1/**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/**
29 * \file
30 * Vertex buffer drawing stage.
31 *
32 * \author Keith Whitwell <keithw@vmware.com>
33 * \author Jose Fonseca <jfonseca@vmware.com>
34 */
35
36#ifndef DRAW_VBUF_H_
37#define DRAW_VBUF_H_
38
39
40#include "pipe/p_compiler.h"
41#include "pipe/p_defines.h"
42
43
44struct pipe_rasterizer_state;
45struct draw_context;
46struct vertex_info;
47struct pipe_query_data_pipeline_statistics;
48
49
50/**
51 * Interface for hardware vertex buffer rendering.
52 */
53struct vbuf_render {
54
55   /**
56    * Driver limits.  May be tuned lower to improve cache hits on
57    * index list.
58    */
59   unsigned max_indices;
60   unsigned max_vertex_buffer_bytes;
61
62   /**
63    * Query if the hardware driver needs assistance for a particular
64    * combination of rasterizer state and primitive.
65    *
66    * Currently optional.
67    */
68   boolean (*need_pipeline)(const struct vbuf_render *render,
69                            const struct pipe_rasterizer_state *rasterizer,
70                            unsigned int prim);
71
72
73   /**
74    * Get the hardware vertex format.
75    *
76    * XXX: have this in draw_context instead?
77    */
78   const struct vertex_info *(*get_vertex_info)(struct vbuf_render *);
79
80   /**
81    * Request a destination for vertices.
82    * Hardware renderers will use ttm memory, others will just malloc
83    * something.
84    */
85   boolean (*allocate_vertices)(struct vbuf_render *,
86                                ushort vertex_size,
87                                ushort nr_vertices);
88
89   void *(*map_vertices)(struct vbuf_render *);
90   void (*unmap_vertices)(struct vbuf_render *,
91                          ushort min_index,
92                          ushort max_index);
93
94   /**
95    * Notify the renderer of the current primitive when it changes.
96    * Must succeed for TRIANGLES, LINES and POINTS.  Other prims at
97    * the discretion of the driver, for the benefit of the passthrough
98    * path.
99    */
100   void (*set_primitive)(struct vbuf_render *, enum pipe_prim_type prim);
101
102   /**
103    * Notify the renderer of the current view index.
104    */
105   void (*set_view_index)(struct vbuf_render *, unsigned view_index);
106
107   /**
108    * Draw indexed primitives.  Note that indices are ushort.  The driver
109    * must complete this call, if necessary splitting the index list itself.
110    */
111   void (*draw_elements)(struct vbuf_render *,
112                         const ushort *indices,
113                         uint nr_indices);
114
115   /* Draw non-indexed primitives.
116    */
117   void (*draw_arrays)(struct vbuf_render *,
118                       unsigned start,
119                       uint nr);
120
121   /**
122    * Called when vbuf is done with this set of vertices:
123    */
124   void (*release_vertices)(struct vbuf_render *);
125
126   void (*destroy)(struct vbuf_render *);
127
128
129   /**
130    * Called after writing data to the stream out buffers
131    */
132   void (*set_stream_output_info)(struct vbuf_render *vbufr,
133                                  unsigned stream,
134                                  unsigned primitive_count,
135                                  unsigned primitive_generated);
136
137   /**
138    * Called after all relevant statistics have been accumulated.
139    */
140   void (*pipeline_statistics)(
141      struct vbuf_render *vbufr,
142      const struct pipe_query_data_pipeline_statistics *stats);
143};
144
145
146
147struct draw_stage *
148draw_vbuf_stage(struct draw_context *draw,
149                 struct vbuf_render *render);
150
151
152#endif /*DRAW_VBUF_H_*/
153