1/* 2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 * SOFTWARE. 22 * 23 * Authors: 24 * Rob Clark <robclark@freedesktop.org> 25 */ 26 27#include "pipe/p_state.h" 28#include "util/format/u_format.h" 29#include "util/u_draw.h" 30#include "util/u_helpers.h" 31#include "util/u_memory.h" 32#include "util/u_prim.h" 33#include "util/u_string.h" 34 35#include "freedreno_blitter.h" 36#include "freedreno_context.h" 37#include "freedreno_draw.h" 38#include "freedreno_fence.h" 39#include "freedreno_query_acc.h" 40#include "freedreno_query_hw.h" 41#include "freedreno_resource.h" 42#include "freedreno_state.h" 43#include "freedreno_util.h" 44 45static void 46resource_read(struct fd_batch *batch, struct pipe_resource *prsc) assert_dt 47{ 48 if (!prsc) 49 return; 50 fd_batch_resource_read(batch, fd_resource(prsc)); 51} 52 53static void 54resource_written(struct fd_batch *batch, struct pipe_resource *prsc) assert_dt 55{ 56 if (!prsc) 57 return; 58 fd_batch_resource_write(batch, fd_resource(prsc)); 59} 60 61static void 62batch_draw_tracking_for_dirty_bits(struct fd_batch *batch) assert_dt 63{ 64 struct fd_context *ctx = batch->ctx; 65 struct pipe_framebuffer_state *pfb = &batch->framebuffer; 66 unsigned buffers = 0, restore_buffers = 0; 67 68 if (ctx->dirty & (FD_DIRTY_FRAMEBUFFER | FD_DIRTY_ZSA)) { 69 if (fd_depth_enabled(ctx)) { 70 if (fd_resource(pfb->zsbuf->texture)->valid) { 71 restore_buffers |= FD_BUFFER_DEPTH; 72 /* storing packed d/s depth also stores stencil, so we need 73 * the stencil restored too to avoid invalidating it. 74 */ 75 if (pfb->zsbuf->texture->format == PIPE_FORMAT_Z24_UNORM_S8_UINT) 76 restore_buffers |= FD_BUFFER_STENCIL; 77 } else { 78 batch->invalidated |= FD_BUFFER_DEPTH; 79 } 80 batch->gmem_reason |= FD_GMEM_DEPTH_ENABLED; 81 if (fd_depth_write_enabled(ctx)) { 82 buffers |= FD_BUFFER_DEPTH; 83 resource_written(batch, pfb->zsbuf->texture); 84 } else { 85 resource_read(batch, pfb->zsbuf->texture); 86 } 87 } 88 89 if (fd_stencil_enabled(ctx)) { 90 if (fd_resource(pfb->zsbuf->texture)->valid) { 91 restore_buffers |= FD_BUFFER_STENCIL; 92 /* storing packed d/s stencil also stores depth, so we need 93 * the depth restored too to avoid invalidating it. 94 */ 95 if (pfb->zsbuf->texture->format == PIPE_FORMAT_Z24_UNORM_S8_UINT) 96 restore_buffers |= FD_BUFFER_DEPTH; 97 } else { 98 batch->invalidated |= FD_BUFFER_STENCIL; 99 } 100 batch->gmem_reason |= FD_GMEM_STENCIL_ENABLED; 101 buffers |= FD_BUFFER_STENCIL; 102 resource_written(batch, pfb->zsbuf->texture); 103 } 104 } 105 106 if (ctx->dirty & FD_DIRTY_FRAMEBUFFER) { 107 for (unsigned i = 0; i < pfb->nr_cbufs; i++) { 108 struct pipe_resource *surf; 109 110 if (!pfb->cbufs[i]) 111 continue; 112 113 surf = pfb->cbufs[i]->texture; 114 115 if (fd_resource(surf)->valid) { 116 restore_buffers |= PIPE_CLEAR_COLOR0 << i; 117 } else { 118 batch->invalidated |= PIPE_CLEAR_COLOR0 << i; 119 } 120 121 buffers |= PIPE_CLEAR_COLOR0 << i; 122 123 if (ctx->dirty & FD_DIRTY_FRAMEBUFFER) 124 resource_written(batch, pfb->cbufs[i]->texture); 125 } 126 } 127 128 if (ctx->dirty & FD_DIRTY_BLEND) { 129 if (ctx->blend->logicop_enable) 130 batch->gmem_reason |= FD_GMEM_LOGICOP_ENABLED; 131 for (unsigned i = 0; i < pfb->nr_cbufs; i++) { 132 if (ctx->blend->rt[i].blend_enable) 133 batch->gmem_reason |= FD_GMEM_BLEND_ENABLED; 134 } 135 } 136 137 /* Mark SSBOs */ 138 if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_SSBO) { 139 const struct fd_shaderbuf_stateobj *so = 140 &ctx->shaderbuf[PIPE_SHADER_FRAGMENT]; 141 142 u_foreach_bit (i, so->enabled_mask & so->writable_mask) 143 resource_written(batch, so->sb[i].buffer); 144 145 u_foreach_bit (i, so->enabled_mask & ~so->writable_mask) 146 resource_read(batch, so->sb[i].buffer); 147 } 148 149 if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_IMAGE) { 150 u_foreach_bit (i, ctx->shaderimg[PIPE_SHADER_FRAGMENT].enabled_mask) { 151 struct pipe_image_view *img = 152 &ctx->shaderimg[PIPE_SHADER_FRAGMENT].si[i]; 153 if (img->access & PIPE_IMAGE_ACCESS_WRITE) 154 resource_written(batch, img->resource); 155 else 156 resource_read(batch, img->resource); 157 } 158 } 159 160 u_foreach_bit (s, ctx->bound_shader_stages) { 161 /* Mark constbuf as being read: */ 162 if (ctx->dirty_shader[s] & FD_DIRTY_SHADER_CONST) { 163 u_foreach_bit (i, ctx->constbuf[s].enabled_mask) 164 resource_read(batch, ctx->constbuf[s].cb[i].buffer); 165 } 166 167 /* Mark textures as being read */ 168 if (ctx->dirty_shader[s] & FD_DIRTY_SHADER_TEX) { 169 u_foreach_bit (i, ctx->tex[s].valid_textures) 170 resource_read(batch, ctx->tex[s].textures[i]->texture); 171 } 172 } 173 174 /* Mark VBOs as being read */ 175 if (ctx->dirty & FD_DIRTY_VTXBUF) { 176 u_foreach_bit (i, ctx->vtx.vertexbuf.enabled_mask) { 177 assert(!ctx->vtx.vertexbuf.vb[i].is_user_buffer); 178 resource_read(batch, ctx->vtx.vertexbuf.vb[i].buffer.resource); 179 } 180 } 181 182 /* Mark streamout buffers as being written.. */ 183 if (ctx->dirty & FD_DIRTY_STREAMOUT) { 184 for (unsigned i = 0; i < ctx->streamout.num_targets; i++) 185 if (ctx->streamout.targets[i]) 186 resource_written(batch, ctx->streamout.targets[i]->buffer); 187 } 188 189 /* any buffers that haven't been cleared yet, we need to restore: */ 190 batch->restore |= restore_buffers & (FD_BUFFER_ALL & ~batch->invalidated); 191 /* and any buffers used, need to be resolved: */ 192 batch->resolve |= buffers; 193} 194 195static void 196batch_draw_tracking(struct fd_batch *batch, const struct pipe_draw_info *info, 197 const struct pipe_draw_indirect_info *indirect) assert_dt 198{ 199 struct fd_context *ctx = batch->ctx; 200 201 /* NOTE: needs to be before resource_written(batch->query_buf), otherwise 202 * query_buf may not be created yet. 203 */ 204 fd_batch_update_queries(batch); 205 206 /* 207 * Figure out the buffers/features we need: 208 */ 209 210 fd_screen_lock(ctx->screen); 211 212 if (ctx->dirty & FD_DIRTY_RESOURCE) 213 batch_draw_tracking_for_dirty_bits(batch); 214 215 /* Mark index buffer as being read */ 216 if (info->index_size) 217 resource_read(batch, info->index.resource); 218 219 /* Mark indirect draw buffer as being read */ 220 if (indirect) { 221 if (indirect->buffer) 222 resource_read(batch, indirect->buffer); 223 if (indirect->count_from_stream_output) 224 resource_read( 225 batch, fd_stream_output_target(indirect->count_from_stream_output) 226 ->offset_buf); 227 } 228 229 resource_written(batch, batch->query_buf); 230 231 list_for_each_entry (struct fd_acc_query, aq, &ctx->acc_active_queries, node) 232 resource_written(batch, aq->prsc); 233 234 fd_screen_unlock(ctx->screen); 235} 236 237static void 238update_draw_stats(struct fd_context *ctx, const struct pipe_draw_info *info, 239 const struct pipe_draw_start_count_bias *draws, 240 unsigned num_draws) assert_dt 241{ 242 ctx->stats.draw_calls++; 243 244 if (ctx->screen->gen < 6) { 245 /* Counting prims in sw doesn't work for GS and tesselation. For older 246 * gens we don't have those stages and don't have the hw counters enabled, 247 * so keep the count accurate for non-patch geometry. 248 */ 249 unsigned prims = 0; 250 if ((info->mode != PIPE_PRIM_PATCHES) && (info->mode != PIPE_PRIM_MAX)) { 251 for (unsigned i = 0; i < num_draws; i++) { 252 prims += u_reduced_prims_for_vertices(info->mode, draws[i].count); 253 } 254 } 255 256 ctx->stats.prims_generated += prims; 257 258 if (ctx->streamout.num_targets > 0) { 259 /* Clip the prims we're writing to the size of the SO buffers. */ 260 enum pipe_prim_type tf_prim = u_decomposed_prim(info->mode); 261 unsigned verts_written = u_vertices_for_prims(tf_prim, prims); 262 unsigned remaining_vert_space = 263 ctx->streamout.max_tf_vtx - ctx->streamout.verts_written; 264 if (verts_written > remaining_vert_space) { 265 verts_written = remaining_vert_space; 266 u_trim_pipe_prim(tf_prim, &remaining_vert_space); 267 } 268 ctx->streamout.verts_written += verts_written; 269 270 ctx->stats.prims_emitted += 271 u_reduced_prims_for_vertices(tf_prim, verts_written); 272 } 273 } 274} 275 276static void 277fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info, 278 unsigned drawid_offset, 279 const struct pipe_draw_indirect_info *indirect, 280 const struct pipe_draw_start_count_bias *draws, unsigned num_draws) in_dt 281{ 282 struct fd_context *ctx = fd_context(pctx); 283 284 /* for debugging problems with indirect draw, it is convenient 285 * to be able to emulate it, to determine if game is feeding us 286 * bogus data: 287 */ 288 if (indirect && indirect->buffer && FD_DBG(NOINDR)) { 289 /* num_draws is only applicable for direct draws: */ 290 assert(num_draws == 1); 291 util_draw_indirect(pctx, info, indirect); 292 return; 293 } 294 295 /* TODO: push down the region versions into the tiles */ 296 if (!fd_render_condition_check(pctx)) 297 return; 298 299 /* Upload a user index buffer. */ 300 struct pipe_resource *indexbuf = NULL; 301 unsigned index_offset = 0; 302 struct pipe_draw_info new_info; 303 if (info->index_size) { 304 if (info->has_user_indices) { 305 if (num_draws > 1) { 306 util_draw_multi(pctx, info, drawid_offset, indirect, draws, num_draws); 307 return; 308 } 309 if (!util_upload_index_buffer(pctx, info, &draws[0], &indexbuf, 310 &index_offset, 4)) 311 return; 312 new_info = *info; 313 new_info.index.resource = indexbuf; 314 new_info.has_user_indices = false; 315 info = &new_info; 316 } else { 317 indexbuf = info->index.resource; 318 } 319 } 320 321 if ((ctx->streamout.num_targets > 0) && (num_draws > 1)) { 322 util_draw_multi(pctx, info, drawid_offset, indirect, draws, num_draws); 323 return; 324 } 325 326 struct fd_batch *batch = fd_context_batch(ctx); 327 328 batch_draw_tracking(batch, info, indirect); 329 330 while (unlikely(!fd_batch_lock_submit(batch))) { 331 /* The current batch was flushed in batch_draw_tracking() 332 * so start anew. We know this won't happen a second time 333 * since we are dealing with a fresh batch: 334 */ 335 fd_batch_reference(&batch, NULL); 336 batch = fd_context_batch(ctx); 337 batch_draw_tracking(batch, info, indirect); 338 assert(ctx->batch == batch); 339 } 340 341 batch->num_draws++; 342 343 /* Marking the batch as needing flush must come after the batch 344 * dependency tracking (resource_read()/resource_write()), as that 345 * can trigger a flush 346 */ 347 fd_batch_needs_flush(batch); 348 349 struct pipe_framebuffer_state *pfb = &batch->framebuffer; 350 DBG("%p: %ux%u num_draws=%u (%s/%s)", batch, pfb->width, pfb->height, 351 batch->num_draws, 352 util_format_short_name(pipe_surface_format(pfb->cbufs[0])), 353 util_format_short_name(pipe_surface_format(pfb->zsbuf))); 354 355 batch->cost += ctx->draw_cost; 356 357 for (unsigned i = 0; i < num_draws; i++) { 358 ctx->draw_vbo(ctx, info, drawid_offset, indirect, &draws[i], index_offset); 359 360 batch->num_vertices += draws[i].count * info->instance_count; 361 } 362 363 if (unlikely(ctx->stats_users > 0)) 364 update_draw_stats(ctx, info, draws, num_draws); 365 366 for (unsigned i = 0; i < ctx->streamout.num_targets; i++) { 367 assert(num_draws == 1); 368 ctx->streamout.offsets[i] += draws[0].count; 369 } 370 371 if (FD_DBG(DDRAW)) 372 fd_context_all_dirty(ctx); 373 374 assert(!batch->flushed); 375 376 fd_batch_unlock_submit(batch); 377 fd_batch_check_size(batch); 378 fd_batch_reference(&batch, NULL); 379 380 if (info == &new_info) 381 pipe_resource_reference(&indexbuf, NULL); 382} 383 384static void 385batch_clear_tracking(struct fd_batch *batch, unsigned buffers) assert_dt 386{ 387 struct fd_context *ctx = batch->ctx; 388 struct pipe_framebuffer_state *pfb = &batch->framebuffer; 389 unsigned cleared_buffers; 390 391 /* pctx->clear() is only for full-surface clears, so scissor is 392 * equivalent to having GL_SCISSOR_TEST disabled: 393 */ 394 batch->max_scissor.minx = 0; 395 batch->max_scissor.miny = 0; 396 batch->max_scissor.maxx = pfb->width; 397 batch->max_scissor.maxy = pfb->height; 398 399 /* for bookkeeping about which buffers have been cleared (and thus 400 * can fully or partially skip mem2gmem) we need to ignore buffers 401 * that have already had a draw, in case apps do silly things like 402 * clear after draw (ie. if you only clear the color buffer, but 403 * something like alpha-test causes side effects from the draw in 404 * the depth buffer, etc) 405 */ 406 cleared_buffers = buffers & (FD_BUFFER_ALL & ~batch->restore); 407 batch->cleared |= buffers; 408 batch->invalidated |= cleared_buffers; 409 410 batch->resolve |= buffers; 411 412 fd_screen_lock(ctx->screen); 413 414 if (buffers & PIPE_CLEAR_COLOR) 415 for (unsigned i = 0; i < pfb->nr_cbufs; i++) 416 if (buffers & (PIPE_CLEAR_COLOR0 << i)) 417 resource_written(batch, pfb->cbufs[i]->texture); 418 419 if (buffers & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) { 420 resource_written(batch, pfb->zsbuf->texture); 421 batch->gmem_reason |= FD_GMEM_CLEARS_DEPTH_STENCIL; 422 } 423 424 resource_written(batch, batch->query_buf); 425 426 list_for_each_entry (struct fd_acc_query, aq, &ctx->acc_active_queries, node) 427 resource_written(batch, aq->prsc); 428 429 fd_screen_unlock(ctx->screen); 430} 431 432static void 433fd_clear(struct pipe_context *pctx, unsigned buffers, 434 const struct pipe_scissor_state *scissor_state, 435 const union pipe_color_union *color, double depth, 436 unsigned stencil) in_dt 437{ 438 struct fd_context *ctx = fd_context(pctx); 439 440 /* TODO: push down the region versions into the tiles */ 441 if (!fd_render_condition_check(pctx)) 442 return; 443 444 struct fd_batch *batch = fd_context_batch(ctx); 445 446 batch_clear_tracking(batch, buffers); 447 448 while (unlikely(!fd_batch_lock_submit(batch))) { 449 /* The current batch was flushed in batch_clear_tracking() 450 * so start anew. We know this won't happen a second time 451 * since we are dealing with a fresh batch: 452 */ 453 fd_batch_reference(&batch, NULL); 454 batch = fd_context_batch(ctx); 455 batch_clear_tracking(batch, buffers); 456 assert(ctx->batch == batch); 457 } 458 459 /* Marking the batch as needing flush must come after the batch 460 * dependency tracking (resource_read()/resource_write()), as that 461 * can trigger a flush 462 */ 463 fd_batch_needs_flush(batch); 464 465 struct pipe_framebuffer_state *pfb = &batch->framebuffer; 466 DBG("%p: %x %ux%u depth=%f, stencil=%u (%s/%s)", batch, buffers, pfb->width, 467 pfb->height, depth, stencil, 468 util_format_short_name(pipe_surface_format(pfb->cbufs[0])), 469 util_format_short_name(pipe_surface_format(pfb->zsbuf))); 470 471 /* if per-gen backend doesn't implement ctx->clear() generic 472 * blitter clear: 473 */ 474 bool fallback = true; 475 476 if (ctx->clear) { 477 fd_batch_update_queries(batch); 478 479 if (ctx->clear(ctx, buffers, color, depth, stencil)) { 480 if (FD_DBG(DCLEAR)) 481 fd_context_all_dirty(ctx); 482 483 fallback = false; 484 } 485 } 486 487 assert(!batch->flushed); 488 489 fd_batch_unlock_submit(batch); 490 491 if (fallback) { 492 fd_blitter_clear(pctx, buffers, color, depth, stencil); 493 } 494 495 fd_batch_check_size(batch); 496 497 fd_batch_reference(&batch, NULL); 498} 499 500static void 501fd_clear_render_target(struct pipe_context *pctx, struct pipe_surface *ps, 502 const union pipe_color_union *color, unsigned x, 503 unsigned y, unsigned w, unsigned h, 504 bool render_condition_enabled) 505{ 506 DBG("TODO: x=%u, y=%u, w=%u, h=%u", x, y, w, h); 507} 508 509static void 510fd_clear_depth_stencil(struct pipe_context *pctx, struct pipe_surface *ps, 511 unsigned buffers, double depth, unsigned stencil, 512 unsigned x, unsigned y, unsigned w, unsigned h, 513 bool render_condition_enabled) 514{ 515 DBG("TODO: buffers=%u, depth=%f, stencil=%u, x=%u, y=%u, w=%u, h=%u", 516 buffers, depth, stencil, x, y, w, h); 517} 518 519static void 520fd_launch_grid(struct pipe_context *pctx, 521 const struct pipe_grid_info *info) in_dt 522{ 523 struct fd_context *ctx = fd_context(pctx); 524 const struct fd_shaderbuf_stateobj *so = 525 &ctx->shaderbuf[PIPE_SHADER_COMPUTE]; 526 struct fd_batch *batch, *save_batch = NULL; 527 528 batch = fd_bc_alloc_batch(ctx, true); 529 fd_batch_reference(&save_batch, ctx->batch); 530 fd_batch_reference(&ctx->batch, batch); 531 fd_context_all_dirty(ctx); 532 533 fd_screen_lock(ctx->screen); 534 535 /* Mark SSBOs */ 536 u_foreach_bit (i, so->enabled_mask & so->writable_mask) 537 resource_written(batch, so->sb[i].buffer); 538 539 u_foreach_bit (i, so->enabled_mask & ~so->writable_mask) 540 resource_read(batch, so->sb[i].buffer); 541 542 u_foreach_bit (i, ctx->shaderimg[PIPE_SHADER_COMPUTE].enabled_mask) { 543 struct pipe_image_view *img = &ctx->shaderimg[PIPE_SHADER_COMPUTE].si[i]; 544 if (img->access & PIPE_IMAGE_ACCESS_WRITE) 545 resource_written(batch, img->resource); 546 else 547 resource_read(batch, img->resource); 548 } 549 550 /* UBO's are read */ 551 u_foreach_bit (i, ctx->constbuf[PIPE_SHADER_COMPUTE].enabled_mask) 552 resource_read(batch, ctx->constbuf[PIPE_SHADER_COMPUTE].cb[i].buffer); 553 554 /* Mark textures as being read */ 555 u_foreach_bit (i, ctx->tex[PIPE_SHADER_COMPUTE].valid_textures) 556 resource_read(batch, ctx->tex[PIPE_SHADER_COMPUTE].textures[i]->texture); 557 558 /* For global buffers, we don't really know if read or written, so assume 559 * the worst: 560 */ 561 u_foreach_bit (i, ctx->global_bindings.enabled_mask) 562 resource_written(batch, ctx->global_bindings.buf[i]); 563 564 if (info->indirect) 565 resource_read(batch, info->indirect); 566 567 fd_screen_unlock(ctx->screen); 568 569 DBG("%p: work_dim=%u, block=%ux%ux%u, grid=%ux%ux%u", 570 batch, info->work_dim, 571 info->block[0], info->block[1], info->block[2], 572 info->grid[0], info->grid[1], info->grid[2]); 573 574 fd_batch_needs_flush(batch); 575 ctx->launch_grid(ctx, info); 576 577 fd_batch_flush(batch); 578 579 fd_batch_reference(&ctx->batch, save_batch); 580 fd_context_all_dirty(ctx); 581 fd_batch_reference(&save_batch, NULL); 582 fd_batch_reference(&batch, NULL); 583} 584 585void 586fd_draw_init(struct pipe_context *pctx) 587{ 588 pctx->draw_vbo = fd_draw_vbo; 589 pctx->clear = fd_clear; 590 pctx->clear_render_target = fd_clear_render_target; 591 pctx->clear_depth_stencil = fd_clear_depth_stencil; 592 593 if (has_compute(fd_screen(pctx->screen))) { 594 pctx->launch_grid = fd_launch_grid; 595 } 596} 597