1/*
2 * Copyright (C) 2012-2013 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 *    Rob Clark <robclark@freedesktop.org>
25 */
26
27#ifndef FD2_PROGRAM_H_
28#define FD2_PROGRAM_H_
29
30#include "pipe/p_context.h"
31
32#include "freedreno_context.h"
33
34#include "disasm.h"
35#include "ir2.h"
36
37struct fd2_shader_stateobj {
38   nir_shader *nir;
39   gl_shader_stage type;
40   bool is_a20x;
41
42   /* note: using same set of immediates for all variants
43    * it doesn't matter, other than the slightly larger command stream
44    */
45   unsigned first_immediate; /* const reg # of first immediate */
46   unsigned num_immediates;
47   struct {
48      uint32_t val[4];
49      unsigned ncomp;
50   } immediates[64];
51
52   bool writes_psize;
53   bool need_param;
54   bool has_kill;
55
56   /* note:
57    * fragment shader only has one variant
58    * first vertex shader variant is always binning shader
59    * we should use a dynamic array but in normal case there is
60    * only 2 variants (and 3 sometimes with GALLIUM_HUD)
61    */
62   struct ir2_shader_variant variant[8];
63};
64
65void fd2_program_emit(struct fd_context *ctx, struct fd_ringbuffer *ring,
66                      struct fd_program_stateobj *prog) assert_dt;
67
68void fd2_prog_init(struct pipe_context *pctx);
69
70#endif /* FD2_PROGRAM_H_ */
71