-key to backend 54 * specific state-object 55 */ 56 struct hash_table *ht; 57 58 const struct ir3_cache_funcs *funcs; 59 void *data; 60}; 61 62struct ir3_cache * 63ir3_cache_create(const struct ir3_cache_funcs *funcs, void *data) 64{ 65 struct ir3_cache *cache = rzalloc(NULL, struct ir3_cache); 66 67 cache->ht = _mesa_hash_table_create(cache, key_hash, key_equals); 68 cache->funcs = funcs; 69 cache->data = data; 70 71 return cache; 72} 73 74void 75ir3_cache_destroy(struct ir3_cache *cache) 76{ 77 if (!cache) 78 return; 79 80 /* _mesa_hash_table_destroy is so *almost* useful.. */ 81 hash_table_foreach (cache->ht, entry) { 82 cache->funcs->destroy_state(cache->data, entry->data); 83 } 84 85 ralloc_free(cache); 86} 87 88struct ir3_program_state * 89ir3_cache_lookup(struct ir3_cache *cache, const struct ir3_cache_key *key, 90 struct util_debug_callback *debug) 91{ 92 uint32_t hash = key_hash(key); 93 struct hash_entry *entry = 94 _mesa_hash_table_search_pre_hashed(cache->ht, hash, key); 95 96 if (entry) { 97 return entry->data; 98 } 99 100 if (key->hs) 101 assert(key->ds); 102 103 struct ir3_shader *shaders[MESA_SHADER_STAGES] = { 104 [MESA_SHADER_VERTEX] = ir3_get_shader(key->vs), 105 [MESA_SHADER_TESS_CTRL] = ir3_get_shader(key->hs), 106 [MESA_SHADER_TESS_EVAL] = ir3_get_shader(key->ds), 107 [MESA_SHADER_GEOMETRY] = ir3_get_shader(key->gs), 108 [MESA_SHADER_FRAGMENT] = ir3_get_shader(key->fs), 109 }; 110 111 struct ir3_shader_variant *variants[MESA_SHADER_STAGES]; 112 struct ir3_shader_key shader_key = key->key; 113 114 for (gl_shader_stage stage = MESA_SHADER_VERTEX; stage < MESA_SHADER_STAGES; 115 stage++) { 116 if (shaders[stage]) { 117 variants[stage] = 118 ir3_shader_variant(shaders[stage], shader_key, false, debug); 119 if (!variants[stage]) 120 return NULL; 121 } else { 122 variants[stage] = NULL; 123 } 124 } 125 126 struct ir3_compiler *compiler = shaders[MESA_SHADER_VERTEX]->compiler; 127 uint32_t safe_constlens = ir3_trim_constlen(variants, compiler); 128 shader_key.safe_constlen = true; 129 130 for (gl_shader_stage stage = MESA_SHADER_VERTEX; stage < MESA_SHADER_STAGES; 131 stage++) { 132 if (safe_constlens & (1 << stage)) { 133 variants[stage] = 134 ir3_shader_variant(shaders[stage], shader_key, false, debug); 135 if (!variants[stage]) 136 return NULL; 137 } 138 } 139 140 struct ir3_shader_variant *bs; 141 142 if (ir3_has_binning_vs(&key->key)) { 143 /* starting with a6xx, the same const state is used for binning and draw 144 * passes, so the binning pass VS variant needs to match the main VS 145 */ 146 shader_key.safe_constlen = (compiler->gen >= 6) && 147 !!(safe_constlens & (1 << MESA_SHADER_VERTEX)); 148 bs = 149 ir3_shader_variant(shaders[MESA_SHADER_VERTEX], shader_key, true, debug); 150 if (!bs) 151 return NULL; 152 } else { 153 bs = variants[MESA_SHADER_VERTEX]; 154 } 155 156 struct ir3_program_state *state = cache->funcs->create_state( 157 cache->data, bs, variants[MESA_SHADER_VERTEX], 158 variants[MESA_SHADER_TESS_CTRL], variants[MESA_SHADER_TESS_EVAL], 159 variants[MESA_SHADER_GEOMETRY], variants[MESA_SHADER_FRAGMENT], 160 key); 161 state->key = *key; 162 163 /* NOTE: uses copy of key in state obj, because pointer passed by caller 164 * is probably on the stack 165 */ 166 _mesa_hash_table_insert_pre_hashed(cache->ht, hash, &state->key, state); 167 168 return state; 169} 170 171/* call when an API level state object is destroyed, to invalidate 172 * cache entries which reference that state object. 173 */ 174void 175ir3_cache_invalidate(struct ir3_cache *cache, void *stobj) 176{ 177 if (!cache) 178 return; 179 180 hash_table_foreach (cache->ht, entry) { 181 const struct ir3_cache_key *key = entry->key; 182 if ((key->fs == stobj) || (key->vs == stobj) || (key->ds == stobj) || 183 (key->hs == stobj) || (key->gs == stobj)) { 184 cache->funcs->destroy_state(cache->data, entry->data); 185 _mesa_hash_table_remove(cache->ht, entry); 186 return; 187 } 188 } 189} 190