1/* 2 * Copyright © 2018 Broadcom 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#include "pipe/p_screen.h" 25#include "util/u_screen.h" 26#include "util/u_debug.h" 27 28/** 29 * Helper to use from a pipe_screen->get_param() implementation to return 30 * default values for unsupported PIPE_CAPs. 31 * 32 * Call this function from your pipe_screen->get_param() implementation's 33 * default case, so that implementors of new pipe caps don't need to 34 */ 35int 36u_pipe_screen_get_param_defaults(struct pipe_screen *pscreen, 37 enum pipe_cap param) 38{ 39 assert(param < PIPE_CAP_LAST); 40 41 /* Let's keep these sorted by position in p_defines.h. */ 42 switch (param) { 43 case PIPE_CAP_NPOT_TEXTURES: 44 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS: 45 case PIPE_CAP_ANISOTROPIC_FILTER: 46 case PIPE_CAP_POINT_SPRITE: 47 return 0; 48 49 case PIPE_CAP_GRAPHICS: 50 case PIPE_CAP_GL_CLAMP: 51 case PIPE_CAP_MAX_RENDER_TARGETS: 52 case PIPE_CAP_DITHERING: 53 return 1; 54 55 case PIPE_CAP_OCCLUSION_QUERY: 56 case PIPE_CAP_QUERY_TIME_ELAPSED: 57 case PIPE_CAP_TEXTURE_SWIZZLE: 58 return 0; 59 60 case PIPE_CAP_MAX_TEXTURE_2D_SIZE: 61 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: 62 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: 63 unreachable("driver must implement these."); 64 65 case PIPE_CAP_TEXTURE_MIRROR_CLAMP: 66 case PIPE_CAP_BLEND_EQUATION_SEPARATE: 67 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD: 68 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES: 69 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS: /* enables EXT_transform_feedback */ 70 case PIPE_CAP_PRIMITIVE_RESTART: 71 case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX: 72 case PIPE_CAP_INDEP_BLEND_ENABLE: 73 case PIPE_CAP_INDEP_BLEND_FUNC: 74 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: /* Enables GL_EXT_texture_array */ 75 case PIPE_CAP_FS_COORD_ORIGIN_UPPER_LEFT: 76 case PIPE_CAP_FS_COORD_ORIGIN_LOWER_LEFT: 77 case PIPE_CAP_FS_COORD_PIXEL_CENTER_HALF_INTEGER: 78 case PIPE_CAP_FS_COORD_PIXEL_CENTER_INTEGER: 79 return 0; 80 81 case PIPE_CAP_POINT_COORD_ORIGIN_UPPER_LEFT: 82 return 1; 83 84 case PIPE_CAP_DEPTH_CLIP_DISABLE: 85 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE: 86 case PIPE_CAP_DEPTH_CLAMP_ENABLE: 87 case PIPE_CAP_SHADER_STENCIL_EXPORT: 88 case PIPE_CAP_VS_INSTANCEID: 89 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: 90 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED: 91 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS: 92 case PIPE_CAP_SEAMLESS_CUBE_MAP: 93 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE: 94 case PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND: 95 return 0; 96 97 case PIPE_CAP_SUPPORTED_PRIM_MODES_WITH_RESTART: 98 case PIPE_CAP_SUPPORTED_PRIM_MODES: 99 return BITFIELD_MASK(PIPE_PRIM_MAX); 100 101 case PIPE_CAP_MIN_TEXEL_OFFSET: 102 /* GL 3.x minimum value. */ 103 return -8; 104 case PIPE_CAP_MAX_TEXEL_OFFSET: 105 return 7; 106 107 case PIPE_CAP_CONDITIONAL_RENDER: 108 case PIPE_CAP_TEXTURE_BARRIER: 109 return 0; 110 111 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS: 112 /* GL_EXT_transform_feedback minimum value. */ 113 return 4; 114 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS: 115 return 64; 116 117 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME: 118 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS: 119 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: 120 case PIPE_CAP_VERTEX_COLOR_CLAMPED: 121 return 0; 122 123 case PIPE_CAP_GLSL_FEATURE_LEVEL: 124 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY: 125 /* Minimum GLSL level implemented by gallium drivers. */ 126 return 120; 127 128 case PIPE_CAP_ESSL_FEATURE_LEVEL: 129 /* Tell gallium frontend to fallback to PIPE_CAP_GLSL_FEATURE_LEVEL */ 130 return 0; 131 132 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 133 case PIPE_CAP_USER_VERTEX_BUFFERS: 134 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY: 135 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY: 136 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY: 137 case PIPE_CAP_VERTEX_ATTRIB_ELEMENT_ALIGNED_ONLY: 138 case PIPE_CAP_COMPUTE: 139 return 0; 140 141 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT: 142 /* GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT default value. */ 143 return 1; 144 145 case PIPE_CAP_START_INSTANCE: 146 case PIPE_CAP_QUERY_TIMESTAMP: 147 case PIPE_CAP_TEXTURE_MULTISAMPLE: 148 return 0; 149 150 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT: 151 /* GL_ARB_map_buffer_alignment minimum value. All drivers expose the 152 * extension. 153 */ 154 return 64; 155 156 case PIPE_CAP_CUBE_MAP_ARRAY: 157 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS: 158 return 0; 159 160 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT: 161 /* GL_EXT_texture_buffer minimum value. */ 162 return 256; 163 164 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY: 165 case PIPE_CAP_TGSI_TEXCOORD: 166 case PIPE_CAP_TEXTURE_BUFFER_SAMPLER: 167 return 0; 168 169 case PIPE_CAP_TEXTURE_TRANSFER_MODES: 170 return PIPE_TEXTURE_TRANSFER_BLIT; 171 172 case PIPE_CAP_QUERY_PIPELINE_STATISTICS: 173 case PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE: 174 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK: 175 return 0; 176 177 case PIPE_CAP_MAX_TEXEL_BUFFER_ELEMENTS_UINT: 178 /* GL_EXT_texture_buffer minimum value. */ 179 return 65536; 180 181 case PIPE_CAP_MAX_VIEWPORTS: 182 return 1; 183 184 case PIPE_CAP_ENDIANNESS: 185 return PIPE_ENDIAN_LITTLE; 186 187 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES: 188 case PIPE_CAP_VS_LAYER_VIEWPORT: 189 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES: 190 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 191 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS: /* Enables ARB_texture_gather */ 192 case PIPE_CAP_TEXTURE_GATHER_SM5: 193 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT: 194 case PIPE_CAP_FAKE_SW_MSAA: 195 case PIPE_CAP_TEXTURE_QUERY_LOD: 196 return 0; 197 198 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET: 199 return -8; 200 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET: 201 return 7; 202 203 case PIPE_CAP_SAMPLE_SHADING: 204 case PIPE_CAP_TEXTURE_GATHER_OFFSETS: 205 case PIPE_CAP_VS_WINDOW_SPACE_POSITION: 206 case PIPE_CAP_MAX_VERTEX_STREAMS: 207 case PIPE_CAP_DRAW_INDIRECT: 208 case PIPE_CAP_FS_FINE_DERIVATIVE: 209 return 0; 210 211 case PIPE_CAP_VENDOR_ID: 212 case PIPE_CAP_DEVICE_ID: 213 return 0xffffffff; 214 215 case PIPE_CAP_ACCELERATED: 216 case PIPE_CAP_VIDEO_MEMORY: 217 case PIPE_CAP_UMA: 218 unreachable("driver must implement these."); 219 220 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED: 221 return 0; 222 223 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE: 224 /* GL minimum value */ 225 return 2048; 226 227 case PIPE_CAP_SAMPLER_VIEW_TARGET: 228 case PIPE_CAP_CLIP_HALFZ: 229 case PIPE_CAP_VERTEXID_NOBASE: 230 case PIPE_CAP_POLYGON_OFFSET_CLAMP: 231 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE: 232 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY: 233 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY_COMPUTE_ONLY: 234 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY: 235 case PIPE_CAP_DEVICE_PROTECTED_CONTENT: 236 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS: 237 case PIPE_CAP_TEXTURE_FLOAT_LINEAR: 238 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR: 239 case PIPE_CAP_DEPTH_BOUNDS_TEST: 240 case PIPE_CAP_TEXTURE_QUERY_SAMPLES: 241 case PIPE_CAP_FORCE_PERSAMPLE_INTERP: 242 return 0; 243 244 /* All drivers should expose this cap, as it is required for applications to 245 * be able to efficiently compile GL shaders from multiple threads during 246 * load. 247 */ 248 case PIPE_CAP_SHAREABLE_SHADERS: 249 return 1; 250 251 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS: 252 case PIPE_CAP_CLEAR_TEXTURE: 253 case PIPE_CAP_CLEAR_SCISSORED: 254 case PIPE_CAP_DRAW_PARAMETERS: 255 case PIPE_CAP_SHADER_PACK_HALF_FLOAT: 256 case PIPE_CAP_MULTI_DRAW_INDIRECT: 257 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS: 258 case PIPE_CAP_FS_POSITION_IS_SYSVAL: 259 case PIPE_CAP_FS_POINT_IS_SYSVAL: 260 case PIPE_CAP_FS_FACE_IS_INTEGER_SYSVAL: 261 return 0; 262 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARTIAL_STRIDE: 263 return 1; 264 265 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT: 266 /* Enables GL_ARB_shader_storage_buffer_object */ 267 return 0; 268 269 case PIPE_CAP_INVALIDATE_BUFFER: 270 case PIPE_CAP_GENERATE_MIPMAP: 271 case PIPE_CAP_STRING_MARKER: 272 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS: 273 case PIPE_CAP_QUERY_BUFFER_OBJECT: 274 case PIPE_CAP_QUERY_MEMORY_INFO: /* Enables GL_ATI_meminfo */ 275 return 0; 276 277 case PIPE_CAP_PCI_GROUP: 278 case PIPE_CAP_PCI_BUS: 279 case PIPE_CAP_PCI_DEVICE: 280 case PIPE_CAP_PCI_FUNCTION: 281 unreachable("driver must implement these."); 282 283 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT: 284 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR: 285 case PIPE_CAP_CULL_DISTANCE: 286 case PIPE_CAP_CULL_DISTANCE_NOCOMBINE: 287 case PIPE_CAP_SHADER_GROUP_VOTE: 288 case PIPE_CAP_MAX_WINDOW_RECTANGLES: /* Enables EXT_window_rectangles */ 289 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED: 290 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS: 291 case PIPE_CAP_VIEWPORT_SWIZZLE: 292 case PIPE_CAP_VIEWPORT_MASK: 293 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS: 294 case PIPE_CAP_SHADER_ARRAY_COMPONENTS: 295 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS: 296 case PIPE_CAP_SHADER_CAN_READ_OUTPUTS: 297 case PIPE_CAP_NATIVE_FENCE_FD: 298 return 0; 299 300 case PIPE_CAP_RASTERIZER_SUBPIXEL_BITS: 301 return 4; /* GLES 2.0 minimum value */ 302 303 case PIPE_CAP_PREFER_BACK_BUFFER_REUSE: 304 return 1; 305 306 case PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS: 307 return 0; 308 309 case PIPE_CAP_FBFETCH: 310 case PIPE_CAP_FBFETCH_COHERENT: 311 case PIPE_CAP_FBFETCH_ZS: 312 case PIPE_CAP_BLEND_EQUATION_ADVANCED: 313 case PIPE_CAP_LEGACY_MATH_RULES: 314 case PIPE_CAP_DOUBLES: 315 case PIPE_CAP_INT64: 316 case PIPE_CAP_INT64_DIVMOD: 317 case PIPE_CAP_TGSI_TEX_TXF_LZ: 318 case PIPE_CAP_SHADER_CLOCK: 319 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE: 320 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE: 321 case PIPE_CAP_SHADER_BALLOT: 322 case PIPE_CAP_TES_LAYER_VIEWPORT: 323 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX: 324 case PIPE_CAP_TGSI_DIV: 325 case PIPE_CAP_NIR_ATOMICS_AS_DEREF: 326 return 0; 327 328 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION: 329 /* Drivers generally support this, and it reduces GL overhead just to 330 * throw an error when buffers are mapped. 331 */ 332 return 1; 333 334 case PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF: 335 /* Don't unset this unless your driver can do better */ 336 return 1; 337 338 case PIPE_CAP_POST_DEPTH_COVERAGE: 339 case PIPE_CAP_BINDLESS_TEXTURE: 340 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF: 341 case PIPE_CAP_NIR_COMPACT_ARRAYS: 342 case PIPE_CAP_QUERY_SO_OVERFLOW: 343 case PIPE_CAP_MEMOBJ: 344 case PIPE_CAP_LOAD_CONSTBUF: 345 case PIPE_CAP_TILE_RASTER_ORDER: 346 return 0; 347 348 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES: 349 /* nonzero overrides defaults */ 350 return 0; 351 352 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS: 353 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET: 354 case PIPE_CAP_CONTEXT_PRIORITY_MASK: 355 case PIPE_CAP_FENCE_SIGNAL: 356 case PIPE_CAP_CONSTBUF0_FLAGS: 357 case PIPE_CAP_PACKED_UNIFORMS: 358 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES: 359 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES: 360 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES: 361 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES: 362 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS: 363 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE: 364 case PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE: 365 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS: 366 case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS: 367 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS: 368 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS: 369 case PIPE_CAP_IMAGE_ATOMIC_FLOAT_ADD: 370 case PIPE_CAP_IMAGE_LOAD_FORMATTED: 371 case PIPE_CAP_IMAGE_STORE_FORMATTED: 372 case PIPE_CAP_PREFER_COMPUTE_FOR_MULTIMEDIA: 373 case PIPE_CAP_FRAGMENT_SHADER_INTERLOCK: 374 case PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED: 375 case PIPE_CAP_ATOMIC_FLOAT_MINMAX: 376 case PIPE_CAP_SHADER_SAMPLES_IDENTICAL: 377 case PIPE_CAP_IMAGE_ATOMIC_INC_WRAP: 378 case PIPE_CAP_TGSI_TG4_COMPONENT_IN_SWIZZLE: 379 case PIPE_CAP_GLSL_ZERO_INIT: 380 case PIPE_CAP_ALLOW_DRAW_OUT_OF_ORDER: 381 return 0; 382 383 case PIPE_CAP_MAX_GS_INVOCATIONS: 384 return 32; 385 386 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE_UINT: 387 return 1 << 27; 388 389 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE: 390 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET: 391 return 0; 392 393 case PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET: 394 return 2047; 395 396 case PIPE_CAP_SURFACE_SAMPLE_COUNT: 397 return 0; 398 case PIPE_CAP_DEST_SURFACE_SRGB_CONTROL: 399 return 1; 400 401 case PIPE_CAP_MAX_VARYINGS: 402 return 8; 403 404 case PIPE_CAP_COMPUTE_GRID_INFO_LAST_BLOCK: 405 return 0; 406 407 case PIPE_CAP_COMPUTE_SHADER_DERIVATIVES: 408 return 0; 409 410 case PIPE_CAP_THROTTLE: 411 return 1; 412 413 case PIPE_CAP_TEXTURE_SHADOW_LOD: 414 return 0; 415 416 case PIPE_CAP_GL_SPIRV: 417 case PIPE_CAP_GL_SPIRV_VARIABLE_POINTERS: 418 return 0; 419 420 case PIPE_CAP_DEMOTE_TO_HELPER_INVOCATION: 421 return 0; 422 423 case PIPE_CAP_DMABUF: 424#if defined(PIPE_OS_LINUX) || defined(PIPE_OS_BSD) 425 return 1; 426#else 427 return 0; 428#endif 429 430 case PIPE_CAP_TEXTURE_SHADOW_MAP: /* Enables ARB_shadow */ 431 return 1; 432 433 case PIPE_CAP_FLATSHADE: 434 case PIPE_CAP_ALPHA_TEST: 435 case PIPE_CAP_POINT_SIZE_FIXED: 436 case PIPE_CAP_TWO_SIDED_COLOR: 437 case PIPE_CAP_CLIP_PLANES: 438 return 1; 439 440 case PIPE_CAP_MAX_VERTEX_BUFFERS: 441 return 16; 442 443 case PIPE_CAP_OPENCL_INTEGER_FUNCTIONS: 444 case PIPE_CAP_INTEGER_MULTIPLY_32X16: 445 return 0; 446 case PIPE_CAP_NIR_IMAGES_AS_DEREF: 447 return 1; 448 449 case PIPE_CAP_FRONTEND_NOOP: 450 /* Enables INTEL_blackhole_render */ 451 return 0; 452 453 case PIPE_CAP_PACKED_STREAM_OUTPUT: 454 return 1; 455 456 case PIPE_CAP_VIEWPORT_TRANSFORM_LOWERED: 457 case PIPE_CAP_PSIZ_CLAMPED: 458 case PIPE_CAP_MAP_UNSYNCHRONIZED_THREAD_SAFE: 459 return 0; 460 461 case PIPE_CAP_GL_BEGIN_END_BUFFER_SIZE: 462 return 512 * 1024; 463 464 case PIPE_CAP_SYSTEM_SVM: 465 case PIPE_CAP_ALPHA_TO_COVERAGE_DITHER_CONTROL: 466 case PIPE_CAP_NO_CLIP_ON_COPY_TEX: 467 case PIPE_CAP_MAX_TEXTURE_MB: 468 case PIPE_CAP_PREFER_REAL_BUFFER_IN_CONSTBUF0: 469 return 0; 470 471 case PIPE_CAP_TEXRECT: 472 return 1; 473 474 case PIPE_CAP_SHADER_ATOMIC_INT64: 475 return 0; 476 477 case PIPE_CAP_SAMPLER_REDUCTION_MINMAX: 478 case PIPE_CAP_SAMPLER_REDUCTION_MINMAX_ARB: 479 return 0; 480 481 case PIPE_CAP_ALLOW_DYNAMIC_VAO_FASTPATH: 482 return 1; 483 484 case PIPE_CAP_EMULATE_NONFIXED_PRIMITIVE_RESTART: 485 case PIPE_CAP_DRAW_VERTEX_STATE: 486 return 0; 487 488 case PIPE_CAP_PREFER_POT_ALIGNED_VARYINGS: 489 return 0; 490 491 case PIPE_CAP_MAX_SPARSE_TEXTURE_SIZE: 492 case PIPE_CAP_MAX_SPARSE_3D_TEXTURE_SIZE: 493 case PIPE_CAP_MAX_SPARSE_ARRAY_TEXTURE_LAYERS: 494 case PIPE_CAP_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS: 495 case PIPE_CAP_QUERY_SPARSE_TEXTURE_RESIDENCY: 496 case PIPE_CAP_CLAMP_SPARSE_TEXTURE_LOD: 497 case PIPE_CAP_TIMELINE_SEMAPHORE_IMPORT: 498 return 0; 499 500 case PIPE_CAP_MAX_CONSTANT_BUFFER_SIZE_UINT: 501 return pscreen->get_shader_param(pscreen, PIPE_SHADER_FRAGMENT, 502 PIPE_SHADER_CAP_MAX_CONST_BUFFER0_SIZE); 503 504 case PIPE_CAP_HARDWARE_GL_SELECT: { 505 /* =0: on CPU, always disabled 506 * >0: on GPU, enable by default, user can disable it manually 507 * <0: unknown, disable by default, user can enable it manually 508 */ 509 int accel = pscreen->get_param(pscreen, PIPE_CAP_ACCELERATED); 510 511 return !!accel && debug_get_bool_option("MESA_HW_ACCEL_SELECT", accel > 0) && 512 /* internal geometry shader need indirect array access */ 513 pscreen->get_shader_param(pscreen, PIPE_SHADER_GEOMETRY, 514 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR) && 515 /* internal geometry shader need SSBO support */ 516 pscreen->get_shader_param(pscreen, PIPE_SHADER_GEOMETRY, 517 PIPE_SHADER_CAP_MAX_SHADER_BUFFERS); 518 } 519 520 default: 521 unreachable("bad PIPE_CAP_*"); 522 } 523} 524