1/* 2 * Copyright © Microsoft Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#ifndef D3D12_DEBUG_H 25#define D3D12_DEBUG_H 26 27#ifdef __cplusplus 28extern "C" { 29#endif 30 31#include <stdint.h> 32 33#define D3D12_DEBUG_VERBOSE (1 << 0) 34#define D3D12_DEBUG_EXPERIMENTAL (1 << 1) 35#define D3D12_DEBUG_DXIL (1 << 2) 36#define D3D12_DEBUG_DISASS (1 << 3) 37#define D3D12_DEBUG_BLIT (1 << 4) 38#define D3D12_DEBUG_RESOURCE (1 << 5) 39#define D3D12_DEBUG_DEBUG_LAYER (1 << 6) 40#define D3D12_DEBUG_GPU_VALIDATOR (1 << 7) 41 42extern uint32_t d3d12_debug; 43 44#ifdef __cplusplus 45} 46#endif 47 48#endif 49