1/*
2 * Copyright © Microsoft Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24#ifndef D3D12_DEBUG_H
25#define D3D12_DEBUG_H
26
27#ifdef __cplusplus
28extern "C" {
29#endif
30
31#include <stdint.h>
32
33#define D3D12_DEBUG_VERBOSE       (1 << 0)
34#define D3D12_DEBUG_EXPERIMENTAL  (1 << 1)
35#define D3D12_DEBUG_DXIL          (1 << 2)
36#define D3D12_DEBUG_DISASS        (1 << 3)
37#define D3D12_DEBUG_BLIT          (1 << 4)
38#define D3D12_DEBUG_RESOURCE      (1 << 5)
39#define D3D12_DEBUG_DEBUG_LAYER   (1 << 6)
40#define D3D12_DEBUG_GPU_VALIDATOR (1 << 7)
41
42extern uint32_t d3d12_debug;
43
44#ifdef __cplusplus
45}
46#endif
47
48#endif
49