1/* 2 * Copyright © Microsoft Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#include "d3d12_bufmgr.h" 25#include "d3d12_context.h" 26#include "d3d12_format.h" 27#include "d3d12_screen.h" 28 29#include "pipebuffer/pb_buffer.h" 30#include "pipebuffer/pb_bufmgr.h" 31 32#include "util/format/u_format.h" 33#include "util/u_memory.h" 34 35#include <dxguids/dxguids.h> 36 37struct d3d12_bufmgr { 38 struct pb_manager base; 39 40 struct d3d12_screen *screen; 41}; 42 43extern const struct pb_vtbl d3d12_buffer_vtbl; 44 45static inline struct d3d12_bufmgr * 46d3d12_bufmgr(struct pb_manager *mgr) 47{ 48 assert(mgr); 49 50 return (struct d3d12_bufmgr *)mgr; 51} 52 53static void 54describe_direct_bo(char *buf, struct d3d12_bo *ptr) 55{ 56 sprintf(buf, "d3d12_bo<direct,%p,0x%x>", ptr->res, (unsigned)ptr->estimated_size); 57} 58 59static void 60describe_suballoc_bo(char *buf, struct d3d12_bo *ptr) 61{ 62 char res[128]; 63 uint64_t offset; 64 d3d12_bo *base = d3d12_bo_get_base(ptr, &offset); 65 describe_direct_bo(res, base); 66 sprintf(buf, "d3d12_bo<suballoc<%s>,0x%x,0x%x>", res, 67 (unsigned)ptr->buffer->size, (unsigned)offset); 68} 69 70void 71d3d12_debug_describe_bo(char *buf, struct d3d12_bo *ptr) 72{ 73 if (ptr->buffer) 74 describe_suballoc_bo(buf, ptr); 75 else 76 describe_direct_bo(buf, ptr); 77} 78 79struct d3d12_bo * 80d3d12_bo_wrap_res(struct d3d12_screen *screen, ID3D12Resource *res, enum d3d12_residency_status residency) 81{ 82 struct d3d12_bo *bo; 83 84 bo = CALLOC_STRUCT(d3d12_bo); 85 if (!bo) 86 return NULL; 87 88 D3D12_RESOURCE_DESC desc = GetDesc(res); 89 unsigned array_size = desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? 1 : desc.DepthOrArraySize; 90 unsigned total_subresources = desc.MipLevels * array_size * d3d12_non_opaque_plane_count(desc.Format); 91 bool supports_simultaneous_access = d3d12_resource_supports_simultaneous_access(&desc); 92 93 pipe_reference_init(&bo->reference, 1); 94 bo->screen = screen; 95 bo->res = res; 96 bo->unique_id = p_atomic_inc_return(&screen->resource_id_generator); 97 if (!supports_simultaneous_access) 98 d3d12_resource_state_init(&bo->global_state, total_subresources, false); 99 100 bo->residency_status = residency; 101 bo->last_used_timestamp = 0; 102 screen->dev->GetCopyableFootprints(&desc, 0, total_subresources, 0, nullptr, nullptr, nullptr, &bo->estimated_size); 103 if (residency != d3d12_evicted) { 104 mtx_lock(&screen->submit_mutex); 105 list_add(&bo->residency_list_entry, &screen->residency_list); 106 mtx_unlock(&screen->submit_mutex); 107 } 108 109 return bo; 110} 111 112struct d3d12_bo * 113d3d12_bo_new(struct d3d12_screen *screen, uint64_t size, const pb_desc *pb_desc) 114{ 115 ID3D12Device *dev = screen->dev; 116 ID3D12Resource *res; 117 118 D3D12_RESOURCE_DESC res_desc; 119 res_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; 120 res_desc.Format = DXGI_FORMAT_UNKNOWN; 121 res_desc.Alignment = 0; 122 res_desc.Width = size; 123 res_desc.Height = 1; 124 res_desc.DepthOrArraySize = 1; 125 res_desc.MipLevels = 1; 126 res_desc.SampleDesc.Count = 1; 127 res_desc.SampleDesc.Quality = 0; 128 res_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; 129 res_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; 130 131 D3D12_HEAP_TYPE heap_type = D3D12_HEAP_TYPE_DEFAULT; 132 if (pb_desc->usage & PB_USAGE_CPU_READ) 133 heap_type = D3D12_HEAP_TYPE_READBACK; 134 else if (pb_desc->usage & PB_USAGE_CPU_WRITE) 135 heap_type = D3D12_HEAP_TYPE_UPLOAD; 136 137 D3D12_HEAP_FLAGS heap_flags = screen->support_create_not_resident ? 138 D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT : D3D12_HEAP_FLAG_NONE; 139 enum d3d12_residency_status init_residency = screen->support_create_not_resident ? 140 d3d12_evicted : d3d12_resident; 141 142 D3D12_HEAP_PROPERTIES heap_pris = GetCustomHeapProperties(dev, heap_type); 143 HRESULT hres = dev->CreateCommittedResource(&heap_pris, 144 heap_flags, 145 &res_desc, 146 D3D12_RESOURCE_STATE_COMMON, 147 NULL, 148 IID_PPV_ARGS(&res)); 149 150 if (FAILED(hres)) 151 return NULL; 152 153 return d3d12_bo_wrap_res(screen, res, init_residency); 154} 155 156struct d3d12_bo * 157d3d12_bo_wrap_buffer(struct d3d12_screen *screen, struct pb_buffer *buf) 158{ 159 struct d3d12_bo *bo; 160 161 bo = CALLOC_STRUCT(d3d12_bo); 162 if (!bo) 163 return NULL; 164 165 pipe_reference_init(&bo->reference, 1); 166 bo->screen = screen; 167 bo->buffer = buf; 168 bo->unique_id = p_atomic_inc_return(&screen->resource_id_generator); 169 bo->residency_status = d3d12_evicted; 170 171 return bo; 172} 173 174void 175d3d12_bo_unreference(struct d3d12_bo *bo) 176{ 177 if (bo == NULL) 178 return; 179 180 assert(pipe_is_referenced(&bo->reference)); 181 182 if (pipe_reference_described(&bo->reference, NULL, 183 (debug_reference_descriptor) 184 d3d12_debug_describe_bo)) { 185 if (bo->buffer) 186 pb_reference(&bo->buffer, NULL); 187 188 mtx_lock(&bo->screen->submit_mutex); 189 190 if (bo->residency_status != d3d12_evicted) 191 list_del(&bo->residency_list_entry); 192 193 /* MSVC's offsetof fails when the name is ambiguous between struct and function */ 194 typedef struct d3d12_context d3d12_context_type; 195 list_for_each_entry(d3d12_context_type, ctx, &bo->screen->context_list, context_list_entry) 196 util_dynarray_append(&ctx->recently_destroyed_bos, uint64_t, bo->unique_id); 197 198 mtx_unlock(&bo->screen->submit_mutex); 199 200 d3d12_resource_state_cleanup(&bo->global_state); 201 if (bo->res) 202 bo->res->Release(); 203 FREE(bo); 204 } 205} 206 207void * 208d3d12_bo_map(struct d3d12_bo *bo, D3D12_RANGE *range) 209{ 210 struct d3d12_bo *base_bo; 211 D3D12_RANGE offset_range = {0, 0}; 212 uint64_t offset; 213 void *ptr; 214 215 base_bo = d3d12_bo_get_base(bo, &offset); 216 217 if (!range || range->Begin >= range->End) { 218 offset_range.Begin = offset; 219 offset_range.End = offset + d3d12_bo_get_size(bo); 220 range = &offset_range; 221 } else { 222 offset_range.Begin = range->Begin + offset; 223 offset_range.End = range->End + offset; 224 range = &offset_range; 225 } 226 227 if (FAILED(base_bo->res->Map(0, range, &ptr))) 228 return NULL; 229 230 return (uint8_t *)ptr + (range ? range->Begin : 0); 231} 232 233void 234d3d12_bo_unmap(struct d3d12_bo *bo, D3D12_RANGE *range) 235{ 236 struct d3d12_bo *base_bo; 237 D3D12_RANGE offset_range = {0, 0}; 238 uint64_t offset; 239 240 base_bo = d3d12_bo_get_base(bo, &offset); 241 242 if (!range || range->Begin >= range->End) { 243 offset_range.Begin = offset; 244 offset_range.End = offset + d3d12_bo_get_size(bo); 245 range = &offset_range; 246 } else { 247 offset_range.Begin = range->Begin + offset; 248 offset_range.End = range->End + offset; 249 range = &offset_range; 250 } 251 252 base_bo->res->Unmap(0, range); 253} 254 255static void 256d3d12_buffer_destroy(void *winsys, struct pb_buffer *pbuf) 257{ 258 struct d3d12_buffer *buf = d3d12_buffer(pbuf); 259 260 if (buf->map) 261 d3d12_bo_unmap(buf->bo, &buf->range); 262 d3d12_bo_unreference(buf->bo); 263 FREE(buf); 264} 265 266static void * 267d3d12_buffer_map(struct pb_buffer *pbuf, 268 enum pb_usage_flags flags, 269 void *flush_ctx) 270{ 271 return d3d12_buffer(pbuf)->map; 272} 273 274static void 275d3d12_buffer_unmap(struct pb_buffer *pbuf) 276{ 277} 278 279static void 280d3d12_buffer_get_base_buffer(struct pb_buffer *buf, 281 struct pb_buffer **base_buf, 282 pb_size *offset) 283{ 284 *base_buf = buf; 285 *offset = 0; 286} 287 288static enum pipe_error 289d3d12_buffer_validate(struct pb_buffer *pbuf, 290 struct pb_validate *vl, 291 enum pb_usage_flags flags ) 292{ 293 /* Always pinned */ 294 return PIPE_OK; 295} 296 297static void 298d3d12_buffer_fence(struct pb_buffer *pbuf, 299 struct pipe_fence_handle *fence ) 300{ 301} 302 303const struct pb_vtbl d3d12_buffer_vtbl = { 304 d3d12_buffer_destroy, 305 d3d12_buffer_map, 306 d3d12_buffer_unmap, 307 d3d12_buffer_validate, 308 d3d12_buffer_fence, 309 d3d12_buffer_get_base_buffer 310}; 311 312static struct pb_buffer * 313d3d12_bufmgr_create_buffer(struct pb_manager *pmgr, 314 pb_size size, 315 const struct pb_desc *pb_desc) 316{ 317 struct d3d12_bufmgr *mgr = d3d12_bufmgr(pmgr); 318 struct d3d12_buffer *buf; 319 320 buf = CALLOC_STRUCT(d3d12_buffer); 321 if (!buf) 322 return NULL; 323 324 // Align the buffer to D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT 325 // in case it is to be used as a CBV. 326 size = align64(size, D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT); 327 328 pipe_reference_init(&buf->base.reference, 1); 329 buf->base.alignment_log2 = util_logbase2(pb_desc->alignment); 330 buf->base.usage = pb_desc->usage; 331 buf->base.vtbl = &d3d12_buffer_vtbl; 332 buf->base.size = size; 333 buf->range.Begin = 0; 334 buf->range.End = size; 335 336 buf->bo = d3d12_bo_new(mgr->screen, size, pb_desc); 337 if (!buf->bo) { 338 FREE(buf); 339 return NULL; 340 } 341 342 if (pb_desc->usage & PB_USAGE_CPU_READ_WRITE) { 343 buf->map = d3d12_bo_map(buf->bo, &buf->range); 344 if (!buf->map) { 345 d3d12_bo_unreference(buf->bo); 346 FREE(buf); 347 return NULL; 348 } 349 } 350 351 return &buf->base; 352} 353 354static void 355d3d12_bufmgr_flush(struct pb_manager *mgr) 356{ 357 /* No-op */ 358} 359 360static void 361d3d12_bufmgr_destroy(struct pb_manager *_mgr) 362{ 363 struct d3d12_bufmgr *mgr = d3d12_bufmgr(_mgr); 364 FREE(mgr); 365} 366 367static boolean 368d3d12_bufmgr_is_buffer_busy(struct pb_manager *_mgr, struct pb_buffer *_buf) 369{ 370 /* We're only asked this on buffers that are known not busy */ 371 return false; 372} 373 374struct pb_manager * 375d3d12_bufmgr_create(struct d3d12_screen *screen) 376{ 377 struct d3d12_bufmgr *mgr; 378 379 mgr = CALLOC_STRUCT(d3d12_bufmgr); 380 if (!mgr) 381 return NULL; 382 383 mgr->base.destroy = d3d12_bufmgr_destroy; 384 mgr->base.create_buffer = d3d12_bufmgr_create_buffer; 385 mgr->base.flush = d3d12_bufmgr_flush; 386 mgr->base.is_buffer_busy = d3d12_bufmgr_is_buffer_busy; 387 388 mgr->screen = screen; 389 390 return &mgr->base; 391} 392