1/* 2 * Copyright (c) 2012-2015 Etnaviv Project 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sub license, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the 12 * next paragraph) shall be included in all copies or substantial portions 13 * of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21 * DEALINGS IN THE SOFTWARE. 22 * 23 * Authors: 24 * Wladimir J. van der Laan <laanwj@gmail.com> 25 */ 26 27#include "etnaviv_texture.h" 28 29#include "hw/common.xml.h" 30 31#include "etnaviv_clear_blit.h" 32#include "etnaviv_context.h" 33#include "etnaviv_emit.h" 34#include "etnaviv_format.h" 35#include "etnaviv_texture_desc.h" 36#include "etnaviv_texture_state.h" 37#include "etnaviv_translate.h" 38#include "util/u_inlines.h" 39#include "util/u_memory.h" 40 41#include "drm-uapi/drm_fourcc.h" 42 43static void 44etna_bind_sampler_states(struct pipe_context *pctx, enum pipe_shader_type shader, 45 unsigned start_slot, unsigned num_samplers, 46 void **samplers) 47{ 48 /* bind fragment sampler */ 49 struct etna_context *ctx = etna_context(pctx); 50 struct etna_screen *screen = ctx->screen; 51 int offset; 52 53 switch (shader) { 54 case PIPE_SHADER_FRAGMENT: 55 offset = 0; 56 ctx->num_fragment_samplers = num_samplers; 57 break; 58 case PIPE_SHADER_VERTEX: 59 offset = screen->specs.vertex_sampler_offset; 60 break; 61 default: 62 assert(!"Invalid shader"); 63 return; 64 } 65 66 uint32_t mask = 1 << offset; 67 for (int idx = 0; idx < num_samplers; ++idx, mask <<= 1) { 68 ctx->sampler[offset + idx] = samplers[idx]; 69 if (samplers[idx]) 70 ctx->active_samplers |= mask; 71 else 72 ctx->active_samplers &= ~mask; 73 } 74 75 ctx->dirty |= ETNA_DIRTY_SAMPLERS; 76} 77 78static bool 79etna_configure_sampler_ts(struct etna_sampler_ts *sts, struct pipe_sampler_view *pview, bool enable) 80{ 81 bool dirty = (sts->enable != enable); 82 83 assert(sts); 84 sts->enable = enable; 85 86 if (!enable) { 87 sts->TS_SAMPLER_CONFIG = 0; 88 sts->TS_SAMPLER_STATUS_BASE.bo = NULL; 89 return dirty; 90 } 91 92 struct etna_resource *rsc = etna_resource(pview->texture); 93 struct etna_resource_level *lev = &rsc->levels[0]; 94 95 if (lev->clear_value != sts->TS_SAMPLER_CLEAR_VALUE) 96 dirty = true; 97 98 assert(rsc->ts_bo && lev->ts_valid); 99 100 sts->mode = lev->ts_mode; 101 sts->comp = lev->ts_compress_fmt >= 0; 102 sts->TS_SAMPLER_CONFIG = 103 VIVS_TS_SAMPLER_CONFIG_ENABLE | 104 COND(lev->ts_compress_fmt >= 0, VIVS_TS_SAMPLER_CONFIG_COMPRESSION) | 105 VIVS_TS_SAMPLER_CONFIG_COMPRESSION_FORMAT(lev->ts_compress_fmt); 106 sts->TS_SAMPLER_CLEAR_VALUE = lev->clear_value; 107 sts->TS_SAMPLER_CLEAR_VALUE2 = lev->clear_value >> 32; 108 sts->TS_SAMPLER_STATUS_BASE.bo = rsc->ts_bo; 109 sts->TS_SAMPLER_STATUS_BASE.offset = lev->ts_offset; 110 sts->TS_SAMPLER_STATUS_BASE.flags = ETNA_RELOC_READ; 111 112 return dirty; 113} 114 115/* Return true if the GPU can use sampler TS with this sampler view. 116 * Sampler TS is an optimization used when rendering to textures, where 117 * a resolve-in-place can be avoided when rendering has left a (valid) TS. 118 */ 119static bool 120etna_can_use_sampler_ts(struct pipe_sampler_view *view, int num) 121{ 122 /* Can use sampler TS when: 123 * - the hardware supports sampler TS. 124 * - the sampler view will be bound to sampler <VIVS_TS_SAMPLER__LEN. 125 * HALTI5 adds a mapping from sampler to sampler TS unit, but this is AFAIK 126 * absent on earlier models. 127 * - it is a texture, not a buffer. 128 * - the sampler view has a supported format for sampler TS. 129 * - the sampler will have one LOD, and it happens to be level 0. 130 * (it is not sure if the hw supports it for other levels, but available 131 * state strongly suggests only one at a time). 132 * - the resource TS is valid for level 0. 133 */ 134 struct etna_resource *rsc = etna_resource(view->texture); 135 struct etna_screen *screen = etna_screen(rsc->base.screen); 136 137 return VIV_FEATURE(screen, chipMinorFeatures2, TEXTURE_TILED_READ) && 138 num < VIVS_TS_SAMPLER__LEN && 139 rsc->base.target != PIPE_BUFFER && 140 (rsc->levels[0].ts_compress_fmt < 0 || screen->specs.v4_compression) && 141 view->u.tex.first_level == 0 && MIN2(view->u.tex.last_level, rsc->base.last_level) == 0 && 142 rsc->levels[0].ts_valid; 143} 144 145void 146etna_update_sampler_source(struct pipe_sampler_view *view, int num) 147{ 148 struct etna_resource *base = etna_resource(view->texture); 149 struct etna_resource *to = base, *from = base; 150 struct etna_context *ctx = etna_context(view->context); 151 bool enable_sampler_ts = false; 152 153 if (base->render && etna_resource_newer(etna_resource(base->render), base)) 154 from = etna_resource(base->render); 155 156 if (base->texture) 157 to = etna_resource(base->texture); 158 159 if ((to != from) && etna_resource_older(to, from)) { 160 etna_copy_resource(view->context, &to->base, &from->base, 0, 161 view->texture->last_level); 162 to->seqno = from->seqno; 163 ctx->dirty |= ETNA_DIRTY_TEXTURE_CACHES; 164 } else if ((to == from) && etna_resource_needs_flush(to)) { 165 if (ctx->ts_for_sampler_view && etna_can_use_sampler_ts(view, num)) { 166 enable_sampler_ts = true; 167 /* Do not set flush_seqno because the resolve-to-self was bypassed */ 168 } else { 169 /* Resolve TS if needed */ 170 etna_copy_resource(view->context, &to->base, &from->base, 0, 171 view->texture->last_level); 172 to->flush_seqno = from->seqno; 173 ctx->dirty |= ETNA_DIRTY_TEXTURE_CACHES; 174 } 175 } else if ((to == from) && (to->flush_seqno < from->seqno)) { 176 to->flush_seqno = from->seqno; 177 ctx->dirty |= ETNA_DIRTY_TEXTURE_CACHES; 178 } 179 if (ctx->ts_for_sampler_view && 180 etna_configure_sampler_ts(ctx->ts_for_sampler_view(view), view, enable_sampler_ts)) { 181 ctx->dirty |= ETNA_DIRTY_SAMPLER_VIEWS | ETNA_DIRTY_TEXTURE_CACHES; 182 ctx->dirty_sampler_views |= (1 << num); 183 } 184} 185 186static bool 187etna_resource_sampler_compatible(struct etna_resource *res) 188{ 189 if (util_format_is_compressed(res->base.format)) 190 return true; 191 192 struct etna_screen *screen = etna_screen(res->base.screen); 193 /* This GPU supports texturing from supertiled textures? */ 194 if (res->layout == ETNA_LAYOUT_SUPER_TILED && VIV_FEATURE(screen, chipMinorFeatures2, SUPERTILED_TEXTURE)) 195 return true; 196 197 /* This GPU supports texturing from linear textures? */ 198 if (res->layout == ETNA_LAYOUT_LINEAR && VIV_FEATURE(screen, chipMinorFeatures1, LINEAR_TEXTURE_SUPPORT)) 199 return true; 200 201 /* Otherwise, only support tiled layouts */ 202 if (res->layout != ETNA_LAYOUT_TILED) 203 return false; 204 205 /* If we have HALIGN support, we can allow for the RS padding */ 206 if (VIV_FEATURE(screen, chipMinorFeatures1, TEXTURE_HALIGN)) 207 return true; 208 209 /* Non-HALIGN GPUs only accept 4x4 tile-aligned textures */ 210 if (res->halign != TEXTURE_HALIGN_FOUR) 211 return false; 212 213 return true; 214} 215 216struct etna_resource * 217etna_texture_handle_incompatible(struct pipe_context *pctx, struct pipe_resource *prsc) 218{ 219 struct etna_resource *res = etna_resource(prsc); 220 if (!etna_resource_sampler_compatible(res)) { 221 /* The original resource is not compatible with the sampler. 222 * Allocate an appropriately tiled texture. */ 223 if (!res->texture) { 224 struct pipe_resource templat = *prsc; 225 226 templat.bind &= ~(PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_RENDER_TARGET | 227 PIPE_BIND_BLENDABLE); 228 res->texture = 229 etna_resource_alloc(pctx->screen, ETNA_LAYOUT_TILED, 230 DRM_FORMAT_MOD_LINEAR, &templat); 231 } 232 233 if (!res->texture) { 234 return NULL; 235 } 236 res = etna_resource(res->texture); 237 } 238 return res; 239} 240 241static void 242set_sampler_views(struct etna_context *ctx, unsigned start, unsigned end, 243 unsigned nr, bool take_ownership, struct pipe_sampler_view **views) 244{ 245 unsigned i, j; 246 uint32_t mask = 1 << start; 247 uint32_t prev_active_sampler_views = ctx->active_sampler_views; 248 249 for (i = start, j = 0; j < nr; i++, j++, mask <<= 1) { 250 struct pipe_sampler_view *view = views ? views[j] : NULL; 251 252 if (take_ownership) { 253 pipe_sampler_view_reference(&ctx->sampler_view[i], NULL); 254 ctx->sampler_view[i] = view; 255 } else { 256 pipe_sampler_view_reference(&ctx->sampler_view[i], view); 257 } 258 if (view) { 259 ctx->active_sampler_views |= mask; 260 ctx->dirty_sampler_views |= mask; 261 } else 262 ctx->active_sampler_views &= ~mask; 263 } 264 265 for (; i < end; i++, mask <<= 1) { 266 pipe_sampler_view_reference(&ctx->sampler_view[i], NULL); 267 ctx->active_sampler_views &= ~mask; 268 } 269 270 /* sampler views that changed state (even to inactive) are also dirty */ 271 ctx->dirty_sampler_views |= ctx->active_sampler_views ^ prev_active_sampler_views; 272} 273 274static inline void 275etna_fragtex_set_sampler_views(struct etna_context *ctx, unsigned nr, 276 bool take_ownership, 277 struct pipe_sampler_view **views) 278{ 279 struct etna_screen *screen = ctx->screen; 280 unsigned start = 0; 281 unsigned end = start + screen->specs.fragment_sampler_count; 282 283 set_sampler_views(ctx, start, end, nr, take_ownership, views); 284 ctx->num_fragment_sampler_views = nr; 285} 286 287 288static inline void 289etna_vertex_set_sampler_views(struct etna_context *ctx, unsigned nr, 290 bool take_ownership, 291 struct pipe_sampler_view **views) 292{ 293 struct etna_screen *screen = ctx->screen; 294 unsigned start = screen->specs.vertex_sampler_offset; 295 unsigned end = start + screen->specs.vertex_sampler_count; 296 297 set_sampler_views(ctx, start, end, nr, take_ownership, views); 298} 299 300static void 301etna_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader, 302 unsigned start_slot, unsigned num_views, 303 unsigned unbind_num_trailing_slots, 304 bool take_ownership, 305 struct pipe_sampler_view **views) 306{ 307 struct etna_context *ctx = etna_context(pctx); 308 assert(start_slot == 0); 309 310 ctx->dirty |= ETNA_DIRTY_SAMPLER_VIEWS | ETNA_DIRTY_TEXTURE_CACHES; 311 312 switch (shader) { 313 case PIPE_SHADER_FRAGMENT: 314 etna_fragtex_set_sampler_views(ctx, num_views, take_ownership, views); 315 break; 316 case PIPE_SHADER_VERTEX: 317 etna_vertex_set_sampler_views(ctx, num_views, take_ownership, views); 318 break; 319 default:; 320 } 321} 322 323static void 324etna_texture_barrier(struct pipe_context *pctx, unsigned flags) 325{ 326 struct etna_context *ctx = etna_context(pctx); 327 /* clear color and texture cache to make sure that texture unit reads 328 * what has been written */ 329 etna_set_state(ctx->stream, VIVS_GL_FLUSH_CACHE, VIVS_GL_FLUSH_CACHE_COLOR | VIVS_GL_FLUSH_CACHE_TEXTURE); 330} 331 332uint32_t 333active_samplers_bits(struct etna_context *ctx) 334{ 335 return ctx->active_sampler_views & ctx->active_samplers; 336} 337 338void 339etna_texture_init(struct pipe_context *pctx) 340{ 341 struct etna_context *ctx = etna_context(pctx); 342 struct etna_screen *screen = ctx->screen; 343 344 pctx->bind_sampler_states = etna_bind_sampler_states; 345 pctx->set_sampler_views = etna_set_sampler_views; 346 pctx->texture_barrier = etna_texture_barrier; 347 348 if (screen->specs.halti >= 5) { 349 u_suballocator_init(&ctx->tex_desc_allocator, pctx, 4096, 0, 350 PIPE_USAGE_IMMUTABLE, 0, true); 351 etna_texture_desc_init(pctx); 352 } else { 353 etna_texture_state_init(pctx); 354 } 355} 356 357void 358etna_texture_fini(struct pipe_context *pctx) 359{ 360 struct etna_context *ctx = etna_context(pctx); 361 struct etna_screen *screen = ctx->screen; 362 363 if (screen->specs.halti >= 5) 364 u_suballocator_destroy(&ctx->tex_desc_allocator); 365} 366