1/* 2 * Copyright (C) 2016 Rob Clark <robclark@freedesktop.org> 3 * Copyright © 2018 Google, Inc. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9 * and/or sell copies of the Software, and to permit persons to whom the 10 * Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice (including the next 13 * paragraph) shall be included in all copies or substantial portions of the 14 * Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 * 24 * Authors: 25 * Rob Clark <robclark@freedesktop.org> 26 */ 27 28#ifndef FD6_PROGRAM_H_ 29#define FD6_PROGRAM_H_ 30 31#include "pipe/p_context.h" 32#include "freedreno_context.h" 33 34#include "ir3/ir3_shader.h" 35#include "ir3_cache.h" 36 37struct fd6_emit; 38 39struct fd6_program_state { 40 struct ir3_program_state base; 41 struct ir3_shader_variant *bs; /* binning pass vs */ 42 struct ir3_shader_variant *vs; 43 struct ir3_shader_variant *hs; 44 struct ir3_shader_variant *ds; 45 struct ir3_shader_variant *gs; 46 struct ir3_shader_variant *fs; 47 struct fd_ringbuffer *config_stateobj; 48 struct fd_ringbuffer *interp_stateobj; 49 struct fd_ringbuffer *binning_stateobj; 50 struct fd_ringbuffer *streamout_stateobj; 51 struct fd_ringbuffer *stateobj; 52 53 const struct ir3_stream_output_info *stream_output; 54 55 /** 56 * Output components from frag shader. It is possible to have 57 * a fragment shader that only writes a subset of the bound 58 * render targets. 59 */ 60 uint32_t mrt_components; 61}; 62 63static inline struct fd6_program_state * 64fd6_program_state(struct ir3_program_state *state) 65{ 66 return (struct fd6_program_state *)state; 67} 68 69static inline const struct ir3_shader_variant * 70fd6_last_shader(const struct fd6_program_state *state) 71{ 72 if (state->gs) 73 return state->gs; 74 else if (state->ds) 75 return state->ds; 76 else 77 return state->vs; 78} 79 80void fd6_emit_shader(struct fd_context *ctx, struct fd_ringbuffer *ring, 81 const struct ir3_shader_variant *so) assert_dt; 82 83struct fd_ringbuffer *fd6_program_interp_state(struct fd6_emit *emit) assert_dt; 84 85void fd6_prog_init(struct pipe_context *pctx); 86 87#endif /* FD6_PROGRAM_H_ */ 88