1/* 2 * Copyright © 2017 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. 22 */ 23#ifndef CROCUS_PIPE_H 24#define CROCUS_PIPE_H 25 26#include "pipe/p_defines.h" 27#include "compiler/shader_enums.h" 28 29static inline gl_shader_stage 30stage_from_pipe(enum pipe_shader_type pstage) 31{ 32 static const gl_shader_stage stages[PIPE_SHADER_TYPES] = { 33 [PIPE_SHADER_VERTEX] = MESA_SHADER_VERTEX, 34 [PIPE_SHADER_TESS_CTRL] = MESA_SHADER_TESS_CTRL, 35 [PIPE_SHADER_TESS_EVAL] = MESA_SHADER_TESS_EVAL, 36 [PIPE_SHADER_GEOMETRY] = MESA_SHADER_GEOMETRY, 37 [PIPE_SHADER_FRAGMENT] = MESA_SHADER_FRAGMENT, 38 [PIPE_SHADER_COMPUTE] = MESA_SHADER_COMPUTE, 39 }; 40 return stages[pstage]; 41} 42 43static inline enum pipe_shader_type 44stage_to_pipe(gl_shader_stage stage) 45{ 46 static const enum pipe_shader_type pstages[MESA_SHADER_STAGES] = { 47 [MESA_SHADER_VERTEX] = PIPE_SHADER_VERTEX, 48 [MESA_SHADER_TESS_CTRL] = PIPE_SHADER_TESS_CTRL, 49 [MESA_SHADER_TESS_EVAL] = PIPE_SHADER_TESS_EVAL, 50 [MESA_SHADER_GEOMETRY] = PIPE_SHADER_GEOMETRY, 51 [MESA_SHADER_FRAGMENT] = PIPE_SHADER_FRAGMENT, 52 [MESA_SHADER_COMPUTE] = PIPE_SHADER_COMPUTE, 53 }; 54 return pstages[stage]; 55} 56 57/** 58 * Convert an swizzle enumeration (i.e. PIPE_SWIZZLE_X) to one of the HW's 59 * "Shader Channel Select" enumerations (i.e. SCS_RED). The mappings are 60 * 61 * SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_ZERO, SWIZZLE_ONE 62 * 0 1 2 3 4 5 63 * 4 5 6 7 0 1 64 * SCS_RED, SCS_GREEN, SCS_BLUE, SCS_ALPHA, SCS_ZERO, SCS_ONE 65 * 66 * which is simply adding 4 then modding by 8 (or anding with 7). 67 */ 68static inline enum isl_channel_select 69pipe_swizzle_to_isl_channel(enum pipe_swizzle swizzle) 70{ 71 return (swizzle + 4) & 7; 72} 73 74#endif 75