1/************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28/* Authors: Keith Whitwell <keithw@vmware.com> 29 */ 30 31#ifndef DRAW_VS_H 32#define DRAW_VS_H 33 34#include "draw_context.h" 35#include "draw_private.h" 36#include "draw_vertex.h" 37 38 39struct draw_context; 40struct pipe_shader_state; 41 42struct draw_variant_input 43{ 44 enum pipe_format format; 45 unsigned buffer; 46 unsigned offset; 47 unsigned instance_divisor; 48}; 49 50struct draw_variant_output 51{ 52 enum attrib_emit format; /* output format */ 53 unsigned vs_output:8; /* which vertex shader output is this? */ 54 unsigned offset:24; /* offset into output vertex */ 55}; 56 57struct draw_variant_element { 58 struct draw_variant_input in; 59 struct draw_variant_output out; 60}; 61 62struct draw_vs_variant_key { 63 unsigned output_stride; 64 unsigned nr_elements:8; /* max2(nr_inputs, nr_outputs) */ 65 unsigned nr_inputs:8; 66 unsigned nr_outputs:8; 67 unsigned viewport:1; 68 unsigned clip:1; 69 unsigned const_vbuffers:5; 70 struct draw_variant_element element[PIPE_MAX_ATTRIBS]; 71}; 72 73struct draw_vs_variant; 74 75 76struct draw_vs_variant { 77 struct draw_vs_variant_key key; 78 79 struct draw_vertex_shader *vs; 80 81 void (*set_buffer)( struct draw_vs_variant *, 82 unsigned i, 83 const void *ptr, 84 unsigned stride, 85 unsigned max_stride ); 86 87 void (PIPE_CDECL *run_linear)( struct draw_vs_variant *shader, 88 unsigned start, 89 unsigned count, 90 void *output_buffer ); 91 92 void (PIPE_CDECL *run_elts)( struct draw_vs_variant *shader, 93 const unsigned *elts, 94 unsigned count, 95 void *output_buffer ); 96 97 void (*destroy)( struct draw_vs_variant * ); 98}; 99 100 101/** 102 * Private version of the compiled vertex_shader 103 */ 104struct draw_vertex_shader { 105 struct draw_context *draw; 106 107 /* This member will disappear shortly: 108 */ 109 struct pipe_shader_state state; 110 111 struct tgsi_shader_info info; 112 unsigned position_output; 113 unsigned viewport_index_output; 114 unsigned edgeflag_output; 115 unsigned clipvertex_output; 116 unsigned ccdistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT]; 117 /* Extracted from shader: 118 */ 119 const float (*immediates)[4]; 120 121 /* 122 */ 123 struct draw_vs_variant *variant[16]; 124 unsigned nr_variants; 125 unsigned last_variant; 126 struct draw_vs_variant *(*create_variant)( struct draw_vertex_shader *shader, 127 const struct draw_vs_variant_key *key ); 128 129 130 void (*prepare)( struct draw_vertex_shader *shader, 131 struct draw_context *draw ); 132 133 /* Run the shader - this interface will get cleaned up in the 134 * future: 135 */ 136 void (*run_linear)( struct draw_vertex_shader *shader, 137 const float (*input)[4], 138 float (*output)[4], 139 const void *constants[PIPE_MAX_CONSTANT_BUFFERS], 140 const unsigned const_size[PIPE_MAX_CONSTANT_BUFFERS], 141 unsigned count, 142 unsigned input_stride, 143 unsigned output_stride, 144 const unsigned *fetch_elts); 145 146 147 void (*delete)( struct draw_vertex_shader * ); 148}; 149 150 151struct draw_vs_variant * 152draw_vs_lookup_variant( struct draw_vertex_shader *base, 153 const struct draw_vs_variant_key *key ); 154 155 156/******************************************************************************** 157 * Internal functions: 158 */ 159 160struct draw_vertex_shader * 161draw_create_vs_exec(struct draw_context *draw, 162 const struct pipe_shader_state *templ); 163 164struct draw_vs_variant_key; 165struct draw_vertex_shader; 166 167#ifdef DRAW_LLVM_AVAILABLE 168struct draw_vertex_shader * 169draw_create_vs_llvm(struct draw_context *draw, 170 const struct pipe_shader_state *state); 171#endif 172 173 174/******************************************************************************** 175 * Helpers for vs implementations that don't do their own fetch/emit variants. 176 * Means these can be shared between shaders. 177 */ 178struct translate; 179struct translate_key; 180 181struct translate *draw_vs_get_fetch( struct draw_context *draw, 182 struct translate_key *key ); 183 184 185struct translate *draw_vs_get_emit( struct draw_context *draw, 186 struct translate_key *key ); 187 188struct draw_vs_variant * 189draw_vs_create_variant_generic( struct draw_vertex_shader *vs, 190 const struct draw_vs_variant_key *key ); 191 192 193 194static inline int draw_vs_variant_keysize( const struct draw_vs_variant_key *key ) 195{ 196 return 2 * sizeof(int) + key->nr_elements * sizeof(struct draw_variant_element); 197} 198 199static inline int draw_vs_variant_key_compare( const struct draw_vs_variant_key *a, 200 const struct draw_vs_variant_key *b ) 201{ 202 int keysize = draw_vs_variant_keysize(a); 203 return memcmp(a, b, keysize); 204} 205 206 207#define MAX_TGSI_VERTICES 4 208 209 210 211#endif 212