1/*
2 * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 *    Rob Clark <robclark@freedesktop.org>
25 */
26
27#include "pipe/p_state.h"
28#include "util/format/u_format.h"
29#include "util/u_inlines.h"
30#include "util/u_math.h"
31#include "util/u_memory.h"
32#include "util/u_string.h"
33
34#include "freedreno_program.h"
35
36#include "fd3_emit.h"
37#include "fd3_format.h"
38#include "fd3_program.h"
39#include "fd3_texture.h"
40
41bool
42fd3_needs_manual_clipping(const struct ir3_shader *shader,
43                          const struct pipe_rasterizer_state *rast)
44{
45   uint64_t outputs = ir3_shader_outputs(shader);
46
47   return (!rast->depth_clip_near ||
48           util_bitcount(rast->clip_plane_enable) > 6 ||
49           outputs & ((1ULL << VARYING_SLOT_CLIP_VERTEX) |
50                      (1ULL << VARYING_SLOT_CLIP_DIST0) |
51                      (1ULL << VARYING_SLOT_CLIP_DIST1)));
52}
53
54static void
55emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
56{
57   const struct ir3_info *si = &so->info;
58   enum adreno_state_block sb;
59   enum adreno_state_src src;
60   uint32_t i, sz, *bin;
61
62   if (so->type == MESA_SHADER_VERTEX) {
63      sb = SB_VERT_SHADER;
64   } else {
65      sb = SB_FRAG_SHADER;
66   }
67
68   if (FD_DBG(DIRECT)) {
69      sz = si->sizedwords;
70      src = SS_DIRECT;
71      bin = fd_bo_map(so->bo);
72   } else {
73      sz = 0;
74      src = SS_INDIRECT;
75      bin = NULL;
76   }
77
78   OUT_PKT3(ring, CP_LOAD_STATE, 2 + sz);
79   OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(0) | CP_LOAD_STATE_0_STATE_SRC(src) |
80                     CP_LOAD_STATE_0_STATE_BLOCK(sb) |
81                     CP_LOAD_STATE_0_NUM_UNIT(so->instrlen));
82   if (bin) {
83      OUT_RING(ring, CP_LOAD_STATE_1_EXT_SRC_ADDR(0) |
84                        CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER));
85   } else {
86      OUT_RELOC(ring, so->bo, 0, CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER), 0);
87   }
88   for (i = 0; i < sz; i++) {
89      OUT_RING(ring, bin[i]);
90   }
91}
92
93void
94fd3_program_emit(struct fd_ringbuffer *ring, struct fd3_emit *emit, int nr,
95                 struct pipe_surface **bufs)
96{
97   const struct ir3_shader_variant *vp, *fp;
98   const struct ir3_info *vsi, *fsi;
99   enum a3xx_instrbuffermode fpbuffer, vpbuffer;
100   uint32_t fpbuffersz, vpbuffersz, fsoff;
101   uint32_t pos_regid, posz_regid, psize_regid;
102   uint32_t ij_regid[4], face_regid, coord_regid, zwcoord_regid;
103   uint32_t color_regid[4] = {0};
104   int constmode;
105   int i, j;
106
107   assert(nr <= ARRAY_SIZE(color_regid));
108
109   vp = fd3_emit_get_vp(emit);
110   fp = fd3_emit_get_fp(emit);
111
112   vsi = &vp->info;
113   fsi = &fp->info;
114
115   fpbuffer = BUFFER;
116   vpbuffer = BUFFER;
117   fpbuffersz = fp->instrlen;
118   vpbuffersz = vp->instrlen;
119
120   /*
121    * Decide whether to use BUFFER or CACHE mode for VS and FS.  It
122    * appears like 256 is the hard limit, but when the combined size
123    * exceeds 128 then blob will try to keep FS in BUFFER mode and
124    * switch to CACHE for VS until VS is too large.  The blob seems
125    * to switch FS out of BUFFER mode at slightly under 128.  But
126    * a bit fuzzy on the decision tree, so use slightly conservative
127    * limits.
128    *
129    * TODO check if these thresholds for BUFFER vs CACHE mode are the
130    *      same for all a3xx or whether we need to consider the gpuid
131    */
132
133   if ((fpbuffersz + vpbuffersz) > 128) {
134      if (fpbuffersz < 112) {
135         /* FP:BUFFER   VP:CACHE  */
136         vpbuffer = CACHE;
137         vpbuffersz = 256 - fpbuffersz;
138      } else if (vpbuffersz < 112) {
139         /* FP:CACHE    VP:BUFFER */
140         fpbuffer = CACHE;
141         fpbuffersz = 256 - vpbuffersz;
142      } else {
143         /* FP:CACHE    VP:CACHE  */
144         vpbuffer = fpbuffer = CACHE;
145         vpbuffersz = fpbuffersz = 192;
146      }
147   }
148
149   if (fpbuffer == BUFFER) {
150      fsoff = 128 - fpbuffersz;
151   } else {
152      fsoff = 256 - fpbuffersz;
153   }
154
155   /* seems like vs->constlen + fs->constlen > 256, then CONSTMODE=1 */
156   constmode = ((vp->constlen + fp->constlen) > 256) ? 1 : 0;
157
158   pos_regid = ir3_find_output_regid(vp, VARYING_SLOT_POS);
159   posz_regid = ir3_find_output_regid(fp, FRAG_RESULT_DEPTH);
160   psize_regid = ir3_find_output_regid(vp, VARYING_SLOT_PSIZ);
161   if (fp->color0_mrt) {
162      color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] =
163         ir3_find_output_regid(fp, FRAG_RESULT_COLOR);
164   } else {
165      color_regid[0] = ir3_find_output_regid(fp, FRAG_RESULT_DATA0);
166      color_regid[1] = ir3_find_output_regid(fp, FRAG_RESULT_DATA1);
167      color_regid[2] = ir3_find_output_regid(fp, FRAG_RESULT_DATA2);
168      color_regid[3] = ir3_find_output_regid(fp, FRAG_RESULT_DATA3);
169   }
170
171   face_regid = ir3_find_sysval_regid(fp, SYSTEM_VALUE_FRONT_FACE);
172   coord_regid = ir3_find_sysval_regid(fp, SYSTEM_VALUE_FRAG_COORD);
173   zwcoord_regid =
174      (coord_regid == regid(63, 0)) ? regid(63, 0) : (coord_regid + 2);
175   ij_regid[0] =
176      ir3_find_sysval_regid(fp, SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL);
177   ij_regid[1] =
178      ir3_find_sysval_regid(fp, SYSTEM_VALUE_BARYCENTRIC_LINEAR_PIXEL);
179   ij_regid[2] =
180      ir3_find_sysval_regid(fp, SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID);
181   ij_regid[3] =
182      ir3_find_sysval_regid(fp, SYSTEM_VALUE_BARYCENTRIC_LINEAR_CENTROID);
183
184   /* adjust regids for alpha output formats. there is no alpha render
185    * format, so it's just treated like red
186    */
187   for (i = 0; i < nr; i++)
188      if (util_format_is_alpha(pipe_surface_format(bufs[i])))
189         color_regid[i] += 3;
190
191   /* we could probably divide this up into things that need to be
192    * emitted if frag-prog is dirty vs if vert-prog is dirty..
193    */
194
195   OUT_PKT0(ring, REG_A3XX_HLSQ_CONTROL_0_REG, 6);
196   OUT_RING(ring, A3XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(FOUR_QUADS) |
197                     A3XX_HLSQ_CONTROL_0_REG_FSSUPERTHREADENABLE |
198                     A3XX_HLSQ_CONTROL_0_REG_CONSTMODE(constmode) |
199                     /* NOTE:  I guess SHADERRESTART and CONSTFULLUPDATE maybe
200                      * flush some caches? I think we only need to set those
201                      * bits if we have updated const or shader..
202                      */
203                     A3XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART |
204                     A3XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE);
205   OUT_RING(ring, A3XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS) |
206                     A3XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE |
207                     A3XX_HLSQ_CONTROL_1_REG_FRAGCOORDXYREGID(coord_regid) |
208                     A3XX_HLSQ_CONTROL_1_REG_FRAGCOORDZWREGID(zwcoord_regid));
209   OUT_RING(ring, A3XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(31) |
210                     A3XX_HLSQ_CONTROL_2_REG_FACENESSREGID(face_regid));
211   OUT_RING(ring,
212            A3XX_HLSQ_CONTROL_3_REG_IJPERSPCENTERREGID(ij_regid[0]) |
213               A3XX_HLSQ_CONTROL_3_REG_IJNONPERSPCENTERREGID(ij_regid[1]) |
214               A3XX_HLSQ_CONTROL_3_REG_IJPERSPCENTROIDREGID(ij_regid[2]) |
215               A3XX_HLSQ_CONTROL_3_REG_IJNONPERSPCENTROIDREGID(ij_regid[3]));
216   OUT_RING(ring, A3XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(vp->constlen) |
217                     A3XX_HLSQ_VS_CONTROL_REG_CONSTSTARTOFFSET(0) |
218                     A3XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(vpbuffersz));
219   OUT_RING(ring, A3XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(fp->constlen) |
220                     A3XX_HLSQ_FS_CONTROL_REG_CONSTSTARTOFFSET(128) |
221                     A3XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(fpbuffersz));
222
223   OUT_PKT0(ring, REG_A3XX_SP_SP_CTRL_REG, 1);
224   OUT_RING(ring, A3XX_SP_SP_CTRL_REG_CONSTMODE(constmode) |
225                     COND(emit->binning_pass, A3XX_SP_SP_CTRL_REG_BINNING) |
226                     A3XX_SP_SP_CTRL_REG_SLEEPMODE(1) |
227                     A3XX_SP_SP_CTRL_REG_L0MODE(0));
228
229   OUT_PKT0(ring, REG_A3XX_SP_VS_LENGTH_REG, 1);
230   OUT_RING(ring, A3XX_SP_VS_LENGTH_REG_SHADERLENGTH(vp->instrlen));
231
232   OUT_PKT0(ring, REG_A3XX_SP_VS_CTRL_REG0, 3);
233   OUT_RING(ring,
234            A3XX_SP_VS_CTRL_REG0_THREADMODE(MULTI) |
235               A3XX_SP_VS_CTRL_REG0_INSTRBUFFERMODE(vpbuffer) |
236               COND(vpbuffer == CACHE, A3XX_SP_VS_CTRL_REG0_CACHEINVALID) |
237               A3XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(vsi->max_half_reg + 1) |
238               A3XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vsi->max_reg + 1) |
239               A3XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) |
240               A3XX_SP_VS_CTRL_REG0_SUPERTHREADMODE |
241               A3XX_SP_VS_CTRL_REG0_LENGTH(vpbuffersz));
242   OUT_RING(ring,
243            A3XX_SP_VS_CTRL_REG1_CONSTLENGTH(vp->constlen) |
244               A3XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(vp->total_in) |
245               A3XX_SP_VS_CTRL_REG1_CONSTFOOTPRINT(MAX2(vp->constlen - 1, 0)));
246   OUT_RING(ring, A3XX_SP_VS_PARAM_REG_POSREGID(pos_regid) |
247                     A3XX_SP_VS_PARAM_REG_PSIZEREGID(psize_regid) |
248                     A3XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(fp->varying_in));
249
250   struct ir3_shader_linkage l = {0};
251   ir3_link_shaders(&l, vp, fp, false);
252
253   for (i = 0, j = 0; (i < 16) && (j < l.cnt); i++) {
254      uint32_t reg = 0;
255
256      OUT_PKT0(ring, REG_A3XX_SP_VS_OUT_REG(i), 1);
257
258      reg |= A3XX_SP_VS_OUT_REG_A_REGID(l.var[j].regid);
259      reg |= A3XX_SP_VS_OUT_REG_A_COMPMASK(l.var[j].compmask);
260      j++;
261
262      reg |= A3XX_SP_VS_OUT_REG_B_REGID(l.var[j].regid);
263      reg |= A3XX_SP_VS_OUT_REG_B_COMPMASK(l.var[j].compmask);
264      j++;
265
266      OUT_RING(ring, reg);
267   }
268
269   for (i = 0, j = 0; (i < 8) && (j < l.cnt); i++) {
270      uint32_t reg = 0;
271
272      OUT_PKT0(ring, REG_A3XX_SP_VS_VPC_DST_REG(i), 1);
273
274      reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC0(l.var[j++].loc + 8);
275      reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC1(l.var[j++].loc + 8);
276      reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC2(l.var[j++].loc + 8);
277      reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC3(l.var[j++].loc + 8);
278
279      OUT_RING(ring, reg);
280   }
281
282   OUT_PKT0(ring, REG_A3XX_SP_VS_OBJ_OFFSET_REG, 2);
283   OUT_RING(ring, A3XX_SP_VS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(0) |
284                     A3XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
285   OUT_RELOC(ring, vp->bo, 0, 0, 0); /* SP_VS_OBJ_START_REG */
286
287   if (emit->binning_pass) {
288      OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1);
289      OUT_RING(ring, 0x00000000);
290
291      OUT_PKT0(ring, REG_A3XX_SP_FS_CTRL_REG0, 2);
292      OUT_RING(ring, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |
293                        A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(BUFFER));
294      OUT_RING(ring, 0x00000000);
295
296      OUT_PKT0(ring, REG_A3XX_SP_FS_OBJ_OFFSET_REG, 1);
297      OUT_RING(ring, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(128) |
298                        A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
299   } else {
300      OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1);
301      OUT_RING(ring, A3XX_SP_FS_LENGTH_REG_SHADERLENGTH(fp->instrlen));
302
303      OUT_PKT0(ring, REG_A3XX_SP_FS_CTRL_REG0, 2);
304      OUT_RING(ring,
305               A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |
306                  A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(fpbuffer) |
307                  COND(fpbuffer == CACHE, A3XX_SP_FS_CTRL_REG0_CACHEINVALID) |
308                  A3XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(fsi->max_half_reg + 1) |
309                  A3XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fsi->max_reg + 1) |
310                  A3XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP |
311                  A3XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS) |
312                  A3XX_SP_FS_CTRL_REG0_SUPERTHREADMODE |
313                  COND(fp->need_pixlod, A3XX_SP_FS_CTRL_REG0_PIXLODENABLE) |
314                  A3XX_SP_FS_CTRL_REG0_LENGTH(fpbuffersz));
315      OUT_RING(ring, A3XX_SP_FS_CTRL_REG1_CONSTLENGTH(fp->constlen) |
316                        A3XX_SP_FS_CTRL_REG1_INITIALOUTSTANDING(fp->sysval_in) |
317                        A3XX_SP_FS_CTRL_REG1_CONSTFOOTPRINT(
318                           MAX2(fp->constlen - 1, 0)) |
319                        A3XX_SP_FS_CTRL_REG1_HALFPRECVAROFFSET(63));
320
321      OUT_PKT0(ring, REG_A3XX_SP_FS_OBJ_OFFSET_REG, 2);
322      OUT_RING(ring, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(
323                        MAX2(128, vp->constlen)) |
324                        A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(fsoff));
325      OUT_RELOC(ring, fp->bo, 0, 0, 0); /* SP_FS_OBJ_START_REG */
326   }
327
328   OUT_PKT0(ring, REG_A3XX_SP_FS_OUTPUT_REG, 1);
329   OUT_RING(ring, COND(fp->writes_pos, A3XX_SP_FS_OUTPUT_REG_DEPTH_ENABLE) |
330                     A3XX_SP_FS_OUTPUT_REG_DEPTH_REGID(posz_regid) |
331                     A3XX_SP_FS_OUTPUT_REG_MRT(MAX2(1, nr) - 1));
332
333   OUT_PKT0(ring, REG_A3XX_SP_FS_MRT_REG(0), 4);
334   for (i = 0; i < 4; i++) {
335      uint32_t mrt_reg =
336         A3XX_SP_FS_MRT_REG_REGID(color_regid[i]) |
337         COND(color_regid[i] & HALF_REG_ID, A3XX_SP_FS_MRT_REG_HALF_PRECISION);
338
339      if (i < nr) {
340         enum pipe_format fmt = pipe_surface_format(bufs[i]);
341         mrt_reg |=
342            COND(util_format_is_pure_uint(fmt), A3XX_SP_FS_MRT_REG_UINT) |
343            COND(util_format_is_pure_sint(fmt), A3XX_SP_FS_MRT_REG_SINT);
344      }
345      OUT_RING(ring, mrt_reg);
346   }
347
348   if (emit->binning_pass) {
349      OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2);
350      OUT_RING(ring, A3XX_VPC_ATTR_THRDASSIGN(1) | A3XX_VPC_ATTR_LMSIZE(1) |
351                        COND(vp->writes_psize, A3XX_VPC_ATTR_PSIZE));
352      OUT_RING(ring, 0x00000000);
353   } else {
354      uint32_t vinterp[4], flatshade[2], vpsrepl[4];
355
356      memset(vinterp, 0, sizeof(vinterp));
357      memset(flatshade, 0, sizeof(flatshade));
358      memset(vpsrepl, 0, sizeof(vpsrepl));
359
360      /* figure out VARYING_INTERP / FLAT_SHAD register values: */
361      for (j = -1; (j = ir3_next_varying(fp, j)) < (int)fp->inputs_count;) {
362         /* NOTE: varyings are packed, so if compmask is 0xb
363          * then first, third, and fourth component occupy
364          * three consecutive varying slots:
365          */
366         unsigned compmask = fp->inputs[j].compmask;
367
368         uint32_t inloc = fp->inputs[j].inloc;
369
370         if (fp->inputs[j].flat ||
371             (fp->inputs[j].rasterflat && emit->rasterflat)) {
372            uint32_t loc = inloc;
373
374            for (i = 0; i < 4; i++) {
375               if (compmask & (1 << i)) {
376                  vinterp[loc / 16] |= FLAT << ((loc % 16) * 2);
377                  flatshade[loc / 32] |= 1 << (loc % 32);
378                  loc++;
379               }
380            }
381         }
382
383         bool coord_mode = emit->sprite_coord_mode;
384         if (ir3_point_sprite(fp, j, emit->sprite_coord_enable, &coord_mode)) {
385            /* mask is two 2-bit fields, where:
386             *   '01' -> S
387             *   '10' -> T
388             *   '11' -> 1 - T  (flip mode)
389             */
390            unsigned mask = coord_mode ? 0b1101 : 0b1001;
391            uint32_t loc = inloc;
392            if (compmask & 0x1) {
393               vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2);
394               loc++;
395            }
396            if (compmask & 0x2) {
397               vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2);
398               loc++;
399            }
400            if (compmask & 0x4) {
401               /* .z <- 0.0f */
402               vinterp[loc / 16] |= 0b10 << ((loc % 16) * 2);
403               loc++;
404            }
405            if (compmask & 0x8) {
406               /* .w <- 1.0f */
407               vinterp[loc / 16] |= 0b11 << ((loc % 16) * 2);
408               loc++;
409            }
410         }
411      }
412
413      OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2);
414      OUT_RING(ring, A3XX_VPC_ATTR_TOTALATTR(fp->total_in) |
415                        A3XX_VPC_ATTR_THRDASSIGN(1) | A3XX_VPC_ATTR_LMSIZE(1) |
416                        COND(vp->writes_psize, A3XX_VPC_ATTR_PSIZE));
417      OUT_RING(ring, A3XX_VPC_PACK_NUMFPNONPOSVAR(fp->total_in) |
418                        A3XX_VPC_PACK_NUMNONPOSVSVAR(fp->total_in));
419
420      OUT_PKT0(ring, REG_A3XX_VPC_VARYING_INTERP_MODE(0), 4);
421      OUT_RING(ring, vinterp[0]); /* VPC_VARYING_INTERP[0].MODE */
422      OUT_RING(ring, vinterp[1]); /* VPC_VARYING_INTERP[1].MODE */
423      OUT_RING(ring, vinterp[2]); /* VPC_VARYING_INTERP[2].MODE */
424      OUT_RING(ring, vinterp[3]); /* VPC_VARYING_INTERP[3].MODE */
425
426      OUT_PKT0(ring, REG_A3XX_VPC_VARYING_PS_REPL_MODE(0), 4);
427      OUT_RING(ring, vpsrepl[0]); /* VPC_VARYING_PS_REPL[0].MODE */
428      OUT_RING(ring, vpsrepl[1]); /* VPC_VARYING_PS_REPL[1].MODE */
429      OUT_RING(ring, vpsrepl[2]); /* VPC_VARYING_PS_REPL[2].MODE */
430      OUT_RING(ring, vpsrepl[3]); /* VPC_VARYING_PS_REPL[3].MODE */
431
432      OUT_PKT0(ring, REG_A3XX_SP_FS_FLAT_SHAD_MODE_REG_0, 2);
433      OUT_RING(ring, flatshade[0]); /* SP_FS_FLAT_SHAD_MODE_REG_0 */
434      OUT_RING(ring, flatshade[1]); /* SP_FS_FLAT_SHAD_MODE_REG_1 */
435   }
436
437   if (vpbuffer == BUFFER)
438      emit_shader(ring, vp);
439
440   OUT_PKT0(ring, REG_A3XX_VFD_PERFCOUNTER0_SELECT, 1);
441   OUT_RING(ring, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */
442
443   if (!emit->binning_pass) {
444      if (fpbuffer == BUFFER)
445         emit_shader(ring, fp);
446
447      OUT_PKT0(ring, REG_A3XX_VFD_PERFCOUNTER0_SELECT, 1);
448      OUT_RING(ring, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */
449   }
450}
451
452static struct ir3_program_state *
453fd3_program_create(void *data, struct ir3_shader_variant *bs,
454                   struct ir3_shader_variant *vs, struct ir3_shader_variant *hs,
455                   struct ir3_shader_variant *ds, struct ir3_shader_variant *gs,
456                   struct ir3_shader_variant *fs,
457                   const struct ir3_cache_key *key) in_dt
458{
459   struct fd_context *ctx = fd_context(data);
460   struct fd3_program_state *state = CALLOC_STRUCT(fd3_program_state);
461
462   tc_assert_driver_thread(ctx->tc);
463
464   state->bs = bs;
465   state->vs = vs;
466   state->fs = fs;
467
468   return &state->base;
469}
470
471static void
472fd3_program_destroy(void *data, struct ir3_program_state *state)
473{
474   struct fd3_program_state *so = fd3_program_state(state);
475   free(so);
476}
477
478static const struct ir3_cache_funcs cache_funcs = {
479   .create_state = fd3_program_create,
480   .destroy_state = fd3_program_destroy,
481};
482
483void
484fd3_prog_init(struct pipe_context *pctx)
485{
486   struct fd_context *ctx = fd_context(pctx);
487
488   ctx->shader_cache = ir3_cache_create(&cache_funcs, ctx);
489   ir3_prog_init(pctx);
490   fd_prog_init(pctx);
491}
492