1/*
2 * Copyright © Microsoft Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24#ifndef D3D12_BATCH_H
25#define D3D12_BATCH_H
26
27#include "util/u_dynarray.h"
28#include "util/hash_table.h"
29#include <stdint.h>
30
31#include "d3d12_common.h"
32
33struct d3d12_bo;
34struct d3d12_descriptor_heap;
35struct d3d12_fence;
36
37struct d3d12_batch {
38   struct d3d12_fence *fence;
39
40   struct hash_table *bos;
41   struct set *sampler_views;
42   struct set *surfaces;
43   struct set *objects;
44
45   struct util_dynarray zombie_samplers;
46
47   ID3D12CommandAllocator *cmdalloc;
48   struct d3d12_descriptor_heap *sampler_heap;
49   struct d3d12_descriptor_heap *view_heap;
50   bool has_errors;
51   bool pending_memory_barrier;
52
53   uint64_t submit_id;
54};
55
56bool
57d3d12_init_batch(struct d3d12_context *ctx, struct d3d12_batch *batch);
58
59void
60d3d12_destroy_batch(struct d3d12_context *ctx, struct d3d12_batch *batch);
61
62void
63d3d12_start_batch(struct d3d12_context *ctx, struct d3d12_batch *batch);
64
65void
66d3d12_end_batch(struct d3d12_context *ctx, struct d3d12_batch *batch);
67
68bool
69d3d12_reset_batch(struct d3d12_context *ctx, struct d3d12_batch *batch, uint64_t timeout_ns);
70
71bool
72d3d12_batch_has_references(struct d3d12_batch *batch,
73                           struct d3d12_bo *bo,
74                           bool want_to_write);
75
76void
77d3d12_batch_reference_resource(struct d3d12_batch *batch,
78                               struct d3d12_resource *res,
79                               bool write);
80
81void
82d3d12_batch_reference_sampler_view(struct d3d12_batch *batch,
83                                   struct d3d12_sampler_view *sv);
84
85void
86d3d12_batch_reference_surface_texture(struct d3d12_batch *batch,
87                              struct d3d12_surface *surf);
88
89void
90d3d12_batch_reference_object(struct d3d12_batch *batch,
91                             ID3D12Object *object);
92
93#endif
94