1/* 2 * Copyright © Microsoft Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#ifndef D3D12_BUFMGR_H 25#define D3D12_BUFMGR_H 26 27#include "pipebuffer/pb_buffer.h" 28#include "util/u_atomic.h" 29#include "util/list.h" 30 31#include "d3d12_common.h" 32#include "d3d12_resource_state.h" 33 34struct d3d12_bufmgr; 35struct d3d12_screen; 36struct pb_manager; 37 38enum d3d12_residency_status { 39 d3d12_evicted, 40 d3d12_resident, 41 d3d12_permanently_resident, 42}; 43 44struct d3d12_bo { 45 struct pipe_reference reference; 46 struct d3d12_screen *screen; 47 ID3D12Resource *res; 48 struct pb_buffer *buffer; 49 struct d3d12_resource_state global_state; 50 51 /* Used as a key in per-context resource state maps, 52 * to avoid needing to lock them for single-threaded lookups to 53 * protect against resource destruction. 54 */ 55 uint64_t unique_id; 56 57 struct list_head residency_list_entry; 58 uint64_t estimated_size; 59 int64_t last_used_timestamp; 60 uint64_t last_used_fence; 61 enum d3d12_residency_status residency_status; 62}; 63 64struct d3d12_buffer { 65 struct pb_buffer base; 66 67 struct d3d12_bo *bo; 68 D3D12_RANGE range; 69 void *map; 70}; 71 72static inline struct d3d12_buffer * 73d3d12_buffer(struct pb_buffer *buf) 74{ 75 assert(buf); 76 return (struct d3d12_buffer *)buf; 77} 78 79static inline struct d3d12_bo * 80d3d12_bo_get_base(struct d3d12_bo *bo, uint64_t *offset) 81{ 82 if (bo->buffer) { 83 struct pb_buffer *base_buffer; 84 pb_get_base_buffer(bo->buffer, &base_buffer, offset); 85 return d3d12_buffer(base_buffer)->bo; 86 } else { 87 *offset = 0; 88 return bo; 89 } 90} 91 92static inline uint64_t 93d3d12_bo_get_size(struct d3d12_bo *bo) 94{ 95 if (bo->buffer) 96 return bo->buffer->size; 97 else 98 return GetDesc(bo->res).Width; 99} 100 101static inline bool 102d3d12_bo_is_suballocated(struct d3d12_bo *bo) 103{ 104 struct d3d12_bo *base_bo; 105 uint64_t offset; 106 107 if (!bo->buffer) 108 return false; 109 110 base_bo = d3d12_bo_get_base(bo, &offset); 111 return d3d12_bo_get_size(base_bo) != d3d12_bo_get_size(bo); 112} 113 114struct d3d12_bo * 115d3d12_bo_new(struct d3d12_screen *screen, uint64_t size, uint64_t alignment); 116 117struct d3d12_bo * 118d3d12_bo_wrap_res(struct d3d12_screen *screen, ID3D12Resource *res, enum d3d12_residency_status residency); 119 120struct d3d12_bo * 121d3d12_bo_wrap_buffer(struct d3d12_screen *screen, struct pb_buffer *buf); 122 123void 124d3d12_debug_describe_bo(char* buf, struct d3d12_bo* ptr); 125 126static inline void 127d3d12_bo_reference(struct d3d12_bo *bo) 128{ 129 pipe_reference_described(NULL, &bo->reference, 130 (debug_reference_descriptor) 131 d3d12_debug_describe_bo); 132} 133 134void 135d3d12_bo_unreference(struct d3d12_bo *bo); 136 137void * 138d3d12_bo_map(struct d3d12_bo *bo, D3D12_RANGE *range); 139 140void 141d3d12_bo_unmap(struct d3d12_bo *bo, D3D12_RANGE *range); 142 143struct pb_manager * 144d3d12_bufmgr_create(struct d3d12_screen *screen); 145 146#endif 147