1/* 2 * Copyright (C) 2016 Rob Clark <robclark@freedesktop.org> 3 * Copyright © 2018 Google, Inc. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9 * and/or sell copies of the Software, and to permit persons to whom the 10 * Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice (including the next 13 * paragraph) shall be included in all copies or substantial portions of the 14 * Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 * 24 * Authors: 25 * Rob Clark <robclark@freedesktop.org> 26 */ 27 28#ifndef FD6_TEXTURE_H_ 29#define FD6_TEXTURE_H_ 30 31#include "pipe/p_context.h" 32 33#include "freedreno_resource.h" 34#include "freedreno_texture.h" 35 36#include "fd6_context.h" 37#include "fdl/fd6_format_table.h" 38 39struct fd6_sampler_stateobj { 40 struct pipe_sampler_state base; 41 uint32_t texsamp0, texsamp1, texsamp2, texsamp3; 42 bool needs_border; 43 uint16_t seqno; 44}; 45 46static inline struct fd6_sampler_stateobj * 47fd6_sampler_stateobj(struct pipe_sampler_state *samp) 48{ 49 return (struct fd6_sampler_stateobj *)samp; 50} 51 52struct fd6_pipe_sampler_view { 53 struct pipe_sampler_view base; 54 struct fd_resource *ptr1, *ptr2; 55 uint16_t seqno; 56 57 /* TEX_CONST descriptor, with just offsets from the BOs in the iova dwords. */ 58 uint32_t descriptor[FDL6_TEX_CONST_DWORDS]; 59 60 /* For detecting when a resource has transitioned from UBWC compressed 61 * to uncompressed, which means the sampler state needs to be updated 62 */ 63 uint16_t rsc_seqno; 64 65 bool needs_validate; 66}; 67 68static inline struct fd6_pipe_sampler_view * 69fd6_pipe_sampler_view(struct pipe_sampler_view *pview) 70{ 71 return (struct fd6_pipe_sampler_view *)pview; 72} 73 74void fd6_sampler_view_update(struct fd_context *ctx, 75 struct fd6_pipe_sampler_view *so) assert_dt; 76 77void fd6_texture_init(struct pipe_context *pctx); 78void fd6_texture_fini(struct pipe_context *pctx); 79 80static inline unsigned 81fd6_border_color_offset(struct fd_context *ctx, enum pipe_shader_type type, 82 struct fd_texture_stateobj *tex) assert_dt 83{ 84 /* Currently we put the FS border-color state after VS. Possibly 85 * we could swap the order. 86 * 87 * This will need update for HS/DS/GS 88 */ 89 if (type != PIPE_SHADER_FRAGMENT) 90 return 0; 91 92 unsigned needs_border = false; 93 94 for (unsigned i = 0; i < tex->num_samplers; i++) { 95 if (!tex->samplers[i]) 96 continue; 97 98 struct fd6_sampler_stateobj *sampler = 99 fd6_sampler_stateobj(tex->samplers[i]); 100 101 needs_border |= sampler->needs_border; 102 } 103 104 if (!needs_border) 105 return 0; 106 107 return ctx->tex[PIPE_SHADER_VERTEX].num_samplers; 108} 109 110/* 111 * Texture stateobj: 112 * 113 * The sampler and sampler-view state is mapped to a single hardware 114 * stateobj which can be emit'd as a pointer in a CP_SET_DRAW_STATE 115 * packet, to avoid the overhead of re-generating the entire cmdstream 116 * when application toggles thru multiple different texture states. 117 */ 118 119struct fd6_texture_key { 120 struct { 121 /* We need to track the seqno of the rsc as well as of the 122 * sampler view, because resource shadowing/etc can result 123 * that the underlying bo changes (which means the previous 124 * state was no longer valid. 125 */ 126 uint16_t rsc_seqno; 127 uint16_t seqno; 128 } view[16]; 129 struct { 130 uint16_t seqno; 131 } samp[16]; 132 uint8_t type; 133 uint8_t bcolor_offset; 134}; 135 136struct fd6_texture_state { 137 struct pipe_reference reference; 138 struct fd6_texture_key key; 139 struct fd_ringbuffer *stateobj; 140 bool needs_border; 141}; 142 143struct fd6_texture_state * 144fd6_texture_state(struct fd_context *ctx, enum pipe_shader_type type, 145 struct fd_texture_stateobj *tex) assert_dt; 146 147/* not called directly: */ 148void __fd6_texture_state_describe(char *buf, 149 const struct fd6_texture_state *tex); 150void __fd6_texture_state_destroy(struct fd6_texture_state *tex); 151 152static inline void 153fd6_texture_state_reference(struct fd6_texture_state **ptr, 154 struct fd6_texture_state *tex) 155{ 156 struct fd6_texture_state *old_tex = *ptr; 157 158 if (pipe_reference_described( 159 &(*ptr)->reference, &tex->reference, 160 (debug_reference_descriptor)__fd6_texture_state_describe)) 161 __fd6_texture_state_destroy(old_tex); 162 163 *ptr = tex; 164} 165 166#endif /* FD6_TEXTURE_H_ */ 167