1/* 2 * Copyright © Microsoft Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#ifndef D3D12_RESOURCE_H 25#define D3D12_RESOURCE_H 26 27struct pipe_screen; 28#include "d3d12_bufmgr.h" 29#include "util/u_range.h" 30#include "util/u_transfer.h" 31#include "util/u_threaded_context.h" 32 33#include "d3d12_common.h" 34 35enum d3d12_resource_binding_type { 36 D3D12_RESOURCE_BINDING_TYPE_SRV, 37 D3D12_RESOURCE_BINDING_TYPE_CBV, 38 D3D12_RESOURCE_BINDING_TYPE_SSBO, 39 D3D12_RESOURCE_BINDING_TYPE_IMAGE, 40 D3D12_RESOURCE_BINDING_TYPES 41}; 42 43struct d3d12_resource { 44 struct threaded_resource base; 45 struct d3d12_bo *bo; 46 DXGI_FORMAT dxgi_format; 47 enum pipe_format overall_format; 48 unsigned int plane_slice; 49 struct pipe_resource* first_plane; 50 unsigned mip_levels; 51 struct sw_displaytarget *dt; 52 unsigned dt_stride; 53 struct util_range valid_buffer_range; 54 uint32_t bind_counts[PIPE_SHADER_TYPES][D3D12_RESOURCE_BINDING_TYPES]; 55 unsigned generation_id; 56}; 57 58struct d3d12_memory_object { 59 struct pipe_memory_object base; 60 ID3D12Resource *res; 61 ID3D12Heap *heap; 62}; 63 64struct d3d12_transfer { 65 struct threaded_transfer base; 66 struct pipe_resource *staging_res; 67 void *data; 68 unsigned zs_cpu_copy_stride; 69 unsigned zs_cpu_copy_layer_stride; 70}; 71 72static inline struct d3d12_resource * 73d3d12_resource(struct pipe_resource *r) 74{ 75 return (struct d3d12_resource *)r; 76} 77 78static inline struct d3d12_memory_object * 79d3d12_memory_object(struct pipe_memory_object *m) 80{ 81 return (struct d3d12_memory_object *)m; 82} 83 84/* Returns the underlying ID3D12Resource and offset for this resource */ 85static inline ID3D12Resource * 86d3d12_resource_underlying(struct d3d12_resource *res, uint64_t *offset) 87{ 88 if (!res->bo) 89 return NULL; 90 91 return d3d12_bo_get_base(res->bo, offset)->res; 92} 93 94/* Returns the underlying ID3D12Resource for this resource. */ 95static inline ID3D12Resource * 96d3d12_resource_resource(struct d3d12_resource *res) 97{ 98 ID3D12Resource *ret; 99 uint64_t offset; 100 ret = d3d12_resource_underlying(res, &offset); 101 return ret; 102} 103 104static inline D3D12_GPU_VIRTUAL_ADDRESS 105d3d12_resource_gpu_virtual_address(struct d3d12_resource *res) 106{ 107 uint64_t offset; 108 ID3D12Resource *base_res = d3d12_resource_underlying(res, &offset); 109 return base_res->GetGPUVirtualAddress() + offset; 110} 111 112static inline bool 113d3d12_subresource_id_uses_layer(enum pipe_texture_target target) 114{ 115 return target == PIPE_TEXTURE_CUBE || 116 target == PIPE_TEXTURE_CUBE_ARRAY || 117 target == PIPE_TEXTURE_1D_ARRAY || 118 target == PIPE_TEXTURE_2D_ARRAY; 119} 120 121void 122d3d12_resource_release(struct d3d12_resource *res); 123 124void 125d3d12_resource_wait_idle(struct d3d12_context *ctx, 126 struct d3d12_resource *res, 127 bool want_to_write); 128 129void 130d3d12_screen_resource_init(struct pipe_screen *pscreen); 131 132void 133d3d12_context_resource_init(struct pipe_context *pctx); 134 135struct pipe_resource * 136d3d12_resource_from_resource(struct pipe_screen *pscreen, 137 ID3D12Resource* inputRes); 138 139#endif 140