1/************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28/** 29 * Private data structures, etc for the draw module. 30 */ 31 32 33/** 34 * Authors: 35 * Keith Whitwell <keithw@vmware.com> 36 * Brian Paul 37 */ 38 39 40#ifndef DRAW_PRIVATE_H 41#define DRAW_PRIVATE_H 42 43 44#include "pipe/p_state.h" 45#include "pipe/p_defines.h" 46 47#include "tgsi/tgsi_scan.h" 48 49#ifdef DRAW_LLVM_AVAILABLE 50struct gallivm_state; 51#endif 52 53 54/** Sum of frustum planes and user-defined planes */ 55#define DRAW_TOTAL_CLIP_PLANES (6 + PIPE_MAX_CLIP_PLANES) 56 57/** 58 * The largest possible index of a vertex that can be fetched. 59 */ 60#define DRAW_MAX_FETCH_IDX 0xffffffff 61 62/** 63 * Maximum number of extra shader outputs. These are allocated by: 64 * - draw_pipe_aaline.c (1) 65 * - draw_pipe_aapoint.c (1) 66 * - draw_pipe_unfilled.c (1) 67 * - draw_pipe_wide_point.c (up to 32) 68 * - draw_prim_assembler.c (1) 69 */ 70#define DRAW_MAX_EXTRA_SHADER_OUTPUTS 32 71 72/** 73 * Despite some efforts to determine the number of extra shader outputs ahead 74 * of time, the matter of fact is that this number will vary as primitives 75 * flow through the draw pipeline. In particular, aaline/aapoint stages 76 * only allocate their extra shader outputs on the first line/point. 77 * 78 * Consequently dup_vert() ends up copying vertices larger than those 79 * allocated. 80 * 81 * Ideally we'd keep track of incoming/outgoing vertex sizes (and strides) 82 * throughout the draw pipeline, but unfortunately we recompute these all over 83 * the place, so preemptively expanding the vertex stride/size does not work 84 * as mismatches ensue. 85 * 86 * As stopgap to prevent buffer read overflows, we allocate an extra bit of 87 * padding at the end of temporary vertex buffers, allowing dup_vert() to copy 88 * more vertex attributes than allocated. 89 */ 90#define DRAW_EXTRA_VERTICES_PADDING \ 91 (DRAW_MAX_EXTRA_SHADER_OUTPUTS * sizeof(float[4])) 92 93struct pipe_context; 94struct draw_vertex_shader; 95struct draw_context; 96struct draw_stage; 97struct vbuf_render; 98struct tgsi_exec_machine; 99struct tgsi_sampler; 100struct tgsi_image; 101struct tgsi_buffer; 102struct draw_pt_front_end; 103struct draw_assembler; 104struct draw_llvm; 105struct lp_cached_code; 106 107/** 108 * Represents the mapped vertex buffer. 109 */ 110struct draw_vertex_buffer { 111 const void *map; 112 uint32_t size; 113}; 114 115/** 116 * Basic vertex info. 117 * Carry some useful information around with the vertices in the prim pipe. 118 */ 119struct vertex_header { 120 unsigned clipmask:DRAW_TOTAL_CLIP_PLANES; 121 unsigned edgeflag:1; 122 unsigned pad:1; 123 unsigned vertex_id:16; 124 125 float clip_pos[4]; 126 127 /* This will probably become float (*data)[4] soon: 128 */ 129 float data[][4]; 130}; 131 132/* NOTE: It should match vertex_id size above */ 133#define UNDEFINED_VERTEX_ID 0xffff 134 135 136/* maximum number of shader variants we can cache */ 137#define DRAW_MAX_SHADER_VARIANTS 512 138 139/** 140 * Private context for the drawing module. 141 */ 142struct draw_context 143{ 144 struct pipe_context *pipe; 145 146 /** Drawing/primitive pipeline stages */ 147 struct { 148 struct draw_stage *first; /**< one of the following */ 149 150 struct draw_stage *validate; 151 152 /* stages (in logical order) */ 153 struct draw_stage *flatshade; 154 struct draw_stage *clip; 155 struct draw_stage *cull; 156 struct draw_stage *user_cull; 157 struct draw_stage *twoside; 158 struct draw_stage *offset; 159 struct draw_stage *unfilled; 160 struct draw_stage *stipple; 161 struct draw_stage *aapoint; 162 struct draw_stage *aaline; 163 struct draw_stage *pstipple; 164 struct draw_stage *wide_line; 165 struct draw_stage *wide_point; 166 struct draw_stage *rasterize; 167 168 float wide_point_threshold; /**< convert pnts to tris if larger than this */ 169 float wide_line_threshold; /**< convert lines to tris if wider than this */ 170 boolean wide_point_sprites; /**< convert points to tris for sprite mode */ 171 boolean line_stipple; /**< do line stipple? */ 172 boolean point_sprite; /**< convert points to quads for sprites? */ 173 174 /* Temporary storage while the pipeline is being run: 175 */ 176 char *verts; 177 unsigned vertex_stride; 178 unsigned vertex_count; 179 } pipeline; 180 181 182 struct vbuf_render *render; 183 184 /* Support prototype passthrough path: 185 */ 186 struct { 187 /* Current active frontend */ 188 struct draw_pt_front_end *frontend; 189 enum pipe_prim_type prim; 190 unsigned opt; /**< bitmask of PT_x flags */ 191 unsigned eltSize; /* saved eltSize for flushing */ 192 ubyte vertices_per_patch; 193 boolean rebind_parameters; 194 195 struct { 196 struct draw_pt_middle_end *fetch_shade_emit; 197 struct draw_pt_middle_end *general; 198 struct draw_pt_middle_end *llvm; 199 } middle; 200 201 struct { 202 struct draw_pt_front_end *vsplit; 203 } front; 204 205 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS]; 206 unsigned nr_vertex_buffers; 207 208 /* 209 * This is the largest legal index value for the current set of 210 * bound vertex buffers. Regardless of any other consideration, 211 * all vertex lookups need to be clamped to 0..max_index to 212 * prevent out-of-bound access. 213 */ 214 unsigned max_index; 215 216 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS]; 217 unsigned nr_vertex_elements; 218 219 /* user-space vertex data, buffers */ 220 struct { 221 /** vertex element/index buffer (ex: glDrawElements) */ 222 const void *elts; 223 /** bytes per index (0, 1, 2 or 4) */ 224 unsigned eltSizeIB; 225 unsigned eltSize; 226 unsigned eltMax; 227 int eltBias; 228 unsigned min_index; 229 unsigned max_index; 230 unsigned drawid; 231 bool increment_draw_id; 232 unsigned viewid; 233 234 /** vertex arrays */ 235 struct draw_vertex_buffer vbuffer[PIPE_MAX_ATTRIBS]; 236 237 /** constant buffers (for vertex/geometry shader) */ 238 const void *vs_constants[PIPE_MAX_CONSTANT_BUFFERS]; 239 unsigned vs_constants_size[PIPE_MAX_CONSTANT_BUFFERS]; 240 const void *gs_constants[PIPE_MAX_CONSTANT_BUFFERS]; 241 unsigned gs_constants_size[PIPE_MAX_CONSTANT_BUFFERS]; 242 const void *tcs_constants[PIPE_MAX_CONSTANT_BUFFERS]; 243 unsigned tcs_constants_size[PIPE_MAX_CONSTANT_BUFFERS]; 244 const void *tes_constants[PIPE_MAX_CONSTANT_BUFFERS]; 245 unsigned tes_constants_size[PIPE_MAX_CONSTANT_BUFFERS]; 246 247 /** shader buffers (for vertex/geometry shader) */ 248 const void *vs_ssbos[PIPE_MAX_SHADER_BUFFERS]; 249 unsigned vs_ssbos_size[PIPE_MAX_SHADER_BUFFERS]; 250 const void *gs_ssbos[PIPE_MAX_SHADER_BUFFERS]; 251 unsigned gs_ssbos_size[PIPE_MAX_SHADER_BUFFERS]; 252 const void *tcs_ssbos[PIPE_MAX_SHADER_BUFFERS]; 253 unsigned tcs_ssbos_size[PIPE_MAX_SHADER_BUFFERS]; 254 const void *tes_ssbos[PIPE_MAX_SHADER_BUFFERS]; 255 unsigned tes_ssbos_size[PIPE_MAX_SHADER_BUFFERS]; 256 257 /* pointer to planes */ 258 float (*planes)[DRAW_TOTAL_CLIP_PLANES][4]; 259 } user; 260 261 boolean test_fse; /* enable FSE even though its not correct (eg for softpipe) */ 262 boolean no_fse; /* disable FSE even when it is correct */ 263 } pt; 264 265 struct { 266 boolean bypass_clip_xy; 267 boolean bypass_clip_z; 268 boolean guard_band_xy; 269 boolean bypass_clip_points; 270 } driver; 271 272 boolean quads_always_flatshade_last; 273 274 boolean flushing; /**< debugging/sanity */ 275 boolean suspend_flushing; /**< internally set */ 276 277 /* Flags set if API requires clipping in these planes and the 278 * driver doesn't indicate that it can do it for us. 279 */ 280 boolean clip_xy; 281 boolean clip_z; 282 boolean clip_user; 283 boolean guard_band_xy; 284 boolean guard_band_points_xy; 285 286 boolean dump_vs; 287 288 /** Depth format and bias related settings. */ 289 boolean floating_point_depth; 290 double mrd; /**< minimum resolvable depth value, for polygon offset */ 291 292 /** Current rasterizer state given to us by the driver */ 293 const struct pipe_rasterizer_state *rasterizer; 294 /** Driver CSO handle for the current rasterizer state */ 295 void *rast_handle; 296 297 /** Rasterizer CSOs without culling/stipple/etc */ 298 void *rasterizer_no_cull[2][2][2]; 299 300 struct pipe_viewport_state viewports[PIPE_MAX_VIEWPORTS]; 301 boolean identity_viewport; 302 boolean bypass_viewport; 303 304 /** Vertex shader state */ 305 struct { 306 struct draw_vertex_shader *vertex_shader; 307 uint num_vs_outputs; /**< convenience, from vertex_shader */ 308 uint position_output; 309 uint edgeflag_output; 310 uint clipvertex_output; 311 uint ccdistance_output[2]; 312 313 /** Fields for TGSI interpreter / execution */ 314 struct { 315 struct tgsi_exec_machine *machine; 316 317 struct tgsi_sampler *sampler; 318 struct tgsi_image *image; 319 struct tgsi_buffer *buffer; 320 } tgsi; 321 322 struct translate *fetch; 323 struct translate_cache *fetch_cache; 324 struct translate *emit; 325 struct translate_cache *emit_cache; 326 } vs; 327 328 /** Geometry shader state */ 329 struct { 330 struct draw_geometry_shader *geometry_shader; 331 uint num_gs_outputs; /**< convenience, from geometry_shader */ 332 uint position_output; 333 uint clipvertex_output; 334 335 /** Fields for TGSI interpreter / execution */ 336 struct { 337 struct tgsi_exec_machine *machine; 338 339 struct tgsi_sampler *sampler; 340 struct tgsi_image *image; 341 struct tgsi_buffer *buffer; 342 } tgsi; 343 344 } gs; 345 346 /* Tessellation state */ 347 struct { 348 struct draw_tess_ctrl_shader *tess_ctrl_shader; 349 350 /** Fields for TGSI interpreter / execution */ 351 struct { 352 struct tgsi_exec_machine *machine; 353 354 struct tgsi_sampler *sampler; 355 struct tgsi_image *image; 356 struct tgsi_buffer *buffer; 357 } tgsi; 358 } tcs; 359 360 struct { 361 struct draw_tess_eval_shader *tess_eval_shader; 362 uint num_tes_outputs; /**< convenience, from tess_eval_shader */ 363 uint position_output; 364 uint clipvertex_output; 365 366 /** Fields for TGSI interpreter / execution */ 367 struct { 368 struct tgsi_exec_machine *machine; 369 370 struct tgsi_sampler *sampler; 371 struct tgsi_image *image; 372 struct tgsi_buffer *buffer; 373 } tgsi; 374 } tes; 375 376 /** Fragment shader state */ 377 struct { 378 struct draw_fragment_shader *fragment_shader; 379 } fs; 380 381 /** Stream output (vertex feedback) state */ 382 struct { 383 struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS]; 384 uint num_targets; 385 } so; 386 387 /* Clip derived state: 388 */ 389 float plane[DRAW_TOTAL_CLIP_PLANES][4]; 390 391 /* If a prim stage introduces new vertex attributes, they'll be stored here 392 */ 393 struct { 394 uint num; 395 uint semantic_name[DRAW_MAX_EXTRA_SHADER_OUTPUTS]; 396 uint semantic_index[DRAW_MAX_EXTRA_SHADER_OUTPUTS]; 397 uint slot[DRAW_MAX_EXTRA_SHADER_OUTPUTS]; 398 } extra_shader_outputs; 399 400 unsigned instance_id; 401 unsigned start_instance; 402 unsigned start_index; 403 unsigned constant_buffer_stride; 404 struct draw_llvm *llvm; 405 406 /** Texture sampler and sampler view state. 407 * Note that we have arrays indexed by shader type. At this time 408 * we only handle vertex and geometry shaders in the draw module, but 409 * there may be more in the future (ex: hull and tessellation). 410 */ 411 struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS]; 412 unsigned num_sampler_views[PIPE_SHADER_TYPES]; 413 const struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; 414 unsigned num_samplers[PIPE_SHADER_TYPES]; 415 416 struct pipe_image_view *images[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_IMAGES]; 417 unsigned num_images[PIPE_SHADER_TYPES]; 418 419 struct pipe_query_data_pipeline_statistics statistics; 420 boolean collect_statistics; 421 422 float default_outer_tess_level[4]; 423 float default_inner_tess_level[2]; 424 bool collect_primgen; 425 426 struct draw_assembler *ia; 427 428 void *disk_cache_cookie; 429 void (*disk_cache_find_shader)(void *cookie, 430 struct lp_cached_code *cache, 431 unsigned char ir_sha1_cache_key[20]); 432 void (*disk_cache_insert_shader)(void *cookie, 433 struct lp_cached_code *cache, 434 unsigned char ir_sha1_cache_key[20]); 435 436 void *driver_private; 437}; 438 439 440struct draw_fetch_info { 441 boolean linear; 442 unsigned start; 443 const unsigned *elts; 444 unsigned count; 445}; 446 447struct draw_vertex_info { 448 struct vertex_header *verts; 449 unsigned vertex_size; 450 unsigned stride; 451 unsigned count; 452}; 453 454/* these flags are set if the primitive is a segment of a larger one */ 455#define DRAW_SPLIT_BEFORE 0x1 456#define DRAW_SPLIT_AFTER 0x2 457#define DRAW_LINE_LOOP_AS_STRIP 0x4 458 459struct draw_prim_info { 460 boolean linear; 461 unsigned start; 462 463 const ushort *elts; 464 unsigned count; 465 466 enum pipe_prim_type prim; 467 unsigned flags; 468 unsigned *primitive_lengths; 469 unsigned primitive_count; 470}; 471 472 473/******************************************************************************* 474 * Draw common initialization code 475 */ 476boolean draw_init(struct draw_context *draw); 477void draw_new_instance(struct draw_context *draw); 478 479/******************************************************************************* 480 * Vertex shader code: 481 */ 482boolean draw_vs_init(struct draw_context *draw); 483void draw_vs_destroy(struct draw_context *draw); 484 485 486/******************************************************************************* 487 * Geometry shading code: 488 */ 489boolean draw_gs_init(struct draw_context *draw); 490 491 492void draw_gs_destroy(struct draw_context *draw); 493 494/******************************************************************************* 495 * Common shading code: 496 */ 497uint draw_current_shader_outputs(const struct draw_context *draw); 498uint draw_current_shader_position_output(const struct draw_context *draw); 499uint draw_current_shader_viewport_index_output(const struct draw_context *draw); 500uint draw_current_shader_clipvertex_output(const struct draw_context *draw); 501uint draw_current_shader_ccdistance_output(const struct draw_context *draw, int index); 502uint draw_current_shader_num_written_clipdistances(const struct draw_context *draw); 503uint draw_current_shader_num_written_culldistances(const struct draw_context *draw); 504int draw_alloc_extra_vertex_attrib(struct draw_context *draw, 505 uint semantic_name, uint semantic_index); 506void draw_remove_extra_vertex_attribs(struct draw_context *draw); 507boolean draw_current_shader_uses_viewport_index( 508 const struct draw_context *draw); 509 510 511/******************************************************************************* 512 * Vertex processing (was passthrough) code: 513 */ 514boolean draw_pt_init(struct draw_context *draw); 515void draw_pt_destroy(struct draw_context *draw); 516void draw_pt_reset_vertex_ids(struct draw_context *draw); 517void draw_pt_flush(struct draw_context *draw, unsigned flags); 518 519 520/******************************************************************************* 521 * Primitive processing (pipeline) code: 522 */ 523 524boolean draw_pipeline_init(struct draw_context *draw); 525void draw_pipeline_destroy(struct draw_context *draw); 526 527/* 528 * These flags are used by the pipeline when unfilled and/or line stipple modes 529 * are operational. 530 */ 531#define DRAW_PIPE_EDGE_FLAG_0 0x1 532#define DRAW_PIPE_EDGE_FLAG_1 0x2 533#define DRAW_PIPE_EDGE_FLAG_2 0x4 534#define DRAW_PIPE_EDGE_FLAG_ALL 0x7 535#define DRAW_PIPE_RESET_STIPPLE 0x8 536 537void 538draw_pipeline_run(struct draw_context *draw, 539 const struct draw_vertex_info *vert, 540 const struct draw_prim_info *prim); 541 542void 543draw_pipeline_run_linear(struct draw_context *draw, 544 const struct draw_vertex_info *vert, 545 const struct draw_prim_info *prim); 546 547void 548draw_pipeline_flush(struct draw_context *draw, 549 unsigned flags); 550 551 552/* 553 * Flushing 554 */ 555 556#define DRAW_FLUSH_PARAMETER_CHANGE 0x1 /**< Constants, viewport, etc */ 557#define DRAW_FLUSH_STATE_CHANGE 0x2 /**< Other/heavy state changes */ 558#define DRAW_FLUSH_BACKEND 0x4 /**< Flush the output buffer */ 559 560 561void 562draw_do_flush(struct draw_context *draw, unsigned flags); 563 564void * 565draw_get_rasterizer_no_cull(struct draw_context *draw, 566 const struct pipe_rasterizer_state *rast); 567 568void 569draw_stats_clipper_primitives(struct draw_context *draw, 570 const struct draw_prim_info *prim_info); 571 572void 573draw_update_clip_flags(struct draw_context *draw); 574 575void 576draw_update_viewport_flags(struct draw_context *draw); 577 578 579/** 580 * Return index i from the index buffer. 581 * If the index buffer would overflow we return index 0. 582 */ 583#define DRAW_GET_IDX(_elts, _i) \ 584 (((_i) >= draw->pt.user.eltMax) ? 0 : (_elts)[_i]) 585 586 587/** 588 * Return index of the given viewport clamping it 589 * to be between 0 <= and < PIPE_MAX_VIEWPORTS 590 */ 591static inline unsigned 592draw_clamp_viewport_idx(int idx) 593{ 594 return ((PIPE_MAX_VIEWPORTS > idx && idx >= 0) ? idx : 0); 595} 596 597 598/** 599 * Adds two unsigned integers and if the addition 600 * overflows then it returns the value from 601 * the overflow_value variable. 602 */ 603static inline unsigned 604draw_overflow_uadd(unsigned a, unsigned b, 605 unsigned overflow_value) 606{ 607 unsigned res = a + b; 608 if (res < a) { 609 res = overflow_value; 610 } 611 return res; 612} 613 614#endif /* DRAW_PRIVATE_H */ 615