1/* 2 * Copyright © Microsoft Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#include "d3d12_screen.h" 25#include "d3d12_public.h" 26#include "d3d12_debug.h" 27 28#include "util/debug.h" 29#include "util/u_memory.h" 30#include "util/u_dl.h" 31 32#include <dxgi1_4.h> 33 34static IDXGIFactory4 * 35get_dxgi_factory() 36{ 37 static const GUID IID_IDXGIFactory4 = { 38 0x1bc6ea02, 0xef36, 0x464f, 39 { 0xbf, 0x0c, 0x21, 0xca, 0x39, 0xe5, 0x16, 0x8a } 40 }; 41 42 util_dl_library *dxgi_mod = util_dl_open(UTIL_DL_PREFIX "dxgi" UTIL_DL_EXT); 43 if (!dxgi_mod) { 44 debug_printf("D3D12: failed to load DXGI.DLL\n"); 45 return NULL; 46 } 47 48 typedef HRESULT(WINAPI *PFN_CREATE_DXGI_FACTORY2)(UINT flags, REFIID riid, void **ppFactory); 49 PFN_CREATE_DXGI_FACTORY2 CreateDXGIFactory2; 50 51 CreateDXGIFactory2 = (PFN_CREATE_DXGI_FACTORY2)util_dl_get_proc_address(dxgi_mod, "CreateDXGIFactory2"); 52 if (!CreateDXGIFactory2) { 53 debug_printf("D3D12: failed to load CreateDXGIFactory2 from DXGI.DLL\n"); 54 return NULL; 55 } 56 57 UINT flags = 0; 58#ifndef DEBUG 59 if (d3d12_debug & D3D12_DEBUG_DEBUG_LAYER) 60#endif 61 flags |= DXGI_CREATE_FACTORY_DEBUG; 62 63 IDXGIFactory4 *factory = NULL; 64 HRESULT hr = CreateDXGIFactory2(flags, IID_IDXGIFactory4, (void **)&factory); 65 if (FAILED(hr)) { 66 debug_printf("D3D12: CreateDXGIFactory2 failed: %08x\n", hr); 67 return NULL; 68 } 69 70 return factory; 71} 72 73static IDXGIAdapter3 * 74choose_dxgi_adapter(IDXGIFactory4 *factory, LUID *adapter) 75{ 76 IDXGIAdapter3 *ret; 77 if (adapter) { 78 if (SUCCEEDED(factory->EnumAdapterByLuid(*adapter, 79 IID_PPV_ARGS(&ret)))) 80 return ret; 81 debug_printf("D3D12: requested adapter missing, falling back to auto-detection...\n"); 82 } 83 84 bool want_warp = env_var_as_boolean("LIBGL_ALWAYS_SOFTWARE", false); 85 if (want_warp) { 86 if (SUCCEEDED(factory->EnumWarpAdapter(IID_PPV_ARGS(&ret)))) 87 return ret; 88 debug_printf("D3D12: failed to enum warp adapter\n"); 89 return NULL; 90 } 91 92 // The first adapter is the default 93 IDXGIAdapter1 *adapter1; 94 if (SUCCEEDED(factory->EnumAdapters1(0, &adapter1))) { 95 HRESULT hr = adapter1->QueryInterface(&ret); 96 adapter1->Release(); 97 if (SUCCEEDED(hr)) 98 return ret; 99 } 100 101 return NULL; 102} 103 104static const char * 105dxgi_get_name(struct pipe_screen *screen) 106{ 107 struct d3d12_dxgi_screen *dxgi_screen = d3d12_dxgi_screen(d3d12_screen(screen)); 108 static char buf[1000]; 109 if (dxgi_screen->description[0] == L'\0') 110 return "D3D12 (Unknown)"; 111 112 snprintf(buf, sizeof(buf), "D3D12 (%S)", dxgi_screen->description); 113 return buf; 114} 115 116static void 117dxgi_get_memory_info(struct d3d12_screen *screen, struct d3d12_memory_info *output) 118{ 119 struct d3d12_dxgi_screen *dxgi_screen = d3d12_dxgi_screen(screen); 120 DXGI_QUERY_VIDEO_MEMORY_INFO local_info, nonlocal_info; 121 dxgi_screen->adapter->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_LOCAL, &local_info); 122 dxgi_screen->adapter->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL, &nonlocal_info); 123 output->budget = local_info.Budget + nonlocal_info.Budget; 124 output->usage = local_info.CurrentUsage + nonlocal_info.CurrentUsage; 125} 126 127static void 128d3d12_deinit_dxgi_screen(struct d3d12_screen *dscreen) 129{ 130 d3d12_deinit_screen(dscreen); 131 struct d3d12_dxgi_screen *screen = d3d12_dxgi_screen(dscreen); 132 if (screen->adapter) { 133 screen->adapter->Release(); 134 screen->adapter = nullptr; 135 } 136 if (screen->factory) { 137 screen->factory->Release(); 138 screen->factory = nullptr; 139 } 140} 141 142static void 143d3d12_destroy_dxgi_screen(struct pipe_screen *pscreen) 144{ 145 struct d3d12_screen *screen = d3d12_screen(pscreen); 146 d3d12_deinit_dxgi_screen(screen); 147 d3d12_destroy_screen(screen); 148} 149 150static bool 151d3d12_init_dxgi_screen(struct d3d12_screen *dscreen) 152{ 153 struct d3d12_dxgi_screen *screen = d3d12_dxgi_screen(dscreen); 154 screen->factory = get_dxgi_factory(); 155 if (!screen->factory) 156 return false; 157 158 LUID *adapter_luid = &dscreen->adapter_luid; 159 if (adapter_luid->HighPart == 0 && adapter_luid->LowPart == 0) 160 adapter_luid = nullptr; 161 162 screen->adapter = choose_dxgi_adapter(screen->factory, adapter_luid); 163 if (!screen->adapter) { 164 debug_printf("D3D12: no suitable adapter\n"); 165 return false; 166 } 167 168 DXGI_ADAPTER_DESC1 adapter_desc = {}; 169 if (FAILED(screen->adapter->GetDesc1(&adapter_desc))) { 170 debug_printf("D3D12: failed to retrieve adapter description\n"); 171 return false; 172 } 173 174 LARGE_INTEGER driver_version; 175 screen->adapter->CheckInterfaceSupport(__uuidof(IDXGIDevice), &driver_version); 176 screen->base.driver_version = driver_version.QuadPart; 177 178 screen->base.vendor_id = adapter_desc.VendorId; 179 screen->base.device_id = adapter_desc.DeviceId; 180 screen->base.subsys_id = adapter_desc.SubSysId; 181 screen->base.revision = adapter_desc.Revision; 182 // Note: memory sizes in bytes, but stored in size_t, so may be capped at 4GB. 183 // In that case, adding before conversion to MB can easily overflow. 184 screen->base.memory_size_megabytes = (adapter_desc.DedicatedVideoMemory >> 20) + 185 (adapter_desc.DedicatedSystemMemory >> 20) + 186 (adapter_desc.SharedSystemMemory >> 20); 187 wcsncpy(screen->description, adapter_desc.Description, ARRAY_SIZE(screen->description)); 188 screen->base.base.get_name = dxgi_get_name; 189 screen->base.get_memory_info = dxgi_get_memory_info; 190 191 if (!d3d12_init_screen(&screen->base, screen->adapter)) { 192 debug_printf("D3D12: failed to initialize DXGI screen\n"); 193 return false; 194 } 195 196 return true; 197} 198 199struct pipe_screen * 200d3d12_create_dxgi_screen(struct sw_winsys *winsys, LUID *adapter_luid) 201{ 202 struct d3d12_dxgi_screen *screen = CALLOC_STRUCT(d3d12_dxgi_screen); 203 if (!screen) 204 return nullptr; 205 206 d3d12_init_screen_base(&screen->base, winsys, adapter_luid); 207 screen->base.base.destroy = d3d12_destroy_dxgi_screen; 208 screen->base.init = d3d12_init_dxgi_screen; 209 screen->base.deinit = d3d12_deinit_dxgi_screen; 210 211 if (!d3d12_init_dxgi_screen(&screen->base)) { 212 d3d12_destroy_dxgi_screen(&screen->base.base); 213 return nullptr; 214 } 215 216 return &screen->base.base; 217} 218